Home » Game » Retro Game » [Retro Game] When searching for used games, there really are a lot of soccer games for the Super Famicom.

[Retro Game] When searching for used games, there really are a lot of soccer games for the Super Famicom.

Japan Otaku Reviews+

It’s not just that there are many single titles, but there are also a wealth of diverse soccer games available.

Why was soccer so prevalent in that era… tell me, you nameless ones who play Zico soccer every day.

**Top Left Cartridge:** – Super Famicom – SUPER HUMANSOCCER – Delia Serie A ’95 – Delia Serie A HUMAN DELIA’95 – MADE IN JAPAN **Top Right Cartridge:** – Namco – League Soccer – PRIME GOAL 3 – Prime Goal – Super Famicom – SHVC-AJ3J-JPN – ©’95 NAMCO LTD. ALL RIGHTS RESERVED **Middle Left Cartridge:** – Super Famicom – Super Soccer – Super Soccer – Hudson Soft – © 1994 HUDSON SOFT – SHVC-7X – J LEAGUE **Middle Right Cartridge:** – Super Famicom – ILEAGUE – Pro Soccer – MADE IN JAPAN – IMAGINEER CO., LTD. – SHVC-PS **Bottom Left Cartridge:** – Super Famicom – SUPER FORMATION SOCCER – Super Formation Soccer – SHVC-FS – G HUMAN 1991

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1: Japan Otaku ReviewsYeahx37

Isn’t it that the J-League has just been established?

They were broadcasting soccer matches during prime time.

2: Japan Otaku ReviewsYeahx1

If you’ve ever developed a game, you would understand.

The type of soccer game that became popular on the Super Famicom is really easy to make.

That’s why it was easier for emerging manufacturers with no technical skills or those that didn’t want to spend much on development to get involved.

As mentioned in the previous response, there was a J-League boom in the 1990s.

Well, it’s a lie, but…

3: Japan Otaku Reviews

It was a time when soccer itself was considered cool and popular.

4: Japan Otaku ReviewsYeahx2

Does it ever turn yellow like this Super Mario Brothers on Famicom?!

5: Japan Otaku Reviews

The prime goal is too yellow.

6: Japan Otaku Reviews

I think it was SNK.

You can perform a flying kick when the referee isn’t looking.

8: Japan Otaku ReviewsYeahx1

>>6

Isn’t he a hat-trick hero!!

7: Japan Otaku Reviews

I don’t think Zico soccer is even a soccer game…

No, I don’t mean that the content is an SM trainer, but rather it’s like a soccer RTS…

9: Japan Otaku ReviewsYeahx2

There were many empty sports games without any personality, not just soccer, on the Super Famicom.

There are a lot of shitty racing and golf games.

10: Japan Otaku Reviews

I wonder if there were any later soccer games with command selection style like Captain Tsubasa on the NES.

14: Japan Otaku Reviews

>>10

The blitzball in the mini-game of FF is exactly like Captain Tsubasa.

44: Japan Otaku Reviews

>>10

It’s debatable whether it’s a command RPG, but the Famicom game Dodge Danpei had card battles like the Dragon Ball ones.

11: Japan Otaku ReviewsYeahx1

It seems that it was easier to create due to the hardware specifications of the Super Famicom.

12: Japan Otaku ReviewsYeahx1

It looks like there was a price tag mark, so maybe it was left outside on the wagon…

13: Japan Otaku Reviews

You only need to do the T&E golf thing.

15: Japan Otaku ReviewsYeahx4

There have been a lot of strange games in baseball too.

16: Japan Otaku Reviews

I wonder who is making the basketball game that has a professional league and is quite popular…

17: Japan Otaku ReviewsYeahx2

Maybe it was the soccer game I played the most in the past.

18: Japan Otaku Reviews

An era with many racing games and golf games.

19: Japan Otaku Reviews

There were many misses, but there were also a lot of interesting soccer games, so I ended up buying quite a few.

Prime Goal, Super Soccer, and Excite Stage were interesting.

20: Japan Otaku Reviews

There was also soccer in Mega Man.

21: Japan Otaku Reviews

Thanks to being sold a lot and selling a lot, SFC soccer games are consistently sold for 100 yen even now during the retro game boom.

22: Japan Otaku Reviews

It’s simply because it was when the popularity of the J League was at its highest.

23: Japan Otaku Reviews

The most enjoyable experience on the wagon was the battle tradition of Technos Japan.

24: Japan Otaku Reviews

Sports games are a genre that sells at least to some extent, so they are easy for anyone to make.

25: Japan Otaku Reviews

Was it Super Soccer where goalkeepers could commit fouls freely?

26: Japan Otaku ReviewsYeahx1

Namco’s baseball and soccer games kind of died on PS.

27: Japan Otaku ReviewsYeahx1

It was an era when Gundam and Godzilla were playing soccer, so it was definitely popular.

28: Japan Otaku ReviewsYeahx1

Even I, who had no interest in sports at all, was collecting J-League stickers…

29: Japan Otaku Reviews

The combination of character games and sports games is easy, isn’t it?

30: Japan Otaku Reviews

>

The keeper has turned into a burned corpse, is that okay?

31: Japan Otaku Reviews

I played Pro Striker on the Mega Drive…

32: Japan Otaku Reviews

Wasn’t the Slam Dunk basketball game also in a command selection format? I have a memory of quite liking it.

34: Japan Otaku Reviews

The presence of soccer in the ’90s was really amazing.

When I was little, I lived in Kawasaki, so the excitement of Verdy was off the charts.

35: Japan Otaku Reviews

Even Ultraman’s soccer game was attacking as if it were the norm.

40: Japan Otaku Reviews

>>35

It’s important to tackle a lot and eliminate the opponent.

36: Japan Otaku Reviews

If you buy a reggae lucky bag, there will definitely be one soccer item inside.

Also, pachinko is a sure thing.

There are many Romancing SaGa games.

37: Japan Otaku Reviews

The SFC pro wrestling game is about Human, I guess.

39: Japan Otaku Reviews

>>37

Didn’t Capcom release Muscle Bomber?

41: Japan Otaku Reviews

>>37

Come on, there’s All Japan Pro Wrestling, right?

42: Japan Otaku Reviews

Since around the year 2000, sports games have become dominated by Nintendo, Sega, and Konami, making it difficult for others to survive.

67: Japan Otaku Reviews

>>42

It’s disappointing that only Nintendo remains when the recognition systems using sensors were different for each hardware holder and that was a good thing.

43: Japan Otaku Reviews

I suddenly remembered net soccer, but it feels like it’s from a different era.

45: Japan Otaku Reviews

The revolution of soccer games is Calcio Bit! It’s really interesting.

But to be honest, that could have been released during the Super Famicom era…

46: Japan Otaku Reviews

I’m posting a game that I’ve never seen anyone else do besides me in my life.

I'm posting a game that I've never seen anyone else do besides me in my life.

SHVC-JF Super Famicom All Japan Pro-Wrestling Fight Da Pon! Misawa Jareco Corporation Japan Pro-Wrestling Corporation

80: Japan Otaku Reviews

>>46

Nostalgic… I had completed this game.

It’s a game where Kawata does a spin kick to the truck, and Baba-san almost has the title “Showbye Showbye” brought up, and then there’s a coconut crash with Kawazu.

104: Japan Otaku Reviews

>>80

I’ve seen someone other than myself who has played this for the first time in their life…

Moreover, the fact that I remember the content of the story is serious.

When the topic of baldness came up, Butcher would come stomping in from nowhere, do a hellish thrust, and then walk away; it was an interesting game.

115: Japan Otaku Reviews

>>104

All the foreigners were intense… Stan Hansen was also a great character.

My favorite is that the Patriot missile is a real missile.

134: Japan Otaku Reviews

>>115

I remember… I loved the flashy Oklahoma Stampede as a foreigner’s technique.

When I was a child, I personally had no idea what a “shakutori” was and was just left feeling “???” about it.

138: Japan Otaku Reviews

>>134

I didn’t really understand the stick insect, the spitting, and the microphone…

47: Japan Otaku Reviews

When the J-League started, it was quite a boom.

Games are coming out, coming out.

48: Japan Otaku Reviews

Was the SFC era a time when clear real-name licenses didn’t exist and people could do whatever they wanted?

49: Japan Otaku Reviews

There weren’t many basketball games.

Was it quite difficult in various ways?

53: Japan Otaku Reviews

>>49

Isn’t it simply because basketball was minor…?

It must be before Slam Dunk.

61: Japan Otaku ReviewsYeahx5

>>53

Well, Slam Dunk was popular from quite an early stage, right?

76: Japan Otaku Reviews

>>61

I remember when Inumayuge started, I went to see the J-League and was moved by the colorful flower path at SGB…

50: Japan Otaku ReviewsYeahx1

It’s the heyday of the J-League; not just games, but there were also potato chips with cards.

51: Japan Otaku ReviewsYeahx1

Baseball was so uncool back then; soccer was the best.

You probably can’t imagine it from your current position.

56: Japan Otaku Reviews

>>51

That said, I feel like there was quite a lot of excitement about baseball in the 90s as well…

It might just be that I don’t know anything before the ’80s.

57: Japan Otaku Reviews

>>51

Rather, what is popular now?

62: Japan Otaku Reviews

>>57

It’s not baseball.

It’s not about baseball, it’s about Ohtani.

65: Japan Otaku Reviews

>>57

Overseas soccer

52: Japan Otaku Reviews

I heard that a certain soccer game has a bug that causes it to freeze when it exceeds 99 points, and a debugger found it and managed to overcome the issue.

54: Japan Otaku ReviewsYeahx2

The time when I was eating J-League chips, J-League ice cream, and buying J-League drinks.

58: Japan Otaku ReviewsYeahx4

>>54

Don’t forget the J-League curry that becomes Ramos.

60: Japan Otaku Reviews

>>58

I wasn’t eating…

55: Japan Otaku Reviews

A time when Verdy or Antlers had a strong image.

59: Japan Otaku Reviews

Is the Japan national team suddenly getting stronger!? With the J-League starting as well, it seems like they might be able to do it, and we have to watch the World Cup in the USA! There’s a lot of excitement around this.

That’s because the boom of the J-League opening coincided exactly with the time of the SFC.

Why was Japan-related content in Super Formation Soccer mostly limited to Kazu, while Germany, Brazil, and Argentina were heavily promoted?

70: Japan Otaku ReviewsYeahx1

>>59

When you play old soccer games, you realize the Japan national team is weak…

All parameters are clearly lower by more than one round compared to teams from other countries.

63: Japan Otaku ReviewsYeahx3

If you eat that, you’ll turn into Ramos!

64: Japan Otaku ReviewsYeahx2

Regarding baseball, the reality was exciting around 1991 to 1994.

The game has become monotonous with Famista, and other companies haven’t been successful either.

From there, Power Pro came out and rapidly shot up.

71: Japan Otaku Reviews

>>64

Was it 97? I played it on the PlayStation…

75: Japan Otaku Reviews

>>64

I’m really hooked on PowerPro!

I played like a monkey in ’98, the year Yokohama won the championship.

66: Japan Otaku Reviews

I had a game where Mega Man played soccer.

Everything was all about soccer; it was truly a boom.

68: Japan Otaku Reviews

I remember watching my older brother play the soccer game released by Epoch, and the BGM was really good.

69: Japan Otaku ReviewsYeahx2

If you’re Japanese, you should eat ochazuke!! Yet in another commercial, Ramos is eating curry. He was contradictory even back then…

72: Japan Otaku ReviewsYeahx1

Even before Slam Dunk, with Michael Jordan and Magic Johnson, there was already an NBA boom.

Why were games featuring players like Jordan and Barkley imported from over there?

73: Japan Otaku ReviewsYeahx4

At that time, the nameless one had become Ramos, but now he has become a fine Alshindo.

74: Japan Otaku ReviewsYeahx2

Isn’t it amazing that Kazu is still active?

77: Japan Otaku Reviews

Whether it’s soccer or baseball, there’s an impression that the major titles have been changing hands with the generation shift in hardware.

Not a successor, but a new series from a different manufacturer.

78: Japan Otaku Reviews

The last Famista I played was probably the Tornado Pack from ’91…

81: Japan Otaku ReviewsYeahx1

Basketball had some trends in reality, but it feels like it didn’t become very popular in the gaming industry, with only a few titles being released here and there.

New releases are still coming out every year overseas.

94: Japan Otaku Reviews

>>81

BJ League games will probably be released somewhere eventually.

82: Japan Otaku ReviewsYeahx1

I think the release of the Super Famicom and the establishment of the J-League were close to each other.

83: Japan Otaku ReviewsYeahx2

In the Famicom era, there were mostly baseball games, and it was only around the Super Famicom that soccer games started to increase.

Isn’t it reflecting the J-League boom after all?

85: Japan Otaku Reviews

There’s no Excite Stage, is there?

86: Japan Otaku Reviews

Were there quite a few Olympic games, but now there aren’t any?

87: Japan Otaku Reviews

>>86

Mario & Sonic…

101: Japan Otaku Reviews

>>87

Yassan stopped releasing it in Paris.

91: Japan Otaku Reviews

>>86

Nintendo released something in line with the recent Tokyo Olympics that became somewhat popular, didn’t it?

Character creation is free and flexible.

93: Japan Otaku Reviews

>>86

It seems like the usage fees are quite high from the past, so it would be difficult unless the company has a considerable amount of money.

131: Japan Otaku Reviews

>>86

Konami, which had been continuously releasing Olympic games since Hyper Olympic, only released Hyper Sports on the DS.

It was supposed to be released on the Switch, but after checking, it turned out it was canceled.

88: Japan Otaku ReviewsYeahx1

They teamed up with Dentsu to create a boom, and with the tailwind from the World Cup, the peak moment was really impressive back then.

89: Japan Otaku ReviewsYeahx1

The J-League opened in 1993, right?

99: Japan Otaku Reviews

>>89

Sorry… When I looked it up at the start, it showed 1991, and I wrote it down without thinking.

112: Japan Otaku Reviews

>>89

I have a vivid memory of the first Prime Goal being released that year and selling extremely well.

90: Japan Otaku Reviews

>>84

Well, at the time, when the PlayStation was released, it wasn’t really a big topic.

I think it started to take off around 1997.

96: Japan Otaku Reviews

>>90

It’s Final Fantasy 7, right…?

105: Japan Otaku Reviews

>>90

I feel like titles like Taisen Densetsu, Zero Divide, and King’s Field were released right after the PlayStation launched.

92: Japan Otaku Reviews

There was a site that created a ranking of 30 basketball games released for the Super Famicom.

Wasn’t there a lot of basketball games too?

95: Japan Otaku Reviews

Rockman soccer was really boring, but the arranged BGM is nice to listen to.

Also, it’s rare for Enka to be able to operate.

97: Japan Otaku Reviews

Simply put, back in the FC days, there were parts where we couldn’t replicate games like soccer or basketball that involve a large number of people moving all over the place at once.

There are aspects where we finally see the evolution of hardware.

98: Japan Otaku Reviews

https://www.ssf.or.jp/thinktank/sports_life/data/sportsspectating.html

Despite international soccer becoming the main focus of streaming, its viewership is still considerably lower than baseball, which is quite tough.

Well, the J-League is even lower, but…

100: Japan Otaku ReviewsYeahx1

The B League has already surpassed J League in popularity, but if you ask whether it can make a profit from games, it probably won’t.

102: Japan Otaku Reviews

The J-League isn’t that exciting, is it?

137: Japan Otaku Reviews

>>102

The popularity of the 90s ended with the bubble.

The 1998 World Cup debut and Nakata’s move to Serie A marked the beginning of increasing opportunities to experience overseas soccer.

On the other hand, terrestrial television broadcasts of the J-League have decreased, transitioning to Sky Perfect, and now it is exclusively on DAZN.

For the time being, DAZN has free slots, NHK BS broadcasts once a week, and in regions with high soccer enthusiasm, local stations are broadcasting on terrestrial TV.

The reality is that the entrance to watching (sports) is becoming increasingly narrow.

143: Japan Otaku Reviews

>>102

Wasn’t last year the highest increase in audience numbers ever?

103: Japan Otaku Reviews

Basketball was quite prominent in the games, talking about the NBA and all that.

106: Japan Otaku Reviews

There wasn’t a league, but there were a lot of dodgeball games.

I wonder if it’s because it was a staple in physical education.

109: Japan Otaku Reviews

>>106

Dodge Danpei was popular in CoroCoro.

107: Japan Otaku ReviewsYeahx1

Basketball has firmly established the 2K series as the dominant title, and even if others release games, it doesn’t seem like they’ll compete.

108: Japan Otaku Reviews

The era when games themselves were a new and interesting medium that easily spread to children is no longer here.

If the performance itself is successful, it is not necessarily essential.

110: Japan Otaku Reviews

Please release a sumo game with the current specs.

The last one I saw was the PS2.

113: Japan Otaku ReviewsYeahx3

>>110

There is not even the slightest chance of selling…

111: Japan Otaku Reviews

In the early days of PlayStation, they distributed disks that contained demos like Jumping Flash and Takarajima Hunter Rhyme for promotion.

121: Japan Otaku Reviews

>>111

The distribution of the trial version was done until the very end.

I have memories of playing the demos of Vagrant Story, SaGa Frontier 2, Remote Control Dandy, and Mega Man DASH 2 like a monkey.

114: Japan Otaku ReviewsYeahx1

In the J-League, you can use e-foot for free from the very start with all J1 and J2 clubs, whether on a console or smartphone.

Rather, now is the easiest time to engage with games.

116: Japan Otaku Reviews

Dodgeball is interesting because Comic Bonbon established the Japan Dodgeball Association, and CoroCoro Comic created the Super Dodge Federation.

119: Japan Otaku ReviewsYeahx1

>>116

Are you doing pro wrestling?

123: Japan Otaku ReviewsYeahx1

>>119

It seems that until then, the rules for dodgeball weren’t really established.

That’s one of the reasons why such a conflict began.

117: Japan Otaku Reviews

Basketball also had the momentum from Slam Dunk.

There were about three games released on the SFC.

118: Japan Otaku Reviews

Immediately after its launch, J-Leaguers were appearing on television frequently.

120: Japan Otaku Reviews

Konami’s “Gekitou Dai-Sumo” is a well-made game that uses the LR buttons and both sticks to recreate the weight transfer in sumo wrestling.

That was also a product of when KONAMI was sponsoring quite a large amount.

122: Japan Otaku ReviewsYeahx2

I have the impression that there were a lot of soccer games and horse racing games.

124: Japan Otaku Reviews

There were plenty of exciting elements like the J League, the tragedy of Doha, and Serie A.

125: Japan Otaku Reviews

Basketball has a lot of game companies owning clubs, yet the games are still lacking…

126: Japan Otaku Reviews

When it comes to basketball games on PS, it has to be KONAMI’s Power Dunkers, right!?

128: Japan Otaku ReviewsYeahx2

Horse racing was an era when older guys used things like prediction software to make their purchases…

129: Japan Otaku ReviewsYeahx1

There were also quite a few billiards games and tennis games.

130: Japan Otaku Reviews

In reality, when you try to actually create it, basketball is extremely complicated or rather troublesome.

If you’re going to deform it in a character game style like Kuroko’s Basketball, that’s one thing, but…

If you try to seriously recreate professional basketball, I think it will require a considerable amount of money and people in the production system.

132: Japan Otaku ReviewsYeahx1

When it comes to dodgeball games, it’s definitely Battle Dodgeball!

133: Japan Otaku Reviews

I feel like I’ve seen a basketball game in the arcade.

135: Japan Otaku Reviews

Finally, with Winning Eleven, the CPU is able to make soccer-like movements on its own.

By the time you get to FIFA and Winning Eleven, the CPU operates more precisely according to tactics.

136: Japan Otaku Reviews

The basketball team is owned by Sega DeNA Bandai Namco.

139: Japan Otaku Reviews

It’s very clear that turn-based baseball is making a comeback from a light perspective of watching while doing something else.

It’s also suitable for just watching the players you’re interested in.

140: Japan Otaku Reviews

>>139

If you’re satisfied, you can take a bath.

Huh?

148: Japan Otaku Reviews

>>140

Lord Megatron from the Nightbird episode…

141: Japan Otaku Reviews

Domestic pro wrestling games can be made by Yuke’s, but since Bushiroad is not motivated to create games, it depends on CyberAgent…

142: Japan Otaku Reviews

I feel that the J.League was already in decline around the time when new teams were added.

I wonder how many years it was at its peak.

144: Japan Otaku Reviews

Japanese men ultimately return to beer, pachinko, mahjong, horse racing, and baseball.

I believe it’s engraved in our DNA.

145: Japan Otaku ReviewsYeahx1

It was included in the Super Famicom Mini as well.

146: Japan Otaku ReviewsYeahx1

If we only consider time efficiency, I think there is definitely a possibility for the revival of sumo.

In 30 minutes, you can watch all the matches of the day’s makuuchi division!

149: Japan Otaku Reviews

>>146

I thought that just like baseball, sumo was still drawing crowds even though it wasn’t being broadcast on TV anymore, but is it really that serious now?

153: Japan Otaku Reviews

>>149

Wasn’t it crazy that Ryogoku was fully booked last time?

156: Japan Otaku Reviews

>>149

Are you in an area where NHK does not broadcast?

160: Japan Otaku Reviews

>>149

Thank you for the complete sellout at all venues; sumo’s popularity is at its highest ever.

The number of sumo wrestlers is decreasing.

If things continue like this, it will disappear in the future.

163: Japan Otaku Reviews

>>160

Shall we bring in wrestlers from overseas…?

147: Japan Otaku Reviews

The narrowness of the entrance and the terrestrial and BS broadcasts are now almost comparable in quantity between NPB and J-League.

It feels like professional baseball will be fine because the vibe from places like 2channel is dominating the internet.

Although the number of spectators is increasing, the public recognition of the players is declining, which is the same situation.

152: Japan Otaku Reviews

>>147

Please do that elsewhere.

150: Japan Otaku Reviews

Sumo matches are too short to be suited for a game…

151: Japan Otaku Reviews

If you remove Ohtani, there are quite a few players who are stuck with names of famous players from the time of Tanaka, Darvish, and Sakamoto.

It feels like the rest is dominated by those who heard something in the WBC coverage.

154: Japan Otaku Reviews

>>151

I was surprised to hear that Okawari-kun is still active.

155: Japan Otaku ReviewsYeahx1

F1 has somehow become less popular before I knew it.

In games, there was a time when motorsports meant F1.

164: Japan Otaku ReviewsYeahx1

>>155

I think the regulations are getting stricter and that dreams are disappearing.

167: Japan Otaku ReviewsYeahx1

>>155

F1 is clearly the disappearance of terrestrial broadcasting…

Knowing the recent turmoil over broadcasting rights, I think it’s impressive that Fuji has managed to maintain even just its CS channels.

157: Japan Otaku Reviews

In the late 90s, various mixed martial arts games were also released, weren’t they?

162: Japan Otaku Reviews

>>157

During the F-1 boom, several F-1 games were released, so that’s just how it is.

158: Japan Otaku ReviewsYeahx2

Whether a sport is successful as an event and whether it can be sold as a game are completely different issues…

161: Japan Otaku Reviews

F1 is not something you can continue to follow unless you can tolerate favoritism towards specific teams.

165: Japan Otaku Reviews

Has the golf game stopped since Minna no Golf and Pangya?

166: Japan Otaku Reviews

There was something fun about doing keep-ups with one of the images in the thread.

169: Japan Otaku ReviewsYeahx1

>>166

There was a juggling game in Prime Goal.

168: Japan Otaku ReviewsYeahx1

Sumo might not be compatible with its older fan base and the contents of fighting games, even if it’s considered a game.

170: Japan Otaku Reviews

I don’t particularly remember the soccer games that were endorsed by the J-League.

At that time, the J-League was a cool content for kids.

172: Japan Otaku ReviewsYeahx2

>>170

Rather, the two major titles that would have been hits during the SFC era, both J-League Prime Goal and Excite Stage, are…

171: Japan Otaku ReviewsYeahx3

On the contrary, soccer has a large number of players but is not profitable.

The gap between the sports you want to play and the sports you want to watch is deep.

174: Japan Otaku Reviews

>>171

That’s the same with the figure skating that’s currently in the spotlight.

It’s good to watch competitions, manga, and anime.

It’s tough to do and it wears down the body…

173: Japan Otaku Reviews

Racing games are too dominated by Mario Kart, and while there are arcade games like Initial D and Wangan, it’s still the case.

179: Japan Otaku Reviews

>>173

Just running can get boring quite quickly.

Battle elements are important.

175: Japan Otaku Reviews

You don’t even have to research which team is strong for sports betting.

176: Japan Otaku Reviews

Is it that soccer has an obviously bad fan base?

I want to believe that not everyone is like the people in Urawa.

177: Japan Otaku Reviews

Figure skating is more popular among amateurs, and pro popularity isn’t that high…

Is there no figure skating game?

182: Japan Otaku Reviews

>>177

I think it’s the professionalization as a popular platform for regular heated amateur, but is it possible that only amateurs are popular?

178: Japan Otaku Reviews

Did the story about Takeda Nobuhiro’s Super Cup soccer come up? The one from Jaleco?

180: Japan Otaku ReviewsYeahx1

Sumo seems really difficult in terms of operability and gameplay when it comes to actually expressing it.

183: Japan Otaku Reviews

>>180

Let’s go with VR.

181: Japan Otaku Reviews

Sumo is distributed on ABEMA, and I don’t really watch NHK.

There’s a sense that people mainstream on the internet are also trying to incorporate it.

184: Japan Otaku Reviews

>>181

They’re trying to create a boom for favored rikishi by releasing merchandise for each wrestler, similar to the popularity of the Wakataka brothers.

185: Japan Otaku Reviews

A flying sumo game?

186: Japan Otaku Reviews

The J League supports local teams without money, but the players who grow up will go to teams with money.

I stopped supporting the team because they were still struggling after being pulled apart.

187: Japan Otaku Reviews

Martial arts games may have the potential to become e-sports like fighting games.

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