
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I’m still circling around the Messiah factor, wahaha.
How many days are left?
When training Durandal, I can’t help but envy the support-rich players who excel in the front line.
I’m feeling defeated after getting one SSR from two ceilings, so I don’t think I’ll be able to manually train for a while.
I really want the first event after the scenario change to be LoH instead of Chanmi.
I have finally begun to want the factor designation path and the factor reacquisition path.
There should have been 10 days left until the start.
I’m relaxed, wahaha!
>>10
I will quit this game.
It is quite difficult to create a factor that has all the components of the descent, the essence body, and the high pitch.
>>12
I have them, but they’re all level 1, haha!
I can no longer become a factor creation company, wahaha!
The skill gacha is too tough.
It’s really terrible that the completion of support card runs and inheritance come into play here, haha…
>>14
It is likely the most demanding scenario that requires the highest number of attempts in the past…
The border for team races has risen a lot.
In just a few days, it’s gone up by tens of thousands, wahaha!
Everyone has grasped the tips for training, huh? Wahaha!
Windy-chan has just been watching the auto the whole time, wahaha!
Without a specified factor path, there’s almost no point in using auto farming.
The descent is not transformed into a skill by the support card.
Because of that, we have no choice but to rely on the Air Messiah himself or the inherited factors from his child, which makes the difficulty completely different…
>>19
It’s okay if it’s just one, but mixing this with other effective factors at a high pitch is too harsh.
I thought it would be easier with auto, but the satisfactory line has endlessly risen.
Wendy-chan’s desires are limitless, wahaha!
If you don’t run down, is it that difficult for you?
>>22
That’s nothing.
But I will regret it immensely if I can’t obtain Platinum.
If there isn’t any color matching, wouldn’t it be better, or at least could you reduce the rate of getting colors that are at max gauge?
UB is impossible for Windy-chan’s party, wahaha…
>>25
On the contrary, even though both the legend and Ai-chan are fully maxed out, Windy-chan still stops at UC5, and the damage is quite significant.
>>31
In mile training, you can win just fine at around UC5.
High pitch is now thinking that it would be fine if there is full throttle or aggressive.
Today, for the first time, I looked at the details of each guidance, and isn’t Centlight impossible?
On the contrary, it seems that if Su-san cleverly applies his intelligence, he can manage to do something about it.
>>27
Windy-chan actually feels that if Saint Light-san spins better, there is a much greater possibility of improvement.
I feel that Su’s stretch is too flat, so I think it’s more suitable for medium to long distances.
The volume zone of Chanmi is also unknown, and I don’t know how far I should aim for it.
I knew it, but I end up giving up too many times, haha.
As expected, not having URA is tough for the girls who have races in the latter half of the senior season.
If it’s a Blue Ruby, it seems that there’s no need for a quick descent since it has Evolution Thunderbolt.
Aside from that, it seems that having a built-up run for the actual performance will make it easier.
Windy-chan is sticking to the essence of the high-pitch heart racing run down in the Spring Mile clockwise, with her innate abilities.
Even when it’s completed, I won’t lend it to anyone.
>>33
Hey! Do your best!
Since blue rubies have their own fire, if you’re going to force in something like vodka, isn’t it better to get a release of instinct from still instead?
>>36
I completely don’t understand why you’re thinking of adding Vodka to your self-made character that is as fast as lightning, wahaha.
>>43
Well, it’s just that I couldn’t think of any other strong-willed intentions to use…
Since stamina inevitably decreases, there is no reason for the evaluation to improve in mile training, hahaha.
The essence of the right spring, rushing down with a joyful heart, has been built up to a leading position with factors, but it is difficult to inherit everything; one will always be missing.
Just between us, the Tenacity Vodka is only holding Lightning Flash hostage, and its performance is low, so it’s better to use something like Yoto instead.
I watched a video that ranked the Tier of individual and combined characters with 3-star skills, and in the comments, there was a believer in the harmony created by bonds, which did not sit well with me.
It is an era where even insights can attract fans.
Instead of using something other than a blue ruby, it’s better to honestly use a lead or Durandal.
If you have a favorite, there’s nothing you can do about it…
I want to develop a horse, but I realized I can’t because I don’t have both the guts slot and the Bolikuri. Wahaha!
>>45
I will step, Wahaha!
New horse girls with special abilities for the event are usually implemented about three days before the event, but if that happens with this scenario, it won’t be in time.
Even if I raise Windy-chan seriously, UC1 is the best I can do?
>>50
Isn’t it true that short races where stamina doesn’t improve are just like that?
The strongest spirit for use is me, Wahaha!
I was really surprised to find that I completely lost my motivation after leaving it to the auto for about ten days…
Wendy-chan has gotten tired of thinking, so she’s going to go with a runaway 3 formation.
>>53
Who is good at escaping?
>>63
It’s around the area of Suhelios, North Flight, Vale Aines, and Bourbon.
Sue’s challenge continues but it doesn’t really grow much, and even if she breaks through in the end, it only peaks at 35… The impact of that is just too strong.
>>54
I feel like it was okay to create character clones when in mode.
Isn’t the harmony played by bonds almost essential in the high-school route…?
I think a 28% training bonus for practicing with four people and a 35% training bonus for practicing with five people is an incredible deal…
Many children still find it easy to achieve their mileage goals, so that’s good.
What should we do about the championship next month…?
There are a lot of hints appearing in Seiko-chan’s training with more than three people…
If it’s for factor circling, I’d gladly take it, but honestly, isn’t it a bit dubious for full training?
>>60
It’s good to take hints because sometimes when you have extra SP, it can be sad not to use them.
I don’t understand the support card composition for Mile.
Is it okay to have Speed 2, Power 1, Stamina 1, Wisdom 1, and Legend 1?
I saw that video with Windy-chan, but the training effect is high from the start because the training collaborator also has a high value.
Therefore, the effect of training is that the gains during accumulation are the weakest.
Sue wants something a little more.
Whether to confirm continuity until the break or the race, or to eliminate the fixed failure rate.
Basic harmony is essential if it’s Seiko-chan, and I think it’s fairly high priority elsewhere too.
Originally, you can choose from three routes, so there are various options.
Since two routes are effectively dead, most of the knowledge ends up being useless garbage.
Compared to the other two, Seiko-chan is too strong when in a permanently activated state.
>>68
I think it’s strong to be able to train and bring a climax while aiming for it to be continuous.
The other two clearly slow down the tempo during the charge.
It is not good to be too caught up in the numerical values of the training rank.
In the world of short-distance miles, the number of effective skills speaks louder than the numbers themselves.
However, next month’s long-distance championship, on the contrary, is based on a numerical slugfest, so the temperature difference will make you catch a cold, haha.
In this training, taking hints is also important, so I want at least one ☆2 hint for the understanding skill.
I don’t want to take hints at level 3.
>>46
It’s certain that it’s very strong, but when it comes to the High Seiko route, the training effect tends to accumulate elsewhere, so the priority is higher for friendship and motivation effects.
Conversely, one could say that although it is fundamentally a weak training effect, it is still strong enough to be just slightly lower than friendship motivation.
Either way, Windy-chan is going to take the bond harmony.
Windi-chan is simple-minded, so she takes the absurdly large motivation bonus!
>>74
If you keep collecting items that increase friendship by over 20%, you’ll become strong, wahaha!
I want the other two to adjust the gauge and control their skills, but it’s all pointless because Seiko-chan’s power is overwhelmingly too strong.
Sue has a reduction in stamina consumption, but before entering pachinko mode, she says to get your stamina high and exceed 30% and 60%, which is ridiculous! Wahaha!
Usually, there are Helipito, Babu-san, and Zephyr, but can I choose from here for the advance?
>>77
I think it’s fine to choose whichever you like with the new Zephyr Bubble.
Since there was no last card for the Subeili, it was rated slightly lower as of last year.
It greatly decreases motivation, so the motivation-related things become ineffective, ha ha ha…
I think the overwhelming strength of High Seiko is primarily due to the huge training effects from its training collaborators.
>>80
I haven’t calculated it properly, but…
Bonus per T for Sue if she finishes the race.
After the break, the explosion of the St. Light.
Collaborators of HAISEIKO.
I feel like High Seiko is a head above the rest at this point in time.
>>91
The reason this is weak is because of the limit on the status boost, so I think it’s about time to raise it to MAX 300 or at least 250.
There is definitely inflation, but it’s not as bad as I expected, and I feel suffocated in a way that reminds me of the initial GM feeling.
But unlike that, they probably won’t add essential parts of the level of the three goddesses.
Is the factor designation set to mile? If you think about it, when you choose mile, it is randomly selected from 5 types of abilities, so if a horse has distance suitability B-C for distances other than mile, it seems better to choose speed and aim for mile.
Is it really true that other than High Seco, it’s treated as garbage by both serious and casual players, yet there’s been no fix?
>>84
The problem lies in the concept itself, so it can’t be fixed just by making corrections.
If we’re going to fix it, it would mean completely rewriting the scenario itself.
>>100
Well, if Su-san reviews the continuation rate and bonuses, I think that if the Cent Light reaches the upper limit of the step-up, it will become a combination of explosive power with the two and the stability of High Seiko.
However, that would mean focusing on development that lacks explosive power, which can be quite tough.
When I think this is a failure, being able to immediately switch to fan activities automatically is the best!
Is there a Windy-chan doing a Speed 3 setup?
I want to hear how it actually feels.
>>87
If there’s no speed correction, that’s one thing, but if there’s more than 10%, isn’t Speed 2 better? That’s why I stopped.
>>87
Even if you properly manage the factors of stamina, the determination will only be about 1200.
I think this is the best deck to use around summer Taiki.
After preparing for training, it becomes impossible to confirm the occurrence of friendship training with the other two besides High Seiko.
Even though I am training, for some reason my motivation for training is declining rapidly, wahaha.
Some people say it’s easier than mechanics because it’s just about thinking of synergy and acquiring knowledge.
I don’t really have the mindset to unleash synergy through combinations as I say.
What is strong is just the mindset to work alone.
>>90
It’s called good staff!
I want them to adjust it so that the unique ability of the normal friend can be better utilized, even if it’s just for affinity purposes…
A scenario simpler than the mecha will probably never appear again.
>>93
Since it’s a game that you play repeatedly, the gimmick can be simple.
Making things unnecessarily complicated is only fun for the first few times, and after that, it just becomes a drag.
If Su-san’s pachinko hits big, it would mean the strongest pachinko game would never end, so it’s fine for High SEIKO to remain the strongest.
It’s Mr. St. Light who thinks about synergy.
There are definitely turns where I have to take a break, so I just want to stack up the buffs after resting.
I want you to tell me the standard support card formation for mid-range and long-range.
Speed 2, Stamina 1, Power 1, Wisdom 1, Legend
Is that okay?
>>97
I feel like I don’t need power.
By increasing power with speed, stamina will also increase with stamina.
>>103
So, if we take out the power, what do we put in? Stamina?
>>116
It is intelligence, stamina, or speed.
It is an adjustment according to the growth rate and factors.
Surely there must have been something on Saige’s mind, considering that the readings are all about Seiko… that’s it…
When I participate in the target race, I hope to improve by about 3.
I think it would have been nice if Centlight and Su-san had effects that exceeded the level-up limits.
Ultimately, no matter who does it, a strong trade will easily reach +50 (+100) and thinking about whether it will cap out or not, it’s clear that Seiko-chan, who can frequently produce results, has the upper hand.
I want to try North Flight with a 20% speed adjustment and run it with root 2, but I don’t have Fuji + Brawan.
I bought the factor round set, so I’ve been doing auto battles non-stop.
It’s also bad that the triple set of Haru’s true essence body doesn’t attach.
What was Cygames thinking by unnecessarily creating three routes?
>>109
The idea isn’t bad.
I’m not good at adjustments.
If a child has a Speed +20 bonus and additional Speed factors, it can significantly improve with just one Speed support card.
>>104
To be honest, when it comes to farming auto factors, it doesn’t really change much no matter which one you use.
However, I think Seiko-chan is good in terms of explosive power when she occasionally peaks.
In the end, I couldn’t get Ai-chan, but I believe she’s just a slightly strong speed support, so I’ll just let it go…
>>114
No matter how you think about it, it’s incredibly strong, but when the escape adjustment is 20, it feels excessive when combined with Falco, so it seems okay to remove it…
>>131
It’s unthinkable to be eliminated at the time of Gold 2.
>>104
Since I’m going to be racing a lot anyway and my motivation will drop, isn’t it fine to do it at the St. Light?
Due to the effect of the best friend gauge, support cards have a minimum training effect of 2%, and helpers have a minimum training effect of 10%, so it’s easy to suffer a loss in training effectiveness.
Since Sue has to exceed 30 anyway, I feel like it would be better if the completion rate were uniform regardless of stamina.
In other words, the three routes or the three elements of color have existed since long ago.
This time, it’s rather the first time I’ve fixed the route.
It’s difficult to have multiple Route 8s unless events or outings in Legends are involved.
Even if you make it multiple 8, there are times when weak 3-star characters are offered, and there’s nothing to take. It’s a dark game, wahaha!
>>104
With a race frequency around the factor rounds, the auto head can’t leverage the gimmick regardless of which route you take, so honestly, it doesn’t change much no matter which one you choose.
In auto factor farming, whether you can care for skin issues and whether hints can spread out instead of being consolidated is everything.
Don’t you want to train your mile? With one power card, you can get to 900.
Also, it was comfortable to do a kid with speed correction 20 with power 2 and wisdom 2, while turning a blind eye to stamina.
Isn’t St. Light for auto use?
Su-san is… really for gambling purposes or…
Thanks to leaving it to others, I had some time to move my hands, so I decided to look into compatibility, which I hadn’t understood until now.
It seems that information has emerged about raising the compatibility limit with the common victory G1 bonus for parents and grandparents, and increasing the inheritance rate of traits…
It looks quite tough, but is this Nameless Indie-chan doing it too…?
>>127
Huh, you haven’t done it???
>>127
It’s always been like that.
Strictly speaking, in the past, there were bonuses for graded races below G2 as well.
>>127
I can participate in all the G1 races just by being brain dead, wahaha!
>>127
That’s why the factors that come from TS tend to be unusually compatible.
It’s considerably better now that the G2 bonus is gone.
If it goes well, it should be that Suu-san is the strongest, but even with a good outcome, it seems like Seiko-chan is ahead, which I think is ridiculous.
>>128
What are you expecting when Uma Musume has been releasing nothing but poorly balanced scenarios up until now?
When it’s manual, I don’t really understand whether to step on the shiny parts or just do the gacha.
In the scenario, the race’s popularity has recovered, but it seems the decline in app users won’t stop, hahaha.
>>133
It’s a shame that Amoi has gone viral.
I thought I’d try my hand at updating the team while also getting used to scenarios, so I’m starting with dirt racing.
Ricky and Tarumae only go to UC8… Will this really reach UB?
At least you have to manually acquire the knowledge; otherwise, the automatic factors won’t be any good.
The one with the most optimal hints for factor rounds is Su-san, but in an auto play that relentlessly takes breaks, Su-san’s strengths cannot be utilized, and status and skill points cannot be properly earned.
For mile sprints, I’m using 2 Speed, 1 Power, 1 Stamina, and 1 Wisdom, but I want to hear the opinion of the nameless Indie-chan.
I believe there is room for consideration regarding the number of tickets.
>>139
I think a speed 2, stamina 2, and skill transmission setup is good for a child with power adjustments.
This time, a trade with only one support tends to be weak.
>>139
It’s fine as long as it’s not ahead.
Only the leading units have a full lineup of guts support that can remove power support.
>>152
Is the lead going to change its formation?
I was thinking that the chairman might be a Mac in the 2 Flower.
>>139
With this disorganized composition, it feels like such a waste because it definitely doesn’t match well with the guidance of High Seiko.
The serious gamers who are unemployed should quickly develop practical routes for the other two.
Even though there are principles to become stronger when training with five people, the lack of principles to become super strong when practicing alone means that the advantage of multiple practice remains unchanged.
Then I guess it’s fine to go with High Seiko, where a lot of characters appear.
It’s insufficiently kneaded, wahaha.
I hope more people participate in the Sue-san route practice… that’s how I feel.
>>142
Currently, there’s no increase in people for High Seiko, wahaha.
I want to do my best with compatibility without overdoing it, and I want to value white skills and green.
If Ai-chan only thinks about money, then I wonder if Professor Hayate is really that desirable to her.
There is no way to cut off the brilliance of singularity if it can be used.
>>146
It’s an evolution skill of the scenario, so there’s no problem…
Seriously, those who are creating factors are not just using their ancestors but even their great-grandparents to run on turf and dirt to increase compatibility values.
As expected, Windy-chan doesn’t have that level of enthusiasm, wahaha.
>>150
You can see that there is a significant gap forming between the serious competitors and the others…
If you’re saying that it reaches that level with an arc line Hayate, you can’t complain if other gold skills stab you from behind.
>>153
The arc is something that Kutaeru provides through attachment, so even if stacked, the surface area is large. Although there are logistical considerations in the formation, it’s rare for the wise Teio to be prioritized and used.
Regarding Hayate, I received it from Opera O, but it’s not that Opera O was prioritized and accumulated.
I think that what I have accumulated so far is due to the high possession rate of the next generation of Earth after the Creek, and that Flower was giving me those things.
Isn’t it surprisingly difficult to reach 1200 in rank 1?
>>155
The cleverness of this scenario doesn’t grow at all, and when I realized it on the completion screen, it possesses the nature of being sufficient.
With decks other than Spin 2 Style 2 and Wise Legend, the evaluation of machines doesn’t surpass that, wahaha.
As the number of white factors increases, it becomes harder to determine when to stop the factor cycle.
Power 1 and Guts 1 are really difficult to finish with stats.
It would be better to make it Root 2 or Wise 2.
>>162
Here we go again… If you start saying things like that, I’ll have to prepare another stamina factor of 18.
What are green and blue for?
>>163
The parts are strong.
What do people who are strongly compatible think about inheritance traits or white 3?
If blue and red are good, but green and white are subtle, do you throw them away?
>>161
Until the training camp, I’ll keep the speed and wisdom to a minimum just for raising bonds, and then it becomes interesting and cool to run races while focusing on stamina and guts, wahaha!
>>161
For miles, I want at least 900 stamina and I want to have one power card…
Training a nostalgic Bakushin with Speed 3 and Wisdom 2 is also an option.
>>167
However, it is limited to strong speed.
>>167
It won’t just be a matter of spirit and guts, it will be on a whole different level, wahaha!
The intelligence in this scenario really won’t increase, so it’s either to go with two intelligence support characters or to stack a lot of intelligence traits.
>>161
Hitting the status cap is a given, and how much SP you can earn is what defines modern Umamusume.
Double or triple friendship leads to a boost in SP.
If Ai-chan can’t be drawn, then I’ll have to give up on front-running for half a year, but upon thinking about it, I don’t really use escape and leading much, so I’m starting to feel okay about it…
If you’re going to do Speed 3, you need to focus the traits on stamina; otherwise, stamina will become quite lacking, wahaha.
>>174
Last autumn, I managed to do that in the field without losing stamina, so it’s all good, all good.
>>177
The field was powered up.
There is an assumption that it is easier to have support cards with strong speed and intelligence support.
Well, if you pack in a lot of strong speed, it’s going to be powerful, so I think a brain-muscle formation is the best.
I think Speed 1, Stamina 2, and Wisdom 2 are strong.
The concept of a tenacity support card is merely a theoretical idea because there are few that have excellent specs compared to speed and intelligence.
>>180
In the first place, even if you have a good attitude, you don’t go for it, so you don’t possess it.
There are only Windy-chan, the chili pepper farmer, and Urara-chan.
I have prepared a factor for speed 9 miles 9 using the factor report.
There’s no turning back now.
>>182
In that case, isn’t it good that you can do the opposite, like 2 stubbornness and 1 speed?
Is it true that my intelligence isn’t growing?
Thanks to Gauge Max, a certain level of friendship training is guaranteed, so I don’t really remember struggling much at the moment.
>>183
The default intelligence value when stepped on is simply set lower than that of machines and fields.
It’s not a problem because I don’t step on it by default, wahaha.
>>168
If it’s over middle distance, wouldn’t it be fine to have two Speed and Stamina cards with either the Chairman or Taishin?
I want to see the results of the specialized configuration.
The premise of the Speed 3 composition is that you must possess all the strong speed support released in the past six months at a competitive level, which is impossible for those who are living a normal life.