
Cham: “Here I gooo! Hyper Aura Slash!!”
The line “Deadly! Aura Slash!” should be said by Cham.
The term “Hyper Aura Slash” is not heard in the story.
There is something that looks like that.
I didn’t say “Hyper Aura Slash.”
Because hyperization is not treated well.
It’s impossible to hyperize just the Aura Sword…
I guess there are probably a lot of people who know that the Hyper Aura Slash doesn’t really exist anymore.
No one will get angry if I say this.
I’m going to get a little hyper!
The original Aura Slash is described as stabbing with a caliber and cutting aggressively, even though it’s called Aura Slash.
On top of that, there are countless techniques of fabrication being created, so one or two Hyper Aura Cuts…
By the way, was Cham always this chubby?
Understood, I will properly implement the signature move Aura Shoot as it appears in the original work.
>>10
While shooting beams and charging in, thinking “yes, this is it,” Show is illegally dumping into Byston Well and handling the explosion.
Turn the atmosphere movement of the OP into a special technique.
This was really cool.
The Aura Shoot was in the lyrics and also in the original work, so it’s safe.
It’s about the time when chaotic techniques were fabricated to resolve the issues with realistic hitting.
It’s something unique that has been fabricated since the Winky era.
>>15
The representation of aura barrier simply through HP and armor is influenced by the favor of the person in charge.
In terms of EX, the Aura Battler was as solid as a supermarket type and avoided like a realistic type.
The aura barrier can withstand even a nuclear explosion…
The original Aura Barrier can also protect against nuclear attacks, so it’s good, right?
In the original work, Shou is generally negative about hyperization…
The Drake faction is using it vigorously.
>>20
If there’s no guarantee that you can go back to the way things were once you do it, of course, you wouldn’t want to use it.
>>35
It feels like I’m getting into the zone.
>>39
I had a nice dream.
>>35
The activation trigger seems like intense hatred, and the first case’s nipple self-destructs right afterward.
In the fourth iteration, it was somewhat weakened, but in its first appearance as EX, it had an extraordinarily strong enough power that you could just deploy Billbine to clear it.
In Shu’s chapter, Zweiss was a valuable source of damage.
In the fourth instance, if there is no hit to the protagonist’s spirit, it will be a deadlock with Hyper Jellil.
If the original Billbine were to join the fight, it would mainly be using wires and kicks, right?
Was Dunbine such a masterpiece that it burned my brain?
It’s like a precursor to a fantasy robot, so well, let’s just say it’s nicely browned.
It’s been about 30 years since I learned the Hyper Aura Slash.
Armor of the Mazinger class with armor greater than that of an MS.
Beam nullification barrier with no consumption special move.
Sufficient range weapons too.
This is Billvine from the EX era.
When it comes to the original work in the game, it seems like Billbine’s Aura Cannon might become super strong.
This chum has quite a nice body…
I heard that the real-time popularity of Dunbine and Zabungle was incredible.
Aura cutting is just swinging the sword; it was just Cham getting all hyped about it.
“Fall down!”
Don’t say it either.
Namu San
The Aura Battlers of that time had the advantage of high mobility typical of real-type (like Gundam) and the sturdy armor of super-type.
The lack of HP was a disadvantage…
Aura Sword 1150
Aura Slash 2000
Hyper Aura Slash 3000
The main weapon becomes a kick.
The kick was actually incorporated into the combat animation.
Kick, wire, and cannon.
The opponent will die.
What exactly is Hyper Aura Slash?
It seems like firearms are stronger in general.
When I was able to connect from a wire crawl to a kick in ACE, I was like, “Woo! This is it!”
It’s an aura shoot~~~~!
Do you strike with a sword infused with aura power to the point of hyperization?
Don’t get hyper like it’s a snack.
Well then, the Zaku III Psycho Power is…
“The fact that the enemy looks small means that I will win against both Dunbine and Bilbine! For some reason, I can’t forget that line.”
No, no, it’s not to the extent of becoming hyper.
It’s fine if the Aura Sword just has some kind of aura around it!
The change of BGM only for the Hyper Aura Cutter in IMPACT was really cool.
>>49
The holy warriors are seriously so cool!
It’s really commendable that you picked it up again with X and T…
>>49
UX and OE are also good.
I have a vague memory of a depiction where it seemed like a power was enveloping the sword, increasing its strength.
In the battle robot, the maximum power is the Aura Cannon, right?
The voice saying “Fall down!” is just too cool.
>>55
This, combined with the cut-in, is very cool.
In the original work, “Drop!” is not as iconic a catchphrase as it seems.
Is it the person who is always angry in the thumbnail?
It’s kind of like the Aura Barrier effect where the EX and Fourth Generation Aura Battlers were ridiculously tough.
Go for it! It’s Mark Zain!
It’s the Aura Shoot that sends dead bodies to Byston Well every time that’s crazy.
The strength of the Aura Battler that emerged onto the surface is abnormal.