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I think it’s really interesting and good if it’s your first time seeing it.
If you immediately press for a stray rescue, you’ll be immediately transported.
Why are there still people doing this so much…?
>>2
It’s purely because it’s interesting.
The level of completion as a game is too high.
>>4
No…
The embodiment of contrarianism.
PS? Steam? Switch?
RISE is still here.
Still in the world
XX is still here.
What does that mean…?
>>6
Well, each has its own demand.
The only place to experience the pleasure of Brave Style is at XX.
You can also fight against the Gamuto.
The vertical movement is refreshing, Rise is.
They’re having sales that seem like jokes at a pace of once a month.
The influence is so great that even when I’m playing Wilds, I try to fly bugs when going up.
>>10
It feels bothersome to take a detour when going to the place of the person whose icon is showing at the main camp…
It’s easy to play and good, isn’t it?
I really like shōchū.
I just finished the first Beast Night event after progressing in the village quests, and I was surprised by the unexpected tower defense element.
The glimpse of the thigh in the Kamura armor is frustrating for my penis.
I want to say that you can rely on people during the Hundred Dragon Night, but I wonder if there are actually people around.
To be honest, this is more interesting.
Please stop that because it’s bothersome.
The village of Kamura is too lewd, you see! Muhoho!
The illustration of the female Kamura Hunter is incredibly cute, isn’t she…?
With the switch, I can help with anything, even Hyakuryu…
>>20
Aim for 10,000 damage with the gong using MR equipment!!!
What weapon are you using?
Our gal hunter is so cute that I’ve been able to continue for a long time.
It will get lively around the time people return from Wiles to join SB, so it’s a smart time to start.
There are people who are trapped in P2G too…
If I’m blown away, I still instinctively input the command for the bug-catching move.
I bought Iceborne yesterday.
I was doing XX all along.
It’s quite common for people to return to their previous situations.
The dog’s desire to ride is greater.
>>30
Secret-kun is also attacking…
You can understand the high level of action here after trying out the new work.
Stop comparing like that, it’s annoying.
The number of people has increased too much since W!
Using 3G in a ban on explosive weapons is quite challenging.
>>36
The crossbow doesn’t really matter…
The great sword doesn’t really matter much either…
The hammer doesn’t really matter much…
>>44
Grond Gigant
>>48
That is the strongest hammer because it is strong regardless of the explosion.
Well, it has a strength that rivals the hidden darkness, but it’s slow to create that.
>>53
Just by beating the little ganky, poop is amazing and somehow works out.
>>44
Isn’t there too many hammers!?
I wonder if the historical receptionist outfit will be available for the Hinoe Minoto in the future…
Until the DLC comes out, I’ll stick with the factions from the previous game.
I’m going to start it too, but for now, I should just use the DLC equipment until I reach G-rank, right?
I intend to make it a lance.
>>39
That’s the basics.
If you want to change something, put on ingot legs.
>>42
The attack evasion is really impressive…
When it comes to ingots, the image is usually related to things like wind pressure.
>>55
Before the arrival of the Open Country Bulk Legs, they were the strongest legs.
>>39
If all you need to do is advance, a hammer is the quickest way.
>>59
After receiving the weapon hammer from above, it becomes roughly strong.
There is quite a lot of pleasure in the action.
I think it’s a bit too easy, but I don’t have any complaints other than that…
Yeah, I had it.
It was clearly unsatisfactory that the number of species discovered for the first time in the New World was too excessive.
Also, it was questionable to include only Basal without Gravimos.
To be honest, if you’re going to include Anjanath and Tobikadachi, then you might as well just go with Tetsukabura or Brackydeos.
Anjanath’s waist armor was very useful, but it’s not like other monsters with the same skill setup wouldn’t do just as well.
I don’t understand the meaning of being here other than the fact that both are not using weapons, so they could be repurposed.
I’m thinking of starting when it becomes cheaper on Steam.
The world is honestly a bad gathering of random players… but even though it’s bad, there are still regular people, and in XX, despite being an old-style room building system, people still gather normally.
It’s a game that doesn’t contain the interesting aspects of previous works, but rather has a unique flavor for each individual work.
XX, World, and Rise all have different flavors.
Of course, the works prior to that each have their own unique flavor.
XX still has an irreplaceable fun that can be experienced with the latest hardware.
I don’t have any game consoles to play Wiles, so I’ll do this instead…
Rise Sunrise is so agile that it’s really fun.
If you want to go to MR smoothly, then it’s rescue gear.
It’s not bad to intentionally forgo wearing it and enjoy the traditional, chewy hunting experience instead.
I understand that XX is the culmination of the old Monster Hunter series and truly irreplaceable.
>>56
Also, there are really amazing PR people outside the company, and there are sales happening quite often too…
There is a high possibility that you’ll have to fight Shagaru in no-go zones, but the only ones you can fight against it are this one or XX.
It’s nice that the field is flat when playing works before 4.
I only do solo, so this is the best.
Lance is a good choice.
Whatever you do, it’s strong!
The physical abilities of the Kamura hunter are ridiculous, aren’t they?
The vector of interest is completely different, isn’t it?
The hammer’s power was poorly balanced from the beginning, being given the firepower of a one-handed sword and the attack speed of a great sword, but it’s nice that it was roughly doubled in strength later on.
No, it’s not good at all.
The hammer in the early days of Rise was really useless, it was so sad.
It was called an impact crater, not a hammer.
>>68
A normal firepower increase of double is quite a strong enhancement, but even with that, it’s not completely broken.
Isn’t it amazing?
>>77
It’s the kind of thing that makes you think about how weak you were…
It was really weak, you know, the hammer.
I want to strangle the adjusted guy… that bald dude.
>>68
I’m so used to Brave charging and surface hitting that I can’t quite shake the habit in Wilds.
I mean, give me a Brave too over here.
In Sunbreak, there are only strong weapons or super strong weapons, so you can pretty much use anything.
>>69
I couldn’t help but laugh at how the sword’s helmet-breaking ability became weaker, yet it got more roughly powerful in the Sakura Blossom Armor.
>>69
The bug stick isn’t strong or anything…
It’s strong enough that it can’t be said to be too weak.
>>114
Surprisingly, he can do it.
Not at the top, but…
>>114
The insect rod can fight in mid-air.
That hunter is fighting while flying…
The wire action of the soaring bug feels too good.
I’ll get it after it gets cheaper.
Without a doubt, the frantic struggle that will not emerge from the forbidden area.
It makes sense to fight large monsters with high mobility.
I feel like it’s fine to have Monster Hunter come after G-rank or Master rank.
That’s exactly what I learned my lesson from in Rise.
>>76
Since there are always people around, it doesn’t matter when you start; there won’t be any trouble with the multi.
It’s not a game that’s scary in terms of spoilers.
I want the flow slash to be further polished.
A great sword that focuses on flowing slashes and drop thrusts can take on a new shape.
Wiles was expecting a large gathering hall, but there isn’t one.
The world was interesting on its own from the beginning, you know…
>>81
In the first place, the world had the final boss included properly…
It took six months for the conclusion of Rise, which is terrible.
Moreover, the equipment disparity was extreme, and everyone was playing in Rajang gear, making it an incredibly terrible situation of critical hits.
I’m glad it turned out to be a really good game, especially with the addition of Sunbreak.
It’s good to fight with your feet firmly on the ground.
It’s good to fight while flying around with high mobility.
Switching styles while fighting is great in the first place.
Everyone has their own unique qualities.
The Rise standalone was somewhat unsatisfactory, but it was quite interesting.
I remember thinking, “Is it really okay for Monster Hunter to be this comfortable and smooth?!”
I dislike it when things that can be done in the village are finished quickly.
Is it okay to say that Sakura’s Iai is roughly strong?
I think Rise on its own is not good.
This company might not be good at making unbranded products.
>>89
In other words, Ichinose messed up the balance with both P3 and Cross, so it’s his fault.
I think the Rise series is not Monster Hunter, but Rise.
Sakura Flower Iaido isn’t particularly strong overall, but…
Dealing seriously with the katana from Sanbre can be really exhausting, so I’m okay with Sakura Flower Iaido.
After all, it’s insane for Kamura to try to stop a massive migration of monsters.
I would start playing again if I could do crossplay between Switch and PC.
>>93
The steam…
People who can’t play WILDs are criticizing it for having low volume, but they should try playing the game before making such comments.
I got hooked on something like oysters and squid and have been playing it for almost a year since its release; I finally reached the max level in MRHR.
Monster Hunter is around 80% of the game experience every time without any additions.
I want you to try a major incident with high-level equipment at least once.
>>98
In a way, it was more difficult than Tokyu 300, so it was worthwhile to fight with four people in the room.
I realized that it’s impossible to fight strong enemies in Monster Hunter like that nowadays, so I thought a gacha element is necessary.
It’s probably being evaluated simply because it also includes Switch users, right?
Well, Wiles has the lowest number of monsters in recent times…
>>101
It was that few.
Recently, content is devoured down to the bone in an instant.
>>101
Even with rough adjustments, it seems like just increasing the number of monsters would lead to a natural excitement, so I wonder why they don’t do it.
I have a feeling that I want to try Rise for the sake of the sisters.
What weapon was strong?
>>102
In the end, it’s dual swords, but every weapon is strong.
>>102
Until the master, it’s a hammer.
From there, the Switch Axe.
If you want to go deeper, use dual swords and a bow.
>>102
At that time, armor-piercing slashing was insane.
I can overlook the impact of COVID-19 on Rise, but I was thinking they should quickly fix the crossbow!
Considering the final environment, there was no need to nerf the sword from Rise…
I at least wanted the helmet split to be reverted at some point.
Wilde seems like it could be a great game, but I clearly think the development time is insufficient.
When I’m playing the previous game that has become cheaper after the new release, won’t the expansion for the new game come out?
It means buying it cheaply.
Wiles felt the evolution of the Monster Hunter world.
Rise felt like an evolution of Monster Hunter action.
Wiles felt a Jurassic Park vibe.
If you can wait, buying the final version of Monster Hunter on sale is the most enjoyable.
>>115
Capcom’s ability to lower prices immediately if they reach their sales targets is truly impressive.
>>115
It’s tough to keep chasing updates for a whole year since the release…
Even while playing Wilds, my fingertips still seem to want to move with the Kinsect action.
Only Rise can enjoy the true power of the Ninja Sword!!
I think the Slash Axe is in its perfect form in Sunbreak.
>>119
Just do Wiles already.
Because it’s even more fun.
>>121
Don’t lie.
I started 3rd.
The shield heavy was extremely comfortable.
Because I don’t do anything new, it becomes just work.
The strongest are dual swords or bows.
In XX there were actions that countered Bushido, but in Rise: Sunbreak, there are no monsters that can counter the dual blades’ Oboro Flight at all.
The bow is at a safe distance and has too much mobility.
And both of them have broken firepower.
Even if it’s not a pro hunter, a regular monster in Master can finish in about 4 minutes from the start…
It would be strange if the strength of the crossbow was adjusted based on the bullet’s flesh quality, but it could still attack with a slicing attribute.
It’s not at the top, but isn’t the bug stick normally the worst?
It’s not that I’m weak, but this guy has no strengths at all.
>>132
But honestly, I don’t think it’s much different from using one hand.
Proximity clearly involves dual swords and others.
The terms “strong weapon” and “super strong weapon” are relatively selective expressions, and when you use the super strong weapons, the gap becomes so significant that everything else seems foolish.
The gunlance wasn’t strong, but it could fly…
In the sense that there are no weak weapons, Sunbreak has good balance, but when it comes to disparity, the balance is generally poor.
>>135
It’s not as much as dual blades or gunners, but I was using the Switch Axe quite a bit as well.
I feel like Wiles is quite strong too.
As just a personal circumstance, I tend to get bored and stop playing around the middle of updates, which is something I often do with games, so I’ve started to come back to them later.
>>136
It’s tough to return to Monster Hunter after taking a break…
It takes time to remember the operations, but reorganizing what I should do takes even more time.
Today I also played.
I caught 20, but it was unfortunate that I missed the testicles.
Leaving aside the disparity of TA (Time Attack), there wasn’t a weapon that was just boring to use!
In the end, all Monster Hunter games are the same, so I just play the current popular one.
“Let me use the soaring insect Wilds too.”
If you only look at the firepower, the Gunlance is by far the worst…
>>142
But I think it’s a good adjustment because the people using it are having fun.
>>152
It’s also fun for those watching.
Please take the defense with the slinger.
It’s just something like a Lao-to.
It’s ridiculously cheap and there’s always people, so if you haven’t tried the past works, it’s definitely worth a shot.
If the bug stick had a bit more power, I wouldn’t complain.
It’s always the case that the extract is too sluggish.
Dual swords take time to become powerful with madness, but even so, they are normally strong.
Amatsu, do your best to defeat it.
I buy it as a set every time the G rank comes around, but some of the complaints have been resolved to a certain extent after the adjustments.
I’m satisfied because I can participate in the excitement.
The disparity in weaponry is always significant.
If you can properly play with even the low-tier weapons, then it’s a well-balanced treatment (for the Monster Hunter series).
>>149
Well, if the enemy is weak, that’s fine, but having a weak enemy does create some problems too.
In fact, among the generally lower difficulty of Sunbreak, the formidable enemy Kairoku Barkshagal had quite a noticeable weapon disparity.
The dual swords are more about the dragon energy conversion before that, right?
>>151
The infinite stamina dual swords are just too comfortable, so I’ll go with Muhoho for now.
Of course, it would be better to have emotional transformation.
>>151
The Amatsu is faster than the opening bulk.
If you are starting now, you should seriously consider the Steam version.
Frenzy can only be properly utilized after unlocking the Kushala jewel, and it can be comfortably operated after obtaining the Frenzy Level 2 decoration, so it’s truly endgame content.
The benefits of attribute refining are much greater.
>>155
Even so, it feels like trying hard to raise a score from 150 to 200, so I think the game is pretty much broken by the time you can create Nephilim.
I’m suffering from the curse of Rise in Wilds.
The gunlance isn’t necessarily low in firepower either.
I think it’s interesting that each character has their own special move, and Lance also has a big hit.
I’ve been checking DPS with a multi-tool all this time, but I wonder if there’s really no difference between the one-handed weapon and the insect staff.
I suddenly feel like playing Monster Hunter, so maybe I’ll buy it when it goes on sale next time…
In the final boss battle with Wiles, I was the one who unconsciously tried to avoid the bugs and ended up failing.
I was happy to be able to go hunting with the twin receptionists.
Don’t bother with Amatsu from MR10.
>>166
However, now at MR10, the maximum upgrade for armor is unlocked, so as long as you have saved up armor stones and money, you can somehow manage to fight.
>>166
The fact that it’s not impossible to win somehow creates greedy people.
I think the balance of being more fun to use rather than just being strong is really well adjusted.
I played 4G for the first time in a while and found that all my settings were deleted, which was a problem.
Moreover, it’s the weakest among all the Chaos Goas in history, isn’t it, Sunbre?
It’s easy to take down, but the equipment is broken.
I did equip and operate the guns, just in case.
I realized that it’s impossible for me to use this even though I understood how to use it.
If it’s a somewhat easy opponent in a multiplayer setting, it wasn’t impossible to do.
>>174
It’s nice to feel like bringing out gear that you don’t use much, like it’s a toy, against a weak opponent…
I quit before the real transformation into a supernatural being came.
The last thing I did was keep killing virgin Magados.
Will you return?
>>176
The enemies in the late phase of the DLC are quite satisfying and fun to face.
However, we have become so strong ourselves that it feels like we measure strength mostly by HP, except for a few specific monsters.
I’m thinking of starting over again when the XX sale comes next time.
Remembering some of the solo-rejection quests is tough, and digging for charms is also hard, but…
Just randomly transmuting Nephilim won’t work out, you know…
It’s always the case, but it’s the best until you enter the end content.
It’s taking too long from 🐚🦑, and it’s tiring.
>>181
It would have been nice if leveling up was easy.
When I went away and came back, it was so intense that I broke…
I’m grateful that I can enjoy it fully solo.
I really love the Amatsu battle.
The original Melzena was said to be the strongest by Inoue of the duo Next Head and College.
I can’t keep up with the movements because of my age.
>>185
The speed is quite overwhelming in Monster Hunter… We can defeat it because we’re strong too, but for those who just can’t keep up with it visually, there might not be much they can do.
Only hunters at a high level can say that guns are weak…
If you’re a regular player, it’s stronger to fortify your guard with a gun and keep shooting.
>>186
I think each of them has their own normal line.
I don’t think it’s a game where you just defend and only strike when there’s a rare opportunity.
In the end, it’s not like there are opponents to fight only there, so it’s not something that should be done forcefully by Tokyu.
>>187
If you do Tokyu, you can keep getting stronger!
Great sharpness! Great attack! Great attributes!
I think the strongest is the opening country Shagaru, but even if I say that, in terms of IB, it’s about as strong as Critical Brachydios, and not to mention it’s not even as strong as Mirabou or Sunio, so it’s pretty easy.
>>188
The difficulty can change more than double depending on whether or not you use the madness equipment that can be made up to that point.
It’s not like I can’t defeat it without it, though.
Flying in the air with a gun, doing full bursts and smashing down with Kuirilo.
The sadness of the artillery damage is something even a normal player can understand, right…?
I never got used to using guns, but I remember that full loops felt good.
I want to show the flying gun to the guy who developed the principles of the Dragon Cannon…
I’m curious about what the last monster will be in Wilds, especially after seeing Amatsu and Velkhana in IB.
What should someone who has never played Monster Hunter do now?
>>198
Stories
>>200
That’s a masterpiece in its own way.
>>198
The movements are slow, and the latest work is Wyles.
>>198
P2G
>>198
I would recommend Iceborne for now.
After that, it’s fine in Sunbreak.
>>198
Isn’t the latest work by Wilds good?
If we’re talking about price, the World and Rise during sales offer the best cost performance.
>>198
It’s okay to just be honestly excited about the latest work.