
Looks strong.
>>1
It’s actually strong.
A battle master who can use both Buff and Scalara by themselves.
It feels like a relative of the Stone Beast.
It has a proper body.
Ugh!
The lower body is tiny♥
>>5
Roundhouse kick!
It has quite a unique charm, or rather, it feels demonic.
It’s an excessively painful body slam and meditation.
Is it Mildras?
>>7
A painful body slam uses Destamoor along with Baikilt, Great Defense, and Scala.
Meditation is Mildras.
The stupid behavior is quite serious.
I have a memory of attacking while using a strong defense with two actions.
Is that really allowed?
Coma Nechi
Mirdorasu’s meditation is salvation…
Scala♪ Scala♪ Baikilt♪
In old man form, it starts meditating as well.
I thought this was the final one all along because of a typo in the Monsters strategy guide.
The annoying mystery ball problem of the old man.
>>17
A quietly unavoidable one.
Has the aura of a final boss.
Unassuming yet strong.
Is everything else a dummy at this stage except for the head and wrists?
>>21
There seems to be a theory that the ball he had when he was old is the main body.
>>26
In SFC, the ball is deformed.
In DS, after the body transforms, the orb gets absorbed and remains for a long time.
I thought the enemy animations in 6 were amazing, especially in the thread images.
I like trying to retaliate with a barrage of Scala attacks during the Dark Dream battle.
It’s not just plain; it’s incredibly powerful.
Things that can be made with a shield ogre.
After a really strong form, a really strong form comes out, and even if I defeat this one, it turns into an even stronger form, and little me cried.
>>29
I think it’s unfair for all forms to be strong.
Usually, old men are weak, or their second forms are just muscle with no real strength.
Attacking while defending heavily is too much of a rules violation…
>>30
That spirit was inherited in the 3 Remaster.
Don’t inherit such things.
In the manga version, this character is set to be the true form of Destamoor, and the final form is an evolved appearance powered by the strength of dreams.
The remake feels similar.
In Monsters+, it was the final form of Destamore that taught Terry about the evil fusion, but I wonder if that was also a form of evolution.
>>31
The remake has been subjected to a lot of opinions, but I really liked the transition to the final form.
Is it okay to say that it’s a reverse import of the manga version?
The final boss is using Scalara, but Ramias’s sword cast Baikirut instead of Ice Break, which makes it extremely difficult to clear at a low level.
It’s nice to tear through the void with claws and appear…
Because I am also the creator of the monsters in the world of the sky.
It must have been easy for them to create their own body.
The old man form just has a ball that hurts too much…
>>38
Wish Ball
The old man is meditating.
This guy is using brute force.
The face and hands have a surprising effect at first glance.
Somehow, despite being properly strong, they are at the top level of the final bosses in terms of being overlooked.
>>40
The famous Murdraas, which is too stable as air, is at the top.
There is no such thing as a time when the wish ball is weak.
I have the impression that it consistently ranks among the top in strength among all the final bosses throughout history.
>>43
I was able to clear the game thanks to the reckless healing of the hero protagonist.
I quite like the pre-final form transformation of Sha Sha Sha Sha Sha Sha.
Dark Dream is really at fault, isn’t it…
>>46
This is seriously true.
I didn’t know that the transformation scene would change in the remake.
I’m starting to forget whether it’s boss 5 or 6.
>>49
The pink one is 5 and the pink one is 6.
>>49
Old man 5 and old man 6
The thought ball has a fixed 67, which is too painful.
Mildras was also an old man at first, so the characters overlap, right?
It’s against the rules for the final boss to use Scalar and Bakihilt, right?
>>54
So that’s why I use the legendary sword.
Charging forward with shoulders raised.
It feels like the second form of Destamoor is evolving into the second form of Murdraas.
When I was a child, it was really scary; it was super muscular, devilish, and prickly.
Looking at it now, the legs seem weaker than I thought…
>>57
The overall silhouette is big and wide, and it looks muscular at first glance, but once you notice it, it becomes endlessly intriguing…
Because up until now, Mudou, Miralgo, and Akubar have been calling for friends and using ZaoRiku.
When enemies are lined up, you try to take down the one that looks like the main body, right?
I think its toughness when fought properly is among the strongest class of final bosses in the series.
Do you want wings?
>>60
It increases the devilish aura, so it exists.
What Mirdorase really wanted to become.
The enemies are generally strong in 6, aren’t they?
>>65
By increasing the enemy’s intent to kill due to the special skill, it balances out.
Hey… what is this stone beast… and it’s been appearing for a while even beyond the underground magic castle…
>>70
It seems that, according to the internal data, the monster ID is set later than the other monsters that were first introduced.
It’s hard to tell whether this guy uses wave techniques or not.
The differences are too great depending on the form.
Stop it, the spinning diarrhea from the Buff spell is too painful.
>>68
Did I raise the sphincter muscle too much with Baikiruto…?
I had too much trouble with the old man, so this one didn’t put up much of a fight.
Rejuvenate and support before and after attacks with Mireille and Chamoro, and then have the remaining two attack.
>>69
Drango and others are strong, but somehow the four main characters, Hamichi, are well-balanced.
Barbara’s HP is just too low, isn’t it…
I will pour all the life force into Barbara.
In a walk, the tripping resistance is so weak that it’s really making the lower body flimsy! I laughed at that.
Well, if I don’t make them fall, the slaughter show just like the original will begin, so I couldn’t laugh…
Because of Dark Dream, it gets made fun of, but Destruction Maher is actually really strong when you fight normally.
>>77
When things are progressing smoothly, I can manage somehow, but with this, I completely lose strength and end up having to train.
In the original work, there’s a character that acts about three times if the rotation luck is bad.
I do prefer the manga version as it has a muscular upper body, but overall, it has a sleek look that I like.
The first time we fought, even the old man struggled.
Wahaha, I had a dream!!
Actually, this form is weaker than the old man.
>>83
Both are strong, but…
>>89
After the strong old man, there’s the thread image! So there’s no point in competing in superiority or inferiority, you know.
Old people tend to have many behaviors that are hard to take countermeasures against.
It’s ironic that someone who consumes dreams gets crushed by someone who devours nightmares.
>>85
It was a work with dreams as its core theme, and it was impossible to win against someone with a straightforward nightmare.
I’ve never really struggled against the Stone Beast.
I wasn’t that good at games during my childhood, so I don’t really understand.
I remember struggling with things like Madron’s Zaki and Death Staff.
Hehehe… The second form is a complete form that can use Scala, Baikilt, and Rukana…
At that time, being young, after finishing Scrult and Baikilt, the protagonist and Terry were just continuously using the Demon Cut.
The final boss, Shokaku and Zuikaku, has become significantly stronger without much delay.
>>90
Akbar: “Huh?!”
>>94
You’re even earlier, right…?
>>94
Wasn’t Akbar before Suizukaze and Shokaku?
If it weren’t for the chilling wave, the second one might actually be stronger.
When Madron is killed with Zaki while lacking ways to be resurrected, it becomes very disappointing.
A form that looks small.
At that time, I was young and almost got stuck in Shiren the Third.
At that time, I somehow thought that overall the straight punches weren’t hitting well, but I had no idea that there were really so many with rock resistance, making them particularly hard to hit…
Everyone is making themselves immune to Ruin!
All three of the Shirens are strong, aren’t they…?
>>101
I feel like 2 was easy.
>>101
If you notice that each has its own backhanded approach, things will work out somehow, but basically everyone tends to rely on sheer power…
>>104
So, when I casually use AI for an attack, it uses such precise support techniques that I can easily defeat them…
I mean, the enemies have been strong since Mudō.
Jamilas is often used as a joke, but is normally quite strong.
>>105
I think Barbara, who has low HP, died immediately because most people have become wizards.
>>105
Since the time I foolishly stepped out of Lifecod, the enemies have been strong.
>>105
If you explore the seabed properly, Gracos is weak.
>>109
As for 7…
The Gracos at level 6 is so weak that at that timing and with that number of actions, it’s hardly worth mentioning.
And there, I caught the relaxed player off guard with two Mazingers… like this!
Huh? Is there a strategy or something?
I thought I had no choice but to level up and keep beating while recovering.
>>106
There is a weakness in status effect resistance.
If we’re talking about strength in the game, Destruction is one of the strongest final bosses in the Dragon Quest series.
Anyway, it’s all Draymu’s fault.
The other than the vanguard in the Duran battle is fairly strong.
While it is a remaining conscience to focus on reducing attacks that can be mitigated… even with full buffs, some things still hurt.
It seems you can gauge the boss’s strength at an appropriate level up to 5, but from 6 onwards there are special skills, so isn’t it a bit difficult?
>>116
There are things that stabilize HP, so in the end, level is justice.
The area around Upper Lifecod is already quite challenging.
>>117
Onion…
Shield Boy…
>>117
There are many enemies that appear when I’m alone over here…!
>>146
There are too many characters in 6 that use rest-type moves like licking from the beginning.
It’s unfair when I’m all by myself!
I didn’t use my head to think about status abnormalities when I was a kid!
Moreover, it’s Dragon Quest.
There are too many hard punchers that anyone can remember, right?
There are quite a few who have Lucanawn too.
I think it would have been better if Gracos had removed Mahyado and acted randomly twice.
I understand that it was difficult to adjust after Gracos had greatly expanded its range of activities.
What is Mazinger…?
The job change is so drastic that I can’t come up with a backup plan with just three companion characters.
Many players suffer tragic outcomes in Gracos.
Because the Demon Lord’s Castle is quite easy to earn from.
So, are you properly prepared?
>>125
Even after leveling up, I’ll still be taken care of at Moore Castle for the hunt of the Echoing Hat.
>>129
The meta king helm too.
Mazinger’s AA of that jar is so spot-on that I seriously died.
I can’t believe that soldier is like that.
DQ6 was the first to introduce the job system, but even the bosses after changing jobs are challenging, so isn’t the overall completion as an RPG quite high?
>>127
It could also be said that they just increased the required number of battles and made growth slower.
I hate the weak enemies in Moore Castle.
Dragon Quest’s enemy resistances are too hard to understand.
If the Mahoton effect works, there are traps where the attacks become even more intense…
>>130
It’s different from resistance, but stop the automatic recovery without any messages or anything.
I don’t know if it was at 6.
Booska
Booska
Booska
It’s tough to play without earning points in 6.
Still, I want my level to be close to 40, after all.
Even with a decent work history, it’s tough in your early 30s.
Drango and Hassan are the twin pillars of salvation characters.
>>136
Isn’t Hassan’s timing of joining too early to be considered a salvation character?
>>138
You won’t be able to defeat Mudo.
>>168
The relief measures for Mudo are the Flame Claw and the Broad Sword for Gento…
>>173
It feels like they gave up on balancing infinite Heal and infinite Fire.
>>176
Isn’t it more of a balance where having that much wouldn’t be a problem?
Anyway, the enemy’s intent to kill is high.
If you proceed normally without earning, would the protagonist just about become a hero?
>>137
It seems that there is an expectation of how it should be able to be hit in the thread image~.
>>137
I think it’s around the middle of the hero’s journey.
It might be tough until you reach Master… it depends on how you progress though.
>>137
When I breezed through the Superstar route in the DS remake, I ended up going to the final dungeon with the hero ★1.
I don’t remember any of the techniques I want!
In the first battle, since you often fight with the profession you were developing at that time, it tends to leave a strong impression.
Without earning, it feels like I’ll be challenging Durand in a high-level job, and Terry becomes just the right fit.
Surprisingly, I can talk about it quite a bit.
While 6 may be unpopular, it seems that Nameless hits the generation spot on.
>>143
Well, there was also a remake, and I can play it on my smartphone.
When multiple onions show up, even if I have a boomerang, I’m ready to face death without any worries.
With Hassan around, we can finally hold our ground, but even so, depending on the opponent’s mood, there could be casualties.
It’s normally tough to deal with two Mandragoras at level 1.
This guy is really strong.
I didn’t struggle too much since I earn quite a bit, but I remember the pain of the old man’s balls, the pain of the slashing technique in the image, and the hassle of using my right and left hands.
I often get the impression that in battles against weaker enemies, 6 tends to be wiped out by wave attacks that hit the entire party.
Baby Goil’s Gira, Stone Beast’s Begirama, Death Staff’s Blizzard…
Underwater exploration is so much fun, and whoa, the world is expanding! I explore a lot and find shrines! In Dragon Quest, shrines have something good in them! Then when I talk to the gatekeeper, suddenly a strong enemy from the secret dungeon attacks, which is great, right? No, stop, I’m dying!
The final form will be easier if I just crush its face for now… Huh? Zauriku?!?
>>154
The final boss has a shocking resurrection spell following Behoima.
>>154
The highlights of the first playthrough video and stream have come!
>>154
A vicious example that elicits a good reaction from someone encountering it for the first time.
“Are you the Sidow of 2?”
The hero has quite decent stat boosts as well.
Auto recovery isn’t much at ★1.
I had heard from a friend that the hand would come back to life, so I didn’t get caught up in it.
I lost simply because I was strong, regardless of Zaoriku.
>>160
Well, if you have knowledge, you’ll manage to get by.
I do things like leveling up in the tower.
Since the cost of acquiring the ally’s “Itekutsu Hadou” for 6 is quite heavy, being subjected to lawless moves like Scala + Great Defense + Comaneci is relatively tough.
The form of the gale tail.
>>160
Especially since the old man is in a completely low-level (low HP cutoff) state…
If you have knowledge that’s superficial and low-level, you’ll struggle quite a bit.
As a reflection from Chrono Trigger, I just defeated it from my hands for now.
Even if you knock me down, it’s not over…
The power of cutting off with balls and meditation is incredible.
I underestimated him because he looked like an old man, thinking he wouldn’t attack too aggressively.
The various attacks using that orb are extremely painful.
I really like the scene where this guy in the battle against Dream is shouting “Scala! Scala! Bikiruto!” and charges in with all his might.
Just imagining the scenario where Barbara substitutes for Hassan on Mudo’s Island is tough.
Hassan’s joining is, in its true sense, a salvation, isn’t it?
Traveling alone is so tough that I truly feel moved when I become part of a group.
>>172
It’s rare to find such grateful first companions.
Strong from the beginning to the end…
This is the only time I’ve taken such a painful kick like that, both before and after.
Even though my legs are short…
No matter how fast the hero is, going for the protagonist’s superstar route is like a restricted play style.
>>175
The Battle Master aside, skipping the Warrior and Martial Artist is just too painful.
>>175
Even though it’s the main force, it doesn’t have firepower, and the time as a jester is too tough.
>>187
First, the dancer goes ahead and endures the time of the playboy with Amu-san.
Mudou is really tough.
I thought it would be easy after getting past Mudo, but the boss that keeps spamming Medapani Dance won’t be forgiven (remake version).
I think it’s strange that even with Hassan using claws and having a staff ready, if he’s in a bad mood, he can still kill you with a double hit and a pinpoint sleep attack.
During my first playthrough, I couldn’t land any punches with a straight punch, I didn’t know the effect of Gento’s staff, and I had no idea about rummaging through Mudoh’s castle, so I didn’t have the Flame Claw either.
The optimal actions for Chamoro and Mireille are defense, but kids won’t understand that.
Metaphorically and within the story, Chamoro’s relief measures from Rubis.
>>184
A companion with no complaints except for not liking my face.
>>184
Hassan is a strong man, but Chamoro is also capable… he has stability.
>>203
It’s really tough without Zaoral.
Also, being able to recover 3 cards with Mireille Chamorro (Gento’s staff) is really strong.
In any case, the enemy’s group attack in level 6 is fierce, so naturally the front four become really tough.
Hey! Ice + Thunder is not allowed!
>>186
I laughed when I saw someone get completely wiped out on the first turn in some video, looking stunned…
In the end, the path to becoming a hero mostly follows the Battle Master route on the first playthrough, right?
>>188
I can’t forgive you, V Jump, for making me a magical warrior with a cool illustration…
>>194
This is seriously unforgivable… and also, the ranger…
What exactly was remade in the “remake” that retains the same level of intelligence as before…?
>>189
I worked hard on the group conversation.
>>195
I truly appreciate that part.
>>199
Also, Hassan in the commercial is cool.
When I’m in a good mood, I don’t really use sleep moves or overall attacks, so it’s strange, right? While crying and challenging, I often end up winning against Mudo.
The protagonist has high frontline suitability thanks to their specialized equipment, so it’s almost a waste to use them as a superstar.
If you want to play it safe, I think it ultimately comes down to the Battle Master.
The Craft Demon is stronger than Mudo at his best, so it would be wise to be cautious.
The player is amazed by the system, not even realizing that about half of the advanced job requirements are incorrect.
Do you want me to buy a strategy guide?
The remake has reduced enemy HP and increased the experience points and money earned, making it somewhat easier to progress compared to the original, so it seems that the difficulty of the final boss battle, which doesn’t allow for any tricks, has increased for newcomers.
When thinking calmly, why is the path to becoming a hero fixed…?
The protagonist should have been able to choose their favorite advanced job for the main class and a lower master job along with their favorite advanced jobs for the other four.
Thanks to Dragon Quest VI, I have underestimated Rangers for a long time, both in games and in reality.
I feel it would be a waste to change Chamoro’s job to a priest because of the spells he can learn.
Even if packed in, Mudou, who doesn’t stabilize with forced hypnosis, is too much of a demon lord.