
World Trigger too!! Hunter too!! JoJo too!! Naruto!! The king died!!!
Narcole and JoJo’s SS have inflated too much and are finished now…
Alibato had too few players.
The original author of Smabo is…
Currently, there are no mobile games for the work in the thread…
Don’t you have any JoJo right now?!
>>3
There are rumors that it might come this year, just in case.
It’s not there now…
I think it’s better that the hunter is currently like a collaboration shop.
It’s not a work that should be driven by sub-characters, no matter how you think about it.
It seemed tough for JoJo as they were trying to sync with the anime by releasing multiple versions of the already aired parts during the broadcast period.
I hate to say it, but I have the impression that licensed social games don’t last long.
>>7
In the first place, it was essentially mass-produced.
Before the release of Mobamasu, all licensed properties were terrible, and it was common to have multiple instances of the same license.
>>7
Thinking about it, Dragon Ball is amazing…
Personally, it’s tough that there’s no Naruto (Boruto) mobile game…
In World Trigger, unlike before, all the rank wars ended in the third season of the anime.
I should be able to produce it if I try…
I want you to come.
Kinnikuman is doing his best.
The guy who played that medal was finished.
Still, if it’s 123.
>>12
There are many things that continue for some reason.
Is it that BLEACH is celebrating its tenth anniversary this year because it’s still alive?
>>13
One Piece Treasure Cruise is already celebrating its 10th anniversary!
I feel like JoJo has been running for quite a long time, so isn’t it time for it to end?
The current licensed mobile games are a low-budget puzzle boom.
I don’t play, but I don’t dislike it because funny situations and erotic illustrations come out.
>>17
My impression when I was only looking at the new illustrations of the Karakuri Circus mobile game.
Both of the dead mobile games, including Gash, are like that.
I really want them to stop the lazy approach of implementing characters from the beginning, even though it’s based on a completed manga series.
>>19
If you’re hoping to do something with a view to one or two years ahead, you’ll probably run out of bullets by around the first year!
I understand that you want to manage somehow, but if that’s all there is to it…
>>19
In the end, there are zero contents, including social games, anime, and games, that I have managed to complete.
Demon Slayer is great because there are so many collaborations that I can’t keep up even without my own mobile game.
>>20
There was a planned release, but is it that it hasn’t been officially announced as discontinued?
>>20
There was an announcement about making a social game since the serialization, but I wonder if they’re still working on it…
Tales of Rays still has lingering scars in my heart.
>>21
That was significant because the writer is directly writing the script.
No, what is this old woman’s garden?
You would never dress like that.
I like characters that wear those outfits.
Due to the implementation of popular characters, FEH has subtle performance that is more nuanced for those popular characters.
>>26
There are a lot of popular characters, right…?
My favorite character hasn’t even appeared yet.
Honestly, I think the characters in Jujutsu Kaisen will die soon.
>>27
But it’s impressive that they’re releasing a mobile game while the work is still thriving.
>>27
To be honest, there isn’t much to do at the fan party.
Even if we release popular characters, it only temporarily boosts sales and doesn’t solve the problem…
>>27
I’ve already lived for another year, so I think I’ll live until around the third anniversary.
>>43
I mean, the one with Jujutsu can definitely last for 3 years or more just from the initial phase.
I can tell that a lot of money was spent because the character models are excessively good, but I can’t help thinking it’s going to end quickly.
Release the consumer version with this.
BLEACH is somewhat lively as a standalone game, but the company that makes it is really on the verge of collapsing.
It wasn’t necessarily bad in a way because it was low cost and had new illustrations.
I honestly thought the Bleach thing would end quickly, but it has lasted a long time.
“Wartil is a grand finale, right?”
Quickly release popular characters first and also release different costumes.
The long-running Dokkan Battle is a rare case, as there used to be many licensed products that were just made and thrown away.
Captain Tsubasa has a social game that has been ongoing for 8 years.
When creating a licensed game, what One Piece and BLEACH have that Naruto doesn’t… is the variation of sexy women!
I liked Narukore when the ☆6 awakening was implemented.
I remembered that there used to be an EXILE mobile game.
One Piece and Dragon Ball are still as strong as ever.
>>46
These two are simply on a different level of popularity.
Currently, Bandai Namco’s mobile games handle third-party IP titles well, but they seem really bad at managing their own titles.
>>47
Bandai Namco has recently managed to maintain its reputation to some extent by hitting the mark with Gakumasu.
>>54
Both G-Master and G-Generation are the same, but the titles that hit and seem likely to hit are completely outsourced to CyberAgent for the system aspects!
>>64
Well, that’s because it doesn’t last.
Since the development team for Smash Bros. is also Bandai Namco.
Bounty Rush seems to be quite popular.
>>48
It’s strange to have the image of sales increasing steadily.
>>59
The IP is strong, and the gameplay is well-received, so it’s quite powerful.
JoJo, please release the battle royale game for consoles…
>>49
There was a battle royale at the arcade…
Are you still alive?
I really liked the Tsum Tsum clone social game of the Monogatari series because it had high-quality original illustrations and collaborated with Katanagatari.
I thought Higurashi wouldn’t last long, but it ended with a satisfying conclusion despite the game being completed with the desired scenario written.
Old social games, or rather card collection games, were almost all clones in terms of design, but they were good.
I think the production costs are rising because there isn’t much interest in games that don’t have a certain level of gameplay.
It’s not so much that the king died, but rather that they seem to create nothing but situations where the king has no choice but to die.
The BLEACH mobile game has been around for a long time, hasn’t it?
There are also instances like Higurashi, which was planned simultaneously with the anime and seems to have survived until this month, concluding peacefully.
Licensed social games are made to ride the wave of excitement and recover profits, so they are destined to end once the timing for sales has passed.
I wonder why the two Gears mobile games released around the same time had such drastically different results.
>>58
Simply put, I think fans will feel that a character battle without mechanics is somewhat off.
I miss JoJo’s SS…
It definitely looked like Monster Strike, but I liked the time stop and how intricate it was.
If you’re a Last Survivor, you’re still playing on the showcase machines at the nearby arcade.
Singing Macross
2.5 dimensions are really amazing, but I was left wondering why so much effort was put into it?
The Geass series has significantly inflated with a large number of original works featuring past Geass All-Stars…
It feels like Kamen Rider has essentially come to a halt now.
>>71
City Wars was interesting, but…
>>71
It feels like the current special effects games for both smartphones and home consoles have completely been wiped out.
In order to fundamentally sustain the game, we must continue the operations, and the compatibility with a low budget is too poor.
It seems that popular manga and anime mobile games don’t last long, but is that not the case anymore?
>>73
It seems like Kimetsu no Yaiba and Spy x Family are not releasing their own mobile games and are just doing collaborations instead; I wonder how that will turn out.
I have the impression that works with evenly popular characters are strong for social games.
>>76
It doesn’t matter.
That’s right, even successful Bleach had made three games with GREE and Mobage before that, and they all flopped.
Huh…? The Gash social game just started recently, right?
>>77
Died in almost a year.
>>80
I’ve lived quite a long life…
I didn’t think of it as a super impressive IP like The Seven Deadly Sins, but the mobile game is quite stable.
The quality of the appearance is also high.
>>78
It seems to be very popular in Korea, and the fact that it is made over there is a big factor.
Right after a certain IF ended, a new anime project sprouted up, which was bad timing…
The game I’m playing has been around for a long time.
There is a sense that it will end in a few years…
>>82
If I could play for 3 or 5 years, that would be more than enough as a game…
Why doesn’t Demon Slayer have a mobile game? Back in the day, there would have been about three Demon Slayer mobile games out by now.
>>83
I had an idea, but it hasn’t been released.
>>91
Now that the season has passed, there’s only a future of explosive failure if it comes out, so it’s better to keep it shelved…
>>83
I think the results are clear since Demon Slayer’s fighting game didn’t become popular at all.
>>106
It’s a so-called arena fighter type, which isn’t a typical fighting game, but it sold over 4 million copies, and a sequel was just announced the other day.
>>106
Fighting games are coming out again!
>>106
Even that flimsy fighting game managed to break 1 million and get a sequel, so…
It’s still more likely than other IPs, at least for now.
>>106
A sequel to the Demon Slayer fighting game is coming out!
From the moment you are born, you are destined to die; it’s obvious because you only show feelings like this, King…
Just because the original work is successful doesn’t mean it will sell.
Hagane was wiped out with a solid balance.
Why is the balance of the story, side stories, and material quests so tight?
>>85
I don’t think there were any people looking for that kind of SRPG after Fullmetal Alchemist…
Naruto has something that sells as well as Genshin in China, but it looks like a fighting game with fewer frames and doesn’t seem interesting at all.
If you’re going to play social games based on anime or manga, it’s better to just rewatch the anime or reread the manga.
>>88
If you’re going to do it with an original story, that’s one thing, but if it’s just something that follows the original work, I’m left wondering what the point is.
Wasn’t there a humanoid version of Kamen Rider?
>>89
The actual gameplay was so painful that the excitement here peaked before the service started, which is unfortunate…
The original work has ended, but the mobile game continues, and there are new illustrations that can only be seen there.
World Trigger had an interesting game system.
As long as the genre is not a puzzle, doesn’t take up too much space, the growth resources are just right, and the quality of the original artwork is consistent, anything is fine.
Service ended! Alright, onto the next mobile game! In a way, SAO is a recreation of the original work.
Square Enix has reached a level where just being Square Enix puts people on guard…
What’s going on with Dokamen now?
I was thinking of doing it when the Decade series came out.
Wartime was really trying hard.
JoJo’s Last Survivor has surpassed season 20.
I wonder why this has continued for so long.
I remembered the gacha screen that looks like the end of the world from Yu Yu Hakusho.
>>107
It was fun to see a lineup of characters in the friendship gacha that makes you think “Who even remembers these guys?”
A large number of background characters, barely remembered from the original work, are being dug up.
>>109
Characters like that tend to be strong and have plenty of leeway, don’t they?
The fact that Karakurī Circus and a certain mobile game were surprisingly long-lived (although they are already dead)
It wasn’t that there were a lot of people, but rather that the costs were low.
The Demon Slayer mobile game became a blockbuster hit during its production because the movie achieved record success.
I guess it’s understandable if it ends up being shelved after being reworked in every aspect…
>>112
It should have been enough to earn as much as possible while the season was right, even if it meant low-cost production, and then fold up.
If the anime continues, the app will continue too.
I wonder what will happen to the yellowtail after the Thousand-Year Blood War anime ends.
It’s amazing that it has come this far.
The Demon Slayer mobile game was planned to be released before the console game.
It hasn’t come out yet…
The standalone game of Iron-Blooded Orphans features a mech gacha where Gundams do not appear in 10 draws, along with character gacha using setting drawings and captures from the main story.
I think it was a game that was a mix of elements that would definitely result in instant death.
In the more mechanical version of Ultraman’s mobile game, there are too few enemy characters, so some random delinquents were a match for Ultraman.
I heard that the Dr. Stone thing is still ongoing.
Is the king already dead!?
>>124
Did it seem like you would live longer after watching the commercial?
If it’s based on an original work, I don’t really feel like playing the game unless it’s an original story…
>>125
In that sense, the new form created by the original author is strong, isn’t it?
The Demon Slayer fighting game isn’t solely based on fighting games; it also includes single-player modes similar to the Naruto games.
It’s okay if it doesn’t become popular as a fighting game.
In the case of consumer games, it can still be masked because they are one-time purchases, but with social games that require regular updates, people will quickly leave and it will end up in the red.
We have to make it a completely different story from the original, like Fate.
>>131
In Fate, those who resemble the original work have died once…
Is there really not a single one of the Demon Slayer mobile games because the rights holders haven’t given permission?
>>132
I’m making it, so that’s not the reason.
Simply missing the opportunity.
The Demon Slayer fighting game hit well, didn’t it?
The topic of THE character game’s sugoroku really didn’t become a hot topic at all.
Look at the Jujutsu mobile game, it’s a great success!
Basically, I don’t think manga adaptations are suited for social games.
One Piece and Dragon Ball are not only popular works but their character content power is noticeably above that of other major hits.
Towa Kizu was told from the beginning to the end not to hold back on showing the original characters, but in the end, it was terrible that it ended before they were even released.
>>138
You were doing it with an original character!? Are you serious!?
SpacCrow was a lot of fun with various works coming out, even if the gameplay was whatever.
I should have properly taken care of things before the service ended.
Once the anime is finished, it seems like various games will be released for Demon Slayer.
There are too many characters whose highlights are concentrated in the final act.
The JoJo thing was interesting, but I felt that the layering elements were quite tough.
Also, Jonathan is too strong.
>>144
While the protuberance is one factor, I think the main reason for the separation is indeed inflation.
Time stopping and some characters from Part 4 were strong.
It’s hard when there are few characters.
It’s this guy again, huh?
Dragon Ball has a lot of variations even with just Goku, and it’s probably strong that you can just put out Goku and not get many complaints.
It seems that My Hero Academia is still ongoing, but what do you think?
I wish I had touched on the rivals.
To put it bluntly, if you want to make some extra money using the same IP, the best way is to appear as a collaborative character in a game that has stable popularity.
I thought the same in another world, but I can’t believe how often I see original characters despite using an IP. Is this sane?
To LOVE-Ru can’t surpass the original too much…
They kept the elements from past works to a minimum until Fate hit…
Jujutsu is also part of the CyberAgent group.
I feel like in the past few years, the only companies hitting it big with new mobile games are those from the CA group or from China and South Korea.
Few people know that before Fate was released, there were low-level games like Karakuri Circus being presented.
>>156
Well, in that era, it wasn’t uncommon to see something like a mechanical circus…
Karakuri Circus had quite an impact because it came out after things had changed considerably.
Wasn’t the studio that created Demon Slayer shut down?
Both FGO and Dokkan being released 10 years ago is a huge deal.
Jujutsu also includes Olist, so the progression of the original work is slow, which means there are still many characters left, and it seems like it can continue like this for a while?
Because Okkotsu has only been implemented in the 0 era.
Valkyrie Anatomia
It was quite difficult since you can’t really use it unless you stack the characters, but the literary aspect was good.
It’s tough to start a new app when your smartphone’s storage is full, even if you like that IP.
First of all, the social gaming market is not just a red ocean level when viewed in the context of the entire market.
The market itself is in a pretty much finished state, but people mistakenly think they can still do well because of the huge hit from a specific few IPs.
Gakumas is by Bandai Namco, but the developer Qualiarts is CyberAgent, right?
Recently, there have been more places that release offline versions when a service ends, but basically, it’s tough that there are no means to revisit the story once it’s over.
Before the rise of social games, games with individual licenses always seemed to have a questionable tendency to sell out quickly.
I feel like the ratio of successful social games that have been around for a long time hasn’t changed much even now.
>>167
In the case of social games, it’s generally easier to hit success with game adaptations or original content rather than manga adaptations.
No, I was doing it with the original characters.
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>>168
Who’s going to turn this?!
To be honest, lately it’s not about visible landmines or anything like that.
There are many things that are dying at a level that shouldn’t be with this quality…
Both Jujutsu, One Piece, and DB are strong, so it’s not a difference in content power.
Wasn’t there a recent smartphone game that was heavily promoted on the bulletin board?
Somehow, it’s the 75 thing.
I don’t know about hot spring witches.
I can’t remember how many years ago it ended, but I was sad when I heard that Project Tokyo Dolls was coming to an end.
In character games, it’s difficult for fans to initially engage and then have more join later on.
I feel that long-term service and mobile games are not compatible at all.
A lot of very similar games were released around the time of the huge success of Mobamas, so it was overwhelming.
Even three-dimensional jokes were already appearing.
It seems like there are no famous manga works that haven’t been turned into social games.
The current mobile game industry appears to be in a stagnated state even to an amateur, so to charge in with a new mobile game now takes a lot of confidence or just being foolish.
Gash is… the latter.
I am wondering whether Lyrica’s mobile game will last until the end of this year.
Strong IPs should participate in collaborations.
>>180
The thread image is probably not strong anymore.
The truly strong ones remain.
I wonder what the king was thinking with that seemingly random medium he was using in front of Towakizu.
It feels like things like Kingdom and Attack on Titan, which I don’t really understand, have been quietly continuing for a long time.
I really liked Ultra Kaiju Battle Breeders.
The mystery of the plan for a Demon Slayer mobile game that existed but fell apart.
Jujutsu has survived quite well, and Demon Slayer could have done just fine too, but the judgment was quick.
>>186
It’s an example of an anime that succeeded due to its focus on quality, and it seems that games have also started to prioritize quality.
>>186
While in the process of making it, a further level of national popularity exploded.
It might have been that it turned out to be a problem…
I used to think that 128GB was enough for a smartphone or tablet…
Special effects are weak in mobile games.
I have the impression that it’s quite common to see in collaborations.
>>188
What are the strong areas of special effects?
>>194
Isn’t it something like a toy?
In the past, there were an overwhelming number of card collection games with fake battle elements and rankings, as well as clones that turned them into various licensed games.
There were countless (games) just with Mobage and Gree.
I wonder why they put so much effort into 2.5D…
I understand that it costs money, but… it doesn’t seem like a work that would be interesting to adapt into a game…
>>190
I checked it out, and the fidelity of the 3D model’s original work is amazing, right!?
And it makes me sad to think that it probably won’t sell.
Given various developments, I get the feeling that someone important at Toei is planning a re-launch for Gash.
It’s not going very well.
I think only long-time fans will play a Gash game, so starting from the second half is fine for character development.
Starting suddenly from around Faoud shouldn’t bring any bad luck, right?
The weak IPs are coming to collaborate and promote with strong games.
Strong IPs truly promote weak games.
The living version of Geass is almost three years old, but it looks like it will just about finish before the revival.
I wonder how much longer they will prolong it after the retrieval.
I want to commend Fantasia Rebuild for adding voices to popular characters outside the anime scope and for wrapping up the story, albeit rushed.