Home » Game » SaGa » Saga: “If they’ve grown to the level where they can reach that point, there’s no way they can’t win, right?” (laughs).

Saga: “If they’ve grown to the level where they can reach that point, there’s no way they can’t win, right?” (laughs).

1: Japan Otaku ReviewsYeahx5

God is harsh.

2: Japan Otaku Reviews

I realized that I got hooked on Saga because it’s made by people who dislike errands or don’t do things for others.

3: Japan Otaku Reviews

I realize a lot when I’m told.

That’s right, it’s fine for weaklings to be strong.

4: Japan Otaku ReviewsYeahx2

It’s fine for weaklings to be strong, but know your limits, you fool! There are many times like that…

5: Japan Otaku Reviews

I couldn’t defeat the egg…

7: Japan Otaku ReviewsYeahx1

>>5

Egg is misadjusted in various ways…

There’s no recovery method even though I’m assuming petrification and LP consumption in battles.

6: Japan Otaku Reviews

Even if the weak ones are strong, what was outputted is Fullfull and Ifrit…

8: Japan Otaku Reviews

The boss must always be able to win, so it is designed to be winnable.

9: Japan Otaku ReviewsYeahx6

Well, after saying this and that, it’s often the case that if you train enough, you can just push through with a barrage of ultimate techniques.

10: Japan Otaku Reviews

Isn’t it Kyon who set the balance of the combat?

11: Japan Otaku Reviews

The Seven Heroes have too much variation in their actions, so there are many patterns that can be managed even without knowledge.

12: Japan Otaku Reviews

Egg suddenly flew to the Ultimania and was featured in a play where it was defeated.

If it reaches its extreme, it can be handled in any way…

13: Japan Otaku Reviews

The order of the Edelritter is just pure harassment for Egg.

14: Japan Otaku Reviews

Professionals do not tell many stories.

15: Japan Otaku ReviewsYeahx3

Reading the article really resonates with me, and I think it’s amazing how I can articulate my stance, what I’m doing, and what I want to do to this extent.

16: Japan Otaku Reviews

If you take the names of the Seven Heroes from the Osaka Loop Line.

92: Japan Otaku Reviews

>>16

Read carefully.

What they were trying to name from the Osaka Loop Line were terms like “Term” or the enemies of the Seven Heroes.

17: Japan Otaku Reviews

I really think this person is a genius.

18: Japan Otaku Reviews

I know that QuickTime is too strong, but it’s really dry to just leave it like that.

19: Japan Otaku Reviews

It seems that they can do everything by themselves except for sound and graphics when making games.

20: Japan Otaku Reviews

I thought you liked hardcore strategy games, but then you added a strong element of chance.

Despite saying that the story doesn’t matter, there is a strong attachment to the characters.

They are a person I don’t really understand.

21: Japan Otaku Reviews

It’s only natural since I’m not really involved, but Rebirth Saga is made in the opposite stance of Kawazu.

26: Japan Otaku Reviews

>>21

Eliminating unnecessary unfriendly elements is also a recent trend in thread images.

Even for Saga Emu, everything that needs to be done to advance the scenario is visualized with a flowchart.

22: Japan Otaku Reviews

Just because it’s a wet development, I don’t want to impose wet choices on the players.

So I understand why I can say “yes, yes” to my father at the moment of his death.

23: Japan Otaku Reviews

The article is long, so I can’t read the thread.

25: Japan Otaku ReviewsYeahx4

>>23

Everything is interesting, so do your best to read it.

24: Japan Otaku Reviews

The past and future of the worldview is definitely my favorite part of the saga’s scenario.

27: Japan Otaku ReviewsYeahx5

Paul defeating the destroyer with the final flash of the Yellow Dragon Sword is just too romantic…

28: Japan Otaku Reviews

In Romancing SaGa 2, I was having a hard time with high-level magic, so I luckily defeated it by using five Unshadowed Blades and repeatedly casting Healing Moonlight.

I didn’t understand the combos in SaGa Frontier 2, but I had trained, so I defeated them normally by spamming the Gale Blade with all four characters.

29: Japan Otaku ReviewsYeahx1

I thought there would be people who would say that we definitely don’t need things like the memories of the Seven Heroes or casual mode.

I was surprised about the map.

47: Japan Otaku Reviews

>>29

I feel that the main reason there are many simplified maps is because creating them is quite difficult.

That aside, once we arrive in the city, it seems like you’re not really interested in chatting around much.

30: Japan Otaku ReviewsYeahx5

It’s often misunderstood, but I’m not the kind of person who finds it interesting to be inconvenient or wants things to be easily cleared.

I’m just cutting away the things I don’t think I need.

32: Japan Otaku ReviewsYeahx1

>>30

The strict adherence to deadlines has led to excessive cutting and serious bugs…

36: Japan Otaku Reviews

>>32

God: “As long as it’s not a fatal bug, it’s fine…”

41: Japan Otaku Reviews

>>32

Still, interesting things come out somehow, after all, it’s divine.

55: Japan Otaku ReviewsYeahx3

>>41

Maintaining deadlines while creating a decent product to generate profit is certainly one of the reasons why Saga has survived.

58: Japan Otaku Reviews

>>30

“It’s true that I find it interesting to grapple and think things through by myself, but it’s a similar yet different matter.”

31: Japan Otaku ReviewsYeahx4

If you cultivate your inspirations too much, you won’t be able to romantically express them, so the solo performance was groundbreaking.

33: Japan Otaku Reviews

It’s my turn before Valkoinen!

34: Japan Otaku Reviews

In a previous interview, you mentioned that movement is important in RPGs, so I was convinced to feel positively about the detailed map design.

35: Japan Otaku Reviews

Even if we push away the gods, the world of humans continues unchanged, and the Saga Scar members die here and there in wars.

37: Japan Otaku Reviews

The idea is amazing.

38: Japan Otaku Reviews

It’s impressive how the system aligns the story and makes it interesting.

39: Japan Otaku Reviews

It’s tough to decide what to do within the limits of capacity.

40: Japan Otaku ReviewsYeahx2

The difficulty of the original Romancing SaGa 2 largely comes from the obscure data and unclear mechanics, so from the developers’ perspective, it might not be that difficult.

71: Japan Otaku Reviews

>>40

Well, the Seven Heroes Battle (main game) is basically a match puzzle…

42: Japan Otaku Reviews

It’s completely the opposite of Sakaguchi.

Kawazu has removed the town from the RPG.

43: Japan Otaku Reviews

What does it mean to make a game and then create documentation…?

44: Japan Otaku ReviewsYeahx11

It didn’t work out with BUCK-TICK.

45: Japan Otaku Reviews

Ms. Kobayashi is so composed that she easily incorporates her hobbies into work.

46: Japan Otaku Reviews

Now that you mention it, I’ve never seen a frilled lizard salamander anywhere else.

48: Japan Otaku ReviewsYeahx1

It was definitely Kawazu who made Ultima weaker in FF2.

50: Japan Otaku ReviewsYeahx1

>>48

That is Narsha.

49: Japan Otaku Reviews

I was surprised to see that Soul Hackers was mentioned as a favorite work by Atlas in the past.

51: Japan Otaku Reviews

It was good that the Osaka Loop Line is a no-go.

52: Japan Otaku Reviews

I was deeply convinced that even if you could choose, it’s better to prepare only Normal or Hard, as people don’t choose Easy because they feel they would lose by selecting it.

53: Japan Otaku Reviews

I touched on the glory of Hercules W, and it seems that there was a connection with Square because Nojima is coming.

54: Japan Otaku Reviews

The movement in Minstrel Song was painful.

56: Japan Otaku Reviews

Something that Koizumi used to say a long time ago.

The interview gives the impression that that person is creating various settings behind the scenes.

57: Japan Otaku Reviews

As long as we meet the deadlines, we can properly allocate the budget for the sequel regardless of the quality or sales, which is why a sequel gets produced.

There are a few such examples…

59: Japan Otaku Reviews

I love the world of gods.

The monitor plays with rhetoric, but you must face the world’s causality someday. Fate exists, and overturning it requires a price. I will continue to watch you and see what face you make at that time. Diva Number 5, rewind.

I love the world of gods.

60: Japan Otaku Reviews

Please remake… no, I mean release the complete version of Romancing SaGa 3 in this manner.

61: Japan Otaku Reviews

Since I love TRPGs, I create things with the basic idea of preparing countermeasures against enemies so that I won’t have problems later.

62: Japan Otaku Reviews

Well, it’s a new work while I’m still alive.

The remake can be done without Kawazu.

65: Japan Otaku ReviewsYeahx2

>>62

Did you just release a new Saga Eme recently!?

66: Japan Otaku ReviewsYeahx6

>>65

I still have to get you to make an RPG.

81: Japan Otaku Reviews

>>66

Well then, Kawazu is left without any means to do anything.

Are you telling me to work at Square Enix even after reaching retirement age and die?

63: Japan Otaku Reviews

The number of battles combined with the enemy’s table switch and the HP capped at three digits…

64: Japan Otaku Reviews

Releasing the game a year and a half after creating the project proposal seems to be at a high pace.

67: Japan Otaku Reviews

I can understand random maps, but what is this random scenario writing…?

68: Japan Otaku Reviews

The Chaos Ruler of An Saga can be reached at this stage.

They probably have enough strength and knowledge to defeat the final boss.

69: Japan Otaku ReviewsYeahx1

Discipline is weak.

Because it’s convenient.

76: Japan Otaku Reviews

>>69

I laugh because the strategy guide interview for Saga Emu has changed my favorite character.

This kind of casual dryness feels very characteristic of Saga.

70: Japan Otaku Reviews

By the way, I said “I will create Romancing SaGa 4 before I retire,” so I’m probably working on it now.

Conversely, if I make Romancing SaGa 4, I will retire.

98: Japan Otaku Reviews

>>70

Isn’t it a new game in the Saga series, but rather Romancing SaGa 4?

72: Japan Otaku Reviews

It seems that there were some details that even Kyon didn’t know.

73: Japan Otaku Reviews

Ribe Saga has a really thin Saga flavor, so the gods need to make a new game.

74: Japan Otaku Reviews

I will also make FF2R…

75: Japan Otaku Reviews

The rough sketch is really good.

77: Japan Otaku Reviews

Well, it’s a good year, after all…

78: Japan Otaku Reviews

Emesaga is super interesting, but it’s just too rich with Kawazu juice.

80: Japan Otaku Reviews

>>78

I love the game Emesagas, but I think anyone who recommends it to others is a crazy person.

85: Japan Otaku Reviews

>>80

Since the compatibility will be clearly evident, I would recommend starting with a trial version.

79: Japan Otaku Reviews

I can definitely feel the Saga influence in Sacred Sword LOM, but I wonder how much this person was involved.

82: Japan Otaku ReviewsYeahx2

When I watch an interview with God, generally…

It’s incredibly logical, but it’s so extreme that from the outside, it feels like there’s little difference from just outputting based on sense! That’s the impression it gives.

83: Japan Otaku Reviews

The memories of the Seven Heroes in Libera Saga felt quite wet, but I wonder how Kawazu felt about it.

97: Japan Otaku Reviews

>>83

I thought, “Do we really need this article?” but it seems it received positive feedback, which was surprising.

84: Japan Otaku Reviews

So, is 2 the protagonist version of Nighthart from 1?

86: Japan Otaku Reviews

LOM was on the side of stopping Ishii-kun’s reckless behavior as his superior, but he has made statements regretting that.

87: Japan Otaku Reviews

Sagaeme has a lot of sharp texts as well.

Since there are no formal limits on the amount of text, it feels like there has been a significant increase in parts where long explanatory dialogues are just being thrown in.

88: Japan Otaku Reviews

I hope FFCC makes a comeback.

I want to do Bearer again.

89: Japan Otaku Reviews

Now adjusting combat difficulty with AI.

I guess we will start incorporating more complex elements than Saga Emé.

90: Japan Otaku Reviews

I think the introduction of the system in EmeSaga is not very good for players, so I hope that can be improved.

91: Japan Otaku Reviews

I feel quite strongly about the differences in experiences depending on the individual.

95: Japan Otaku Reviews

>>91

It feels like Sagaeme and others have that aspect quite strongly represented.

93: Japan Otaku Reviews

But what do you mean that even after retiring, you’ll still be affiliated with Square Enix?!

94: Japan Otaku Reviews

I remember that even though we were all playing the same game on the release date of Saga Scarlet, everyone had a hard time connecting in conversation.

96: Japan Otaku Reviews

The boy thought things like techniques were lame! A man relies on skills!! So it was just Rapid Stream.

99: Japan Otaku Reviews

If you’re recommending for the first time, Saga Frontier 1 is a good choice.

100: Japan Otaku Reviews

A game creator who places a strong emphasis on the individual player’s experience is a rather rare type.

101: Japan Otaku Reviews

The resignation is based on the individual’s statement, but it is questionable.

I think it’s just that they’re past retirement age (normally, people retire).

102: Japan Otaku Reviews

The idea that inheritance is the same as the job change in Dragon Quest is an eye-opener.

Now that you mention it, that might be true…

103: Japan Otaku Reviews

Even though it’s called Romancing SaGa 4, it’s perfectly fine to include mechs and guns.

104: Japan Otaku Reviews

Confront the beard directly before you die.

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