Home » Fatal Fury » [Garou: Mark of the Wolves] My fist is hot!!

[Garou: Mark of the Wolves] My fist is hot!!

“`plaintext U.G.watanabe @wtnbU…・11 hours The look of this character and the gauge saying “During Penalty” is, as expected, not intuitive at all~ No matter how you look at it, it seems like we could take the round if we just get one hit. It’s a super strong state, OVERHEAT!!! MAX “`

1: Japan Otaku Reviews

Is it a fist…

2: Japan Otaku ReviewsYeahx25

It’s the peak of fury in Samurai Spirits!

3: Japan Otaku ReviewsYeahx82

At first glance, it only looks like a state of enhancement.

4: Japan Otaku ReviewsYeahx54

The gauge is too happy.

5: Japan Otaku ReviewsYeahx16

In fighting games, strangely, even overheating seems to look like a enhancement…

6: Japan Otaku ReviewsYeahx11

It only looks like a powered-up state with the character’s effects and gauge!

7: Japan Otaku Reviews

Is there such a happy-looking overheat?

8: Japan Otaku Reviews

It’s not wrong that it glows red because it’s getting hot, but it doesn’t seem like a disadvantageous state.

Making the gauge look like it’s about to break or having the character blow smoke might be more intuitive.

9: Japan Otaku ReviewsYeahx14

Aha, by being in this state, the Hidden Gear can be activated.

10: Japan Otaku ReviewsYeahx6

Terry also says “OVERHEAT!!” when he uses Geyser.

122: Japan Otaku Reviews

>>10

So it was a weakened Gazer?

11: Japan Otaku Reviews

The character surrounded by flames looks like they are in a powered-up state.

12: Japan Otaku Reviews

It feels risky to have a robot game that requires heat management, but if you can call it overdrive or something like that, it gives a sense of enhancement.

24: Japan Otaku Reviews

>>12

As expected, it’s Robokai…

13: Japan Otaku ReviewsYeahx15

The gauge builds up and it really looks like a first-time enhanced state.

14: Japan Otaku ReviewsYeahx1

When I hear “overheat,” I have the image of an enhanced state with drawbacks.

15: Japan Otaku ReviewsYeahx14

If you’re going to make the heat limit a penalty, shouldn’t you indicate it as a COOLDOWN?

83: Japan Otaku Reviews

>>15

How about burnout from being burned out?

16: Japan Otaku ReviewsYeahx2

It definitely looks like a power-up state!

17: Japan Otaku Reviews

I think it’s strange that the overheating situation feels like “it’s dangerous, but I’m strong!” but setting that aside, the image in the thread does look like it’s in a powered-up state…

18: Japan Otaku Reviews

Why is this gauge so flashy?

19: Japan Otaku ReviewsYeahx40

OVERHEAT!!!

☆MAX☆

20: Japan Otaku Reviews

It seems that a penalty is easier to understand if the effect looks like it’s burning and producing smoke.

21: Japan Otaku Reviews

I wonder if it’s because it overlaps with the BO of Street Fighter 6…

22: Japan Otaku Reviews

Even though it’s weakened, the fact that only the body is red gives it a Kaioken-like appearance, which is even worse.

23: Japan Otaku Reviews

If it gets too hot like Robokai, just make it explode.

25: Japan Otaku ReviewsYeahx9

Before the match: “I’m going to push myself to the limit and fly!”

During the match (because it’s at its limit… I’ll cool it down!)

26: Japan Otaku Reviews

It’s bad to place it on top of the super special gauge that becomes advantageous as it builds up.

By the way, the effect that looks like a buff is also bad.

27: Japan Otaku Reviews

Let’s burn out!

28: Japan Otaku Reviews

(Bonus state from the other’s perspective)

29: Japan Otaku Reviews

Let’s use the heat gauge.

30: Japan Otaku Reviews

It looks like it’s in a state of enhancement to the level of entering an instant kill mode.

31: Japan Otaku ReviewsYeahx2

It somewhat looks like a hot and steamy version of Smash Bros.

32: Japan Otaku ReviewsYeahx11

The bent gauge below starts at 0% and when it reaches 100%, it’s honestly a penalty.

33: Japan Otaku Reviews

Instead of being easy to stun, it’s about boosting firepower or increasing gauge recovery speed, right?

34: Japan Otaku Reviews

If it feels like it’s actually burning instead of just having an aura-like effect, it might give off a sense of disadvantage.

39: Japan Otaku ReviewsYeahx2

>>34

It might be more fitting to have white smoke blowing out from the gaps like a wrecked car.

35: Japan Otaku Reviews

The UI isn’t intuitive at all…

36: Japan Otaku Reviews

I said I would push it to the limit, so here we go, overheat!

37: Japan Otaku Reviews

It might be easier to understand when the character is in danger if not only the area around the character but the character themselves also glows red.

38: Japan Otaku Reviews

If my character is a robot, then when the heat gauge fills up and it overheats, turning red and blowing smoke, that feels like a pinch!

It’s interesting that adding that production to a human makes them seem rather strong.

40: Japan Otaku ReviewsYeahx5

Especially in SNK fighting games, there have often been power-ups when the gauge is maxed out since back in the day…

41: Japan Otaku Reviews

I understand that it’s not good to say “if you take strong action, you’ll be able to take strong action,” but the visuals are…

Also, it’s typical for SNK characters to get stronger when they’re in a pinch, so that just adds to the misunderstanding, doesn’t it?

42: Japan Otaku Reviews

Let’s make the eyes glow red as if a trail is running.

43: Japan Otaku ReviewsYeahx15

For SNK users, it only looks like an explosion of anger until they actually try it.

44: Japan Otaku Reviews

The burning state might be making it even harder to understand the enhanced state of SPG.

45: Japan Otaku Reviews

Just like the gauge, it feels more disadvantageous if the character also exhales white smoke.

46: Japan Otaku ReviewsYeahx1

It’s not good for Terry to say “I’m overheat” while shooting the gazer.

47: Japan Otaku Reviews

Is this not a state of enhancement…?

48: Japan Otaku Reviews

Isn’t there a benefit when the gauge is filled?

49: Japan Otaku Reviews

I truly realized how thoughtfully the UI of Street Fighter 6 has been designed.

59: Japan Otaku ReviewsYeahx18

>>49

I feel like it’s not so much that Street 6 is bad, but rather that this is just too much of a problem…

50: Japan Otaku Reviews

It might have been clearer if it had a smoky, charred effect.

51: Japan Otaku ReviewsYeahx7

I should have prepared a weakened standby motion for when it overheats.

52: Japan Otaku Reviews

The penalty itself is a hassle.

53: Japan Otaku Reviews

“Are you going to nosebleed?”

54: Japan Otaku Reviews

Turn the fire effect into smoke.

55: Japan Otaku ReviewsYeahx7

Burnout is easy to notice, isn’t it?

60: Japan Otaku Reviews

>>55

I’m completely white and sweating.

The stance has also changed.

It’s easy to understand!

68: Japan Otaku Reviews

>>60

I was impressed when I noticed the timid-looking guard.

105: Japan Otaku Reviews

>>68

I want SNK to remember Billy when he lost his stick…

115: Japan Otaku Reviews

>>105

That’s what you call a counterattack, right?

75: Japan Otaku Reviews

>>60

It’s easy to tell that Blanka is obviously exhausted.

56: Japan Otaku Reviews

When I hear MAX from SNK, all I can think of is MAX super specials or some kind of super special spam mode, or that it can only be canceled in ways I don’t quite understand.

57: Japan Otaku Reviews

Even in a pinch, you want to look cool, right?

58: Japan Otaku Reviews

OVERHEAT!!

MAX

☆  ☆

61: Japan Otaku Reviews

Have you reached the point where you can unleash a game-changing special move?

62: Japan Otaku Reviews

Since the drive gauge is 100→0, I reversed it… it’s like that, right?

63: Japan Otaku Reviews

I even doubt that the person who created this visual and UI knows much about fighting games.

64: Japan Otaku Reviews

It seems to be in a state that at least has some kind of merit.

65: Japan Otaku Reviews

People tend to call overheating “burnout.”

66: Japan Otaku ReviewsYeahx2

In an SNK fighting game like Samurai Shodown, this appearance definitely makes me think of a powered-up state.

67: Japan Otaku Reviews

It’s hard to logically connect the fact that you can recover with Hidden Gear.

Well, it’s just a matter of getting used to it.

69: Japan Otaku Reviews

Let’s turn the flames into white smoke and make the character look whitish!

70: Japan Otaku Reviews

It seems like I can fire a guaranteed kill shot.

71: Japan Otaku Reviews

Isn’t this supposed to be in MAX mode?

72: Japan Otaku Reviews

The gauge cracks in the summer…

73: Japan Otaku Reviews

State of anger.

74: Japan Otaku Reviews

OVERHEAT!!!

A UI for a reversed happy dog, no matter how you look at it.

76: Japan Otaku Reviews

Why did SNK make something so difficult to understand?

77: Japan Otaku ReviewsYeahx4

Given the gauge configuration, it is significantly more powerful than previous SNK works.

78: Japan Otaku Reviews

The expression “overheat” is supposed to be a warning, but it’s also used in a way that feels like breaking limits, so it’s difficult.

The way the highlights are added in the image seems quite bad.

79: Japan Otaku Reviews

Anyway, only enthusiasts or oil tycoons would do that.

80: Japan Otaku ReviewsYeahx5

☆ is too happy.

103: Japan Otaku Reviews

>>80

It’s in a state where it can use its super special move, so of course it’s in a good mood.

81: Japan Otaku Reviews

“Is there even enough talent left in SNK to say ‘even though it’s SNK’?”

86: Japan Otaku Reviews

>>81

To SNK kids, MAX activation and Rage Explosion definitely look like beneficial gauges.

94: Japan Otaku Reviews

>>81

It’s more about how the technology is compared to similar past works in the same genre, which had a similar appearance but included power-up elements… I guess that’s what it is.

151: Japan Otaku Reviews

>>81

What he’s saying is exactly from someone who left SNK…

82: Japan Otaku Reviews

Wasn’t it a power-up effect?!

84: Japan Otaku Reviews

It would have been fine if it just said “DANGER!” or something like that…

85: Japan Otaku Reviews

There are definitely guys who get all pumped up and overheat…

87: Japan Otaku Reviews

There was something similar to a fighting game of One Piece where when your health decreases, you can no longer use special moves, but the power of regular attacks increases.

100: Japan Otaku Reviews

>>87

Why do you crush the sprouts of reversal?

88: Japan Otaku Reviews

Do you have time to fix things like this, the UI, and the matching?

89: Japan Otaku Reviews

It’s getting heated up!↓↓↓

90: Japan Otaku Reviews

To express that it’s overheating badly.

I think it would be good if you made it a yabahito.

91: Japan Otaku Reviews

That’s someone who can unleash the strongest technique!

92: Japan Otaku Reviews

Since I’ve come this far, I want to embrace this situation and see the benefits of it.

Attack power 1.5 times or something.

93: Japan Otaku Reviews

I think it would be easier to understand if the gauge is black or gray.

95: Japan Otaku Reviews

When it comes to guns or machines, the gauge rises and when it reaches max, it can be depicted as popping open into forced cooling mode.

96: Japan Otaku Reviews

It feels like the entire REV gauge was forcibly added in the late stages of development, as if to make it more like Street Fighter 6!

117: Japan Otaku Reviews

>>96

To be honest, I think I don’t really need most of the REV-related things, including blow.

Including faults that seem to have been added from guilty.

97: Japan Otaku Reviews

Just make your face turn bright red.

104: Japan Otaku ReviewsYeahx10

>>97

(I am in a state of anger…)

98: Japan Otaku Reviews

Black smoke.

99: Japan Otaku Reviews

The body glowing red and surrounded by flames is definitely in an enhanced state, no doubt about it…

101: Japan Otaku Reviews

Just like in the old Melty Blood, there are fighting games where when the gauge fills up to MAX, it consumes everything and automatically enhances your character.

102: Japan Otaku ReviewsYeahx4

This guy is quite bad.

106: Japan Otaku Reviews

It’s a given that when in a disadvantage state, there are effects like blue or purple vertical lines.

It might be inevitable that red feels like a buff.

107: Japan Otaku Reviews

What if I make you out of breath?

108: Japan Otaku Reviews

If you turn a star into a skull or something like that

109: Japan Otaku Reviews

This won’t be clear unless it’s filled in dark red and black…

110: Japan Otaku Reviews

My heart is trembling! It’s heating up to the point of burning out!!

111: Japan Otaku Reviews

Seeing things like this makes me realize that the visual effects in games that seem to indicate a weakened state are actually well thought out.

113: Japan Otaku Reviews

I have to say, did no one feel any sense of discomfort while making it?

114: Japan Otaku Reviews

In Tekken 8, the enhanced state is called “Heat State.”

When the heat is used up, the gauge disappears entirely, making it easy to understand.

144: Japan Otaku Reviews

>>114

Tekken is super refreshing and easy to see.

You can just check the health gauge to see if you can use the super attack.

154: Japan Otaku Reviews

>>144

Many people dislike the fact that there are gauges other than health in Tekken in the first place.

173: Japan Otaku Reviews

>>154

When you are fully focused on your opponent’s movements and the techniques they are about to use.

Having three or four gauges that you have to check one by one is impossible.

177: Japan Otaku Reviews

>>154

I really like how easy to see the screen is.

Street Fighter 6 has fewer moves, making it easier to manage, but there are many gauges to watch, which makes it difficult. On the other hand, it feels like Tekken 8 is the opposite.

147: Japan Otaku Reviews

>>114

The REV gauge really needs to be monitored at all times, but it’s honestly difficult to see compared to the “WINS” display in Tekken, which you don’t pay attention to at all during matches. It’s just frustrating.

168: Japan Otaku Reviews

>>114

If anything, SNK has works that include a power-up state called Heat Mode in their own products.

116: Japan Otaku Reviews

I feel like I’m about to overheat.

118: Japan Otaku Reviews

Maybe it’s good to use cool colors for the gauge and text.

119: Japan Otaku Reviews

We are not robots; we are living humans.

Feel the human overheat!

132: Japan Otaku Reviews

>>119

Fever strengthens the immune system, you know.

121: Japan Otaku ReviewsYeahx4

The star mark is an indication that the super special gauge is full and is not related to REV…

148: Japan Otaku Reviews

>>121

Don’t make the display of disadvantages have a similar vibe to this.

123: Japan Otaku ReviewsYeahx1

Don’t increase it, don’t make it red. You’re breaking both promises, so that’s not good.

Well, the reason for doing that is because of the name “overheat,” so it’s the one who named it that’s at fault.

124: Japan Otaku Reviews

It has an aura that seems to increase firepower, and the gauge is in a really good mood.

125: Japan Otaku Reviews

If it gets bleached like burnt ashes, I’ll end up laughing…

136: Japan Otaku ReviewsYeahx1

>>125

Phase shift down!

183: Japan Otaku ReviewsYeahx2

>>125

During normal times, the colors have high contrast, so turning it into grayscale might also look striking in its own way.

126: Japan Otaku Reviews

The steam coming out of Smash Bros. is also a benefit.

127: Japan Otaku Reviews

Certainly, when you have a fever, your condition is bad, but…

130: Japan Otaku Reviews

>>127

I just thought of a good idea; let’s put on a heat patch.

128: Japan Otaku Reviews

You should make the face turn pale and add effects for sweat and poison lines.

129: Japan Otaku Reviews

Make it a little more purple.

131: Japan Otaku ReviewsYeahx2

Isn’t the gauge design kind of lame…?

139: Japan Otaku Reviews

>>131

Regardless of whether it’s good or bad, I think this gauge design is the type that would be attached to characters like tin or robot-themed ones.

145: Japan Otaku Reviews

>>139

The expressions like “overheat” and “hidden gear” might suggest that the concept is based on old American cars.

179: Japan Otaku Reviews

>>145

In that case, it might have been more appropriate to display black smoke from the gauge, making it look like an engine stall instead of this kind of indication.

143: Japan Otaku Reviews

>>131

It’s okay to be uncool, but the health bar, super meter, and drive gauge, aside from the guard gauge, are all hard to see due to the colors and size.

The only relatively easy-to-read guard gauge is the useless air gauge that 90% of the time isn’t checked during the match.

133: Japan Otaku Reviews

This game uses warm colors too much for no reason.

I really want them to stop changing from green to orange when my eyes hurt and my stamina decreases… The display that says “It decreased by this much with the combo” is red, so when it combines with orange, I can’t understand anything.

134: Japan Otaku ReviewsYeahx2

The red face is also the rage gauge in Samurai Shodown, and there are literally Kabuki actors in Samurai Shodown, right?

I think you mean to say something about KOUSHIROU, not that.

135: Japan Otaku Reviews

Don’t you realize that writing “OVERHEAT” with a skull in yellow is dangerous?

137: Japan Otaku Reviews

Oh no! Something seems to be coming! Let’s step back and observe…

138: Japan Otaku Reviews

Maybe the lower half of the arc would have been better?

140: Japan Otaku Reviews

I came up with a good idea.

It’s hot, so let’s strip!

141: Japan Otaku Reviews

Street Fighter 4 was easy to understand, wasn’t it…

142: Japan Otaku Reviews

It’s not that!!!

155: Japan Otaku Reviews

>>142

I think about 60% of this is bad.

Also, the gradient of the text, etc.

146: Japan Otaku ReviewsYeahx1

But prioritizing style over clarity feels very SNK.

159: Japan Otaku Reviews

>>146

Be cool in a situation where you can be cool!

172: Japan Otaku Reviews

>>146

The gauge design is not particularly cool either…

149: Japan Otaku Reviews

It’s easy to express a strengthened state, but difficult to express a weakened state.

156: Japan Otaku Reviews

>>149

I just thought, but Ifu Kai has that kind of aura that seems cursed, doesn’t it?

164: Japan Otaku ReviewsYeahx2

>>149

It’s fine if it’s in cool colors.

The name “overheat” is bad.

150: Japan Otaku Reviews

Even though there’s an SPG state, I’ve also added an overheating state, so the aura attached to the character is congested.

152: Japan Otaku Reviews

Please add a 20 percent increment mark to the REV gauge, I beg you.

153: Japan Otaku Reviews

If the character starts groaning or whining, it would be easy to understand, right?

157: Japan Otaku ReviewsYeahx1

I don’t really understand the reason for separating the overheating gauge and the guard gauge and placing them in completely different locations.

Moreover, the guard gauge, which doesn’t need to be viewed much, is right below the health gauge.

158: Japan Otaku ReviewsYeahx1

It’s also bad to group them together with the super gauge.

Since the guard gauge above is usually just air, it would be good if it gradually fills up and can reverse and deplete once it reaches maximum.

160: Japan Otaku Reviews

I wonder if they’ll steer towards something outrageous like increasing damage even if it means less ability usage and more rigidity.

161: Japan Otaku Reviews

How about not burning it and instead using an effect that makes it look like it’s fading away with smoke coming from the body, like a burnout?

162: Japan Otaku Reviews

I remember the Sparking enhancement state in DBFZ feeling exactly like this.

163: Japan Otaku Reviews

It changes a bit from the nuance of overheating, but it has a burnt feel to it.

166: Japan Otaku Reviews

>>163

It’s the absolute enhancement form.

178: Japan Otaku Reviews

>>163

If you make it smoke, it’ll look the part.

165: Japan Otaku Reviews

It feels like they just brought everything from MOW without thinking about the game’s content or trimming anything down, and there were quite a few moments while playing that made my head hurt.

The color scheme, including the UI and effects, gives me the worst headache.

167: Japan Otaku Reviews

Was it no good to be completely burnt out and look all white?

169: Japan Otaku Reviews

I wonder if it’s common for a sequel to turn out like this, rather than a completely new work… It happens often.

170: Japan Otaku Reviews

If it’s a single-player game, I can make some crazy sound effects, but it’s difficult in fighting games.

171: Japan Otaku Reviews

For those who can normally produce fire, it just looks like a technique when they get burned.

174: Japan Otaku ReviewsYeahx1

I’m scared that if I tweet my requests thinking it’s okay… the international hunger wolf police will come and get angry.

You guys should get that mad at Crackers and Leakers too.

180: Japan Otaku Reviews

>>174

Among them, there aren’t even 10% who actually played the Hungry Wolf properly, so don’t worry about it.

188: Japan Otaku ReviewsYeahx1

>>180

Then why are you getting angry!?

194: Japan Otaku Reviews

>>188

The American sense of entitlement to freedom of speech is deeply ingrained in their being.

Anyway, just say what you think.

182: Japan Otaku ReviewsYeahx3

>>174

Both crackers and leakers are heroes who release information that companies are trying to hide, right?

175: Japan Otaku Reviews

I mean, it’s bad that the company released it when it turns red and becomes stronger.

176: Japan Otaku ReviewsYeahx3

To be honest, I have the most complaints about fighting games in the Reiwa era.

Line up with Glba R.

186: Japan Otaku Reviews

>>176

Is that so? I think it’s getting easier to see soon.

189: Japan Otaku Reviews

>>186

In terms of the β point

At first, that was really terrible too.

195: Japan Otaku Reviews

>>189

I see what you mean.

Thanks to the fact that they discarded the packaged version over there, a lot of improvements were made after the location test.

It’s tough that we can’t make it in time…

196: Japan Otaku Reviews

>>189

I’m glad I had time to fix it since I did it six months ago…

213: Japan Otaku Reviews

>>196

It doesn’t usually exist…

Thanks to making it digital download exclusive, it’s like we are forcefully managing to create it.

In the case of Garou, since we are releasing an overseas version package, the master has already been completed long ago, so there’s nothing that can be done.

193: Japan Otaku ReviewsYeahx2

>>186

Sorry, I’m talking about “overall impressions not limited to the UI” and “at the beta stage.”

I thought, while sending it, that my words were really lacking.

181: Japan Otaku Reviews

What’s burning isn’t an overheating issue!

Well, it’s so unclear that many people misunderstand it.

184: Japan Otaku Reviews

If you make it gray like a phase shift…

185: Japan Otaku Reviews

The heat gauge in Monster Hunter was really well designed in the UI.

The system is crap, but

187: Japan Otaku ReviewsYeahx11

Over Heat!!!

MAX

⭐️  ⭐️

This is indeed being too overly excited.

190: Japan Otaku Reviews

What’s burning is S.P.G. (buff)

The red area is overheating (debuff).

No, I don’t intuitively understand.

199: Japan Otaku Reviews

>>190

The yellow one that’s burning just flickers a bit, but it doesn’t feel enhanced at all.

I think it’s okay to shine like a TOP state.

207: Japan Otaku Reviews

>>199

I wonder if that shiny, flashy thing will be accepted in the Reiwa era!?

191: Japan Otaku Reviews

Is there really such a thing as weakening with !!!?

192: Japan Otaku Reviews

I’m really mad now!!

197: Japan Otaku Reviews

Even if it’s uncool, displays like “SUPER!” or “MAX!” from games like Streets or KOF are easy to understand.

208: Japan Otaku ReviewsYeahx1

>>197

One reason is that the screen wasn’t wide yet.

198: Japan Otaku Reviews

Well, it’s still in beta.

205: Japan Otaku Reviews

>>198

However, we have less than two months left, and this time we did a “network test,” so the main focus is not on feedback about the UI, balance, or other things.

206: Japan Otaku ReviewsYeahx1

>>198

There are only two months left until the release, but… is it going to be okay…?

209: Japan Otaku Reviews

>>198

It’s only two months left, but are you okay?

200: Japan Otaku Reviews

I wonder if there’s any way to make the modeling cuter…

201: Japan Otaku Reviews

The heat gauge, which was directly applied from the 4:3 small screen to the 16:9, seems difficult to see and there are some complaints about it.

202: Japan Otaku Reviews

In Street Fighter 6, Mai is burning fiercely like in the image when in a powered-up state.

203: Japan Otaku Reviews

Was it not enough to just say “danger” normally?

204: Japan Otaku Reviews

I guess they wanted to differentiate from Street Fighter 6’s OD, so they separated the heat and guard gauge.

That’s fine together! If you’re worried about that, you won’t be able to make a good fighting game!

Street Fighter 6 is also increasingly copying the good features of Tekken, like the replay function and ghosts.

210: Japan Otaku Reviews

🤩

211: Japan Otaku Reviews

Tekken 8 was pretty terrible during the first network test, but now it’s become decent, so this should be manageable as well, probably.

212: Japan Otaku Reviews

The early days of Gubara are nostalgic.

It really turned into a completely different game in a bad way, didn’t it?

214: Japan Otaku Reviews

There aren’t many gauges that become disadvantageous when saved up.

215: Japan Otaku Reviews

I understand that overheating is a negative state, but it’s funny how everything else is leaning towards a completely positive atmosphere.

216: Japan Otaku Reviews

It’s dangerous that this is what has been brought out at the last minute.

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