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[Fighting game] Do you have any criteria for choosing a character in fighting games?

1: Japan Otaku Reviews

I usually choose based on appearance at first, but it’s quite rare to use it as is; sometimes I don’t even know what my criteria are…

Some games have characters that specialize in throws, but in other games, there aren’t particularly any throw characters.

3: Japan Otaku ReviewsYeahx3

Choosing characters that are easy to play in battles where combos and set plays are not difficult.

4: Japan Otaku Reviews

A fundamental brawler who has basic rushing and countering skills and can do some technical moves.

5: Japan Otaku ReviewsYeahx1

Is it a power character?

I’m not good at combos, so I’m happy when there are a lot of single hits.

6: Japan Otaku Reviews

I don’t care too much, but I just can’t stand characters that build up.

7: Japan Otaku Reviews

Appearance and Motion

8: Japan Otaku Reviews

A character that looks cute.

On top of that, having either a throw or a counter throw feels like it becomes the main option.

9: Japan Otaku Reviews

I used to prefer winning easily with set plays and traps, but as I’ve gotten older, I’ve developed a desire to win with Hadouken and Shoryuken characters.

99: Japan Otaku Reviews

>>9

I’m winning with a setup play while doing a wave motion rising dragon with Akuma…

10: Japan Otaku Reviews

CV

11: Japan Otaku Reviews

It generally leads to those who have wave motion and ascending dragon.

12: Japan Otaku ReviewsYeahx1

Characters without the Shoryuken command.

13: Japan Otaku Reviews

First, check if it is a minor.

14: Japan Otaku Reviews

If it doesn’t feel right after choosing based on appearance, change it.

15: Japan Otaku Reviews

Appearance

Technique

16: Japan Otaku Reviews

Not a throwing character, but an old man character.

17: Japan Otaku Reviews

A character with speedy legs and strong breaking abilities.

Generally, I become a girl, but BB was unusually using Valken at one point.

18: Japan Otaku Reviews

Has a long reach and pressing techniques.

19: Japan Otaku Reviews

The appearance of the technique is quite serious.

Decide based on the visual appeal of the technique.

So GBVS is Solidz.

22: Japan Otaku ReviewsYeahx2

>>19

You seem like someone who would like Slayer.

20: Japan Otaku Reviews

A character that feels comfortable to use among the strong ones.

21: Japan Otaku Reviews

Beautiful, strong with standard performance.

23: Japan Otaku Reviews

Appearance + Whether you can win or not

It’s no good if it looks nice but can’t move properly.

24: Japan Otaku Reviews

There are easy combos that consistently connect with small techniques.

There are special moves that can be easily executed or normal attacks that can be performed with such precision that hit confirmation is unnecessary.

For some reason, when this condition is met, they generally become weak characters.

I want to use strong characters.

25: Japan Otaku Reviews

It’s fine if you have the Wave Dragon Ascension.

26: Japan Otaku Reviews

I can’t believe I’m choosing based on performance.

You really love the fighting game system that much, don’t you…?

28: Japan Otaku ReviewsYeahx6

>>26

Is there a problem?

29: Japan Otaku ReviewsYeahx3

>>26

I don’t play fighting games except for those kinds of people.

27: Japan Otaku Reviews

The characters I usually use are mostly wearing a coat or a suit.

Or boss character

30: Japan Otaku ReviewsYeahx3

People who like fighting games usually choose characters that can win, right?

36: Japan Otaku ReviewsYeahx1

>>30

If you say that, I guess that’s true; I’m doing Rising, but I just really like Granblue.

It seems I didn’t really like fighting games.

31: Japan Otaku Reviews

If it’s just for light fun, I’ll choose the cutest one, but when I do it seriously, I always settle on characters that I can’t fap to.

32: Japan Otaku Reviews

At first, I was supposed to choose based on appearance, but before I knew it, I was using a character with strong zoning abilities.

However, it tends to be in second or third place rather than having the longest reach.

33: Japan Otaku Reviews

If you’re a man, use a male character!

34: Japan Otaku ReviewsYeahx2

There was a problem where no Melty Blood players were playing Tsukihime.

35: Japan Otaku Reviews

If there are no basic Hadouken and Shoryuken in fighting games, it’s just stress all the time.

37: Japan Otaku Reviews

I liked Hakumen in BB, but is there anyone with a similar feel to play?

38: Japan Otaku Reviews

Although it is based on a different original work, I enjoy using my favorite characters and having fun with it as a character game.

I change characters when I seriously compete, though.

39: Japan Otaku Reviews

I’m choosing a character that feels right for the combo challenge.

40: Japan Otaku Reviews

I don’t like combo practice, so I use a throw character.

But recently, there are many throwing characters where you have to learn combos, and after doing it to a certain extent and getting bored, I just quit.

41: Japan Otaku ReviewsYeahx2

Of course, it’s a female character.

42: Japan Otaku Reviews

A character that looks cool.

A muscular and beautiful physique is the best.

47: Japan Otaku Reviews

>>42

Overwhelming surplus.

43: Japan Otaku Reviews

I like cool handsome characters, so cool handsome ones.

I use slender handsome guys like Hyahha and serial killer characters, but…

They are generally weak, like beheading Bashira and Freeman.

44: Japan Otaku Reviews

Make your decision based on the first impression.

45: Japan Otaku Reviews

Something that extends the body or weapons.

46: Japan Otaku Reviews

I want to properly use a cute beautiful girl character.

Adult women are not that…

48: Japan Otaku Reviews

A cute character with few combos that are easy to remember.

49: Japan Otaku Reviews

Use characters that look good first.

In the end, I settle for something easy to operate.

50: Japan Otaku Reviews

A powerful-looking character

51: Japan Otaku Reviews

Something that feels familiar to touch and operate.

52: Japan Otaku ReviewsYeahx1

Woman

53: Japan Otaku Reviews

Basic throw character

In GGST, it was I-no.

54: Japan Otaku Reviews

Since I started using the upper right character, I’ve gotten really into it and tried various characters from different fighting games, but there aren’t as many similar characters as I thought!

55: Japan Otaku Reviews

I will use a character around the third position from the top.

75: Japan Otaku Reviews

>>55

It seems like she’s doing politics in a cammy.

84: Japan Otaku Reviews

>>75

Politics is something that those with influence do.

56: Japan Otaku Reviews

I tend to choose infighters, but for some reason, I used Greggle in Pokkén.

Well, I was using Machamp too.

57: Japan Otaku Reviews

One chance for instant death-level damage.

58: Japan Otaku Reviews

A character that can play the game using only projectiles.

59: Japan Otaku Reviews

Protagonist

60: Japan Otaku Reviews

Even if you’re bad, you might have a chance if you have enough firepower, or if it’s someone that nobody knows how to counter.

61: Japan Otaku Reviews

Characters with longer regular moves and throw moves.

I like characters from fighting games with original stories, regardless of their performance.

62: Japan Otaku Reviews

You can get close to the opponent with projectiles or stack projectiles.

63: Japan Otaku Reviews

Due to the controller’s circumstances, characters with anti-air moves like the dragon punch are excluded from the options.

64: Japan Otaku Reviews

I plan to return with Galleon, but that’s because Galleon is a strong character.

65: Japan Otaku Reviews

It’s nice to have someone with clear goals.

“Do an Valicon! Put a lot of Azraels and Piles! Like the Slayer from ST!”

77: Japan Otaku ReviewsYeahx1

>>65

The charm of characters who have a clear path and can perform specific combos without hesitation is great.

66: Japan Otaku Reviews

Something that looks good and feels right when you press the button.

67: Japan Otaku Reviews

Cute girl

68: Japan Otaku Reviews

As long as you keep being downed, you will endlessly face insidious wake-up attacks.

148: Japan Otaku Reviews

>>68

You’re Ogawa, aren’t you?

69: Japan Otaku Reviews

A character that is easy to use and can win even for beginners.

That’s such a crappy character.

70: Japan Otaku Reviews

I just use Narumea because I like casting and technical maneuvers…

71: Japan Otaku Reviews

The weight of the strikes, a certain level of mobility, and stylish grounded motion.

Becoming a lean, muscular guy.

72: Japan Otaku Reviews

A long reach one.

The sub characters aren’t really like that.

73: Japan Otaku Reviews

Stick baton long object

74: Japan Otaku Reviews

The character with the lowest win rate among those that can win.

I really hate mirrors.

76: Japan Otaku ReviewsYeahx1

When lined up like this, it looks like a pretty good harvest…

78: Japan Otaku Reviews

>>76

The top right is indeed quite ripe, so I want to start over with a new title, but I still have the Zunpass remaining.

79: Japan Otaku Reviews

I will use the strongest environmental character.

This is a tough one to master…

80: Japan Otaku Reviews

Granblue Fantasy is in its 5th year, but it seems like it’s still being played.

87: Japan Otaku Reviews

>>80

I’m counting on you to work hard because it would be a problem if they don’t bring out the collaboration with Princess Connect that has been talked about for Season 3.

81: Japan Otaku Reviews

I like strange people.

In the thread, it’s around Dhalsim, Bedman, and Leo.

82: Japan Otaku Reviews

Favorite character

I’m using Metera while saying that difficult characters are impossible.

83: Japan Otaku Reviews

The comfort of using the character, perhaps.

It’s nice that even weak characters feel easy to use.

85: Japan Otaku Reviews

A character that is easy to catch off guard with low usage rates.

Characters that can be killed with a set play.

86: Japan Otaku Reviews

A character that can force a one-sided choice at the edge of the screen and loop, even if they’re weak in the center.

In Street Fighter 6, I’m using JP; in Guilty Gear Xrd, I’m using Ramlethal; in BlazBlue, I’m using Rachel; and in Granblue Fantasy Versus, I’m using Nier.

I listed the characters, but they aren’t weak in the center either.

88: Japan Otaku Reviews

Ultimately, it settles down to a high-standard character.

In GGXrd, I also used Ram and Hamagarasu.

89: Japan Otaku Reviews

A character that can wait patiently and easily drop bombs.

90: Japan Otaku Reviews

After a long wait, the new Guilty Gear has been released, and it’s like a wave has started, reviving a long-stalled series of popular games, leading to a significant resurgence in fighting games.

Good flow

92: Japan Otaku ReviewsYeahx1

>>90

Even with the eyes of this Rihaku, to think that a new installment of Garou and Virtua would be released.

93: Japan Otaku Reviews

>>90

There is a bad trend where professionals are only playing titles with substantial prize money.

91: Japan Otaku Reviews

Voice actor

94: Japan Otaku Reviews

Characters with setup wake-up pressure.

95: Japan Otaku Reviews

The character with the strongest gameplay and annoying combo in the top tier.

96: Japan Otaku ReviewsYeahx2

Adding characters has become easier.

I think DLCs and season passes are a good culture.

It’s nice that SNK has stopped releasing those every year.

97: Japan Otaku Reviews

As long as you are making a living by receiving money, it’s only natural to pursue a field where you can earn.

If you want to get it excited, you need to involve many strong amateurs too.

98: Japan Otaku Reviews

Downer-type loli

101: Japan Otaku Reviews

>>98

Don’t play when I’m not around?

107: Japan Otaku Reviews

>>101

I’m playing other games besides Tekken, but I’m using the old man Kinbari Testakari.

I don’t really understand the criteria myself.

120: Japan Otaku Reviews

>>107

There isn’t even one downer-type loli!

126: Japan Otaku Reviews

>>120

If I had kids like Kurogane, Lize, or Baptista, I’d want to use them right away!!

100: Japan Otaku Reviews

Since the charging operation is completely impossible, it’s excluded from the candidates at this point, and from then on, appearance becomes the priority.

I was really scared when I was told there might be a possibility for a stage 6 with a charged anti-air.

102: Japan Otaku Reviews

Bison, who isn’t too difficult and is a heavy hitter as a power fighter, suited me quite well, but I got lured by an erotic girl and now I’m playing with Mai in a light way.

103: Japan Otaku Reviews

When I use a character that doesn’t have shooting to challenge a bullet-hell character, I can’t help but think how can someone who usually uses that character play such a terrible game…

104: Japan Otaku Reviews

In the end, people gather around games that have a large player base.

I think if they offered prizes similar to Capcom, it would get somewhat exciting, but there’s no way Arc could do that.

Bandai Namco and Sega Sammy could probably release it, but they likely won’t invest hundreds of millions like Capcom does.

105: Japan Otaku Reviews

I like single-hit power characters, but throwing characters are a bit different…

106: Japan Otaku Reviews

I don’t really want to use characters that don’t have any ammo.

108: Japan Otaku Reviews

I like big characters, and I also like girls.

Both would be even better.

109: Japan Otaku Reviews

I want to use cute female characters… For some reason, the main characters end up being doctors, playboys, or Yoshimitsu.

It’s helpful that all the Arcana are girls.

110: Japan Otaku Reviews

The feeling of a combo is important.

Street Fighter 6 Luke is quite close to the ideal.

111: Japan Otaku Reviews

Avoid characters with a lot of exposure.

It’s not that it’s erotic, but I dislike the idea of it becoming a mochi pounded into the ground.

112: Japan Otaku ReviewsYeahx1

Even though they say they choose based on fighting game performance, if the appearance is too awful, the population won’t increase that much.

116: Japan Otaku Reviews

>>112

Birdie birdie

119: Japan Otaku Reviews

>>112

It’s fun to play with, and it includes some elements of transformation as well.

121: Japan Otaku Reviews

>>112

It’s just my own opinion, but there are times when I’m intoxicated by “me using a cool character.”

When I’m using a dogi or Mishima and I pull off a counter big kick or a perfect read, I seriously think I’m so cool.

113: Japan Otaku Reviews

Characters that can move while jumping

114: Japan Otaku Reviews

The protagonists in the thread image all do wall bangs.

It feels good.

115: Japan Otaku Reviews

Characters with tech skills like Rashid and Aki also don’t increase even if they’re strong.

117: Japan Otaku Reviews

I’m not good with speed characters or tricky characters, as it seems like I might not even know what I’m doing myself.

118: Japan Otaku Reviews

Since I’m using Hazama and Cagliostro, the standard might be Ouroboros.

122: Japan Otaku Reviews

Even professionals sometimes choose characters like Myona.

Anything is fine as long as we can win.

123: Japan Otaku Reviews

It’s extremely rare for a loli to appear in fighting games in the first place.

124: Japan Otaku Reviews

I like characters that feel great and take a significant hit when they land a big move.

The sound effect of Aki’s poison burst feels really good.

125: Japan Otaku Reviews

I like those who swing long-range strikes and go in for one-sided blows.

127: Japan Otaku Reviews

>>125

Does it hurt?

130: Japan Otaku Reviews

>>127

It’s tough that you’ve been increasing lately.

Of course it hurts.

137: Japan Otaku Reviews

>>130

It has been tough for me until now, so I want you to be patient.

I can’t help but enjoy hearing voices saying that the match against Ferry is tough right now.

128: Japan Otaku Reviews

It looks bad, but if the voice is terrible, I lose the desire to use it.

129: Japan Otaku Reviews

A character that feels safe with setups, projectiles, and layering for offense.

131: Japan Otaku ReviewsYeahx1

I think that Batista’s downward revision of the target’s evaluation is actually the strongest taunt in his victory lines.

134: Japan Otaku ReviewsYeahx1

>>131

That game has a character that directly insults you by saying, “This guy is really weak!!”

140: Japan Otaku Reviews

>>134

I think it’s actually the strongest provocation hidden behind such a straightforward comment.

No, Batista’s is a fastball too, but…

132: Japan Otaku Reviews

I can only use characters that are laid-back, so I choose a laid-back character.

It’s helpful because there’s usually one person around.

133: Japan Otaku Reviews

I want a character that feels heavy when touched, but I don’t want to endure it during gameplay.

Mariza found that part tough.

135: Japan Otaku Reviews

I had always been using power characters, but I wanted a change, so I started using Remilia in the newly started game of Touhou: Hisoutensoku. It’s fun!

139: Japan Otaku Reviews

>>135

Can we battle today?

145: Japan Otaku ReviewsYeahx1

>>139

I was invited by a friend to a Discord server where battles are active, and I’m battling there. There are so many things to see, it’s overwhelming, it’s a cat game.

136: Japan Otaku Reviews

But if the initial Marisa’s gameplay is strong, that’s amazing.

138: Japan Otaku Reviews

For now, I’ll just touch the Kung Fu character.

141: Japan Otaku ReviewsYeahx1

New sky rules!?

142: Japan Otaku Reviews

No character surpasses Terumi-chan in taunting during or after a match.

143: Japan Otaku Reviews

The cry of a character I like in yoga.

144: Japan Otaku Reviews

I saw a completely new celestial measurement starting in the Reiwa era for the first time.

146: Japan Otaku Reviews

Short stature and large breasts.

147: Japan Otaku Reviews

Isn’t the battle in Tenki something that requires port forwarding?

I want to be able to use servers for battles in the Steam version.

149: Japan Otaku Reviews

The heavenly rule was fighting with sleeves and drills…

150: Japan Otaku ReviewsYeahx2

Ogawa is already in a state of retirement, isn’t he?

152: Japan Otaku ReviewsYeahx1

>>150

The current Zaito is really weak.

156: Japan Otaku Reviews

>>152

You weren’t playing even when you were strong, were you?

167: Japan Otaku ReviewsYeahx1

>>156

I used to do it when I was strong.

I protested to the channel that uploads YouTube replays, saying “Don’t just upload my replay on your own.”

In that case, since you’re also broadcasting your opponent without permission, why not stop streaming? After being rebutted like that, I could only play training mode and then I just faded away.

171: Japan Otaku ReviewsYeahx1

>>167

I think you should stop saying things like that since you’re already a grown man.

151: Japan Otaku Reviews

The only memory that remains is that Tensoku loved Saturday Night Fever.

153: Japan Otaku Reviews

Since it’s in shallow water, it’s more about diving or being a character that’s easy to touch the opponent.

154: Japan Otaku Reviews

If a character is too obnoxious in the story, I lose the motivation to use them.

155: Japan Otaku Reviews

When it comes to the impact of the lines, I can’t help but think of Hazama from BB.

157: Japan Otaku Reviews

Yuel has become quite weak a while ago, and Soliddz’s skill composition is also not very interesting, so I’m having trouble with Granblue lately.

160: Japan Otaku Reviews

>>157

Does that mean you don’t know about 2.0’s Yuel from a long time ago…?

163: Japan Otaku Reviews

>>160

Sorry, I don’t know.

I’m stuck around the point where the distant B has weakened.

158: Japan Otaku Reviews

I haven’t been using standard characters for a long time, so I can’t use Sandalphon at all right now.

I keep playing characters that aren’t Dhalsim even though I like reach.

159: Japan Otaku Reviews

Ogawa has become someone who only plays Granblue Fantasy and AquaPazza.

I want them to return to the spotlight, but it probably won’t happen unless a new Guilty game is released…

161: Japan Otaku Reviews

Are you playing Granblue Fantasy, Ogawa!?

162: Japan Otaku ReviewsYeahx1

Many of the top players before Xrd, not just Ogachan, haven’t played ST that much.

164: Japan Otaku Reviews

>>162

It feels like there were many people who changed too much and didn’t match anymore.

165: Japan Otaku Reviews

Guilty Gear REV2 is Answer, Strive is Dickinson, Granblue is Lancelot, and Street Fighter 6 is Marisa.

I don’t even know the standard myself.

166: Japan Otaku Reviews

I’m crying because it’s difficult to choose based on appearances.

However, playing with a different character just to check out their performance doesn’t last very long.

168: Japan Otaku Reviews

I tend to choose characters with complex controls like Nier and Asuka.

Even if I keep losing in matches, I feel that there is still room for improvement, which helps me maintain my mental stability.

169: Japan Otaku Reviews

Aren’t there many former geodetic surveyors?

Did you use any rates?

170: Japan Otaku Reviews

>>169

Many otaku have come through this semi-official fighting game from the East that once swept the world.

172: Japan Otaku Reviews

3rd Elena BBCP Bullet GBVS Zoe

174: Japan Otaku Reviews

>>172

This is a perverted player.

173: Japan Otaku Reviews

I stopped playing Hisoutensoku because I couldn’t even properly do 236 with Okuu…

I was doing it with the one in the bottom right of the keyboard, but it was difficult.

175: Japan Otaku Reviews

I decide based on whether it’s fun to move.

I used to play Mei in Xrd, but I stopped because I didn’t find Mei in ST that fun…

176: Japan Otaku Reviews

I play around by changing my character a lot.

After practicing for about half a month in Tremor and playing around 20 matches in the tropics,

It feels like the next character.

177: Japan Otaku Reviews

I think I like characters that are strong, fast, and have high combo potential.

Even after becoming an ST, it’s still Millia that fits perfectly.

I might like Millia not for her character performance, but just because I like her.

178: Japan Otaku Reviews

Choose a cool uncle character.

Bang, Leo, and Tager.

It’s a strong character in the series that wears a gi.

I’m glad Ken has become a cool uncle.

179: Japan Otaku Reviews

It’s a character that has quirks, but at least has the minimum essentials like projectile and anti-air.

I’m using Uno and Rashid.

180: Japan Otaku Reviews

I like Es-chan.

181: Japan Otaku Reviews

Since Street Fighter 6 doesn’t get nerfed easily, if you want to win, just use a strong character.

I wonder how other games are doing?

182: Japan Otaku ReviewsYeahx1

>>181

Even if it gets nerfed soon, it’s fun, so I’ll just use it for now.

183: Japan Otaku Reviews

I chose Guilty as the BGM I want to listen to the most.

184: Japan Otaku Reviews

If it’s Guilty, then you can just use Slayer.

Yeah!

185: Japan Otaku Reviews

Interesting character

If it’s SF6, then it’s Cammy and Mai, if it’s Guilty Gear, then it’s Jack-O, if it’s Granblue, then it’s Narumea, and if it’s Melty Blood, then it’s Aoko.

186: Japan Otaku Reviews

>>185

Change your name to “Perverted Bastard.”

188: Japan Otaku Reviews

>>185

You’re good at fighting games.

187: Japan Otaku Reviews

If it’s going to be nerfed soon, you should enjoy it before it gets nerfed; otherwise, you’ll miss out.

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