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They are focusing on the development of 4, right?
>>1
The name value was so great that it was able to sell out, but since the quality of 4 has already revealed its flaws compared to 3, I think even if they sell it now, people will hold back from buying and sales won’t increase.
There’s no way they’re going to do a major update on top of the two years we’ve already done.
It feels like after spending most of the last two years fixing bugs, we’re finally at the starting line, but there are no updates anymore.
>>3
I was doing weapon adjustments normally, but you don’t remember that?
How much did we do the updates for 1 and 2?
It will be adjusted based on sushi and prime standards.
Long-term observation.
There were no adjustments in the third month.
It feels like the real start is only after the lag gets fixed.
It felt like the last adjustments made at Sushi Prime were just a tiny bit, but to think that the posture of waiting and observing would span over three months is surprising.
Fans who blindly believed that lag would be fixed immediately turned a blind eye to the fact that the tick rate was fundamentally lowered, but in the end, they couldn’t fix the lag that was dependent on the game, despite continuing to play until the end.
The adjustment of 3 is a bit too sloppy.
Splatoon is dead.
No matter how much I call, they won’t come back.
That time is over, and now it’s time for you to face life.
It seems that 2 has been doing weapon adjustments for 4 years and 2 months…
>>11
It was only because they didn’t do that much that they weren’t normal.
Isn’t it something that should be done on the release date to set the standard weapon configurations and then adjust the overall balance from there?
Even if I make it carelessly, it’s still going to sell like crazy anyway…
Once I sell it, I don’t care what happens next…
>>13
If bad rumors spread in the community, that method will no longer work… Users won’t want to buy the next installment of a game that just ended up fixing bugs endlessly.
Well, I think it will sell.
I thought there were many new ones in 3, so I wanted them to be well-made.
Monitoring the situation for the long term.
User’s interpretation: “Surely, they’ll manage to do it within a 3-month cycle, even if it’s late.”
Development: “Isn’t it fine to spend about six months to a year? Putting more effort into a one-time purchase app would just lead to losses.”
There’s no doubt that 4 will sell as well.
I think that if the balance adjustment stage structure and update frequency content remain the same as in 3 without changing the system, people will leave even faster than they did with 3.
>>20
It’s a good thing.
I hope it feels nice to the touch from the very beginning.
It was really uncomfortable until I got used to the lag.
Version 1 was released on May 28, 2015, and the last update was on September 14, 2016.
The last weapon adjustment update for 2 was released on July 21, 2017, and the final update was on September 29, 2021.
3 was released on September 9, 2022, and the last update as of now is on November 21, 2024.
…Alright! It looks like there will be a release in November this year!
It’s sad that the friends who were competing in X Power in Splatoon 2 have quietly quit.
In this game, they claimed they fixed the lag right at the very end! But all they tried to do was fix the hit registration on the screen, which was oddly misaligned, so the lag itself has been left unattended.
I thought the existing weapons would be ready right away, and then a lot of new weapons would come in.
>>25
I was shocked that there was nothing like Kichisere or Bechuu.
The number of lines doesn’t fluctuate much, but it feels like the speed at which they can be separated changes.
If it becomes a bad remake of 3, it really seems like it will decline quickly.
The number of Aroma users has decreased too much.
“I did ‘Yako is okay from Aromé’, so now during peak hours abroad, matches that are called foreign matches or foreign rooms have increased significantly, and the lag is really bad.”
Stage 3 is boring.
>>29
I can only think that it’s insane to distribute sensor systems on a straight stage.
How does 4 sell? The result of believing in it was that there was no development capability until the end, and I wasted several years, yet are you still expecting something from the squid research lab?
>>30
Name value
>>31
That influence has come to an end this time, so it’s no longer possible.
Since the past won in the Graph Festival, even if they release 4, it might not be a direct continuation but rather a past arc or something like that.
I don’t think they have any expectations for balance adjustments at the squid research.
I want you to reassess the current situation of relying on brands after experiencing pain once…
Well, I guess they would sell even if they release new products casually.
4 will definitely sell under the Nintendo brand, right?
You’ll probably do it again with Korokoro.
>>36
You weren’t playing around with 36, were you?
I never thought there would be no more gear recruitment.
I like the world view, so I’m looking forward to Hero Mode and the DLC, so I’ll buy 4.
Since it’s a new release, I want them to completely replace all the weapons.
I wonder if the percentage of serious players who complain about adjustments is really that high.
I feel that many light players find Splatoon interesting just because it’s Splatoon.
Wouldn’t it be better to have one title per console, like in Smash Bros?
It’s painful that 2→3 on the same hardware didn’t change much inside.
>>42
It hasn’t changed much from 1…
>>46
I feel like the second installment of the adjustment dumb party game tried to become a serious e-sport and landed in a weird place.
Unlike in the past, the game development side now desperately conducts surveys to reflect players’ opinions in an effort to make them enjoy the games. Because of this, the attitude of the Squid Research Lab leaves a rather bad impression.
>>43
A patch note that is completely filled with a blame mentality.
I roughly understand the attitude these people have towards game development.
I can only impression that it ended in a way similar to Animal Crossing.
>>43
I think Nintendo is quite arrogant when it comes to making games.
We’re presenting the arrangement that we think is optimal, so we can’t just say we won’t use it.
I understand that competitive games should provoke some level of frustration, but I think 3 is going too far.
For now, I want to reduce the number of main and sub to a few types.
It’s nostalgic, the situation where there were continuous communication errors for a while after the release date.
>>47
I have no impression of it since I wasn’t involved at all.
I think it felt like it wasn’t just your environment in the thread, right?
>>55
Isn’t that the ultimate phrase for someone who didn’t experience it at all? Just by saying that, it managed to suppress opinions about the terrible online environment of 3 for about 2 to 3 months after its release.
I never thought there would still be people saying that even now.
>>55
It’s amazing that you can write such a contrarian comment at this point.
It would only take changing the appearance that already exists and combining it with sub-specs to add three new categories.
I mean, you should have put everything from the beginning in the second one.
Stop laughing at the attitude of the squid research team.
That means there is no ability to increase weapons any further and adjust them.
It means that you know yourself well.
>>51
Maybe I don’t know myself because I still can’t do it…
I understand that you want to introduce new weapons, sub-weapons, and special weapons, but…
I think it’s not good that the ideas have already been exhausted, resulting in a lack of significance in the game, and mixing in elements that do not provide a good play feel.
And with just one of them, it effectively means that there is a dud.
The weapon that was forced to take that is nearly finished.
Up until now, they’ve somewhat alleviated the situation with additional updates for the three underperforming weapons, but this time there’s none of that, which is a bit disappointing.
>>52
I think the misses were implemented for the purpose of punishment.
I want you to stop, but…
I can’t even make adjustments at the point of the first generation weapon type!
I feel like it’s ridiculous to take things seriously anymore, so I keep turning into a boar and dying over and over.
I haven’t been doing it lately, but for now, I will strengthen the sushi based on the standards.
I’m surprised that they said they would adjust the balance in order from here, yet no update has come even after the season has ended!
Why aren’t you here?
Tuesday “Maybe tomorrow”
“Wednesday: ‘The Friday patch is coming, so tomorrow, huh?'”
Thursday “…”
Since you said to wait and see for the long term, your attitude of saying that we should just wait quietly is only increasing the number of sad users due to your lack of announcements.
It’s okay to fail…
The problem is not being able to make use of that failure in the next step…
>>61
There may be a problem on the server side.
At the point when all the communication error messages said, “Isn’t the problem with your environment, users?”…
The current state of 2 feels like this weapon is strong! I liked those extreme adjustments.
>>62
I didn’t mind the trend of the new weapon being ridiculously strong and gradually becoming more balanced with adjustments.
I don’t understand why they were released, as there was nothing like that in 3.
Soy and special have no purpose at all, so it’s okay to delete them.
Isn’t the current sushi too strong to be used as a standard…?
>>69
It’s more like sushi, or rather urshou…
I wonder if there are still people at 2?
>>70
There are quite a few.
The part-time job seems a bit suspicious.
Change the special on Drive 4 from Hanko to Urusho.
When the side order was announced, I initially thought the slowness was a joke, but when it finally came, I was surprised again at how superficial the content was compared to the old Octo. What happened to that quality?
“I think the sales will drop for 4 because 3 is terrible.”
↑I really don’t know which Nintendo games have seen a drop in sales because of this.
Both Pokémon and Animal Crossing, as well as Kirby, had clear periods when they were terrible, but their sales haven’t dropped even now.
I guess they’ve realized there’s no point in separating performance adjustments the day before and additions on the day itself if there are no new elements being added.
In other words, the announcement should come tomorrow… hopefully.
It’s okay to be clumsy; having some adjustments every season allows for longer enjoyment.
It’s fine even if it’s every month; the season is long.
>>79
This is it.
There are times when it’s not very pleasant to be stuck in a rigid environment for a long period.
I wonder if they didn’t think it would be boring to finish the side order story in just one or two floors after completing the palette…
>>80
I can’t help but feel that not having an infinite climb mode in that design feels like a lack of effort.
There’s really no point in doing a part-time job at 2.
It’s probably only when I want to counter a tower with High Play.
Nova range expansion
Reel gun consumption reduction
I think this area is really nice.
Those who were using both the spy redeployment shortening and the drive charge shortening should be quite happy.
However, the range extension is accompanied by an increase in bullet speed.
Huh???
It’s going to be like that.
It was fun when a new weapon came out just as I was getting tired of 2.
It’s unfortunate that they became weaker as a result of the punishment, but I can understand it.
I feel like something should be done about the three stillbirths that can’t be helped.
Before discussing adjustments and so on, the technical ability is simply low.
>>85
It’s amazing in a way that a professional who creates and sells things openly recruited for a level designer position, even without experience.
Stop dropping to S every month; it’s fine to reset.
Don’t let them raise it to 10 at Banma.
It felt strong that I was reluctantly making it for work.
I can accept this ending as well.
Weak people should be carried by strong ones. Stop the matchmaking, seriously.
Let the weak ones deal with each other.
As long as it’s just the technology, that’s fine.
Isn’t the thumbnail design and locker purely lacking in sense?
>>89
Based on the void thumbnails from the second round onward, I wonder if the squid research team was assuming that players would play the game several times a day.
>>104
Given the drop rate and required amount of gold scales, you won’t be able to exchange them forever.
>>89
I think the design of idols is becoming increasingly subtle.
I want some kind of cooperative mode other than Salmon Run.
If it comes out, let’s all do a boycott together.
Attack those who are trying to buy thoroughly.
>>92
Illness…
>>94
Most of the responses are probably like that…
>>99
Ah, so it was like a response from a child who wanted to draw attention by saying something extreme because they didn’t like the dissatisfaction being expressed…
>>99
A complaint stemming from love and being bald are different things, you bald person.
>>92
You should die.
I heard that the S Class weapon is the strongest right now, and I’m impressed that users were able to develop the theoretically strongest weapon.
It felt like a game made by someone with a high education level who has only played mobile games and has never played competitive games.
Even if you start off feeling good, if just one of the opposing players disconnects, you end up with repeated invalid matches. I can’t help but wonder if the developers even intend for us to play this game at all.
I think the idea of side orders was good.
If you’re going to continue and create an endless mode in 4, then I’ll forgive you.
I’m seriously irritated and taking it out on things, so I’m going to hold back a bit on buying 4.
For mental health
If 4 improves drastically, 3 will cry…
>>105
I want you to cry as much as you like.
I think it would be good if, looking back, we could say that 3 was an absolutely terrible piece of work.
What’s the point of making the least interesting weapon, sushi, the strongest? After these past few months, I’ve just come to not care anymore…
I have no intention of forcing anyone.
If I’m treated like this at 3, then at 4 I really can’t reach out unless I wait and see what happens.
The item for fixing the Ultra Hanko bug is nothing but laughable.
Since 1 and 2, I’ve aged and my reflexes have declined.
The lag and the low tick rate are making my reactions super slow ♡.
Is it okay to go now? I desperately wanted to pretend it didn’t happen, but the punishment match is just too blatant, isn’t it?
>>114
Getting two bow baths is just too blatant, please stop.
There are people who will buy it just because it’s a new title from Nintendo, so even if they release a fourth one, it should sell to some extent.
It depends on how it turns out from there.
There was a recruitment for level designers.
Since there is no evidence reflected in 3, I wonder if they are creating that personnel in 4.
If anything, the limitations of the hardware have become quite apparent.
>>118
I don’t think the hard aspects are related to those areas where complaints tend to gather, like the gacha table issue or the header gauge problem.
You’ve probably heard it a thousand times, but this game is Splatoon 2.5, right…?
It would be better to correct the indecisive attitude of wanting to strengthen or weaken the competitive mindset.
Everything feels kind of half-hearted.
>>121
In terms of party game feel, the first one was more team-oriented, while the second had its own niche, but I couldn’t understand what the third one was aiming for.
It’s really something that even in Nawabari the matching is obvious, yet the skill level is hidden…
I’ll never get the golden flag.
But Splatoon has aspects not only as a simple shooter game.
There is also an aspect that became popular through outfit changes and sharing illustrations.
Decorating and sharing lockers is a valid evolutionary direction in line with Splatoon’s concept.
>>123
To be honest, I didn’t really feel the coordination as much compared to 1 or 2.
Aren’t the three stacked types of thumbnail rewards unnecessary?
Bring the opponent based on their win rate.
It’s the developers who created the foolish system of internal ratings that’s to blame.
It has been said many times that it will likely sell well and that the number of people will decrease quickly, but it feels too fitting.
Of course, there will always be a certain number of people who will be touching it for the first time when it comes out next, but there are also increasing numbers of people whose freshness towards Splatoon itself is fading.
If you can’t receive improvement or progress, then of course you’ll get bored.
If the mouse support can be incorporated into the Switch 2, I have a feeling that the initial sales will significantly increase.
Even with a paid service, the population is impressive, as expected from Nintendo, but I think they should be concerned about the serious players starting to shift towards other free games.
I don’t know if it’s a prison sentence, but after enjoying a nice winning streak, being matched against a drastically unbalanced lineup and players can leave a terrible impression and become really stressful.
I hope they properly test play 4 on the actual machine.
I got so frustrated in X Match that I thought I couldn’t take it anymore, so I went out to relieve stress.
It was a composition that felt like the end of the world, called Bow 2 Bath Special or something like that.
Splatoon 3 is more about the main battles and the gameplay of the job mode rather than.
Stage design, UI, online communication and matching, the special titles for the Nawa Battle Locker, and additional content, etc.
I think the rough parts outside of those adjustments are actually more serious.
The update frequency and content regarding the battle are thin, and it gets boring.
The environment itself was created by the players’ efforts, making the battles interesting.
The matching range is just garbage.
With such a lack of motivation from the management, I can’t help but feel hopeful that 4 is close.
I’m constantly paired with teammates who have a level of performance where 3 kills and 12 deaths make you wonder what the enjoyment of playing Splatoon is.
There are many elements that make it feel like a smartphone gacha game, such as gacha, thumbnails, and top-ranking rewards.
>>137
What I’m referencing is way too much like ancient social games…
I’m sorry, but to be honest, I think there was no time to be putting in lockers when they should have been fixing the communication issues first.
Putting the locker back is tough!
I want them to bring back the ability to use money to roll the gear gacha.
In X Match, the fact that we have blue pens on this side and they have blue pens on the other side is just too ridiculous to be taken seriously.
Without a blue pen, it’s pointless to have a charger type mirror when there’s a range difference.
It’s better to remove this game charger type.
Lockers without presets are the king of trash.
While it has been evolving steadily from 2, it was painful that there were still bugs due to engine changes and issues with the tick rate that weren’t resolved.
Above all, it was tough that there weren’t many changes to the game itself after the transition from 2 to 3 on the same hardware, and we couldn’t present new ways to play… The triangular battles like the Tricolor Battle were a good attempt, so instead of restricting it to festival events or being cautious, it should have been implemented on a larger scale.
I really think the developer who created the prototype of the first generation is amazing.
Even after the sequel has messed up this much, it still manages to be something you can play around with in its original form.
Please give me 200 more copper scales.
>>147
Adding 800 prizes all at once towards the end of the update is
To put it mildly, your personality is too bad.
>>158
I really want you to die.
I really want an Oktarian body!
It was interesting that the tricolor, which had been hyped up so much, turned out to be a game of chance based on probability.
>>148
Huh, what do you mean?
>>160
The option to participate in the tri-color battle came out quite a bit later.
>>164
It shouldn’t be too much, right? I think it should have been included from the beginning…
>>171
It was the second or third festival, right?
Was it about six months later?
>>160
In the beginning, it was randomly decided whether it would be a Tricolor battle or a normal Turf War, right?
>>160
In the beginning, there are no items to play with except for Turf War.
>>160
It seems the fool has been found.
I think adding thickness to the ink was not a good idea.
I want to play with serious rules even during the festival.
I felt a strong sense of fear about casually completing the two titles and the Okimono, just like in Animal Crossing: New Horizons.
Just because you want to be serious, it’s not right for users to think you’re being stingy…
They’re trying to make a charger, or rather a sniper role, with an FPS mindset, but we don’t need this kind of thing in Splatoon.
>>152
I only need soy bamboo shoots.
It’s the same with Animal Crossing, but seriously stop putting out thin updates after spending so much time on them.
>>153
What kind of updates are you hoping for?
It’s not funny that the gacha already has predetermined outcomes and for some people, it turns out to be ridiculously expensive…
>>154
I gave up early when I found out that the gold capsule is 1,200 times ahead.
>>154
That’s just a matter of how one thinks about “luck,” so I don’t really care…
What is called “luck” in the real world is actually predetermined, and the only difference is the order in which it appears for each person.
>>180
Things that have a predetermined order of contents and are not random are generally not referred to as “gacha.”
>>154
Just knowing how in advance isn’t a big deal.
>>184
I think it feels like cheating because it’s probably already decided far in advance!
If there were no way to know, it would be no different from pulling a completely random gacha.
The pen was too extreme.
Please remove the penalty up as well.
Regarding the battle content, I’ll allow removing the attack action immediately after a super jump and equipping the default stage jump.
>>159
I saw the swamp jump, so I layered the sub and main, but due to lag, I got cut off at the gym and we traded hits, which is nice.
That’s not good, you idiot.
I think that if they announce the removal of the charger, there will be more people in favor than opposed.
The big tower control, high speed, and the event battles themselves are interesting, and there’s a sense that I’m looking for that kind of gaming experience, so I appreciate the careful adjustments, but my overall impression is that I wished they had trusted the users more and been bolder.
In the end, discussions about adjusting environmental weapons are just about a few percent of top players, so I think it’s not worth allocating resources to that.
I think it’s impossible to delete the charger because it’s a favorite of the squid research team.
There are many advantageous terrains for Char, and if you throw bombs as a countermeasure against that Char, it’s a joke that they tease you with that strategy in the update, isn’t it?
>>170
In the end, it’s amazing that the problem of not being able to touch the elevated area was not resolved.
I want to play a large multiplayer silly game like a big turf war theme BF, even if it’s not a formal numbering.
I thought that Tricolor should be able to take it back even after that sprinkler activates.
>>176
Isn’t that too favorable for the defense?
I felt there was potential in IbeMa, but when I opened the lid, it didn’t make sense that there were fixed rules and a limited number of stages.
You could have inflated it as much as you wanted.
Why is it that the inflation is with Okimono, nicknames, and frames?
A lot of people have probably forgotten about the initial Tricolor too.
I was placed in defense as the top ranker every time, and since matches hardly ever occurred, I could only play once or twice each time, so it left a very memorable impression on me for the wrong reasons.
You would normally notice this kind of thing before implementing it.
>>179
It’s scary that they didn’t realize that if there was a bias in the voting, the tricolor wouldn’t be established.
I haven’t learned from the fact that rice bread breaks when it becomes uneven.
Let me buy a title as a single.
It’s fine to bring back Shio Colors without introducing new characters.
I think the staff responsible for map and game design are too incompetent compared to the staff creating visuals, music, and the overall world view.
I didn’t realize that voting and fighting in three factions wouldn’t be exciting in the first place.
Despite being particular about 3, the update has ended after 2 years.
Shiokarazu is fine already…
>>188
While I think it’s okay to leave Shio Colors behind, seeing the amiibo from GraFest sell out instantly and the surimi priced below retail makes me feel that it’s difficult to take risks.
>>190
Slimy is too much of a victim of the scenario.
Seriously, there’s just no chance to perform.
>>188
Next, should we promote Tentacles?
>>191
Debut a new idol and completely switch gears.
Shio Colors is so perfectly designed as the mascot for Splatoon…