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Once you gain convenience, you become arrogant—just like Windy-chan, wahaha!
It’s a matter of course.
Cygames has never truly respected the players.
Who uses the teachings of Dahli?
>>3
I won’t use it either.
The end content is being underestimated in two ways.
I have been doing this for four years.
Well… I don’t think the three goddesses are necessary…
I want to get the guide for Bond+2 in the first and second tries, but since it doesn’t listen, I have no choice but to do it semi-manually.
I want at least five slots for each distance so that I can prioritize the skills I want to acquire.
I would like to be able to set up a guide as well.
🤖 There are no specified guidelines.
I really don’t understand why mobile games limit things like this.
Isn’t it the case that increasing it by 10 times has no significant effect on the storage?
>>11
It is a warm flavor.
I will take it seriously once it becomes fully automated.
Training is a hassle even in semi-automatic mode, haha!
I recently realized that I have a style where I make sure to at least get the basics right in junior before leaving the rest to others.
It’s even troublesome to manually step on the legend at the start, haha.
In response to everyone’s requests, we have prepared a care expansion pass that allows for delegation.
>>16
It’s scary how likely it seems that we could end up in a subscription hell like we’ve had for the past year, wahaha.
If a subscription comes out that trains and perfects a perfect Uma Musume from support cards and practice, I will buy it.
But what is perfection?
>>18
Surplus.
I will proceed until a failure rate of 20%.
Recover physical strength before the training camp.
“Let me set it too.”
If you don’t challenge Meek in URA, you won’t acquire the essence, hahaha.
Is the reason the three goddesses are banned in the legend scenario for Auto-kun’s sake?
Well, if that’s the case, isn’t it okay to organize it without any contradictions regarding events or anything?
What is the purpose of URA Auto… it should be called Onsen Auto.
I want you to skip a little faster.
I was developing a mech to view the character scenario and randomly included a legendary support, but the health recovery amount is low.
I had forgotten that for about a year, the recovery amount for the support card in non-link scenarios was pretty good with Chairman Turuki.
Why don’t you skip the movie, Auto-kun!
>>26
🤖 pai
>>26
I will add a skip function for performances for 100 yen per month.
I hope this will contribute to everyone’s comfortable cycling life.
How is it?
I want to delete or rearrange the auto three goddesses because I don’t need them.
I want to be able to toggle the input skills on and off.
It’s a hassle to reset everything one by one.
Why isn’t the auto mid-commercial style skipped?
Why do you only leave the target race halfway done?
The daughter competing in the Senior Autumn Triple Crown is at a disadvantage.
Is it okay to only strengthen the Nodaseiko for “omakase”?
>>>>>
I don’t need this.
First, let me decide on the running style.
It’s a huge hassle to be stopped and changed at debut.
The highly praised full-auto is increasingly being subjected to sharp criticisms…!
Auto is easy, but it still doesn’t get the white factor.
Red became easier because I specified it.
It’s convenient, but there are still some rough edges in the details, or rather, there are many parts where I’d like to make fine adjustments.
I especially want to change the running style first.
Seriously, you can’t use this auto in URA.
I want a priority settings feature, just like skills.
Did the idiot who wrote that crappy poem in the developer letter get fired?
The profanity disorder asks you to go home.
In the future, will the ancestor’s red and the parent’s white be determined by distance, while the parent’s red depends on running style or good track conditions?
I’m struggling with the course and running style due to the white factor.
If you don’t have the desire to want something, you can’t even stand at the starting line; that’s frustrating.
When humans become accustomed to luxury, it’s no good.
Is it that the Central Route is surprisingly strong?
I skipped New Year’s, but I still want the Chairman after all.
The St. Light is convenient for the classic year-end five consecutive races.
How can I boost Saint Light’s motivation?
>>49
If you cannot pull back the smile of compassion, then it is resignation.
>>50
If you can’t grasp a specific insight, giving up is the same for both St. Light and High Seiko…
I have been attacking the Spishin route for the past three days, and to be clear, I can honestly say that this time I could call it the High Seiko scenario.
It’s impossible, impossible, impossible that Dear Friend can’t be done and that the motivation will increase three times.
>>53
You’ll understand when you do it, but with the axis of compassion, Dear friend is unnecessary.
>>53
Df has a special effect of +1 motivation and no other effects, with a cooldown of 3 turns.
Owg has a motivation effect of +200 and consumes 0 stamina, making it a CT0T.
The assumption of a loving smile is that taking a break with Owg (+1) → friendship → going out (+2) → entering a super excellent condition is far more efficient in training and makes it easier to control motivation.
Umakatsu Details UB RANK Name [Total] Orphenveil Nickname Golden Tyrant Speed U A 1875 Stamina U C 1622 Power U E 1417 Guts U F 1389 Wisdom SS 1138 Track Suitability Turf A Dirt D Distance Suitability Short Distance G Mile C Middle Distance Long Distance Running Style Suitability Escape C Early F Late A Chase A Skill Inheritance Training Information Skill My Path, No One to Hinder Lv5 Victory Pulse Crystal Mist Cornering Expert◎ Hayate Ichimonji Avoidance of Drooping Horses Finishing Speed Middle Distance Cornering◎ Late Straight◎ Late Cornering◎ Tail Waterfall Slipstream Playtime is Over! All I’ve Got Close
I was able to create a UB for Windy-chan too!
I managed to pick up a mindset similar to High Seiko’s template, but the level of intelligence shone too little, resulting in the creation of a foolish king.
☆There are many types of skills, so focusing solely on the mercy aspect is quite unreasonable.
>>55
Since it can be drawn in three times up until September, it’s 1/3, but there are fewer instances where I felt I couldn’t draw it.
It feels like if you have 8 gauges and are ranked ★3 internally, the higher-ranked ones tend to appear preferentially.
This time, my intelligence isn’t increasing.
>>56
What concerns me is that the sp is poor compared to the amount of intelligence.
In the end, it’s still a game that waits for friendship to come together.
Regarding Seiko-chan, Windy-chan will also… well, you know.
The fact that Haiseiko can wait for that friendship to come together is what makes it strong.
If the gauge is maxed out, the preferred training is fixed, so you can time your stepping.
I accidentally took the green route, but it didn’t shine at all and was boring… that’s how I felt.
It’s shining brightly like a peach.
Are you making a training appointment to make the next turn’s practice the strongest because you went out and got a buff on Central Route?
>>65
That’s right.
It’s important to improve the success rate because not shining right after going out is the coldest.
Seiko >>>>>>>>>>> Symboli >>>> St. Light
It is.
I want you to create the template quickly.
Windy-chan has a tough time running through the factors 15 times every day.
>>68
It seems like it’s consuming the alarm at an incredible rate.
>>69
Stopped in October, so Ai-chan has been ignoring it from there, so there’s no problem.
Especially in Asahi FS, since the time gets chipped away little by little, doing it 15 times will reduce the time accordingly.
The stock is still plentiful, but I wonder what will happen if it continues for a long time.
There were people who finished it with Meda at the Centlight, but I wonder how that really is.
>>72
As a premise, dealing with the overcrowded rotation is tougher than others, and its priority is low.
It’s just that motivation management can be completely abandoned, and stamina is harder to decrease, plus basic movements are set.
It feels surprisingly easy to stabilize once you get used to it, despite the different impression it gives at first glance.
>>80
In a situation where it’s easy to stabilize and get used to, everyone gets killed in the face of the overwhelming force of Maya’s stealth skills, which allow for endless takedowns.
>>87
Well, if you can make that, isn’t that fine?
>>87
Is it possible that replying to a leading story with a character is just being silly?
Well, as long as I don’t forcefully incorporate a dirt rotation, the alarm shouldn’t be a problem.
I can’t keep stopping manually in front of Ai-chan while checking the screen, so I’m doing it without a storyboard.
Since I’ll be training automatically multiple times anyway, this is fine.
I’m concerned about whether the children in the difficult group targeting the distance with long-distance Chanmi will be properly prepared.
I wanted to increase the number of Hall of Fame Uma Musume that I can store.
>>78
You can purchase it, wahaha!
If you’re aiming for a high rating, a support card with 2 speed, 2 stamina, and a skill group is good, right?
Should I go ahead and add a power dan?
I’m pondering whether I can easily earn stones with the automation of the Chanmi Open specifications.
I don’t want to look up at the night sky anymore.
It seems like UA is already here…
Goooh! Spring horse has caught it!
I want to try to get a UB individual for Windy-chan in the next Champions Match.
Milers have an easier rotation, but there are many characters that will struggle with long distances next month.
Especially Kitasan! What should I do now!!
>>88
I’m just going to let out the laurel.
>>94
Laurel is also a senior autumn three…
No, aren’t you running a JC?
>>88
All you have to do is bring out the Mac-in, wahaha!
Next month, it’s Windy-chan who is seriously considering black dumplings.
There are a lot of spring horse refugees.
>>93
That’s already… something you have to power through with determination…
Not only can I not make UA, but I can’t even create UB! Wahaha!
Waha…
I will go with Bright instead of Laurel due to the difference in goals.
The junior phase is a time for putting up with staying in.