
It’s the total amount of the divine stone’s protective effect.
Main stone transcendence 250 (170%) + Mikael (20%) + 🍆 stone (40%) + Limit Zeta spear 2 (60%) and so on.
Are you a total beginner?!
It says the summon stone gives a certain percentage increase, but the other weapons…
This is not related to the weapon, but you can check the total value of the attack modifier by going to Formation → Weapons → Predicted Damage Against ◯ Attribute → Press the “i” in the upper right → You can confirm the total value from the skill effect amount.
>>4
I didn’t know it was there!
Thank you.
It’s really late to mention this, but wasn’t this type of thing previously stated as skill enhancement~?
It’s easy to understand and helpful, but…
I think it’s about time to show the effect size of weapons in units.
I also misunderstood at first, thinking it was the attack power or something, so I can’t say anything authoritative…
Show me the final stats for each character, as well as the weapons.
Weapons with skills that activate under certain conditions
Yes, I want it to light up and say, “It’s activated!”
While there are some tendencies in the base combo rates for each character, you’d probably still not believe it if it were called masked data, right?
I don’t understand the effect of the Shar sword, so I’m always recounting.
>>13
I was looking at the skill count on the character formation screen casually, but are there some that aren’t counted…?
>>14
It should be fine.
When I only look at the Gladio, I’m stuck at 14 because of the race specialty weapons, etc. Damn it!
>>15
I think it’s about time to integrate Omega weapons and Bahamut weapons.
Then nobody would have to feel this sad, would they…
Recently, there are many weapons with a lot of traits, so it’s often the case that the Sharl sword meets the requirements without needing to pay special attention.
Beginner! Surround them!!
Aren’t there too many weapons in this game that you have to pull/get?
>>19
So it’s important not to look too far up and to not lose sight of yourself while pulling the gacha.
>>19
Since starting the divine stone composition, the concept of whether to pull or that it’s better to pull has emerged, but if you’re just doing Magna, I don’t think there’s anything that essential that comes up.
>>19
Weapons can be substituted to some extent, but it’s often impossible for characters.
>>22
Once you have the characters, the weapon combination makes even high-difficulty strategies easier and easier.
>>19
Because it’s business.
In extreme terms, it’s no problem if you don’t get the thread image, so it depends on how far you aim for.
Well, it’s business.
The evaluation of the thread image is gradually increasing, isn’t it?
>>25
The image in the thread is something everyone wants with the remaining five attributes.
>>25
At first glance, it was clearly evaluated as strong, but even with an acolyte below 280, the third skill can activate even if it’s halved, and there’s not much difference in effect amount on both sides compared to the bamboo spear, so there are a lot of subtle points that add up…
I have definitely decided not to go all out on weapon spending.
Sure, I can’t win against the top tier, but I definitely believe they wouldn’t make it impossible to clear with this.
After all, whether there are characters or not is significant.
I think it’s definitely going to be strong, but I can’t pull for it since it’s right after Valentine’s and before the anniversary.
I can only pray that I will have the luxury to hit the ceiling at the anniversary festival.
I want to see the final values of the combo rates for each character!!!
Regardless of character abilities or weapon performance
The performance of Maipe has no substitutes, and this game is trying various tricks to get us to pull the gacha, which is scary.
Recent release illustrations seem overly intense, don’t you think?
Calm down.
It’s 0.3%.
>>33
So it’s 50%, huh…?
>>35
Are you bad at math?
>>35
Even after 300 spins, it is still 50%.
>>37
The 50% theory of whether it pulls back or not is correct.
Even if a compatible weapon from the thread appears, unlike the Extreme Burst that only affects normal attacks or the Extreme Technique that only affects special techniques,
In extreme techniques, Abidame can be activated during normal attacks, during the ultimate move, and through special reactions, making it widely usable from short-term to high difficulty situations.
Well, it’s necessary to set up a composition that generates as much ability damage as possible.
I pulled a limited edition Zeta during New Year’s and got a limited edition parse with a ticket, so I returned to Fire, but since I couldn’t pull a limited edition Yuel, I’m retiring from Fire.
What is attribute retirement…?
Gacha is something like this.
It’s a choice between whether or not to draw.
Both sides are obviously loose, but one side has a high hurdle…
I still didn’t have a bamboo spear, so I hit the ceiling.
On one side, you need a Six Dragon Stone + Boost 2 + a character with a celestial support ability.
I want all attributes with the same skill.
Is it okay to use this one weapon that we can enhance and include in our setup?
Well, it’s probably a series that splits with Limit Break Max〇.
>>48
I was told the same thing about the boost, but in the end, the ultimate boost didn’t come. I wonder what will happen.
In a 10-car formation, only one can be included, so I can’t get the HP secured with Peking.
I know I’m strong, but I can’t spin this time~
I missed the Limyataima, so I might be bad at gacha.
I plan to secure one at the anniversary event.
Since Yachima had some geta after all…
This time, it’s not before the fire ancient battlefield, so it’s fine to skip it.
>>53
If it’s quick, isn’t it the same as having the Anniversary ceiling at the fire ancient battlefield?
>>56
It meant something like “You don’t have to do the ceiling right now.”
That’s right, there are also Aniba and using two is only for limited setups.
With one side, having two boosts and the Six Dragon Envoy is essential, but the boosted Zeta spear is really strong, so even though the hurdle is high, the returns are worth it, so there’s no tightness in the formation.
When it comes to using a boost, I usually just use two.
The resonator is too cramped and pressing against the frame…
The convergence of the par sword has become troublesome since coming here.
>>59
I mean, resonator types are generally troublesome.
I don’t think there will be two entries in 10 slots.
The performance of Remiel is complicated.
I don’t want the extreme depths, I don’t want the extreme depths, I don’t want the extreme depths.
>>62
This must be the soil and the wind.
It’s completely a superior version of a bamboo spear.
Rimiyuel seems like it will take a long time to get going, but I wonder if it will be used in the old battlefield.
>>66
There’s no way that regular attack dispel wouldn’t be effective in the battlefield.
It seems everyone dislikes the Extreme Depths, so it can’t be helped if Fire becomes a sacrifice to get the Extreme Depths weapon.