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[Retro Game] What went wrong, I wonder?

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1: Japan Otaku ReviewsYeahx16

At that time, there weren’t many subscribers to satellite broadcasting.

2: Japan Otaku Reviews

I watched the Mario video linked to the radio, and at that time, I thought it was amazing that they were doing this.

3: Japan Otaku Reviews

It might have been different if all televisions had BS tuners like after the digital transition.

12: Japan Otaku Reviews

>>3

Well, by that time the internet would have been widespread, so it would have taken a different form…

4: Japan Otaku Reviews

Not all of it was on television, only the majority.

5: Japan Otaku ReviewsYeahx8

It was ahead of its time.

6: Japan Otaku Reviews

There were really only a limited number of people who could use satellite communication for purposes other than work back then…

7: Japan Otaku Reviews

It’s interesting that Nintendo didn’t give up until the end because they wanted a BS digital television station.

If there hadn’t been a conflict with the management of Cent Giga, would they still be in the BS broadcasting business or would they have become like Shochiku?

8: Japan Otaku Reviews

Isn’t it just Sega that fails because it’s too advanced?

9: Japan Otaku ReviewsYeahx3

>>8

Nintendo has also had quite a few failures, hasn’t it?

Spirit of challenge

10: Japan Otaku Reviews

Did you need a separate tuner to watch BS?

11: Japan Otaku Reviews

I used to think of BS as either a sports hobby or something related to Suneo’s house.

13: Japan Otaku Reviews

Let’s utilize the data reception of BS with the technology from that time, considering the various circumstances.

It’s a story of how the technology itself didn’t become popular…

14: Japan Otaku Reviews

The 64DD was also trying to do quite a bit of reckless stuff, wasn’t it?

The service has started, but it seems that in the end, it mostly flowed away.

15: Japan Otaku Reviews

Connecting game consoles and communication devices has been a trial and error process since the Famicom era, and during the Game Boy Color period, they released a mobile adapter.

Finally, it worked out well with the DS.

21: Japan Otaku Reviews

>>15

It may only seem to have succeeded because constant connectivity became the norm in the latter half of the 2000s…

27: Japan Otaku ReviewsYeahx3

>>21

At that point, it just seems like you want to be cheap about it.

16: Japan Otaku Reviews

I think they had already given up by the time they released the 64DD.

What surprised me when I read gaming magazines at the time was that in 1998, Nintendo of America was openly stating in interviews that since the N64 was selling well in North America, they had no intention of releasing unnecessary peripherals.

17: Japan Otaku Reviews

Even during the DS era, there was still the internet, but there was no Wi-Fi yet…

Well, it’s not surprising since there were no devices that needed a wireless connection at all.

That said, the fact that the internet itself was not something that faded away is significant.

18: Japan Otaku Reviews

By adding smartphone functions to a game console, you can play games anywhere!

19: Japan Otaku Reviews

This is it.

20: Japan Otaku Reviews

It’s like this, and then the Dolphin and the GB mobile adapter, leading up to the DSi…

22: Japan Otaku Reviews

It’s quite romantic to have a microphone specifically for Pikachu’s voice.

23: Japan Otaku Reviews

It looks like a peripheral device that’s going to have a huge premium attached to it.

24: Japan Otaku Reviews

Even if you can get it now, the BS analog broadcast has already stopped.

It’s just stuff that lets you walk around a city with a motherly atmosphere…

25: Japan Otaku Reviews

I remember seeing it at a friend’s house.

That friend’s house had a Beta video, so we couldn’t lend or borrow.

26: Japan Otaku Reviews

>>25

It seems like a house where the dad is a type of technology nerd…

28: Japan Otaku Reviews

I feel like the computer lab was established at my elementary school around 1997 or 98, but it was actually a little earlier than that.

29: Japan Otaku ReviewsYeahx2

There are mystery terminals on the back of the PlayStation, and there are likely peripheral devices that were developed but never made it to the public eye.

53: Japan Otaku Reviews

>>29

That’s a communication cable.

If you prepare two main units and two televisions, you can have a battle that is not screen-split.

30: Japan Otaku Reviews

They say that BS doesn’t happen that often, but…

Everyone watched Cardcaptor Sakura, right? It’s on BS.

I thought so, but it’s quite late in the period overlapping with the Satellaview service…

36: Japan Otaku Reviews

>>30

I think there were quite a few people who were watching through cable television.

In my case, since the surroundings were filled with high-rise buildings making it a difficult viewing area, the condominium I lived in had cable television which allowed me to standardly watch VHF channels, U channels, and NHK BS.

31: Japan Otaku Reviews

Even if there are no plans for peripherals, it’s important to ensure expandability.

In terms of what kind of connector to choose, it’s great that USB is the standard now.

33: Japan Otaku Reviews

>>31

It’s also intriguing to connect them and make something like a Mega Drive Tower just because you can.

32: Japan Otaku Reviews

It sounds really fun to play Zelda while everyone is playing together and listening to a radio drama.

If by some mistake I were to get the ROM data and start it up now, there wouldn’t be any radio drama, and it would probably end up happening suddenly without any related elements or sound.

34: Japan Otaku Reviews

I think there was something like xband, but was it for the Super Famicom or the Saturn?

37: Japan Otaku Reviews

>>34

Super Famicom, Saturn, and Mega Drive

35: Japan Otaku Reviews

Virtual Boy…

38: Japan Otaku Reviews

Did you attach the connector under the SFC main unit before this was released?

40: Japan Otaku Reviews

>>38

I think it was originally for SFC-CD.

Something like a connector for the 64DD.

42: Japan Otaku ReviewsYeahx3

>>40

If I say it was a connector for the PlayStation, it doesn’t make sense…

44: Japan Otaku Reviews

>>42

The PlayStation was the name of the integrated compatibility device combining SFC and CD released by Sony, similar to what the GameCube refers to as Q.

The CD-ROM adapter on the Nintendo side that connects to the SFC ended up without an official name.

39: Japan Otaku Reviews

I really wanted to play the sequel to Famicom Detective Club…

41: Japan Otaku Reviews

What we are doing is probably similar to digital data broadcasting?

43: Japan Otaku ReviewsYeahx1

If the PlayStation had been realized, the history of games would have been entirely different.

45: Japan Otaku ReviewsYeahx1

In the world realized by PlayStation, it is clear that Sega has lost to the Allied Forces.

46: Japan Otaku Reviews

It appeared when I was two to three levels inexperienced in every aspect.

47: Japan Otaku Reviews

Was it horse racing information that was being broadcast until the end?

48: Japan Otaku Reviews

I only know of G Guide as the other data usage for BS…

49: Japan Otaku Reviews

As for this, the time has not come yet.

50: Japan Otaku Reviews

The horse racing-related topic is completely different from the thread image.

The common system that allowed purchasing horse racing tickets over the phone was just being operated at SFC, which is why it could still be used until the service continued ten years ago.

51: Japan Otaku Reviews

Ahead of its time.

52: Japan Otaku Reviews

I always want to try new things!

The game was still in its early stages of development, so even more so.

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