
If you came with the minimum difficulty, you’d better die! Anyone who uses items, anyone standing behind me, anyone who guards, anyone who falls back, anyone who relies on techniques, anyone who uses recovery spells, and anyone who automatically levels up should just die!!
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!

For example… After entry, if you purchase an eBook for 3,000 yen*1, you will receive 2,000 points back*3! *1 This is the amount before tax after discounts applied with a coupon. *2 Only the first purchase within the period is eligible. *3 Points will be granted around the 25th of the following month.
I don’t know Tales, but I like this old man’s voice.
Looking at just the story, he’s a coward and a petty person, and there’s nothing to like about him at all.
It is not an exaggeration to say that it gained popularity solely due to the Wakamoto voice.
It’s someone who is seriously holding a grudge!
An old man who would be better off dead.
Got it… then I’ll keep juggling with Stan and Johnny…
Is the difficulty also a trigger?!
>>6
When you challenge it with simple, it immediately wipes out the entire party with a cheap eliminate that is almost a full-screen attack.
There is a way to avoid it, so dedicated players will defeat it simply.
>>6
“You have no right to fight me!!!” I shout as I loose my attack.
>>6
I don’t think there was anything on D2, though…
In Rem D, when you tilt the stick and engage in auto battles, you’ll encounter random matches that pop up around there.
What is written combines everything from the second and third matches and the ones during the business trip.
It’s hilarious that they come to kill you when you’re earning at the lowest difficulty, but it’s terrible.
Other than strength and voice, I really have no other redeeming qualities.
A small fry who believes themselves to be worthy of a hero.
Well, that’s a strange Don Quixote, isn’t it?
Even if it’s called strength, it’s quite unpleasant that it’s the type of strength that explicitly restricts our movements.
>>13
I found it so ridiculous that I lowered the difficulty just for this guy’s battle.
>>22
Cheap Eliminate
Even when it was D2 and during Remake D, Wakamoto’s voice was so sharp it’s amazing.
It’s not that I particularly like fighting strong opponents…
The protagonists come to kill in an immature stage.
If they were a warrior, I might still be able to forgive them, but they keep using such despicable tactics even in the story…
>>16
A coward who resorts to hostage tactics even to kill Stan without Dimros.
In the early stages, when you get close, the poison field is seriously no joke.
In the novel, they killed Stan by taking a baby hostage, and the stock plummeted.
Anyway, it seems like those who are just strong can do whatever they want.
This guy is Lu Bu, right?
>>20
It’s not like it’s overwhelming martial prowess like that of Lu Bu…
>>30
I usually lose to Dimuros and Stan…
>>20
Combining the genuinely strong Lu Bu with the thread’s image that imposes unilateral disadvantages under my own rules would be disrespectful to Lu Bu.
Looking back, there’s nothing commendable about this guy.
I remember that the novel involved taking hostages and had additional layers of absurdity.
>>25
You had hostages in the game too, right?
This enemy is too strong to appear at this stage.
It’s a losing event.
I’ll do as I please, but you guys are forbidden! If I think I can’t win, I might take hostages, and yet I act all tough with my words like a warrior.
I only knew the line about the item, so I thought it was a martial character, but I was totally surprised because it was completely different.
>>29
(Because if that happens, I feel like I won’t be able to win) This guy has items or techniques, you know.
It is often said that it’s a strange picaresque.
In the novel, I was almost killed by Stan, and it felt refreshing.
The hostage-taking is from the original work.
Rather, compared to the original work, the novel seems to not fully accept the victory because taking hostages was a reflexive reaction and not intentional.
>>33
I won’t accept a victory like this! Elrain! Go back in time for me! It’s fine to be sent back while shouting that.
It’s amazing how someone can be so incredibly useless inside, with this appearance, voice, strength, and frequency of appearance.
Is it true that if you get shot in the final battle with Genocide Braver, you’re guaranteed to lose?
Today I can’t help but be gentlemanly.
Why is this guy a popular character…?
>>37
In any case, as long as it has an impact, even if the character inside is terrible, it will gain popularity among the trendy crowd…
>>37
It was probably because it was all about the initial impact.
>>37
The type that considers likes and dislikes only based on whether an anonymous person understands or worships the character or not.
Someone like you, who can only think in terms of complete affirmation or complete denial and only recognizes others as insignificant, wouldn’t understand this.
There’s no one as interesting as this jerk, so it’s only natural that he’s popular.
The two bosses before this one and Forneus after it, regardless of their strength, all have high evasion, forcing you to pay attention to SP and defense whether you like it or not.
When I started playing Remed without knowing anything, I thought it was a fun old man.
After that, I played D2 and thought it was a piece of crap.
Taking hostages and winning while being weak… too weak. Is this what they’re calling a hero? It’s a joke, right?
Looking back now, the named bosses are pretty strong overall.
The only one I could win against on my first try was Gaap.
>>47
It’s tough that almost everyone just appeared out of nowhere.
Since there isn’t much interaction with characters from the Elrain side other than Barbatos, I suddenly end up fighting unknown strong bosses all the time…
In the second half, it was fun because the people I knew became enemies.
>>60
I had my own headcanon that the boss enemy from the first half of D was one of those resurrected guys…
It’s nice when you think it’s a loss event and it just turns into a game over…
The character has such an overwhelming impact that it inevitably remains in memory.
Upon reflecting, this guy really has no good points as a character or as a person… which is something that often happens with villains.
>>49
It’s common in both games and anime that there’s nothing to praise other than the character design and the voice actors’ performances.
Well… it’s more troublesome when there are many things to praise about the villain.
I thought it was a samurai who believed in a fair and square fight based solely on skill, since I only knew about the remarks in question beforehand!
It’s not that the character was popular, but rather that it was the type of character everyone talked about, which led to its recognition; it wasn’t necessarily popular in and of itself.
In the manga, the old man was getting beaten up by Stan.
Since I’m in the hidden dungeon with added elements in the port version, the feeling of dying has diminished.
Haha! It’s unfair that you use throwing techniques!
A coward who can’t win without taking hostages and is weak like that should just die!
It feels like there could have been a better way to showcase the villain scene.
I remember hearing that relying on techniques can allow for things like a counter-attack from a cancellation.
At that time, I couldn’t have known that.
>>59
Once this guy can use the D2 skill counter, he becomes quite a toy.
If you get used to it, it’s a relatively winnable boss… compared to the final boss who floats around unnecessarily and extends the battle time.
>>59
No, if you can’t do that, it will be their turn for the entire second half of the third match.
An existence like a full completion of the del items.
I could forgive it because I was a child.
If it were to come out now, I probably wouldn’t forgive it.
I think it’s fine to have a stingy villain like this; it’s not like they are excessively praised in the story or anything.
It’s just funny that for a while, they were oddly beautified and looked like a warrior character…
Those who come at me with simplicity should just die!
If it’s possible to kill in one hit after avoiding it, then it can’t be helped.
Anyway, those who just keep spinning and messing things up should just die!
>>65
There’s no way that CV Wakamoto can beat CV Yama-chan.
They just use their skills to blame others; they are nothing but selfish scum.
As a coward pretending to be a warrior, the character is consistent, so within the scope of the main story, it’s acceptable as a villain.
Regarding external appearances, it’s a bit complicated in various ways.
The hero who keeps doing an infinite loop with the Burning Light Fist, Soaring Phoenix, Raging Fire, and Ice Moon Flash should just die!
It’s not the type to be praised at all, but it’s a good character.
If I take hostages and kill them, then yes, I keep shouting “I win,” so my mental state is at the level of an old man who likes young girls.
He’s not a good guy, but he has a good character.
I dislike it, but I like it.
It’s subtly different even as Kyle’s “if”…
It leaves a lasting impression, and I have no regrets even if I defeat it, plus the voice acting is engaging, and it can be talked about like this.
The best character to use as an enemy.
Due to the counter, I ended up being used as a toy instead.
You have no right to fight me!
Where is the quiet warrior-like person from OP…?
If you go too far and do whatever you want, it just makes me laugh, but everything you’re doing is boring or worthless.
It’s perfectly fine for villains to be incredibly strong and incredibly underhanded.
I really can’t accept that this guy is pretending to be a warrior.
Well, just being strong as a boss character is enough of an impact on the player.
In the same category as Zod.
I want to operate.
>>86
The only work I can operate now is probably VS…
>>91
Ray’s… has already ended its service.
It was a work where you could see Barbatos being treated quite well compared to previous iterations…
Looking back, the way they fought like a magical warrior closing in using both slashing attacks and techniques was really cool.
The review describing it as a strange Don Quixote is spot on.
Can you trigger an execution after the third match? I’m a bit hazy on that.
Why don’t you just become my woman!
It’s amazing to think that back then, Wakamoto had gained popularity just by having a voice, despite being an old man who was just acting tough using cowardly methods and wasn’t really that strong.
>>93
You can consume both the cool and the over-the-top aspects of Wakamoto in just the right balance, making him arguably the character with the best fat content.
The battle with Barbatos will focus heavily on Kyle’s defense.
Chickiiiinnn, scorching… Burn Strike!
I practiced dodging the second shot with a vertical jump forward, and it turned into an intense match that ended up being really fun, so somehow I like it.
>>94
If you jump and position the second shot to the right near the peak before the third shot falls late, you can smoothly straddle it.
If you simplify RemD, the attribute linkage multiplier becomes worthless.
Normal is easier.
If you’re aiming for an early Halo, it will be a continuous Delta Ray from the back.
Please become a Ronny wall and die for me.
The names of the techniques are all too boyish, which unnecessarily attracts popularity and is just a source of chaos, harassment, and trouble.
With the gear I had just before, I can block it with poison slot 5, but…
The paralysis from the tackle is almost dependent on liquor, damn it!
You should just die.
You should disappear!
It’s better to survive even if it means bowing down and begging!!!
This is my secret technique, Triple Kill.
I couldn’t defeat it unless I canceled the combo without relying on techniques…
I was surprised that when it came together in a raise, it actually became quite reasonable as an ally.
Well, they were originally part of the military, so they can act as a group, but in the main story, they were just useless…
>>104
When Mark clenches his fist tightly, most characters become allies!
Even so, if it’s impossible, I’ll have to take it down.
>>104
Due to their brutality, they have not been recognized, and a complex of admiration and hatred towards heroes has developed; it’s a personality that can indeed be relied upon if we can somehow get along and appreciate them.
A game with insufficient explanations of the system and fighting methods.
It’s so much fun once you understand it, so it’s a shame.
Story? I don’t know.
Some old man with a young-sounding voice suddenly appears through a warp, kills heroes, and then creates a battlefield where we are at a disadvantage during combat, countering our actions… This is a losing event!
After that, the whereabouts of Kyle and the others.
I was trying to recover by removing the limiter on Woodrow because I couldn’t use items.
Why does this guy, despite being like this, always leave me with 1 HP after the three consecutive secret techniques?
Later, when they appeared in a social game, they would take the soldiers who had left the front lines and give them a place to die on the battlefield.
I told Kyle to become a hero like me.
It’s not an exaggeration to say that it became popular solely because of the voice and the voice acting, to a degree that’s quite pathetic…
Genocide Braver
Evil Sphere of Slaughter
Execution of Judgment
Destruction Gravanis
World Destroyer
Incredibly cool.
The character traits of being incredibly strong but having a terrible personality, being overlooked for heroism, and erased from history are perfectly replicated in their actions and capabilities.
It’s absolutely unreasonable for a boss at the beginning of the game, when you haven’t even gathered your team, to be inherently strong and lay down a poison field…
If you don’t know the liqueur bottle, you might end up throwing it away.
In the first match, Gran Banish watched the crack while walking backward and then dashed forward!
Air pressure and negative gate, shoot and dash full speed either left or right!
Evil doesn’t matter because it will die if shot!
When I’m playing a game, my mental state is basically a mix of this guy and Super Alloy Kurobikari.
>>118
It’s too much trouble…!
>>120
I want to feel great by winning against a suitably challenging opponent while raising my spirits as a battle-crazy role seeking strong foes!
An old man who has become popular as a result of being filled with various gags.
It’s amazing that someone who forces such ridiculous rules on others is popular, considering how unusual it is.
>>119
The absurdity has exceeded the limits, and it’s at a level where it can be evaluated as a personality.
D2 has a lot of tricky bosses besides this one…
>>121
The combat system adds to the overall difficulty, doesn’t it?
>>121
In high difficulty, even this guy who allows for tricks is somewhat better.
>>121
Whoa! You turned into a pervert!
>>121
The last transformed one of the catacombs!
If you don’t reduce the press and additional SP, the techniques won’t hit properly and the arts won’t counter, you know!
I think the internet’s Wakamoto boom has also played a role in this.
I mean, this guy is also one of the reasons.
Well, rather than a character that is too strong and continues to be hated seriously afterwards…
It’s probably more common to have elements that get everyone excited when talking animatedly…
I really hated the trend of making it a topic on Tales Channel.
>>127
Response from Wakamoto
>>131
That made Wakamoto-san’s performance excessive, so they are truly a victim.
When I calm down, it’s Lord Magnus, the pig.
Despite not having any good traits or characteristics, it is popular.
If your understanding of the system is shallow, you’ll lose at least once to more than half of the bosses in this game.
>>132
I have a memory that even things like the snakes in the sewer, the creepy boat creatures, and the future version of the crayfish were strong.
By the time of the first half’s Subnock & Ose, it was already really strong for the first playthrough when just playing normally.
>>133
That place really died, didn’t it?
The Sky Breaker Absolute Palm Strike is too great.
In fact, if you only fight this guy with Kyle Roni at the beginning of D2, the impact is huge, so if you ask whether he will become a popular character, I would say he will…
Basically, there are not many villains who are purely strong and completely worthless.
The background music is cool.
It still clings to my brain even now.
The golem that self-destructed multiple times after Harold joined was terrible too!
Honestly, I remember liking the boss of D2, the one that flies around way more than Barbatos, a hundred times less.
>>139
Even Elrain-sama disliked it.
Don’t do stupid delaying actions like escaping to a high altitude where the final boss can’t hit you!
I like how it somehow miraculously clicked with the Salvation Army.
I love that the scorching burn strike was retrieved in ARISE.
What good does accuracy do in Tales?!
It was the most important status…
Titled with negative modifiers often.
>>144
It’s hard to understand that taking a guard pose is not due to a defensive stance but is instead dependent on the ability-based evasion check.
I think it’s strange that they don’t explain it in the game at the beginning!!!!
It’s hopeless bringing in enemies like Raise from the main story! Were they alive before the main story? Well then, I guess I’ll bring them in from there!
Well, as far as I remember, it feels like there were only the thread image and Helldalf.
>>146
If it had come after playable participation became common, I definitely think it would have been in that category.
It was just the perfect timing around that time.
I think it’s a great resolution that, because of their origin of going crazy from not being evaluated, they will come to our side enthusiastically if they are recognized.
At least it’s better than being treated as a joke character.
I remember that Dantalion was incredibly strong.
Also, the Sniper Storm, the strongest enemy in the early Halo, was purely problematic due to its high evasion.
I’m sure it’s called Grashalaburas.
Isn’t it just all strong ones…?
But among axe characters, I really like how cool they are at using their axes.
Fortuna is not weak, but compared to Barbatos and Elrain, its strength and impact as a boss are quite subtle, and since its actions are a form of delay and nuisance tactics, it lacks elements that would make it popular.
Data collection♪
>>153
Regardless of personal likes and dislikes for individual characters, you should… read the previous game’s scenario…
It was a difficult game for the kids…
I was about to throw my controller while playing Dantalion for the first time without lowering the difficulty.
I think the combat in Remedys is the best in 2D action games, so please port it to Steam soon…
>>157
I hope R, Remake D, and D2 come quickly in the Tales Remaster Project…
G enjoyed it to the utmost.
Before losing control, it’s noisy, but if you can satisfy the desire for approval, it’s a problem because you can rely on a warrior who can use both axes and techniques and has a proper tactical eye.
Barbatos
Dantalion
Subnock
Elrain
There are too many annoying people!
>>159
Dragonut: “Divine Saber!”
>>166
I have a derivative of the Flame Sword.
>>172
You’re just a one-trick pony.
>>176
Please stop evaluating the battle…!
>>176
GRADE -1.0
Well, Fortuna has a unique set of combos that you can create endlessly, so it’s fun for enthusiasts…
Well, even considering the visuals, I find that the boss battle with Elrain is more enjoyable.
I don’t like him because he’s strong.
I can understand that the character from the raise becomes a companion, but how did Elrain-sama become a companion?
I saw some secret techniques where you’re friendly with Riala, but…
Who?!
Who are they!? It makes you wonder with that lineup of subordinates.
I don’t really understand, but it’s strong.
I really think the people who figured out how to play this game and shared its fun online are amazing.
It’s a free-for-all on the system, but…
In the scenario, it’s like, what the heck is this guy… that’s why.
The MUGEN reaction was good, but…
It’s hard to believe that Elrain would wear a swimsuit…
I like Reverse even though it lacks hit values, but I think it’s probably the Tales game with the most insufficient explanations at the moment.
>>173
It was not a game I should have played during my student days when I was in the peak of wanting to hit things hard.
To be honest, the character in the thread doesn’t have much charm as a villain…
The voice acting is amazing.
The background music changes and my excitement rises as I’m repeatedly taken down by the new weaklings in the altered future chapter.
The reason God is being rebelled against is because of keeping such trash…
I remember dying from Gran Vanish at the hands of a field enemy during Kyle and Leala’s last date.
>>178
The trees around here are a bit…
I feel like I was attacked multiple times, but I can’t remember what happened in the end at all.
When playing D2, everyone usually has a gloomy face on the result screen after the midway point.
>>184
I was like that from the beginning.
I like the strange Don Quixote reviewed by Wakamoto.
So we are bringing in this AUTO!
>>186
GRADE +3.00
It’s a game I like, but I can’t accept that the gauge is halved when the opponent goes behind me and that just opening the menu gives a grade minus penalty.
Auto is stronger than me…!
Is it really fun to be killed at the lowest difficulty level in a game?
>>191
Well, that’s when you do it, during the final layer boss of the back dungeon.
In Remake D, if you lose, you can immediately transition to the previous battle preparation screen and change the difficulty from there.
>>191
That’s why it was called a terrible game and ended up on the shelves of second-hand stores…
If you know how to do it on the internet, it’s fun, right?
>>196
What are you talking about?
>>191
It’s a penalty for auto-leveling, so it won’t happen if you play normally.
These days, Tales has had a tendency to filter people, hasn’t it?
In an interview featured in the My SoLo 2 strategy guide, Wakamoto said, “I’ll do it if I’m told to because it’s work, but I don’t like being treated as an excessive joke character.” For some reason, I still remember that.
>>194
To be honest, there’s no persuasive power when it’s said by Wakamoto these days.
Number 2 feels off because there are too many sacrifices even after defeating the final boss.
People who are unfamiliar with Tales are getting confused by the discussion about the difficult system of D2 and the images from the remastered version.
The lowest difficulty is not about being cheap.
That annoying long restriction in the dungeon, of course it’s going to be made easier.
Even I, who usually doesn’t do that kind of thing, did it.
The one that comes to kill at the lowest difficulty is not D2, but the thread image from Remake D.
I’ve been reminded of this guy with the recent cell boom.