
I can’t fully remember the button positions on the arcade stick with my fingers, so even though I want to press the heavy punch, I end up pressing the impact button instead.
↘ Charge up and use ↑+Kick for a Somersault Kick! →+Punch for a Sonic Boom!
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
You should do it in a modern way.
Aren’t both of the images in the thread failing to trigger and not launching a normal attack?
>>2
Mistakes like this happen quite often.
I want to do an anti-air dragon punch, but I end up doing a crouching heavy punch instead.
>>2
Isn’t that a meme image?!
It’s tough to be a character who uses casual speech, right?
Some people feel that having a character with a laid-back personality is easier because there are fewer commands.
Well, I haven’t been using Guile, though…
The hardest part about doing it is the accidental input of crouching medium rush impact.
Using a character that allows you to avoid your weak movements is also a strategy.
I think it’s amazing that you can continue even if you haven’t felt any progress for almost two months.
>>8
It’s thanks to the great feeling of winning and the enjoyment of the game itself.
Because of that, my motivation to get better never runs dry.
An arcade controller is just one type of input device, after all.
If it doesn’t go well, isn’t it okay to use a pad?
Of course, I was using a pad at first.
There wasn’t a problem with the button layout, but it was painful for my thumb using the commands, so I switched to an arcade stick.
I was bad at fighting games, so I only played 4 and then stopped, but watching videos of the current 6 makes it look fun.
>>12
4 was a difficult game that required advanced techniques just to stabilize basic combos.
6 is really easy or rather fun to play.
The number 6 is really well done in terms of being approachable and allowing for a sense of improvement.
Combo practice is fun.
I want to change my tremor self…
>>15
Check your skills in ranked matches!
At the beginning, it’s easier to use a character that can accumulate power.
Once you get used to command characters, charge characters feel really difficult.
Even if you think you’ve started playing fighting games seriously, you can’t input commands or setups at all for a few months, right?
I somehow seem to be able to use techniques instinctively and by habit without even realizing it.
Let’s do it.
6 buttons
When I started playing Street Fighter 4, getting used to the arcade stick was really tough.
At first, for about a year, I was at the level of Gold or Platinum in Street Fighter 6.
But now I have about three characters at MR1900, so let’s just take our time without letting them go to waste.
>>20
It’s a completely different story from me, who gave up because I realized that this game is crap if you don’t buy RAP and can’t stabilize basic combos properly…
Too great.
I’ve come to understand that if you keep doing strong actions, you can win, but it becomes difficult when it comes to “doing it until it no longer works.”
“I wonder if this is okay…” There is definitely a feeling that makes you want to add a touch of moderation somewhere.
>>22
I totally understand.
I didn’t use strong moves thinking that if I watched videos of skilled players, they were probably countered, but I should just go for it and keep using those moves to mix up the mind games.
It’s natural that it takes time to get used to a new device.
If it’s your first arcade stick, it’s even more so.
It’s fine to think about it after it no longer passes.
>>26
This is really it.
In fighting games, you can’t escape using strong techniques.
The one who can use strong techniques powerfully is the strongest.
It’s nice, isn’t it? The vertical JK delivering the final blow while both are holding their heads in despair.
>>27
This attack lasts incredibly long… you can’t help but think that when you see it.
When I play Street Fighter 2 in the battle hub, I’m really surprised that I can’t pull off special moves.
When I warm up, I keep losing, so I’ve been training my mental state to avoid getting angry lately.
I’ve recently returned to Street Fighter 6 and I’m pretty constipated.
Is it stress?
Even people who compete in world championships can be thrown repeatedly if they can’t defend against wake-up throws; it’s a game where you can just keep throwing and even finish them off that way, you know?
I want to create a battle room in Street Fighter 6.
>>33
If it’s tonight.
Guile is strong even when the thread image appears, which is troubling.
If you’re scared of playing rank matches or fighting against full teams in the hub, let’s play with Manemon-kun.
It’s an incredibly good system, so please use it!
Thinking about it like that, it really is a game that requires quite a stoic spirit.
>>36
Because you’ll end up playing a game with no clear conclusion.
Fighting games are fun just by flailing around and using techniques!
If you are aiming to seriously pursue the upper levels of MR, it requires serious classroom study and diligent practice.
If you’re guarding on the edge, I’ll throw you! I’ll keep throwing you until you die!
>>41
You probably don’t want to go through this kind of mind game again.
Next is the shimmy for the lethal, right? It’s the shimmy this time!
S-she’s dead…
Recently, Vtubers who had never touched fighting games before are all reaching MASTER level one after another, and I feel my own lack of skill more strongly than ever.
As expected, streamers are basically really good at games…
>>44
I feel that the concentration is different.
“7 hours on the same game…?”
Even though I’m getting coaching from a pro, I don’t think it’s usually that easy to improve.
As expected, the gaming sense I have is on a different level.
For now, it feels like I’ll be receiving feedback from the viewers about various mistakes during the stream and getting new weapons from my mentors.
I still think it’s an environment that makes you far better than the average person.
The need to research from scratch by yourself and being taught through comments makes a huge difference in improvement.
Ordinary people often continue to repeat bad behaviors without understanding what is wrong.
That’s why you improve quickly, as I’ll correct that.
Well, they’re just people who play games to make a living, so they’ll just play around casually. They can’t really improve, and they can’t just quit, so of course they’re desperate.
>>50
Only fighting game old-timers say things like that.
In the past, characters that stored power and characters that could spam moves were ideal for beginners.
The combo and combos have become standardized with dashes and frames, making it more difficult instead.
Ordinary people are doing it after work or school, so their concentration might be lower.
I wonder if I can become part of the Haitani clan too~~~
It’s interesting how one can suddenly go on a 10-game winning streak when things start to improve.
When a game I used to play a lot comes out with a new release, my fingers automatically input the old controls.
As long as I can continue doing it funnily, even if I’m not good at it, that’s fine~
I thought that, but I couldn’t get out of Silver for half a year, went crazy, self-harmed, and swore I would never do it again.
If I had continued like that, I really might have committed suicide.
As long as I understand what is wrong, I can figure it out with some time.
I was able to go the other day too.
It seems like the absence of pure charge characters has made it easier to play, but with the increase of things like Fiardown and Kōun, it feels more difficult than before.
I feel like throws are really strong in Street Fighter 6…