
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I think it’s admirable that they all live long lives.
If something is still around for a long time, it may not be called a boom because it means new things are not coming in.
The ones that have been constantly appearing are probably just the top left and bottom right.
The top right has been left alone for a while.
It hasn’t really been a topic of conversation outside of Street Fighter V and the fighting game community…
>>3
If we’re talking about things outside of fighting games, nothing other than Street Fighter is even brought up.
Isn’t Super Smash Bros. much more well-known?
Virtua Fighter is too much of an unknown.
>>4
A sacrifice is necessary, isn’t it?
The blood of a young woman
>>13
In reality, it was the peeping old man who was dedicated, you know.
It seems that GGST will probably conclude its DLC developments this year, right?
The diversity of the player base is really impressive now…
However, while all fighting games are doing their best, in that regard, the emphasis on Street Fighter 6 is too large.
I feel like it’s just popular as a spectacle and the number of players isn’t really increasing.
Among these, I’ve done everything, but somehow I feel like the top left is the most difficult.
The difficulty is clearly outstanding in the bottom right, right?
In the 7th year of Reiwa, Street Fighter is extremely popular, and Tekken and Guilty Gear are also being played; new installments of Virtua Fighter and Fatal Fury will be released as well.
No, Tekken is easier…
>>11
I can win just with the collapse punch…
I used to do it in the past, but UNI seemed like it would be popular but wasn’t.
>>12
It’s too much of an otaku game, so new players avoided it, and unlike other games, it doesn’t bring in money, which is why professionals didn’t come.
I thought there was a Chainsaw Man-like character in Tekken, but this one came first.
>>16
I remember seeing it in an arcade a long time ago and thinking it was cute, but then it pulled out a chainsaw and had its head come off, which really shocked me.
There are times when I wonder why my dad only uses this face instead of the new one when starting a thread.
It’s about time for the revival of BlazBlue.
I can’t even tell what the rest looks like except for the top left…
Alisa is cute, right?
She’s properly playing the heroine role.
It’s just air except for the top left.
Is Venom still not here? It was supposed to come this month…
Guilty is more popular overseas than domestically.
>>25
Tekken too…
Japan is too dominated by a single strong team.
It’s been that way since ancient times.
There was definitely a super strong leftover snow user in Senegal, right?
In the professional scene, the top left is overwhelmingly dominant in Japan.
I feel like the balance was good up to Tekken 5.
>>30
If it’s 5DR, that’s one thing, but 5 is one of the most unbalanced entries in the history of Tekken, you know…?
It’s a Street Fighter 6 boom, and the others are not really…
Playing games is really fun, and I’ve been doing it for a long time, but I think it’s quite quirky, so I wonder how it became popular.
>>32
Honestly, I think the difference from others is the advertising cost.
If you’re making a game that can be played properly, promote it vigorously.
It looks fun, but I’m not really attracted to the characters.
My child hasn’t come yet.
>>33
(Is that Rufus…?)
>>33
Vroom vroom! Eek!
There is a method for creating a room for a fighting game that I want to make popular, but it will be limited to the bulletin board.
>>34
It really makes a big difference whether or not there is someone to set up the room.
>>34
In fact, it’s a method that works elsewhere too.
>>47
SFL and CC are like Capcom trying to make them popular by creating a lot of rooms.
It takes courage to create a room, doesn’t it?
Honestly, Guilty is super fun.
I’ve been doing it until now, but it’s become easier and more fun, so accept my ridiculous behavior.
>>40
Guilty is fun, but it’s incredibly exhausting.
The feeling of combos is really great, though.
It seems difficult for those transitioning to C when assuming that command input is possible, as I’ve seen people struggling with it.
It’s better to mix in a fighting game that you can play more casually after modern.
I wonder if Remy will do a strike when he comes.
I hate to say it, but I think a game with GAMERA as the strongest character wouldn’t really become popular.
I am grateful to the person who set up the room.
Build a room.
Isn’t Tekken really popular overseas?
>>48
I heard that Pakistan has become a country of chaos.
It’s not that people aren’t coming, so you can’t keep standing; keep standing until you’re recognized.
The specifications of Street Fighter 6 Modern can be said to be revolutionary.
Modern players can’t go to other fighting games, so it won’t become a overall boom…
>>52
From Strive → GBF:SR → GGST → back to Strive and playing Classic.
>>52
If that is considered a revolution, then what are DNF and GBVS…?
I wanted to play KOF15 with a nameless character, but no one stood up no matter how long I waited, so I am determined to host Garou every day.
>>54
I set up quite a few rooms in KOF15, but no one came…
Street Fighter 6 doesn’t showcase costumes at all, but didn’t they have quite a few during Street Fighter 5?
I want a new costume.
The amount of videos on Stock is amazing, isn’t it?
Although I’m primarily into a different game, I sometimes refer to gameplay videos for tips.
>>56
If you start GGST now, I don’t know which combo to practice for the time being!
There is a recommended combo search feature in the game, but is this really okay? It keeps lingering!
In GGST, if you can reach a level where you can input commands, you can enjoy it quite simply.
I think it’s not good to make characters that beginners shouldn’t use look appealing.
It’s a waste that the impression that GG is difficult remains with GGST.
Once you overcome the command wall, it’s easier to fight than in Street Fighter 6.
>>59
Let’s use a character that becomes very strong just by learning one command with 2HS!
Tekken isn’t that difficult if you don’t choose a weird character.
Well, there will be adjustments next month, so I don’t know how things will turn out from now on.
>>61
Rena is popular, but I think it’s really difficult, so appearance is important.
>>66
In the end, it turns out to be the Saiyuu clan, doesn’t it?
>>66
Reina is relatively user-friendly, but after all, she is from the Mishima family…
If you’re looking for a cute and easy-to-handle frame, there’s Asuka or Lily, for example.
>>61
In Tekken, the intricate mechanics of sidestepping and backdashing become crucial, making it challenging for intermediate to advanced players to improve.
There are not many people who have published detailed, articulated measures.
>>71
I’m really grateful that Nobu is putting out explanation videos around that area.
I had no idea about the heat reading or anything at all…
I initially thought Guilty Gear was garbage, but after playing ranked matches in other fighting games, I started to feel that this one isn’t so bad either.
You can also experience attractions where you occasionally get run over by max-level monsters.
GGST is not good because elements are being added continuously.
It’s fine if you don’t use it, but it looks like you need it from the outside.
What is the actual difference between Stylish, GBVS, and Modern?
>>69
It seems to be balancing between the mode that allows for normal command input and the other modes.
Isn’t the current Guilty complex like Zato, Chaos, and Asuka?
It ended over 20 years ago.
Strive being available on the Switch is amazing.
>>73
It seems that the Switch is indeed excluded from cross-play.
>>76
Because the wired option is sold separately.
I want BlazBlue, but I don’t want it to come back to the shovel.
>>77
Honestly, if you want to play BlazBlue, isn’t it just better to play CF?
Beginner players in Tekken should use Dragunov; he’s strong, easy to handle, his moves are straightforward, and there are plenty of ways to improve.
I feel that games with simple commands and tactics are more approachable.
I used to like Melty Blood.
A beginner has started playing fighting games, and their blog about reaching the top floor for the first time with Elfeldt’s thighs is really great, so I hope everyone checks it out.
Seriously, what was so different about Street Fighter 6 compared to 5?
>>86
Guilty Gear has become more casual as an attack game.
>>86
As expected, the visuals in 5 and 6 are completely different.
The activation of 5 is something that shines… What is it?
>>86
The difference in the start dash is a world apart… Remember the very beginning of 5?
>>86
I think what’s bigger than anything about 6 is that they properly developed the talents during the late stage of 4 to 5 in a professional environment.
>>86
Setting aside ease of entry and trends.
For better or worse, it’s easy to set up a game of luck in reading each other, and minor differences in skill can be managed somehow.
Professional players are saying that quite a lot.
>>106
It feels like I’m making fine adjustments based on the coarse aspects of judo and jujitsu.
I think it would be good to seriously consider creating a beginner-friendly mode.
Street Fighter 6 is successful because of that.
>>87
The tutorial for Ark Gay Flapan Game is incredibly kind, and even Granblue Fantasy has a one-button feature, so it feels like there’s nothing more to do except maybe spend on advertising.
>>96
If Guba gets a bad judgment, then if it’s impossible with Saige money, it’s really impossible…
I realized this wouldn’t become popular the moment I touched the beta of Garou: Mark of the Wolves, and it makes me sad.
>>89
Even gbvsr managed to turn things around after the disappointment of beta, so there’s still somehow a chance…
Image strategy
It’s undeniable that Tekken has an aspect of being a game that allows you to enjoy older men.
But these old guys really have great personalities.
Melty Blood has the image of having a niche but long-standing community in Japan, if I were to put it positively.
There hasn’t been any news since the last update, has there?
Recently, fighting games have been quite lively, and I thought everyone might be a bit tired of team games.
>>93
It’s really easy to feel good because I only have to focus on becoming stronger.
Uni was unlucky because it was released before Street Fighter 6 and the recent update overlapped with the beta of Fatal Fury.
Tekken may be in a position that is quite favorable, in a sense, as it is neither experiencing a hyper craze nor is it particularly declining, but is still somehow trending.
Street Fighter 6 has really cool motions, so that’s great.
>>99
I feel like the Bison Menat area was also good.
If Street Fighter 6 had just been a game where you look at the world and it just makes a buzzing sound right after its release, it would have definitely been the end.
>>100
It seems that this will take quite a hit even in games like Smash Bros right after its release.
It still feels a bit premature to spread the Street Fighter 6 boom to other fighting games.
When the opening was Earth 5, what was even the point?
If you wait for 30 minutes and make a sound, then wait another 30 minutes and make a sound again, you probably won’t want to play fighting games anymore, right?
I don’t really use the central full combo in Tekken at all.
>>109
The infinite stage is gone now.
It seems that Harada from Tekken also mentioned that being able to do proper promotions like that is the biggest achievement of Street Fighter 6.
I think some characters in 5 really lacked motivation.
UNI is undoubtedly a god in visual, tutorial, and game systems.
>>112
I like the BGM the most in all fighting games.
>>118
I was seriously stunned when I heard it for the first time at the arcade.
I also want to get hooked with this character Seto!
>>112
It’s a game for otaku in every sense… it’s the same vibe as Garou.
Aren’t foreigners really into difficult fighting games too much?
I think about 80% of it is due to advertising and the brand power of the Street series.
Tekken has a great variety of costumes.
I end up buying up all the costume DLC, but this is just like Idolmaster.
GUBA is ultimately a character game, so it would be impossible to expect more than this.
It’s honestly pretty amazing that they were able to achieve this much with the original work.
It’s amazing that there are many famous characters in the series.
Honestly, a strength that other games don’t have.
>>119
What kind of character is Guile? A. He has powers like Guile.
In Street Fighter V, it eventually turned around, but we owe a lot to the players who supported it in the early stages.
If you don’t hang in there and keep trying here, it really will be over for you… that’s what they said.
The Hungry Wolf said, “How about the single-player mode?”
I hope it becomes something that functions well as a tutorial, like a world tour.
It’s a personal feeling, but I wonder if there’s a better name for those fighting game streams or events since they only seem to attract street fighter fans.
Did the world tour end up being just for existing fans after all…? I started to think that halfway through, but are there any people who actually got better from the world tour?
Only a few creepy otaku play fighting games.
>>129
Are you going to say that on the bulletin board?
I thought it would be Dragunov in Tekken anyway, but it was amazing that Kuma won the TWT.
It feels like there wasn’t much to learn from the WT tutorial, but is it just a matter of true beginners being able to remember to do assist combos?
>>132
I understand Grand Viper and HS…
>>136
Looks like you don’t know the name of the technique that brings out ice from the tip of the sword.
>>143
I know that much! It’s the Ice Shining Blade!
If you only look at the concurrent players on Steam, honestly even Street Fighter 6 has rather mediocre numbers as a fighting game, and those numbers are almost exclusive to Japan while being nearly the same as the worldwide concurrent players.
I think it feels like a boom limited to the Japanese storytelling scene.
>>137
Foreigners only play FPS or MOBA for fighting games…
>>137
Aren’t there a few more if we include things like PS and Xbox?
>>144
If you say that, other games are the same, so the conditions are the same.
>>133
It took me time to realize that this meant most people in the world.
Thanks to Street Fighter 2 being a societal phenomenon, its level of recognition is on another scale.
The latest wind seems to be quite well-known in Smash Bros.
Well, the difficulty is quite different, but…
Street Fighter 6 initially had a better sales pace than 5!
At this point, with about 4.5 million copies, there’s a possibility it might not exceed 7.5 million for the fifth one.
>>146
I think it depends on how low the price goes; I was able to buy it for under 1,000 yen.
>>151
The reason is probably that the sales pace overseas is not better than 5.
It’s been said in discussions about Steam concurrency, but the peak concurrency numbers don’t change much when limited to Japan.
>>146
In the end, it might only be at a level where it can get popular in Japan and just make a million at best.
Reality is harsh.
When asked if the world tour is a tutorial, I can only say that it’s somewhat like getting accustomed to the movement through some CPU battles, which is something I used to do in the past.
I’m really looking forward to Virtua Fighter 6.
The character design is good, it has realism, and it’s interesting enough that you can get your money’s worth just from the story.
>>149
If I can pull off the same offensive and defensive maneuvers as in that video, it would be so cool, so I’m definitely going to buy it.
Is Barcha really serious about this?
The virtual reality is clearly amazing from what we can see now, but the first question is whether it’s fun as a game…
Was free play available somewhere for 5?
>>154
I have been here several times.
Is there some amazing person in the virtual world?
Since Street Fighter V was really cheap without the last DLC and was distributed through PS Plus free downloads, wouldn’t it be okay if they did something similar for Street Fighter 6?
Is the virtual one coming soon, next year?
I think it’s good that things are clearly getting exciting, regardless of the sales.
>>162
That said, I think only the striker can truly feel that.
Everything else is just business as usual, for better or for worse.
Just go to the e-sports side, and the rest is still fighting games.
>>167
Well, I don’t think everything needs to become e-sports!
In the first place, most people move on to the next new release after playing a game for just a month.
>>187
But if we don’t become e-sports professionals, no one will stream or become a professional, so the current situation is that everything except Street Fighter is ignored.
>>193
Isn’t it unnecessary to put so much emphasis on the streaming?
Street Fighter 6 is just placing more emphasis on streaming.
Isn’t Virtua’s guard system too much for beginners?
>>163
From a beginner’s perspective, beginners seriously can’t handle the lever in the back, so buttons might be a better option.
>>163
I think beginners are actually more familiar with button guards.
If you pull the lever back, guarding is something that non-fighting game players aren’t very familiar with.
“5 has been dispersed over a long history, you know.”
In Street Fighter 5, seeds were planted, and in the later stages, there were quite a few people who actually played. Since the number of viewers for SFL also increased, I think the drop in barriers for Modern and the influencer events came together.
Considering the price and the fact that it’s not sold on PS4, Tekken 8 is doing quite well.
If you’re looking at a global basis, considering a complete rollback of the system made GGST, which has become very popular in North America, a smart approach.
The new Garou game smells amazing.
>>171
It’s something that seems unimaginable for the Reiwa era.
>>171
The match was interesting, but I want them to do something about the UI; I’d be angry if it gets released like that.
>>174
Since it will be released next month, a UI refresh is almost impossible unless it is postponed.
>>179
I lost my temper.
Well, to be honest, just because the excitement from the stream doesn’t necessarily contribute directly to game sales…
Games like Tekken 7 and Dragon Ball FighterZ, which were released before the excitement around Street Fighter 6, have sold over 10 million copies.
What happened to the hungry wolf…?
>>175
The graphics are from about two decades ago, and the UI is from the Showa era.
In the current trend of reducing systems, it is surprising that the number of systems is actually increasing.
The preman’s UI reproduced in Excel is amazing.
I have the impression that SNK is lowering its stock every time in places outside the online rounds or the main game.
I was really into BlazBlue for a while, but I haven’t touched fighting games since it ended… I’m interested in Guilty Gear, the same company’s game, but I have the impression that it’s quite challenging.
>>180
BB is definitely more difficult to get into than GGST.
>>180
If you were playing BlazBlue, then moving in the current GG (Guilty Gear) should be a piece of cake, right?
I think there’s no reason to deny the gameplay just because the hungry wolf was like that in the tropics.
Well, I also think it probably won’t become popular.
>>181
The match itself is more well-received than expected, which is why the discussion has shifted to the UI aspect.
>>181
Even if you’re told to imitate Street, those who are into Street have no intention of relocating, and I think it’s better to establish one’s own uniqueness.
Personally, I liked that it was easy to jump and the feeling of hitting attacks, but I didn’t like the blows, so I’m wondering what to do.
Jenny thought KOF15 was overwhelmingly better.
Why did Garou become like that?
The Hungry Wolf was pretty interesting, though.
The confirmation and combo judgment have become easier, but in the end, the hands are still busy, which is the sense of SNK.
I feel like there was a moment when the excitement was at its peak, and suddenly a freeze bug caused a significant drop in the number of players.
I definitely think GGST has a lower barrier to entry than BB…
If I had to say whether it’s interesting or not, I would say it’s interesting, but since the new system leans towards being dull, when asked if I would really get into it, I probably wouldn’t.
I will touch it.
BlazBlue was most fun at CP1.0.
Tekken has tournaments all over the world and is definitely an e-sport.
“If you say ‘If we don’t prioritize streaming, we won’t sell,’ then I want you to focus on streaming.”
In the case of fighting games, they sell regardless of streaming or other factors.