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People are saying it’s not 2.0 and all sorts of things, but on the contrary, what exactly is an adjustment that truly feels like 2.0?
There will definitely be adjustments that affect all characters this time.
Are you underestimating the disadvantages of a guard cancel?
>>2
I think that making the guard cancel slightly less advantageous or the dragon punch counterhit has a much higher impact than adjusting just one character.
Is it safe to say that those who haven’t increased their openings after Shoryuken already had appropriate openings to begin with?
>>4
I think it’s because of the gauge payment that there isn’t an increase in stiffness for U Rising Dragon, so please forgive that.
Cagliostro is invincible only in that case, so her stunlock is increased in the exception frame; strictly speaking, Solids’ kick isn’t a dragon ascension, so the stunlock isn’t increased.
Everyone is probably expecting this, but Fastiba is seriously scary.
I wonder when the update will be over.
So, the switch with Cagliostro is still remaining…
So it was just the increased guard stiffness…
I thought that playing Garou was really like Granblue, but with adjustments like this…
>>9
Rather, it’s a balance that benefits those who are good at guarding, so it can be said that everyone gets an upper adjustment.
Even if it’s a version where the top-level digit changes in some way, I would have liked to have a toy that allows each character to do something new.
Strong characters have been adjusted, but the gap between them and mid-tier characters probably hasn’t been completely closed.
>>11
Well, both Belial and Zeek are quite far along in this…
For now, it feels like Anira’s corner damage has increased because H rush can connect from 2L2L5A at the edge of the screen, and even if the opponent is not crouching, H rush added after a triple hit landed when they were at the screen edge.
The rest is “un”.
Anira has a close range multi-hit, so it seems like it might be difficult to benefit from forced counters.
I was thinking, but what about DC?
>>13
Types like Dancho and Belial that drop down to the second level of -16F don’t generate DC in time and end up getting guarded.
The H Dragon Punch of Glacius comes in directly overhead, so I’m struggling to input the dash properly, including the dash button, and I’m trying to figure out how to make the DH come out.
I was able to hit a DH with a counter against the other Rising Dragon group.
I wonder if the additional stage “Canaan Temple” included in the deluxe package can be purchased with in-game currency.
The shop content can’t be checked because it’s under maintenance.
Even though I’ve continued to use Nier despite being weakened, I have to admit that my spirit has broken without any adjustments.
The U Shoryu doesn’t become a counter even on a trade, so it seems like characters like Far-san, who only have invincibility on their U move, are irrelevant to being countered until the action of this Shoryu is finished…
Nier was too lawless in the beginning, and while the attack performance is somewhat better now, to be honest, I can only think of giving a way to shorten the time without Death in some form.
I wonder if people using Nier become stronger in close combat while fighting.
The guard is tight.
The confusing counter for the transformation after the special move is just going to be fixed with a common adjustment, but is it really fine to say that Veera’s special move before transformation is already okay as it is!?
Only Ominous feels like it’s bewildered due to its ridiculously high performance.
Fū-san, this is twice as soft as I imagined.
Oh no!
Grim has high explosive power at the edges, but otherwise has been quite affected, and if you’re choosing Siegfried and Belial for character performance, it might be better to change. Both of these two have died, and Katarina has also faced quite a punishment, and on top of that, Feri and Metera are rising, so the tier diagram seems likely to change significantly.
I can see a future where I keep messing up sandal combos…
Honestly, even so, I still think Grizeta is strong.
>>26
Well, that adjustment isn’t going to make them drop to last place, they are still strong, right?
It’s just much better than before.
When Sun-chan has his attributes, his bullet performance is quite powerful, so I might be troubled about whether it’s better to change modes.
This guy’s bullet performance is incredible!
>>28
It’s just that the bullets are insane, but if you make the bullets insane, it’ll become Sis…
If it’s the wind, it’s more than just the Sis; it’s Ababeri…
For now, did Katarina and Belial get weaker?
Those two were so strong that it was quite something, given how frozen the era was.
I’ll say something about the new version after I try it out for now!
I’m wearing a patch!
It seems like it’s hard to not get countered even with Sandalphon’s charge guard.
When is it okay to use Tremor again?
>>33
Even now
If you think of the wind as BP1 from the beginning, it’s not a disadvantage!
For now, I need to get used to the fact that after a guard cancel, we have the advantage.
I unintentionally do a guard cancel in return.
Yuel’s dance 2L5M is difficult to do.
It will only be harassment, so let’s forget it.
Honestly, the frequency of adjustments is relatively high for this game, and I think it’s good that they are trying to make changes to the core mechanics, but it feels like no matter what they do, there are always complaints about this game.
People say there are no inhabitants and that it’s depopulated, but isn’t the real cause of people leaving the game the players who are always complaining about the management and the balance?
>>39
It’s not just a story limited to Gubu.
>>41
It’s hard for games where the pros are at the forefront to come to the surface.
I’m doing this for work, so I basically can’t say just anything.
In a way, it’s a game where the fighting game uncle, who has become invincible, takes center stage, but it’s all about prioritizing feelings.
>>39
It’s fitting to say it’s based on a social game.
>>39
Oh, Kimbari is doing it! Yeah, 10-man-kun!
>>47
Why do I have to be treated like that even though I’m praising the game?
>>39
In the case of Granblue Fantasy, there are summary sites and people from the community who spread negative campaigns…
Also, since there are many dropouts from Street Fighter 6, to be honest, there are a lot of twisted kids.
>>39
Huh? In the beginning, the matching was worse than the previous game, and it was full of bugs.
This system review should be done before the release, but give me a break.
>>60
Easy-to-understand adhesive
I was really far away with the L night sky guard and it didn’t work.
>>40
That’s great; the fox fire will surely come to life, and it’s a big enhancement.
After all, you have to get used to it first when it comes to guard cancel.
Right now, both me and my opponent are just guarding and not moving, or doing guard cancels all the time.
Tremble before Anira, who performs free combos on the edge!
In fighting games, there will always be complaints every time adjustments are made, no matter which fighting game it is.
>>46
On the day of the Street Fighter 6 adjustments, there will be way more complaints than during the Gubu days.
>>62
“It’s been said that it’s a ‘well-balanced game’ for a long time, hasn’t it?”
The immobility of Belial’s Rising Dragon is really unacceptable to me.
They say that the adjustment for the straw is being worked hard, so in the end, it comes down to whether it’s Capcom or not, right?
Feli-chan’s movements are somehow brisk.
The far L correction is definitely a big hassle and seems extremely troublesome.
The usual person with an intellectual disability has come.
If anything, the recent UNI2 has also been criticized for its completely opposite ridiculous upper adjustments, so I can only say it’s just like that.
>>53
Many unnamed people often say that a game that keeps adjusting the upper levels is a good game…
Belial’s rising dragon standing guard is -14.
“I feel a strong determination not to allow DH to be included.”
Well, I guard at first dan and then go in from behind.
I feel like it might be better to make the overall jump a little stronger with this feeling.
>>55
Isn’t jumping itself strong? The risks are just correspondingly big.
Even without wings, Sun-chan can fight, but it’s definitely stronger with them, so it’s quite a dilemma.
>>63
I can fight without wings, but if I don’t have wings, I won’t have any distinguishing features, so doesn’t it feel like it’s better to use something like Zeke?
I became convinced that Uno is a wonderful character through Garou, so I’m going to use him.
How many times are we going to disrupt the thread’s flow by dealing with fools?
Are you doing this on purpose?
>>66
It’s a common pattern where summary site people are responding for articles.
>>70
Is it about Gakugei news or perhaps the Granblue Fantasy three sisters?
Well, since everyone is just focused on Street Fighter 6 and no one, including pros and V, is playing at all, it’s bound to become a closed-off scene…
To be honest, I can say this about all fighting games in Japan except for Street Fighter VI.
>>67
In the end, you know.
The only popular fighting game has been Capcom since long ago.
The review of the system before the release is so foolish that it doesn’t even elicit a laugh.
I can’t do it, whether it’s a guard cancel or a correction counter, I still can’t respond at all in a split second.
Wait, Guilty is also strong, isn’t it?
They keep messing with the adjustments and are self-destructing.
The invincible freeze is no longer a concern, and it was mentioned before the release that charge characters can’t perform the fastest directional attack from a guard.
I think the stored character has finally joined the battle.
They probably think that since it’s daytime and there are fewer people, they won’t get deleted, this fool.
If you know there are idiots coming to troll, then manage it if you’re going to start the thread.
Adjustments will always bring some level of dissatisfaction, big or small.
So, please give Zoi-chan an increase in central firepower or a free Shoryuken.
That said, the free rising dragon has become quite difficult to handle.
When facing a fast opponent, if I get guarded, I seriously die now.
>>79
Not only is there a free Rising Dragon, but now even armor moves can be countered during recovery, so if you don’t learn how to initiate counters, you’re really missing out.
Well then, shall we set up a room later!!
I can’t right now because I’m eating chili tomatoes.
L Yatenguhikari has a lot of horizontal power.
The room won’t be available until maintenance is done at 4 PM, right?
I would like to participate after work if it’s after 5 PM.
>>82
Now that you mention it, that’s true.
I ended up saying something like trying to play Granblue during the maintenance period in the original work.
Yuel seems like she can fight quite well, but Mai wants one more power.
>>83
I’m happy that U Kagan is included in the combo.
Belial has become quite a delicate character and finally feels like a standard character.
It took a long time to get here…
>>87
It’s been a long time since the initial implementation of Muji…
>>87
It seems that you can no longer maintain an advantage.
Thanks to changes in the bending, the power harassment that existed until now has disappeared.
My main character has almost no benefits against the Shoryuken counter, so I need to send a request before the next time.
No one can deal with the current situation where the guard against a huge air cancel is disadvantageous!
>>92
It seems that if you guard cancel some of the bullets, you can get a counter.
I tried the continuous battle survival, but the latter half’s Grimhild has strange behavior and is way too strong.
Is the first combo of sandals stretched out on the ground?
But it’s the worst for everyday use.
>>95
It probably means something like making it soil only when it’s being held at the end…
For everyday use, water feels the strongest.
The bend-derived janken (rock-paper-scissors) is quite disadvantageous for Belial and is a significant issue.
The wind seems difficult to release when considering the risks.
>>98
It seems amazing that you can do sky jumping, but what is it like?
>>99
It’s amazing, but if you get hit by an anti-air once, you die.
It’s impressive that you’re so motivated, Sandy!
I’m happy that the youth can now produce the fastest DA… I’m happy…
I’m glad I sent the request; it’s surprising that we can do it with waves… this is better!
I will become a Eustace user starting today.
I’m looking forward to the match.
This is the first fighting game I’ve seen where you can change the command of moves, but has there been a precedent for this?
The wind might be best for shooting while moving forward and backward.
The risk of being hit being 1.2 times is too ridiculous.
The soaring dragon character looks really impressive.
Isn’t this just that Roain is amazing?
>>108
In a game where air counters are the most effective, if you read a dragon punch, it automatically leads to a 2HCH start, which is quite amazing to think about.
The 2C pursuit enthusiasts are quite capable.
It’s fine if you order a parfait every time.
Against H Dragon of Glazivira, it seems better to go for 2H counter combos rather than trying to land a counter hit with DH…
Babu can do a bit of acrobatic combos too.
Because it’s a close-range multi-hit combo, this is more advantageous against targets I can aim for.
It seems like each character has a different optimal counterattack, making it a more technical game again…
Meterra’s anti-air combo has become even more important.
Maximum con is fun, so it’s totally fine!
I wonder if the dragon with a landing type can input a dh.
If Anira’s breasts get bigger, it’s version 2.
Please let me choose the skills I can get in survival!
I guess I need to study 2c combos too…