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Giratina HP120 National Dex No. 0487 Renegade Pokémon Height: 4.5m Weight: 750.0kg Crisis Dive 120 Discard 2 energy cards from this Pokémon at random. Weakness Retreat Illus. Shin Nagasawa It is said to inhabit the distorted world, which does not adhere to common sense.
Ornamental
That’s amazing, seriously, there’s nothing to compliment.
>>2
The illustration is cool.
Toy
It’s a Glycis dive, isn’t it?
Surprisingly weak.
At least it should be zero escape.
>>6
This isn’t a feeling of inferiority, it’s pressure…
>>13
Where is the pressure element?
Whoa whoa whoa whoa whoa crisis!!!!!!!
What do you want to do with the Dragon type…?
Common sense does not apply.
Don’t make it a luck-based game for recovery when it’s already prone to accidents with its many colors.
What am I supposed to do with this energy constraint and randomness?
It’s dark… I’ll die… quite a bit…
Huh?
What were you thinking when you made a card like this?
This unexpectedly comes out in the precious diamond 3 tier.
Do you need the trash?
The person still with the advantage is stronger.
Uh… what about ex?
I thought it would be Origin or EX, but it doesn’t happen and is super weak.
Clumsy Pokémon
I’m having a blast with an amazing game.
Aren’t they going to be super enhanced in Trainers?
The strongest dragon type right now is indeed Crimgan.
It seems there are no characteristics…
I preferred bad electricity over color.
It’s tough even with 1 Energy Trash…
HP120 is also half-hearted as a wall.
>>31
Even for wall use, space-time Giratina is easier to use.
Isn’t it a seed Pokémon before it evolves?
Are you saying to simply set up Energy Grass and use Gardevoir?
You can mix it with decks like Hercules Snorlax…
>>34
Heracross, huh?
Dragon Pokémon are basically weak…! (Except for Crimgan)
Is the non-ex 3-energy attack the highest damage?
>>36
Fire
>>41
Raichu
>>36
EmuRitt is more expensive.
How am I supposed to use this without any hype?
If I’m going to attach 3 energy to this, then Crimgan is stronger.
Is it recognized that it’s easy to have all three energy colors in development?
Is your right hand glowing every second?
“Show your power, 140!”
It’s so weak that I don’t even understand the meaning; I wonder what they were thinking when they released this.
The feet are cute~
HP150 is fine!
Where did this guy’s green energy come from?
>>47
It looks like an insect…
I don’t think it will come out because it’s weaker than Heatran.
Let’s stop doing the energy randomization.
Make it in order.
It’s a joke category, right?
I still think that even one energy trash is weak.
My physical strength is low, the techniques don’t match the drawbacks, and if you’re not willing to give me the EX, then there’s no need to release something like this.
The torn world isn’t a world of the defeated, but rather a world that has become frayed, and that’s my personal takeaway.
I briefly thought of Leafeon ex, but isn’t that just a Grass type?
Attach the rough skin from the start and spend 3 turns attaching energy.
Bwahaha, it’s scary, isn’t it?
>>57
👁️👁️👁️
It’s the same firepower as three shots from the Gotsume Kurimugan…
I wonder if they will release a dedicated support card.
A type that is not interesting even when trying to make them active…
Giratina’s exclusive energy acceleration…!!?
It makes you think they might come, but they probably won’t.
Use the energy of the spring for the grass.
Using Mew ex as a wall while raising Gardevoir.
Attach Grass Energy and Psychic Energy to Giratina every turn and attack.
Is it like this?
>>63
Got it, let’s hit with Mewtwo.
Honestly, the dragon is already done for in terms of game design, so there’s nothing that can be done about it now.
Don’t add something like this.
Waste of capacity
>>64
Even if we set aside the sharp skin, Dragonite and Garchomp had their own romance and strengths, after all.
I don’t understand what Giratina wants…
This guy is a Dragon type…
Even if I can set up energy at the fastest speed, it still takes another 2 turns to discard 2 energy… Huh? What is this?
It feels like the energy of Flygon.
I thought Giratina ex would come in the next set…
Once you can attach energy with trainer cards and items, Giratina will be revived.
In the first place, it should not be said that a single color will become even stronger.
I’m seriously thinking about when the Giratina ex will come out since it hasn’t appeared in the Sinnoh expansion pack.
>>71
Jade pack, huh… but since I already have Seki Kai Origin Diarpar, it’s kind of iffy…
If it’s all lined up and set, it becomes strong! I don’t even feel that excitement, it’s amazing.
You can nurture it behind the scenes and throw it away.
It will be ready in 3 turns.
>>73
To consume 2 energy from there is the height of foolishness…
>>73
But if you hit once, you start again from 1 energy, right?
Seeing this kind of thing, Heatran really is strong.
If you let them take the environment without any weaknesses, it’s the beginning of a terrible game.
I’m sorry, but the dragon will likely remain an unstable type for life.
The combination is fundamentally impossible with this energy rule.
If you make it 2 energy to escape and 1 energy to trash, it’s not completely unusable.
Either way, it’s an uninteresting performance.
Learn from Crimgan, who maximizes its individuality as a non-evolved dragon with the shark skin trait.
If there’s nothing I can do about the skills, then give me the individuality of the traits.
Isn’t most of the work winter does just Giratina’s job? But having a role makes it quite a bit better.
It’s heavy, but it would be fine if it were a strong, peak type; however, it’s just weak and not even worth playing with.
It was good to have around 140 with this effect…
>>86
Too modest…
I’ll think about using it when it reaches 200.
If it’s such a ridiculous setting, shouldn’t it be at least over 200 points?
I think it will be relaxing if the other person brings this out.
What kind of victory does Giratina, which outputs 2 Energy with Mixed 3 Energy 120, have next to Jibako-kun who is putting out 3 Energy 110?
What’s interesting is that this is actually ♦︎3.
There is a special trainer card that can add three energy at once…
Isn’t “Woro” just right? No good?
What the heck is this?
Pokémon cards are quite harsh on weak cards…
It seems like an attack from another dimension, and it would have been fine to deal some damage to the opponent’s Pokémon.
If this is the result of regional restrictions, then please go ahead and fabricate a phantom island or something.
Using too many colors for trash is going too far!
Even if we go this far, we still can’t kill EX…
First of all, the probability of an accident increases significantly just by mixing grass and ultra.
It’s stupid to desperately try to attach it just to throw it away…
Then I’ll ask for the rare Coil version of Grass and Super.
At the point of a two-color deck, I’m already carrying a handicap, so it feels like I should bring out a rogue trainer like Wataru.
Well, there’s no meaning in using the thread image…
It’s amazing how thoroughly weakened it is to the point that you can’t even think of playing with it.
The previous Gab was difficult to use with its two evolutions, but once Gab was set up, it could reliably draw in Cynthia and had a straightforward concept with high firepower.
Seriously, what kind of use do you envision for this…?
I wonder if using Akagi will add 100 damage!
At least this needs to be changed to a damage of 180 or 200, right…?
>>106
As expected, if it goes that far, it’s a guaranteed kill, so it seems quite strong.
>>123
Considering the accident rate, I wonder if even after going that far, it’s not really used much in its current state…
It might transform with an additional card, so that’s probably not allowed.
I don’t know much, but isn’t this weak?
The performance of the cards I don’t intend to use is ridiculous, isn’t it?
Inept Pokémon
Even if the conditions are strict, if the scoring was high, it might have been used like Emuritto as a romantic weapon, but at 120…
Gardevoir couldn’t attach Energy unless it was Psychic.
Aren’t you talking based on the ex-standards?
>>113
“The ‘strongest’ may have really been the strongest…”
>>113
It is reasonable if there are no two trashes.
You understand that you’re even preparing for a miss, right?
A strength that lacks even the romance of a Dragonite.
Even if it’s a Myona, it evokes a level of sympathy like, “The illustration is so cool that I really want to use it…”
I was able to barely endure one piece of trash.
Here they come, here they come, here they come, here they come, the formidable crisis!
There are plenty of things that can be used even without ex, so that’s not an excuse.
On the contrary, it would have been better to require Energy 4 for the technique and switch to Escape 4 to eliminate Energy trashing.
I looked at the number 120 three times.
If it were energy escape 1, I could have used it on the wall…
>>124
Use the winter!
If it’s two trash, you need to raise the damage more…
Even if it’s a wall, I can hit a Nautilus three times.
Give me Dabdra.
If we’re talking about illustrations, the Origin Forme ☆1 is incredibly cool, so I end up being satisfied with that…
If it’s not multi-colored, I thought it would be like this for a move that requires 3 energy and 2 in the trash.
This is too weak for a multi-color; one color does 80 damage for 3 energy, which is as weak as a trash move.
Kairyu Pachinko is fun when it hits, but there’s not even that.
>>131
That’s pretty impressive that Hakuryu has decent firepower too.
>>136
It feels like the ones I’m using in the current environment are no longer being conserved like before, as they unleash Hakuryu and bombard me with 80.
>>136
There were quite a few matches where I used only the Dragapult that was dragged out from the bench to knock out the opponent.
This is a performance that makes you go “hmm” without any trash…
>>132
If there’s no trash, you can use it as a romance card.
>>132
If there was no trash, it would definitely be quite strong.
I think it’s amazing that not only is the generated energy random, but the discarded energy is also random, making it a game of chance on multiple levels.
Dragon
Escape Energy 3
HP120
Trash 2 energy cards.
With so many disadvantages up to this point, this performance is beyond saving.
>>134
What happened to the float?
>>141
Mr. Origin took it.
>>134
I think doing 120 in a non-ex species is quite impressive.
>>144
I wonder if they adjusted the card balance with an awareness of Urgamoth for 2 Enertrash.
>>153
Gamos can attack the bench…
I wanted at least to make it two colors, red and blue.
The super enhancement card for dragons is actually coming, right?
Where are the grass elements? Is it in the centipede-like part?
It would have been fine if it couldn’t attack next turn like Dodaitose.
If you wear the goldsmith’s ball, the damage is doubled, right?
3 energy 120 is indeed high by the standards of non-EX type Pokémon, but the required amount is not effectively 3 energy.
I understand the feeling of wanting to strengthen dragons because they have no weaknesses, but if you’re going to make it so that you can’t participate in the game without winning the gacha, then I can only say don’t introduce dragon types at all.
Even if you put on five while sitting on the bench, there’s a possibility it might not operate at all.
>>148
I wonder if it’s called “grass” when you throw away 2 pieces of grass into a jar or something.
Unlike paper, the weaknesses here are minimal.
You don’t have to be so lenient towards the dragon.
It’s painful if it’s not underbrush when diving…
>>150
If that happens, you’ll probably cry when you hit the other person.
The weaknesses have been nerfed, so the strengths of the dragon are almost nonexistent.
>>151
The one that best utilizes Dragon’s strengths is indeed Crimgan…
They say dragons have no weaknesses, but on the contrary, can’t you also not exploit weaknesses? It feels like it’s not that advantageous after all.
I think an update will come that allows the 2 energy settings to alternate.
There are hardly any benefits to randomness.
First of all, it starts from the point that the multicolor doesn’t align, and if there is no big damage romance in that, then it won’t be used.
Crimgan is just a punching bag after all…
If it could attack from the bench like Volcarona, it might have shined when a new card comes out someday…
The legend I love is too weak and sad.
A pathetic legend that lost to Daiknose in the ex-slot competition.
>>166
What the hell is it to release non-ex and ex in separate packs and add a bunch of pre-evolutions?
It’s even more painful because it’s random trash.
If I’m going to run away, I can choose the colors I want to discard even with mixed colors.
It was probably because it was too strong when it could set up three energy the fastest, so they added the trash, but I think it would have been better if they had made it so that you couldn’t attack on the next turn with the ability instead.
Ah, that’s true, they even specifically wrote it as random…
It’s somewhat indescribable that Ultra can be operated by relying on Gardevoir and just sticking grass on it.
>>170
Giratina is not a super Pokémon…
>>172
I forgot it was limited to that type, sorry.
>>172
It’s a clear weakness of Dragon type…
Even if I want to stabilize it with energy acceleration, it is fundamentally out of the question.
Manaphy is great, but it requires Water Energy, so in the end, it doesn’t really change anything!
>>170
“Can I transfer from Gardevoir using something like Hikari…?”
Fearful of energy accidents and also fearful of random trash.
What is this… what is it…?
Up to this point is still fine.
Hit rate 120
>>171
Give me a card to convert energy already.
In this case, I’d like the battle Pokémon to have about 120 damage and about 20 damage on the bench.
It’s so terrible that I’ve started wanting to use it.
I wonder if I should team up with Phantom Tamama, Nassy, and Mew.
Isn’t this a bit questionable even with an attack power of 150?
The effect of energizing can be complicated unnecessarily because it may be limited to certain types or not.
Well, eventually energy supply will come to grass and super as well…
If it comes to that, I won’t end up using something with a score of 120 anyway.
Well, Vaporeon also showed its true value after Manaphy came out, so it might be adjustments based on the new card.
Although it’s said to be a legend about Origin Dialga, it’s too deferential to Arceus.
But the Gyarados that an anonymous person harshly criticized was strong.
>>186
That’s why I’ve decided not to evaluate EX on the first day.
>>186
The first day is all about making a fuss.
>>186
Do you even play this game if you can’t tell the difference in weight of one energy unit…?
>>196
It’s quite something to say this after harshly criticizing Gyarados.
When this guy’s era comes, it means a broken card has arrived, whether it’s grass, super, or dragon.
In the end, I think this guy will rise up instead…
>>190
If a good one comes to accelerate grass energy, it will probably be used on Celebi first…
Even if I’m going to use Dragon Gabu, it seems easier to use Gabite for fighting.
Even if I raise it from behind, who will fight in the middle of the super grass energy during that time? What should I really do about this guy?
The fact that multicolor random energy generation is already not worth building makes it frustrating to add a disadvantage!
Know that the preliminary evaluation of card games is unreliable.
>>194
It’s already after the fact, isn’t it?
I might have used it because it was interesting if it were trash.
I will also recover with the old woman added to the single Giratina.
2 Trash is a bit hopeless.
I wish there was still an entertainment value like “the strongest.”
Hmm.
Finally, once the energy is gathered, being discarded and having to gather it again seems really stressful.
At least deal about 200 damage.
>>202
If you’re going that far, you have to make it an ex, right?
I really wish it were at least a selection trash instead of random.
Having two trash cards in multiple colors is also undesirable even at 160.
It’s really too far-fetched to give this a high rating.
You get too impatient about things.
In two years, it’s said that “Poke Poke’s dragon is too strong.”
I’m not saying to choose and generate multiple colors, but at least let them come out in order.
It’s not really a card with a strong uniqueness of effect to begin with.
It’s not a card that becomes strong just by knowing how to use it, and I can only say that the disadvantages simply don’t match up.
At least 140 needs to come out, or it would be a problem.
What can we learn from Gyarados? It might actually turn out to be surprisingly strong.
Even if the energy multi-color problem is solved in the future, it’s still a double whammy because we don’t know about the trash.
If I can move with 2 energy, I could have become a strong luck-based gamer.
Isn’t it terrible that there’s no ex even though it’s a package transmission?
When used, all energy thereafter becomes universal energy, but the low firepower makes me hesitant to use it even when support comes.
So weak!
I haven’t talked about Gyarados.
From now on, something like “If Giratina is on the bench, it’s bad +50” will come and it will become a human right, tremble in fear.
Is it okay to have a winter hold? Hahaha!
Not applicable.
It is said.
Even if Ene Trash were a single color, well…
>>221
If that’s the case, it won’t be a dragon anymore…
If the dragon’s electricity comes, well…
Which is tougher, single-color three evolutions or multi-color seeds?
>>223
Unlucky person.
If it gets lowered, I’ll try to hit it with my Mewtwo and Exeggutor.
Is there anyone who can add other colors to grass and super?
>>228
There is no way other than through Hikari…
It’s tough here without the energy switching, relying solely on Hikari.