
It was an amazing game…
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I think it’s hard to get started, but once you do it, it’ll work out somehow.
I forgot about the boss of the clock.
>>1
Isn’t the appearance rate of the clock boss really low?
I only met you once at the beginning.
It’s a crappy boss, that’s for sure.
The diversity of builds is really interesting.
>>3
It’s really fun to discover unexpected synergies in a party that was put together reluctantly for the sake of raising bonds.
So… the traitor is
Honestly, I’m leaving the traitor storyline to others, but I’m looking forward to seeing the tricks I planned to use properly showcased in the next work.
I was surprised that Momori will continue in the next work; I’m happy to see the big-breasted girl again.
>>7
Momori is obviously too much like Momori, and even the main character is starting to look like Lucy… I guess it’s possible because we’re best friends.
But the developers are saying it’s a different world…
After I figured out how to use Momori, I couldn’t build anything without Momori for a while.
Dame reduction is too strong.
When I defeated the true boss for the first time, even on no-no normal it was really close, but hard difficulty, blood mist, and the red earth route are just lies.
I thought that was the case, but by the time I saw the true ending, I had done everything.
I thought it would be easier to go through the Red Earth if I were to do the Blood Mist Hard.
I just didn’t turn off 4-stage jump.
>>10
I have almost no playtime, yet there’s a friend who has somehow unlocked the four-step jump; if it weren’t for him, I would have been in trouble too.
The Blood Mist doesn’t really feel like it’s getting much more difficult, to be honest… It might also be because I’m just a heavy user of relic games.
>>12
It’s easier to take collective responsibility by raising things like Momori and Blood Mist…
In the end, can I say there were no traitors among the main characters?
After the death game, their presence rapidly faded, and there was no trace or form of them until the afterstory of Pressel.
Being able to add more relics and having no limit on the number of skills is also a strong advantage.
The Möbius strip is strong! After rubbing Raelin for a while, the time came when I realized the strength of God’s wrath and couldn’t let go of Pressel. Then I started to think that Illya’s Frost Axis wasn’t bad, but I got beaten up by Promas and ended up not understanding anything.
That’s what deck-building roguelikes are all about.
When I was too busy being angry with the gods, I got beaten up by the Time Eater.
Personally, I found Shizu to be the easiest to use.
Since you can recover and buff without consuming your hand until you run out of mana, there were many effective compositions.
I know it’s a rogue-lite, but I don’t really understand what kind of gameplay it has.
Turn-based RPG?
>>20
In a four-person team, if the available mana during a turn is specified and there is no mana range, you can move as many times as you want.
It feels like a four-player version of Surespa.
>>22
I see.
It seems there’s no specific order for actions.
>>23
The enemy has an action count that decreases each time they play a card, and when it reaches zero, they do something.
There are also types of cards that do not reduce the enemy’s action count even when played.
In the comments section of the wiki regarding the identity of the traitor, there are interesting theories like Naruhan, Illya, Haru, and Annie, but each has elements that contradict them, so I think there must have been some trick or new character that was planned to be revealed.
Ahh, the sunshine rain, elementary school.
Because Mr. Purussel’s home run build is strong and easy to make, I end up using it all the time.
I really hope they do something about how tough it gets at the end without a stand.
>>26
I don’t know when to use the stun, so I’ve only cleared it with a team that forcibly overwhelms with firepower.
In the end, it’s strong to eliminate the opponent with firepower without passing it off, so it’s enough to have a Naalhan that can contribute to firepower. Momori is strong when he is a defender.
I know it’s a bit late to say this, but the gameplay and, of course, the story are excellent, so if you’re interested, I want you to shut out the information in this thread and play it right away.
Narlhan is already strong with just disruption and healing buffs, but having the top-tier debuff known as trauma is too much.
There was also the conspiracy theory about the black curtain chain.
Hein has become much stronger with the update, but there are some misses, so he’s still noticeably weaker, or rather, unreliable…
When it’s hard, the accuracy is…
This party is really coming together!
The fourth one is… is it okay if I call you Ironheart?
I’m still active, but I haven’t been able to use Illya and the bird at all.
I’ve been feeling that discarding my hand doesn’t really pay off.
>>36
If you build around sheathing, your hand will keep coming back more and more.
But it’s tough, so the easiest lubricant is just distributing alcohol to the members and getting drunk.
>>36
If I can discard my hand against witches and bombers, I’ll feel like I’m good at this game.
I don’t understand the rare skills of birds either.
The one I want the most among the four is Momori.
Boss dislike in the wasteland.
Ilya is strong because Ilya doesn’t need to use mana.
Give me back the strongest Mebius…
Momori reduces damage just by being there, and with two enemy discoveries, she can provide a firepower buff, so she’s definitely cost-effective.
I love the one that converts Ironheart’s barrier into firepower.
>>42
That has become my main strategy.
>>42
I love how the Pain Axis of Twin Ironheart Shizu is so lawless.
Silverstein and Narlhan, don’t run away from wearing the bunny suit.
I wonder about the trap-like specifications of the two seemingly beginner-friendly, good-looking attackers in terms of story and usability!
Birds are really strong against an opponent they can choose as a target, so they’re strong in the true ending route.
Most skills can be used once, and since you can throw the strongest and highest-performance bread without consuming any hands.
It’s strong and easy to understand as a fourth person left in place.
Haine has become clearly stronger with the update.
If it’s hard, I’ll miss it.
Hazard is not good against that enemy.
Hein has become quite strong in terms of range since the update, so well…
I think it’s definitely true that Hazard is the easiest for beginners because it’s the clearest way to produce firepower.
I always end up putting Karon and the sword person in.
Despairing!
Hazard is strong, but he’s a character that revolves around solo play, so I can’t really enjoy synergy or build much.
The easy firepower of Karon is crazy, isn’t it?
When paired with Trisha, it’s easy to focus and use mana efficiently.
After meeting the conditions, Hain will conversely become able to hit with certainty.
There are many guarantees for tracking, and if you intimidate them, you will be freed from accuracy issues at the party level, which makes it feel like characters that are favored for accuracy instead…
I love doing blood transfusions with Momori in Hain.
I couldn’t help but laugh when they suddenly started singing…
Was it really necessary?
I think birds are generally weak, but when I used the Rainbow Brush, it was too easy against Phoenix.