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The following is a ban on cross attacks and terrain compatibility.
Since Metabee from the manga is cool, I’ll let it slide…
Isn’t it strange that the arm design hasn’t changed much from Metabee, even though it’s a successor model?
>>3
It’s not that I haven’t changed; I was told by someone important that I shouldn’t change.
It seems that if Metabee and Rokushou were packaged as something unclear, they wouldn’t sell.
If you keep those restrictions in place, things like Clothojiru will appear.
If you remove that, it will become a juke.
>>41
In the development stage of Medal 2, the main roles were supposed to switch between the lion and the tiger.
Due to the anime project being active in Metalock, I ended up being stuck with the Kabukawa as the main character for life.
To be clear, I like the way it looks and I don’t have any intention of speaking negatively about it.
Return Metabee.
I think if the armor had remained as it was, it wouldn’t have been spoken of so negatively.
Medachange isn’t something to be overly wary of.
It’s not really strong enough to be picked up, like Metabee 3 or 4…
Let me use crafty mode.
Metabee isn’t to blame.
It was just that the others were stronger or more intense.
The 3’s dot graphic is uncool.
There’s only deformations in the selling, but the crucial deformation system is not well-developed, so it just leaves you wondering, “So what?”
>>10
If we’re talking about design, the constraints of toys are quite significant.
It takes one turn for transformation, and on top of that, preparing crossfire also takes one turn, which just isn’t worth it.
Even if an elaborate design were allowed, based on Mr. Horuma’s personality, I feel like the main mech would have an excessively simple transformation mechanism.
The vehicle is in the worst terrain, and it’s just been shackled.
The multi-legged creature can move fairly well.
Rather, it’s a system that only the toy side wants to do.
>>15
It was funny how during the DS era, while Bravi was popular, the idea of Medachange was a bit…
By reducing firepower and armor, my face was crushed.
>>16
Wasn’t the firepower settled as armor -10?
The problem is that the deformation is practically unusable, so -10 is pretty significant.
>>20
I’m sorry, I misunderstood that the power decreases in Drive A.
Medachange is interesting as a pure build, but in the game, that restriction is tough.
Also, the crafting mode really feels unfamiliar.
It was fun to destroy everything as a Medal Player in Medarot S.
>>19
Even after the change, being multi-legged is appreciated…
>>19
“You were making fun of me online, weren’t you?”
>>42
It was mentioned at the time of implementation, but if it were Metabee, it would definitely be saying it.
>>46
I will definitely shoot the guy who said that with a rifle.
>>47
If it’s anime, then it’s just like the flow of Serious Robattle.
The beetle that utilizes transformation is about navi.
>>21
Kaizer’s Drive A is nice, isn’t it…?
“Become a female, Metabee, because I’m going to steal the black parts.”
I think there could have been more changes to the appearance, like with Clotho.
It’s too tough to deal with the Screwz, who have both numerical and qualitative advantages, with this armor.
Whoa… S’s Saikachis C is a bit over-trained…
The only changes are a slight increase in the Medachange and shooting values of the legs, but overall it is weakened and terrible.
Anyway, you probably prefer the Black Beetle, right…!!
I like Crafty Mode, but seeing how it’s used in the main story of 3, I definitely think it shouldn’t be used on Medarot… It seems to completely blow away the rubble that’s blocking the way.
>>31
In S rank, it can easily blow off 3 to 4 parts without hesitation.
I simply don’t really like accent colors…
I thought it was lame that there was a green bump on the back of the head in the dual model, but is that coloring exclusive to the dual model?
The discomfort in my lower body doesn’t become familiar, even after many years.
I think that crawling on all fours mode is unimaginably ridiculous, like hell on earth.
When I saw the new model of Meda Change at Medas, it turned out to be only the tank-like one, right?
>>36
There are regular Saikachis that become Rekuri and Saikachis C that become Crafty.
As expected, it seems that implementing the two-stage transformation was quite difficult.
>>36
Personally, I like that it feels close to a model of a beetle.
When the overall armor of this system decreases, the possibility of penetration becoming a fatal blow increases significantly, so it’s really tough.
>>38
It becomes even more painful when integrated.
If you’re unfortunate, you might die.
Too fragile arms.
When viewed from a rose, the range (shooting ability) is quite high.
I’m only evaluating that part.
So let’s discard transformation…
Compared to Rokushou, Doks gives quite a different impression.
>>43
The weapons on both arms look quite different in appearance, you know.
The successor to Metalock is Bayannit and Zorin, but they don’t get picked up at all… When I was a kid, I got one in the 2’s Parcory and thought it was a knockoff of Metalock.
Juuk also seems to fall within the range that can appear as a KBT type without any problems thanks to the power of color…
The successors to Metabee and Rokushou are Gunnozu and Sanjuro, right?!
I like it because I started from 3.
I also bought a voice command model.
>>50
Wasn’t that super expensive? Rich people…
I really like how Elephas has a large silhouette.
But it’s often said that the horn in my groin is quite impressive, which makes me sad.
The Midas player was even banned from weapon use in pub tournaments for a while after being implemented…
KWG’s Shinzhan and Monjiro are just too cool.
As a kid, I thought it was just cool that it transformed simply, but that form was kind of hard to understand.
If it’s just about the design, I might like Kurotojiru and Shinzan the most.
>>56
The redesigned entry model is nice, isn’t it…?
>>58
This entry-level model is quite strong…
At that time, I thought it looked cool with the red in it.
After that, my arm gets blown off in the game and I end up with a serious look on my face.
I think it’s amazing that they didn’t change the protagonist’s machine in 2 and 4.
I like you, Jofukia-kun.
Do you like dorks?
>>62
Are there any elements that you don’t like?
>>65
I like everything except that the hammer turned into a regular Pico Pico hammer.
The missile part looks stronger on Metabee.
If you reach the final stage, the leg compatibility will become almost neutral, and if you use a cross attack, you can incapacitate them in one hit, so it was normally strong.
I just wished for around 140 armor.
Rather, it would have been better to increase the armor.
With crossfire, you can easily blow away gun kings head-on!
The armor can only be changed in very few areas due to the influence of Medachange.
Everyone is becoming fluent, you know.
Becoming flimsy is far too fatal for armor.
Please give me a black beetle.
Please give me that thing called the Ark Beetle.
Even accounting for the power transformation, the Brabby is an upper-tier upgrade with thick armor, strong firepower, and becomes a tank that does not suffer terrain disadvantages after transformation, making it too superior.
>>76
It’s unfair that even after the change, the tank still has normal maneuverability to dodge attacks.
>>79
The most unfair thing is that it’s practically designed for enemies, damn it!
>>80
Buy a Pacolette!
The concept of KBT is to absorb damage with armor while chipping away and finishing with missiles, but incorporating transformation has shaken that foundation…
When it’s strong, it’s strong, but in scenarios where you have to go through various fields, a regular Metabee is more appreciated.
The parakore business model was truly a bad culture…
If kids make the protagonist’s machine the leader, they’ll be told it’s weak if it doesn’t have at least a minimum level of durability.
I really wanted the Parco 3 to be included in the classics.
The simplicity of the deformation is largely due to the requirement from Takara that it be reproducible within the range of the dual model, so please forgive it.
>>85
For that reason, transforming in dual mode was quite a hassle.
If you want, I have complaints about Dorks too, you know?
It’s not just about being strong.
I thought again about S, but the Crafty Mode is quite a difficult transformation, apart from the Relics Mode.
I never thought that Crafty would only be for events.
>>89
It’s because it’s the position of iai-cutting and rock-smashing…
Saikachis and Metabee both become incredibly strong if you grow their medals.
However, you can’t do it again.
>>90
At the time of the first generation…
It looks good, but its performance is trash.
But I really loved Bakarolle itself for being packed with small jokes and for being able to use that Medarot I wanted.
There was a time when cross attacks turned into count attacks and things were confused, but now that we can select actions after transforming in Medarot S and immediately set them up, it finally feels usable.
In the end, I use 2 moves, but it’s far better than using 3 moves.
In Medarot S, it’s been super powered up!
The successor model of Ark and Kaiser as a combined unit has also come out, and I think it’s quite competent as they are releasing things that fans want.
If you level up the Kabuto medal to max at 4, it’s possible to break through 9vs9 single-handedly.
>>97
Heh.