
It’s not just that there are many single titles, but there are also a wealth of diverse soccer games available.
Why was soccer so prevalent in that era… tell me, you nameless ones who play Zico soccer every day.
**Top Left Cartridge:** – Super Famicom – SUPER HUMANSOCCER – Delia Serie A ’95 – Delia Serie A HUMAN DELIA’95 – MADE IN JAPAN **Top Right Cartridge:** – Namco – League Soccer – PRIME GOAL 3 – Prime Goal – Super Famicom – SHVC-AJ3J-JPN – ©’95 NAMCO LTD. ALL RIGHTS RESERVED **Middle Left Cartridge:** – Super Famicom – Super Soccer – Super Soccer – Hudson Soft – © 1994 HUDSON SOFT – SHVC-7X – J LEAGUE **Middle Right Cartridge:** – Super Famicom – ILEAGUE – Pro Soccer – MADE IN JAPAN – IMAGINEER CO., LTD. – SHVC-PS **Bottom Left Cartridge:** – Super Famicom – SUPER FORMATION SOCCER – Super Formation Soccer – SHVC-FS – G HUMAN 1991
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
Isn’t it that the J-League has just been established?
They were broadcasting soccer matches during prime time.
If you’ve ever developed a game, you would understand.
The type of soccer game that became popular on the Super Famicom is really easy to make.
That’s why it was easier for emerging manufacturers with no technical skills or those that didn’t want to spend much on development to get involved.
As mentioned in the previous response, there was a J-League boom in the 1990s.
Well, it’s a lie, but…
It was a time when soccer itself was considered cool and popular.
Does it ever turn yellow like this Super Mario Brothers on Famicom?!
The prime goal is too yellow.
I think it was SNK.
You can perform a flying kick when the referee isn’t looking.
>>6
Isn’t he a hat-trick hero!!
I don’t think Zico soccer is even a soccer game…
No, I don’t mean that the content is an SM trainer, but rather it’s like a soccer RTS…
There were many empty sports games without any personality, not just soccer, on the Super Famicom.
There are a lot of shitty racing and golf games.
I wonder if there were any later soccer games with command selection style like Captain Tsubasa on the NES.
>>10
The blitzball in the mini-game of FF is exactly like Captain Tsubasa.
>>10
It’s debatable whether it’s a command RPG, but the Famicom game Dodge Danpei had card battles like the Dragon Ball ones.
It seems that it was easier to create due to the hardware specifications of the Super Famicom.
It looks like there was a price tag mark, so maybe it was left outside on the wagon…
You only need to do the T&E golf thing.
There have been a lot of strange games in baseball too.
I wonder who is making the basketball game that has a professional league and is quite popular…
Maybe it was the soccer game I played the most in the past.
An era with many racing games and golf games.
There were many misses, but there were also a lot of interesting soccer games, so I ended up buying quite a few.
Prime Goal, Super Soccer, and Excite Stage were interesting.
There was also soccer in Mega Man.
Thanks to being sold a lot and selling a lot, SFC soccer games are consistently sold for 100 yen even now during the retro game boom.
It’s simply because it was when the popularity of the J League was at its highest.
The most enjoyable experience on the wagon was the battle tradition of Technos Japan.
Sports games are a genre that sells at least to some extent, so they are easy for anyone to make.
Was it Super Soccer where goalkeepers could commit fouls freely?
Namco’s baseball and soccer games kind of died on PS.
It was an era when Gundam and Godzilla were playing soccer, so it was definitely popular.
Even I, who had no interest in sports at all, was collecting J-League stickers…
The combination of character games and sports games is easy, isn’t it?
>
The keeper has turned into a burned corpse, is that okay?
I played Pro Striker on the Mega Drive…
Wasn’t the Slam Dunk basketball game also in a command selection format? I have a memory of quite liking it.
The presence of soccer in the ’90s was really amazing.
When I was little, I lived in Kawasaki, so the excitement of Verdy was off the charts.
Even Ultraman’s soccer game was attacking as if it were the norm.
>>35
It’s important to tackle a lot and eliminate the opponent.
If you buy a reggae lucky bag, there will definitely be one soccer item inside.
Also, pachinko is a sure thing.
There are many Romancing SaGa games.
The SFC pro wrestling game is about Human, I guess.
>>37
Didn’t Capcom release Muscle Bomber?
>>37
Come on, there’s All Japan Pro Wrestling, right?
Since around the year 2000, sports games have become dominated by Nintendo, Sega, and Konami, making it difficult for others to survive.
>>42
It’s disappointing that only Nintendo remains when the recognition systems using sensors were different for each hardware holder and that was a good thing.
I suddenly remembered net soccer, but it feels like it’s from a different era.
The revolution of soccer games is Calcio Bit! It’s really interesting.
But to be honest, that could have been released during the Super Famicom era…
>>46
Nostalgic… I had completed this game.
It’s a game where Kawata does a spin kick to the truck, and Baba-san almost has the title “Showbye Showbye” brought up, and then there’s a coconut crash with Kawazu.
>>80
I’ve seen someone other than myself who has played this for the first time in their life…
Moreover, the fact that I remember the content of the story is serious.
When the topic of baldness came up, Butcher would come stomping in from nowhere, do a hellish thrust, and then walk away; it was an interesting game.
>>104
All the foreigners were intense… Stan Hansen was also a great character.
My favorite is that the Patriot missile is a real missile.
>>115
I remember… I loved the flashy Oklahoma Stampede as a foreigner’s technique.
When I was a child, I personally had no idea what a “shakutori” was and was just left feeling “???” about it.
>>134
I didn’t really understand the stick insect, the spitting, and the microphone…
When the J-League started, it was quite a boom.
Games are coming out, coming out.
Was the SFC era a time when clear real-name licenses didn’t exist and people could do whatever they wanted?
There weren’t many basketball games.
Was it quite difficult in various ways?
>>49
Isn’t it simply because basketball was minor…?
It must be before Slam Dunk.
>>53
Well, Slam Dunk was popular from quite an early stage, right?
>>61
I remember when Inumayuge started, I went to see the J-League and was moved by the colorful flower path at SGB…
It’s the heyday of the J-League; not just games, but there were also potato chips with cards.
Baseball was so uncool back then; soccer was the best.
You probably can’t imagine it from your current position.
>>51
That said, I feel like there was quite a lot of excitement about baseball in the 90s as well…
It might just be that I don’t know anything before the ’80s.
>>51
Rather, what is popular now?
>>57
It’s not baseball.
It’s not about baseball, it’s about Ohtani.
>>57
Overseas soccer
I heard that a certain soccer game has a bug that causes it to freeze when it exceeds 99 points, and a debugger found it and managed to overcome the issue.
The time when I was eating J-League chips, J-League ice cream, and buying J-League drinks.
>>54
Don’t forget the J-League curry that becomes Ramos.
>>58
I wasn’t eating…
A time when Verdy or Antlers had a strong image.
Is the Japan national team suddenly getting stronger!? With the J-League starting as well, it seems like they might be able to do it, and we have to watch the World Cup in the USA! There’s a lot of excitement around this.
That’s because the boom of the J-League opening coincided exactly with the time of the SFC.
Why was Japan-related content in Super Formation Soccer mostly limited to Kazu, while Germany, Brazil, and Argentina were heavily promoted?
>>59
When you play old soccer games, you realize the Japan national team is weak…
All parameters are clearly lower by more than one round compared to teams from other countries.
If you eat that, you’ll turn into Ramos!
Regarding baseball, the reality was exciting around 1991 to 1994.
The game has become monotonous with Famista, and other companies haven’t been successful either.
From there, Power Pro came out and rapidly shot up.
>>64
Was it 97? I played it on the PlayStation…
>>64
I’m really hooked on PowerPro!
I played like a monkey in ’98, the year Yokohama won the championship.
I had a game where Mega Man played soccer.
Everything was all about soccer; it was truly a boom.
I remember watching my older brother play the soccer game released by Epoch, and the BGM was really good.
If you’re Japanese, you should eat ochazuke!! Yet in another commercial, Ramos is eating curry. He was contradictory even back then…
Even before Slam Dunk, with Michael Jordan and Magic Johnson, there was already an NBA boom.
Why were games featuring players like Jordan and Barkley imported from over there?
At that time, the nameless one had become Ramos, but now he has become a fine Alshindo.
Isn’t it amazing that Kazu is still active?
Whether it’s soccer or baseball, there’s an impression that the major titles have been changing hands with the generation shift in hardware.
Not a successor, but a new series from a different manufacturer.
The last Famista I played was probably the Tornado Pack from ’91…
Basketball had some trends in reality, but it feels like it didn’t become very popular in the gaming industry, with only a few titles being released here and there.
New releases are still coming out every year overseas.
>>81
BJ League games will probably be released somewhere eventually.
I think the release of the Super Famicom and the establishment of the J-League were close to each other.
In the Famicom era, there were mostly baseball games, and it was only around the Super Famicom that soccer games started to increase.
Isn’t it reflecting the J-League boom after all?
There’s no Excite Stage, is there?
Were there quite a few Olympic games, but now there aren’t any?
>>86
Mario & Sonic…
>>87
Yassan stopped releasing it in Paris.
>>86
Nintendo released something in line with the recent Tokyo Olympics that became somewhat popular, didn’t it?
Character creation is free and flexible.
>>86
It seems like the usage fees are quite high from the past, so it would be difficult unless the company has a considerable amount of money.
>>86
Konami, which had been continuously releasing Olympic games since Hyper Olympic, only released Hyper Sports on the DS.
It was supposed to be released on the Switch, but after checking, it turned out it was canceled.
They teamed up with Dentsu to create a boom, and with the tailwind from the World Cup, the peak moment was really impressive back then.
The J-League opened in 1993, right?
>>89
Sorry… When I looked it up at the start, it showed 1991, and I wrote it down without thinking.
>>89
I have a vivid memory of the first Prime Goal being released that year and selling extremely well.
>>84
Well, at the time, when the PlayStation was released, it wasn’t really a big topic.
I think it started to take off around 1997.
>>90
It’s Final Fantasy 7, right…?
>>90
I feel like titles like Taisen Densetsu, Zero Divide, and King’s Field were released right after the PlayStation launched.
There was a site that created a ranking of 30 basketball games released for the Super Famicom.
Wasn’t there a lot of basketball games too?
Rockman soccer was really boring, but the arranged BGM is nice to listen to.
Also, it’s rare for Enka to be able to operate.
Simply put, back in the FC days, there were parts where we couldn’t replicate games like soccer or basketball that involve a large number of people moving all over the place at once.
There are aspects where we finally see the evolution of hardware.
https://www.ssf.or.jp/thinktank/sports_life/data/sportsspectating.html
Despite international soccer becoming the main focus of streaming, its viewership is still considerably lower than baseball, which is quite tough.
Well, the J-League is even lower, but…
The B League has already surpassed J League in popularity, but if you ask whether it can make a profit from games, it probably won’t.
The J-League isn’t that exciting, is it?
>>102
The popularity of the 90s ended with the bubble.
The 1998 World Cup debut and Nakata’s move to Serie A marked the beginning of increasing opportunities to experience overseas soccer.
On the other hand, terrestrial television broadcasts of the J-League have decreased, transitioning to Sky Perfect, and now it is exclusively on DAZN.
For the time being, DAZN has free slots, NHK BS broadcasts once a week, and in regions with high soccer enthusiasm, local stations are broadcasting on terrestrial TV.
The reality is that the entrance to watching (sports) is becoming increasingly narrow.
>>102
Wasn’t last year the highest increase in audience numbers ever?
Basketball was quite prominent in the games, talking about the NBA and all that.
There wasn’t a league, but there were a lot of dodgeball games.
I wonder if it’s because it was a staple in physical education.
>>106
Dodge Danpei was popular in CoroCoro.
Basketball has firmly established the 2K series as the dominant title, and even if others release games, it doesn’t seem like they’ll compete.
The era when games themselves were a new and interesting medium that easily spread to children is no longer here.
If the performance itself is successful, it is not necessarily essential.
Please release a sumo game with the current specs.
The last one I saw was the PS2.
>>110
There is not even the slightest chance of selling…
In the early days of PlayStation, they distributed disks that contained demos like Jumping Flash and Takarajima Hunter Rhyme for promotion.
>>111
The distribution of the trial version was done until the very end.
I have memories of playing the demos of Vagrant Story, SaGa Frontier 2, Remote Control Dandy, and Mega Man DASH 2 like a monkey.
In the J-League, you can use e-foot for free from the very start with all J1 and J2 clubs, whether on a console or smartphone.
Rather, now is the easiest time to engage with games.
Dodgeball is interesting because Comic Bonbon established the Japan Dodgeball Association, and CoroCoro Comic created the Super Dodge Federation.
>>116
Are you doing pro wrestling?
>>119
It seems that until then, the rules for dodgeball weren’t really established.
That’s one of the reasons why such a conflict began.
Basketball also had the momentum from Slam Dunk.
There were about three games released on the SFC.
Immediately after its launch, J-Leaguers were appearing on television frequently.
Konami’s “Gekitou Dai-Sumo” is a well-made game that uses the LR buttons and both sticks to recreate the weight transfer in sumo wrestling.
That was also a product of when KONAMI was sponsoring quite a large amount.
I have the impression that there were a lot of soccer games and horse racing games.
There were plenty of exciting elements like the J League, the tragedy of Doha, and Serie A.
Basketball has a lot of game companies owning clubs, yet the games are still lacking…
When it comes to basketball games on PS, it has to be KONAMI’s Power Dunkers, right!?
Horse racing was an era when older guys used things like prediction software to make their purchases…
There were also quite a few billiards games and tennis games.
In reality, when you try to actually create it, basketball is extremely complicated or rather troublesome.
If you’re going to deform it in a character game style like Kuroko’s Basketball, that’s one thing, but…
If you try to seriously recreate professional basketball, I think it will require a considerable amount of money and people in the production system.
When it comes to dodgeball games, it’s definitely Battle Dodgeball!
I feel like I’ve seen a basketball game in the arcade.
Finally, with Winning Eleven, the CPU is able to make soccer-like movements on its own.
By the time you get to FIFA and Winning Eleven, the CPU operates more precisely according to tactics.
The basketball team is owned by Sega DeNA Bandai Namco.
It’s very clear that turn-based baseball is making a comeback from a light perspective of watching while doing something else.
It’s also suitable for just watching the players you’re interested in.
>>139
If you’re satisfied, you can take a bath.
Huh?
>>140
Lord Megatron from the Nightbird episode…
Domestic pro wrestling games can be made by Yuke’s, but since Bushiroad is not motivated to create games, it depends on CyberAgent…
I feel that the J.League was already in decline around the time when new teams were added.
I wonder how many years it was at its peak.
Japanese men ultimately return to beer, pachinko, mahjong, horse racing, and baseball.
I believe it’s engraved in our DNA.
It was included in the Super Famicom Mini as well.
If we only consider time efficiency, I think there is definitely a possibility for the revival of sumo.
In 30 minutes, you can watch all the matches of the day’s makuuchi division!
>>146
I thought that just like baseball, sumo was still drawing crowds even though it wasn’t being broadcast on TV anymore, but is it really that serious now?
>>149
Wasn’t it crazy that Ryogoku was fully booked last time?
>>149
Are you in an area where NHK does not broadcast?
>>149
Thank you for the complete sellout at all venues; sumo’s popularity is at its highest ever.
The number of sumo wrestlers is decreasing.
If things continue like this, it will disappear in the future.
>>160
Shall we bring in wrestlers from overseas…?
The narrowness of the entrance and the terrestrial and BS broadcasts are now almost comparable in quantity between NPB and J-League.
It feels like professional baseball will be fine because the vibe from places like 2channel is dominating the internet.
Although the number of spectators is increasing, the public recognition of the players is declining, which is the same situation.
>>147
Please do that elsewhere.
Sumo matches are too short to be suited for a game…
If you remove Ohtani, there are quite a few players who are stuck with names of famous players from the time of Tanaka, Darvish, and Sakamoto.
It feels like the rest is dominated by those who heard something in the WBC coverage.
>>151
I was surprised to hear that Okawari-kun is still active.
F1 has somehow become less popular before I knew it.
In games, there was a time when motorsports meant F1.
>>155
I think the regulations are getting stricter and that dreams are disappearing.
>>155
F1 is clearly the disappearance of terrestrial broadcasting…
Knowing the recent turmoil over broadcasting rights, I think it’s impressive that Fuji has managed to maintain even just its CS channels.
In the late 90s, various mixed martial arts games were also released, weren’t they?
>>157
During the F-1 boom, several F-1 games were released, so that’s just how it is.
Whether a sport is successful as an event and whether it can be sold as a game are completely different issues…
F1 is not something you can continue to follow unless you can tolerate favoritism towards specific teams.
Has the golf game stopped since Minna no Golf and Pangya?
There was something fun about doing keep-ups with one of the images in the thread.
>>166
There was a juggling game in Prime Goal.
Sumo might not be compatible with its older fan base and the contents of fighting games, even if it’s considered a game.
I don’t particularly remember the soccer games that were endorsed by the J-League.
At that time, the J-League was a cool content for kids.
>>170
Rather, the two major titles that would have been hits during the SFC era, both J-League Prime Goal and Excite Stage, are…
On the contrary, soccer has a large number of players but is not profitable.
The gap between the sports you want to play and the sports you want to watch is deep.
>>171
That’s the same with the figure skating that’s currently in the spotlight.
It’s good to watch competitions, manga, and anime.
It’s tough to do and it wears down the body…
Racing games are too dominated by Mario Kart, and while there are arcade games like Initial D and Wangan, it’s still the case.
>>173
Just running can get boring quite quickly.
Battle elements are important.
You don’t even have to research which team is strong for sports betting.
Is it that soccer has an obviously bad fan base?
I want to believe that not everyone is like the people in Urawa.
Figure skating is more popular among amateurs, and pro popularity isn’t that high…
Is there no figure skating game?
>>177
I think it’s the professionalization as a popular platform for regular heated amateur, but is it possible that only amateurs are popular?
Did the story about Takeda Nobuhiro’s Super Cup soccer come up? The one from Jaleco?
Sumo seems really difficult in terms of operability and gameplay when it comes to actually expressing it.
>>180
Let’s go with VR.
Sumo is distributed on ABEMA, and I don’t really watch NHK.
There’s a sense that people mainstream on the internet are also trying to incorporate it.
>>181
They’re trying to create a boom for favored rikishi by releasing merchandise for each wrestler, similar to the popularity of the Wakataka brothers.
A flying sumo game?
The J League supports local teams without money, but the players who grow up will go to teams with money.
I stopped supporting the team because they were still struggling after being pulled apart.
Martial arts games may have the potential to become e-sports like fighting games.