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[Summon Night] It’s quite settled now.

SUMMON NiGHT

1: Japan Otaku ReviewsYeahx27

It was a hallucination of a mysterious group.

2: Japan Otaku ReviewsYeahx1

In five years again.

3: Japan Otaku Reviews

It was the 25th anniversary…

4: Japan Otaku Reviews

What was that?

15: Japan Otaku Reviews

>>4

The RTA of Summon Night was really exciting.

5: Japan Otaku ReviewsYeahx6

But because of this boom, I played 2 for the first time in a while, and it was fun.

6: Japan Otaku Reviews

I bought the fifth one I hadn’t done because of this.

7: Japan Otaku Reviews

It’s hard to just keep dreaming.

20: Japan Otaku Reviews

>>7

Surely there is.

23: Japan Otaku Reviews

>>7

While talking about dreams and memories, there were also people who insisted on looking at reality and only expressing negative opinions.

8: Japan Otaku Reviews

I feel like there was a thread with all the characters, but I don’t think I saw Sonora…

11: Japan Otaku ReviewsYeahx1

>>8

I’ve seen it several times.

9: Japan Otaku Reviews

I bought a used one for the price of a brand new vitatv…

10: Japan Otaku Reviews

I wish they would release a remaster of Suikoden on PC as well…

12: Japan Otaku Reviews

It’s really something that the threads about strange characters tend to get longer, isn’t it, anonymous?

13: Japan Otaku Reviews

Last year, Bandai Namco updated the trademark, so there is still some hope.

14: Japan Otaku Reviews

There are still people who continue to draw Sonora almost every week.

16: Japan Otaku ReviewsYeahx3

Oh… now that I think about it, there really was nothing, huh?

17: Japan Otaku Reviews

I just now thought that the character from 4 is pretty lewd.

18: Japan Otaku ReviewsYeahx1

While talking, the excitement returned and I redid the PSP version of 4.

I was motivated to read through the entire UX and I feel like I’ve accomplished something regarding Summon Night.

19: Japan Otaku Reviews

I’m glad it became the motivation to play since it was a series I was curious about.

This time, instead of numbering, I plan to do something really crappy.

21: Japan Otaku Reviews

There may be a revival for the 30th anniversary.

It might not exist.

26: Japan Otaku Reviews

>>21

It’s okay, let’s believe in it.

22: Japan Otaku Reviews

My sexual orientation was determined by 3.

24: Japan Otaku Reviews

I didn’t know anything about the Summon Night Collection.

I didn't know anything about the Summon Night Collection.

SUMMON NIGHT collection SOFT BANK

25: Japan Otaku Reviews

I became interested in SRPGs and played FFT, but I couldn’t surpass my daughter, and making money was a hassle, so I’m playing another SRPG.

There are surprisingly few series that you can just play around with like this thread image…

28: Japan Otaku ReviewsYeahx3

>>25

Things like Luminous Arc and Stella Glow.

27: Japan Otaku ReviewsYeahx1

It’s hard to find a moderately easy SRPG.

29: Japan Otaku Reviews

I tried using Shamrock, a character I’ve never used before, in the DS version of 2, and he was actually really strong…

I was surprised by the firepower that surpassed Ruvaido in the final boss battle with Front Attack and Double Attack.

31: Japan Otaku Reviews

>>29

It must have been exaggerated after the novel was released.

There’s neither on PS.

30: Japan Otaku Reviews

I really liked Luminous Arc.

It was nice to loosely enjoy the unnecessary bride transformation of 2.

32: Japan Otaku Reviews

The Mercenary series has been quietly continuing.

33: Japan Otaku Reviews

I guess 2 and 3 are the most popular after all.

38: Japan Otaku ReviewsYeahx2

>>33

I thought the evolution of both the characters and the system is amazing when I played 1.

I do like the overly rough unit summoning beast level connection.

34: Japan Otaku Reviews

I feel like there were a lot of games like that, and there was also Black Matrix.

35: Japan Otaku ReviewsYeahx2

Isn’t summoning magic pretty useless? What kind of topic is this?

36: Japan Otaku Reviews

>>35

If anything, the summoner itself is more of a villain in 1…

37: Japan Otaku Reviews

I’m currently exploring the infinite corridor in 3.

It’s the PS2 version, but…

79: Japan Otaku Reviews

>>37

It’s fun to tackle challenges with the S summon team.

39: Japan Otaku Reviews

I knew there was nothing, but it’s really empty, and it feels a bit lonely.

40: Japan Otaku Reviews

Actually, the system likes 1 the most.

The lack of subtlety ironically adds flavor.

41: Japan Otaku Reviews

Playing through it really increases comfort and makes me laugh.

Even though it’s a jump from 2 to 3, it’s evolved a lot, hasn’t it?

42: Japan Otaku ReviewsYeahx5

Well, it seems like from 1 to 4, it was progressing as a game.

43: Japan Otaku ReviewsYeahx4

I wish they had introduced things like transfers and experience point adjustments at an earlier stage…

44: Japan Otaku Reviews

Back in the PS1 days, there weren’t even staves, and the only thing that increased with armor was physical defense, so I wondered if this really was a game themed around summoners. When I replayed it…

In other words, there are units using staves in Dot Motion, right?!

45: Japan Otaku Reviews

A sad future for Rokka, where the weapon exchange system cannot be utilized effectively.

46: Japan Otaku Reviews

The issue is that it has evolved steadily to the point where looking back at the previous work becomes painful.

47: Japan Otaku ReviewsYeahx1

Once you reach level 4, it’s really fun to play in terms of combat.

Well, I don’t dislike pondering over the class change conditions before that, either.

48: Japan Otaku Reviews

Whoever came up with the class change conditions for Leci, what did they want to see in terms of its operation…?

50: Japan Otaku ReviewsYeahx2

>>48

Companion animals

49: Japan Otaku Reviews

The rewards for the mini-games you receive in each chapter change, which is quite evil.

53: Japan Otaku ReviewsYeahx2

>>49

As the number of installments decreases, the mini-games keep increasing, and their importance grows, making them almost essential in 4, which makes me feel somewhat perplexed about why that is…

Put that effort into making an SRPG!

51: Japan Otaku Reviews

I love the characters in 2 the most, but the system is just no good…

52: Japan Otaku Reviews

If there is a hero’s biography, you’ll accumulate experience points so easily through transfer that it might be too much.

What I’ve felt once again is that even with the five volumes of secrets to making money, I still don’t seem to save much money!?

54: Japan Otaku Reviews

The garden puzzle has ventured into a territory that is not permitted for mini-games.

55: Japan Otaku Reviews

The conversation ran out of topics and started leaning towards complaints.

56: Japan Otaku Reviews

I’m surprised that the combat part was this interesting.

I have come to realize that it’s actually easier to invest a bit in durability rather than to suffer a fatal wound from a stray bullet while going all out.

57: Japan Otaku Reviews

>>56

Even when trying to fish from a distance, you’ll get pierced by the spear users, so having a wall role makes it more stable.

58: Japan Otaku ReviewsYeahx1

>>56

4 especially feels that way.

59: Japan Otaku ReviewsYeahx1

Falzen, if you can just accept living as a wall, you might be useful…

60: Japan Otaku Reviews

There are plenty of side stories I don’t know aside from crap…

I’ve seen X in threads a bit, but I’ve never actually seen it stand up anywhere else…

61: Japan Otaku ReviewsYeahx2

The infinite corridor of 4 is fun, isn’t it?

62: Japan Otaku Reviews

Those who grow DEF on their own become relatively stable when reinforced with MDF.

63: Japan Otaku ReviewsYeahx1

Extreme Focus Man becomes “shun” with just one counterattack, so it’s actually too peaky.

64: Japan Otaku ReviewsYeahx1

When I narrow the night conversation to just one character, I feel that it has the drawback of becoming somewhat of a half-mob character that only occasionally speaks after joining.

If I could create a save right before the battle ends, I could taste it.

65: Japan Otaku Reviews

>>64

It’s simply because there are many people.

67: Japan Otaku Reviews

>>64

In addition to nighttime conversations, we talk quite a bit during the exploration part too…

Rather, it’s fine if the already-added hidden characters don’t force their way into the main storyline…

69: Japan Otaku Reviews

>>67

Got it, got it! The one who says that about the third time.

66: Japan Otaku Reviews

It was an enjoyable bizarre festival that was fun enough to look back on.

68: Japan Otaku Reviews

There are sometimes strange festivals like the Triskola Festival that have happened since olden times.

70: Japan Otaku Reviews

I was surprised to see that there were more anonymous players doing Craft Sword than I expected.

73: Japan Otaku ReviewsYeahx1

>>70

It’s a masterpiece even though it’s shit, because it’s quite an advanced game.

71: Japan Otaku Reviews

I feel that the issue of becoming irrelevant after joining an SLG doesn’t happen much in this series.

72: Japan Otaku Reviews

I thought I didn’t recognize about half of unit 1, so I tried to redo it, but I just ended up thinking that it’s almost no different from the mob, right?

The performance aspect cruelly divides into useful and everything else.

Everything except throwing knives, bows, and summoners is just too lame.

Even if I’m told I’m capable when I CC, it’s a waste of experience points.

74: Japan Otaku Reviews

There are differences in game design, but it’s not like they suddenly stop talking, like agugugu.

78: Japan Otaku Reviews

>>74

It seems like the main focus is on holding meetings with a deliberate and steady approach.

75: Japan Otaku Reviews

When I tried again, Mr. Leonard was really strong.

Even though it’s heavily invested in ATK, it’s incredibly tough.

It was like a mobile fortress that wouldn’t let magic in.

76: Japan Otaku Reviews

I got caught up in the excitement of the 4-character thread and ended up buying 4.

I might as well buy Archives 1 and 2 as well.

82: Japan Otaku Reviews

>>76

I think it’s a good deal if you have a download environment.

77: Japan Otaku Reviews

The incense lamp is surprisingly handsome, so I might give it a try.

When I had the memory desk hold a ZOC returning blade, it felt surprisingly strong!?

80: Japan Otaku Reviews

>>77

The low TEC might be a bit of a drawback.

83: Japan Otaku Reviews

>>80

After joining, I was all-in on TEC for a while.

This parameter greatly benefits not only hit rate but also evasion and critical hits…

81: Japan Otaku Reviews

Because I don’t have any experience points, even if I want to use it, I can never grow.

It was just that there were some restrictions on the allocation in Brave Clear.

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