
I usually choose based on appearance at first, but it’s quite rare to use it as is; sometimes I don’t even know what my criteria are…
Some games have characters that specialize in throws, but in other games, there aren’t particularly any throw characters.
Choosing characters that are easy to play in battles where combos and set plays are not difficult.
A fundamental brawler who has basic rushing and countering skills and can do some technical moves.
Is it a power character?
I’m not good at combos, so I’m happy when there are a lot of single hits.
I don’t care too much, but I just can’t stand characters that build up.
Appearance and Motion
A character that looks cute.
On top of that, having either a throw or a counter throw feels like it becomes the main option.
I used to prefer winning easily with set plays and traps, but as I’ve gotten older, I’ve developed a desire to win with Hadouken and Shoryuken characters.
>>9
I’m winning with a setup play while doing a wave motion rising dragon with Akuma…
CV
It generally leads to those who have wave motion and ascending dragon.
Characters without the Shoryuken command.
First, check if it is a minor.
If it doesn’t feel right after choosing based on appearance, change it.
Appearance
Technique
Not a throwing character, but an old man character.
A character with speedy legs and strong breaking abilities.
Generally, I become a girl, but BB was unusually using Valken at one point.
Has a long reach and pressing techniques.
The appearance of the technique is quite serious.
Decide based on the visual appeal of the technique.
So GBVS is Solidz.
>>19
You seem like someone who would like Slayer.
A character that feels comfortable to use among the strong ones.
Beautiful, strong with standard performance.
Appearance + Whether you can win or not
It’s no good if it looks nice but can’t move properly.
There are easy combos that consistently connect with small techniques.
There are special moves that can be easily executed or normal attacks that can be performed with such precision that hit confirmation is unnecessary.
For some reason, when this condition is met, they generally become weak characters.
I want to use strong characters.
It’s fine if you have the Wave Dragon Ascension.
I can’t believe I’m choosing based on performance.
You really love the fighting game system that much, don’t you…?
>>26
Is there a problem?
>>26
I don’t play fighting games except for those kinds of people.
The characters I usually use are mostly wearing a coat or a suit.
Or boss character
People who like fighting games usually choose characters that can win, right?
>>30
If you say that, I guess that’s true; I’m doing Rising, but I just really like Granblue.
It seems I didn’t really like fighting games.
If it’s just for light fun, I’ll choose the cutest one, but when I do it seriously, I always settle on characters that I can’t fap to.
At first, I was supposed to choose based on appearance, but before I knew it, I was using a character with strong zoning abilities.
However, it tends to be in second or third place rather than having the longest reach.
If you’re a man, use a male character!
There was a problem where no Melty Blood players were playing Tsukihime.
If there are no basic Hadouken and Shoryuken in fighting games, it’s just stress all the time.
I liked Hakumen in BB, but is there anyone with a similar feel to play?
Although it is based on a different original work, I enjoy using my favorite characters and having fun with it as a character game.
I change characters when I seriously compete, though.
I’m choosing a character that feels right for the combo challenge.
I don’t like combo practice, so I use a throw character.
But recently, there are many throwing characters where you have to learn combos, and after doing it to a certain extent and getting bored, I just quit.
Of course, it’s a female character.
A character that looks cool.
A muscular and beautiful physique is the best.
>>42
Overwhelming surplus.
I like cool handsome characters, so cool handsome ones.
I use slender handsome guys like Hyahha and serial killer characters, but…
They are generally weak, like beheading Bashira and Freeman.
Make your decision based on the first impression.
Something that extends the body or weapons.
I want to properly use a cute beautiful girl character.
Adult women are not that…
A cute character with few combos that are easy to remember.
Use characters that look good first.
In the end, I settle for something easy to operate.
A powerful-looking character
Something that feels familiar to touch and operate.
Woman
Basic throw character
In GGST, it was I-no.
Since I started using the upper right character, I’ve gotten really into it and tried various characters from different fighting games, but there aren’t as many similar characters as I thought!
I will use a character around the third position from the top.
>>55
It seems like she’s doing politics in a cammy.
>>75
Politics is something that those with influence do.
I tend to choose infighters, but for some reason, I used Greggle in Pokkén.
Well, I was using Machamp too.
One chance for instant death-level damage.
A character that can play the game using only projectiles.
Protagonist
Even if you’re bad, you might have a chance if you have enough firepower, or if it’s someone that nobody knows how to counter.
Characters with longer regular moves and throw moves.
I like characters from fighting games with original stories, regardless of their performance.
You can get close to the opponent with projectiles or stack projectiles.
Due to the controller’s circumstances, characters with anti-air moves like the dragon punch are excluded from the options.
I plan to return with Galleon, but that’s because Galleon is a strong character.
It’s nice to have someone with clear goals.
“Do an Valicon! Put a lot of Azraels and Piles! Like the Slayer from ST!”
>>65
The charm of characters who have a clear path and can perform specific combos without hesitation is great.
Something that looks good and feels right when you press the button.
Cute girl
As long as you keep being downed, you will endlessly face insidious wake-up attacks.
>>68
You’re Ogawa, aren’t you?
A character that is easy to use and can win even for beginners.
That’s such a crappy character.
I just use Narumea because I like casting and technical maneuvers…
The weight of the strikes, a certain level of mobility, and stylish grounded motion.
Becoming a lean, muscular guy.
A long reach one.
The sub characters aren’t really like that.
Stick baton long object
The character with the lowest win rate among those that can win.
I really hate mirrors.
When lined up like this, it looks like a pretty good harvest…
>>76
The top right is indeed quite ripe, so I want to start over with a new title, but I still have the Zunpass remaining.
I will use the strongest environmental character.
This is a tough one to master…
Granblue Fantasy is in its 5th year, but it seems like it’s still being played.
>>80
I’m counting on you to work hard because it would be a problem if they don’t bring out the collaboration with Princess Connect that has been talked about for Season 3.
I like strange people.
In the thread, it’s around Dhalsim, Bedman, and Leo.
Favorite character
I’m using Metera while saying that difficult characters are impossible.
The comfort of using the character, perhaps.
It’s nice that even weak characters feel easy to use.
A character that is easy to catch off guard with low usage rates.
Characters that can be killed with a set play.
A character that can force a one-sided choice at the edge of the screen and loop, even if they’re weak in the center.
In Street Fighter 6, I’m using JP; in Guilty Gear Xrd, I’m using Ramlethal; in BlazBlue, I’m using Rachel; and in Granblue Fantasy Versus, I’m using Nier.
I listed the characters, but they aren’t weak in the center either.
Ultimately, it settles down to a high-standard character.
In GGXrd, I also used Ram and Hamagarasu.
A character that can wait patiently and easily drop bombs.
After a long wait, the new Guilty Gear has been released, and it’s like a wave has started, reviving a long-stalled series of popular games, leading to a significant resurgence in fighting games.
Good flow
>>90
Even with the eyes of this Rihaku, to think that a new installment of Garou and Virtua would be released.
>>90
There is a bad trend where professionals are only playing titles with substantial prize money.
Voice actor
Characters with setup wake-up pressure.
The character with the strongest gameplay and annoying combo in the top tier.
Adding characters has become easier.
I think DLCs and season passes are a good culture.
It’s nice that SNK has stopped releasing those every year.
As long as you are making a living by receiving money, it’s only natural to pursue a field where you can earn.
If you want to get it excited, you need to involve many strong amateurs too.
Downer-type loli
>>98
Don’t play when I’m not around?
>>101
I’m playing other games besides Tekken, but I’m using the old man Kinbari Testakari.
I don’t really understand the criteria myself.
>>107
There isn’t even one downer-type loli!
>>120
If I had kids like Kurogane, Lize, or Baptista, I’d want to use them right away!!
Since the charging operation is completely impossible, it’s excluded from the candidates at this point, and from then on, appearance becomes the priority.
I was really scared when I was told there might be a possibility for a stage 6 with a charged anti-air.
Bison, who isn’t too difficult and is a heavy hitter as a power fighter, suited me quite well, but I got lured by an erotic girl and now I’m playing with Mai in a light way.
When I use a character that doesn’t have shooting to challenge a bullet-hell character, I can’t help but think how can someone who usually uses that character play such a terrible game…
In the end, people gather around games that have a large player base.
I think if they offered prizes similar to Capcom, it would get somewhat exciting, but there’s no way Arc could do that.
Bandai Namco and Sega Sammy could probably release it, but they likely won’t invest hundreds of millions like Capcom does.
I like single-hit power characters, but throwing characters are a bit different…
I don’t really want to use characters that don’t have any ammo.
I like big characters, and I also like girls.
Both would be even better.
I want to use cute female characters… For some reason, the main characters end up being doctors, playboys, or Yoshimitsu.
It’s helpful that all the Arcana are girls.
The feeling of a combo is important.
Street Fighter 6 Luke is quite close to the ideal.
Avoid characters with a lot of exposure.
It’s not that it’s erotic, but I dislike the idea of it becoming a mochi pounded into the ground.
Even though they say they choose based on fighting game performance, if the appearance is too awful, the population won’t increase that much.
>>112
Birdie birdie
>>112
It’s fun to play with, and it includes some elements of transformation as well.
>>112
It’s just my own opinion, but there are times when I’m intoxicated by “me using a cool character.”
When I’m using a dogi or Mishima and I pull off a counter big kick or a perfect read, I seriously think I’m so cool.
Characters that can move while jumping
The protagonists in the thread image all do wall bangs.
It feels good.
Characters with tech skills like Rashid and Aki also don’t increase even if they’re strong.
I’m not good with speed characters or tricky characters, as it seems like I might not even know what I’m doing myself.
Since I’m using Hazama and Cagliostro, the standard might be Ouroboros.
Even professionals sometimes choose characters like Myona.
Anything is fine as long as we can win.
It’s extremely rare for a loli to appear in fighting games in the first place.
I like characters that feel great and take a significant hit when they land a big move.
The sound effect of Aki’s poison burst feels really good.
I like those who swing long-range strikes and go in for one-sided blows.
>>125
Does it hurt?
>>127
It’s tough that you’ve been increasing lately.
Of course it hurts.
>>130
It has been tough for me until now, so I want you to be patient.
I can’t help but enjoy hearing voices saying that the match against Ferry is tough right now.
It looks bad, but if the voice is terrible, I lose the desire to use it.
A character that feels safe with setups, projectiles, and layering for offense.
I think that Batista’s downward revision of the target’s evaluation is actually the strongest taunt in his victory lines.
>>131
That game has a character that directly insults you by saying, “This guy is really weak!!”
>>134
I think it’s actually the strongest provocation hidden behind such a straightforward comment.
No, Batista’s is a fastball too, but…
I can only use characters that are laid-back, so I choose a laid-back character.
It’s helpful because there’s usually one person around.
I want a character that feels heavy when touched, but I don’t want to endure it during gameplay.
Mariza found that part tough.
I had always been using power characters, but I wanted a change, so I started using Remilia in the newly started game of Touhou: Hisoutensoku. It’s fun!
>>135
Can we battle today?
>>139
I was invited by a friend to a Discord server where battles are active, and I’m battling there. There are so many things to see, it’s overwhelming, it’s a cat game.
But if the initial Marisa’s gameplay is strong, that’s amazing.
For now, I’ll just touch the Kung Fu character.
New sky rules!?
No character surpasses Terumi-chan in taunting during or after a match.
The cry of a character I like in yoga.
I saw a completely new celestial measurement starting in the Reiwa era for the first time.
Short stature and large breasts.
Isn’t the battle in Tenki something that requires port forwarding?
I want to be able to use servers for battles in the Steam version.
The heavenly rule was fighting with sleeves and drills…
Ogawa is already in a state of retirement, isn’t he?
>>150
The current Zaito is really weak.
>>152
You weren’t playing even when you were strong, were you?
>>156
I used to do it when I was strong.
I protested to the channel that uploads YouTube replays, saying “Don’t just upload my replay on your own.”
In that case, since you’re also broadcasting your opponent without permission, why not stop streaming? After being rebutted like that, I could only play training mode and then I just faded away.
>>167
I think you should stop saying things like that since you’re already a grown man.
The only memory that remains is that Tensoku loved Saturday Night Fever.
Since it’s in shallow water, it’s more about diving or being a character that’s easy to touch the opponent.
If a character is too obnoxious in the story, I lose the motivation to use them.
When it comes to the impact of the lines, I can’t help but think of Hazama from BB.
Yuel has become quite weak a while ago, and Soliddz’s skill composition is also not very interesting, so I’m having trouble with Granblue lately.
>>157
Does that mean you don’t know about 2.0’s Yuel from a long time ago…?
>>160
Sorry, I don’t know.
I’m stuck around the point where the distant B has weakened.
I haven’t been using standard characters for a long time, so I can’t use Sandalphon at all right now.
I keep playing characters that aren’t Dhalsim even though I like reach.
Ogawa has become someone who only plays Granblue Fantasy and AquaPazza.
I want them to return to the spotlight, but it probably won’t happen unless a new Guilty game is released…
Are you playing Granblue Fantasy, Ogawa!?
Many of the top players before Xrd, not just Ogachan, haven’t played ST that much.
>>162
It feels like there were many people who changed too much and didn’t match anymore.
Guilty Gear REV2 is Answer, Strive is Dickinson, Granblue is Lancelot, and Street Fighter 6 is Marisa.
I don’t even know the standard myself.
I’m crying because it’s difficult to choose based on appearances.
However, playing with a different character just to check out their performance doesn’t last very long.
I tend to choose characters with complex controls like Nier and Asuka.
Even if I keep losing in matches, I feel that there is still room for improvement, which helps me maintain my mental stability.
Aren’t there many former geodetic surveyors?
Did you use any rates?
>>169
Many otaku have come through this semi-official fighting game from the East that once swept the world.
3rd Elena BBCP Bullet GBVS Zoe
>>172
This is a perverted player.
I stopped playing Hisoutensoku because I couldn’t even properly do 236 with Okuu…
I was doing it with the one in the bottom right of the keyboard, but it was difficult.
I decide based on whether it’s fun to move.
I used to play Mei in Xrd, but I stopped because I didn’t find Mei in ST that fun…
I play around by changing my character a lot.
After practicing for about half a month in Tremor and playing around 20 matches in the tropics,
It feels like the next character.
I think I like characters that are strong, fast, and have high combo potential.
Even after becoming an ST, it’s still Millia that fits perfectly.
I might like Millia not for her character performance, but just because I like her.
Choose a cool uncle character.
Bang, Leo, and Tager.
It’s a strong character in the series that wears a gi.
I’m glad Ken has become a cool uncle.
It’s a character that has quirks, but at least has the minimum essentials like projectile and anti-air.
I’m using Uno and Rashid.
I like Es-chan.
Since Street Fighter 6 doesn’t get nerfed easily, if you want to win, just use a strong character.
I wonder how other games are doing?
>>181
Even if it gets nerfed soon, it’s fun, so I’ll just use it for now.
I chose Guilty as the BGM I want to listen to the most.
If it’s Guilty, then you can just use Slayer.
Yeah!
Interesting character
If it’s SF6, then it’s Cammy and Mai, if it’s Guilty Gear, then it’s Jack-O, if it’s Granblue, then it’s Narumea, and if it’s Melty Blood, then it’s Aoko.
>>185
Change your name to “Perverted Bastard.”
>>185
You’re good at fighting games.
If it’s going to be nerfed soon, you should enjoy it before it gets nerfed; otherwise, you’ll miss out.