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I only messed with battles in the early SV, so I didn’t know…
One of the most prominent demons in history.
Which one is this?
>>2
It’s a rapids, isn’t it?
It was a single blow.
I died.
>>3
I remember doing this around 50 times…
Adoption rate at EUIC: 56% good, 8% bad.
The teams that were not hired in the top 24 are 1, 10, 13, and 22.
The second place team is bad.
I guess water is easier to use after all.
>>5
Seriously, don’t mess with me…
Because of this guy, I can’t even take advantage of its Water weakness, not to mention its Fighting weakness.
If it’s not sharp like a paw,
I wonder if it will be an environment where the Urshifu Examination and the Mega Rayquaza Examination come at the same time, Champions.
>>8
I feel like it’s come full circle and seems well-balanced.
Does this guy learn flying techniques?
Make sure that you can at least distinguish between the two with this form.
I wonder if they’re intentionally trying to make it unclear.
>>10
I forgot to prepare two types of standing poses.
The fact that it cannot be distinguished by showing it off is a unique strength of Urshifu, and since it has not changed since the release of SV, I think it is an intentional design.
That aside, it cannot be denied that changes may occur in the next work or in the Champions.
Unique strengths are just fine with standard base stats, crazy unique moves, and a rich variety of techniques…
The image in the thread looks like a passport photo, standing stiffly.
>>15
It’s even more annoying seeing them slouch their shoulders in a tired way.
That strength is petty.
Don’t come at me with that kind of defense.
Since it’s DLC, I made it a bit more extravagant.
I don’t like it because it’s just this one in the fighting category.
>>19
A sad past for the fallen Koraidon…
>>19
I’m sad that Idainakiba, which I thought would definitely be strong because both Urshifu and Parado were released at the same time, hasn’t been active.
By the way, besides the thread image, the large Newra is doing its best.
Coridon is a Fire type.
That guy, Oonyuura, is useless too…
>>22
Let’s make it somehow! (Fatal Claw)
It happened!
This construction is definitely a Ten-Chu Nappa Lotus Strike.
Why haven’t they brought it out until now? It can’t be that they haven’t selected it… Is it a one-hit wonder…?? If that’s the case, I need to strategize properly, or it’ll be over…
The mental burden when things are like this is tough.
Brijulus also has a similar pressure.
Losing to things like Oonura’s Fatal Claw or Pao’s icicle flinches because of luck is the most infuriating.
I was using a dual sword with a little tilt towards Laos awareness for B, and it felt pretty good.
It’s like there are stronger ones above, whether on the ground or in combat.
On the contrary, Tetsunowadachi is coming up now.
I’ve finally realized the convenience of the paths being unlocked.
That guy is fun.
When I think about it, a Steel-Ground type with semi-legendary base stats can’t be weak.
>>31
On the contrary, there are also Draygons who are feeling down because their partner, who usually spreads sand, is not energetic.
The rise of Wadachi fits perfectly in this Miraidon environment, where it is strong against Miraidon and can also deal with Black Bad.
I think the main problem was that I couldn’t set up the Electric Terrain.
>>32
Compared to Kotalas, which can start up in sunny weather and create a base, it’s just a sea urchin…
Give me something like a Cocoon.
Every time I see that both the thread image and the big Neura have A130, I’m like ???
Even though this world doesn’t have anything other than A115.
>>34
That guy is diverse, has great endurance, is fast, and his special technique is broken…
>>37
Since both Urshifu and Onigus are broken, we will not consider their exclusive moves.
>>34
The one called Kinogassa, who truly must not be forgiven.
Get ready, cowards.
I can think of things I want to do with sea urchins, but I’m troubled because I’m missing various essential elements.
SV is in a tough time with sandpaper…
Rather, compared to the two types of rapid attacks and Fatal Claw, it’s gentle, isn’t it? Rage.
Both the water flow barrage and the dark strong hit are strong, but when looking at the techniques individually, they are barely within an acceptable range.
Fatal claw is something that makes you die.
>>43
I guess that’s the same as dying, huh…
The water flow spam can completely nullify gimmicks, so I was shocked to see it return after 7 generations.
Let’s not ignore the critical hit stacking effect!
>>46
No, they just need to remove this guy’s guaranteed critical hit special move. Don’t involve others.
Even though A130 ignores damage while protecting itself with its ability at a guaranteed critical point, it just gets penetrated like that…
>>48
Die already~
>>48
It’s said too much for just using punch gloves to protect against the spikes of the rough iron and just hitting.
To fully counter this fellow, the Pokémon chosen is Chobomaki, which shows how profound Pokémon can be.
When I first saw it, I burst out laughing as both the wall and the tasuki were smashed through.
The disadvantage of punch gloves is that they become unable to protect as a substitute…
Aren’t you going to use defense against Laos? Yeah.
It’s interesting how the evaluation of punch gloves changes between single and double.
Learning sword dance is scary, isn’t it…?
Even while saying that, I was using a powerful Builder type against my own kind and having a blast.
I haven’t dived in lately, but is it still tough in the legendary environment?
>>55
Isn’t it just strong?
>>56
Is that so!? I haven’t gone diving since the New Year, so it’s only natural that the environment has changed.
Since the ban on legendary Pokémon was lifted, it’s really fun to see the environment changing. I’ll play again when I get back.
Ursaluna is strong, but the current fighting scene has also seen the rise of the “Onewear luck game” faction that prefers to focus on Onewear over thinking about Ursaluna seriously.
It’s fun to win by drawing three times in sleep at Oonyura…
Water Laos is popular, but I have often thought that it would be nice if it were good in the legendary environment, even if it was considered bad.
Oonyura’s ability to connect fatal moves without losing the win condition, along with its unique range of techniques and unparalleled speed, is truly impressive.
When I’m dealing with them, I only have unpleasant sweat.
Pokémon Battle Database
1. Habataku Kami
2. Paojian
3. Urshifu
4. Dinrū
5. Kairyu
6. Orgapon
7. Landorus
8. Badurekkusu
9. Gachiguma
10. Miraidon
11. Heirassha
12. Koraiidon
13. Hassam
14. Iyuui
15. Bryujiras
16. Kiraforuru
17. Oronge
18. Mamanbou
19. Gorirander
20. Oonyuura
21. Guraion
22. Zacian
The top Pokémon haven’t changed that much after all.
>>62
Mamanbo… so you’ve been making such a big advancement…
It’s probably just water.
I laughed because the usage rates of the Big 6 were almost the same.
It’s getting intense, isn’t it?
The strong Pokémon in the environment haven’t changed, but it gives the impression that the environment of SV is being driven by the strong Pokémon.
It’s just water anyway.
Why is losing considered bad?
I am nothing but a Pokémon below the species level of Windy.
Mom has always been so lewd…
Whether it’s the one that forces in poison while putting the opponent to sleep while soaking them for five generations, or the one that cushions while continuously chipping away with a quick attack,
>>70
It looked like a naughty response.
>>79
Partially so.
In the end, it seems like I’ll only end up seeing those who are determined, even the champions.
Even weak Pokémon can do well if there’s just a little room for improvement, right?
What’s with that unmotivated standing around?
I can’t tell which it is, so show me your stance.
Ignoring the readings based on defense, buffs and debuffs, and type advantages is really not good.
I don’t play Pokemon, but Mamambo is strong…
>>77
It has high durability and a technique to heal allies, so it serves as a tank role (though in Pokémon, it’s referred to as a cushion role).
This is the power of DLC Pokémon!
You can safely use it later, it can reduce, you can aim for burns, it has miracles, and it’s incredibly strong, Mom.
I think it’s crazy that this guy is wiping out the existing fighting styles rather than just doing a typing test.
>>83
In fighting games, if there’s no durability and hardly any special attackers, it’s all about physical attackers, so the ones that have a certain level of durability and can hit hard are the strongest, and there’s no need for anything else.
It’s the result of thorough landfill work with high-speed Oonera, medium-speed Uroas, and low-speed Tetsunokaina, so it’s not really Uroas’s fault as much as one might say.
>>85
I had never used Kaina before, but it’s strong and has good durability.
It’s not that they are incredibly strong, but they just don’t stand out.
I really think the certification is strong.
The range changes significantly.
This guy wasn’t in Regi H, and although Oonyura is the strongest, he really is the one covering it all.
There were strangely many fighting games in the same generation…
It is endlessly relaxed like a standing portrait of Miyamoto Musashi.
It’s too convenient to break through walls.
The existing fighting extermination is one thing, but it’s even more concerning that it’s rendering the existence of water weaknesses worthless.
It’s no surprise that even legendary picks are tough to select; that’s really crazy.
>>91
If the endurance is average with double water, it will already be excluded…
>>91
In SV, it’s not impossible to manage on the terrace, but in Sword and Shield, we needed someone who could face this guy head-on.
>>94
To be honest, if I’m going to use Terastal just for this guy, it would be better to just smash him with a gorilla, so I don’t want to use it.
>>91
The existing fighting types were eliminated because of the ghost types, right?
It’s crazy that even though Double’s Mamoru is a super major technique, it can still pierce through.
The performance that was allowed because of Dynamax has come just as it is.
>>93
The combo of Regieleki’s Electroweb is almost guaranteed to take one opponent, isn’t it?
If it’s as strong as a double Gardevoir, we can manage even with Urshifu around!
Gaaren honestly isn’t really a Fire type… how can I put it…
Well, in terms of the era, the flying weakness…
It’s a monster that boosts the already finished fighting type, so it’s clearly strong.
Apologize to Golond and Nyolobon.
You can tell that a fighting type that can battle in an environment filled with diverging jet streams is something extraordinary.
It’s simply too strong, and it can drive away all the others of the same type.
>>103
The ghost type is particularly notable for this tendency.
Weak against water and fighting.
How pitiful Gardevoir is.
I would like to see new models added soon.
Trade for the exclusive move of the Umitorio.
It really gives off a vibe that it shouldn’t be allowed to be played in the same arena as regular Pokémon.
I like Tetsunokaina, which has overlapping weaknesses with Miridon but has so much power that it becomes a legendary class.
The characteristic of being able to break through defenses when it’s a double is really too troublesome.
But if it’s a double, you can protect and also hit allies to secure safety.
Since they are clearly treated as a separate Pokémon, there should be no reason why they can’t change the standing picture.
>>113
Orgapon changes firmly, so it seems they intentionally keep it as a strength.
I quite like it because it’s a child of the acceptance loop destruction.
In Sword and Shield, there were more Dark types, but in Scarlet and Violet, Water types are more numerous…
>>115
Water’s performance is overwhelmingly ridiculous in most situations.
Evil is only called upon when it cannot fulfill its role as evil.
>>115
Evil has, for the time being, been weakened.
Kemo homo, huh…
I feel that gathering two different types just to differentiate them is quite cumbersome…