
I’m leaving it on auto until the free gacha ends, so I don’t understand anything.
It falls into auto-degradation.
I’m running factor loops with Oguri Cap and Nishino, but only Nishino isn’t fitting the mare route, and it’s causing me trouble.
It seems like it’s going to be annoying if a legendary event doesn’t come before debut, even though I didn’t raise them at all.
This scenario has a suffocating feeling that is different from the fields.
If we can’t get two connections, we’ll reset in order to be able to go out early.
It’s a suffocatingly terrible scenario that combines gathering songs for the grala and greetings.
I remember the time when I was resetting because there were no events to go out with the three goddesses…
It’s too harsh that I can’t draw an outing event during my debut period, let alone in the first year, making it impossible to properly choose my skills.
The set goal… you are crap.
It’s better to use auto than to do it myself, haha.
It’s too ridiculous that there’s no leeway in the gimmick points compared to the fields.
The element of chance is large, and there are many things to think about, so personally, it’s a terrible scenario.
I want a scenario similar to UAF or Mecha.
Is it okay to say things like “crap” or “garbage” when the scenario has only just started four days ago?
We’ll end up dating for another four months.
>>13
It’s okay.
Despite complaining, it was Mazondi-chan who was working hard in the fields, po-wa-wa!
The mech was really easy…
Finally, the UC has become stable.
It’s tough if you’re expecting a reroll…
>>15
I want you to teach me the tips.
This is a place to share information.
>>17
Make it possible to go out by the 7th to 8th turn.
The initial move’s guidance is bond +2.
If you can get charm, you don’t need a second bond +2.
All that’s left is to receive strong guidance and take strong training steps.
>>20
Is it really just Seiko-chan without a doubt?
I heard that Sue is strong.
>>65
The others are honestly waiting for research on sonnō jōi.
For now, Seiko-chan is the easiest… except for the charm factor.
>>65
All three probably have similar output levels.
Only Seiko-chan is overwhelmingly easy.
To be frank, if there’s no adjustment coming, it’s better to just pull the 🗿 and let it run on auto for 4 months.
I want a feature that automatically acquires the necessary number of hints for support cards if a certain level of hint accumulation is reached by stacking speed skills or acceleration skills in the delegated training to trigger bonuses.
Since I’m doing it automatically until the free period ends, I’ll leave it alone until I understand the optimal training method.
Wahaha
The lack of diversity in each guide and the absence of choices in building is also not good.
If I can’t pull the 1/9 chance key part in the two seasons before the classic training camp, it’s game over, but I’m just getting a bunch of useless generic parts like Trebo +10%.
I don’t need things like increased hint rates after reaching level 3!
It’s amazing that even with our weak support card, it can still reach UE.
>>23
There are many instances where it becomes UF.
>>23
Conversely, it’s hard to reach above UE, haha.
However, what I have to do is the championship for two consecutive months…
>>24
The number of people and money in the rig has clearly decreased every other month.
It’s obvious because it’s boring.
Should I let Ai out?
Is it okay not to put it out?
>>25
Unless it’s a short character, if you just keep playing normally, they’ll come out on their own.
>>29
Was the number of fan legends really that easy?
The fact that there were no drawbacks to the break and the race for the mechanic is wonderful.
This time’s scenario allows me to choose more wing colors.
Even if you can’t get the stamina consumption reduction on the fifth one, it’s reset, wahaha!
>>30
It’s a child who can be there or not, personally.
If there was no auto, it seems like it would be overflowing with voices of resentment.
In short, it is about narrowing down the guidance to be taken for each timing.
The specific guidelines to follow are where information verification is progressing.
>>32
I understand that, but the guidance I’m supposed to take is not among the options.
Please help me.
>>35
Reset it!
>>35
That is the terrifying aspect of this scenario (while pressing on giving up).
I want all the scenarios to be quickly implemented with auto.
Then I’ll redo everything.
Speaking of which, Golshi and others don’t appear in the target races with Ai-chan.
Is there a bigger victory reward for putting it out?
If you can’t pick this up by F, it’s just like a reset, exactly like a roguelike development.
Can you train for the Chami B in auto mode effectively?
>>40
I think I can do it.
It seems that PL4 of LOH is easier to aim for.
It’s fun that I can start making UBs.
I’m grateful that the factor rounds are not a burden.
It only goes up to UD.
It is the Atelier of Yudy.
The only route that requires reduced stamina consumption is Sue’s route.
The others hardly have any role in it.
Once I fully enhance Almond Eye and the embodiment, I will get serious.
When solidified with a strong mindset, it becomes tough in the latter half of UC and in the middle of UD.
It’s a scenario like this, wahaha!
I haven’t gone out at all.
I want you to come out before making your debut.
Isn’t the talk about not needing the one with a 15% reduction starting to come up?
>>50
If you can get it early, then it’s fine.
But it feels like others are stronger.
>>50
I don’t think I’m weak enough to deny someone who says they’re strong.
But I think I’m not strong, wahaha.
>>50
I feel that 15% for Windy-chan seems a bit low.
I don’t feel like I can finish it without Seiko-chan.
I always want to go with about two people at MAX on the guidance gauge to increase the hits.
>>54
Of course, I’m aiming for this progression, but I pray that the colors I step on for friendship don’t scatter or become biased, and in the end, I’m always just managing to step out somehow.
I was wondering why I couldn’t win against Ai-chan in auto mode?
I realized that I hadn’t included skill acquisition, wahaha.
It’s tough that the strong second son is a game of luck.
I mean, the second son gauge 8 is so exquisite that I want it to be 7.
Seiko-chan needs charm, and the risk of Saint Light’s training after the break being questionable is too high.
I feel that Sue is the easiest and strongest.
>>58
I will be repeatedly stopped at 30%…
>>58
Is there an image that summarizes the basic actions for Suu-san’s route?
>>66
I saw it on the screen.
It’s a game where I pray that the colors don’t get weirdly skewed and hope that I don’t pull a bad gacha. Wahaha!
Usually, I adjust during training by stepping, but with auto, the effect of stat correction is pretty significant.
It seems that by around next year, a tier for Uma Musume will likely be established based on the default strategy and automatic adjustment of the correction.
Since the classic summer training camp, I’ve been trying to take the strong ones when they come out, but it’s quite difficult.
If no adjustments come, I’ll just go back to the mecha and lounge around until the next scenario arrives…
If you turn ☆1 into Bonds +2×2, there are no hints and the only strong thing at ☆2 is a wonderful harmony, so it seems better to go for Saint Light MAX and aim for extreme concentration.
I was just aiming for Su-san’s MAX, but I need to properly decide on my target strategy…
Sue doesn’t want to do it because it’s too much of a gamble.
>>68
It seems that Mr. S gets a rush of dopamine if he’s a pachinko addict.
>>73
I feel like 90% of the people playing Uma Musume are pachinko addicts.
>>80
U, Windy-chan graduated from Unit 4…
>>87
It’s my uncle…
I’m managing somehow in auto mode, but in manual mode, I really don’t understand what I’m doing at all in this scenario system.
I heard that Sue will enter the race if she gets to 60%.
Stop returning at 30%!
If you can change routes flexibly among three types depending on the situation, it might actually be quite fun.
Once you memorize the tips, it goes smoothly, but it’s a retry-and-farm game.
Since St. Light is mixed with both garbage and a very strong mindset, it’s important to note that there’s almost no point in changing to Guidance 8 after pulling out the strong mindset.
But there are many things that won’t change even if you take caution, wahaha.
Su-san says that there’s no such thing as being able to avoid 30% based on skill or knowledge, so it’s just a gamble.
I think it’s insane to train with a failure rate of 30% multiple times.
In some cases, it can be as high as 60.
The fact that charm is essential means that power cannot be missing.
When did being charming become essential?
>>82
It’s not that I need it, but it would be nice if I could make an UB.
>>82
This is from Seiko-chan’s route this time.
>>90
It seems like they’re saying the same thing as “a sharp mind is essential,” pooh.
St. Light is a knowledge gacha.
Sue is a challenge gacha.
I think Seiko-chan’s big advantage is the freedom to take breaks and go out.
I’m practicing for the Oka Sho, but in the mile, UC7 is my limit…
To be honest, I feel that anyone who is a pachinko enthusiast can find enjoyment in any of them.
I want to be charming, but it doesn’t really change much even if I draw a bad lot in my understanding.
I want them to stop saying that an upward deviation element is essential.
I was thinking that kids who can’t normally fight against Amoi might be at a disadvantage, right?
>>92
Isn’t it the case that there’s nothing particularly good about winning?
>>98
Wasn’t it that the new legend wouldn’t be getting cheaper?
…But I don’t know if that skill is strong, wahaha.
>>92
I feel like it’s going to be a dirt scenario this summer.
Thanks to the trait that Seiko is placed 100% in her specialty training when her friendship gauge is MAX, the element of luck in training is also minimized, which is great.
>>94
I think being able to gather gauges and recover relatively freely thanks to this is way too strong compared to the other two.
I want the other two people to increase all training gauges by 3 while their guiding activation is active.
Sue is feeling cramped with the premise of 7 consecutive wins.
The break trigger is essentially weak and ineffective.
I can’t help but feel that support cards with motivation boosts or unique special attacks might appear.
If you do that, backlash is unavoidable.
It’s like I’m raising the bar for myself too high.
Windy-chan, who is tied up in her own ropes, is a seasonal motif during scenario updates.
I want to make good use of St. Light’s vacation buff because it works even when going out.
>>100
It’s easy to understand if you try an extreme build with a nearly empty character in the final phase.
It will feel like alternating between playing the crane game and practicing while being at full physical strength.
Even if you gain charm, it only means you can do one more thing, and that’s just one skill point opening up.
I don’t think I’m that strong and there won’t be any dramatic changes, though.
>>101
An increase of one single-digit percentage buff is negligible.
>>101
People who say it’s essential at the beginning might be implying that if you can’t get a 1-star rating, it’s game over, and honestly, we don’t see eye to eye.
I think it’s way more important to be able to properly collect the star 3 knowledge after that, wahaha.
I’m praying that Ai-chan is too strong to come out.
If we’re talking about theoretical values, it’s not good to switch the discussion to make it seem essential that you can get a clever one before acquiring skills by pulling a charm on the first week, as that would only be a conversation about a strongest level.
If you speak of ideals, charm and being a cut above are essential qualities.
In order to draw the vacation buff and earn guidance, I’ll cut the outing. I think it’s quite difficult to still have outings remaining at the stage where “Off we go” is taken unless you have considerable luck.
>>109
Isn’t it the case that you can only go out as a starter?
It just seems like a scenario gimmick based on High Seiko from the beginning.
>>110
I think the additional rest buffs and motivation effects are suited for Saint Light.
Only Suu-san has little benefit from the scenario gimmick.
>>135
The knowledge is mostly safe and I can’t really identify any strong points.
This game is so heavy that even when information comes in, I just can’t bring myself to try it, wahaha.
By the way, I’m running low on skill P, so while I do want a sharp one, it feels like it’s not that urgent.
If there really is a skill P5500, isn’t there no skill left to acquire?
>>112
I had been training for middle distance, but I ended up getting skills that had nothing to do with it, like 5700…
>>120
It’s hilarious how I’m in a situation where I have a child that has run properly in dirt G1 races and has inherited traits, yet lacks the skills to acquire.
Because the nameless immediately says it’s essential, the conversation is…
>>114
Calm down.
>>114
This guy is bugged.
Other routes besides the high-seiko are too cramped.
It’s not a group outing but rather a regular outing that is being used.
Is it one of the few that can set priority skills?
Even if I try to control the random event a little, there’s not enough space.
The step doesn’t really increase much, but the inflation of the Skippo is amazing.
This is a 2-type gold support card that keeps increasing.
I think you can’t start building a simple outing without “Off we go” and a smile of affection, and after all, isn’t the build difficulty high?
>>124
I think it’s perfectly fine to take a build with vitality instead of OWG since love is fixed.
If you manage to spin it well, there are often times when you have a lot of energy left over.
The factor farming is so easy that it’s actually making it hard to compromise…
>>125
Red 3s are seriously coming out a lot, what was all my hard work for until now…
When you auto-run the dirt rotation, doesn’t the alarm infinitely melt away?
>>127
It won’t melt.
I’m running Cat Maya in a D-rank dirt race, but I only use one starter skill and then leave it until the last Ai-chan.
>>127
If you’re going to run on dirt, it’s better to stop using an auto.
There are so many things to wake up to, but it’s not enough.
Wahaha
For the first time, I was able to achieve two enhancements up to the ceiling.
Is it okay to use a ticket for the ceiling replacement?
>>128
Since I’m going to max it out anyway, there’s no need to bother with tickets.
There was a talk that we don’t need anything other than Amo-Ai for mid-range, but since Skippo is overflowing, I think it’s essential to use it casually for point consumption.
>>130
Is there really any money you want so badly that you’d throw away your profession as a Hayate?
To be honest, having compatibility is enough with just a medium grade.
Dart just wanted to run in the February.
When you go to karaoke with a smiling, loving state, your motivation increases by 3, and you instantly feel incredibly good!
I have only done three rounds with each character to earn the encyclopedia.
This looks tough for farming strict traits with backline characters…
We will respond by embedding unique inheritance and low-priority speed skills into factors to make them easier to pick up.
It would be good if it were a strong early pace like in a getaway or New Year’s operation.
With Shion and the rear dirt factor loops, accidents happen constantly.
I’m running on Dirt D, but if I pick up a skill somewhere, it becomes much more stable.
It’s only natural to get Hayate and Kosen since I easily exceed 4000 Skipos.
Windi-chan is also having a few accidents during the New Year event, ha ha ha.
Wahaha…
Since it’s become easier to take influences from the right and the seasons, I really need to cherish the essence body and the blue wise factors moving forward.
Even with a lot of time off, I can still reach around SP4500 in the factor rounds, so the fixed value of the scenario is amazing.
With the rotation, the fastest JDD starts on dirt, so it might be a good idea to acquire skills there.
If it’s automatic, if you measure it, the times for the same Uma Musume will generally be the same until around July, so after setting the timer and acquiring skills, it’s back to letting it go on its own.
If I leave everything to you, there are times when accidents happen, so I occasionally stop you and pick up some skills.
I should be advancing on the high success route after picking up tips I saw online, but I’m only able to create UC and it’s making me anxious…
Is it because I’m using a support card for the Oka Sho…?
>>151
Evaluation value training and main training are different.
The blue wise factor has become like a secret sauce.
Only Sue is completely playing a different game with the Pachinko specifications.
If it’s for mile training, then of course the evaluation value will decrease.
Depending on the inheritance of the classic, they might abandon the Japan Dirt Derby.
The real auto is tough…
Value development prioritizes cost performance above all, so at that point, it’s something entirely different.
Also, since the stamina doesn’t increase in mile training, the evaluation drops there too.
I think it will probably be an upward trend for Chanmi with UC4 or 5.
The inheritance of ancestors has also entered an era of standardization.
It’s a hassle to look it up every time.
Most of the UB individuals on the internet are filled with unnecessary skills that just stack high-level hints while being crafty like a cat Maya; we must not forget that.
You have to be somewhat pragmatic about it.
If you can’t accept it, then just do it on your own.
I thought I had grasped some tricks after achieving UC4 in the new scenario training, but then I ended up with UE8 in the next training…
The fluctuations in this scenario are intense.
>>161
It’s about whether one can grasp the tips or not.
Sometimes even when I do a manual check, the automatic one is still much easier.
If I could set a custom stop point, there would be nothing else to say.
I think that for team ranking development in evaluation value training, we can reach around the middle of UB.
The evaluation drops just because I’m not using the Speed 18 factor.
Miles don’t really increase stamina, so their value drops.
Just by selecting skills properly, the evaluation points drop, wahaha!
I’m a severe pachinko addict, but I don’t get excited about the 30% chance of survival just to die.
I’m doing it on the high school route.
If you want to please the pachinko fans, make the challenge zone’s effects more extravagant.
>>166
Once the route is confirmed, I will play “High Seiko”.
Which blue traits are good for Marathon Champion?
To be honest, it seems that there isn’t much difference other than increasing top speed with speed boosts.
>>167
I think it’s good to extend the speed because it’s become easier to attach the green factor.
Right spring spin 18 makes a significant difference.
Currently, there are still limits to gold skills, so practical evaluation isn’t improving much.
Just because I’ve boosted it to 2000 with a speed factor doesn’t mean it dramatically changes compared to an ordinary 1800 individual; rather, it actually makes the stat balance worse and weaker.
For mile use, I’m fine with anything other than intelligence and style.
If you want to avoid using reserves this time, it seems you need around 900 stamina, but can you do it with 0 stamina factors?
>>172
Just hitting the power is more than enough.
>>172
If you’re using Power Support, you can see around 1000 or so.
If I’m not going to use it, it should be around 700, so I want a starter factor.
Isn’t about 900 stamina needed if we take care of the matter this time?
How is everyone securing it? Are they putting in power cards?
Casually, the upper limit of wisdom is also increasing, so I’m training with wisdom 2 for this main mile.
In a mile race, power is necessary, and both front-running and closing have strong power, so I think power should be included if it’s suited for actual competition.
Aren’t you going to put in the power with miles?
I feel like putting in a star or having two guts cards is somewhat different.
I want to put in power because I want money.
Is it possible to have guts with Fuji Kiseki + Bravwan if we take the lead?
It’s quite a setup for the wealthy.
>>182
I think you can create it by adjusting between 2 and 4, so you can do whatever you like with what you have.
I believe that even a speed of 3 and wisdom of 2 can be tolerated.
Boo-chan’s Power Ball 3 seems quite useful in this scenario.
However, it’s really puzzling that there is no item regarding not participating in an unexpected race when leaving it to you.
>>184
I haven’t really seen it, but is it when you’re racing and have no expectations of practice at all?
I hope to avoid the fact that I’m completely demotivated after participating in the Classic Yasuda.
Rather, I wonder what to put in instead of power cards for miles.
>>185
It’s a legendary combination of Speed 2, Stamina 2, and Wisdom 2!
>>189
It’s a cheetah.
How many Speed Support cards is everyone putting in? If it’s a child with a Speed adjustment of 15 to 20, do you only use one card?
I was just trying out Boo-chan, but isn’t this card super strong?
I didn’t see it at all, but the mech sister who used Browan at Arima was tough.
Since Haisai Kō is compatible with the same support 2 composition, having Speed 2, Roots 2, Wisdom 2, and Legends would be possible if you can prepare Fujikiseki and Blast One Piece, right?
>>193
Get it together!
I don’t have anything like Boo-chan… I don’t have enough stones to spend on this and that support cards…
I want to choose support cards based on skills for the mile.
It’s not wise 2, it’s wise 1; having 7 supports is cheating.
A set of seven is continuously being released.
Do we not need to go to the high ball?
At this point, Fuji will compromise…
The recent turnover of support characters is so intense that I can’t keep up with Windy-chan’s income…
I’m currently training Tsuyoshi, but isn’t this scenario with a story incredibly tough for a Triple Crown?
A super ordinary Tsuyoshi with a stat of ALL-50 is facing a ridiculously strong special.
If we cram forcibly, one more person can fit.
For a moment, I thought Windy-chan had one less support card in her deck.
I laughed because there were so many cheetahs.