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Also, I don’t think there are many mysterious creatures that are more mysterious than Chikorita.
This is a life form that is thought to be dinosaur-themed, at least in some sense.
>>2
Plesiosaur…?
The repertoire of techniques is dead during the scenario progression.
>>3
Even during the ongoing events, and even after the story is over, there’s no usable technique at all in battles.
>>7
On top of that, the gym is targeting weaknesses in a row.
Even after getting past that, what’s waiting is the nightmare Akane and ultimately Matsuba who will exploit my weaknesses with poison.
But Chicory is cute.
>>5
They probably wanted to do a story where it becomes a cocoon in the middle evolution and turns into a monster (dinosaur) in the final evolution.
That topic has shifted to Tyranitar.
>>5
Rather, I feel like I’ve understood that this image shows the flow from seed → bud → flower…
There are no particular strengths.
>>8
Cute is powerful.
Is there no time when you could endure with Giga Drain?
>>10
It seems that in the second generation, measures against the rattling became necessary, but I’ve also heard that it became unnecessary as research progressed.
>>10
First of all, Giga Drain became usable in the 5th generation.
It’s tough that they’re not an attacker in the Three Houses, but it’s amazing that they’re not even given decent support moves.
Dream abilities are trash.
If only there were plenty of support moves… What is this poison powder?
I think Akane is easier to overcome than Hinoarashi.
Well, three-quarters of the opponents you fight in the story are at a disadvantage against you!
Ishitsubute’s Sauce
Learn at the level of mistletoe.
The original three houses all have a sense of a smooth common base.
Gold and silver somehow have that atmosphere only this guy has.
First of all, it’s more like a situation where I have to do endurance because there’s no way to play as an attacker, so this is a status that seems to be doing endurance.
In the first place, having 5 weaknesses in defense and 7 types that are halved in attack for Grass type is just bullying.
>>21
There should be techniques like powder techniques or mistletoe for that…
>>21
Doing that at the gym is awful.
It’s about you, Strike.
To be frank, it would be better to cut down on speed and allocate that to durability.
There are times when learning the leaf cutter is the peak.
>>24
(Due to the specification change, it’s not strong.)
>>24
I was so happy to learn at such an early level! But then it got terrible…
The fact that its base stats are set to be a degraded version of Venusaur is already a failure.
Honestly, I think Kimori is having a good match.
I might have succeeded in another region.
The grass-type gym is only in Kanto, and the ground-type gym is gone.
If I don’t do something about the skill, the story is going to get tough again.
It’s tough because the poison that comes up along the way really stings, not just in the gym.
>>33
You’ll get stung by the hornets too!
Isn’t this bullying?
I think giving this guy Leaf Guard is filled with malice.
It feels like saying, “Suck on this.”
The second generation is so weak with Giga Drain that it’s more about using something like Leaf Blade or Leaf Storm.
I don’t know if it will Mega Evolve or become a Regional form.
If we think without any intervention, among those three, Croconaw still looks the best.
>>36
Single Water has a lot of rivals, but Oardile doesn’t have such bad specs.
First of all, it’s bad that, aside from the many obvious weaknesses, there isn’t a single strength.
I can use my own power.
After the subtle grassy continuation of the 2nd and 3rd generations, Dodaitose leaves an even stronger impression of being extremely reliable.
Orderil is certainly tough compared to other generations, but at least in the Gold and Silver story, it’s quite a strong Pokémon.
There are few wild Pokémon that can be evolved into sub-ace with gold and silver.
Gross
Even if I can’t get outstanding results due to inconsistencies, I have no choice but to make this burden my main weapon…
Kimori was quite terrible as well.
The level where Iaijutsu becomes the main focus.
>>46
Is the Leaf Blade special in this era?
>>54
Rather, with Sceptile’s base stats, special moves deal more damage.
>>54
It’s fine to be special, but I’m just really slow at remembering.
Grass has a strong image of being unfortunate, but recently gorillas, cats, and snakes have been regular top contenders without the legend rules.
>>47
The gorilla cat seems to be overtly reflecting, but I also think Jaro might just be acting contrary without thinking too deeply about it.
In the past, there was a return of favors…
Well, whether it’s there or not doesn’t change anything…
But were there really that many reliable Grass-type Pokémon like gold and silver that you could encounter in the wild?
No, I don’t need it.
>>50
It’s about as useful as a Budew or a Mystery Seed.
Well, it’s completely unnecessary, so it’s out of the question.
Although there is the hell of Kimori not learning any matching moves at all, the presence of some subtly effective sub-weapons is an advantage compared to Chikorita.
I don’t want to include grass in my travel party unless it’s an excellent combination.
Depending on the version, even Beedrill, which frequently appears early on, can pose a struggle.
>>57
Like Funassyi.
Huh… are we fighting up to level 30 with suction and continuous cuts!?
>>58
A, a seed machine gun…
>>58
Ah… there’s also a counterattack…
I think it’s strange that the Nyahoha tribe can use ice techniques through gathering for some reason.
Considering the media treatment, Pikachu is overly favored as the main character of the anime as its successor.
The quick acquisition of strength in Ruby and Sapphire is at least some consolation.
I have no choice but to keep pushing forward until I remember how to cope…
I’m grateful for the leaf blade, but…
Despite having no additional effects, its power compared to Surf and Flamethrower is…
>>67
It’s easy to hit a vital spot!
Even with this, it’s top-class power among grass moves that had no drawbacks at the time!
Well, it was so terrible that it will be strengthened from the fourth generation…
The three dogs of gold and silver can recover from status ailments when they escape, making them a subtle factor in causing sleep powder.
>>68
This guy can’t even make sleeping powder…
Personally, I want to use Totodile, which has a wide attack range and balanced base stats, but…
But what if… just what if the Kalos starters could also obtain Mega Evolution and could be received during the story?
I’m feeling unsure about what to do since it overlaps with Greninja’s type.
Chikorita is weak.
I was called “Kawaii” and loved as “Chincolita.”
You can normally endure with a reflector and mistletoe.
It was cute in the anime, so there’s no element to diss.
Days of struggling to overpower opponents who aren’t affected by grass…
When traveling, the only fun I have is seriously bullying Geodude.
I don’t want to do endurance in the story.
At that time, I was partners with Chikorita, but I don’t remember having any trouble choosing it.
>>77
There is both burden and repayment, isn’t there?
As expected, it’s tough to find the right moment to use Matsuba.
>>77
If it’s the second generation, it might not be that tough, but I don’t think it’s easy unless you’re leveling up a lot.
In the remake, the enemies are stronger, and Chicorita remains unchanged, so it’s at a hard mode level.
The power of a self-sufficient technique below 40 for Kimori is also quite unusual, but I don’t really have much of an impression of it.
Being in the position of one of the Three Houses, the only things I can do are Reflector and Mistletainn, which is already a letdown… and there’s nothing more I can do, and my durability isn’t particularly high either.
Isn’t grass weak?
Isn’t the ice defense aspect terrible too?
Jalorda has too low base power to be suitable for the journey, but in the late game, it can stack Toguro and can somewhat compete against gyms and the Elite Four, so it’s better than the Chiko series.
KIMORI’s most powerful move that it learns on its own is Tackle, which is also a surprisingly nice point.
The strength of the types in the story also depends on the tendencies of the types that appear along the way…
The grass type is indeed strong in caves, but it feels weak against poison and flying types.
I thought I wanted at least 100 for one of the starters using the thread image and Jellicent.
Jalorda is a pure Grass type, but it would be strong if it had its dream ability.
If you change types with Terastal, you become even stronger.
I think this is the worst lineup of status ailments.
>>88
Poison powder! Mistletoe! That’s all!
Isn’t it amazing that even though the cat’s shapeshifting ability has weakened, it still climbed up to the 5th most used?
>>89
Being fast is really impressive.
Also, the specs of Trick Flower are high.
>>89
Well, they are making adjustments with the assumption of weakening.
The grass starter Pokémon are tough if they don’t have a strong hidden ability.
It’s a problem that relates to Chikorita and the second generation, but since wild Pokémon aren’t that strong, you end up relying on the starter Pokémon, and if they’re weak, it becomes tough.
In that sense, the fifth generation has a variety of strong wild Pokémon, so it’s not that difficult to choose anything.
Kimmori was used in ORAS, but it’s not that strong.
I’m not weak to the point that there’s nothing I can do, but…
If it’s weak, then you just shouldn’t use it.
>>93
I left it behind during my journey…
>>93
In the second generation, if you do that, the only options left are to somehow raise things like Machop or Geodude…
It’s tough to travel without remembering Mistletoe at this level.
Instead, there is photosynthesis.
I think it’s fine to let the Night Owl take care of it.
It’s somewhat unfortunate that there aren’t too many enhancement elements in later generations.
At that time, it was said that Poison was a hindrance, but I think Bulbasaur was strong.
>>98
The first-generation poison type is especially outstanding because bugs are messed up…
What’s up with the lack of increased sub weapons in HGSS?
I wonder what they’ll do about the Mega Meganium problem.
>>104
I wanted you to notice by the time of the Sernight night.
>>104
Implement Mega Mega Yanma simultaneously to distribute it.
For now, it seems like choosing water won’t let you down.
By the time the remake comes out, I realized the sexiness of Magmortar, so I didn’t choose it.
I feel like the special techniques of the three starters are getting stronger year by year.
Trick Flower is absolute hit and absolute vital point.
Flare Song has a guaranteed boost to special attack.
Aqua Step guarantees a speed increase.
>>109
Flare Song is a technique that shouldn’t be given to those three.
The story ends just by pressing a button.
>>182
It’s terrible that it’s a throat spray target because of the sound…
Tilting the thread image will turn it into a boiler.
Water surfing is a scam.
However, in recent works, Flame Water has also improved in its techniques, so there doesn’t seem to be much of a difference.
The golden and silver Geodude has potential that can be used until the end, even if it can’t evolve into Golem.
This guy was that weak…
>>113
Ishitsubute can play a big role in the story, so please sense the enemies along the way.
It’s the same with Jalorda, but I really think it’s not good for the starter Pokémon to have high defensive base stats.
Pokabu, go out to Gold and Silver.
Use fire techniques, thunder punch, and martial arts to dominate.
I wanted Inteleon’s target shot to be a water special version of Trick Flower.
>>117
It’s going to become something incredible when combined with the sniper.
>>124
It’s okay, because my teammate was going through something outrageous with the libero and the glass relay.
>>124
After all, it’s just a specialized skill, so it shouldn’t turn into anything outrageous.
>>117
It’s terrible that that move only has an additional effect of +1 critical hit rank in stories and singles, yet it’s assigned such a low power of 80…
I feel like it should at least be the same as surfing, which is 90.
I don’t remember exactly when, but I only had something like Giga Drain that I could use properly.
The added Energy Ball and Leaf Blade looked dazzling.
Suddenly rolling, the unbeatable Harimaron is amazing!
I think it would be nice to receive a few more traits, techniques, and various other things.
It’s not that I’m weak, but I’m slow on my feet, and I can’t take them down in one hit, so the damage adds up.
Grass tends to be associated with slow speed due to the image of having roots.
Compared to fire and water, it tends to be treated as more technical due to its inferior striking power.
It often seems more like it’s just difficult to use rather than being technical.
When used again, Venusaur is quite fast.
It would be fine if I made it the worst secret factor, but somehow that feels off too.
I chose Chikorita back in the day, but I feel like it was mostly Ampharos that was putting in the effort later on…
But Jaro is really great for learning to use Mistletoe on its own.
Since the opponent is a Yadomamo, it can force its way through, and for regular use, it has Leaf Blade, which allows it to handle advantageous types.
If we can discard the fixed idea that being one of the top three means being at the forefront, it would be quite reliable.
It seems that because Gekkouga was well-received, the performance of the starter Pokémon has started to be considered more seriously since Sun and Moon.
I’m doing it with grass every time, but since I’m an anti-Chikorita, I’m wondering what to do about ZA.
What is this creepy creature with an incomprehensible motif?
At first glance, being cute is the worst.
Muskarnya’s exclusive move, Trick Flower, is of course…
A cunning move should be prioritized for a surprise attack.
If you want to increase maximum firepower by crushing your belongings, you should knock them down.
The sub-weapon is the ice technique Triple Axel.
If it’s cycle awareness, then a dragonfly return.
Having so many options like that is unfair.
I get a somewhat disappointing impression of Pochama in water-type.
Don’t bring in type overlaps until Dialga, at least for Palkia.
>>134
A trap typical of the cute three families, where one nearly dies because of the steel.
I like the design; it’s cute.
I prefer Totodile and Cyndaquil, but…
Is my rival’s team really Cyndaquil, Zubat, Gastly, Magnemite, and Sneasel? Is this a grass bullying?
>>136
Do your best with the burden!
>>136
At that time, Newra was weak, so you could just crush it by putting pressure on it.
>>142
Zubatto is also soft, so you can just press down on it and crush it.
>>148
Ghos cannot be crushed underfoot…!
>>148
I really hate being on the defensive because the ultrasound keeps coming in!
Gorillas were being used quite a bit even before the glass maker was allowed, which is amazing.
There was also a deflationary environment.
>>137
Special techniques are normally in the strongest class.
It seems that it has been unused.
I don’t know if it’s Mega Meganium or Calo Mega Meganium.
I would like at least a healing shift.
At the very least, with an aroma veil…
I don’t think there is much difference in the weakness of Chikorita and Snivy when it comes to travel.
>>140
The Plasma Gang doesn’t really use poison much.
Even taking that into account, the firepower and range are insufficient, so it’s often overshadowed by others.
I have seen people say that Dodai is also late, but I don’t have many memories of being troubled by things like consistent earthquakes or crunching.
>>141
Even now, a magnitude 32 earthquake is still too strong.
>>141
Thanks to its grassy terrain and base stats, it’s impressive how clearly defined its strengths are.
Support can only do things like shoot steroids, but it’s fine to go all out.
>>141
In BDSP, Torterra shined by being able to use Crunch effectively against the difficult Bronzor line.
To be honest, I wanted a karayabu at this point.
Pochama’s special type as a traveling companion is just fatally incompatible with the water-steel combination, being slower than average.
>>143
Luska doesn’t learn on its own, and it’s not worth specifically teaching it due to type coverage; it mostly just holds back with its Steel type combination.
>>143
It’s only manageable because I have secret techniques; my self-acquisition skills are terrible…
Even NPCs are pretty much bullying grass, huh?
Police officers, fire breathers, bug catchers, bird trainers, and Team Rocket.
Mr. Dodai is more than enough to make a profit even considering all his shortcomings.
The biggest drawback of the final evolution is something that can’t be helped anymore.
It’s not as bad as Meganium, but I think Decidueye is also quite terrible in various aspects aside from its appearance.
Moreover, it’s in a losing state among the Alola starters, and it didn’t change much in the region either.
Both of the exclusive moves are excellent, but while the Pokédex description mentions speed, they are slightly slow.
The skills are focused solely on physical, but they are only partially allocated to special, and while the durability isn’t too low, it just feels like that’s all there is to it, in terms of Hoenn value.
I really can’t think of many ways to use the dream abilities; remote ones are really useless.
Furthermore, the already few strengths, such as changing moves, are further diminished in Galar and Paldea.
The minions of the evil organization usually seem to use Pokémon that look like they live off trash.
Those hit the Grass Three Starters, don’t they?
In reality, there aren’t that many favorable matchups for Greninja.
Snivy might still be able to take the initiative with its speed, even with low firepower.
>>162
In a competition, speed matters, but for travel, average speed is sufficient, so it’s just unnecessarily fast.
The low firepower makes leveling up take a long time, which is extremely inconvenient for traveling.
It’s garbage called a grass deck.
>>163
The grass itself is stable on the ground, so it’s not bad.
The worst thing about Meganium is its offensive capabilities.
I like the appearance of Bayleef, but the antennae of Meganium look creepy like a bug.
Many of the people who reduce their grass won’t change much.
There weren’t many scenes in the story where I struggled after choosing Nyaho.
>>166
Isn’t there a lot of sub-weapons?
Travel can be quite tough for Juniper too.
It often appears that flying is weak against evil.
>>169
Somehow, after evolving, I became weaker…
>>169
Biting is a bad technique, and that’s the problem.
In travel parties, it’s usually just the fast ones who are considered righteous…
>>168
For better or worse, they want to differentiate from Bulbasaur, so status condition moves are being reduced.
>>168
Although it’s called grass, the only proper flower is about a banana…
I think Brigalon has a really good strength, although it hardly ever comes up in conversation.
>>177
There’s no element of struggle no matter which XY you choose, so there’s nothing to talk about…
>>183
It’s easy mode for him at the beginning because he rolls and remembers.
The only Grass starter with Sleep Powder is Bulbasaur.
I’m tired of it, but it’s still strong, that evil fighting ghost dual-type.
In Generation 6, the three types of starter Pokémon are complete with Torchic and the Kanto and Kalos starters, so besides Delphox which overlaps with Fire type, both are quite similar.
>>180
Is there anyone who wouldn’t choose a female Fennekin?
It’s silly to say that being weak is an excuse when a cat and a gorilla are already outstanding in a competition.
You should think about it in terms of base stats, moves, and hidden abilities.
Junaiper has overly focused on its stats in appearance.
But Satoshi’s Chikorita is voiced by Kanae Mikako…
Since the animal-like moves of biting and crushing are easy to learn, I hardly ever use bad skills during my travels.
When traveling, being slow on foot makes you get gradually whittled down by weak enemies.
It’s tough that not being able to deliver a strike first slowly turns into stress as battles drag on a bit longer.
Jaro’s moves have an excessively strong feeling of being tailored for battles…
The overwhelming story suitability of Emboar, which destroys all frequently appearing Dango with sheer force and sweeps the trainer battle with a stacked Nitocha.
>>193
The drawback is that it’s just strong in flame fighting again.
I’ll avoid it because I don’t want to deal with that again…
>>193
You won’t have any trouble with attack techniques.
Dodai can somewhat take the initiative in battle with its effort values and level difference, unless it has a downward S nature.
It’s tough dealing with a Pottai-shi that is slow and has weak attack moves.
It’s not a metal claw, remember water gun.
Junaiper’s weakness is exploited a lot more by the jade type, so it’s on a different level.
>>196
Isn’t this guy’s special move a bit too over the top?
The Alolan side is all slow.
But Asgore and Gengar have no trouble at all while traveling.
Normally strong.
The Alolan starters, or rather all the Pokémon from Alola, seem a bit slow…
I don’t think any of the weaker starter Pokémon will come out in the future.
Since recently, all members in my roster can grow with the new training equipment, so as long as I complement them with the chosen starter Pokémon, it’ll work out in any way.
Goukazaru is somewhat difficult to use due to its slightly narrow move range and the recoil from Flare Blitz every time, or it might not have enough power with Heat Wave.