
It seems like I could create stories endlessly, but…
Nintendo SWITCH KONAMI GENSO SUIKODEN I & II HD REMASTER The Gate’s Emblem War/Dunans Unification War CERO C Nintendo Switch is a trademark of Nintendo. ©2024 Konami Digital Entertainment.
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I did it recently.
Create a thread after playing ⅢⅣⅤ.
>>2
I’ll play it when the remaster comes out.
It seems that it will be adapted into an anime.
From the company’s perspective, what’s important is not how much of a story you can create, but rather how much money you spend and how much you can sell.
Even if the remastered version sells, the next one will probably be a third remaster.
It will be tough unless mobile games sell like crazy.
To be frank, it just stands out as a 2 when looking at the overall picture.
>>7
Still, it’s a mid-range class.
I’ve played all the numbered entries, but if it falls apart midway, I can skip to 5 and accept it.
It was only interesting during the early days of JRPGs, so even if a new one comes out…
Why did 100 Heroes turn out like that…
>>10
I really like it.
The thread image is interesting, but I don’t think it has much appeal as an IP.
5 was relatively well-received, but KONAMI wasn’t motivated in the first place.
With 108 characters involved and being a numbered title, it might come across as too heavy for modern people, so it definitely carries a high risk in terms of releasing it.
I want to do the remaster of 5 but…
Well, it won’t come out…
I don’t think there are any new pixel art type JRPGs coming out.
Having many allies, including useless ones, has become a normal thing in social games nowadays.
Octra…
I don’t really understand why we have to gather 108 people every time.
>>20
As the underlying premise, there is “Water Margin”…
The royal siblings in 5 are too cute.
There are 108 characters, and there’s usually only one main character in the love faction each time, which makes me feel a bit of fate and I like it.
The elements of Liangshan Marsh and the 108 stars are at least consistently maintained.
I’m looking forward to the collection of the 27 true emblems in this upcoming mobile game.
>>25
Isn’t it just the emblem of change that seems to be retrieved?
I was shocked to learn that the original author has passed away.
I wish I could have done something about Harmonia…
>>26
Would you like to do the side story?
It’s because the protagonist is a knight of Harmonia, so you can understand what kind of country it is.
In the first place, the reason similar products of the psychological sequel came out is because I left the company.
>>29
In short, it’s a story about not being allowed to make it.
The true emblem bearers are forced to be immortal, so no matter how much time passes, they can always appear in related works, which is too strong.
>>30
I think quite a few people who possess the true emblem mentioned in the story end up dying.
Mobile games have slow progress in the story.
If it’s too long, it drags on, and if it’s too short, it ends up being compiled in a strangely terrifying way, so it’s better not to have high expectations.
>>31
In that sense, choosing an age group where the timing of the end is somewhat visible in the content of the story was the right decision.
It might get prolonged in the form of a Part 2, but as the first year’s end approaches, it will reach a conclusion.
The foundation of Hundred Heroes has collapsed, so I wonder what they will do in the future.
The illustrator has gone over there, so I wonder if I can really go back now.
In 3, the time elapsed from the previous work to the 3D version, along with multiple protagonists and Thomas, makes it change the atmosphere quite a lot due to the drastic changes.
The emergence of 3D technology is probably a trend of the times, but I feel that if other elements had been revealed gradually, it might have been able to extend its lifespan.
Just before the fall of the empire, there were also troubles within the city alliance, so it was the most opportune time.
If the social game protagonist was just sitting around during the chaos of the main story, it’s honestly concerning how they’ll be handled!
I was asked if I wouldn’t do it when I was 5, but it was Murayama himself who declined.
Konami tends to cut social games quickly.
It’s good if it lasts for a year.
“108 characters will appear?! That’s amazing! But it’s not an era like that anymore.”
And it’s not like you can choose your favorite character from among the 108 people and play.
It’s really raw, but I can understand what you want to do, and this is interesting in its own way too.
In the first place, it was discontinued because it didn’t sell well even after being released beyond the fifth one, right?
>>43
It was completely finished off in a hundred years.
The 3D from after 3 is pretty tough to look at now, so even if it’s remastered, it feels like it won’t change much, and there are issues with the game system too.
If we’re going to improve that part, it would almost mean starting over.
Shall we skip a few and make the sixth one?
Since Fumi Ishikawa is missing and Kaoru Fujita has passed away, it honestly feels a bit disappointing that even if they remaster after 3, they would only rewrite 4…
Isn’t it better to say it’s a remake rather than a redo?
“Since Hundred Heroes: Rising was interesting, a side-scrolling version would be fine too.”
I wonder if there’s enough demand for a remake of 345.
>>49
I don’t know about 4 since I haven’t played it, but at least I’m buying 35.
>>49
I normally want 35.
I want to see if 4 can be interesting, so in a sense, I want it.
>>56
Not selling Rapsodia separately.
Can’t you at least forgive Tearcryce…
>>50
A “you won’t know until you try” RPG has arrived…
Is the final boss emperor from game 1 too foolish and being complemented by other works?
I wonder why a remaster was released instead.
>>52
Remaster, anime, mobile game.
I feel a strong desire to somehow revive the IP.
I forgot the name, but that spy uncle is just too scary.
Only the character face graphic in thread image 1 has been refreshed.
The face graphic in 2 is just like the original, but why is that?
>>57
Isn’t it because it’s a different artist?
>>57
I think I had to draw 108 people in either three days or one night for number 1, so I wanted to redraw them for quality reasons, but there was no reason to redraw for number 2.
Well, it has already been postponed quite a bit.
They may have aligned their steps because they suddenly started media deployment.
Do you think it’s possible to make a comeback?
>>62
It depends on the social game.
>>65
It seems hopeless…
>>67
In other words, the only possibility is to gamble on mobile games.
I really liked 5.
I think they did well considering there were no initial staff present.
The road is too long.
>>64
The system around it is not something to be praised.
The battle is a return to the origins.
The characters and story were good.
It’s understandable since there are 108 people, but it’s strange that Paan only ever says he’s hungry.
It’s amazing that people who identify as fans only say negative things.
>>70
I am aware that it is a minority voice…
>>70
There are two types of existing fans: those who are happy about the new developments and those who cannot accept them.
Anonymous message boards are places where the latter percentage tends to increase.
Has there been any IP that made a comeback through social games?
>>72
Star Ocean, Valkyrie Profile, Romancing SaGa
It’s all Square Enix.
Social games are also properly focused on pixel art and trying to create a numbered world, so for now, I have expectations.
It’s the business acumen to take action after seeing that Hundred Heroes is profiting.
>>76
Since it’s a mid-level IP even at its peak and has had a long gap in between, it probably won’t be able to get the project approved unless there’s some estimate of demand from a game like “Hundred Heroes.”
I think it will sell reasonably well at first with the celebratory gifts.
It’s not a sweet industry where you can be optimistic about a new development of an IP that has been dead for twenty years, so it can’t be helped.
Konami says they want to make new games, but that will likely depend on the sales of remasters and social games.
I think Romancing SaGa was making quite a bit of money as a mobile game.
It seems like there’s a lack of sense in tying the social games into the main story, but since it’s a social game, it’s fine.
Even if the operability in 4 can be improved, the story that’s dictated by Aloha and the old woman is just unbearable…
Since there were more pre-orders than Xenoblade Chronicles, I think it will sell reasonably well.
>>84
I wonder where the line is for being able to release new works.
I think social games are good if they have supplementary episodes.
I think there’s a higher possibility that it will drag on when it comes to the main story development.
>>85
It’s also a supplementary episode for 1.
>>96
Then it might be fine as long as you don’t spread it unnecessarily.
If I expand, I also want Rapsodia.
I can’t help it, but what I wanted to see wasn’t a story about the past, but a story about the future…
>>88
It seems like they’re going to talk about the future as well, at least in terms of the atmosphere.
Vicky is also confirmed to appear.
Good grief, this thread is so lukewarm that even the revived IP of the mobile game “Touch Detective Ozawa Rina” isn’t mentioned.
I hope they will remaster from 3 onward.
If it’s just a side story, I could manage… right?
>>90
Please don’t get angry.
There’s no way that a poorly performing title that has lost its appeal and is in a completely different genre would have a cost-effectiveness.
When watching sports, it feels like the smartphone is the main focus, making the CS development seem neglected.
That’s fine, just remake everything in dots.
The new Valkyrie Profile made with money earned from mobile games was rather mediocre.
Well, at least it’s better that a new work is coming out…
It seems that social games have successfully connected to console games, like Romancing SaGa and Star Ocean.
Compared to the past, there are more examples of success, so these days, it’s mostly older internet users who are playing new series in mobile games.
>>98
I think you only have BOF on your mind, absolutely.
>>101
Summon Night…
Side stories or
You’re suited for that kind of thing, mobile games.
I think you would understand if you play mobile games.
I really dislike it when a conversation doesn’t end…
I’m not saying anything bad about the deceased, but if Murayama had stayed at Konami, I don’t think a new title that users wanted would have been created. Looking at the turmoil with 3 and the outcome of 5, I think that’s probably true…
It’s understandable since there are many people who are failing.
>>105
It’s only natural that most creations end in failure…
Who do you think the creators will lean towards: those who just complain and do nothing or those who are at least willing to engage?
>>108
What happened all of a sudden?
>>80
Popolocrois…
I wonder if they’ll do a straightforward port of the side story for around 500 on Steam.
I wonder what the 108 stars of the social game will fight against.
For now, the main character dad seems to be about to die.
If you scatter stones like in Romancing SaGa RS, people might gather.
Recently, the scattering has decreased.
One of the selling points is the 108 people, but that is holding it back, so mobile games can be a solution.
I’m fed up with gacha, so I’m not going to do it.
As long as it’s not killed off as thoroughly as a summon, it should be fine.
I want a remake, not a remaster, after 3.
I don’t want to do it again with the remaster.
>>116
To be honest, that’s how I feel, but since it seems impossible, I just want a remaster at least…
>>119
The only thing it provides is the fulfillment of desire for possession…
>>126
I want something that I can play comfortably on the current machine!
The same Konami has had great success with Silent Hill.
There are talks of having the same company make remakes of other numbered titles, so it’s not like there is no hope.
I want Suikoden 6 more than a remake or remaster.
>>59
Once I started playing, I quickly stopped worrying about it.
>>118
I tried, but it was impossible.
If they could remake it, I think they would do 1 and 2.
>>120
Isn’t that pretty much a remake?
4 and 5, please handle the loading first.
Please remake the polygon for 3.
>>121
It was said yesterday as well, but major surgery is needed for 3… both for Polygon and the system.
They probably thought that they could manage without a remake if it was 1 and 2.
It might be a good idea to aim for something like Octopath.
If we can just manage the load for 5…
>>127
The encounter rate too.
>>132
The smallness of the character in relation to the field, you know?
I think it’s a good trend that pixel art is being recognized as one of the forms of expression, so I hope mobile games will do their best.
There are probably no longer any individuals who can compile new scenarios into a game.
>>131
SP was not a game…?
I think HD2D conversion can work for old titles like this…
I wish they would make the protagonist’s modeling in 5 cuter.
It’s nice that it’s looking good, but Klaus’s face in 2 looks somehow off and it’s slowly getting to me.
Normally speaking, it wouldn’t just suddenly jump to a 5 remaster.
If things like 3 don’t sell, it won’t work.
For now, it seems like it’s just like SP 6.
Is it really selling well enough to have a sequel after 3? I don’t really know, though.
>>140
Wasn’t 2 the peak?
I combined 1 and 2 to release them, but from 3 onwards, they will probably be released individually even if I do.
Social games are just money-making machines, right?
>>143
It’s also CS.
The encounter rate in Final Fantasy 5 was really bad…
I remember getting really lost in the forest map because the pre-battle loading was long.
If you’re just advancing the story, the new 108 stars for free should be fine, but I guess the paid content will be in the events, so I’m looking forward to it.
What will the SP battle be like? Will it feel like playing auto chess with six people?
>>147
From what I can see in the video, it looks like 1, 2, or 5.
I had the impression that 4 and 5 increased encounter rates to inflate playtime.
I thought the same when the PSP version came out, but I really believe that selling sets of 1 and 2 is significant because the time periods in the story are close.
160,000
2.38 million
3.38 million
432,000
520,000
I found it by googling.
I don’t know if it’s correct.
Isn’t it just the same as usual?
It seems that “Omakase” has become smarter.
I think 1 and 2 were made like brothers from the beginning, like an arc.
There really isn’t any reason for Clive to be there in the first place.
It’s clear that it dropped because 4 was not good.
>>153
It was actually like that…
So, a timeline before 1 means it’s a total annihilation ending…
It’s not that it’s not selling as much as I’d say.
Even though there were various problems with 3, it was the first for PS2 and had its shining moments, so I was looking forward to the sequel…
It was different from what I expected for the sequel, and I was already feeling dissatisfied.
Since I couldn’t recover at 4, I fell down all at once.
I don’t really know, but this thread seems boring to me.
>>160
I want you to be assured that 1 and 2 are definitely interesting.
This number is from an era when reaching a million was common, so it’s more of a mid-level figure.
Even so, it was one of the representative RPGs of the time.
In the past, voicing 108 characters was unheard of… but now it’s commonplace, so full voice is really appreciated.
Well, just do 1 and 2.
If you’re interested, just try touching it from 3 onwards without having excessive expectations.
I feel like the movement in 3 was unique.
The fact that 3 sold well is likely because of the success of 2.
The same reason FF8 sold well.
>>167
Did 4 sell as well?
A fan of manga 3
You’re just someone who wants to nitpick things that others are enjoying anyway.
>>170
I’m talking about past works and discussing upcoming mobile games.
Isn’t it an honest opinion from a fan who knows well?
I like 3 for what it is, but I also feel like it’s probably not the sequel that the majority of people were looking for…
Before its release, the fact that there were multiple character designs for 108 people made a negative impression.
It’s something common in recent games, but it was a bit rare at that time.
In the past series, I handled 108 people plus alpha by myself, so I guess I was reacting sensitively.
The hurdle is that I can’t play 345 without pulling out the PS2.
Number 5’s artist has also passed away…
The fourth installment was a long-awaited new release, with hints of Ted and the addition of voice acting, so the expectations were incredibly high.
And then, I’ll be forced to carry out that ship movement…
The era before social games is nice, but the era I want to see is around 2 to 3 or after 3.
>>181
I would like that to be done in CS…
In terms of being a short story or having a war-like meaning, smaller scale ones are probably more suited for mobile games, so I am quite looking forward to Star Leap.
>>184
I’m hoping to touch on the High East turmoil with a short-term time jump.
>>181
The reason for setting it in front of you is probably to allow characters that died in 2 or 3 to appear, I guess.
Even if I do it after a long time, I mostly end up using the same friends.
There are probably players who will use Sansuke until the very end.
The phrase about aligning with “Hundred Heroes” is completely off the mark since the illustrator has already stated that they received this story before “Hundred Heroes” during the initial public stage of the thread.
>>183
Despite being a remaster, it took longer than a completely new creation…
>>189
What do you think about fans who only criticize using ellipses?
>>189
It’s impossible to determine because it also involves discussions about how much work margin to take and request.
>>189
I can’t say for sure about that, as there may be a man-month involved.
If you don’t dedicate time to the main part, it will inevitably take longer.
I remember feeling really excited when I saw the setting for V.
Maybe it was because it had a certain sense of déjà vu from 1.
>>186
Game design is great, isn’t it?
Starting from 3, it seems really tedious to create a completely new story.
It seems like there will be a chance for Leon and Mash to appear.
It’s been postponed for over a year, the remastered version.
>>191
By the way, I’ve been told things like “When is it coming out?”
I want to see Elsa entering the starry leap.
I thought after the recent announcement that the delay of the remaster wasn’t due to production delays, but rather just because they slowed it down to coordinate various things.
>>197
I wanted some kind of action after leaving it unattended for over a year, even for the announcement.
Were you pulled in by anime and social games?
It seems that the UI has been modified compared to the first report.
https://www.famitsu.com/article/202503/35433
I am talking about the postponement and future prospects in the interview.
I think it’s interesting up to III.
Social games are quite enjoyable, aren’t they?
I think it fits with Suikoden.
I just don’t want the story to never end as long as it’s a social game and doesn’t shut down.
>>203
Recently, there are more works that put a stop even when there are no plans for a series to end, so compared to the time when there was only the option of extension, it feels a bit better…
>>206
If anything, the story of Suikoden as a whole probably won’t ever end, and everyone has resigned themselves to that.
>>206
It’s a milestone, not an ending.
In social games, I seriously think that “the story has an ending!” is just hypocrisy.
Is the emblem of the sun fine at five…?
The first one was interesting, but the ones after that weren’t as great.
I feel like there is some nostalgia bias.