
Since there are few characters, I ended up playing almost all of them.
Hokutomaru and Hotaru just didn’t feel like using them.
This game is already 25 years old.
I really love the graphics of Street Fighter and Garou: Mark of the Wolves.
I wish it could evolve like this.
I was playing quite a bit at the arcade back then, but since it was the countryside, I was pretty weak.
Is it okay to have MOW today?
I don’t know to what extent it was being done properly, though.
If they were students at the time, they would be in their 40s now, so they might just be hanging around here.
Terry’s makeover was a successful example.
At the local arcade, it was really removed at high speed.
I’m one of the latecomers who started after watching Nakano TRF’s deathmatch commentary.
I got so hooked that I bought a home version and went to the arcade.
Regarding the new generation, there really isn’t any talk about Real Bout, and it’s feeling quite stale, so I wasn’t paying much attention to it and was taking it in a good way.
I wasn’t paying much attention to the line battle.
I forgot the name, but I got stuck like in a trap by someone who looked like a police officer, and I got fed up and quit right away.
“Watch while I do a hundred million health checks.”
I wasn’t used to the landing lag in Jump, so I stopped playing it right away.
Former players prefer the previous installment, and for newcomers, JD and guard cancel…
The ongoing heated discussion about whether to participate or not is likely about Jaehun and Freeman.
I never thought I would see a comment like an uncle who isn’t interested in a new game but wants to join in anyway…
There is still a possibility that Cristiano Ronaldo will be included among the remaining three launch playable characters…
The just top 0 tech near the frame techniques was nicely simple and good.
I’m not really someone who plays fighting games much, so the demo was a bit tough for me…
Although it was generally available in the arcade, the SNK fighting games seemed to have poor customer turnout, and no one was playing them at that time.
I also didn’t play it in arcades, the first time I played was the PS2 version.
I was having fun, but I couldn’t keep up with things like Just Guard and braking.
The new work looks more difficult.
How was β? Do you think the new release will sell well?
>>31
“It’s a game with a feeling of ‘I’m fine with it, you know? I’m okay, but…'”
I’m glad they’re going to release a proper sequel.
>>34
If this doesn’t work, that would be bad!
That Cain guy was still as strong as ever, threatening to lose friends.
>>35
A pro gamer somewhere said that as soon as they saw Cain, they almost relapsed into PTSD, and it was just awful.
It doesn’t seem as bad as back then, but it still looked pretty serious.
I attempted the entrance exam for Waseda University, but I have a strong feeling that I definitely failed.
I entered an arcade near the university on my way home.
I still remember clearing the game using Cain while emptying my mind.
Terry, who has released everything he saved up with his modest performance in Street 6, is now going to make you tremble.
Jasuga is still fine, but I didn’t get Hyper Defense.
I think the character is popular and I like it too, but…
I do have some thoughts like, “Do you really care about the continuation of the story?”
>>40
The story of a fighting game is just an extra, right?
>>41
If it were Mow, I feel like people back then would buy it… that’s the impression I get.
>>41
If we consider the degree of change, people who like MOW will definitely continue to do MOW.
That said, there hasn’t been a dramatic change from MOW, so it’s a really subtle balance.
I was thinking that CotW might just become a single KOF, so I’m glad, but it feels bolder than I expected.
In our local arcade, there were only Donfan users back then.
I was doing my best as a freelancer, but it was too much of a thorny path.
In the Reiwa era, can we really stop basic combos with big P counterfeits?
I’m looking forward to seeing what improvements will be made in the second beta!
That’s my current impression.
I wonder if we could have started the beta a bit earlier…
With only two months left, should we do the second beta test, make corrections, and then release it?
I was using Freeman, but it wasn’t very strong…
>>51
Well, it’s the weakest class…
>>55
Is this guy okay even for a first play? I wondered if there was some unknown potential.
I was curious about what would happen to Locke, who sided with Cain.
Hotaru’s face… ugh… it happened.
I’ve started doing it again after watching the TRF performance.
>>54
Koba’s commentary was great too, wasn’t it?
The state of being warm and cozy can only be seen as a power-up, what is that about…?
>>57
The gauge is filled up, and it feels like something amazing is about to happen.
>>57
The visual sense, including gauge design, is truly devastating.
The problem is way too big for a fighting game, and realizing that two months ago is really bad.
>>62
Well, that’s kind of like a tradition…
There was clearly a difference during the time of Capcom vs. SNK and SVC.
It’s a visual like the MAX activation in KOF, isn’t it?
Is the braking grace frame character-specific?
Kevin is easy, but Marco makes mistakes often.
>>61
There is a difference because input is needed before the technique is executed.
>>61
The grace period doesn’t change, does it?
I was playing back then, completely clearing everything by using power cheat against the CPU.
I was doing the cute firefly thing.
It’s painful that Freeman’s lifesline and landmine techniques overlap in command.
>>69
It’s literally a nightmare…
In the city, it might be different, but at that time, there weren’t many players for SNK’s games other than KOF.
So, regarding KOF, I only had doubts about whether 98 was a serious competitive game, but what about 99?
>>70
I feel like fighting games from that era often ended up being about strong characters and forced playstyles, resulting in a kind of indiscriminate competition.
Freeman is strong in VOD and Full Blast, you know.
If you mess up the input for the full bra, the worst move comes out, which is quietly annoying.
I don’t know what level “decent” refers to, but I was doing it back then anyway.
There was no Cain’s Gakura collaboration, and Lanze was really strong, but compared to the heavens… that was about the level of evaluation it received back then.
Just by deleting the Nightmare, it significantly changes how easy it is to move, right Freeman?
I think it’s such a waste to leave the story, or rather the rock, hanging at this halfway point.
That’s a character with the best setting!
How did it end?
It was like Cain knew where Rock’s mom was and was going with him.
I don’t think there are many people who can be called decent at that level.
On the first day, I couldn’t escape from Terry’s power charge first dan with a big punch because I was being pressure locked, and I was just thinking, “What is this game?”
>>80
Terry was incredibly strong, at least during the initial phase of activity before the countermeasures were found out.
Can’t counter the invincible move! And shining with how much it decreases from the low kick power wave!
The upper-level avoidance attack can only be canceled when it hits, and Jayfun’s is long, plus the Phoenix Kick is a good setup, so I was excited thinking, “Is it okay to have such an amazing thing?!”
During the first year of operation, we did quite a bit, but it was still a time when research had not advanced much.
My main character, Donphan, wasn’t that notably strong.
Around me, Kevin was mostly rampaging.
I hardly have any memories of competing.
I’ve only been playing against the CPU.
>>84
If you fly, you’ll get knocked down, but if you challenge the ground battle, you can make some progress, so I was able to have quite a bit of fun.
At the local arcade, you can play for 10 yen per game.
Of course, I was playing with my friends until the staff kicked us out.
A lot of people have been using Terry, Kevin, and Don Fan since they became available.
It might be natural to consider performance and usability.
Wasn’t Cain caught up in the final collapse and died?
Is it like Ruger?
When I watched Score’s video, I thought it wasn’t a game from the Reiwa era because it had so many technical elements packed in.
Is this okay?
Maybe the creators aren’t aiming for a Reiwa-era game, so that’s okay.