
There are really convenient times depending on how it is used.
I don’t like it because the controller gets heavy.
>>2
Ah, when I played without this guy for the first time in a while.
I felt like Goku after shedding his weights.
>>2
I liked it because having this actually makes things more stable.
I remember that the strength of the vibration was more intense than that of the DualShock, given that it was an external option, this writhing stone.
>>3
The placement is a bit lower, so I don’t know if that’s why, but it’s shaking a lot.
It’s nice to forcibly vibrate with an external source…
In Ocarina of Time, the difficulty of searching for Skulltulas is drastically different with and without this.
If a child buys this, they’ll buy the software.
>>6
Well… the thread image is basically something that comes with the idea of buying this because it’s a good opportunity…
>>6
It’s nice to be excited because I’m an adult…
>>6
I got it when I bought Star Fox…
Damn heavy.
The excellent name “Modae Stone.”
There were quite a few bundled packages.
So among peripheral devices, it had a relatively high ownership rate.
Even in Ocarina of Time 3D, which seems to output nostalgia correction, there is no vibration…
But if you have this on, won’t you be unable to save?
>>15
Isn’t the save extension pack not used often?
>>17
I only used it in Virtual Pro Wrestling 2.
>>17
I only used Tamagotchi and Goemon.
The bundled Star Fox has a pretty intense hit effect, so it really creates a sense of presence.
I learned quite later that the vibration pack compatible version of Mario 64 is quite different in many ways besides just the shaking.
>>19
Is that so!?
>>35
It’s from the side, but…
Famous spots where you couldn’t do a butt warp or use wall kicks to reach the rooftop have also been fixed.
>>35
In the famous part, the vibration pack version cannot use the butt warp.
The memory of the controller pack is probably Goemon, Winback, and Wonder Project J2.
The J2 uses up all the capacity, so a dedicated one was necessary.
Now that we can solve the capacity issue, let’s proceed with the transfer.
As a backup for my secret technique in Shiren 2, I used the controller pack just in case.
I never failed particularly when bringing things in, so I ended up not having to actually restore it…
In the end, the thing I used the most was the GB pack for playing Pokémon Stadium.
>>25
The error rate is too high.
>>26
So when playing solo, insert it in the second player slot and place it safely.
>>29
I only learned this technique after becoming an adult…
I should have done it since I was holding the controller for no reason.
>>26
Roku y
>>26
Why is it so weak?
>>34
The cause is simply that the contact surface of the base is shallow.
By splitting and slightly shaving the base to make deeper physical contact, it becomes incredibly stable.
I have the strongest memory of Macbeth vibrating in Star Fox 64.
I only used the controller pack for games like Power Pro 4, Neo Momoyama, and Mario Kart.
>>30
Is Mari Kart for ghosts?
A memory that was damn heavy.
With the vibration pack! It’s so thrilling!
The bugs that were in the trick books have mostly been fixed in the version compatible with the rumble pack.
Thanks to Wonder Project J2 being sold off at an incredible pace,
I remember it was like getting an adventure game along with a controller pack for 500 yen.
I remember having quite a bit of fun with J2, but now that I think back, I feel like the story towards the end was pretty bad.
>>40
This reminded me that the remake of Resident Evil for the GameCube was quite cheap with a memory card included.
I feel like that was a story about used items.
>>40
The part where I escape from the soldiers inside the building is traumatic in many ways…
The opening Peach also speaks in the vibration pack version.
I think it was mentioned before that they were talking from the USA version that was released earlier.
Many of my memories of Mario 64 have been overwritten by later ports and TAS videos.
If it’s a memory card included with the GC, it should be the Pokémon Box, I guess.
The GBA cable is for FFCC.
Somehow, the fact that the controller vibrates has become something everyone adopts.
>>45
I was impressed by the vibration of the DualSense after a long time.
It really feels like I’m cutting someone down! Even though I’ve never done it!
I feel like you couldn’t save in Twin Dragon Fist without a controller pack…
Why couldn’t Goemon do a soft save…?
>>47
I didn’t quite understand the difference between those that can’t be saved on the software side.
I can understand if it’s something obviously heavy on storage like J2.
The first controller pack was Goemon’s Neo-Momoyama Bakufu.
Dislike of vibration
If there is a setting, I will definitely turn it off.
Do we need batteries for this?
Is it unnecessary?
>>53
Necessary
So there are surprisingly many unmarked ones leaking when you take them off after leaving them in the house.
Once you put on the controller pack, there’s no going back!
Bokujo Monogatari 2 has the option to save on the main unit, but I feel like I transferred it to a memory pack and created quite a bit of save data after playing through multiple times.
The one to marry is either Ellie or Karen.
The Super Mario 64 version compatible with the Rumble Pak is a complete edition that includes not only bug fixes but also various improvements such as Mario’s voice and the sound effect when collecting red coins.
64 is fine, but during this time, there were quite a few PS RPGs that would start shaking crazily during the movies, which was a hassle.
When placed on the floor with it attached, it becomes really tilted.
The GB pack has poor contact and errors occur immediately.
It seems that with a little modification, it can be made battery-free.
I used to see a lot of AA batteries in things like vibration packs and Game Boy Pocket… but then I remembered that everyone around me was buying the color version, so maybe not for the latter…
It can be said that it was a perfect match for the generation that played with the Game Boy Pocket, as it uses AA batteries.
The truth may be that having 32 strands is too big and having just one doesn’t provide enough power…
I think the GB pack was quite ridiculous… or rather, it was made in a reckless way.
It was mentioned above, but it’s based on the premise of preparing a second controller.
Vibration pack
Controller pack
GB Pack
It looks like a replacement robot…
The Pokémon box would just end up with the memory card being taken out if you weren’t serious about it.
Recently it suddenly became a resale price.
I think it was good to make the most of the Pokémon boom when both 64 and DD were floundering.
I thought it was exclusively for PokéCube, but there are surprisingly many compatible games for the GB pack.
>>68
Personally, I prefer Power Pro Kun Pocket 1.
Whether it’s Link Battler or the Famicon Mini version of Super Robot Wars 2, the difficulty of syncing elements sometimes spikes.
You’re being too blunt!
>>72
Even if you say it’s a well-known fact…
Nintendo has also failed with involvement from Sony, and Sega is a representative example of failure.
Link Battler was a game that relied quite a bit on connectivity.
I often got bugs and kept vibrating in the Dracula Apocalypse.
When I attached a GB Pack and did a trade, the crystal glitched badly, and I ended up with a large number of glitch Pokémon.
In terms of the sheer number of simple software, the 64 is extremely low.
DD is at a level where there’s really no other way to say it.
It was relatively prominently featured in gaming magazines, but it was a representative of peripherals that no one owned.
I longed for it, but I thought it was a hassle to figure out how to get it first!
Was it a rental…?
The writhing stone!
Isn’t it a writhing stone!