Home » Game » Monster Hunter Wilds » In Monster Hunter, the idea that reducing damage because adding stun values to all attacks is too strong is an outdated way of thinking.

In Monster Hunter, the idea that reducing damage because adding stun values to all attacks is too strong is an outdated way of thinking.

1: Japan Otaku Reviews

The defense is dead, so I’m compensating with firepower and stun.

If the firepower decreases, it’s only natural that there would be two downsides and one upside, making it tough…

2: Japan Otaku Reviews

A weapon that combines high mobility and overwhelming destructive power.

3: Japan Otaku Reviews

Because there is a feeling of despair…

4: Japan Otaku ReviewsYeahx14

Reduced pressure

6: Japan Otaku ReviewsYeahx1

The hammer is totally incompatible with the wound system, isn’t it?

I wonder if they could make it so that the stun value accumulates no matter where you hit.

7: Japan Otaku ReviewsYeahx11

I don’t think the developers have thought about anything…

By saying that, it actually ends up being a form of protection… Even though it’s weak, they’re nerfing it in the final version and delivering the finishing blow.

8: Japan Otaku ReviewsYeahx1

It seems like this adjustment was made as a form of harassment because there was a clamor to eliminate the lifting.

11: Japan Otaku ReviewsYeahx19

>>8

In the first place, there shouldn’t be a system for hunters to fight each other; it would be better to just give up the gems in the early stages.

13: Japan Otaku ReviewsYeahx17

>>8

In the first place, the replacement for a “kachiage” is a “shirimoti,” so it’s a complete nuisance.

9: Japan Otaku Reviews

The compatibility with the new system is poor, making it difficult to maneuver, so I’ll keep the firepower moderate.

10: Japan Otaku Reviews

It’s fine to double all motion values roughly.

You can also make the hit points of all monsters like tofu.

12: Japan Otaku ReviewsYeahx3

It’s not that I’m weak to the point of being unable to clear it, but the others have become so strong that when I compare myself calmly, reality starts to become clear.

14: Japan Otaku ReviewsYeahx5

It’s frustrating to think that the developers might feel that using a hammer allows players to enjoy hunting comfortably, without any gimmicks.

15: Japan Otaku Reviews

The gap when you miss a blow is so big, and it’s really bad to think that it’s fine to just go vertical with three.

If vertical 3 can’t be developed with full effort, it would have been nice to have it anyway.

16: Japan Otaku Reviews

I saw someone capture a seasoned Chatakabra in one minute, but it’s incredibly strong for being able to do the stun paralysis loop…

Still can’t break a minute, huh…

17: Japan Otaku ReviewsYeahx1

Weapons that are completely distant from Wiles’ system.

18: Japan Otaku Reviews

The enemies are still weak, so I can clear it anyway.

19: Japan Otaku ReviewsYeahx12

I think you shouldn’t just endure it by being able to clear it.

24: Japan Otaku Reviews

>>19

It’s unlikely that you’ll be too weak to clear it.

20: Japan Otaku Reviews

Is it hell that an impact crater is waiting, even if I borrow the power of insects?

90: Japan Otaku Reviews

>>20

It’s not that bad itself, is it?

If that’s the only thing to do, it can be tough, but there is some comfort in having mobility, even if it’s low and lacks firepower.

21: Japan Otaku Reviews

Let’s reduce the air!!

26: Japan Otaku ReviewsYeahx9

>>21

After all, if a dragon of ancient caliber or something equivalent comes out, it would just be a meaningless element of death.

22: Japan Otaku Reviews

First, just do the rider and Stan, then switch to the main weapon.

25: Japan Otaku Reviews

The advantage of the hammer is completely lost the moment various weapons are given stun attribute actions.

The only people left are those who use it because they like it.

27: Japan Otaku Reviews

>>25

I feel like there are quite a few people who liked and used it but have somewhat distanced themselves this time.

If the MR band is added and it stays like this, I might leave…

28: Japan Otaku Reviews

I feel like it was quite filtered out by the time of Sunbreak.

29: Japan Otaku ReviewsYeahx1

Even if there are adjustments, since it’s the G-rank DLC, it will probably stay like this for about a year and a half.

30: Japan Otaku Reviews

They say I should be able to clear it.

Many strong monsters will continue to increase from here on out.

34: Japan Otaku Reviews

>>30

They say they’re going to prepare something quite challenging, right…?

Can I go… ? The hammer…

31: Japan Otaku Reviews

Isn’t it quite unusual that the hammer isn’t a candidate when I want to aim for a stun while also dealing damage?

32: Japan Otaku ReviewsYeahx1

What grudge does Capcom have against hammers?

36: Japan Otaku ReviewsYeahx11

>>32

My boss is using it often.

33: Japan Otaku Reviews

The hammer user said they prefer the weaker (martial) type even in Sunbreak…

Well, I’ve lost both courage and strength, as well as Claw.

38: Japan Otaku ReviewsYeahx2

The motion of the weapon was user-friendly.

>>33

35: Japan Otaku Reviews

It’s great that you can quickly swing and get 400 or 500 when your opponent is off guard.

There are many weapons that can do that with a big move using a gauge.

40: Japan Otaku ReviewsYeahx17

>>35

Which weapon are you confusing it with?

46: Japan Otaku ReviewsYeahx3

>>35

(Is it about the great sword…?)

37: Japan Otaku Reviews

It’s funny that they’re saying Olivia’s only flaw is…

39: Japan Otaku ReviewsYeahx2

Even if you use it because you like it,

This weapon isn’t fun at all because it can’t do anything unless you use a full charge.

41: Japan Otaku Reviews

The raw charge level 3 is so weak that it’s driving me crazy.

42: Japan Otaku Reviews

If you want to balance status and firepower, a Charge Blade is fine, right?

43: Japan Otaku Reviews

Did you get weakened by the jump spinning?

53: Japan Otaku ReviewsYeahx2

>>43

It’s been weakened since Rise.

The vertical rotation used to cause problems immediately in the world, but it became ineffective after I started to float a bit and fly forward.

78: Japan Otaku Reviews

>>53

The terrain for slopes has also decreased, huh?

44: Japan Otaku Reviews

The development team overly values reduced pressure and stun.

These two aren’t strong enough that you have to trade for firepower.

49: Japan Otaku Reviews

>>44

By the way, it seems that the reduced air bow is super strong.

54: Japan Otaku Reviews

>>44

Well, I mean, it’s strong, I guess.

It becomes weak as a result because the management makes it difficult to be effective simply due to its strength.

45: Japan Otaku Reviews

If Olivia uses a great sword, then the sky and the sea will be cut right through.

48: Japan Otaku Reviews

I decided to start using a great sword, thinking that hammers are not implemented in this game.

Everyone should do that, right?

50: Japan Otaku ReviewsYeahx3

Tsujimoto probably isn’t using it as much as a favorite anymore, right?

It’s just that it’s easier to bluff about proficiency compared to other weapons, so they reluctantly carry it at showcase events, but they definitely don’t play Monster Hunter regularly.

51: Japan Otaku Reviews

Was there perhaps someone making a heartfelt effort to match their wound-up energy with a turning move…?

52: Japan Otaku Reviews

In the Rise Sunbreak era, if you want to stun, it’s fine to just use a light weapon; there really wasn’t a place for hammers.

55: Japan Otaku Reviews

The mysterious weapon that looks strong when used by Olivia.

64: Japan Otaku ReviewsYeahx5

>>55

In the end, it turned out to be a misunderstanding that was revealed.

56: Japan Otaku Reviews

The strange thing about armor-piercing was that it had been like that since the time of World or IB…

Rise’s one-handed Shoryuken is bad.

57: Japan Otaku Reviews

It seems that Olivia’s firepower is lower than that of the lancer.

58: Japan Otaku Reviews

A flute that produces no sound or firepower.

59: Japan Otaku Reviews

>>58

Sound-producing hammer

60: Japan Otaku Reviews

I don’t need anything extravagant, so just give me a version where I can maintain F’s charge level 4 and level 5.

61: Japan Otaku ReviewsYeahx9

It’s completely nonsensical to weaken something under the pretext of balance adjustment when it’s not even a multiplayer game to begin with.

62: Japan Otaku Reviews

Even with 2.5 times the firepower, it’s still weak.

63: Japan Otaku ReviewsYeahx2

The three basic types of crossbows now have unlimited ammo, but overall, the firing rate has been lowered, and the light bowgun has become gauge-based, so it’s been significantly nerfed.

65: Japan Otaku ReviewsYeahx3

If you’re ridiculously strong, then it’s fine to weaken you, right?

I’ll kill any other weapons.

Have you done something with a hammer?

66: Japan Otaku ReviewsYeahx1

You don’t have to sharpen it, right…?

69: Japan Otaku Reviews

>>66

I understand, I will remove the trimming correction.

67: Japan Otaku ReviewsYeahx2

Maybe if we had Olivia wield a great sword, she could output more firepower.

72: Japan Otaku Reviews

>>67

I think the monsters are falling over due to the accumulating offsets.

68: Japan Otaku ReviewsYeahx2

It’s better if they abolish it because the annihilation vibe is masked by anger, and the special individuals don’t get tired, so they end up deceiving.

70: Japan Otaku Reviews

>>87

I didn’t like being told that I was a bit too strong…

71: Japan Otaku Reviews

>>87

Made my ally feel uncomfortable with a hit.

73: Japan Otaku ReviewsYeahx1

It was a sealing device for Olivia.

75: Japan Otaku Reviews

>>73

Nostalgic, huh? Handrail gun.

74: Japan Otaku Reviews

There is a lack of allure despite not being strong.

76: Japan Otaku Reviews

Even in an environment where decreased air is passing through properly like now, there are still too many other restraint methods, and it really is about the air.

82: Japan Otaku Reviews

>>76

When you’re fatigued, the restraint period extends, so it has its purpose.

Seasoned warriors get angry quickly, but…

77: Japan Otaku Reviews

“It’s weakly spicy, about the next level after the muji level of heat.”

79: Japan Otaku ReviewsYeahx2

In OBT, among the various weapons, it was said that there were some hidden strong weapons, so we balanced them out.

95: Japan Otaku Reviews

>>79

I don’t know who said it, but you don’t have to take responsibility and commit seppuku; just hit your own stomach with a hammer.

80: Japan Otaku Reviews

If you’re aiming for a stun, it’s easier with other weapons…

81: Japan Otaku Reviews

I feel that even Stan is somewhat questionable.

There are various things like the binding power of damage destruction, down from battle scars, and paralysis in the gimmicks.

144: Japan Otaku ReviewsYeahx3

>>81

It’s the same as 4…

83: Japan Otaku ReviewsYeahx1

Before the release, make sure to check the wall-busting power and get it roughly sorted out before releasing it.

93: Japan Otaku Reviews

>>83

In the end, it just means that any weapon other than the one that can be stuck on and the one that can shoot continuously from a distance becomes useless, right?

84: Japan Otaku Reviews

I get the feeling that the weapon Olivia is carrying can only deliver a peak strike.

85: Japan Otaku Reviews

It’s fine if you just get the stun once, and you can hit with a one-handed shield.

I mean, strong weapons don’t need a stun.

86: Japan Otaku ReviewsYeahx2

Why do you think Olivia is holding a hammer?

It’s because other weapons are too strong.

87: Japan Otaku ReviewsYeahx2

The number of restraints has increased, and because I’m being forced to hit my head, the injury destruction system is hardly functioning.

Did you do something with a hammer?

97: Japan Otaku Reviews

>>87

The crime of being able to stand.

88: Japan Otaku Reviews

Isn’t it actually strong to concentrate on injuries or something?

89: Japan Otaku ReviewsYeahx1

It functions as a receptacle for those who absolutely hate learning new things.

104: Japan Otaku ReviewsYeahx3

>>89

If you don’t put all your effort into the current hammer, it’s not just a matter of low firepower.

If you don’t try new things, nothing will remain.

107: Japan Otaku Reviews

>>89

What do you think, One-Handed Sword-kun?

91: Japan Otaku ReviewsYeahx1

The dragon protector doesn’t get affected by air reduction, right?

92: Japan Otaku ReviewsYeahx3

I’ve become able to create as many chance times as I want with damage destruction.

Isn’t the conventional restraint system somewhat weakened?

94: Japan Otaku ReviewsYeahx2

In the first place, there’s no need to get so worked up about strengths and weaknesses; it’s not PVP, after all.

98: Japan Otaku ReviewsYeahx13

>>94

Absolutely.

All weapons are strong, which is good.

96: Japan Otaku Reviews

Eye

Well.

i

100: Japan Otaku ReviewsYeahx3

That’s Aretha sneaking in and hitting while guarded.

If I’m taking the aggro, Rosso provides high firepower and support.

Olivia, who has low firepower, is wandering around with a hammer, wanting to hit heads.

101: Japan Otaku ReviewsYeahx2

A light punishment like paralysis offense should be enough; something like restraint offense.

102: Japan Otaku ReviewsYeahx2

How long will we keep repeating getting buffed at G rank and nerfed at the base version?

115: Japan Otaku ReviewsYeahx6

>>102

If it gets nerfed as a result of being overpowered, then I can somewhat accept that.

I still don’t understand the reason for nerfing weapons to just average levels after being buffed.

103: Japan Otaku Reviews

I think it would be okay to be able to release things like Asuka Culture Attack and Impact Crater from combo derivatives.

105: Japan Otaku Reviews

>>99

I think this is overly self-conscious.

I don’t care about other people’s weapons.

111: Japan Otaku ReviewsYeahx1

>>105

Multitasking is being handled easily with a one-handed sword, but even if there were three hammers, it wouldn’t bother me at all…

108: Japan Otaku Reviews

Slash Bullet-kun and Hammer-kun are friends.

110: Japan Otaku Reviews

>>108

Could you not compare me to death row inmates?

114: Japan Otaku ReviewsYeahx5

>>110

(Whose line is it…?)

120: Japan Otaku ReviewsYeahx8

>>108

There was a time when the bursting and rampaging Zandatsuden-kun was strong, and there’s no way a hammer that remains at a normal level of strength, even in its prime, is a companion.

109: Japan Otaku Reviews

Seeing a hammer and a light makes me go “oh wow,” it’s that rare.

112: Japan Otaku Reviews

I do like the full-body charge though.

Refreshing sensation

113: Japan Otaku Reviews

After the wound destruction due to countering and concentrated attacks, I want a follow-up with the Asuka Culture Attack by hooking the Fuxlinger like a clutch.

116: Japan Otaku Reviews

The charge step → charge 2 → turnaround behavior can cover a considerable distance and feels nice, so I like it.

I’m swinging my gunlance with a positive mindset, believing that if there are complaints now, an upward revision will eventually come.

117: Japan Otaku Reviews

I dislike charging up with all my might when there are unnecessary motions.

The addition of the mysterious just element is too diagonal downwards.

119: Japan Otaku Reviews

The difference in base firepower between heavy and light is too pronounced…

121: Japan Otaku ReviewsYeahx2

Brave Hammer: “See, I was right after all…”

127: Japan Otaku ReviewsYeahx3

>>121

I preferred the motions of the martial arts, but I realized how fortunate it is to have decent options available.

122: Japan Otaku Reviews

It’s foolish to be so particular about it while accumulating stress, so I’m just using strong weapons until the update arrives.

Gunplay is fun! Gunplay is fun!

123: Japan Otaku Reviews

The slicing rapid fire and armor-piercing rapid fire are turning the environment upside down.

124: Japan Otaku ReviewsYeahx1

“Olivia has defeated the monkey before the hunter again… There’s still not enough nerfing…”

125: Japan Otaku Reviews

>>99

To be honest, when I see Hammer-san earnestly hitting his head, it makes me feel warm inside seeing him trying so hard, so it’s okay to keep things as they are for now.

126: Japan Otaku ReviewsYeahx2

As long as there is firepower, I can still tolerate other things being lousy.

129: Japan Otaku ReviewsYeahx2

>>126

Well… I think the current axe group is quite lamenting.

128: Japan Otaku Reviews

Please increase the number of counter techniques.

131: Japan Otaku Reviews

The motion value of the full charge is 180, so it’s the same as the great sword’s strong charge level 3, meaning that by the time the hammer reaches the full charge, the great sword can easily fit in a charge attack…

132: Japan Otaku Reviews

I’m saying to increase the just-evade techniques.

133: Japan Otaku Reviews

Fundamentally, the development team probably doesn’t understand how to improve things in any direction other than increasing the motion value of the hammer.

Increasing the motion value is the minimum requirement.

134: Japan Otaku ReviewsYeahx3

The limited area for cutting has been increased with tentacles.

It is said that the head destruction of the Rathalos and Rathian, which excel with hammers, will be confiscated.

135: Japan Otaku ReviewsYeahx2

Even Hammer-kun was quite active around the age of 3!

It was not to the extent of destroying the environment at all.

146: Japan Otaku ReviewsYeahx2

>>135

How many years ago was it…

In the meantime, many works have been sunk to the bottom of the mire…

153: Japan Otaku Reviews

>>146

It hasn’t been long since I was sunk to a level of firepower that was as low as a quagmire.

I can understand if it’s something like guns saying it.

156: Japan Otaku ReviewsYeahx1

>>135

In the first place, at that time, it was too clear which monsters I was bad at, and there were opponents that I had nothing to do against, plus I had the major handicap of being unable to cut tails solo…

190: Japan Otaku Reviews

>>135

Thanks to the bug where cutting ability correction affects stun value, I was able to get a lot of stuns, so I managed to get by with 3.

It was 3g that looked strong because it had a strong explosion attribute.

136: Japan Otaku ReviewsYeahx1

The Switch Axe is still quite unfortunate, just because β is too powerful.

The counter is fun, but…

145: Japan Otaku Reviews

>>136

Over there, it has the beloved point where both chain blades and devouring clothes can be applied to main attacks.

137: Japan Otaku Reviews

How about having a full-body cancel judgment during the full charge spin attack?

142: Japan Otaku Reviews

>>137

If you can run up to the opponent’s head after offsetting, that’s fine with me.

155: Japan Otaku ReviewsYeahx1

>>137

Mr. Hammer, just keep doing that buzzing thing, okay? (laughs)

138: Japan Otaku Reviews

I don’t want courage without a sense of purpose.

139: Japan Otaku Reviews

But there are many voices saying that it’s fine because it’s fun…

193: Japan Otaku Reviews

>>139

Is the hammer weak? I saw a post with a positive reply, so I’m starting to think that maybe everyone else is satisfied except for me.

140: Japan Otaku Reviews

I saw on a verification site that the motion values have actually increased overall compared to the beta test.

Eh…!? What happened?

175: Japan Otaku ReviewsYeahx3

>>140

So what about the crowd that’s complaining about being nerfed in the final version?

183: Japan Otaku ReviewsYeahx3

>>175

The offset accumulation value is weakening, so that’s just a fact.

195: Japan Otaku Reviews

>>140

It’s only a little bit up.

141: Japan Otaku ReviewsYeahx3

The Sword and Shield has gone from being absolute trash to being somewhat below average.

I can only think that the beta was an incredible adjustment mistake.

143: Japan Otaku Reviews

While the flute is creating sound waves and layering them, producing tremendous firepower with a simple procedure, I was left speechless by the meager damage caused by the focus charge, which has time and maneuvering limitations.

152: Japan Otaku ReviewsYeahx11

>>143

I would like you to refrain from saying things like “it’s easy” or “incredible power” since Fue-kun is also struggling.

147: Japan Otaku Reviews

“I don’t mind because full releases are fun.”

148: Japan Otaku ReviewsYeahx2

Actually, the hammer was only strong at most until around series 3, and since 4 it has been in a dark period of being at best mid-tier or lower.

149: Japan Otaku Reviews

There were many times when I looked into the lobby and saw that I was the only one holding a hammer.

150: Japan Otaku Reviews

In front of the monster, the only evasive action available is that clumsy counter that just rolls around.

Moreover, having fewer choices for firepower and struggling to increase that firepower is more than just bullying…

169: Japan Otaku Reviews

>>150

There is a slinger step, but…

151: Japan Otaku ReviewsYeahx2

Yuu thought, “Is it really necessary to do this with a hammer?” so please give Buki back to me.

154: Japan Otaku Reviews

You’ve lost your mobility…

You’ve lost your fire…

165: Japan Otaku Reviews

>>154

What is even left now…?

170: Japan Otaku Reviews

>>165

Harassment from the development staff.

176: Japan Otaku Reviews

>>165

Since I have lost my courage, I have no choice but to uphold my righteousness.

177: Japan Otaku Reviews

>>165

A thing like a cage with thorns and a stick.

157: Japan Otaku Reviews

I removed the impact crater because you said you didn’t like it, but…

179: Japan Otaku ReviewsYeahx1

>>157

Why didn’t you strengthen the others? (Field Cat)

158: Japan Otaku ReviewsYeahx3

It’s really funny how Yu-chan, despite the current situation, still isn’t being recognized and is so pitiful.

159: Japan Otaku Reviews

What Wyles’ hammer lacks is firepower and a flashy big technique.

162: Japan Otaku Reviews

>>159

As I thought, it’s a crater.

171: Japan Otaku Reviews

>>162

Did you not understand that it was a one-shot?

172: Japan Otaku ReviewsYeahx2

>>162

If the full-powered charge had turned into a crater, it might have been fun outside of sleep time.

160: Japan Otaku ReviewsYeahx2

IB was fun, but it wasn’t especially strong or anything.

163: Japan Otaku Reviews

Fue-kun’s firepower just doesn’t increase, so to be clear, this time’s recovery-related lawlessness is undeniable.

178: Japan Otaku Reviews

>>163

While recovering the surroundings and being a zombie myself, the expected firepower is somewhat lawless.

164: Japan Otaku Reviews

It was amazing how the hammer had no hunting arts that would let you use even 1mm of X.

166: Japan Otaku ReviewsYeahx1

Gunso was able to do it in W and at the end of IB too!

Rise is… that…

167: Japan Otaku Reviews

Fundamentally, the unique ability to stun or knock down has become less of an advantage due to the addition of various other methods to achieve those effects.

In the past, you could get by with just a relatively fast sheathing movement as a weapon, but now you can’t keep up with the monsters’ speed increase.

“It’s really just a weapon that was used in the past, isn’t it? A hammer.”

168: Japan Otaku Reviews

Right now, I want surface strikes more than cancellation.

173: Japan Otaku Reviews

Yu was strong.

Takeshi was hammering.

It seems that Wylde’s hunter has forgotten how to use the hammer.

174: Japan Otaku ReviewsYeahx3

Guns are always afraid of strange gauges and strange stakes being added.

180: Japan Otaku ReviewsYeahx3

>>174

It’s sad that it’s reached the level of PTSD regarding the strange gauge.

181: Japan Otaku Reviews

The motion value for mochi pounding has increased, but the early release vertical 3 adjustment and the just right hit have been nerfed, right?

I don’t understand why they didn’t just settle for a motion value adjustment.

182: Japan Otaku ReviewsYeahx5

Crater isn’t really that difficult to use; it’s just that being forced into a crater isn’t fun and it also brings about a hatred for sleep. Plus, there was some firepower there, right?

There’s not even that.

184: Japan Otaku Reviews

Great Sword-kun and One-handed Sword-kun are fine, I mean they’re like the face of the work.

That guy Lance is always sitting in his safe zone with that plain look on his face…!

185: Japan Otaku ReviewsYeahx1

I really want them to stop constantly adding strange gauges to the Charge Blade.

186: Japan Otaku Reviews

This time too, since I’ll die quickly, I won’t really feel the effect of reducing stamina, right?

187: Japan Otaku ReviewsYeahx3

The improvements in maneuverability, such as adjusting positions vertically and making sharp turns while concentrating during rice cake making, are genuinely commendable, but the fundamental issue is that there isn’t enough power.

The person who thought up the power of “Tame 3” must be crazy.

196: Japan Otaku ReviewsYeahx1

>>187

Great swords also receive the same adjustments, so it’s only natural to have changes in direction…

188: Japan Otaku ReviewsYeahx7

I’ve been traumatized twice by hair and boogers, you know, Gun.

191: Japan Otaku Reviews

Shoot a beam or something.

192: Japan Otaku Reviews

At this rate, it seems like they’ll make it so that the slinger consumption at master rank will double the hit count for a certain amount of time.

194: Japan Otaku Reviews

I heard that Wiles Hammer is made by removing the impact crater from Rise Hammer, and I’m in despair.

197: Japan Otaku ReviewsYeahx3

Nose picking turned out to be surprisingly strong, which is actually quite terrible, man.

In a way, it may be a reflection of the rage, but it’s too far out there.

198: Japan Otaku ReviewsYeahx2

Well, it’s more accurate to say that 3g was stronger as an explosive poop rather than a hammer…

199: Japan Otaku Reviews

I feel like Gantz would be happy even if a booger came back with the current usability of the stake.

200: Japan Otaku ReviewsYeahx2

Are you still rambling on with a hammer?

201: Japan Otaku Reviews

I haven’t heard any talk about the power being nerfed.

202: Japan Otaku Reviews

It was called something like “nose booger,” but it was fun when I threw in Fullmetal Alchemist…

203: Japan Otaku Reviews

The hammer is easy for beginners.

204: Japan Otaku Reviews

Changes from the open beta

– Plan to implement upper body relaxation for the hammer.

The sadness of the hammer that was only used is immeasurable.

205: Japan Otaku Reviews

Lance is always an honor student, isn’t he?

Even when everyone is doing flashy things, I’m just doing little by little and sometimes I wonder if it’s really okay for me… but instead, I definitely have an image of not sinking.

  • Related Posts

    Should I take the bond gauge 2 first in Uma Musume?

    Japan Otaku discusses strategies for achieving high success rates in racing routes, emphasizing maxing out friend gauges.

    Read more

    The next stage seems to be in Mie Prefecture.

    Japan Otaku discusses a game set in Mie Prefecture, highlighting its travel simulator elements and beautiful coastal areas.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    This is Dom No-Midess from Gundam.

    • March 15, 2025
    This is Dom No-Midess from Gundam.

    Should I take the bond gauge 2 first in Uma Musume?

    • March 15, 2025
    Should I take the bond gauge 2 first in Uma Musume?

    “Will you forgive the sacred maiden and the secret? You will forgive me, right? Let’s Fack.”

    • March 15, 2025
    “Will you forgive the sacred maiden and the secret? You will forgive me, right? Let’s Fack.”

    The G Gundam version of “Gundam” is impressive and quite well-organized among the comic adaptations during the anime broadcast.

    • March 15, 2025
    The G Gundam version of “Gundam” is impressive and quite well-organized among the comic adaptations during the anime broadcast.
    The next stage seems to be in Mie Prefecture.

    Isn’t there too much dirty facilities in this city?

    • March 15, 2025
    Isn’t there too much dirty facilities in this city?