
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
If I release my power any further, I will become Le Doud.
>>1
Have you forgotten the pride of the master?
Did the release of power and the master become strong?
>>3
It’s hard to get a critical hit right now, so it’s even stronger.
How much power have I unleashed against Arshberd!
When you get to this area, it’s simply hard and appreciated.
I need more enhancement materials!
Gore that becomes status abnormal, overcoming status abnormalities, and a lord that gains buffs when status abnormal.
There is a sense of enjoyment in the release of power.
Even while overcoming it, I wasn’t riding on a bug in the midst of death…
>>9
I don’t understand!
Um… in past works, once I entered the overcome state, I was able to solve it normally, right…?
I’m holding a one-handed sword, but since I’m not used to the Full Force Crazy Dragon, can I release my strength?
>>12
You will only become a mad dragon amidst death.
Is this a bug related to the skill in this work…? It’s too much!
Upon closer inspection, this icon is interestingly deformed.
I am both Gore and a master…
I think it’s unfit for a boss to be defeated in both movies.
>>17
I want Tuna to properly settle things with the main character before becoming a stepping stone.
It seems like the Redau equipment is the base if the accessories and talismans are ideal, so it feels like a world on a quite advanced level.
>>18
At first, you just need to mix essential skills with αβ and add them to the charm.
Firepower skills are included at a minimum in the series skills.
You can only tell that the power release is activated from the icon in the upper left, right?
Wasn’t there an announcement?
Release of power! Release cancellation!
Are they really taking information from wikis and YouTubers seriously and making a full firepower build? Every one of them dies so quickly.
The initial sand plain role and the orthodox flying dragon motion give it a sense of not being very formidable.
I’m really happy when there are three falling rocks in the initial layout.
Redau tends to be underrated, but this guy is tougher than a fat person.
I can’t seem to avoid it.
>>27
I think that being overweight and having annoying veils and waves makes it quite easy to fight against, as they are soft all over and their preliminary movements are easy to understand.
An overt railgun gimmick that feels like a tutorial for exposing weaknesses.
I really like Redau’s tactics in the turf battles because they are seriously sneaky.
Many random players have terrible DPS because they are specialized in damage output but only hit with weak weapons.
If you can’t deal damage with Gore 2 and Redau 3, you won’t be able to deal damage no matter what you wear…
>>31
Weak to fire, ice, and dragons, but there are exactly 3 open slots in S1…
Even dying in madness can be easily overcome with Gore’s skill, and the combination is just too perfect.
When using the bug stick, the fat one among the four bosses is the most annoying.
Let Sre-gra and Uzu-Tuna fight in a brighter place!
>>34
If you are using an SDR monitor, ignore the explanation of black level, white level, and brightness, and lower it from 10.
When you reach higher ranks, surprisingly, there are not many gaps.
I like the sound when you destroy this guy’s parts.
The one that goes “pakiin.”
Is the release of power strong…?
It’s like the position isn’t quite stable depending on the work, right?
>>38
After World, it’s generally strong.
The fact that the activation time is shortened based on the number of attacks and that stamina-related skills have become important has combined to make dual blades a relatively viable option for skills.
Wasn’t it supposed to take 5 minutes to activate the release of power…?
>>39
Wyles has become 2 minutes.
Rather than the release of power, it is the lord’s anger.
Is the condition for releasing power the passage of time? If that’s the case, maybe it’s okay to use it.
>>43
This time, it’s a fixed 2 minutes even if you hit.
Is the activation and duration both two minutes?
It’s lonely that my hand doesn’t shine.
Even though I destroyed the blue part, no materials came out!
Does this guy weaken when his horns are broken or parts are destroyed?
Since armor doesn’t boost firepower, Gore + α has become the template.
This time, the Gore equipment has built-in evasion performance, so even though it’s focused on firepower, I think it can also improve survivability at the same time.
Compared to things like Curia or the flame of demons, the effects of the Mad Dragon Disease are relatively mild disadvantages.
Can the thunder armor be able to unleash its power?
I still don’t really understand the conditions for the release of power.
>>53
Triggered when a total of 2 minutes has passed while being detected by a monster or when receiving a total of over 130 damage.
I mean, don’t you think I don’t have any decent survival skills this time…?
I rarely faint, I don’t have much stamina, and maybe some attribute resistance?
>>54
If you add fast eating and HP recovery amount, it becomes smooth, but there aren’t enough slots.
The YouTuber specializing in firepower doesn’t get into Redau in Gore 4.
The power of the master comes out quickly, but it takes 2 minutes to release the power.
I’m playing with Garon 2 and Goar 2.
Is Gore 4 stronger?
This guy’s weapons are excellent.
The design and battle BGM are cool, and this is my favorite monster in this game.
I used to use Gore, but lately I’ve gotten used to the automatically replenishing health gauge and have become Albedo…
I want to be able to avoid everything~
I’m not sure which part of the Gore is good…
>>60
I want to verify the 4-part division and 2-part division + boss.
At the higher stages, there aren’t really any tough enemy attacks, so I think firepower is better than survival.
What does Rekigoma think about that?
>>61
I learned that if you block your vision, you won’t lose.
>>68
This sexually transmitted disease bastard…
I’ll bring harmony.
I still can’t wrap my head around the fact that there are no dual swords.
Paralyzing the enemy might be the best survival skill and damage-dealing skill.
Redau’s feet are quite impressive, aren’t they?
I’m solo-focused, so I’m using destruction impulse for survival skills.
I think the Spirit’s Blessing is a strong survival skill for a 1-slot return.
>>69
It’s activating more than I expected…
The activation rate isn’t specified, but I wonder if it changes depending on the opponent.
There’s a skill that activates over time called “Kensan,” but I wonder how that works.
>>70
Hasn’t it been 10 minutes since the attack finally went up?
>>70
After 5 minutes, only the defense increases, and it’s not until 10 minutes that the attack starts to rise, so it’s useless…
>>75
Seriously?! I was playing because the slot was open, but I think I’ll stop…
>>75
After all, it’s just a bonus to the special benefits.
Completely beginner-friendly skills.
By using all four pieces of Redau, the duration of power release is extended by one minute compared to using just two pieces, which is quite appealing.
Magara comes out from the cliff map and fights.
Goshugosh was not the strongest.
“Crazy Dragon Stew is prioritized over Redau, but it’s not about challenge; it’s about Jindahado.”
The armor skill that has good slot efficiency is Full Charge, I guess.
It’s strong if it’s a weapon type that can heal a lot with Albedo’s series skills.
Aren’t there any defensive disadvantages for the gunner?
Rise was doing various things like attribute defense and such.
>>81
Recently, in works, the damage calculation formula is adjusted based on the weapon type you possess, so there is no difference in displayed defense power.
Is the release of power more cost-effective than the challengers?
>>82
The goals and numbers are too different.
The design of the weapons and armor has a bit of a Japanese style, doesn’t it?
The recovery amount is set by the talisman.
The power release was already a decent performance at the time of Rise, but there are too many people who are still stuck with the old image.
>>87
You’re the worst, Zinogre.
I stacked destruction impulse, accelerated regeneration, and increased recovery amount, but I’m recovering too much and I think I can reduce it a bit more.
The protection of spirits is a blessing for a loser like me.
I was thinking of making it really tough, but is it possible that there are no armor pieces this time that have defense skills?
I want to add three because the protection also increases the reduction rate, but with the current slot, I want to add something else.
If you add a lot of attribute defenses, won’t your defense increase?
When told to eat insects, I’ve learned up to that point, but since I’m lazy, I just cram in adaptability if I have one slot left.
Before Rise went crazy, there were memories of liberation.
I can’t remove the two pieces for the infinite supply anymore…
It’s too precious that even avoiding it doesn’t make the whole effort disappear.
It’s too short to be called inexhaustible.
It looks like it’s consuming in a different way than a regular gauge.
I was able to equip attack 5, weakness exploit 5, challenger 5, crit boost 4, and flawless 3.
Getting too greedy and overextending can lead to failure.
I’m unsure how much I should prioritize Weakness Exploit in this game.
Is the extra damage to wounds only when weaknesses and wounds combine?
>>99
Yeah
>>99
So ideally, I want to reach 100 without any damage, so putting in my utmost effort is almost essential.
I can’t let go of healing because I’m getting hit a lot.
I am a mushroom love man.
There is a consistent charm in Jump Iron Man.
Using a weapon with a secret technique, I find it somewhat reassuring that it isn’t affected by equipment or weapon stats.
In this game, when I die, it’s usually because I get attacked while trying to get back up, so even if I have survival skills, it’s about as good as dodge performance, right?
When attacking a wound, it disappears quickly, so it’s better to account for critical hits without the wound.
If it’s yellow damage, my understanding is that it’s applicable for a critical hit, is that correct?
I think it’s difficult to deal damage in critical range when you’re outside of critical distance in long-range situations.
>>108
Rather, it’s essential because you can always aim and strike.
It has to be like Narga from Rise.
What should I put on S3 instead of Weakness Exploit…
Believe in the way of shooting.
>>106
Huh? Are you going to hit me with a jump iron?
There is an infinite gratitude in being able to fully invest in a lance without limit.
I understand that Weakness Adjustment is being made, but because Ashbel is excellent, it ends up coming along anyway.
May the Weakness Hit Boost Charm become level 3!
I made an ice lance, so I’m going to take down that guy that appears in the story of abnormal weather.
The cursed gear known as “3 artisans and 1 craft.”
I’ve always thought that everyone has Weakness Exploit equipped, but it’s difficult, isn’t it?
If you don’t include a 30% calculation for Weakness Benefit, it won’t be stable.
I don’t have any slots, so I can only stack Weakness Exploit up to level 3…
By the way, doesn’t the Gore equipment’s fierce dragon state buddy get healed? Or is it just my imagination?
>>121
Originally, dinosaurs shouldn’t be able to be treated…
But can it be done with purification?
>>126
The madness dragon gauge just decreases, but the madness dragon transformation itself does not heal.
>>129
I knew it.
Can it be fixed, like a tent?
If I’m going to enhance my critical hit even a little, I want to have Critical Boost 3… This is instinct.
For gunners, there’s definitely a feeling of just attaching Weakness Exploit for now, but for melee, it’s quite common to question how much that Weakness Exploit is actually doing.
If it’s solo, that’s one thing, but can you actually hit in a group? Because it becomes a weakness.
The calculation saying that with 25% Overcoming + 30% Selflessness + 15% Challenger + 30% Weakness Special you can earn 100% Critical Hit is correct, right?
>>125
It’s correct, but I don’t think there’s any equipment that can provide that, so the weapon’s base critical hit is necessary.
Can I pair two parts of Redau and two parts of Goa, and then choose one more part that you like?
>>128
Please read the explanation of the series skills on the corporate wiki and think about it.
>>128
Since the purpose is to live amidst death, another one of the Nushi type.
The Jindahad legs and such should be easy to use.
>>132
If you’re going to adopt Redau, wouldn’t it be better to unleash your power?
If you look at those numbers, Gore is seriously questionable.
>>131
Isn’t there quite rarely a skill that has an effect greater than a 25% critical hit rate with high activation frequency on two parts?
The fact that Mugai itself is a 1-slot is impressive.
>>135
For now, I can just go ahead and dive in, and there are a lot of 1-slot openings in this area of armor.
Aren’t you responding with a sense of nostalgia, talking about YouTuber gear and being ambiguous?
When I saw the power release with Redau’s equipment, I became convinced that Zinogre wouldn’t be coming in this game.
>>137
Look at this evasive skill of mine… Elder Dragon Rathalos equipment.
Currently, the attack jewel is essentially dead due to putting my heart and soul into it.
>>138
The attack is only decent if it’s 4 or higher, but it’s limited to weapon slots.
Looking at the recipe, it seems that the meat quality is softer than I expected, and weak points are likely to appear in most monster parts, so it might be quite effective.
As long as the recipe is correct.
Would you like to become a Redau too?
>>142
I wanted to become a Zinogre, but I ended up as a Ledau.
There are too many skills I want to put in the weapon slot, but there are too few spaces!
It already comes with production weapons from the start, but there’s a disparity there too.
Some of the eyelashes had turned into Zinogre.
Will the bird person become Le Dau?
When in trouble, just put in the expert orb.
“The crazy resistance orb doesn’t come out at all.”
>>150
Like something that can be made through alchemy.
>>151
Can’t you make it…?
Is it just me, or are there many cases where it feels like this should be a 1-slot item because of the way weapons and armor are divided?
That being said, I can’t fit it all in.
>>152
If it were 1 slot earplugs, I would have wanted to prioritize that, but reason is kicking in and it’s properly 2 slots…
I’m honestly not a fan of all the slots for the final enhancement of production weapons being uniform.
>>153
The attack power and sharpness feel similar, after all.
I’m differentiating with weapon skills, but…
>>154
It’s a bit off-putting when there’s only one weapon skill that’s only half-formed, like when only one of the three maximum attribute criticals is filled.
>>156
I feel grateful for those kinds of things because they can be filled in as a bonus with a 3-slot.
The Artia equipment has three slots of three, so they probably unified the slots roughly.
Thanks to that, it feels really mismatched, like who would use something like prolonged enhancement with an insect glaive!
Anjasshu is fairly… fairly good, so… it stops at blue.
The armor looked too uncool, so I ignored it, but it’s actually strong…
Why is your armor barbarian-type?