Home » Game » Fighting game » [Fighting game] I don’t know the common system of fighting games that is worse than the smash attack and knockdown in Super Smash Bros. Brawl.

[Fighting game] I don’t know the common system of fighting games that is worse than the smash attack and knockdown in Super Smash Bros. Brawl.

Japan Otaku ReviewsYeahx2

I thought that, but I figured there might be some even better ones that I’m just not aware of.

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1: Japan Otaku ReviewsYeahx39

First of all, whether Smash Bros. is a fighting game or not aside, I think it’s overwhelmingly the best.

2: Japan Otaku Reviews

That’s why it perished…

3: Japan Otaku Reviews

Increase the party vibe with randomness!

I understand that you aimed for it, but being unable to move was too stressful.

5: Japan Otaku Reviews

>>3

It’s just frustrating that it can be totally random and not act as you expect, even when playing as a party game.

9: Japan Otaku ReviewsYeahx8

>>5

No matter the perspective, whether it’s serious or for enjoyment, there’s nothing more unpleasant than having water thrown on something, so it’s impressive, isn’t it?

I suspect there was clearly some malice involved.

23: Japan Otaku Reviews

>>9

Everything I intended to write was already written.

7: Japan Otaku Reviews

>>3

I understand what the creators are trying to do, but if hypothetically four casual friends gather and accidentally fall down, it doesn’t seem like it leads to anything particularly interesting that would be worth discussing.

4: Japan Otaku ReviewsYeahx21

Meta Knight, who is generally flying during the X era, is too funny because he’s hard to trip over.

6: Japan Otaku ReviewsYeahx13

I honestly don’t know of a worse system than one where you randomly leave your character vulnerable in player vs. player.

8: Japan Otaku ReviewsYeahx1

Falling causes stress, and the person who accidentally hits someone feels awkward too, so isn’t it just crappy as a party game element?

10: Japan Otaku Reviews

If you were to implement a similar system in a fighting game, would it be something like a forced down effect triggered by probability during a step?

18: Japan Otaku ReviewsYeahx2

>>10

Smash Bros. Brawl itself has a probability during dashing!

11: Japan Otaku ReviewsYeahx5

I’ve only heard about it in conversations, but is there no way to turn it off in the settings?

Well, is it a story because it can’t be done…?

12: Japan Otaku ReviewsYeahx3

I remember that Meta-sama was so strong that whether X stumbled or not didn’t matter at all.

15: Japan Otaku Reviews

>>12

It just keeps spinning around and is strong.

30: Japan Otaku Reviews

>>15

What is it about certain characters having such strong hitboxes that you can only cancel them with a smash?

26: Japan Otaku Reviews

>>12

Even without its individual performance, it’s already incredibly insane.

It even has a malicious bug that can be intentionally targeted in actual combat.

Unless you are bound by rules, it won’t be a competition.

13: Japan Otaku Reviews

Falling in a place with nothing is something only grandpas do.

14: Japan Otaku ReviewsYeahx5

The true intention is probably not to make it a game for serious players.

17: Japan Otaku ReviewsYeahx18

>>14

Isn’t this beyond just being serious about it…?

16: Japan Otaku Reviews

Because of this, there’s a huge gap between those who are strong in aerial combat and those who aren’t, which is pretty crazy.

19: Japan Otaku Reviews

Despite making a ridiculous mistake, Meta Knight still remains strong moving forward.

20: Japan Otaku Reviews

Isn’t the image a SP (special edition)!

But I like Doctor Beres, so I forgive you.

21: Japan Otaku ReviewsYeahx12

Even if you’re not a serious player, completely random actions that only have disadvantages are just plain annoying!

22: Japan Otaku ReviewsYeahx11

If I were to compare it to Mario Kart, it spins randomly based on probability.

Unpleasant and unwanted elements as a party game.

25: Japan Otaku Reviews

>>22

It only occurs with specific actions, so that’s a bit different; it’s like occasionally spinning when you drift.

34: Japan Otaku ReviewsYeahx1

>>25

It’s so terrible…

24: Japan Otaku Reviews

Relaxed Lynch

33: Japan Otaku ReviewsYeahx1

>>24

A negative social experiment on what happens in a completely anonymous game with no ranks.

27: Japan Otaku ReviewsYeahx1

In Samurai Spirits, there are times when a courier leaves behind healing items or bombs.

28: Japan Otaku Reviews

From a serious perspective, it’s commonly heard that Dedede is the strongest in the meta and specializes in bullying weak characters, but I don’t really know much about the others. Pikoria Ikura doesn’t reach the meta level, but is it strong?

29: Japan Otaku Reviews

While Meta often attracts attention, Snake’s super judgment, Falco’s double blaster, and Ike’s instant death throw chains were all pretty insane.

31: Japan Otaku Reviews

X is a little over 10, after all.

Just in case.

32: Japan Otaku Reviews

skrikn is part of the faction that believes that serious adjustments to DX are what lead to failure.

35: Japan Otaku ReviewsYeahx11

It’s not that the system, resulting from skrikn’s careful consideration, wasn’t communicated to the users.

It’s really pathetic that this garbage system was implemented for such a stupid reason.

36: Japan Otaku Reviews

The behavior of Snake’s air up smash was so strange that it got everyone super excited when we were playing against each other back then.

40: Japan Otaku Reviews

>>36

Isn’t it the one that really slides a lot?

37: Japan Otaku Reviews

A character called Dedede who definitely kills those weaker than him.

44: Japan Otaku Reviews

>>37

It’s the worst when you can’t even put up a fight against strong characters but are only strong against weak ones.

38: Japan Otaku ReviewsYeahx1

There are a few elements in Super Smash Bros. that don’t really make sense, assuming it’s a good game.

39: Japan Otaku ReviewsYeahx2

I feel that the beginner-friendly reversal elements are not reaching beginners at all, resulting in advanced players using them skillfully to defeat beginners.

A smash ball that’s hard to break.

42: Japan Otaku ReviewsYeahx1

>>39

Well, that’s not limited to Smash Bros…

48: Japan Otaku ReviewsYeahx1

>>42

The lower your rank, the easier it is to get good items in Mario Kart… was it a good game?

41: Japan Otaku ReviewsYeahx2

Someone, at least one person, bring up a shitty system that seems to surpass the one in the thread!

50: Japan Otaku Reviews

>>41

Speaking of probability ruining the game, GGXrd’s Danger Time is like that too, but in that case, both sides go through the same experience.

51: Japan Otaku Reviews

>>41

Is it about Angel from Tekken 4?

60: Japan Otaku ReviewsYeahx3

>>41

In an era where only one Fushigisou could still cling to the cliff, the return technique only used wires and took extra damage from fire attributes, and there was even a dedicated fatigue system; it was amazing!

70: Japan Otaku Reviews

>>60

By the way, that reminds me, back in the days of X, there was a hidden feature in Poké Radar where the performance would drop if you kept using the same Pokémon…

Well, it really is elaborate, but the effort seems to often go to another dimension in this game…

79: Japan Otaku Reviews

>>41

In Federal vs. Zeon, the characters that can be used at the seating table are limited (strong characters are concentrated on the Zeon side, making it easier to lose 100 yen when sitting on the Federal side).

43: Japan Otaku ReviewsYeahx1

Most users have turned off the items, so it’s not really talked about much.

There are some things that behave as if they’re saying, “What’s so interesting about assist figures and stuff like this?”

49: Japan Otaku ReviewsYeahx3

>>43

No, the mainstream is items on, right?

45: Japan Otaku Reviews

The mid-term Samurai Spirits’ sword energy system is

I think it’s a bad system that loses the good points of the game when restrictions are placed.

I’m glad it was abolished in the Reiwa era.

46: Japan Otaku ReviewsYeahx3

The strongest in X is definitely Meta Knight.

Perhaps the strongest character in all generations of Smash Bros is Meta Knight from Brawl.

47: Japan Otaku ReviewsYeahx8

Whether it’s Super Smash Bros or anything else, having the character you control become randomly uncontrollable has nothing to do with your own mistakes.

I don’t think any action game can be acceptable.

Why did I let this go through?

52: Japan Otaku ReviewsYeahx3

There are many good things too.

The way it breaks through the bad parts is insane.

53: Japan Otaku ReviewsYeahx5

Because understanding existence only increases stress further, falling is.

54: Japan Otaku ReviewsYeahx1

I think it’s a miracle that such a terrible system was released as a major game that the whole world is paying attention to without being rejected.

55: Japan Otaku Reviews

Because Dedede fails by getting thrown and knocked down, that’s when the grateful system comes into play.

56: Japan Otaku ReviewsYeahx2

It’s amazing that the only flaw in SP seems to be that DLC2 is strange.

57: Japan Otaku Reviews

There is an Ivysaur that can do infinite grab chains against all characters, so Dedede wasn’t much of a problem.

59: Japan Otaku Reviews

>>57

Just this wording is too insane, it’s like “X”.

63: Japan Otaku Reviews

>>59

And the characters that can throw escape against all those characters are the ones that are at a higher tier.

66: Japan Otaku Reviews

>>63

NB NB NB NB …down smash

64: Japan Otaku ReviewsYeahx2

>>57

Well, the difficulty level is on a completely different scale, and I think it’s a big problem that some characters were completely eliminated.

It’s not that it’s not being made public; it’s just that people don’t intentionally use characters meant for throwing combos in tournament scenes.

58: Japan Otaku Reviews

What were they thinking with a system that makes moving the character disadvantageous…

61: Japan Otaku Reviews

I somewhat understand that you imagined a situation where everyone is having fun and laughing together, while something unreasonable happens.

Add an on/off function.

62: Japan Otaku ReviewsYeahx5

There are many specifications and balances in X that can’t even be excused by saying it’s just a party game…

65: Japan Otaku ReviewsYeahx2

The existence of Dedede has made about 7 characters unused.

71: Japan Otaku ReviewsYeahx1

>>65

It’s a situation where there’s a cooldown for being caught…

67: Japan Otaku Reviews

There are characters that can reliably get a 0% instant kill on all characters, but when it comes to doing it from any range, that’s quite a different story…

68: Japan Otaku Reviews

It’s still somewhat outdated that you have to mash the joystick in Smash Bros.

Moreover, if you don’t properly use the lever gacha, various things become uncertain.

74: Japan Otaku ReviewsYeahx3

>>68

Button mashing and lever grinding are tedious and put a great strain on the controller, so I really want them to be abolished.

187: Japan Otaku Reviews

>>74

Grabbing and burying types end up just using the cross configuration and spam the lever…

I think that shifting the threshold is uninteresting, or rather, it raises the barrier for beginners unnecessarily, so it feels like a bad thing.

69: Japan Otaku Reviews

Super Smash Bros. is suffocating…

72: Japan Otaku ReviewsYeahx3

I feel that even in the SP, the handling of Kirby works other than the series I’ve worked on is rather rough.

80: Japan Otaku ReviewsYeahx1

>>72

I feel quite strongly at certain points that there is a significant difference in interpretation between Kumazaki and Kirby.

73: Japan Otaku ReviewsYeahx3

Dedede’s throw combo is really easy, so it’s on a different level…

75: Japan Otaku Reviews

Since it’s a game for four people, I guess it doesn’t really matter for eternity.

Falling is not allowed.

76: Japan Otaku ReviewsYeahx1

The matchmaking system for SP, when seen as a competitive game, is quite insane.

82: Japan Otaku Reviews

>>76

It’s really crazy that they don’t set official match regulations, and players decide the rules themselves, but even if they don’t follow what was decided, they still match with each other.

83: Japan Otaku Reviews

>>76

It feels like Tremor is also half-hearted and has a stance of just saying to casually compete for now.

77: Japan Otaku ReviewsYeahx1

But having two bananas is more fun, and having seven Pikmin is more fun too, right?

81: Japan Otaku ReviewsYeahx1

>>77

I liked the original feel of recklessly throwing Pikmin and sticking them.

78: Japan Otaku Reviews

The throw combo of Ikura has an artistic beauty.

It’s quite interesting that, even though it’s difficult because I trip when I run, I’ve started throwing while walking.

84: Japan Otaku ReviewsYeahx3

I’ve talked about it quite a bit in my videos, but there are many aspects of the UI in Super Smash Bros. Ultimate that aren’t exactly praiseworthy, you know!? I feel that in various parts.

85: Japan Otaku Reviews

What the hell is this… it was probably the commentary system of the AC version of Yatagurasu.

Who is this old man… scary… I thought.

86: Japan Otaku ReviewsYeahx1

I think SKRIKN’s statements and videos are amazing, but when I watch Smash Bros, I sometimes feel like, huh??? Well… that happens…

116: Japan Otaku ReviewsYeahx3

>>86

When I see someone getting comboed in a fighting game, I can’t help but think that this person must have done something wrong.

When I watch the SP, I wonder what this person is saying.

132: Japan Otaku Reviews

>>86

Well, I think this is a good example of how theory and practice are different…

Regarding the SP, I really enjoyed the battles, but I wondered if there’s room to enjoy single-player with the DLC characters in this game.

87: Japan Otaku ReviewsYeahx2

It might just be my opinion, but I think platform jumping is pretty terrible too.

What I dislike is that the activation is too easy, and the incapacitation time after being stomped in mid-air is too long, leading to normal accidental deaths even in matches between advanced players.

I like incorporating it into combos because it’s technical, so I definitely want it to be implemented in a way that prevents accidental activation when inputting an aerial taunt.

103: Japan Otaku Reviews

>>87

A returning weak fighter gets swallowed by Kirby, escapes with a lever mash, then gets stomped and ends.

It’s a scene that’s quite common.

88: Japan Otaku Reviews

It’s a crazy game where people who want a four-person item brawl and those who want a no-item Final Destination one-on-one are fighting over priority without separating into different rooms.

92: Japan Otaku Reviews

>>88

(Losing stock and cutting off the fourth rank)

89: Japan Otaku Reviews

Originally, Super Smash Bros. is meant to be a fun game where players face each other and enjoy items and stage gimmicks together.

I feel like there’s a mindset like that, but I really think there are many people who genuinely want to compete, so a matching system that aligns with that is necessary.

107: Japan Otaku ReviewsYeahx2

>>89

In the first place, at the point of “for,” there was already a separation between serious play and enjoyment, and it seems there was a rough internal rating, so it would have been enough to clarify that, but in the sequel, it ended up being a method that was completely off from expectations…

90: Japan Otaku ReviewsYeahx10

The issue with throwing combos and gliding in game balance was simply that the execution was just not quite right.

I think the failure vector of the falling system is different.

137: Japan Otaku Reviews

>>90

The level of frustration between a type of terrible specification that can’t pay attention to details and one that pays unnecessary attention to details is on a completely different level.

91: Japan Otaku ReviewsYeahx3

Sakurai tried to turn Super Smash Bros. into a delightful party game through falls.

Let your 64-year-old self punch you.

93: Japan Otaku Reviews

Talk about something other than Smash Bros!

100: Japan Otaku ReviewsYeahx2

>>93

When it comes to falling, it’s an overwhelmingly frustrating element that’s truly one of a kind among the countless games out there…

108: Japan Otaku Reviews

>>100

There are quite a few fighting games that have a system where combos can randomly get interrupted.

94: Japan Otaku ReviewsYeahx4

Honestly, I think that traditional skriknUI is difficult to use.

96: Japan Otaku Reviews

>>94

It is truly unacceptable that the training hierarchy is positioned so deep.

Why is a completely unimportant item displayed so large?

106: Japan Otaku Reviews

>>96

It’s not an unimportant item.

It was created based on the idea that important things are big.

95: Japan Otaku Reviews

There are many parts of the balance adjustments that weren’t anticipated, but the issue is that the specifications for falling over are garbage, just as intended…

97: Japan Otaku Reviews

Is there a system that’s just uncomfortable rather than leading to a fall?

98: Japan Otaku Reviews

It was a mistake to think it was just an adjustment error…

99: Japan Otaku Reviews

I wonder if there was a point before the release where someone could have said, “This is crap.”

101: Japan Otaku ReviewsYeahx2

“Random elements are stressful, so I fixed Steve’s mining order.”

Has it finally realized…!

102: Japan Otaku Reviews

It seems that unnecessary adjustments are being made properly, like the probability increasing with ice and such.

104: Japan Otaku ReviewsYeahx1

Snake was pretty crazy too.

The power of the sideways strong attack is insane.

105: Japan Otaku Reviews

Speaking of which, some characters in X had guaranteed up smashes from dash attacks…

109: Japan Otaku Reviews

The fact that becoming unable to act randomly is already terrible, but what’s even more amazing is that the one that starts moving to take action is also the target.

110: Japan Otaku ReviewsYeahx1

Honestly, I think X Snake and SP Snake are about equally strong and crazy.

111: Japan Otaku Reviews

Indeed, when it first came out, the ease of executing moves and combos in Smash Bros. seemed revolutionary…

Fighting games have become so easy to execute moves and combos that being the only casual one feels like a thing of the past…

112: Japan Otaku Reviews

It’s not good to impose unpleasant elements like falls, priority rules, and star lights.

113: Japan Otaku ReviewsYeahx1

If you’re going to include random elements, it would definitely be better to have something like a critical hit from the SP hero that makes you happy, rather than an unlucky element like falling over…

124: Japan Otaku Reviews

>>113

So you’re saying that a luck-based game like Game & Watch 9 is good?

133: Japan Otaku ReviewsYeahx3

>>124

The side that gave it is happy, you know.

There is no fall.

It’s absolutely impossible to put risks on actions that are guaranteed to happen, like dashing.

114: Japan Otaku Reviews

X destroys the Wii console and is amazing in various ways.

118: Japan Otaku ReviewsYeahx2

>>114

Because it’s a dual-layer disk, the read load is incredibly heavy.

115: Japan Otaku Reviews

Combo reverse correction has come full circle and receives good judgment, but I think it’s unbelievably crappy.

117: Japan Otaku Reviews

The falling probability of 1/64 is definitely too high.

Even though the similar system was implemented in Street Fighter 2, it’s 1/512.

121: Japan Otaku Reviews

>>117

There are a lot of grasshoppers over here.

Well, even taking that into account, the probability is high.

119: Japan Otaku ReviewsYeahx2

I want you to at least do a proper tremolo.

It’s too painful to hold in fart.

120: Japan Otaku Reviews

X has almost no combos, and unless you burst, everyone can usually come back, so I have the impression that it’s really hard to deliver the finishing blow.

126: Japan Otaku Reviews

>>120

I heard that the game speed is really slow and there are no combos because, back then, online play would definitely have worse performance compared to offline, so it was designed with that in mind.

122: Japan Otaku Reviews

The weather in Hiso Ten Soku was also a garbage system, but compared to falling over, it’s somewhat forgivable.

135: Japan Otaku Reviews

>>122

I’ve never consciously utilized this myself.

141: Japan Otaku Reviews

>>135

I only remember that Typhoon Suika is terrible.

147: Japan Otaku Reviews

>>141

I love throwing at Mount Togakushi.

123: Japan Otaku Reviews

It’s frustrating when the system you worked hard to create doesn’t get used.

125: Japan Otaku ReviewsYeahx1

X doesn’t assume one-on-one, so the throwing combo is basically unavoidable.

The strongest meta in a brawl is no good.

127: Japan Otaku Reviews

Kiss of MGS2…

143: Japan Otaku ReviewsYeahx1

>>127

That’s something that is intentionally designed to disadvantage the player under certain conditions…

128: Japan Otaku Reviews

The priority rule matching system would seriously lead to online desolation in other games, leaving no one around.

129: Japan Otaku Reviews

I think it would have been better to increase the number of item-generating characters, but well, they would probably still just stay at the final destination…

131: Japan Otaku Reviews

>>129

I wonder why they’re so fixated on that endpoint without any items…

130: Japan Otaku Reviews

If you’ve played a decent fighting game these days,

I think it’s impossible to get really into competitive play and online matches in Smash Bros.

134: Japan Otaku ReviewsYeahx2

There are foreigners using Tremor mods, but honestly, it’s understandable.

136: Japan Otaku Reviews

Item-free final destination one-on-one battles are fighting games.

138: Japan Otaku Reviews

If you hate the final destination that much, you could just hold an official tournament and set the regulations to allow items and stages other than final destination.

142: Japan Otaku Reviews

>>138

I was doing fairly well in the official tournament.

There were few viewers, but…

148: Japan Otaku Reviews

>>138

I tend to wonder why they are so fixated on that.

It’s fine even if there are no items at the end point.

139: Japan Otaku ReviewsYeahx1

The part where the game gets broken due to luck, creating a subtle atmosphere, has been inherited by the hero’s critical hits in SP.

Even those using it would say, “Oh, it came out.”

140: Japan Otaku Reviews

I only know that the strongest ranked player’s username is something like Mewtwo King, which sounds like a name a grade schooler would use.

144: Japan Otaku Reviews

Smash Bros. has shown the management’s willingness to embrace e-sports, and after that, there was the incident of sexual assault in the North American top scene and the hack rom incident of Smash Bros. DX.

Well, I guess I’ll be completely stepping away from the competitive scene.

145: Japan Otaku ReviewsYeahx1

In the first place, even the people who are seriously into it don’t care at all about the finish line, and it’s common for the rules to randomly select from multiple maps that can be played properly.

146: Japan Otaku Reviews

The official rules don’t actually have a fixed endpoint to begin with…

149: Japan Otaku ReviewsYeahx3

I think if we raised a moderately good system, the number of anonymous challengers would have increased to some extent, but the falls are just too much at the top of the top…

150: Japan Otaku Reviews

The current serious players are mostly rejecting Final Destination.

Because of Kazuya Mishima

155: Japan Otaku Reviews

>>150

Dorya

151: Japan Otaku ReviewsYeahx3

Because the final destination is not such a fair and good stage…

152: Japan Otaku ReviewsYeahx2

In the first place, having projectile weapons at the endpoint is too advantageous…

153: Japan Otaku ReviewsYeahx1

In the first place, the final destination is not a completely equal stage at all…

154: Japan Otaku Reviews

The popular ones are things like Poké Stop.

156: Japan Otaku Reviews

If it’s not a system that is unfavorable to all players like falling, then it’s not a bad thing for the user to enjoy it~

157: Japan Otaku ReviewsYeahx1

The discomfort level of those that come out from items like Poké Balls and assist figures is too high.

168: Japan Otaku ReviewsYeahx1

>>157

There are various items, but these two types are overwhelmingly strong, and the way they change the flow of the brawl is pretty much set, so it’s a bit subtle.

158: Japan Otaku Reviews

I don’t really insist on the endpoint that much, but I think when trying to enjoy Smash Bros for a long time, I generally end up there.

162: Japan Otaku Reviews

>>158

No, it’s a battlefield…

159: Japan Otaku Reviews

An abnormal stage where there is neither speed nor strong ranged weapons, leading to the inability to breathe without a platform.

165: Japan Otaku Reviews

>>159

Isn’t it tougher for someone with slow feet and generally slow jumps if there’s a platform?

160: Japan Otaku Reviews

You were doing tournaments and in-game competitions, right?

161: Japan Otaku Reviews

Characters with weak landing abilities tend to refuse Final Destination.

180: Japan Otaku ReviewsYeahx1

>>161

It’s too obvious.

163: Japan Otaku ReviewsYeahx1

While brawls with items are fun, if someone starts playing to win very seriously, it suddenly turns into a waiting game on the ledge, so it often ends up being, “Well then, I guess I’ll just play passively…”

164: Japan Otaku Reviews

The tournament mode has been around since DX…

166: Japan Otaku ReviewsYeahx2

Anyone who has ever fought in an online match would understand, but that’s a game about controlling hate.

173: Japan Otaku Reviews

>>166

If you say “I’ll hit everyone!” you’ll usually end up in a lower position…

184: Japan Otaku ReviewsYeahx1

>>166

It’s the same when I hang out with friends off-duty…

167: Japan Otaku ReviewsYeahx1

At that time, it’s amazing to think that Project M, a hack ROM, was adopted at EVO and created a lot of excitement.

169: Japan Otaku Reviews

I sometimes wonder what would happen if we seriously pursued having items, but I guess the fast ones would just keep snatching them up for life…

171: Japan Otaku ReviewsYeahx1

>>169

I will become Rosetta Unmatched.

177: Japan Otaku Reviews

>>171

I don’t think it’s going to be as unbeatable as people say because the trump card is weak.

183: Japan Otaku Reviews

>>171

Currently, research has progressed, and according to the official item rules for brawls, it should be Diddy or Palutena.

170: Japan Otaku Reviews

Old Poké Balls were relatively weak, but now they’re a bit too strong and it’s a problem.

The assist figure has been strong from the very beginning!

172: Japan Otaku Reviews

Thinking back, when we have a stock battle with four family members, I would be a bit concerned to make sure the person who’s bad at the game doesn’t die too early in the beginning…

174: Japan Otaku ReviewsYeahx2

I think the button-mashing is quite a frustrating element in Smash Bros.

I don’t understand why I can be burst by grabs or certain moves unless I break the controller by being all fidgety.

175: Japan Otaku ReviewsYeahx1

Isn’t the worst system in SP the online priority rule?

Even including DLC2, it’s overwhelmingly the best.

176: Japan Otaku Reviews

But there are still some big misses with both the Monster Ball and the figures.

182: Japan Otaku Reviews

>>176

🖕

178: Japan Otaku Reviews

In Super Smash Bros., without a platform, all projectile trajectories go through and it’s terrible.

If there is a platform, you can’t go hit the projectile user from above at an angle, and that’s a terrible game.

179: Japan Otaku Reviews

Isn’t it impossible to use the button hold for the shift and lever gacha?

188: Japan Otaku Reviews

>>179

I think it would be fine to just hold down the button for moves like Bowser’s up B, Luigi’s down B, and Ike’s side B, which increase the upward motion with repeated inputs.

181: Japan Otaku Reviews

No matter how you look at it, even strong Sonic’s trump card is weak.

185: Japan Otaku ReviewsYeahx3

The priority rule is not a system that should be allowed in matchmaking for competitive games.

186: Japan Otaku ReviewsYeahx3

Party games are basically about hate control.

Even in Mario Party, they make it so that Toadette isn’t used.

189: Japan Otaku ReviewsYeahx4

I simply don’t want to wear out the controller, so I don’t want to do button mashing or rapid tapping!

190: Japan Otaku Reviews

I don’t understand why the matchmaking in fighting games is fuzzy…

196: Japan Otaku Reviews

>>190

There is a desire for those who are truly serious about it to also engage in item brawls.

197: Japan Otaku ReviewsYeahx2

>>196

It’s frustrating not being able to do what you want when you want to do it!

191: Japan Otaku Reviews

I want them to stop having assist figures and Poké Balls that overly interfere with the entire stage or have excessive combat power.

It’s fine to just launch a leaf cutter forward or something at that level.

192: Japan Otaku Reviews

Party games that aren’t face-to-face are difficult, aren’t they?

193: Japan Otaku Reviews

It’s quite abnormal for wanting to do XX and wanting to do YY to clash, and the fact that it leads to a system where those who choose XX have a negative feeling towards those who choose YY is amazing…

194: Japan Otaku Reviews

The controllers are expensive too…

195: Japan Otaku ReviewsYeahx1

The assist figure has had excessive item performance since its release, so I guess that’s the concept it was designed with…

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    [Granblue Fantasy] Before worrying about falling, there are too many people and I can’t earn my contribution properly!

    • March 12, 2025
    [Granblue Fantasy] Before worrying about falling, there are too many people and I can’t earn my contribution properly!

    [Manga] There are images where putting a mosaic makes it even more dangerous.

    • March 12, 2025
    [Manga] There are images where putting a mosaic makes it even more dangerous.

    [EarthBound] I’m sorry, I’m just a boy from the countryside, but I finally managed to make Ana my friend, but aren’t the enemies too strong? I would like some help.

    • March 12, 2025
    [EarthBound] I’m sorry, I’m just a boy from the countryside, but I finally managed to make Ana my friend, but aren’t the enemies too strong? I would like some help.

    [Chi: On the Movements of the Earth] The opening theme of this season’s anime is seriously high level.

    • March 12, 2025
    [Chi: On the Movements of the Earth] The opening theme of this season’s anime is seriously high level.

    [Uma Musume: Pretty Derby] Victory Mile Motion

    • March 12, 2025
    [Uma Musume: Pretty Derby] Victory Mile Motion

    [This is Dr.Takeda.] Medical malpractice disclosure “not defamation” Manga author sues former executor.

    • March 12, 2025
    [This is Dr.Takeda.] Medical malpractice disclosure “not defamation” Manga author sues former executor.