
I want the weapon arm to come back.
Is the weapon arm gone now because the current system allows for dual-wielding?
>>2
Even after the W bird was born, we coexisted for a long time, right?
It seems that introducing a system for switching arm weapons would have a greater impact.
I want to move even faster! I want to release a lot of brain juice!!!
Wall kick jump
Let’s make it a work specialized in competitive play.
I think I’ve had enough of the matches…
>>6
No, it’s not AC without a match.
It’s not the era of PS1 or PS2 anymore.
I wanted to cooperate.
Giant foolish machine and coop
Endless free matches available.
I want you to base it on the feel of 6.
I don’t need a battle as intense as the bonus mode.
I don’t need Co-op either.
Remove elements that allow you to hit or provoke real people.
Upbeat techno background music
I think it’s fine if they add PvE elements like large weapon battles, and for the competitive aspect, just having a basic rating for personal satisfaction would be sufficient.
There may be people who have good memories, but I also feel that I’ve had enough of the Verdict War.
>>14
Wasn’t the ranking treated more like a human right rather than just a minimum level of self-satisfaction? It was like the end stage 6.
>>16
It’s not exactly a matter of human rights, but if you’re going to complain about weapon adjustments, I would like you to at least maintain a minimum of A rank.
>>16
Well, if someone is satisfied after going through the story three times and just touching on PvP a little, they will likely drift away in a few months at most, leaving only those who are really dedicated to PvP.
>>16
Even if they say it’s the end stage, there’s not even a hint of it coming to an end yet…?
>>156
I wish they would say it’s the end stage after simmering it down to something like a VD right before it finishes.
6-legged
I don’t think we need ranking, right?
Even at B rank, after waiting for a match, you can end up facing someone who was originally an S rank.
We have no human rights.
I want 2 or 3 more variations of the reverse leg, quadruped, and tank.
If you’re not planning to compete, you don’t have to touch it at all; staying in your current position is fine, right?
I don’t think we need target assist.
Crossplay between CS and PC
If you don’t want to do it, then why not just not do it? What do you mean by saying it’s unnecessary…?
I’m quite satisfied with AC6, so I don’t feel as hungry for a sequel as I used to.
>>26
While it’s true that Souls-like games sell better, there’s a great sense of reassurance that they will eventually continue the AC series.
Rather, it was said to be merely an additional element, yet they have adjusted the multiplayer aspect for a long period of time.
If I were to be spoiled, I would have liked the option to choose the version and play.
>>27
Adjustments that cannot connect or retain people cannot be considered good adjustments, or rather…
>>38
The critic has arrived…
>>41
The Yes Man has arrived…
I wonder if the sniper rifle will make a comeback.
>>28
Is the longest Harris?
>>29
It’s a shoulder-mounted red gun, but even the Harris doesn’t have an effective range of 300m at best. However, the KRSV can deal damage at over 400m, whether charged or uncharged.
As long as you hit it.
Once the battle is over, I think it’s fine to completely stop the AC.
Too many people want to boost kick.
In terms of performance, there isn’t much of a problem with the W-bird, but it looks lonely without weapon arms.
A battle royale match like V.
Specify whether target assist is enabled or disabled.
I wish they would remove the stagger extension from punches because it’s really boring.
In the first place, if you have kicking as an attack method when you run out of bullets, you don’t need punches.
Because of that, it’s really sad that I don’t have any weapon arms.
I understand that I caused a lot of trouble when I was 2, but I want to unlock the limiter.
I hope the comfort of Assault Boost carries over.
The weapon arm was easier to aim with.
It’s automatic now, so there isn’t really any advantage, right?
Is it light?
I want to do terrible things to humanity.
The release of AC6, which turned out to be an amazing robot game, gave me a great sense of reassurance.
From now on, I don’t have to recklessly seek out AC-like games anymore…
I wonder if there is some reason why cross-play still hasn’t been implemented in the matches.
>>43
Because it costs money.
I want to add weapon arms with an antenna head to the tank and make it a tank.
I want to attach weapon arms to reverse legs and make it like a Storch.
I want to create non-human forms.
A catchy song with energetic vocals.
>>46
I want something as upbeat as MGR.
>>46
The background music that sounds like environmental sounds matched the style well, but I understand that you want to have a lively vocal battle next time.
The weapon limbs occupy the entire space of the right arm weapon, left arm weapon, and arm frame, so it seems like balancing adjustments would be quite difficult.
Trash picking mode like a PV
>>49
Implement a mode where multiple players land on the same field and aim for the escape point while picking up trash.
>>52
Not the Mecha Break marshmallow, but closer to Singularity, please.
I want to play a battle royale with a variable number of players.
I want to drop something like a Strider in cooperative play.
Maybe it’s the wingman system.
I want to fight alongside super strong NPCs like the Silver Elder from FA and unmanned drones like the UNAC from VD.
It’s probably because I haven’t gone through the 4th-generation V-system, but I wanted to fight against bigger creatures more.
>>57
It probably depends on the regulations, but the Arms Fort was softer than an armored vehicle, and the surprise attack was quite significant, so it might have been better that it didn’t go through after all.
>>63
Hmm… I have certainly seen videos of things melting…
If the vibe of this main story is like this, it would have been fine to form a team of about three people online and do PvE.
As expected… it’s the online raid mode.
A different online mode from simple matches.
It feels like a milder version of the V territory battle.
All that’s left is that it doesn’t have to be AC at its worst, I just want to play a silly game of many vs many.
I want to use strong equipment limited to certain missions.
I wish the information on the screen was a bit easier to see.
The problem of not knowing which side you’re holding with the hanger.
A game mode where you form a team of about three machines and defeat the big boss of the planetary blockade mechanism three times to clear it.
It’s a different game, but I’d like to try something like the PVE in the beta of Mecha Bravery in AC as well.
Please officially release the pilot character design.
I’m frustrated with those who insist on interpreting fan creations as if they were official.
>>66
I won’t go that far, but…
I’ve wondered why everyone tries to come up with a unified opinion.
I wanted online cooperative missions.
Mission where both machines can be selected
Since it’s fun to choose what to pick at the beginning like in Pokémon, please make the initial units selectable…
>>71
There are three ACs here.
Flamethrower type and
Electric type and
It’s a KASUAR type.
>>71
Since it was fixed, there was a certain attachment to the blade that was made for me.
I want to operate the large equipment AC.
I liked hiring allied units as mercenaries in past works, so I want them to do it again.
I want more ridiculous weapons and ridiculous enemy machines.
I want to put decals on my weapon!
I want hard mode.
I liked the show arena, so I hope they do something in that kind of world again.
I want to see a profile that changes with fan letters and explanations depending on the progress.
Choosing Rayleonard and running around on the ground is great, isn’t it?
I want to swing both-handed blades.
>>81
Ah, this exists! I definitely wanted to have blades in both hands.
I really liked the initial aircraft from FA.
A solid live-ammo type GA! A stylish laser interior!
And now, a freelance mercenary piloting the destroyed Reilenard machine!
I want the room and rank matchmaking to be improved because it’s terrible.
It may be that the time of 4 was a miraculous event.
I want to see how it is to start belonging to a company.
Cute female pilot
>>85
Once again, there are always cute girls here, right?
>>86
It seems like Kanou Mizuho-chan.
>>89
>>86
I strangely like Maeterlinck.
I spend as much time as possible killing during each battle.
If you look at it as a solo player, it’s more fun when the balance is broken, so it’s like a PvP scaling to differentiate from multiplayer.
Please create a system that allows AI machines to be used as wingmen or opponents!
I want to be able to choose the regulations.
You might think what I’m saying is strange, but a robot that doesn’t breathe is nice, right…?
I want to do space warfare.
Let me do a surprise mission like one that involves leaving the atmosphere.
They are adding weapons with updates, so I wonder if the next installment will come without any DLC.
I don’t want to be picky, but I want to play a game like Frontier Defense in Titanfall 2.
I absolutely can’t do it, but I want to have that kind of chaotic 10 vs 10 or 20 vs 20 battle.
It was fun even without it, but having a minimap really makes me happy.
I want night vision battles to make a comeback.
And the enemy AC hits you without a night vision device…
I thought it would be interesting to incorporate a shield as a built-in part and make guarding a basic action.
I love the shield in AC6 because its gameplay is really strong.
Now that you mention it, I feel like I wanted a bit more exploration like in the 3 series… but I also don’t really need it…
Wingman Selection System
Also enema shi.
I want them to hold a national tournament.
Armored Core sushi served only to the participants once again.
I want the scan to continue.
The feeling of searching for targets is irresistible.
>>108
I wish the range could be a bit wider!
>>116
I wish it would do all-range search, too!
It might be nice to have an AC like Tarkov.
It’s impossible because it would put me at a disadvantage with my legs.
>>109
Singularity…
>>111
I heard that it flopped badly.
>>111
That’s more of a Bottoms than an AC.
Considering mobility, it feels like a mech break is near, but over there, the mobility gap between different units has become unmanageable, so it’s probably difficult…
>>121
Currently, it has become a game of how to hit Karasawa faster than the opponent, so you can rest assured.
>>109
It’s not just a game of two pieces, you know.
The exploration mission might be tough if they don’t bring back the mapping feature like in previous games…
Escaping from the mine in this work and searching for the hacking device was tough…
In large scale battles, matching takes a ridiculous amount of time, which reduces the number of people, and then matching takes even longer, resulting in an even worse cycle of fewer people.
I’m feeling strongly that exploring games with AC isn’t really my thing, as Og-san mentioned.
The athletics is tough with four legs!
Things that amateurs might come up with have long been considered and discarded.
>>115
Well, there are not many people in the company, so it shouldn’t be that depleted.
I understand the desire to play open-world AC.
I want to take parts from the broken AC.
I want to do it offline, but… would it be okay to do it online if it’s in a soul format?
I want them to create a few more regular missions to fill the gaps since the interval for the intense boss battle missions is too short.
Sometimes I want a refreshing happy ending.
It’s fine to say something like “I defeated evil AI and companies.”
>>122
The release of the Rubicon feels like that, right?
>>127
Aren’t a lot of important people dying?
>>127
What kind of happy ending is there in killing the Walter I love with my own hands…
>>122
Coral Lilith had a happy ending, didn’t it?
Well, I also thought about things like the scanning range and Sniper.
I thought, but… considering the AC theory in the story… it was also the case.
I like it as a situation, so water-based battles.
I want a Hauser.
That refreshing feeling is different from a grenade.
I’m completely rebelling against the concept, but I still want to choose the head parts based on appearance.
I want a louder SE.
The noise from things like the Level 4 laser or Level 5 autocannon.
I understand that it contradicts the comfort of being an action game, but I have the desire to live a carefree mercenary life, making profits or accruing debts based on the feasibility of my strategies.
>>132
I really want to have surgery… Has my dream been shattered…?
Anyway, raise the difficulty.
Lukewarm.
>>133
Did you play with 1.0?
>>134
I just remembered this.
Let me play with past regulars even if it’s offline.
I want to play the insanely difficult Balthus.
>>133
Since we had the opportunity to broaden the entrance, adding a hard mode might be the safest option.
The difficulty is fine as it is now.
Put it on hard mode.
You can’t create a perfectly suitable difficulty, so just split it into normal and hard.
Give me a physical sword and a physical shield.
Well, I think a happy ending that’s easy to understand, like in a series of about 3, is also acceptable.
…Well, we basically destroyed that rival company too.
It’s not always good to make everything difficult.
It’s not good to cut off newly increased fans based on difficulty.
Disabling OS tuning corrections is essentially the hard mode.
>>144
I think it’s because the healing amount was actually low and the damage output wasn’t great.
The hardcore version of VD felt like a real challenge, so adding something like that in a separate mode would likely satisfy those who find the difficulty lacking.
>>145
What I’m looking for is exactly that.
It was cliché, but it didn’t feel like me.
>>151
It’s not good to express dissatisfaction with vague words like “it seems ordinary but not ordinary.”
The best thing to do is to submit a specific proposal for changes officially.
>>155
I’ve put it out multiple times.
It’s because of those who say it’s too easy that games are becoming more difficult!
>>147
Since I hadn’t played any From Software games after the V series and jumped straight into Dark Souls 6, I almost went insane from the difference in difficulty, but somehow I managed to clear it three times…
Rather, it is the adjustment between normal and hard that is difficult, as proven by games from the 2000s…
I think it would be good to increase elements that allow for self-adjustable difficulty, like OS enhancement.
Whenever the boss’s story comes up
It’s really suffocating when someone starts talking about the pre-revision version.
>>149
Because the pre-modification version had more texture.
>>153
The variety of weapon types that are fun to use is extremely limited, so that aspect wasn’t very interesting…
>>149
If we assume we’ve gone through it three times, there’s really no significant difference to struggle with now, so it’s fine to take it at face value.
I wonder if they didn’t have the time to make a feature that allows for optional regulation changes or a hard mode.
It’s still not an easy game at all even now…
If you feel it’s easy, take pride in it.
Annoying From fans, huh…
Balthus was okay no matter what, but I think it was good that Ivy’s light wave was corrected because it chased too aggressively.
I feel the intention to adjust the difficulty based on the presence or absence of OS tuning.
Aside from expansions like Boost Kick, if we cut, the damage race will probably be tougher than the hard mode of VD.
Give me the DLC before the sequel.
But I understand that once you clear solo mode, there’s no replay value.
Binding the ascension feels somewhat off too.
If you say that ○○ has become lukewarm, then just play against other people. Although it’s generally weaker now, the top players have become even more refined and monstrous.