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The 6’s AC has a margin of error of just over 12m, so considering that… could it be a about 8cm twin-mounted gun?
I’m sorry, please forgive me for the strange sentence.
The only information available was that the size of the AC in AC6 is about 12 meters, as written.
What are the circumstances…?
>>2
It’s a salty creation…
I just want to know roughly how many centimeters, even if it’s just a quick mention…
I wonder if it’s the GM of a TRPG.
It might be a good idea to estimate the size of the car, stairs, and door, and then estimate the size of the hole based on the screenshots.
It’s common for the bullet itself to be enlarged in the presentation so that players can see it.
In the AC before VI, a 6-meter-long machine casually carries the battleship’s main gun.
A person who seems odd…
Is there no instruction manual for Nightfall or the option set or something?
>>9
I haven’t written anything about the setting at all.
I thought the Merinitt product was producing cartridge cases, but the only standard from the beginning is something like an altimeter.
The grenade is the familiar one that becomes larger than the barrel diameter once fired, so feel free to theorize with peace of mind.
>>12
If I had to force a connection, maybe the bullet is igniting due to heat after being fired…
Is there anything that really seems to be a size meant for people, other than the inside of a garage?
I’m curious whether it can only fire grenades or if it can also load AP rounds.
>>14
What is that?
>>18
Armor-piercing, AP deals damage with kinetic energy.
In the case of guns that people carry and use, they typically use regular bullets.
First of all, what is this “grenade” from the AC world that clearly seems to be rocket propulsion?
>>16
Which is which between the time fuse and the proximity fuse in AC6…?
>>16
Actually, based on their etymology, the Hadoken, arrows, bullets, guided missiles, and lasers can all be collectively referred to as missiles.
In that sense, the meaning of the word “grenade” may have changed somehow.
>>22
It seems that a launcher is also a “launcher” and can apparently contain either stones or bullets.
So Goku is a missile launcher…?
There are quite a few matters that are concerning…
I felt like the scale of cars and trains was also off.
The most clearly human-sized things are probably the doors of buildings.
>>21
I think the graphic version adjusts for visual appeal because even with a perfect scale, it still feels off.
Well, it can be said that none of them are completely based on evidence.
In the first place, human height depends on gravity.
Will Merinit provide a non-explosive armor-piercing round?
I won’t do it.
Isn’t it okay to make it quite large like a howitzer or a mortar, given that it’s a short-barreled shell filled with explosives?
Isn’t the barrel too short to fire a round of this caliber?
>>28
It’s a grenade, and it’s called a grenade in the game as well.
>>32
There’s talk about being unable to shoot armor-piercing rounds a bit higher up.
The objects on the map prioritize gameplay considerations over the series’ overall consistency.
There are some aspects that are not very suitable for measuring the scale of the AC.
>>30
Scale: Speed and other things are definitely a lie.
I feel like I can accurately calculate the length from the speed display on the screen.
In terms of scale, what can be referenced is
Isn’t it just an OP movie that doesn’t really get affected by game mechanics, like in the AC series?
>>33
It can be difficult to measure because the lens settings will change for the appearance, and sometimes it’s not guaranteed that the game and the robot will be the same size.
At least the one that was made with the most effort is the garage.
I think it would be good to use the contrast there as a standard.
>>37
Hmm… I feel like there’s a huge discrepancy between when it’s set up in heavy weight class and light weight class, and also the contrast with the cargo from an outside perspective seems to be really misleading.
I understand that it’s a quibble, yes.
It fires shells from a short barrel, so compared to the cannon, the shells are larger and the barrel is thinner.
Considering the size of the AC, it seems like it could be about 1 meter.
It seems like a conversation about the size of the Gundam’s head vulcans.
That said, I really love the feeling of the mobile base in 6.
Even if I don’t need a sleeping space, I can understand that it would be that booth.
It seems like that work staircase is not designed with the assumption that humans will be climbing it…
There are plenty of scenes where you can clearly see that Gundam, Eva, and Dragner are all obviously different sizes!
It’s an everyday occurrence in the robot community.
I like that there are spaces for humans to rest around.
>>46
It looks like there are a lot of things that resemble an office-like living space and an air conditioner outdoor unit, doesn’t it?
I wonder if we can figure it out using the impact effect that looks like a bullet mark…?
>>47
Because it becomes larger than the bullets already in the magazine or barrel at the time of firing.
Bullet holes are obviously not reliable either!
I understand that you’re also lying.
It’s nothing more than the perception of enhanced humans.
A shell with a caliber of roughly 80 centimeters packed with over 300 kg of military explosives sounds good, right?
>>49
That’s quite a big claim, twice the main gun of Yamato.
>>62
The range is short, but well…
>>62
There are things that look like railway guns made by some GA at the spaceport.
In a world of demons where even the likes of Yamato no longer surprises anyone.
I really want them to clarify whether 6 is seriously lying or if they are actually setting things up.
After all, it’s a series that has been relaunched and has super recovery.
So, about the setting reference book…
With a bizarre luxury that comes with a comment from the president.
When you start considering the size of the ammunition, it might make you think you can’t carry that much, right?
>>54
It’s a part that shouldn’t be thought about too deeply, like the mysterious reloadable rifle.
The results of the verification of electromagnetic-activated explosives in current weapons are still not widely known, right?
It’s probably more than that because it’s an explosive of a technological level suitable for space colonization.
For a 12-meter robot, a small cannon to be carried on its shoulder would be just about 8 centimeters in size, right?
To be greedy, I would like it to be about 12cm, but it’s a Merinitt.
I think that staircase must be a requirement for building construction.
On the contrary, it might be fine if everything was created because you can’t change the default settings of something like an automatic construction machine.
When the talk turns to the size of bullets, I can’t help but be more curious about where the ammunition is packed…
>>58
I predict.
Hey!
In the first place, there’s no point in being real when they lie about the magazine capacity, magazine size, and bullet size.
Well, if it’s Merinit, they seem to have the ambition to surpass the battleship’s main guns, so I’ll let it slide…
In a world with megastructures, it’s considered acceptable for things to be that large.
The missiles can somehow accommodate a number of rounds because the fairies are assembling them inside.
>>65
They’re probably making explosives from nitrogen in the air and launching them.
You’re sleeping in the cockpit, right… 621?
The expected size of the craft is too small compared to the crazy size of the building…
>>68
If individuals are hiring mercenaries and dealing with and riding around in things the size of a Jaeger, it would raise questions about what on earth is going on.
It’s fun to discuss theories based on the premise that everyone is impossible, isn’t it?
No Name 21… You also have… friends…
I am reluctantly convinced that missiles sprout out of nowhere, like the flying AC.
The damage radius must be incredible since the armored weapon can accelerate to hundreds of kilometers in an instant and cause sufficient damage with an airburst.
12cm × 2 for the little bird.
Tinnitus is a 48cm cannon, which is twice the 24cm of those two combined!
How does that feel?
It’s being manufactured and launched instantly with a coral 3D printer.
The missile’s damage is determined by its size.
With that weight and size, the fact that it only inflicts that much damage makes Merinit a bit useless, doesn’t it?
It’s a fireworks shop.
They will probably compete in the spectacle of the explosion rather than the weapon’s power.
It’s a bit confusing that the tank is only firing BB guns.
The AC of 6 seems like it would live without its weapons on days off, giving off the vibe of an enhanced version of the human body.
>>80
There are ACs picking up items in the PV.
If the tanks in that world are called Tank AC, then what would that strange artillery vehicle be?
APC?
I wonder if the ghost will come to challenge me to a one-on-one fight…
Whether it’s Bandai Namco or Kadokawa, just get FromSoftware to release the setting materials collection…
When you seriously think about it, isn’t the payload of missiles about the same as that of fighter jets?
>>85
So a blade with virtually unlimited usage becomes important.
Living in that world, or rather in a megastructure, requires AC or MT due to its vastness.
Speaking of which, Merrynit’s weapons don’t have model numbers… I wonder if they are handmade by artisans…
In past games, the enemy tanks attacked with firepower equivalent to the AC’s bazooka, launching projectiles as large as my own…
If you base it on the depiction in the game, the original arcade cabinet is about the height of two vending machines, so if you’re seeking narrative consistency, don’t rely on the in-game depiction.
I see, the answer is in the Keanu version!
>>92
There is no salvation, is there?
In times of crisis, on the side that kills, and in peacetime, on the side that refuses.
It’s up to the writer what to refer to, isn’t it?
It’s also fun to incorporate depictions that seem impossible in a game into the setting.
When you start pointing things out, it also raises the question of how many shotgun bullets there are in the Keanu version.
To be clear, there are many parts that become less interesting once a decision is made.
If you don’t make it clear, I feel unsettled.
Hmm… selfish.
I’m comparing it to Gundam, but the back of the Guntank has 120mm*2, so it gives a thinner impression than that.
Considering the magazine space, it seems there isn’t much leeway, so I think it’s around 8 or 9 mm.
So, I prefer Ahato Ahato.
When considering the core theory, it also becomes a matter of firing a few shots and returning for supplies…
If you have the data for the total height, you can also measure it with a model and calculate it.
Ace Combat also lies about the number of missiles…
As the same AC, this might actually be a two-shot termination or something like that.
Isn’t the warhead super small compared to the AC?
Fire and purge! After that, it’s a showdown with high-mobility close-quarters combat!
It’s fine to say that the size of the total number of rounds is realistic, and it looks big because it becomes a fireball when fired.
>>103
While the total number of missiles is hard to explain, if we focus on the fact that the opponent can withstand a few hits, it might make sense to say that they are actually firing very small projectiles or missiles.
The explosion range of the thumbnail spec (the radius in which it can deal damage to AC) is 60m.
It doesn’t seem like a power that can be exhibited with a caliber below that of a tank gun, but I guess it’s the astonishing technology of Merinit.