
Not particularly skilled in dark magic…
Even in a lower rank, those who can wield a staff have work.
It is said that the poor performance of Yotsumun is why Kakyoin ended up with a dark C rank.
Fenrir is strong, but…
Despite having quite poor performance overall, the ability to use staves makes it a strong character, which shows how strange things are in Thracia.
Let’s either focus on the staff or just accept it and go for Thunder or something!
Since there have been many additional sorcerers from around the time this guy joined, I would use him if he came to a time when only Asbel was around.
There are unique strengths, but considering the struggles of making them effective, it feels more convenient to abandon them out of harsh reality.
The weight of Yotsumun 12 is indeed overwhelming.
It’s really hard to push myself up.
Kata Hakkyouin
A troublesome guy who uses Sleep on his own during enemy turns.
The sleep staff I had during hostilities is even present in the main body.
I feel like in the novel, Sara died while protecting someone.
A guy who gets captured by Fynn flying in with a warp without swinging the Sleep Staff.
If the advanced class were a Dark Bishop instead of a Dark Mage.
However, other than luck, the growth is relatively high, and the initial staff can rise from C to CC and then up to B.
If you try to use it, it’s totally doable.
But I will bet Kakyoin’s soul on this ambush against Yotsumu.
Having 22 HP is quite impressive.
I think it is suitable for filling the gap until Sara and Rinoan join.
How should I put it, the follow-up when using something “that is originally meant for the enemy” for our own side has basically been neglected lately.
I will persuade Paan.
>>19
Don’t let (it).
Thrace is tired, you know…
There is always work for even a handful of wizards.
Speaking of which, Toranana’s Yotsumun is…
For some reason, when used by my own army, the poison effect disappears and it actually becomes weaker.
I wonder what happened to the Dandelion Group after they didn’t go to the side story.
If you give up on dark magic and focus on wielding your staff, you’ll become strong.
Even in a quick solve, they are excellent as a staff holder.
In some cases, it’s amazing that you would follow those who massacred their subordinates, Pahn.
Only the stock of Yotsumungando and Fenrir keeps increasing…
It’s pretty strong when you give it wind.
One of the tribe members who becomes an ally after being captured.
The advantage of being slightly taller is that it’s easier to carry and rewarp.
Staying holed up in the mansion while my subordinates are plundering on their own.
It’s fairly solid and has enough speed that you won’t be chased for a while if you have Wind, and since it has Staff C from the start, it’s quite excellent.
Paan is trying to convince himself←I get it.
Leave the opponent for Trude to me←I don’t understand.
Trude, who joins right after Marita, also has somewhat poor timing.
Well, it’s fine to have as many swordsmen as you want, but…
>>33
I’m not sure if there are that many pure swordsmen types who can handle indirect attacks, unlike infantry who can wield axes.
Leaf-kun is here too.
The presence of the enemy and ally Yotsumun is too different.
Well, it’s bad if my teammate can use poison in Tora 7, but…
When you obtain Poison, does it turn into something like Yotsumu?
Certainly, the poison may be strong, but in a world with many more dangerous things…
The inability to reduce the weight of magic is significantly holding us back.
This is Kakyoin.
One of the good things about this guy is that he has a decent staff level and can use wind from the start.
It’s okay to spend 10 volumes of Yotsumungando.
The Holy War’s Yotsumungand is high performance.
Turn all of your Yotsumungand into petty cash.
Even if I were to obtain a Yotsumun that hasn’t been detoxified, it seems like it would be difficult to use instead.
It would shine if it’s a restrictive play.
The righteous Leaf Army cannot resort to underhanded tactics like poisoning.
If it’s an enemy that can be defeated without relying on poison, even when attacking with Yotsumun and being countered, we should be able to win.
Except for the magic Wind of Thrace, everything is heavy.
The attack performance is high, so I can’t complain.
It’s nice to have characters join who probably wouldn’t become allies in a holy war for various reasons.
Honestly, there’s no need to force it into a dark A, or rather, it’s really tough.
It feels wasteful that those spells, which can only be used with Dark A, rot away.
Fenrir has performance that is suitable for a reward of Dark A, you know.
Close to asceticism.
>>49
It can be powerful since it can also be replenished, but it’s really tough to only grind with Yotsumun up to Dark A.
Speaking of which, I wonder why Sara can’t use dark magic.
Since Yotsumungando can be obtained in abundance, if you don’t mind the effort in aiming for Dark A, the best option is to train against the boss on the Zebeia side.
Magic is not affected by physical constitution…
In the final phase, there are moments when death is imminent due to counterattacks if one cannot finish off with the Dime Thunder.
I can’t rely on the arena, so it takes some effort.
There are quite a few opportunities for long-distance magic in Thracia.