
Veteran first-class architect Mr. Okawa speaks out about the lighting area needed, which is 1/7 of the floor area of the ZL room, in “Animal Crossing: New Horizons”!
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
Even in a game, a minimum level of reality is necessary!
>>1
It doesn’t exist in Animal Crossing! I guess since it’s early on, I should make it clear, but this is a joke thread!
So there are such criteria.
This is already a fundamental rejection of Animal Crossing…
I thought that windows should be smaller and fewer for insulation and security reasons, but I didn’t know there was such a rule…
Even in semi-basement properties, even when it’s just above ground level, I wonder if having windows is due to this.
There’s no law on the island.
Isn’t it that the treatment becomes more like a storage room than a living space?
>>9
No way… Tanukichi is making me buy a storage shed under the guise of a house…
>>10
I’ll do it if it’s that guy.
I won’t forgive thatTanukichi guy.
Well, even if I ask a first-class architect to design a map,
Most users probably won’t care about that…
The mind of a veteran first-class architect has a high daylighting rate.
It seems that making this area conform to the actual architecture with gentle slopes might lead to issues like having to turn around, making movement cumbersome, so I think they prioritize gameplay operability instead.
It’s quite fun… the series where you show games to professionals in that field and get serious feedback…!
>>16
When I showed the security of Kamurocho, which was like zero in the former police, they said this is better.
>>17
The security situation is too terrible!
>>18
When I was working in Kabukicho for a week, I saw the police every day and there were ambulances coming at least once every two days.
>>17
Whoa!
>>16
I forgot what the game was, but it was a bit interesting that when I showed the opening of the game to a psychiatrist, they were able to guess quite a bit about its content.
In The Legend of Zelda and similar games, having a meteorologist discuss things like wind patterns is interesting.
>>19
It’s Detroit.
>>19
Yoshizumi finds that not only the weather talks in the flight simulator but also the chatter is interesting.
Game walks are nice, aren’t they?
It’s also interesting to hear Greeks talk about Greece.
>>21
It seems that for a while, we’ll have to talk about stories from before the common era.
I like it when Yoshizumi talks about the sky in games.
It was interesting to see how people could roughly guess the philosophy and activities of Shinra Company just by looking at their interior design related to architectural design.
Huh? It’s a service room, not a living room at all?
I also like videos that show Saipan fashion from the perspective of fashion magazine people.
Professor Nakoshi is great, isn’t he?
>>27
It’s impressive that they come up with the right answers based on a theory that doesn’t really make sense, and it’s also amazing that the game can express that.
>>27
I watched the scene of fighting the creature you first encounter in Silent Hill or something.
The protagonist is so unhesitant about violence that could it be that the cause of his wife’s death is this person’s violence? It’s suddenly hitting too close to home, and it’s scary.
I would prefer if you think of it as “This is how it is in this world” rather than “This is impossible in reality.” Then I’ll start to like you.
I love the videos where Sakana-kun keeps explaining the ecology and making comments every time he goes fishing in Animal Crossing.
This kind of video looks interesting.
Please tell me your recommendations.
>>36
A botanist playing Pokémon Arceus.
>>36
The level of fun changes depending on which games you’ve played, so it’s best to explore for yourself!
It was quite good for the botany teacher to explain Pokémon’s Arceus.
The students in the seminar are also showing good flair.
>>36
Try looking at it casually on Tube’s game walk.
The latest is the ISS simulator seen with Soichi Noguchi.
>>44
This is the room I set up, but it’s too strong, isn’t it?
I wore it… it’s nice…
Kotake’s Sense of Justice: Reverse Trial
>>41
I laughed quite a bit at the theory that the defendant obtained the defendant’s waiting room in exchange for their human rights.
It was interesting that the geologists looked at the world map of FF and concluded that since plate tectonics do not occur on this planet, there are not many metallic resources available on the surface, and ultimately concluded that this planet is dead.
It’s amazing that you can see explanations from various professionals at just the museum in Animal Crossing: New Horizons.
I really liked the one where FGO has a historian explain things.
Beat the great witch with words.
>>48
After saying that Kirke can do just about anything, I wonder what she can’t do.
The sharpness of the desire to be with the person I love was too intense.
The analysis of the back of Anor Londo and the Dancer of the Boreal Valley by an architect was also interesting.
There are many game walk-around projects, but nothing has surpassed the original Nam-san and the former Livedoor team.
It was interesting when Raden-chan was explaining the art in Animal Crossing.