Home » Game » [Suikoden] It was fun to play the remaster for the first time, but I wonder if they won’t develop a new installment.

[Suikoden] It was fun to play the remaster for the first time, but I wonder if they won’t develop a new installment.

Japan Otaku Reviews+

It seems like I could create stories endlessly, but…

Nintendo SWITCH KONAMI GENSO SUIKODEN I & II HD REMASTER The Gate’s Emblem War/Dunans Unification War CERO C Nintendo Switch is a trademark of Nintendo. ©2024 Konami Digital Entertainment.

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1: Japan Otaku Reviews

I did it recently.

2: Japan Otaku ReviewsYeahx20

Create a thread after playing ⅢⅣⅤ.

5: Japan Otaku ReviewsYeahx13

>>2

I’ll play it when the remaster comes out.

3: Japan Otaku Reviews

It seems that it will be adapted into an anime.

4: Japan Otaku Reviews

From the company’s perspective, what’s important is not how much of a story you can create, but rather how much money you spend and how much you can sell.

6: Japan Otaku ReviewsYeahx1

Even if the remastered version sells, the next one will probably be a third remaster.

It will be tough unless mobile games sell like crazy.

7: Japan Otaku ReviewsYeahx20

To be frank, it just stands out as a 2 when looking at the overall picture.

12: Japan Otaku ReviewsYeahx2

>>7

Still, it’s a mid-range class.

8: Japan Otaku ReviewsYeahx4

I’ve played all the numbered entries, but if it falls apart midway, I can skip to 5 and accept it.

9: Japan Otaku Reviews

It was only interesting during the early days of JRPGs, so even if a new one comes out…

10: Japan Otaku ReviewsYeahx5

Why did 100 Heroes turn out like that…

13: Japan Otaku ReviewsYeahx7

>>10

I really like it.

11: Japan Otaku ReviewsYeahx3

The thread image is interesting, but I don’t think it has much appeal as an IP.

14: Japan Otaku Reviews

5 was relatively well-received, but KONAMI wasn’t motivated in the first place.

15: Japan Otaku ReviewsYeahx1

With 108 characters involved and being a numbered title, it might come across as too heavy for modern people, so it definitely carries a high risk in terms of releasing it.

16: Japan Otaku Reviews

I want to do the remaster of 5 but…

Well, it won’t come out…

17: Japan Otaku Reviews

I don’t think there are any new pixel art type JRPGs coming out.

18: Japan Otaku Reviews

Having many allies, including useless ones, has become a normal thing in social games nowadays.

19: Japan Otaku Reviews

Octra…

20: Japan Otaku Reviews

I don’t really understand why we have to gather 108 people every time.

21: Japan Otaku ReviewsYeahx10

>>20

As the underlying premise, there is “Water Margin”…

22: Japan Otaku Reviews

The royal siblings in 5 are too cute.

23: Japan Otaku Reviews

There are 108 characters, and there’s usually only one main character in the love faction each time, which makes me feel a bit of fate and I like it.

24: Japan Otaku Reviews

The elements of Liangshan Marsh and the 108 stars are at least consistently maintained.

25: Japan Otaku Reviews

I’m looking forward to the collection of the 27 true emblems in this upcoming mobile game.

27: Japan Otaku ReviewsYeahx5

>>25

Isn’t it just the emblem of change that seems to be retrieved?

26: Japan Otaku ReviewsYeahx1

I was shocked to learn that the original author has passed away.

I wish I could have done something about Harmonia…

28: Japan Otaku ReviewsYeahx4

>>26

Would you like to do the side story?

It’s because the protagonist is a knight of Harmonia, so you can understand what kind of country it is.

29: Japan Otaku ReviewsYeahx5

In the first place, the reason similar products of the psychological sequel came out is because I left the company.

33: Japan Otaku ReviewsYeahx2

>>29

In short, it’s a story about not being allowed to make it.

30: Japan Otaku Reviews

The true emblem bearers are forced to be immortal, so no matter how much time passes, they can always appear in related works, which is too strong.

32: Japan Otaku Reviews

>>30

I think quite a few people who possess the true emblem mentioned in the story end up dying.

31: Japan Otaku ReviewsYeahx3

Mobile games have slow progress in the story.

If it’s too long, it drags on, and if it’s too short, it ends up being compiled in a strangely terrifying way, so it’s better not to have high expectations.

35: Japan Otaku ReviewsYeahx6

>>31

In that sense, choosing an age group where the timing of the end is somewhat visible in the content of the story was the right decision.

It might get prolonged in the form of a Part 2, but as the first year’s end approaches, it will reach a conclusion.

34: Japan Otaku Reviews

The foundation of Hundred Heroes has collapsed, so I wonder what they will do in the future.

The illustrator has gone over there, so I wonder if I can really go back now.

36: Japan Otaku Reviews

In 3, the time elapsed from the previous work to the 3D version, along with multiple protagonists and Thomas, makes it change the atmosphere quite a lot due to the drastic changes.

The emergence of 3D technology is probably a trend of the times, but I feel that if other elements had been revealed gradually, it might have been able to extend its lifespan.

37: Japan Otaku ReviewsYeahx3

Just before the fall of the empire, there were also troubles within the city alliance, so it was the most opportune time.

38: Japan Otaku Reviews

If the social game protagonist was just sitting around during the chaos of the main story, it’s honestly concerning how they’ll be handled!

39: Japan Otaku Reviews

I was asked if I wouldn’t do it when I was 5, but it was Murayama himself who declined.

40: Japan Otaku Reviews

Konami tends to cut social games quickly.

It’s good if it lasts for a year.

41: Japan Otaku Reviews

“108 characters will appear?! That’s amazing! But it’s not an era like that anymore.”

And it’s not like you can choose your favorite character from among the 108 people and play.

42: Japan Otaku Reviews

It’s really raw, but I can understand what you want to do, and this is interesting in its own way too.

43: Japan Otaku Reviews

In the first place, it was discontinued because it didn’t sell well even after being released beyond the fifth one, right?

44: Japan Otaku Reviews

>>43

It was completely finished off in a hundred years.

45: Japan Otaku Reviews

The 3D from after 3 is pretty tough to look at now, so even if it’s remastered, it feels like it won’t change much, and there are issues with the game system too.

If we’re going to improve that part, it would almost mean starting over.

Shall we skip a few and make the sixth one?

46: Japan Otaku Reviews

Since Fumi Ishikawa is missing and Kaoru Fujita has passed away, it honestly feels a bit disappointing that even if they remaster after 3, they would only rewrite 4…

47: Japan Otaku Reviews

Isn’t it better to say it’s a remake rather than a redo?

48: Japan Otaku Reviews

“Since Hundred Heroes: Rising was interesting, a side-scrolling version would be fine too.”

49: Japan Otaku Reviews

I wonder if there’s enough demand for a remake of 345.

54: Japan Otaku Reviews

>>49

I don’t know about 4 since I haven’t played it, but at least I’m buying 35.

56: Japan Otaku ReviewsYeahx2

>>49

I normally want 35.

I want to see if 4 can be interesting, so in a sense, I want it.

63: Japan Otaku ReviewsYeahx4

>>56

Not selling Rapsodia separately.

50: Japan Otaku Reviews

Can’t you at least forgive Tearcryce…

53: Japan Otaku Reviews

>>50

A “you won’t know until you try” RPG has arrived…

51: Japan Otaku Reviews

Is the final boss emperor from game 1 too foolish and being complemented by other works?

52: Japan Otaku Reviews

I wonder why a remaster was released instead.

60: Japan Otaku Reviews

>>52

Remaster, anime, mobile game.

I feel a strong desire to somehow revive the IP.

55: Japan Otaku Reviews

I forgot the name, but that spy uncle is just too scary.

57: Japan Otaku ReviewsYeahx1

Only the character face graphic in thread image 1 has been refreshed.

The face graphic in 2 is just like the original, but why is that?

58: Japan Otaku ReviewsYeahx1

>>57

Isn’t it because it’s a different artist?

69: Japan Otaku Reviews

>>57

I think I had to draw 108 people in either three days or one night for number 1, so I wanted to redraw them for quality reasons, but there was no reason to redraw for number 2.

61: Japan Otaku Reviews

Well, it has already been postponed quite a bit.

They may have aligned their steps because they suddenly started media deployment.

62: Japan Otaku Reviews

Do you think it’s possible to make a comeback?

65: Japan Otaku Reviews

>>62

It depends on the social game.

67: Japan Otaku Reviews

>>65

It seems hopeless…

71: Japan Otaku Reviews

>>67

In other words, the only possibility is to gamble on mobile games.

64: Japan Otaku ReviewsYeahx2

I really liked 5.

I think they did well considering there were no initial staff present.

The road is too long.

68: Japan Otaku Reviews

>>64

The system around it is not something to be praised.

The battle is a return to the origins.

The characters and story were good.

66: Japan Otaku Reviews

It’s understandable since there are 108 people, but it’s strange that Paan only ever says he’s hungry.

70: Japan Otaku ReviewsYeahx3

It’s amazing that people who identify as fans only say negative things.

73: Japan Otaku Reviews

>>70

I am aware that it is a minority voice…

81: Japan Otaku Reviews

>>70

There are two types of existing fans: those who are happy about the new developments and those who cannot accept them.

Anonymous message boards are places where the latter percentage tends to increase.

72: Japan Otaku Reviews

Has there been any IP that made a comeback through social games?

75: Japan Otaku ReviewsYeahx4

>>72

Star Ocean, Valkyrie Profile, Romancing SaGa

It’s all Square Enix.

74: Japan Otaku ReviewsYeahx5

Social games are also properly focused on pixel art and trying to create a numbered world, so for now, I have expectations.

76: Japan Otaku Reviews

It’s the business acumen to take action after seeing that Hundred Heroes is profiting.

91: Japan Otaku ReviewsYeahx2

>>76

Since it’s a mid-level IP even at its peak and has had a long gap in between, it probably won’t be able to get the project approved unless there’s some estimate of demand from a game like “Hundred Heroes.”

77: Japan Otaku Reviews

I think it will sell reasonably well at first with the celebratory gifts.

78: Japan Otaku Reviews

It’s not a sweet industry where you can be optimistic about a new development of an IP that has been dead for twenty years, so it can’t be helped.

Konami says they want to make new games, but that will likely depend on the sales of remasters and social games.

79: Japan Otaku Reviews

I think Romancing SaGa was making quite a bit of money as a mobile game.

82: Japan Otaku Reviews

It seems like there’s a lack of sense in tying the social games into the main story, but since it’s a social game, it’s fine.

83: Japan Otaku Reviews

Even if the operability in 4 can be improved, the story that’s dictated by Aloha and the old woman is just unbearable…

84: Japan Otaku Reviews

Since there were more pre-orders than Xenoblade Chronicles, I think it will sell reasonably well.

86: Japan Otaku Reviews

>>84

I wonder where the line is for being able to release new works.

85: Japan Otaku Reviews

I think social games are good if they have supplementary episodes.

I think there’s a higher possibility that it will drag on when it comes to the main story development.

96: Japan Otaku Reviews

>>85

It’s also a supplementary episode for 1.

97: Japan Otaku Reviews

>>96

Then it might be fine as long as you don’t spread it unnecessarily.

87: Japan Otaku Reviews

If I expand, I also want Rapsodia.

88: Japan Otaku ReviewsYeahx1

I can’t help it, but what I wanted to see wasn’t a story about the past, but a story about the future…

100: Japan Otaku ReviewsYeahx1

>>88

It seems like they’re going to talk about the future as well, at least in terms of the atmosphere.

Vicky is also confirmed to appear.

89: Japan Otaku Reviews

Good grief, this thread is so lukewarm that even the revived IP of the mobile game “Touch Detective Ozawa Rina” isn’t mentioned.

90: Japan Otaku Reviews

I hope they will remaster from 3 onward.

If it’s just a side story, I could manage… right?

107: Japan Otaku Reviews

>>90

Please don’t get angry.

There’s no way that a poorly performing title that has lost its appeal and is in a completely different genre would have a cost-effectiveness.

92: Japan Otaku ReviewsYeahx2

When watching sports, it feels like the smartphone is the main focus, making the CS development seem neglected.

93: Japan Otaku Reviews

That’s fine, just remake everything in dots.

94: Japan Otaku Reviews

The new Valkyrie Profile made with money earned from mobile games was rather mediocre.

Well, at least it’s better that a new work is coming out…

95: Japan Otaku ReviewsYeahx1

It seems that social games have successfully connected to console games, like Romancing SaGa and Star Ocean.

98: Japan Otaku ReviewsYeahx3

Compared to the past, there are more examples of success, so these days, it’s mostly older internet users who are playing new series in mobile games.

101: Japan Otaku Reviews

>>98

I think you only have BOF on your mind, absolutely.

104: Japan Otaku Reviews

>>101

Summon Night…

99: Japan Otaku Reviews

Side stories or

You’re suited for that kind of thing, mobile games.

102: Japan Otaku Reviews

I think you would understand if you play mobile games.

I really dislike it when a conversation doesn’t end…

103: Japan Otaku ReviewsYeahx2

I’m not saying anything bad about the deceased, but if Murayama had stayed at Konami, I don’t think a new title that users wanted would have been created. Looking at the turmoil with 3 and the outcome of 5, I think that’s probably true…

105: Japan Otaku Reviews

It’s understandable since there are many people who are failing.

106: Japan Otaku Reviews

>>105

It’s only natural that most creations end in failure…

108: Japan Otaku ReviewsYeahx6

Who do you think the creators will lean towards: those who just complain and do nothing or those who are at least willing to engage?

110: Japan Otaku ReviewsYeahx3

>>108

What happened all of a sudden?

109: Japan Otaku Reviews

>>80

Popolocrois…

111: Japan Otaku Reviews

I wonder if they’ll do a straightforward port of the side story for around 500 on Steam.

112: Japan Otaku Reviews

I wonder what the 108 stars of the social game will fight against.

For now, the main character dad seems to be about to die.

113: Japan Otaku Reviews

If you scatter stones like in Romancing SaGa RS, people might gather.

Recently, the scattering has decreased.

114: Japan Otaku ReviewsYeahx5

One of the selling points is the 108 people, but that is holding it back, so mobile games can be a solution.

I’m fed up with gacha, so I’m not going to do it.

115: Japan Otaku Reviews

As long as it’s not killed off as thoroughly as a summon, it should be fine.

116: Japan Otaku Reviews

I want a remake, not a remaster, after 3.

I don’t want to do it again with the remaster.

119: Japan Otaku Reviews

>>116

To be honest, that’s how I feel, but since it seems impossible, I just want a remaster at least…

126: Japan Otaku Reviews

>>119

The only thing it provides is the fulfillment of desire for possession…

128: Japan Otaku ReviewsYeahx1

>>126

I want something that I can play comfortably on the current machine!

117: Japan Otaku Reviews

The same Konami has had great success with Silent Hill.

There are talks of having the same company make remakes of other numbered titles, so it’s not like there is no hope.

I want Suikoden 6 more than a remake or remaster.

118: Japan Otaku ReviewsYeahx1

>>59

Once I started playing, I quickly stopped worrying about it.

122: Japan Otaku ReviewsYeahx1

>>118

I tried, but it was impossible.

120: Japan Otaku ReviewsYeahx3

If they could remake it, I think they would do 1 and 2.

125: Japan Otaku ReviewsYeahx1

>>120

Isn’t that pretty much a remake?

121: Japan Otaku Reviews

4 and 5, please handle the loading first.

Please remake the polygon for 3.

129: Japan Otaku ReviewsYeahx2

>>121

It was said yesterday as well, but major surgery is needed for 3… both for Polygon and the system.

123: Japan Otaku Reviews

They probably thought that they could manage without a remake if it was 1 and 2.

124: Japan Otaku ReviewsYeahx2

It might be a good idea to aim for something like Octopath.

127: Japan Otaku Reviews

If we can just manage the load for 5…

132: Japan Otaku ReviewsYeahx1

>>127

The encounter rate too.

135: Japan Otaku Reviews

>>132

The smallness of the character in relation to the field, you know?

130: Japan Otaku ReviewsYeahx2

I think it’s a good trend that pixel art is being recognized as one of the forms of expression, so I hope mobile games will do their best.

131: Japan Otaku ReviewsYeahx1

There are probably no longer any individuals who can compile new scenarios into a game.

136: Japan Otaku Reviews

>>131

SP was not a game…?

133: Japan Otaku ReviewsYeahx1

I think HD2D conversion can work for old titles like this…

134: Japan Otaku ReviewsYeahx1

I wish they would make the protagonist’s modeling in 5 cuter.

137: Japan Otaku Reviews

It’s nice that it’s looking good, but Klaus’s face in 2 looks somehow off and it’s slowly getting to me.

138: Japan Otaku Reviews

Normally speaking, it wouldn’t just suddenly jump to a 5 remaster.

If things like 3 don’t sell, it won’t work.

139: Japan Otaku Reviews

For now, it seems like it’s just like SP 6.

140: Japan Otaku Reviews

Is it really selling well enough to have a sequel after 3? I don’t really know, though.

142: Japan Otaku Reviews

>>140

Wasn’t 2 the peak?

141: Japan Otaku Reviews

I combined 1 and 2 to release them, but from 3 onwards, they will probably be released individually even if I do.

143: Japan Otaku ReviewsYeahx4

Social games are just money-making machines, right?

144: Japan Otaku ReviewsYeahx8

>>143

It’s also CS.

145: Japan Otaku Reviews

The encounter rate in Final Fantasy 5 was really bad…

I remember getting really lost in the forest map because the pre-battle loading was long.

146: Japan Otaku Reviews

If you’re just advancing the story, the new 108 stars for free should be fine, but I guess the paid content will be in the events, so I’m looking forward to it.

147: Japan Otaku Reviews

What will the SP battle be like? Will it feel like playing auto chess with six people?

154: Japan Otaku Reviews

>>147

From what I can see in the video, it looks like 1, 2, or 5.

148: Japan Otaku Reviews

I had the impression that 4 and 5 increased encounter rates to inflate playtime.

149: Japan Otaku ReviewsYeahx4

I thought the same when the PSP version came out, but I really believe that selling sets of 1 and 2 is significant because the time periods in the story are close.

150: Japan Otaku Reviews

160,000

2.38 million

3.38 million

432,000

520,000

I found it by googling.

I don’t know if it’s correct.

151: Japan Otaku Reviews

Isn’t it just the same as usual?

It seems that “Omakase” has become smarter.

152: Japan Otaku ReviewsYeahx3

I think 1 and 2 were made like brothers from the beginning, like an arc.

There really isn’t any reason for Clive to be there in the first place.

153: Japan Otaku ReviewsYeahx3

It’s clear that it dropped because 4 was not good.

157: Japan Otaku ReviewsYeahx3

>>153

It was actually like that…

155: Japan Otaku Reviews

So, a timeline before 1 means it’s a total annihilation ending…

156: Japan Otaku Reviews

It’s not that it’s not selling as much as I’d say.

158: Japan Otaku ReviewsYeahx2

Even though there were various problems with 3, it was the first for PS2 and had its shining moments, so I was looking forward to the sequel…

159: Japan Otaku ReviewsYeahx8

It was different from what I expected for the sequel, and I was already feeling dissatisfied.

Since I couldn’t recover at 4, I fell down all at once.

160: Japan Otaku Reviews

I don’t really know, but this thread seems boring to me.

163: Japan Otaku Reviews

>>160

I want you to be assured that 1 and 2 are definitely interesting.

161: Japan Otaku Reviews

This number is from an era when reaching a million was common, so it’s more of a mid-level figure.

Even so, it was one of the representative RPGs of the time.

162: Japan Otaku Reviews

In the past, voicing 108 characters was unheard of… but now it’s commonplace, so full voice is really appreciated.

164: Japan Otaku Reviews

Well, just do 1 and 2.

If you’re interested, just try touching it from 3 onwards without having excessive expectations.

165: Japan Otaku Reviews

I feel like the movement in 3 was unique.

167: Japan Otaku ReviewsYeahx5

The fact that 3 sold well is likely because of the success of 2.

The same reason FF8 sold well.

174: Japan Otaku ReviewsYeahx1

>>167

Did 4 sell as well?

168: Japan Otaku ReviewsYeahx3

A fan of manga 3

170: Japan Otaku ReviewsYeahx4

You’re just someone who wants to nitpick things that others are enjoying anyway.

173: Japan Otaku Reviews

>>170

I’m talking about past works and discussing upcoming mobile games.

Isn’t it an honest opinion from a fan who knows well?

175: Japan Otaku ReviewsYeahx3

I like 3 for what it is, but I also feel like it’s probably not the sequel that the majority of people were looking for…

176: Japan Otaku Reviews

Before its release, the fact that there were multiple character designs for 108 people made a negative impression.

It’s something common in recent games, but it was a bit rare at that time.

In the past series, I handled 108 people plus alpha by myself, so I guess I was reacting sensitively.

177: Japan Otaku Reviews

The hurdle is that I can’t play 345 without pulling out the PS2.

179: Japan Otaku Reviews

Number 5’s artist has also passed away…

180: Japan Otaku ReviewsYeahx1

The fourth installment was a long-awaited new release, with hints of Ted and the addition of voice acting, so the expectations were incredibly high.

And then, I’ll be forced to carry out that ship movement…

181: Japan Otaku ReviewsYeahx3

The era before social games is nice, but the era I want to see is around 2 to 3 or after 3.

184: Japan Otaku ReviewsYeahx2

>>181

I would like that to be done in CS…

In terms of being a short story or having a war-like meaning, smaller scale ones are probably more suited for mobile games, so I am quite looking forward to Star Leap.

198: Japan Otaku Reviews

>>184

I’m hoping to touch on the High East turmoil with a short-term time jump.

185: Japan Otaku Reviews

>>181

The reason for setting it in front of you is probably to allow characters that died in 2 or 3 to appear, I guess.

182: Japan Otaku Reviews

Even if I do it after a long time, I mostly end up using the same friends.

There are probably players who will use Sansuke until the very end.

183: Japan Otaku Reviews

The phrase about aligning with “Hundred Heroes” is completely off the mark since the illustrator has already stated that they received this story before “Hundred Heroes” during the initial public stage of the thread.

189: Japan Otaku Reviews

>>183

Despite being a remaster, it took longer than a completely new creation…

192: Japan Otaku ReviewsYeahx2

>>189

What do you think about fans who only criticize using ellipses?

193: Japan Otaku Reviews

>>189

It’s impossible to determine because it also involves discussions about how much work margin to take and request.

195: Japan Otaku Reviews

>>189

I can’t say for sure about that, as there may be a man-month involved.

If you don’t dedicate time to the main part, it will inevitably take longer.

186: Japan Otaku Reviews

I remember feeling really excited when I saw the setting for V.

Maybe it was because it had a certain sense of déjà vu from 1.

190: Japan Otaku Reviews

>>186

Game design is great, isn’t it?

187: Japan Otaku Reviews

Starting from 3, it seems really tedious to create a completely new story.

188: Japan Otaku Reviews

It seems like there will be a chance for Leon and Mash to appear.

191: Japan Otaku ReviewsYeahx3

It’s been postponed for over a year, the remastered version.

196: Japan Otaku Reviews

>>191

By the way, I’ve been told things like “When is it coming out?”

194: Japan Otaku Reviews

I want to see Elsa entering the starry leap.

197: Japan Otaku Reviews

I thought after the recent announcement that the delay of the remaster wasn’t due to production delays, but rather just because they slowed it down to coordinate various things.

205: Japan Otaku ReviewsYeahx1

>>197

I wanted some kind of action after leaving it unattended for over a year, even for the announcement.

199: Japan Otaku Reviews

Were you pulled in by anime and social games?

200: Japan Otaku Reviews

It seems that the UI has been modified compared to the first report.

201: Japan Otaku ReviewsYeahx1

https://www.famitsu.com/article/202503/35433

I am talking about the postponement and future prospects in the interview.

202: Japan Otaku Reviews

I think it’s interesting up to III.

203: Japan Otaku Reviews

Social games are quite enjoyable, aren’t they?

I think it fits with Suikoden.

I just don’t want the story to never end as long as it’s a social game and doesn’t shut down.

206: Japan Otaku Reviews

>>203

Recently, there are more works that put a stop even when there are no plans for a series to end, so compared to the time when there was only the option of extension, it feels a bit better…

208: Japan Otaku Reviews

>>206

If anything, the story of Suikoden as a whole probably won’t ever end, and everyone has resigned themselves to that.

209: Japan Otaku Reviews

>>206

It’s a milestone, not an ending.

In social games, I seriously think that “the story has an ending!” is just hypocrisy.

204: Japan Otaku ReviewsYeahx1

Is the emblem of the sun fine at five…?

207: Japan Otaku Reviews

The first one was interesting, but the ones after that weren’t as great.

I feel like there is some nostalgia bias.

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