Home » Game » Splatoon » [Splatoon 3] There’s no update…

[Splatoon 3] There’s no update…

1: Japan Otaku ReviewsYeahx4

They are focusing on the development of 4, right?

14: Japan Otaku ReviewsYeahx1

>>1

The name value was so great that it was able to sell out, but since the quality of 4 has already revealed its flaws compared to 3, I think even if they sell it now, people will hold back from buying and sales won’t increase.

2: Japan Otaku ReviewsYeahx13

There’s no way they’re going to do a major update on top of the two years we’ve already done.

3: Japan Otaku ReviewsYeahx27

It feels like after spending most of the last two years fixing bugs, we’re finally at the starting line, but there are no updates anymore.

107: Japan Otaku Reviews

>>3

I was doing weapon adjustments normally, but you don’t remember that?

4: Japan Otaku Reviews

How much did we do the updates for 1 and 2?

5: Japan Otaku Reviews

It will be adjusted based on sushi and prime standards.

Long-term observation.

There were no adjustments in the third month.

6: Japan Otaku ReviewsYeahx8

It feels like the real start is only after the lag gets fixed.

7: Japan Otaku Reviews

It felt like the last adjustments made at Sushi Prime were just a tiny bit, but to think that the posture of waiting and observing would span over three months is surprising.

8: Japan Otaku ReviewsYeahx2

Fans who blindly believed that lag would be fixed immediately turned a blind eye to the fact that the tick rate was fundamentally lowered, but in the end, they couldn’t fix the lag that was dependent on the game, despite continuing to play until the end.

9: Japan Otaku ReviewsYeahx4

The adjustment of 3 is a bit too sloppy.

10: Japan Otaku ReviewsYeahx11

Splatoon is dead.

No matter how much I call, they won’t come back.

That time is over, and now it’s time for you to face life.

11: Japan Otaku ReviewsYeahx1

It seems that 2 has been doing weapon adjustments for 4 years and 2 months…

18: Japan Otaku ReviewsYeahx3

>>11

It was only because they didn’t do that much that they weren’t normal.

12: Japan Otaku ReviewsYeahx2

Isn’t it something that should be done on the release date to set the standard weapon configurations and then adjust the overall balance from there?

13: Japan Otaku ReviewsYeahx9

Even if I make it carelessly, it’s still going to sell like crazy anyway…

Once I sell it, I don’t care what happens next…

19: Japan Otaku Reviews

>>13

If bad rumors spread in the community, that method will no longer work… Users won’t want to buy the next installment of a game that just ended up fixing bugs endlessly.

15: Japan Otaku ReviewsYeahx15

Well, I think it will sell.

16: Japan Otaku ReviewsYeahx2

I thought there were many new ones in 3, so I wanted them to be well-made.

17: Japan Otaku ReviewsYeahx1

Monitoring the situation for the long term.

User’s interpretation: “Surely, they’ll manage to do it within a 3-month cycle, even if it’s late.”

Development: “Isn’t it fine to spend about six months to a year? Putting more effort into a one-time purchase app would just lead to losses.”

20: Japan Otaku ReviewsYeahx9

There’s no doubt that 4 will sell as well.

I think that if the balance adjustment stage structure and update frequency content remain the same as in 3 without changing the system, people will leave even faster than they did with 3.

63: Japan Otaku Reviews

>>20

It’s a good thing.

21: Japan Otaku ReviewsYeahx2

I hope it feels nice to the touch from the very beginning.

It was really uncomfortable until I got used to the lag.

22: Japan Otaku Reviews

Version 1 was released on May 28, 2015, and the last update was on September 14, 2016.

The last weapon adjustment update for 2 was released on July 21, 2017, and the final update was on September 29, 2021.

3 was released on September 9, 2022, and the last update as of now is on November 21, 2024.

…Alright! It looks like there will be a release in November this year!

23: Japan Otaku Reviews

It’s sad that the friends who were competing in X Power in Splatoon 2 have quietly quit.

24: Japan Otaku ReviewsYeahx5

In this game, they claimed they fixed the lag right at the very end! But all they tried to do was fix the hit registration on the screen, which was oddly misaligned, so the lag itself has been left unattended.

25: Japan Otaku ReviewsYeahx2

I thought the existing weapons would be ready right away, and then a lot of new weapons would come in.

27: Japan Otaku ReviewsYeahx12

>>25

I was shocked that there was nothing like Kichisere or Bechuu.

26: Japan Otaku ReviewsYeahx6

The number of lines doesn’t fluctuate much, but it feels like the speed at which they can be separated changes.

If it becomes a bad remake of 3, it really seems like it will decline quickly.

28: Japan Otaku ReviewsYeahx3

The number of Aroma users has decreased too much.

“I did ‘Yako is okay from Aromé’, so now during peak hours abroad, matches that are called foreign matches or foreign rooms have increased significantly, and the lag is really bad.”

29: Japan Otaku ReviewsYeahx11

Stage 3 is boring.

34: Japan Otaku ReviewsYeahx1

>>29

I can only think that it’s insane to distribute sensor systems on a straight stage.

30: Japan Otaku ReviewsYeahx1

How does 4 sell? The result of believing in it was that there was no development capability until the end, and I wasted several years, yet are you still expecting something from the squid research lab?

31: Japan Otaku ReviewsYeahx13

>>30

Name value

38: Japan Otaku Reviews

>>31

That influence has come to an end this time, so it’s no longer possible.

32: Japan Otaku Reviews

Since the past won in the Graph Festival, even if they release 4, it might not be a direct continuation but rather a past arc or something like that.

33: Japan Otaku Reviews

I don’t think they have any expectations for balance adjustments at the squid research.

35: Japan Otaku ReviewsYeahx6

I want you to reassess the current situation of relying on brands after experiencing pain once…

Well, I guess they would sell even if they release new products casually.

36: Japan Otaku Reviews

4 will definitely sell under the Nintendo brand, right?

You’ll probably do it again with Korokoro.

40: Japan Otaku ReviewsYeahx1

>>36

You weren’t playing around with 36, were you?

I never thought there would be no more gear recruitment.

37: Japan Otaku ReviewsYeahx1

I like the world view, so I’m looking forward to Hero Mode and the DLC, so I’ll buy 4.

39: Japan Otaku Reviews

Since it’s a new release, I want them to completely replace all the weapons.

41: Japan Otaku ReviewsYeahx7

I wonder if the percentage of serious players who complain about adjustments is really that high.

I feel that many light players find Splatoon interesting just because it’s Splatoon.

42: Japan Otaku ReviewsYeahx1

Wouldn’t it be better to have one title per console, like in Smash Bros?

It’s painful that 2→3 on the same hardware didn’t change much inside.

46: Japan Otaku Reviews

>>42

It hasn’t changed much from 1…

54: Japan Otaku ReviewsYeahx4

>>46

I feel like the second installment of the adjustment dumb party game tried to become a serious e-sport and landed in a weird place.

43: Japan Otaku ReviewsYeahx8

Unlike in the past, the game development side now desperately conducts surveys to reflect players’ opinions in an effort to make them enjoy the games. Because of this, the attitude of the Squid Research Lab leaves a rather bad impression.

53: Japan Otaku ReviewsYeahx8

>>43

A patch note that is completely filled with a blame mentality.

I roughly understand the attitude these people have towards game development.

I can only impression that it ended in a way similar to Animal Crossing.

71: Japan Otaku ReviewsYeahx6

>>43

I think Nintendo is quite arrogant when it comes to making games.

We’re presenting the arrangement that we think is optimal, so we can’t just say we won’t use it.

44: Japan Otaku Reviews

I understand that competitive games should provoke some level of frustration, but I think 3 is going too far.

45: Japan Otaku Reviews

For now, I want to reduce the number of main and sub to a few types.

47: Japan Otaku Reviews

It’s nostalgic, the situation where there were continuous communication errors for a while after the release date.

55: Japan Otaku ReviewsYeahx1

>>47

I have no impression of it since I wasn’t involved at all.

I think it felt like it wasn’t just your environment in the thread, right?

66: Japan Otaku ReviewsYeahx1

>>55

Isn’t that the ultimate phrase for someone who didn’t experience it at all? Just by saying that, it managed to suppress opinions about the terrible online environment of 3 for about 2 to 3 months after its release.

I never thought there would still be people saying that even now.

67: Japan Otaku ReviewsYeahx3

>>55

It’s amazing that you can write such a contrarian comment at this point.

49: Japan Otaku ReviewsYeahx3

It would only take changing the appearance that already exists and combining it with sub-specs to add three new categories.

I mean, you should have put everything from the beginning in the second one.

50: Japan Otaku Reviews

Stop laughing at the attitude of the squid research team.

51: Japan Otaku Reviews

That means there is no ability to increase weapons any further and adjust them.

It means that you know yourself well.

56: Japan Otaku Reviews

>>51

Maybe I don’t know myself because I still can’t do it…

52: Japan Otaku ReviewsYeahx4

I understand that you want to introduce new weapons, sub-weapons, and special weapons, but…

I think it’s not good that the ideas have already been exhausted, resulting in a lack of significance in the game, and mixing in elements that do not provide a good play feel.

And with just one of them, it effectively means that there is a dud.

The weapon that was forced to take that is nearly finished.

Up until now, they’ve somewhat alleviated the situation with additional updates for the three underperforming weapons, but this time there’s none of that, which is a bit disappointing.

64: Japan Otaku Reviews

>>52

I think the misses were implemented for the purpose of punishment.

I want you to stop, but…

57: Japan Otaku Reviews

I can’t even make adjustments at the point of the first generation weapon type!

58: Japan Otaku Reviews

I feel like it’s ridiculous to take things seriously anymore, so I keep turning into a boar and dying over and over.

59: Japan Otaku Reviews

I haven’t been doing it lately, but for now, I will strengthen the sushi based on the standards.

I’m surprised that they said they would adjust the balance in order from here, yet no update has come even after the season has ended!

Why aren’t you here?

60: Japan Otaku Reviews

Tuesday “Maybe tomorrow”

“Wednesday: ‘The Friday patch is coming, so tomorrow, huh?'”

Thursday “…”

Since you said to wait and see for the long term, your attitude of saying that we should just wait quietly is only increasing the number of sad users due to your lack of announcements.

61: Japan Otaku ReviewsYeahx6

It’s okay to fail…

The problem is not being able to make use of that failure in the next step…

78: Japan Otaku ReviewsYeahx4

>>61

There may be a problem on the server side.

At the point when all the communication error messages said, “Isn’t the problem with your environment, users?”…

62: Japan Otaku ReviewsYeahx3

The current state of 2 feels like this weapon is strong! I liked those extreme adjustments.

68: Japan Otaku ReviewsYeahx2

>>62

I didn’t mind the trend of the new weapon being ridiculously strong and gradually becoming more balanced with adjustments.

I don’t understand why they were released, as there was nothing like that in 3.

65: Japan Otaku ReviewsYeahx6

Soy and special have no purpose at all, so it’s okay to delete them.

69: Japan Otaku ReviewsYeahx6

Isn’t the current sushi too strong to be used as a standard…?

75: Japan Otaku Reviews

>>69

It’s more like sushi, or rather urshou…

70: Japan Otaku Reviews

I wonder if there are still people at 2?

76: Japan Otaku Reviews

>>70

There are quite a few.

The part-time job seems a bit suspicious.

72: Japan Otaku Reviews

Change the special on Drive 4 from Hanko to Urusho.

73: Japan Otaku Reviews

When the side order was announced, I initially thought the slowness was a joke, but when it finally came, I was surprised again at how superficial the content was compared to the old Octo. What happened to that quality?

74: Japan Otaku Reviews

“I think the sales will drop for 4 because 3 is terrible.”

↑I really don’t know which Nintendo games have seen a drop in sales because of this.

Both Pokémon and Animal Crossing, as well as Kirby, had clear periods when they were terrible, but their sales haven’t dropped even now.

77: Japan Otaku Reviews

I guess they’ve realized there’s no point in separating performance adjustments the day before and additions on the day itself if there are no new elements being added.

In other words, the announcement should come tomorrow… hopefully.

79: Japan Otaku ReviewsYeahx7

It’s okay to be clumsy; having some adjustments every season allows for longer enjoyment.

It’s fine even if it’s every month; the season is long.

98: Japan Otaku ReviewsYeahx3

>>79

This is it.

There are times when it’s not very pleasant to be stuck in a rigid environment for a long period.

80: Japan Otaku ReviewsYeahx5

I wonder if they didn’t think it would be boring to finish the side order story in just one or two floors after completing the palette…

90: Japan Otaku Reviews

>>80

I can’t help but feel that not having an infinite climb mode in that design feels like a lack of effort.

81: Japan Otaku Reviews

There’s really no point in doing a part-time job at 2.

It’s probably only when I want to counter a tower with High Play.

82: Japan Otaku Reviews

Nova range expansion

Reel gun consumption reduction

I think this area is really nice.

Those who were using both the spy redeployment shortening and the drive charge shortening should be quite happy.

However, the range extension is accompanied by an increase in bullet speed.

Huh???

It’s going to be like that.

83: Japan Otaku ReviewsYeahx2

It was fun when a new weapon came out just as I was getting tired of 2.

84: Japan Otaku Reviews

It’s unfortunate that they became weaker as a result of the punishment, but I can understand it.

I feel like something should be done about the three stillbirths that can’t be helped.

85: Japan Otaku ReviewsYeahx3

Before discussing adjustments and so on, the technical ability is simply low.

108: Japan Otaku Reviews

>>85

It’s amazing in a way that a professional who creates and sells things openly recruited for a level designer position, even without experience.

86: Japan Otaku ReviewsYeahx3

Stop dropping to S every month; it’s fine to reset.

Don’t let them raise it to 10 at Banma.

87: Japan Otaku ReviewsYeahx2

It felt strong that I was reluctantly making it for work.

I can accept this ending as well.

88: Japan Otaku ReviewsYeahx6

Weak people should be carried by strong ones. Stop the matchmaking, seriously.

Let the weak ones deal with each other.

89: Japan Otaku ReviewsYeahx4

As long as it’s just the technology, that’s fine.

Isn’t the thumbnail design and locker purely lacking in sense?

104: Japan Otaku Reviews

>>89

Based on the void thumbnails from the second round onward, I wonder if the squid research team was assuming that players would play the game several times a day.

115: Japan Otaku Reviews

>>104

Given the drop rate and required amount of gold scales, you won’t be able to exchange them forever.

138: Japan Otaku Reviews

>>89

I think the design of idols is becoming increasingly subtle.

91: Japan Otaku Reviews

I want some kind of cooperative mode other than Salmon Run.

92: Japan Otaku Reviews

If it comes out, let’s all do a boycott together.

Attack those who are trying to buy thoroughly.

94: Japan Otaku ReviewsYeahx16

>>92

Illness…

99: Japan Otaku Reviews

>>94

Most of the responses are probably like that…

103: Japan Otaku ReviewsYeahx5

>>99

Ah, so it was like a response from a child who wanted to draw attention by saying something extreme because they didn’t like the dissatisfaction being expressed…

106: Japan Otaku ReviewsYeahx6

>>99

A complaint stemming from love and being bald are different things, you bald person.

96: Japan Otaku ReviewsYeahx10

>>92

You should die.

93: Japan Otaku Reviews

I heard that the S Class weapon is the strongest right now, and I’m impressed that users were able to develop the theoretically strongest weapon.

97: Japan Otaku Reviews

It felt like a game made by someone with a high education level who has only played mobile games and has never played competitive games.

100: Japan Otaku ReviewsYeahx5

Even if you start off feeling good, if just one of the opposing players disconnects, you end up with repeated invalid matches. I can’t help but wonder if the developers even intend for us to play this game at all.

101: Japan Otaku Reviews

I think the idea of side orders was good.

If you’re going to continue and create an endless mode in 4, then I’ll forgive you.

102: Japan Otaku Reviews

I’m seriously irritated and taking it out on things, so I’m going to hold back a bit on buying 4.

For mental health

105: Japan Otaku Reviews

If 4 improves drastically, 3 will cry…

109: Japan Otaku ReviewsYeahx10

>>105

I want you to cry as much as you like.

I think it would be good if, looking back, we could say that 3 was an absolutely terrible piece of work.

110: Japan Otaku ReviewsYeahx1

What’s the point of making the least interesting weapon, sushi, the strongest? After these past few months, I’ve just come to not care anymore…

111: Japan Otaku ReviewsYeahx5

I have no intention of forcing anyone.

If I’m treated like this at 3, then at 4 I really can’t reach out unless I wait and see what happens.

112: Japan Otaku Reviews

The item for fixing the Ultra Hanko bug is nothing but laughable.

113: Japan Otaku ReviewsYeahx1

Since 1 and 2, I’ve aged and my reflexes have declined.

The lag and the low tick rate are making my reactions super slow ♡.

114: Japan Otaku ReviewsYeahx11

Is it okay to go now? I desperately wanted to pretend it didn’t happen, but the punishment match is just too blatant, isn’t it?

120: Japan Otaku ReviewsYeahx2

>>114

Getting two bow baths is just too blatant, please stop.

116: Japan Otaku Reviews

There are people who will buy it just because it’s a new title from Nintendo, so even if they release a fourth one, it should sell to some extent.

It depends on how it turns out from there.

117: Japan Otaku Reviews

There was a recruitment for level designers.

Since there is no evidence reflected in 3, I wonder if they are creating that personnel in 4.

118: Japan Otaku Reviews

If anything, the limitations of the hardware have become quite apparent.

124: Japan Otaku ReviewsYeahx3

>>118

I don’t think the hard aspects are related to those areas where complaints tend to gather, like the gacha table issue or the header gauge problem.

119: Japan Otaku ReviewsYeahx3

You’ve probably heard it a thousand times, but this game is Splatoon 2.5, right…?

121: Japan Otaku ReviewsYeahx6

It would be better to correct the indecisive attitude of wanting to strengthen or weaken the competitive mindset.

Everything feels kind of half-hearted.

133: Japan Otaku Reviews

>>121

In terms of party game feel, the first one was more team-oriented, while the second had its own niche, but I couldn’t understand what the third one was aiming for.

122: Japan Otaku Reviews

It’s really something that even in Nawabari the matching is obvious, yet the skill level is hidden…

I’ll never get the golden flag.

123: Japan Otaku Reviews

But Splatoon has aspects not only as a simple shooter game.

There is also an aspect that became popular through outfit changes and sharing illustrations.

Decorating and sharing lockers is a valid evolutionary direction in line with Splatoon’s concept.

127: Japan Otaku ReviewsYeahx2

>>123

To be honest, I didn’t really feel the coordination as much compared to 1 or 2.

Aren’t the three stacked types of thumbnail rewards unnecessary?

125: Japan Otaku Reviews

Bring the opponent based on their win rate.

It’s the developers who created the foolish system of internal ratings that’s to blame.

126: Japan Otaku ReviewsYeahx1

It has been said many times that it will likely sell well and that the number of people will decrease quickly, but it feels too fitting.

Of course, there will always be a certain number of people who will be touching it for the first time when it comes out next, but there are also increasing numbers of people whose freshness towards Splatoon itself is fading.

If you can’t receive improvement or progress, then of course you’ll get bored.

128: Japan Otaku Reviews

If the mouse support can be incorporated into the Switch 2, I have a feeling that the initial sales will significantly increase.

129: Japan Otaku Reviews

Even with a paid service, the population is impressive, as expected from Nintendo, but I think they should be concerned about the serious players starting to shift towards other free games.

130: Japan Otaku ReviewsYeahx2

I don’t know if it’s a prison sentence, but after enjoying a nice winning streak, being matched against a drastically unbalanced lineup and players can leave a terrible impression and become really stressful.

131: Japan Otaku ReviewsYeahx2

I hope they properly test play 4 on the actual machine.

132: Japan Otaku ReviewsYeahx4

I got so frustrated in X Match that I thought I couldn’t take it anymore, so I went out to relieve stress.

It was a composition that felt like the end of the world, called Bow 2 Bath Special or something like that.

134: Japan Otaku ReviewsYeahx8

Splatoon 3 is more about the main battles and the gameplay of the job mode rather than.

Stage design, UI, online communication and matching, the special titles for the Nawa Battle Locker, and additional content, etc.

I think the rough parts outside of those adjustments are actually more serious.

The update frequency and content regarding the battle are thin, and it gets boring.

The environment itself was created by the players’ efforts, making the battles interesting.

The matching range is just garbage.

135: Japan Otaku Reviews

With such a lack of motivation from the management, I can’t help but feel hopeful that 4 is close.

136: Japan Otaku Reviews

I’m constantly paired with teammates who have a level of performance where 3 kills and 12 deaths make you wonder what the enjoyment of playing Splatoon is.

137: Japan Otaku ReviewsYeahx6

There are many elements that make it feel like a smartphone gacha game, such as gacha, thumbnails, and top-ranking rewards.

145: Japan Otaku Reviews

>>137

What I’m referencing is way too much like ancient social games…

139: Japan Otaku ReviewsYeahx2

I’m sorry, but to be honest, I think there was no time to be putting in lockers when they should have been fixing the communication issues first.

140: Japan Otaku ReviewsYeahx1

Putting the locker back is tough!

141: Japan Otaku Reviews

I want them to bring back the ability to use money to roll the gear gacha.

142: Japan Otaku ReviewsYeahx12

In X Match, the fact that we have blue pens on this side and they have blue pens on the other side is just too ridiculous to be taken seriously.

Without a blue pen, it’s pointless to have a charger type mirror when there’s a range difference.

It’s better to remove this game charger type.

143: Japan Otaku ReviewsYeahx4

Lockers without presets are the king of trash.

144: Japan Otaku ReviewsYeahx3

While it has been evolving steadily from 2, it was painful that there were still bugs due to engine changes and issues with the tick rate that weren’t resolved.

Above all, it was tough that there weren’t many changes to the game itself after the transition from 2 to 3 on the same hardware, and we couldn’t present new ways to play… The triangular battles like the Tricolor Battle were a good attempt, so instead of restricting it to festival events or being cautious, it should have been implemented on a larger scale.

146: Japan Otaku ReviewsYeahx8

I really think the developer who created the prototype of the first generation is amazing.

Even after the sequel has messed up this much, it still manages to be something you can play around with in its original form.

147: Japan Otaku Reviews

Please give me 200 more copper scales.

158: Japan Otaku ReviewsYeahx4

>>147

Adding 800 prizes all at once towards the end of the update is

To put it mildly, your personality is too bad.

163: Japan Otaku Reviews

>>158

I really want you to die.

I really want an Oktarian body!

148: Japan Otaku Reviews

It was interesting that the tricolor, which had been hyped up so much, turned out to be a game of chance based on probability.

160: Japan Otaku ReviewsYeahx1

>>148

Huh, what do you mean?

164: Japan Otaku ReviewsYeahx4

>>160

The option to participate in the tri-color battle came out quite a bit later.

171: Japan Otaku Reviews

>>164

It shouldn’t be too much, right? I think it should have been included from the beginning…

177: Japan Otaku Reviews

>>171

It was the second or third festival, right?

Was it about six months later?

166: Japan Otaku ReviewsYeahx3

>>160

In the beginning, it was randomly decided whether it would be a Tricolor battle or a normal Turf War, right?

169: Japan Otaku Reviews

>>160

In the beginning, there are no items to play with except for Turf War.

172: Japan Otaku Reviews

>>160

It seems the fool has been found.

149: Japan Otaku Reviews

I think adding thickness to the ink was not a good idea.

150: Japan Otaku Reviews

I want to play with serious rules even during the festival.

151: Japan Otaku ReviewsYeahx1

I felt a strong sense of fear about casually completing the two titles and the Okimono, just like in Animal Crossing: New Horizons.

Just because you want to be serious, it’s not right for users to think you’re being stingy…

152: Japan Otaku ReviewsYeahx9

They’re trying to make a charger, or rather a sniper role, with an FPS mindset, but we don’t need this kind of thing in Splatoon.

155: Japan Otaku Reviews

>>152

I only need soy bamboo shoots.

153: Japan Otaku ReviewsYeahx1

It’s the same with Animal Crossing, but seriously stop putting out thin updates after spending so much time on them.

173: Japan Otaku Reviews

>>153

What kind of updates are you hoping for?

154: Japan Otaku ReviewsYeahx3

It’s not funny that the gacha already has predetermined outcomes and for some people, it turns out to be ridiculously expensive…

162: Japan Otaku Reviews

>>154

I gave up early when I found out that the gold capsule is 1,200 times ahead.

180: Japan Otaku Reviews

>>154

That’s just a matter of how one thinks about “luck,” so I don’t really care…

What is called “luck” in the real world is actually predetermined, and the only difference is the order in which it appears for each person.

189: Japan Otaku ReviewsYeahx1

>>180

Things that have a predetermined order of contents and are not random are generally not referred to as “gacha.”

184: Japan Otaku ReviewsYeahx1

>>154

Just knowing how in advance isn’t a big deal.

192: Japan Otaku ReviewsYeahx1

>>184

I think it feels like cheating because it’s probably already decided far in advance!

If there were no way to know, it would be no different from pulling a completely random gacha.

156: Japan Otaku Reviews

The pen was too extreme.

157: Japan Otaku ReviewsYeahx2

Please remove the penalty up as well.

159: Japan Otaku ReviewsYeahx3

Regarding the battle content, I’ll allow removing the attack action immediately after a super jump and equipping the default stage jump.

167: Japan Otaku Reviews

>>159

I saw the swamp jump, so I layered the sub and main, but due to lag, I got cut off at the gym and we traded hits, which is nice.

That’s not good, you idiot.

161: Japan Otaku ReviewsYeahx3

I think that if they announce the removal of the charger, there will be more people in favor than opposed.

165: Japan Otaku ReviewsYeahx3

The big tower control, high speed, and the event battles themselves are interesting, and there’s a sense that I’m looking for that kind of gaming experience, so I appreciate the careful adjustments, but my overall impression is that I wished they had trusted the users more and been bolder.

In the end, discussions about adjusting environmental weapons are just about a few percent of top players, so I think it’s not worth allocating resources to that.

168: Japan Otaku Reviews

I think it’s impossible to delete the charger because it’s a favorite of the squid research team.

170: Japan Otaku ReviewsYeahx10

There are many advantageous terrains for Char, and if you throw bombs as a countermeasure against that Char, it’s a joke that they tease you with that strategy in the update, isn’t it?

175: Japan Otaku ReviewsYeahx1

>>170

In the end, it’s amazing that the problem of not being able to touch the elevated area was not resolved.

174: Japan Otaku Reviews

I want to play a large multiplayer silly game like a big turf war theme BF, even if it’s not a formal numbering.

176: Japan Otaku Reviews

I thought that Tricolor should be able to take it back even after that sprinkler activates.

182: Japan Otaku Reviews

>>176

Isn’t that too favorable for the defense?

178: Japan Otaku ReviewsYeahx3

I felt there was potential in IbeMa, but when I opened the lid, it didn’t make sense that there were fixed rules and a limited number of stages.

You could have inflated it as much as you wanted.

Why is it that the inflation is with Okimono, nicknames, and frames?

179: Japan Otaku ReviewsYeahx3

A lot of people have probably forgotten about the initial Tricolor too.

I was placed in defense as the top ranker every time, and since matches hardly ever occurred, I could only play once or twice each time, so it left a very memorable impression on me for the wrong reasons.

You would normally notice this kind of thing before implementing it.

183: Japan Otaku ReviewsYeahx1

>>179

It’s scary that they didn’t realize that if there was a bias in the voting, the tricolor wouldn’t be established.

I haven’t learned from the fact that rice bread breaks when it becomes uneven.

181: Japan Otaku Reviews

Let me buy a title as a single.

185: Japan Otaku Reviews

It’s fine to bring back Shio Colors without introducing new characters.

186: Japan Otaku ReviewsYeahx4

I think the staff responsible for map and game design are too incompetent compared to the staff creating visuals, music, and the overall world view.

187: Japan Otaku ReviewsYeahx4

I didn’t realize that voting and fighting in three factions wouldn’t be exciting in the first place.

Despite being particular about 3, the update has ended after 2 years.

188: Japan Otaku ReviewsYeahx4

Shiokarazu is fine already…

190: Japan Otaku ReviewsYeahx2

>>188

While I think it’s okay to leave Shio Colors behind, seeing the amiibo from GraFest sell out instantly and the surimi priced below retail makes me feel that it’s difficult to take risks.

194: Japan Otaku ReviewsYeahx1

>>190

Slimy is too much of a victim of the scenario.

Seriously, there’s just no chance to perform.

191: Japan Otaku Reviews

>>188

Next, should we promote Tentacles?

193: Japan Otaku ReviewsYeahx4

>>191

Debut a new idol and completely switch gears.

195: Japan Otaku Reviews

Shio Colors is so perfectly designed as the mascot for Splatoon…

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