
God is harsh.
I realized that I got hooked on Saga because it’s made by people who dislike errands or don’t do things for others.
I realize a lot when I’m told.
That’s right, it’s fine for weaklings to be strong.
It’s fine for weaklings to be strong, but know your limits, you fool! There are many times like that…
I couldn’t defeat the egg…
>>5
Egg is misadjusted in various ways…
There’s no recovery method even though I’m assuming petrification and LP consumption in battles.
Even if the weak ones are strong, what was outputted is Fullfull and Ifrit…
The boss must always be able to win, so it is designed to be winnable.
Well, after saying this and that, it’s often the case that if you train enough, you can just push through with a barrage of ultimate techniques.
Isn’t it Kyon who set the balance of the combat?
The Seven Heroes have too much variation in their actions, so there are many patterns that can be managed even without knowledge.
Egg suddenly flew to the Ultimania and was featured in a play where it was defeated.
If it reaches its extreme, it can be handled in any way…
The order of the Edelritter is just pure harassment for Egg.
Professionals do not tell many stories.
Reading the article really resonates with me, and I think it’s amazing how I can articulate my stance, what I’m doing, and what I want to do to this extent.
If you take the names of the Seven Heroes from the Osaka Loop Line.
>>16
Read carefully.
What they were trying to name from the Osaka Loop Line were terms like “Term” or the enemies of the Seven Heroes.
I really think this person is a genius.
I know that QuickTime is too strong, but it’s really dry to just leave it like that.
It seems that they can do everything by themselves except for sound and graphics when making games.
I thought you liked hardcore strategy games, but then you added a strong element of chance.
Despite saying that the story doesn’t matter, there is a strong attachment to the characters.
They are a person I don’t really understand.
It’s only natural since I’m not really involved, but Rebirth Saga is made in the opposite stance of Kawazu.
>>21
Eliminating unnecessary unfriendly elements is also a recent trend in thread images.
Even for Saga Emu, everything that needs to be done to advance the scenario is visualized with a flowchart.
Just because it’s a wet development, I don’t want to impose wet choices on the players.
So I understand why I can say “yes, yes” to my father at the moment of his death.
The article is long, so I can’t read the thread.
>>23
Everything is interesting, so do your best to read it.
The past and future of the worldview is definitely my favorite part of the saga’s scenario.
Paul defeating the destroyer with the final flash of the Yellow Dragon Sword is just too romantic…
In Romancing SaGa 2, I was having a hard time with high-level magic, so I luckily defeated it by using five Unshadowed Blades and repeatedly casting Healing Moonlight.
I didn’t understand the combos in SaGa Frontier 2, but I had trained, so I defeated them normally by spamming the Gale Blade with all four characters.
I thought there would be people who would say that we definitely don’t need things like the memories of the Seven Heroes or casual mode.
I was surprised about the map.
>>29
I feel that the main reason there are many simplified maps is because creating them is quite difficult.
That aside, once we arrive in the city, it seems like you’re not really interested in chatting around much.
It’s often misunderstood, but I’m not the kind of person who finds it interesting to be inconvenient or wants things to be easily cleared.
I’m just cutting away the things I don’t think I need.
>>30
The strict adherence to deadlines has led to excessive cutting and serious bugs…
>>32
God: “As long as it’s not a fatal bug, it’s fine…”
>>32
Still, interesting things come out somehow, after all, it’s divine.
>>41
Maintaining deadlines while creating a decent product to generate profit is certainly one of the reasons why Saga has survived.
>>30
“It’s true that I find it interesting to grapple and think things through by myself, but it’s a similar yet different matter.”
If you cultivate your inspirations too much, you won’t be able to romantically express them, so the solo performance was groundbreaking.
It’s my turn before Valkoinen!
In a previous interview, you mentioned that movement is important in RPGs, so I was convinced to feel positively about the detailed map design.
Even if we push away the gods, the world of humans continues unchanged, and the Saga Scar members die here and there in wars.
The idea is amazing.
It’s impressive how the system aligns the story and makes it interesting.
It’s tough to decide what to do within the limits of capacity.
The difficulty of the original Romancing SaGa 2 largely comes from the obscure data and unclear mechanics, so from the developers’ perspective, it might not be that difficult.
>>40
Well, the Seven Heroes Battle (main game) is basically a match puzzle…
It’s completely the opposite of Sakaguchi.
Kawazu has removed the town from the RPG.
What does it mean to make a game and then create documentation…?
It didn’t work out with BUCK-TICK.
Ms. Kobayashi is so composed that she easily incorporates her hobbies into work.
Now that you mention it, I’ve never seen a frilled lizard salamander anywhere else.
It was definitely Kawazu who made Ultima weaker in FF2.
>>48
That is Narsha.
I was surprised to see that Soul Hackers was mentioned as a favorite work by Atlas in the past.
It was good that the Osaka Loop Line is a no-go.
I was deeply convinced that even if you could choose, it’s better to prepare only Normal or Hard, as people don’t choose Easy because they feel they would lose by selecting it.
I touched on the glory of Hercules W, and it seems that there was a connection with Square because Nojima is coming.
The movement in Minstrel Song was painful.
Something that Koizumi used to say a long time ago.
The interview gives the impression that that person is creating various settings behind the scenes.
As long as we meet the deadlines, we can properly allocate the budget for the sequel regardless of the quality or sales, which is why a sequel gets produced.
There are a few such examples…
Please remake… no, I mean release the complete version of Romancing SaGa 3 in this manner.
Since I love TRPGs, I create things with the basic idea of preparing countermeasures against enemies so that I won’t have problems later.
Well, it’s a new work while I’m still alive.
The remake can be done without Kawazu.
>>62
Did you just release a new Saga Eme recently!?
>>65
I still have to get you to make an RPG.
>>66
Well then, Kawazu is left without any means to do anything.
Are you telling me to work at Square Enix even after reaching retirement age and die?
The number of battles combined with the enemy’s table switch and the HP capped at three digits…
Releasing the game a year and a half after creating the project proposal seems to be at a high pace.
I can understand random maps, but what is this random scenario writing…?
The Chaos Ruler of An Saga can be reached at this stage.
They probably have enough strength and knowledge to defeat the final boss.
Discipline is weak.
Because it’s convenient.
>>69
I laugh because the strategy guide interview for Saga Emu has changed my favorite character.
This kind of casual dryness feels very characteristic of Saga.
By the way, I said “I will create Romancing SaGa 4 before I retire,” so I’m probably working on it now.
Conversely, if I make Romancing SaGa 4, I will retire.
>>70
Isn’t it a new game in the Saga series, but rather Romancing SaGa 4?
It seems that there were some details that even Kyon didn’t know.
Ribe Saga has a really thin Saga flavor, so the gods need to make a new game.
I will also make FF2R…
The rough sketch is really good.
Well, it’s a good year, after all…
Emesaga is super interesting, but it’s just too rich with Kawazu juice.
>>78
I love the game Emesagas, but I think anyone who recommends it to others is a crazy person.
>>80
Since the compatibility will be clearly evident, I would recommend starting with a trial version.
I can definitely feel the Saga influence in Sacred Sword LOM, but I wonder how much this person was involved.
When I watch an interview with God, generally…
It’s incredibly logical, but it’s so extreme that from the outside, it feels like there’s little difference from just outputting based on sense! That’s the impression it gives.
The memories of the Seven Heroes in Libera Saga felt quite wet, but I wonder how Kawazu felt about it.
>>83
I thought, “Do we really need this article?” but it seems it received positive feedback, which was surprising.
So, is 2 the protagonist version of Nighthart from 1?
LOM was on the side of stopping Ishii-kun’s reckless behavior as his superior, but he has made statements regretting that.
Sagaeme has a lot of sharp texts as well.
Since there are no formal limits on the amount of text, it feels like there has been a significant increase in parts where long explanatory dialogues are just being thrown in.
I hope FFCC makes a comeback.
I want to do Bearer again.
Now adjusting combat difficulty with AI.
I guess we will start incorporating more complex elements than Saga Emé.
I think the introduction of the system in EmeSaga is not very good for players, so I hope that can be improved.
I feel quite strongly about the differences in experiences depending on the individual.
>>91
It feels like Sagaeme and others have that aspect quite strongly represented.
But what do you mean that even after retiring, you’ll still be affiliated with Square Enix?!
I remember that even though we were all playing the same game on the release date of Saga Scarlet, everyone had a hard time connecting in conversation.
The boy thought things like techniques were lame! A man relies on skills!! So it was just Rapid Stream.
If you’re recommending for the first time, Saga Frontier 1 is a good choice.
A game creator who places a strong emphasis on the individual player’s experience is a rather rare type.
The resignation is based on the individual’s statement, but it is questionable.
I think it’s just that they’re past retirement age (normally, people retire).
The idea that inheritance is the same as the job change in Dragon Quest is an eye-opener.
Now that you mention it, that might be true…
Even though it’s called Romancing SaGa 4, it’s perfectly fine to include mechs and guns.
Confront the beard directly before you die.