
Maybe this guy is strong?
Garchomp evolves from Gabite HP170 Direct Hit: 50 damage to one of your opponent’s Pokémon. Dragon Claw Retreat Weakness +20 eX Rule: When a Pokémon-ex is knocked out, the opponent takes 2 prize cards.
Isn’t the power of Dragon Claw insufficient?
>>1
I realized that this guy’s main weapon is the direct hit.
Since I have gathered some things, let’s just give it a try for now.
I tried combining it with Sawamura Marshadow with that kind of feeling.
I’m winning about 60-70% of the time… Huh? What’s going on?
It’s troublesome that once it’s completed, I can’t effectively release the pre-evolved form.
I felt strongly that being able to operate consistently with just one energy source means that as long as you step out, it will work for you.
Oh, I thought I lost, but when I brought out Gab from the board, I was surprised that I was coming back a lot.
In the end, with 100, you can be sunk in 2 hits from the enemy, so durability is sufficient.
The remaining points will win if you aim for the bench, so be skillful.
I’m also trying various things, and while I secured a Gabite with Ptera, I started wanting Sawamurā.
Isn’t it unfair that this guy can escape with a 1?
>>8
Since it’s paper, it has a runaway energy of 0, so it’s benevolent.
The permanent mission with the Sawamur is extremely tough.
>>10
If you play around carelessly in auto mode while using Celebi, you end up losing quite a bit.
All that’s left is for Cynthia to open her legs, and it would be the strongest…
I was dissatisfied that Shirona wasn’t supported, but would it have been too strong if she was?
>>13
I think it would be good to break down the durability type.
In the first place, it’s not that often that we accumulate 3 energy, so I think it’s just okay.
Sometimes, 100 is actually not enough.
If you carve down the bench and it becomes the kill line, then you can drag it out with Akagi.
Also, it’s strong to not allow any escape.
Please stop kicking my balls!
Actually, I don’t really understand why I’m being dissed.
>>16
It’s weaker than Machamp ex, which is rarely used even without the lower techniques…
Is there any difference between writing damage next to a move and saying “〇〇 damage” to the opponent’s Pokémon?
>>18
Are you questioning that now?
>>18
The latter can also hit the bench.
>>18
The damage of 〇〇 to the opponent’s Pokémon is 〇〇 damage to one of the opponent’s Pokémon that is on the field.
In other words, you can also hit the Pokémon on the bench.
Fukamaru is definitely a dragon type, but Gabaito is easier to handle as a fighting type.
I thought I might have an accident partnering with Lucario, but it was actually pretty easy.
>>22
Rather, when Lucario is sent out, it makes me go “ugh.”
I thought it was written strongly, but it really is strong.
The battle is either too fuel inefficient or too energy-saving, it’s too extreme.
Rukagabu is coming with great praise from the CPU…
I just can’t deal with decks that are heavily focused on durability and recovery.
It’s really impossible, especially with grass, due to its weaknesses.
I’m just getting repeatedly hit by Erika with Leafeon, and I definitely can’t break through.
>>29
Nassie and Celebi have coin tosses that can fail, so even if they have capes, there’s a possibility they can be flipped over.
I guess it would be impossible if I teamed up with Rampardos.
I won.
Why is that…
It’s like a Dragonite that you can aim for.
Taking 100 damage in 2 evolutions seems weak when you think about it normally.
If there’s Lucario, the conversation would change.
It’s a 2-stage evolution EX, so it’s only natural that it’s strong once it’s complete.
It’s impressive to be able to switch between techniques using 1 energy and 3 energy.
Even though Machamp’s firepower is unsurmountable, I think it’s impressive that it can escape with one and has two moves, as expected of a 600 base stat Pokémon.
The fact that Pokémon like Charizard and Rampardos, which are primarily disadvantageous attackers, show up in the environment makes players overly optimistic about the damage output of two-stage evolutions.
The main focus is on bench cutting, so I honestly feel that Luka and Gab are not really that important.
All things considered, having 170 HP is great because most of the time you won’t die from a single hit.
I’ve always been wondering what that thing with HP 180 after evolution is.
>>37
Because Magikarp dies instantly from a single kick…
>>112
It’s Nassy, right!?
>>112
Recently, the decks with Pokémon flutes have been decreasing, so they are starting to appear again.
What’s great is that Fukamaru and Gabaito can properly attack with just one energy.
>>39
Moreover, it’s quite nice that Fukumaru can also take on dragons, so Nassy won’t be guaranteed to die.
I don’t know about coin toss.
It’s a sneaky Pokémon that takes away the rights of pre-evolution Pokémon with HP60 or less!!
It’s strong, but not overly strong, and it has proper weaknesses, just like in the original.
Rather, if I were riding with Shirona, I might have actually said to hold back a bit.
>>42
But is that okay?
It’s the final boss and its partner, you know?
>>87
I think it will wreak havoc on paper, so be satisfied with that…
I think the level of completeness is quite high.
That aside, I would have been happy if the lower was around 130 energy trash.
If you keep thinking about the fastest Exeggutor’s high roll, you won’t be able to win against most cards, so forget it.
The event’s CPU is normally strong.
>>46
I was troubled because I got beaten to death normally even after hitting a Nassy.
>>46
If we evolve straight, it’s going to be really tough if we don’t draw well from our hand.
These guys at the solo event are too strong, can you take it easier on me?
The CPU is too much out of control, and I can’t keep playing without resetting my hand.
I just lost to a Lucario Dragon Claw with 6 energy from Jirachi Celebi.
I want to make a team with Garchomp because I like it, but I can’t seem to hit it.
Even though Kairiki has 2 evolutions, dealing 120 damage with Megaton Punch for 3 energy is way too weak.
Gabu, take a lesson and give a megaton punch to the bench, will you?
>>52
Machamp has a beautiful energy curve, so combined with its pre-evolution, it has 190, and even from Machoke alone, it can hit 170, so I think it’s sufficient in terms of firepower.
Just having a high HP makes it tough to deal with.
>>53
Fighting between exes can feel like a back-and-forth of guaranteed hits.
It’s strong just because its durability is high and the number of hits required can vary; the rough texture also helps.
Since I can’t pull Gab and Arceus, all I can do is play with Wooper.
>>54
If anything, Gab has Wobbuffet in it…
The direct hit squad will be doing a job with a smoky silver finish.
>>56
It feels too good to aim for the Manaphy that’s been lowered to the back.
>>56
It’s tough being dropped as a Tamata-bingu before becoming a Nessie.
Stop leveraging the different weaknesses of the same color cards based on their original type in the CPU’s deck.
The battle deck is quite common, probably because it counters the currently popular Arceus.
HP170 is seriously strong.
>>59
Two hits are necessary to take down Exeggutor…
Tough
>>63
It’s strange that you can take it down with 1 energy and 2 attacks.
>>69
No, no, this is a weak opponent that needs 3 energy to escape like this.
I had only been seeing Sawamurā for the fixed damage type, so I was surprised to see 50 damage dealt to the battle Pokémon.
Stop aiming for Shaymin.
>>64
Then don’t do recovery or reduce escape energy.
The God-Slaying Tree is surprisingly highly regarded.
In any case, I think the strength lies in the fact that Garchomp is complete on its own without needing support from other cards.
I’m using a Togekiss solo deck for the event and I’m generally winning.
I haven’t seen a completed Garchomp yet.
It feels like resources that are somewhat determined are being allocated accurately.
It’s crazy that this guy can benefit from Lucario.
>>74
If you’re aiming for the battle area, it’s unfair that just riding 20 normally leads to 70.
>>75
This is strange, isn’t it?
The kick doesn’t increase in power, does it?
>>109
Well, that’s because you can’t aim for the battle area with a kick…
>>109
Stop the strongest kick.
>>109
The technique of choosing one enemy in this kind of situation has different handling in battle and on the bench.
In a battle arena, both weaknesses and bonus damage apply.
>>114
I thought the bench would also be included as a plus…
Still strong though.
Are we going to hunt for weak monsters with this?
I feel that due to the lack of energy situation, a considerable level of playing skill is required.
Takeshi… can’t you at least love all the second evolutions of fighting Pokémon?
If I could hit, I would become the strongest with a clatter when it comes…
>>79
Even if it’s the strongest at 160, it’s ridiculous that it can’t defeat the thread image.
The event is being done solo with Freezer.
I finally got a second card, but I can’t use it effectively.
I want you to teach me a good deck composition.
The demand for fighting types that can be meta in the Arceus environment is increasing now.
It seems that Gallade can also fight quite well.
Sometimes Ptera EX is watching from behind, and it’s scary.
As I thought, it wasn’t good that Dialga’s acceleration had 30 damage!
>>84
Not long ago you were saying you didn’t need 30 damage, so just make it energy 1!
The Fricas is normally strong, but Kasumi is just useless.
The fight is quick to complete because others don’t need to expend much energy.
Stop gathering Lucario on the bench fastest every time, experts!
Ugh! Stop the fastest double Leafeon air slash!
Garchomp + Ptera seems good.
You can definitely start with Fukumaru, and if you set up Ptera and raise your backups, you can be targeted by Gaburaisu and pull it out with Akagi.
>>93
At first, it’s a bit lonely that the battle location guarantees Fushiguro.
I wanted them to at least stand up like a Hitmonchan or something.
Well, there are strengths as well.
It would have been better if it was just 50 sniping, but it’s impressive that it can also output 100 straight on.
It’s impressive that Krimgan can take it out in one hit too.
>>94
Even if you perfectly beat up a Crimgan, it can still endure at level 130…
50 + 50 + 100 = 200, so it’s a 3-energy Charizard.
The one who said they were weak just can’t do math.
When using Machamp in the lead, Golem becomes useless, but Gabite is impressive.
>>96
It’s like the reason is that the one ahead has carried so much sadness that they were no longer used by anyone.
It’s strong that even if I go for it early, I can hit 150 in the targeted spot with 50+100.
I wonder why grass is weak against that.
>>100
Because it’s a ground type…
I was playing with Gardevoir and Pteranodon in the previous environment, but when paired with Pteranodon, the targets for Pokémon communication decrease, making it easier to find after evolution.
The fact that the answer to the current environment is ultimately Golbat must be some kind of bad joke.
>>102
1 Evolution HP 160 Energy 1 Maximum 80 is all messed up.
Only avoiding energy.
I’ll crush Arceus with my Rampardos!
What happened to the pride of the Dragon type?
If it were 60, it seemed like I could catch Eevee with a Pokémon flute, and it would be strong.
You’re setting up a wall there, right?
>>108
The nearly complete annihilation of the pre-evolution seed is definitely not allowed!
>>115
Should I include Gekkouga…?
Having two Lucarios gives a +40 bonus, which is impressive.
I instinctively avoided using bad decks in the event.
When I think about it calmly, it’s okay that Darkrai has been changed to have a Grass weakness, and I haven’t lost.
I thought that Lucario wouldn’t use it because the damage isn’t written on the side, but rather the effect of the move is written below.
Aren’t you on it!?
No, sorry, it was 160 for Nassy.
This event is fun if you can quickly deal 60 damage and evolve before processing.
Nassie is a fairly large grass that supports Erika.
It may be impossible to endure without that much added… (while looking at Fushigibana)
The image in the thread is impressive for not letting the late TamTam break into Nassy.
I have only pulled one Gab.
Can you still turn it?
The nameless person’s eyes are so poor that they consider Gyarados to be a weak card…
>>127
This guy is probably a yokai by now…
>>135
It’s a Magikarp, isn’t it?
It’s quite impressive that Lucario rides the strike team.
But evolution accidents happen normally.
What does it mean that grass is used all the way to the water energy recovery Kai, huh!?
>>130
Are you getting results with the aquatic plant mixed deck!?
Are you riding Lucario!? Then what about Sawamurā?
>>133
Because Sawamurā can’t kick in the battle arena, as mentioned above!!!
>>133
I won’t sit on the bench.
Does Lucario still ride even if it gets hit directly by the bench?
>>134
Lucario is limited to battlefields.
In Pokémon cards, it’s safe to say that the damage from bench sniping is not likely to increase.
The curse of evolution in base 2 lingers, so it depends on how quickly it can be completed.
I thought it was delicate, but having a Lucario with the fastest evolution strike and Akagi hitting you for 150 unconditionally, along with the cape, was just really strong.
Lucario is really strong, almost like a savior.
The techniques that can be aimed at anywhere are only when targeting the battle field.
Damage increase has been an example with Sakaki and others before!
Lucario’s ability is clearly written as “to Pokémon on the battlefield”! Read the text!
>>143
The text cannot be read properly.
The strength evaluation of cards is left to others.
That’s a useless nobody!
I’m playing without Lucario in the build.
I don’t really remember losing to a trendy opponent; I must be strong enough.
>>144
Well, the popular battle deck is focused on aggro, so it’s simply tough against high durability.
Because I’m under HP100, I can’t withstand Gabu’s one hit.
That is a meta deck anticipating the prevalence of things like initial seed ex and particularly Arceus, rather than a universally effective architecture.
Basically, only the things written in the text happen in this game.
This isn’t Cynthia’s Garchomp; it’s probably an Alpha Garchomp that was in the Hisui region’s mountains…
Gabu-san is still a bit ambiguous.
I don’t want to include Lucario, but if I don’t, will I be lacking in firepower?
I only want to have Wooper and Marshadow.
>>150
It’s too painful to start with someone who’s not an ex.
The subtle point about Gab is that it ultimately evolves into its second form…
I feel like Gab ex’s high HP is the most troublesome aspect.
It seems like it would get tough just from losing one point because I can’t defeat them with a single blow.
But a single energy 50 sniping shouldn’t be allowed unless it’s a 2 evolution.
…Isn’t it good to aim for 60 sniper shots with 2 energy?
Are you going to ride Lucario when aiming for the battle arena!?
I thought it was fixed damage.
When I use Gabex, I usually end up with an evolution mishap.
If Sawamurā has strengths or weaknesses on the bench, it would be too strong.
If you have 170 HP, you can act about three times, so you can aim for two snipes and hit once for 100, which should net you two or three points.
In the end, it all comes down to whether it can evolve at the fastest rate.
If you can do that, most Pokémon will be strong.
I thought I was being hit with 50, but suddenly 100 comes flying at me, so it’s just really tough.
Isn’t the shrimp really strong?
>>163
The seed that deals 30 damage for 1 energy is actually at a high level, even if it’s not noticeable because of the presence of Kamonegi.
I matched against a Gab ex deck and ended up winning, but isn’t there still a lack of power?
Lucario and Infernape don’t have much durability, but they are fast and can deal 120 damage with 2 energy, which is strong.
It’s the real deal once the candy or something comes because it’s light.
If I can put out 1 energy 30 Lucario, then with 1 energy 50, if I die, there’s no gap for Marshadow’s revenge factor.
If you can only get bruises from those who are deep in pain and need to be thrashed on the bench, even Arceus won’t forgive you, but when it comes to a pure fistfight, it’s too much to handle.
Just enough in terms of necessary energy.
But in the end, it all depends on whether evolution can happen or not.
The real competition begins after the arrival of the battle seeds ex.
I can’t pull Yukinooh and Heatran!
This thing is crazy for Luka to ride.
It’s impressive how well-adjusted it is that I can’t take down the 140+20 or 170 guys in just two hits even with critical hits included…
I think that the ability to increase the HP of all my fighting Pokémon by 20 will come eventually.
>>176
Mr. Ebiwalar becomes 120/50 with the mantle included, turning into 1 ENA.
One reason is that the rival Mewtwo is decreasing, which is a tailwind for the fight.
I think it’s strong to have a low-cost attack that can hit right away and a main weapon that costs about 3 energy, not just in the thread image.
>>178
Frieza: “I’m embarrassed.”
Both the shrimp and the sour (sourness) being 80 is what’s great.
It’s not as weak as a Pokémon’s evolution, but it’s just the right food for Marshadow.
The strong foundation supporting this skillful one makes them powerful.
I met with Katsura for the first time in a while.
Isn’t the new Gallop strong?
>>184
I’ll use a low-rarity deck against experts.
Since the opponent is already stacked, I’ll go for a win with a coin toss on my side.
The ideal is shrimp/sour → Mar → EX class, but…
The closing ones, both Ram and Gab, evolve in two stages.
Is there no Evolution Ace?
Ebiwalar Sawamuramars Shadow Kaliou
It’s very convenient to be able to set these guys up as subs however I like.