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Ed’s Y…
Mariza is straight-up cool.
Aki’s final touch ❤️ is so good that I prefer SA3.
It’s nice that the performances change between SA3 and CA, but I wish they wouldn’t change the situation!
When Zangi becomes a CA, he loses his butt-up, so I try to use it early against female characters before my health runs out.
Manon feels the urge to skip while using it herself.
I like the performance itself, but watching it multiple times feels different somehow.
Lily’s CA is somewhat annoying.
>>7
Why does failing cause more damage?
The nonsense is that Shungoku first shows what he’s doing.
I didn’t know what was happening, which made it an unfathomable technique.
I’m ready ❤️ So, shall we go? ❓❤️ Here 👉❤️ and there 👇❤️ and also here 👈👉👉❤️ right here 🫵︎❤️ Finally, let’s finish it up 🫲🙃🫱❤️ Is it tough? 🥺💦❓❓❤️
Aren’t you going to stop the quota for the opponent’s funny faces?
>>12
It gives the impression that everyone is trying to leave a somewhat funny feeling.
Amidst that, JP’s The Prilet with zero gag elements.
I like Luke.
>>13
Is it really okay for the protagonist to just ride on and beat everyone up like that?
>>29
Are you invincible?
Because I’m a dance CA, that’s why I’m a master of my craft!
>>14
The lines are somehow Mohammed Ali.
In SA, the DJ is all stylish and amazing.
Blanka’s SA3 is not coming out.
>>17
I can’t tell the difference between SA and CA.
>>19
The color of the lightning is changing in an easily understandable way!
Good night.
Honda is just a joke now!
Ultimate Big Bang!!
>>21
Rising! Ah!
Rashid has really become cool like Altair.
>>23
Dabada badaba
I like “Kuzu ga!” but I think it would be cooler to finish with Psycho Crusher as it is.
>>25
It’s a kindness that reaps without defeating the opponent through violence, but with words.
At first, I thought the final blow was kind of silly, but recently I’ve changed my mind.
Riding and beating up a bison feels more fitting.
When I can defeat someone with Zangi’s SA2, I talk about it together with Igzo.
I sometimes see people saying that Aki is cute, but the impression of SA3’s face is strong.
>>34
I’ll give you my honest opinion, but aside from some illustrations during the matches, they are scary, AKI.
I really like Owa Drama.
The problem of Dhalsim’s SA3 and CA being too similar.
I think Ryu is incredibly cool.
The performance of situations after a reach or hit is…
If you think of AKI as a female version of dogura, it’s cute.
Shundake became strange from 4.
On the other hand, overdoing the production.
>>40
In a moment, a thousand strikes; overwhelming like a mountain; the demons cry out. I’m sorry, but the legendary character Akuma is incredibly lame.
It’s just a string of four-character idioms that aren’t even in classical Chinese, and there’s no rhyme to be found anywhere.
At the source material level, it’s just superficial and the actions are too shallow.
>>60
I laughed at being treated as a spirited, lively, and full of curiosity friend, full of confidence.
It’s quicker to raise the cooler option between SA3 and CA.
>>41
Manon, Mariza, Cammy, Ken, Rashid, Luke, Juli… is it about those?
>>44
The uncool one?
I can understand that it’s better for Shungokushou to have only a damage effect with a blackout rather than a strange performance added to it.
Honda is like an amazing sumo wrestler in SA3, but what’s with the sudden change in CA?
>>43
This time, Honda will take on sumo!!
Terry was glad that SA2 was strong.
Jamie thinks both the SA3 and the CA are cool.
It is basically designed to settle nicely with a KO in tempo.
When you can’t make a decision, it feels kind of foolish.
>>48
It might be interesting to have a longer performance only during knockouts.
Damn it, worthless piece of trash!
Sometimes video streamers cut scenes thinking it will be better.
It made me feel like my tempo has gotten worse when I’m actually doing it…
On the contrary, I feel that there are a lot of good ones in SA1 and 2.
>>52
Buster Wolf is just so cool…
I will end this!❗✊💥(GRABBBBB)🙋♂️✈️HAHAHAHA‼️💪💥Bow down to my power💥💪‼️Disappear…❗ 🫴🔥💢💢💢
There are times when I want to skip the obvious lethal SA3.
>>54
It’s like a winning run…
It would feel good if you did it, right?
If you want, I won’t skip even the victory pose until the rematch after that.
The Luke that is being developed looks cool walking away from the mount, but why…
It’s not very popular, but I like DJ’s SA3, it’s got a good tempo.
To be frank, the Rising Tackle is just way too uncool.
>>58
Why did SNK create such movements back then?
You’re not just flipping it upside down, right?
>>63
I think it’s better than using the bamboo copter without flipping.
>>70
A, powerful spinning mixer…
>>81
That has a good effect, so…!
>>85
If the strong mixer was on the foot, it would have been treated the same way, right?
I feel like I’ve said it a thousand times, but why does the rising tackle come from the feet?
>>98
You can easily understand it by watching the Rising Tackle of Rock from the new Garou.
It’s a motion where you properly shoulder tackle and then reverse your feet, rising tackle.
Characters like Luke and Jamie, who move others, often seem to have a lot of mismatched traits, making them feel almost like a joke.
I wish we could somehow do something about Terry’s SA3, at least the sound.
Ed would look cooler as a CA, at least that’s better.
Lock on…
It’s the Instant Death Kill, you know.
Aren’t the performance differences between the Jamie SA3 and CA too significant?
>>66
I messed up and became a CA… that’s how it feels.
The damage will come out, you know.
If Ed is an extroverted type, then Y would also agree with the production.
I personally think it’s fine to arrange kanji.
The attack itself, where many clones simply charge in, isn’t very impressive.
AKI’s SA3 is nice, right?
It seems that the set training time for recovering drive gauge might be a hindrance.
The Instant Bullet Kill’s clone charge merely looks that way, but I interpreted it as actually attacking incredibly quickly.
As mentioned above, it’s already lame when you can tell what they’re doing at a glance, right? Shun’gokushatsu.
I feel like defeating Terry with a double buster is cooler than in SA3.
The angle from behind the Triple Buster looks incredibly cool.
I like when a Honda comes flying from behind.
I also like the Six Instant Death Kill.
I don’t know why it ended up like that, but…
I will tell you your fortune.
It’s destruction.
I like it, but a slightly irritated-looking flight attendant is nice too.
>>79
It’s a bit cliché, but it’s good when someone who’s being laid-back says, “Those carefree idiots!!” in a harsh tone, right?
>>79
Because I just want to be seen as a big deal, I’m really small as a person.
The inconsistent character design that pretends to be a jokester or says nihilistic things is really good, isn’t it?
The way you are trying to show that you don’t care about the victory performance is so thorough that it’s actually making it obvious that you care a lot.
Characters like Mai or Juri, who have a throwing range with a forward step after SA3, can have their performances affected by distractions, which can significantly affect their effectiveness.
People who know will leave or become vertical.
Ryuu finds the SA3 to be ordinary, but the CA is definitely cool.
The Buster Wolf is cooler than the Rising Arse.
It seems like Gouki is probably bored just studying all those ridiculously flashy super moves.
I thought the coolness of Shungokusatsu was in its simplicity and speed, but it seems to be getting slower and slower.
I really don’t understand the changes in CA regarding Guile.
First, why did I end up focusing on the rising tackle in SA3?
Zangi is cool whether it’s SA or CA, right?
Gouki’s SA2 is the coolest.
The DJ’s appearance and voice are silly, but I feel that the motions in SA1 and 2 are quite cool.
I love Luke’s SA2, especially when I hit the opponent while they’re launched.
The DJ fits everything from appearance to performance perfectly.
I want all characters except for Akuma Jamie to have guaranteed cut-in scenes during their Critical Arts.
The dance feels somewhat lacking.
Finally, say it in Japanese!
>>99
I think it’s good that we don’t have to do that because it’s annoying.
The cut-in of “Momentary Thousand Strikes” is one of my favorites in history, but the part that follows is, well… not so great.
I think I prefer the increasingly accelerating Instant Hell of 5.
Honestly, the coolest ones are Shenron’s Retsuha and Zapriett.
So it’s the protagonist and the final boss, huh?
>>101
This is my… all-out effort!!!!!!!!!
I think Mari-chan’s SA3 and CA are really nice performances.
I like to say a word when I couldn’t finish it off.
What’s wrong? Get up! I’m tough, you know!!
>>103
I really like how Chun-Li’s SA3 response to “Are you still doing it?” turns into “I’m still going, you know!!”
The thread image is so uncool that I’m spinning the gauge on the gazer.
It’s simple and doesn’t change much, but the Shoryuken is still cool.
The dance has PAs who are idols and CAs who are doing “duku-shi! duku-shi!” which is a bit strange.
But well, it’s cute and fun to use, so I’ll barely forgive it.
Crossfire Daboru Samasou has done two Somersaults without the Daboru version, right?
>>109
It’s not a Summer Salt twice, but a Double Summer Salt, so it’s one technique…
I was impressed that Honda’s SA3 could be such a highly complete and cool sumo wrestler character.
Hmm, CA.
I don’t even understand what Terry is saying in the first place!
This is not just a matter of the voice actor’s English skills.
Japanese audio is in Japanese! English audio is in English! It was fine because it can be changed individually.
>>112
I chuckled when cow was speaking in Japanese after winning an English match.
>>112
I laughed when I summoned in WT and it was a mix of Japanese and English.
Honda really likes the “Oni Musou” in SA2.
The monochrome effect of the Shoryuken was seriously electrifying.
>>115
Ryuu is talked about a lot, but the monochrome + silent direction in CA is super cool, right?
I like Ken CA because it also feels like a tribute to Ryu Final.
I don’t really understand what the ultimate big bang is originally saying.
Kaminatcha!
Somehow, Big Bang! Daiben! Ah!
I won’t let you escape.
Shall I tell you your future?
Destruction
Fool!!! 1! 11!!
It’s a futile struggle! Become dust!!
Hahaha!
>>124
It feels good when someone’s true nature comes out when they’re under pressure.
It’s scary that your true nature doesn’t come out unless it’s CA, Junpei.
I love the ending, but it’s so different in usability that I get flustered when I see a CA.
I think the length of the performance of Shungokusatsu in this work is directly related to the gauge recovery amount, so it can’t be helped.
>>128
If the last hit lands, it should just restore the specified amount for everyone…
I honestly like Jamie’s SA3 and CA, but I hate that when used against Lily, it turns into a scene of bullying that feels too childish.
>>129
If you say it, you won’t be able to use any techniques against Lily.
>>132
I don’t mind just hitting or kicking normally, but I personally dislike the scenario of having to purposely make Lily retaliate and then dealing with it by hitting.
Just a story about my preferences.
>>140
It is reasonable to think that no character’s move can be executed with the same motion as Lily and Zangief, so in the game, I mentally convert it as though adjustments and considerations are being made based on the person being observed.
Like that thing with Luke mentioned above.
Isn’t there a lot of cool SA3s?
La la la la la la la la
Love
Finale
The late Akuma is around.
Ah, I got done in, but it made me smile instead.
Rashid made a striking sound.
After watching this fixed-angle CA collection, my impression of Ken and Manon has changed a bit.
I thought the most enjoyable to watch might be Zangi.
It’s surprising that even with some SA3 trash hits, it deals quite a bit of damage.
>>137
Ken’s Shoryuken six-hit combo is great, isn’t it?
I can’t remember what Dhalsim was like.
More Dhalsim users should increase.
>>139
After the Gum-Gum Gatling, a headbutt to the solar plexus.
>>142
Speaking of which, that was the case.
I’ll spread my wings ❤︎
Yoga rotating headbutt
What is yoga, I wonder…
>>144
Limbs stretch out.
The triple gazer is still cool enough to be safe in this game.
Look at the protagonist mercilessly delivering mount punches to women and children.
I think the one I can’t remember the most from SA3 and CA is Blanka.
>>150
I only remember that it was spinning, anyway.
>>150
Like a Wild Hunt, I leap and bite, then thrust upward and use an electric vertical rolling attack.
Blanca and Rashid
SA2 is too strong!
SA3 is going to become less prominent.
>>154
Blanka’s SA3 is also quite strong, you know…
If I made a ranking of characters that don’t use SA3, Rasheed and Blanka would probably take the first and second places.
Anyway, there are many techniques that have a strong scent of crime when used by Lily!
Blanca can initiate an offensive after using SA3 without rushing, right?
The ultimate big bang…
I like the SA3 of the dance.
Because you have a good face.
Rashid is definitely strong with SA1 and SA3!
On top of that, if it’s said that option 2 is stronger, then that’s true.
When Manon becomes a CA, does the motion or movie change?
>>163
It changes a lot.
Because I’m practicing judo with O-chan, what is judo?
>>164
Seriously? I was so into singing together that I just didn’t see it…
I still don’t really understand how Shinsoryu has changed.
>>166
Aren’t you just covered in electric blades?
All it takes is for the moment of death to darken and the letters of heaven to emerge.
>>167
I think that happened because the time for the technical performance is fixed, so the screen would be completely dark during that period.
Mariza is really cool, straight to the point.
>>168
I think that the dark transition motion, the motion of the move itself, the lines, and the changes (additions) to the CA are all perfect.
When I think about Jamie’s SA2 calmly, it makes me realize that I’m just chugging it down, yet I’m paying 2 bars for it.
I’m in the cool faction of Shungokusan.
>
It looked painful to be hit from a higher spot than I imagined overall.
Shungoku is cool, but I hope you don’t use your legs.
I don’t want to see it when I’m with someone, but I like Vega’s “DAHHHHHH!”
As mentioned above, I think it would have been better if they had just shortened the animation for Shungokusatsu and instead changed the D gauge by a fixed value.
Well, it seems like it could become a breeding ground for strange bugs, so if you say you won’t do that, I can understand.
>>178
I really wish they would do something about the character differences in gauge recovery…
>>180
Isn’t the gauge depletion from SA and the recovery amount during the SA3 animation the same?
Shungoku is becoming more and more uncool.
It’s nice that Terry has a motion for “oh dear…” when he’s trying to add a gazer but lacks the resources.
It has no strategic meaning at all.
It’s not SA3, but the moment I saw the new Geizer from Garou, I couldn’t help but burst out laughing.
I only see people who are striking a pose and celebrating.
Terry’s SA3 is a bit questionable, but I actually quite like CA.
>>185
It would be perfect if that fell from outside the last screen.
Is that the altitude after flying like that?!
>>185
I like the production, but I think it’s silly how it bounces back so forcefully.
I gained the insight that landing a Double Buster Wolf feels good.
I’m always using Jamie, but I’m really dissatisfied that all the SA ones aren’t cool and are hard to use.
>>187
There are various opinions on usability, but 3 and CA are pretty cool, right!
>>187
I like both SA1 and SA3, you know.
It might be said that 2 is a frustrating way to drink, but there have been matches where I was saved by that cancellation, so I’ll endure it.
>>187
Being a CA is the coolest, right…?
Although the Stardust Ignition in KOF15 was so cool, why did Terry run down the path of the Hadou Storm Kick…?
I love Buster Wolf, Geyser, and Fang so much that I want to shout them out loud!
The hidden gear in Garou: Mark of the Wolves feels overall tacky or lacks refinement.
In an instant, a thousand strikes. The mountains are overwhelmed. The devil’s cry resounds. It seems that the lines are derived from manga, like the strongman character, Akuma.
>>192
Manga can achieve all this staging on the open pages, which gives it a sense of speed.
It could have been Triple Buster Wolf as well.
Somehow, I think Zangief is cool for both his SA3 and CA in wrestling.
>>195
“This is where the real thing begins!”
It’s good, isn’t it?
Furiously talking Akuma is really uncool.
You only need “Nun!” and “Nuun!”
I’m still using Jamie just for how cool the Owa drama is.
I love Terry’s CA because it’s so uncool.
Jamie’s CA is the coolest, right?
The special effects in the finale are amazing!
The latest dance isn’t uncool, but it feels somewhat plain.
I think the production of the final act was really good, but I feel that Jamie didn’t need to look so desperate.
Isn’t Jamie’s SA3 strong?
You can drink and also perform no-gauge oki-zeme in the center of the screen.
Jamie’s CA is definitely drunk and looking in the direction of the day after tomorrow, isn’t she?
Detailed
It would be great if Jamie could allow for a special state that enables chasing after the final hit by extending the damage from CA as it is.