Home » Game » Street Fighter » [Street Fighter 6] There are quite a few characters in SA3 and CA that are somewhat uncool.

[Street Fighter 6] There are quite a few characters in SA3 and CA that are somewhat uncool.

1: Japan Otaku Reviews

Ed’s Y…

2: Japan Otaku Reviews

Mariza is straight-up cool.

3: Japan Otaku ReviewsYeahx1

Aki’s final touch ❤️ is so good that I prefer SA3.

4: Japan Otaku ReviewsYeahx2

It’s nice that the performances change between SA3 and CA, but I wish they wouldn’t change the situation!

5: Japan Otaku ReviewsYeahx1

When Zangi becomes a CA, he loses his butt-up, so I try to use it early against female characters before my health runs out.

6: Japan Otaku ReviewsYeahx4

Manon feels the urge to skip while using it herself.

I like the performance itself, but watching it multiple times feels different somehow.

7: Japan Otaku Reviews

Lily’s CA is somewhat annoying.

9: Japan Otaku ReviewsYeahx2

>>7

Why does failing cause more damage?

10: Japan Otaku ReviewsYeahx10

The nonsense is that Shungoku first shows what he’s doing.

I didn’t know what was happening, which made it an unfathomable technique.

11: Japan Otaku ReviewsYeahx9

I’m ready ❤️ So, shall we go? ❓❤️ Here 👉❤️ and there 👇❤️ and also here 👈👉👉❤️ right here 🫵︎❤️ Finally, let’s finish it up 🫲🙃🫱❤️ Is it tough? 🥺💦❓❓❤️

12: Japan Otaku ReviewsYeahx1

Aren’t you going to stop the quota for the opponent’s funny faces?

16: Japan Otaku Reviews

>>12

It gives the impression that everyone is trying to leave a somewhat funny feeling.

Amidst that, JP’s The Prilet with zero gag elements.

13: Japan Otaku ReviewsYeahx3

I like Luke.

29: Japan Otaku ReviewsYeahx11

>>13

Is it really okay for the protagonist to just ride on and beat everyone up like that?

31: Japan Otaku Reviews

>>29

Are you invincible?

14: Japan Otaku Reviews

Because I’m a dance CA, that’s why I’m a master of my craft!

32: Japan Otaku ReviewsYeahx1

>>14

The lines are somehow Mohammed Ali.

15: Japan Otaku Reviews

In SA, the DJ is all stylish and amazing.

17: Japan Otaku Reviews

Blanka’s SA3 is not coming out.

19: Japan Otaku Reviews

>>17

I can’t tell the difference between SA and CA.

22: Japan Otaku Reviews

>>19

The color of the lightning is changing in an easily understandable way!

18: Japan Otaku Reviews

Good night.

20: Japan Otaku Reviews

Honda is just a joke now!

21: Japan Otaku Reviews

Ultimate Big Bang!!

24: Japan Otaku Reviews

>>21

Rising! Ah!

23: Japan Otaku Reviews

Rashid has really become cool like Altair.

26: Japan Otaku ReviewsYeahx6

>>23

Dabada badaba

25: Japan Otaku Reviews

I like “Kuzu ga!” but I think it would be cooler to finish with Psycho Crusher as it is.

27: Japan Otaku Reviews

>>25

It’s a kindness that reaps without defeating the opponent through violence, but with words.

28: Japan Otaku Reviews

At first, I thought the final blow was kind of silly, but recently I’ve changed my mind.

30: Japan Otaku Reviews

Riding and beating up a bison feels more fitting.

33: Japan Otaku Reviews

When I can defeat someone with Zangi’s SA2, I talk about it together with Igzo.

34: Japan Otaku Reviews

I sometimes see people saying that Aki is cute, but the impression of SA3’s face is strong.

38: Japan Otaku Reviews

>>34

I’ll give you my honest opinion, but aside from some illustrations during the matches, they are scary, AKI.

35: Japan Otaku ReviewsYeahx14

I really like Owa Drama.

36: Japan Otaku Reviews

The problem of Dhalsim’s SA3 and CA being too similar.

37: Japan Otaku Reviews

I think Ryu is incredibly cool.

The performance of situations after a reach or hit is…

39: Japan Otaku Reviews

If you think of AKI as a female version of dogura, it’s cute.

40: Japan Otaku ReviewsYeahx1

Shundake became strange from 4.

On the other hand, overdoing the production.

60: Japan Otaku ReviewsYeahx12

>>40

In a moment, a thousand strikes; overwhelming like a mountain; the demons cry out. I’m sorry, but the legendary character Akuma is incredibly lame.

It’s just a string of four-character idioms that aren’t even in classical Chinese, and there’s no rhyme to be found anywhere.

At the source material level, it’s just superficial and the actions are too shallow.

162: Japan Otaku ReviewsYeahx1

>>60

I laughed at being treated as a spirited, lively, and full of curiosity friend, full of confidence.

41: Japan Otaku Reviews

It’s quicker to raise the cooler option between SA3 and CA.

44: Japan Otaku Reviews

>>41

Manon, Mariza, Cammy, Ken, Rashid, Luke, Juli… is it about those?

46: Japan Otaku Reviews

>>44

The uncool one?

42: Japan Otaku Reviews

I can understand that it’s better for Shungokushou to have only a damage effect with a blackout rather than a strange performance added to it.

43: Japan Otaku ReviewsYeahx4

Honda is like an amazing sumo wrestler in SA3, but what’s with the sudden change in CA?

171: Japan Otaku Reviews

>>43

This time, Honda will take on sumo!!

45: Japan Otaku Reviews

Terry was glad that SA2 was strong.

47: Japan Otaku ReviewsYeahx4

Jamie thinks both the SA3 and the CA are cool.

48: Japan Otaku Reviews

It is basically designed to settle nicely with a KO in tempo.

When you can’t make a decision, it feels kind of foolish.

50: Japan Otaku ReviewsYeahx1

>>48

It might be interesting to have a longer performance only during knockouts.

49: Japan Otaku Reviews

Damn it, worthless piece of trash!

51: Japan Otaku Reviews

Sometimes video streamers cut scenes thinking it will be better.

It made me feel like my tempo has gotten worse when I’m actually doing it…

52: Japan Otaku Reviews

On the contrary, I feel that there are a lot of good ones in SA1 and 2.

57: Japan Otaku ReviewsYeahx1

>>52

Buster Wolf is just so cool…

53: Japan Otaku ReviewsYeahx1

I will end this!❗✊💥(GRABBBBB)🙋‍♂️✈️HAHAHAHA‼️💪💥Bow down to my power💥💪‼️Disappear…❗ 🫴🔥💢💢💢

54: Japan Otaku ReviewsYeahx2

There are times when I want to skip the obvious lethal SA3.

104: Japan Otaku Reviews

>>54

It’s like a winning run…

It would feel good if you did it, right?

If you want, I won’t skip even the victory pose until the rematch after that.

55: Japan Otaku Reviews

The Luke that is being developed looks cool walking away from the mount, but why…

56: Japan Otaku ReviewsYeahx1

It’s not very popular, but I like DJ’s SA3, it’s got a good tempo.

58: Japan Otaku Reviews

To be frank, the Rising Tackle is just way too uncool.

63: Japan Otaku Reviews

>>58

Why did SNK create such movements back then?

You’re not just flipping it upside down, right?

70: Japan Otaku Reviews

>>63

I think it’s better than using the bamboo copter without flipping.

81: Japan Otaku Reviews

>>70

A, powerful spinning mixer…

85: Japan Otaku Reviews

>>81

That has a good effect, so…!

98: Japan Otaku Reviews

>>85

If the strong mixer was on the foot, it would have been treated the same way, right?

I feel like I’ve said it a thousand times, but why does the rising tackle come from the feet?

138: Japan Otaku Reviews

>>98

You can easily understand it by watching the Rising Tackle of Rock from the new Garou.

It’s a motion where you properly shoulder tackle and then reverse your feet, rising tackle.

59: Japan Otaku Reviews

Characters like Luke and Jamie, who move others, often seem to have a lot of mismatched traits, making them feel almost like a joke.

61: Japan Otaku Reviews

I wish we could somehow do something about Terry’s SA3, at least the sound.

62: Japan Otaku Reviews

Ed would look cooler as a CA, at least that’s better.

64: Japan Otaku ReviewsYeahx1

Lock on…

65: Japan Otaku Reviews

It’s the Instant Death Kill, you know.

66: Japan Otaku Reviews

Aren’t the performance differences between the Jamie SA3 and CA too significant?

86: Japan Otaku Reviews

>>66

I messed up and became a CA… that’s how it feels.

The damage will come out, you know.

67: Japan Otaku Reviews

If Ed is an extroverted type, then Y would also agree with the production.

69: Japan Otaku ReviewsYeahx3

I personally think it’s fine to arrange kanji.

The attack itself, where many clones simply charge in, isn’t very impressive.

71: Japan Otaku Reviews

AKI’s SA3 is nice, right?

72: Japan Otaku Reviews

It seems that the set training time for recovering drive gauge might be a hindrance.

73: Japan Otaku ReviewsYeahx2

The Instant Bullet Kill’s clone charge merely looks that way, but I interpreted it as actually attacking incredibly quickly.

74: Japan Otaku ReviewsYeahx2

As mentioned above, it’s already lame when you can tell what they’re doing at a glance, right? Shun’gokushatsu.

75: Japan Otaku Reviews

I feel like defeating Terry with a double buster is cooler than in SA3.

76: Japan Otaku Reviews

The angle from behind the Triple Buster looks incredibly cool.

77: Japan Otaku Reviews

I like when a Honda comes flying from behind.

78: Japan Otaku Reviews

I also like the Six Instant Death Kill.

I don’t know why it ended up like that, but…

79: Japan Otaku Reviews

I will tell you your fortune.

It’s destruction.

I like it, but a slightly irritated-looking flight attendant is nice too.

87: Japan Otaku ReviewsYeahx1

>>79

It’s a bit cliché, but it’s good when someone who’s being laid-back says, “Those carefree idiots!!” in a harsh tone, right?

93: Japan Otaku ReviewsYeahx2

>>79

Because I just want to be seen as a big deal, I’m really small as a person.

The inconsistent character design that pretends to be a jokester or says nihilistic things is really good, isn’t it?

The way you are trying to show that you don’t care about the victory performance is so thorough that it’s actually making it obvious that you care a lot.

80: Japan Otaku Reviews

Characters like Mai or Juri, who have a throwing range with a forward step after SA3, can have their performances affected by distractions, which can significantly affect their effectiveness.

People who know will leave or become vertical.

82: Japan Otaku ReviewsYeahx1

Ryuu finds the SA3 to be ordinary, but the CA is definitely cool.

83: Japan Otaku Reviews

The Buster Wolf is cooler than the Rising Arse.

84: Japan Otaku Reviews

It seems like Gouki is probably bored just studying all those ridiculously flashy super moves.

88: Japan Otaku ReviewsYeahx3

I thought the coolness of Shungokusatsu was in its simplicity and speed, but it seems to be getting slower and slower.

89: Japan Otaku Reviews

I really don’t understand the changes in CA regarding Guile.

90: Japan Otaku ReviewsYeahx3

First, why did I end up focusing on the rising tackle in SA3?

91: Japan Otaku ReviewsYeahx1

Zangi is cool whether it’s SA or CA, right?

92: Japan Otaku Reviews

Gouki’s SA2 is the coolest.

94: Japan Otaku Reviews

The DJ’s appearance and voice are silly, but I feel that the motions in SA1 and 2 are quite cool.

95: Japan Otaku Reviews

I love Luke’s SA2, especially when I hit the opponent while they’re launched.

96: Japan Otaku Reviews

The DJ fits everything from appearance to performance perfectly.

97: Japan Otaku Reviews

I want all characters except for Akuma Jamie to have guaranteed cut-in scenes during their Critical Arts.

99: Japan Otaku Reviews

The dance feels somewhat lacking.

Finally, say it in Japanese!

118: Japan Otaku Reviews

>>99

I think it’s good that we don’t have to do that because it’s annoying.

100: Japan Otaku ReviewsYeahx2

The cut-in of “Momentary Thousand Strikes” is one of my favorites in history, but the part that follows is, well… not so great.

I think I prefer the increasingly accelerating Instant Hell of 5.

101: Japan Otaku Reviews

Honestly, the coolest ones are Shenron’s Retsuha and Zapriett.

So it’s the protagonist and the final boss, huh?

110: Japan Otaku Reviews

>>101

This is my… all-out effort!!!!!!!!!

102: Japan Otaku Reviews

I think Mari-chan’s SA3 and CA are really nice performances.

103: Japan Otaku ReviewsYeahx2

I like to say a word when I couldn’t finish it off.

What’s wrong? Get up! I’m tough, you know!!

108: Japan Otaku Reviews

>>103

I really like how Chun-Li’s SA3 response to “Are you still doing it?” turns into “I’m still going, you know!!”

105: Japan Otaku Reviews

The thread image is so uncool that I’m spinning the gauge on the gazer.

106: Japan Otaku Reviews

It’s simple and doesn’t change much, but the Shoryuken is still cool.

107: Japan Otaku Reviews

The dance has PAs who are idols and CAs who are doing “duku-shi! duku-shi!” which is a bit strange.

But well, it’s cute and fun to use, so I’ll barely forgive it.

109: Japan Otaku Reviews

Crossfire Daboru Samasou has done two Somersaults without the Daboru version, right?

113: Japan Otaku Reviews

>>109

It’s not a Summer Salt twice, but a Double Summer Salt, so it’s one technique…

111: Japan Otaku ReviewsYeahx2

I was impressed that Honda’s SA3 could be such a highly complete and cool sumo wrestler character.

Hmm, CA.

112: Japan Otaku ReviewsYeahx1

I don’t even understand what Terry is saying in the first place!

This is not just a matter of the voice actor’s English skills.

Japanese audio is in Japanese! English audio is in English! It was fine because it can be changed individually.

117: Japan Otaku Reviews

>>112

I chuckled when cow was speaking in Japanese after winning an English match.

119: Japan Otaku Reviews

>>112

I laughed when I summoned in WT and it was a mix of Japanese and English.

114: Japan Otaku Reviews

Honda really likes the “Oni Musou” in SA2.

115: Japan Otaku Reviews

The monochrome effect of the Shoryuken was seriously electrifying.

120: Japan Otaku ReviewsYeahx5

>>115

Ryuu is talked about a lot, but the monochrome + silent direction in CA is super cool, right?

116: Japan Otaku Reviews

I like Ken CA because it also feels like a tribute to Ryu Final.

121: Japan Otaku Reviews

I don’t really understand what the ultimate big bang is originally saying.

122: Japan Otaku Reviews

Kaminatcha!

123: Japan Otaku Reviews

Somehow, Big Bang! Daiben! Ah!

124: Japan Otaku Reviews

I won’t let you escape.

Shall I tell you your future?

Destruction

Fool!!! 1! 11!!

It’s a futile struggle! Become dust!!

Hahaha!

125: Japan Otaku ReviewsYeahx1

>>124

It feels good when someone’s true nature comes out when they’re under pressure.

126: Japan Otaku Reviews

It’s scary that your true nature doesn’t come out unless it’s CA, Junpei.

127: Japan Otaku Reviews

I love the ending, but it’s so different in usability that I get flustered when I see a CA.

128: Japan Otaku ReviewsYeahx3

I think the length of the performance of Shungokusatsu in this work is directly related to the gauge recovery amount, so it can’t be helped.

131: Japan Otaku ReviewsYeahx3

>>128

If the last hit lands, it should just restore the specified amount for everyone…

129: Japan Otaku Reviews

I honestly like Jamie’s SA3 and CA, but I hate that when used against Lily, it turns into a scene of bullying that feels too childish.

132: Japan Otaku ReviewsYeahx2

>>129

If you say it, you won’t be able to use any techniques against Lily.

140: Japan Otaku Reviews

>>132

I don’t mind just hitting or kicking normally, but I personally dislike the scenario of having to purposely make Lily retaliate and then dealing with it by hitting.

Just a story about my preferences.

153: Japan Otaku Reviews

>>140

It is reasonable to think that no character’s move can be executed with the same motion as Lily and Zangief, so in the game, I mentally convert it as though adjustments and considerations are being made based on the person being observed.

Like that thing with Luke mentioned above.

130: Japan Otaku Reviews

Isn’t there a lot of cool SA3s?

133: Japan Otaku ReviewsYeahx1

La la la la la la la la

Love

Finale

The late Akuma is around.

Ah, I got done in, but it made me smile instead.

134: Japan Otaku Reviews

Rashid made a striking sound.

135: Japan Otaku ReviewsYeahx1

After watching this fixed-angle CA collection, my impression of Ken and Manon has changed a bit.

136: Japan Otaku Reviews

I thought the most enjoyable to watch might be Zangi.

137: Japan Otaku Reviews

It’s surprising that even with some SA3 trash hits, it deals quite a bit of damage.

145: Japan Otaku Reviews

>>137

Ken’s Shoryuken six-hit combo is great, isn’t it?

139: Japan Otaku Reviews

I can’t remember what Dhalsim was like.

More Dhalsim users should increase.

142: Japan Otaku Reviews

>>139

After the Gum-Gum Gatling, a headbutt to the solar plexus.

147: Japan Otaku Reviews

>>142

Speaking of which, that was the case.

141: Japan Otaku Reviews

I’ll spread my wings ❤︎

143: Japan Otaku Reviews

Yoga rotating headbutt

144: Japan Otaku Reviews

What is yoga, I wonder…

146: Japan Otaku Reviews

>>144

Limbs stretch out.

148: Japan Otaku ReviewsYeahx3

The triple gazer is still cool enough to be safe in this game.

149: Japan Otaku ReviewsYeahx6

Look at the protagonist mercilessly delivering mount punches to women and children.

150: Japan Otaku Reviews

I think the one I can’t remember the most from SA3 and CA is Blanka.

151: Japan Otaku ReviewsYeahx2

>>150

I only remember that it was spinning, anyway.

152: Japan Otaku Reviews

>>150

Like a Wild Hunt, I leap and bite, then thrust upward and use an electric vertical rolling attack.

154: Japan Otaku Reviews

Blanca and Rashid

SA2 is too strong!

SA3 is going to become less prominent.

156: Japan Otaku ReviewsYeahx1

>>154

Blanka’s SA3 is also quite strong, you know…

155: Japan Otaku Reviews

If I made a ranking of characters that don’t use SA3, Rasheed and Blanka would probably take the first and second places.

157: Japan Otaku Reviews

Anyway, there are many techniques that have a strong scent of crime when used by Lily!

158: Japan Otaku Reviews

Blanca can initiate an offensive after using SA3 without rushing, right?

159: Japan Otaku Reviews

The ultimate big bang…

160: Japan Otaku Reviews

I like the SA3 of the dance.

Because you have a good face.

161: Japan Otaku ReviewsYeahx2

Rashid is definitely strong with SA1 and SA3!

On top of that, if it’s said that option 2 is stronger, then that’s true.

163: Japan Otaku Reviews

When Manon becomes a CA, does the motion or movie change?

164: Japan Otaku Reviews

>>163

It changes a lot.

Because I’m practicing judo with O-chan, what is judo?

165: Japan Otaku Reviews

>>164

Seriously? I was so into singing together that I just didn’t see it…

166: Japan Otaku Reviews

I still don’t really understand how Shinsoryu has changed.

172: Japan Otaku Reviews

>>166

Aren’t you just covered in electric blades?

167: Japan Otaku Reviews

All it takes is for the moment of death to darken and the letters of heaven to emerge.

170: Japan Otaku Reviews

>>167

I think that happened because the time for the technical performance is fixed, so the screen would be completely dark during that period.

168: Japan Otaku Reviews

Mariza is really cool, straight to the point.

174: Japan Otaku Reviews

>>168

I think that the dark transition motion, the motion of the move itself, the lines, and the changes (additions) to the CA are all perfect.

169: Japan Otaku Reviews

When I think about Jamie’s SA2 calmly, it makes me realize that I’m just chugging it down, yet I’m paying 2 bars for it.

173: Japan Otaku Reviews

I’m in the cool faction of Shungokusan.

175: Japan Otaku Reviews

>

It looked painful to be hit from a higher spot than I imagined overall.

176: Japan Otaku Reviews

Shungoku is cool, but I hope you don’t use your legs.

177: Japan Otaku Reviews

I don’t want to see it when I’m with someone, but I like Vega’s “DAHHHHHH!”

178: Japan Otaku Reviews

As mentioned above, I think it would have been better if they had just shortened the animation for Shungokusatsu and instead changed the D gauge by a fixed value.

Well, it seems like it could become a breeding ground for strange bugs, so if you say you won’t do that, I can understand.

180: Japan Otaku Reviews

>>178

I really wish they would do something about the character differences in gauge recovery…

182: Japan Otaku Reviews

>>180

Isn’t the gauge depletion from SA and the recovery amount during the SA3 animation the same?

179: Japan Otaku Reviews

Shungoku is becoming more and more uncool.

181: Japan Otaku Reviews

It’s nice that Terry has a motion for “oh dear…” when he’s trying to add a gazer but lacks the resources.

It has no strategic meaning at all.

183: Japan Otaku Reviews

It’s not SA3, but the moment I saw the new Geizer from Garou, I couldn’t help but burst out laughing.

184: Japan Otaku Reviews

I only see people who are striking a pose and celebrating.

185: Japan Otaku Reviews

Terry’s SA3 is a bit questionable, but I actually quite like CA.

191: Japan Otaku Reviews

>>185

It would be perfect if that fell from outside the last screen.

Is that the altitude after flying like that?!

197: Japan Otaku Reviews

>>185

I like the production, but I think it’s silly how it bounces back so forcefully.

186: Japan Otaku Reviews

I gained the insight that landing a Double Buster Wolf feels good.

187: Japan Otaku Reviews

I’m always using Jamie, but I’m really dissatisfied that all the SA ones aren’t cool and are hard to use.

193: Japan Otaku Reviews

>>187

There are various opinions on usability, but 3 and CA are pretty cool, right!

196: Japan Otaku Reviews

>>187

I like both SA1 and SA3, you know.

It might be said that 2 is a frustrating way to drink, but there have been matches where I was saved by that cancellation, so I’ll endure it.

198: Japan Otaku ReviewsYeahx1

>>187

Being a CA is the coolest, right…?

188: Japan Otaku ReviewsYeahx1

Although the Stardust Ignition in KOF15 was so cool, why did Terry run down the path of the Hadou Storm Kick…?

189: Japan Otaku ReviewsYeahx1

I love Buster Wolf, Geyser, and Fang so much that I want to shout them out loud!

190: Japan Otaku Reviews

The hidden gear in Garou: Mark of the Wolves feels overall tacky or lacks refinement.

192: Japan Otaku Reviews

In an instant, a thousand strikes. The mountains are overwhelmed. The devil’s cry resounds. It seems that the lines are derived from manga, like the strongman character, Akuma.

200: Japan Otaku Reviews

>>192

Manga can achieve all this staging on the open pages, which gives it a sense of speed.

194: Japan Otaku Reviews

It could have been Triple Buster Wolf as well.

195: Japan Otaku Reviews

Somehow, I think Zangief is cool for both his SA3 and CA in wrestling.

201: Japan Otaku ReviewsYeahx2

>>195

“This is where the real thing begins!”

It’s good, isn’t it?

199: Japan Otaku ReviewsYeahx3

Furiously talking Akuma is really uncool.

You only need “Nun!” and “Nuun!”

202: Japan Otaku Reviews

I’m still using Jamie just for how cool the Owa drama is.

203: Japan Otaku Reviews

I love Terry’s CA because it’s so uncool.

204: Japan Otaku Reviews

Jamie’s CA is the coolest, right?

The special effects in the finale are amazing!

205: Japan Otaku Reviews

The latest dance isn’t uncool, but it feels somewhat plain.

206: Japan Otaku Reviews

I think the production of the final act was really good, but I feel that Jamie didn’t need to look so desperate.

207: Japan Otaku Reviews

Isn’t Jamie’s SA3 strong?

You can drink and also perform no-gauge oki-zeme in the center of the screen.

208: Japan Otaku Reviews

Jamie’s CA is definitely drunk and looking in the direction of the day after tomorrow, isn’t she?

Detailed

209: Japan Otaku Reviews

It would be great if Jamie could allow for a special state that enables chasing after the final hit by extending the damage from CA as it is.

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