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[Fighting game] Could it be that the fighting game boom is coming?

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1: Japan Otaku Reviews

I think it’s admirable that they all live long lives.

If something is still around for a long time, it may not be called a boom because it means new things are not coming in.

2: Japan Otaku Reviews

The ones that have been constantly appearing are probably just the top left and bottom right.

The top right has been left alone for a while.

3: Japan Otaku ReviewsYeahx3

It hasn’t really been a topic of conversation outside of Street Fighter V and the fighting game community…

26: Japan Otaku ReviewsYeahx3

>>3

If we’re talking about things outside of fighting games, nothing other than Street Fighter is even brought up.

Isn’t Super Smash Bros. much more well-known?

4: Japan Otaku ReviewsYeahx2

Virtua Fighter is too much of an unknown.

13: Japan Otaku ReviewsYeahx1

>>4

A sacrifice is necessary, isn’t it?

The blood of a young woman

15: Japan Otaku ReviewsYeahx5

>>13

In reality, it was the peeping old man who was dedicated, you know.

5: Japan Otaku Reviews

It seems that GGST will probably conclude its DLC developments this year, right?

6: Japan Otaku Reviews

The diversity of the player base is really impressive now…

However, while all fighting games are doing their best, in that regard, the emphasis on Street Fighter 6 is too large.

7: Japan Otaku ReviewsYeahx10

I feel like it’s just popular as a spectacle and the number of players isn’t really increasing.

8: Japan Otaku Reviews

Among these, I’ve done everything, but somehow I feel like the top left is the most difficult.

9: Japan Otaku ReviewsYeahx4

The difficulty is clearly outstanding in the bottom right, right?

10: Japan Otaku Reviews

In the 7th year of Reiwa, Street Fighter is extremely popular, and Tekken and Guilty Gear are also being played; new installments of Virtua Fighter and Fatal Fury will be released as well.

11: Japan Otaku ReviewsYeahx3

No, Tekken is easier…

14: Japan Otaku Reviews

>>11

I can win just with the collapse punch…

12: Japan Otaku Reviews

I used to do it in the past, but UNI seemed like it would be popular but wasn’t.

18: Japan Otaku ReviewsYeahx2

>>12

It’s too much of an otaku game, so new players avoided it, and unlike other games, it doesn’t bring in money, which is why professionals didn’t come.

16: Japan Otaku Reviews

I thought there was a Chainsaw Man-like character in Tekken, but this one came first.

21: Japan Otaku Reviews

>>16

I remember seeing it in an arcade a long time ago and thinking it was cute, but then it pulled out a chainsaw and had its head come off, which really shocked me.

17: Japan Otaku ReviewsYeahx1

There are times when I wonder why my dad only uses this face instead of the new one when starting a thread.

19: Japan Otaku Reviews

It’s about time for the revival of BlazBlue.

20: Japan Otaku ReviewsYeahx3

I can’t even tell what the rest looks like except for the top left…

22: Japan Otaku Reviews

Alisa is cute, right?

She’s properly playing the heroine role.

23: Japan Otaku ReviewsYeahx6

It’s just air except for the top left.

24: Japan Otaku Reviews

Is Venom still not here? It was supposed to come this month…

25: Japan Otaku Reviews

Guilty is more popular overseas than domestically.

28: Japan Otaku Reviews

>>25

Tekken too…

27: Japan Otaku ReviewsYeahx1

Japan is too dominated by a single strong team.

It’s been that way since ancient times.

29: Japan Otaku Reviews

There was definitely a super strong leftover snow user in Senegal, right?

30: Japan Otaku Reviews

In the professional scene, the top left is overwhelmingly dominant in Japan.

I feel like the balance was good up to Tekken 5.

51: Japan Otaku Reviews

>>30

If it’s 5DR, that’s one thing, but 5 is one of the most unbalanced entries in the history of Tekken, you know…?

31: Japan Otaku ReviewsYeahx6

It’s a Street Fighter 6 boom, and the others are not really…

32: Japan Otaku Reviews

Playing games is really fun, and I’ve been doing it for a long time, but I think it’s quite quirky, so I wonder how it became popular.

35: Japan Otaku ReviewsYeahx8

>>32

Honestly, I think the difference from others is the advertising cost.

If you’re making a game that can be played properly, promote it vigorously.

33: Japan Otaku Reviews

It looks fun, but I’m not really attracted to the characters.

My child hasn’t come yet.

36: Japan Otaku Reviews

>>33

(Is that Rufus…?)

38: Japan Otaku Reviews

>>33

Vroom vroom! Eek!

34: Japan Otaku ReviewsYeahx1

There is a method for creating a room for a fighting game that I want to make popular, but it will be limited to the bulletin board.

37: Japan Otaku ReviewsYeahx1

>>34

It really makes a big difference whether or not there is someone to set up the room.

47: Japan Otaku ReviewsYeahx3

>>34

In fact, it’s a method that works elsewhere too.

49: Japan Otaku Reviews

>>47

SFL and CC are like Capcom trying to make them popular by creating a lot of rooms.

39: Japan Otaku Reviews

It takes courage to create a room, doesn’t it?

40: Japan Otaku ReviewsYeahx8

Honestly, Guilty is super fun.

I’ve been doing it until now, but it’s become easier and more fun, so accept my ridiculous behavior.

45: Japan Otaku Reviews

>>40

Guilty is fun, but it’s incredibly exhausting.

The feeling of combos is really great, though.

41: Japan Otaku Reviews

It seems difficult for those transitioning to C when assuming that command input is possible, as I’ve seen people struggling with it.

It’s better to mix in a fighting game that you can play more casually after modern.

42: Japan Otaku Reviews

I wonder if Remy will do a strike when he comes.

43: Japan Otaku Reviews

I hate to say it, but I think a game with GAMERA as the strongest character wouldn’t really become popular.

44: Japan Otaku Reviews

I am grateful to the person who set up the room.

46: Japan Otaku Reviews

Build a room.

48: Japan Otaku Reviews

Isn’t Tekken really popular overseas?

64: Japan Otaku Reviews

>>48

I heard that Pakistan has become a country of chaos.

50: Japan Otaku ReviewsYeahx2

It’s not that people aren’t coming, so you can’t keep standing; keep standing until you’re recognized.

52: Japan Otaku ReviewsYeahx3

The specifications of Street Fighter 6 Modern can be said to be revolutionary.

Modern players can’t go to other fighting games, so it won’t become a overall boom…

60: Japan Otaku Reviews

>>52

From Strive → GBF:SR → GGST → back to Strive and playing Classic.

63: Japan Otaku ReviewsYeahx8

>>52

If that is considered a revolution, then what are DNF and GBVS…?

54: Japan Otaku Reviews

I wanted to play KOF15 with a nameless character, but no one stood up no matter how long I waited, so I am determined to host Garou every day.

57: Japan Otaku Reviews

>>54

I set up quite a few rooms in KOF15, but no one came…

55: Japan Otaku ReviewsYeahx1

Street Fighter 6 doesn’t showcase costumes at all, but didn’t they have quite a few during Street Fighter 5?

I want a new costume.

56: Japan Otaku ReviewsYeahx2

The amount of videos on Stock is amazing, isn’t it?

Although I’m primarily into a different game, I sometimes refer to gameplay videos for tips.

62: Japan Otaku Reviews

>>56

If you start GGST now, I don’t know which combo to practice for the time being!

There is a recommended combo search feature in the game, but is this really okay? It keeps lingering!

58: Japan Otaku Reviews

In GGST, if you can reach a level where you can input commands, you can enjoy it quite simply.

I think it’s not good to make characters that beginners shouldn’t use look appealing.

59: Japan Otaku Reviews

It’s a waste that the impression that GG is difficult remains with GGST.

Once you overcome the command wall, it’s easier to fight than in Street Fighter 6.

67: Japan Otaku Reviews

>>59

Let’s use a character that becomes very strong just by learning one command with 2HS!

61: Japan Otaku Reviews

Tekken isn’t that difficult if you don’t choose a weird character.

Well, there will be adjustments next month, so I don’t know how things will turn out from now on.

66: Japan Otaku Reviews

>>61

Rena is popular, but I think it’s really difficult, so appearance is important.

74: Japan Otaku Reviews

>>66

In the end, it turns out to be the Saiyuu clan, doesn’t it?

75: Japan Otaku Reviews

>>66

Reina is relatively user-friendly, but after all, she is from the Mishima family…

If you’re looking for a cute and easy-to-handle frame, there’s Asuka or Lily, for example.

71: Japan Otaku Reviews

>>61

In Tekken, the intricate mechanics of sidestepping and backdashing become crucial, making it challenging for intermediate to advanced players to improve.

There are not many people who have published detailed, articulated measures.

79: Japan Otaku ReviewsYeahx1

>>71

I’m really grateful that Nobu is putting out explanation videos around that area.

I had no idea about the heat reading or anything at all…

65: Japan Otaku ReviewsYeahx1

I initially thought Guilty Gear was garbage, but after playing ranked matches in other fighting games, I started to feel that this one isn’t so bad either.

You can also experience attractions where you occasionally get run over by max-level monsters.

68: Japan Otaku Reviews

GGST is not good because elements are being added continuously.

It’s fine if you don’t use it, but it looks like you need it from the outside.

69: Japan Otaku Reviews

What is the actual difference between Stylish, GBVS, and Modern?

84: Japan Otaku Reviews

>>69

It seems to be balancing between the mode that allows for normal command input and the other modes.

70: Japan Otaku Reviews

Isn’t the current Guilty complex like Zato, Chaos, and Asuka?

72: Japan Otaku Reviews

It ended over 20 years ago.

73: Japan Otaku Reviews

Strive being available on the Switch is amazing.

76: Japan Otaku Reviews

>>73

It seems that the Switch is indeed excluded from cross-play.

82: Japan Otaku Reviews

>>76

Because the wired option is sold separately.

77: Japan Otaku Reviews

I want BlazBlue, but I don’t want it to come back to the shovel.

80: Japan Otaku Reviews

>>77

Honestly, if you want to play BlazBlue, isn’t it just better to play CF?

78: Japan Otaku Reviews

Beginner players in Tekken should use Dragunov; he’s strong, easy to handle, his moves are straightforward, and there are plenty of ways to improve.

81: Japan Otaku Reviews

I feel that games with simple commands and tactics are more approachable.

83: Japan Otaku Reviews

I used to like Melty Blood.

85: Japan Otaku ReviewsYeahx4

A beginner has started playing fighting games, and their blog about reaching the top floor for the first time with Elfeldt’s thighs is really great, so I hope everyone checks it out.

86: Japan Otaku Reviews

Seriously, what was so different about Street Fighter 6 compared to 5?

88: Japan Otaku Reviews

>>86

Guilty Gear has become more casual as an attack game.

94: Japan Otaku Reviews

>>86

As expected, the visuals in 5 and 6 are completely different.

The activation of 5 is something that shines… What is it?

95: Japan Otaku ReviewsYeahx3

>>86

The difference in the start dash is a world apart… Remember the very beginning of 5?

104: Japan Otaku Reviews

>>86

I think what’s bigger than anything about 6 is that they properly developed the talents during the late stage of 4 to 5 in a professional environment.

106: Japan Otaku Reviews

>>86

Setting aside ease of entry and trends.

For better or worse, it’s easy to set up a game of luck in reading each other, and minor differences in skill can be managed somehow.

Professional players are saying that quite a lot.

135: Japan Otaku Reviews

>>106

It feels like I’m making fine adjustments based on the coarse aspects of judo and jujitsu.

87: Japan Otaku Reviews

I think it would be good to seriously consider creating a beginner-friendly mode.

Street Fighter 6 is successful because of that.

96: Japan Otaku ReviewsYeahx1

>>87

The tutorial for Ark Gay Flapan Game is incredibly kind, and even Granblue Fantasy has a one-button feature, so it feels like there’s nothing more to do except maybe spend on advertising.

107: Japan Otaku Reviews

>>96

If Guba gets a bad judgment, then if it’s impossible with Saige money, it’s really impossible…

89: Japan Otaku ReviewsYeahx2

I realized this wouldn’t become popular the moment I touched the beta of Garou: Mark of the Wolves, and it makes me sad.

117: Japan Otaku Reviews

>>89

Even gbvsr managed to turn things around after the disappointment of beta, so there’s still somehow a chance…

90: Japan Otaku Reviews

Image strategy

91: Japan Otaku ReviewsYeahx2

It’s undeniable that Tekken has an aspect of being a game that allows you to enjoy older men.

But these old guys really have great personalities.

92: Japan Otaku Reviews

Melty Blood has the image of having a niche but long-standing community in Japan, if I were to put it positively.

There hasn’t been any news since the last update, has there?

93: Japan Otaku ReviewsYeahx2

Recently, fighting games have been quite lively, and I thought everyone might be a bit tired of team games.

102: Japan Otaku Reviews

>>93

It’s really easy to feel good because I only have to focus on becoming stronger.

97: Japan Otaku Reviews

Uni was unlucky because it was released before Street Fighter 6 and the recent update overlapped with the beta of Fatal Fury.

98: Japan Otaku ReviewsYeahx2

Tekken may be in a position that is quite favorable, in a sense, as it is neither experiencing a hyper craze nor is it particularly declining, but is still somehow trending.

99: Japan Otaku Reviews

Street Fighter 6 has really cool motions, so that’s great.

103: Japan Otaku ReviewsYeahx1

>>99

I feel like the Bison Menat area was also good.

100: Japan Otaku ReviewsYeahx9

If Street Fighter 6 had just been a game where you look at the world and it just makes a buzzing sound right after its release, it would have definitely been the end.

120: Japan Otaku Reviews

>>100

It seems that this will take quite a hit even in games like Smash Bros right after its release.

101: Japan Otaku Reviews

It still feels a bit premature to spread the Street Fighter 6 boom to other fighting games.

105: Japan Otaku ReviewsYeahx4

When the opening was Earth 5, what was even the point?

If you wait for 30 minutes and make a sound, then wait another 30 minutes and make a sound again, you probably won’t want to play fighting games anymore, right?

109: Japan Otaku Reviews

I don’t really use the central full combo in Tekken at all.

115: Japan Otaku Reviews

>>109

The infinite stage is gone now.

110: Japan Otaku Reviews

It seems that Harada from Tekken also mentioned that being able to do proper promotions like that is the biggest achievement of Street Fighter 6.

111: Japan Otaku Reviews

I think some characters in 5 really lacked motivation.

112: Japan Otaku Reviews

UNI is undoubtedly a god in visual, tutorial, and game systems.

118: Japan Otaku Reviews

>>112

I like the BGM the most in all fighting games.

127: Japan Otaku Reviews

>>118

I was seriously stunned when I heard it for the first time at the arcade.

I also want to get hooked with this character Seto!

124: Japan Otaku Reviews

>>112

It’s a game for otaku in every sense… it’s the same vibe as Garou.

Aren’t foreigners really into difficult fighting games too much?

113: Japan Otaku ReviewsYeahx1

I think about 80% of it is due to advertising and the brand power of the Street series.

114: Japan Otaku Reviews

Tekken has a great variety of costumes.

I end up buying up all the costume DLC, but this is just like Idolmaster.

116: Japan Otaku ReviewsYeahx2

GUBA is ultimately a character game, so it would be impossible to expect more than this.

It’s honestly pretty amazing that they were able to achieve this much with the original work.

119: Japan Otaku Reviews

It’s amazing that there are many famous characters in the series.

Honestly, a strength that other games don’t have.

126: Japan Otaku Reviews

>>119

What kind of character is Guile? A. He has powers like Guile.

121: Japan Otaku Reviews

In Street Fighter V, it eventually turned around, but we owe a lot to the players who supported it in the early stages.

If you don’t hang in there and keep trying here, it really will be over for you… that’s what they said.

122: Japan Otaku Reviews

The Hungry Wolf said, “How about the single-player mode?”

I hope it becomes something that functions well as a tutorial, like a world tour.

125: Japan Otaku ReviewsYeahx3

It’s a personal feeling, but I wonder if there’s a better name for those fighting game streams or events since they only seem to attract street fighter fans.

128: Japan Otaku Reviews

Did the world tour end up being just for existing fans after all…? I started to think that halfway through, but are there any people who actually got better from the world tour?

129: Japan Otaku ReviewsYeahx2

Only a few creepy otaku play fighting games.

139: Japan Otaku Reviews

>>129

Are you going to say that on the bulletin board?

131: Japan Otaku Reviews

I thought it would be Dragunov in Tekken anyway, but it was amazing that Kuma won the TWT.

134: Japan Otaku ReviewsYeahx1

It feels like there wasn’t much to learn from the WT tutorial, but is it just a matter of true beginners being able to remember to do assist combos?

136: Japan Otaku Reviews

>>132

I understand Grand Viper and HS…

143: Japan Otaku Reviews

>>136

Looks like you don’t know the name of the technique that brings out ice from the tip of the sword.

152: Japan Otaku Reviews

>>143

I know that much! It’s the Ice Shining Blade!

137: Japan Otaku ReviewsYeahx2

If you only look at the concurrent players on Steam, honestly even Street Fighter 6 has rather mediocre numbers as a fighting game, and those numbers are almost exclusive to Japan while being nearly the same as the worldwide concurrent players.

I think it feels like a boom limited to the Japanese storytelling scene.

140: Japan Otaku Reviews

>>137

Foreigners only play FPS or MOBA for fighting games…

144: Japan Otaku Reviews

>>137

Aren’t there a few more if we include things like PS and Xbox?

147: Japan Otaku Reviews

>>144

If you say that, other games are the same, so the conditions are the same.

138: Japan Otaku Reviews

>>133

It took me time to realize that this meant most people in the world.

141: Japan Otaku Reviews

Thanks to Street Fighter 2 being a societal phenomenon, its level of recognition is on another scale.

145: Japan Otaku Reviews

The latest wind seems to be quite well-known in Smash Bros.

Well, the difficulty is quite different, but…

146: Japan Otaku ReviewsYeahx1

Street Fighter 6 initially had a better sales pace than 5!

At this point, with about 4.5 million copies, there’s a possibility it might not exceed 7.5 million for the fifth one.

151: Japan Otaku Reviews

>>146

I think it depends on how low the price goes; I was able to buy it for under 1,000 yen.

159: Japan Otaku Reviews

>>151

The reason is probably that the sales pace overseas is not better than 5.

It’s been said in discussions about Steam concurrency, but the peak concurrency numbers don’t change much when limited to Japan.

160: Japan Otaku Reviews

>>146

In the end, it might only be at a level where it can get popular in Japan and just make a million at best.

Reality is harsh.

148: Japan Otaku Reviews

When asked if the world tour is a tutorial, I can only say that it’s somewhat like getting accustomed to the movement through some CPU battles, which is something I used to do in the past.

149: Japan Otaku Reviews

I’m really looking forward to Virtua Fighter 6.

The character design is good, it has realism, and it’s interesting enough that you can get your money’s worth just from the story.

155: Japan Otaku Reviews

>>149

If I can pull off the same offensive and defensive maneuvers as in that video, it would be so cool, so I’m definitely going to buy it.

150: Japan Otaku Reviews

Is Barcha really serious about this?

153: Japan Otaku Reviews

The virtual reality is clearly amazing from what we can see now, but the first question is whether it’s fun as a game…

154: Japan Otaku Reviews

Was free play available somewhere for 5?

158: Japan Otaku Reviews

>>154

I have been here several times.

156: Japan Otaku Reviews

Is there some amazing person in the virtual world?

157: Japan Otaku Reviews

Since Street Fighter V was really cheap without the last DLC and was distributed through PS Plus free downloads, wouldn’t it be okay if they did something similar for Street Fighter 6?

161: Japan Otaku Reviews

Is the virtual one coming soon, next year?

162: Japan Otaku Reviews

I think it’s good that things are clearly getting exciting, regardless of the sales.

167: Japan Otaku Reviews

>>162

That said, I think only the striker can truly feel that.

Everything else is just business as usual, for better or for worse.

Just go to the e-sports side, and the rest is still fighting games.

187: Japan Otaku Reviews

>>167

Well, I don’t think everything needs to become e-sports!

In the first place, most people move on to the next new release after playing a game for just a month.

193: Japan Otaku Reviews

>>187

But if we don’t become e-sports professionals, no one will stream or become a professional, so the current situation is that everything except Street Fighter is ignored.

195: Japan Otaku Reviews

>>193

Isn’t it unnecessary to put so much emphasis on the streaming?

Street Fighter 6 is just placing more emphasis on streaming.

163: Japan Otaku Reviews

Isn’t Virtua’s guard system too much for beginners?

168: Japan Otaku Reviews

>>163

From a beginner’s perspective, beginners seriously can’t handle the lever in the back, so buttons might be a better option.

170: Japan Otaku Reviews

>>163

I think beginners are actually more familiar with button guards.

If you pull the lever back, guarding is something that non-fighting game players aren’t very familiar with.

164: Japan Otaku Reviews

“5 has been dispersed over a long history, you know.”

165: Japan Otaku Reviews

In Street Fighter 5, seeds were planted, and in the later stages, there were quite a few people who actually played. Since the number of viewers for SFL also increased, I think the drop in barriers for Modern and the influencer events came together.

166: Japan Otaku ReviewsYeahx2

Considering the price and the fact that it’s not sold on PS4, Tekken 8 is doing quite well.

169: Japan Otaku Reviews

If you’re looking at a global basis, considering a complete rollback of the system made GGST, which has become very popular in North America, a smart approach.

171: Japan Otaku Reviews

The new Garou game smells amazing.

173: Japan Otaku Reviews

>>171

It’s something that seems unimaginable for the Reiwa era.

174: Japan Otaku Reviews

>>171

The match was interesting, but I want them to do something about the UI; I’d be angry if it gets released like that.

179: Japan Otaku Reviews

>>174

Since it will be released next month, a UI refresh is almost impossible unless it is postponed.

182: Japan Otaku Reviews

>>179

I lost my temper.

172: Japan Otaku ReviewsYeahx1

Well, to be honest, just because the excitement from the stream doesn’t necessarily contribute directly to game sales…

Games like Tekken 7 and Dragon Ball FighterZ, which were released before the excitement around Street Fighter 6, have sold over 10 million copies.

175: Japan Otaku Reviews

What happened to the hungry wolf…?

178: Japan Otaku Reviews

>>175

The graphics are from about two decades ago, and the UI is from the Showa era.

In the current trend of reducing systems, it is surprising that the number of systems is actually increasing.

176: Japan Otaku Reviews

The preman’s UI reproduced in Excel is amazing.

177: Japan Otaku Reviews

I have the impression that SNK is lowering its stock every time in places outside the online rounds or the main game.

180: Japan Otaku Reviews

I was really into BlazBlue for a while, but I haven’t touched fighting games since it ended… I’m interested in Guilty Gear, the same company’s game, but I have the impression that it’s quite challenging.

189: Japan Otaku ReviewsYeahx5

>>180

BB is definitely more difficult to get into than GGST.

191: Japan Otaku Reviews

>>180

If you were playing BlazBlue, then moving in the current GG (Guilty Gear) should be a piece of cake, right?

181: Japan Otaku ReviewsYeahx1

I think there’s no reason to deny the gameplay just because the hungry wolf was like that in the tropics.

Well, I also think it probably won’t become popular.

188: Japan Otaku Reviews

>>181

The match itself is more well-received than expected, which is why the discussion has shifted to the UI aspect.

192: Japan Otaku Reviews

>>181

Even if you’re told to imitate Street, those who are into Street have no intention of relocating, and I think it’s better to establish one’s own uniqueness.

Personally, I liked that it was easy to jump and the feeling of hitting attacks, but I didn’t like the blows, so I’m wondering what to do.

183: Japan Otaku Reviews

Jenny thought KOF15 was overwhelmingly better.

Why did Garou become like that?

184: Japan Otaku Reviews

The Hungry Wolf was pretty interesting, though.

The confirmation and combo judgment have become easier, but in the end, the hands are still busy, which is the sense of SNK.

185: Japan Otaku Reviews

I feel like there was a moment when the excitement was at its peak, and suddenly a freeze bug caused a significant drop in the number of players.

186: Japan Otaku ReviewsYeahx7

I definitely think GGST has a lower barrier to entry than BB…

190: Japan Otaku Reviews

If I had to say whether it’s interesting or not, I would say it’s interesting, but since the new system leans towards being dull, when asked if I would really get into it, I probably wouldn’t.

I will touch it.

194: Japan Otaku Reviews

BlazBlue was most fun at CP1.0.

196: Japan Otaku ReviewsYeahx2

Tekken has tournaments all over the world and is definitely an e-sport.

197: Japan Otaku Reviews

“If you say ‘If we don’t prioritize streaming, we won’t sell,’ then I want you to focus on streaming.”

In the case of fighting games, they sell regardless of streaming or other factors.

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