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Former enemy’s ally
The only female character in the party.
The boss character’s daughter.
The only time I am naked is when I take a bath.
The special move is a shooting star and it’s cool.
This girl has nothing but elements that will make her popular…
It must not be level 1.
The attack power of Boss Yasha-hime has doubled, and the defense power has also doubled. The impact of the defense-ignoring area attack of the shooting star is quite strong as well.
>>2
It was a boss that almost broke my spirit in PS Toukiden.
It’s just a bit tough in terms of the abilities of the companion characters.
It may be a story limited to the new peach.
When you’re on the ally’s side, it has a deliberately weak performance…
>>4
Even though Enma had childish abilities.
>>112
The developers probably intended to limit the maximum value of the skills.
Once doping is involved, the game balance is completely shattered…
I feel like it had performance similar to a degraded Momotarō.
There is an image of Momotaro being too strong.
The hexagon is too strong.
The shooting star is subtle (compared to the hexagon).
>>7
The boss version of Yasha Hime has similar performance to the shooting star, so let’s go!
In Momoden, it’s taken for granted that the thread image becomes the heroine.
By the way, who was the original heroine again…?
>>10
Princess Kaguya
>>13
I feel like I’ve never seen it in Momotetsu, but was it there?
>>142
In a previous numbering, I was a mid-level NPC president.
A routine that thoroughly hates poverty gods.
>>142
You should have been in the past works.
>>142
An image of a CPU with about 6 tiers.
>>142
For the CPU,
>>10
Maybe Kaguya…
If it’s the new peach, there’s no recovery, so treating it as a degraded Momotaro is quite presumptuous.
Aside from the rear attack technique, most of the powerful moves are generally taken by Ashura.
I don’t remember the roles of the characters in Momotenshi at all.
What was Urashima Taro doing while Momotaro was convenient, Kintaro was hitting, and Yashahime was cute?
>>12
Healer
>>12
Recovery and Support
Wasn’t level 1 at the time of joining the same for other characters too?
>>14
Everyone is like that, but the late-joining Fujin, Raijin, and Enma are sufficiently capable even at level 1.
They’ll even make rice balls for you!
I think it would have been quite strong if I had a boss-type shooting star.
>>16
That refers to your own attack power, so isn’t it still a bit lacking when considering the status of allies?
>>44
The enemy version of Starfall ignores defense just like Hexagon, while the ally version of Starfall seems to be affected by the enemy’s defense.
Urashima is a healer, but Minato learns too slowly…
Kintaro uses slaps instead of punches.
>>22
Stackable debuffs are powerful.
Santaro is too strong without any waste.
Urashima’s weakness is that he is a bit fragile.
I want to do the Momotaro Festival with the current model.
>>25
I wonder if they’ll release a collection.
>>28
I don’t think Sakuma will definitely give the OK, and I don’t think Konami wants to do it either.
>>28
I want you to do it since we did it in GB.
The character supporting the new peach seems to have a performance that is both good and bad for the last of the one slot.
After all, it’s better to have a woman who fights together through hardships rather than one who just waits to be rescued.
A well-balanced Momotaro for recovery and attack.
Attack debuff HP tank Kintaro
Specialist Urashima of Support and Recovery Spells.
…the demon princess who can make rice balls.
In 2 and PS, the clones were quite strong, but in the new one, they’ve been weakened too much.
I wonder if there will be a new Momotetsu-like Momoden.
I wonder if it’s impossible.
At least, it seems that the master data for the new peach has been lost.
It’s a game where the difficulty and Momotaro’s strength are ridiculous.
Others, no matter how hard they try, will become something else besides a pianist.
>>33
At that time, I was just one of the many others.
The buff effect is crazy on that piano, isn’t it?
Once you memorize the general information
It will be a lineup like Momotaro, Enma, Mashira, and Ashura…
>>34
Even without Enma, the compatibility between Mashira and Ashura is just too perfect…
I want to do it even if it’s not an old work.
An RPG where love, courage, hope, and justice prevail.
>>36
The story of Momotaro Legend is just really good, you know…
The new peach development period is 4 months, so the balance around it is…
I really like the naming sense of demons.
>>38
The battle BGM is good too, right? I love the music when fighting against demon executives like in the thread image.
Surely, Momotaro’s legend is about traveling with a dog, a monkey, and a pheasant.
I don’t remember what those three did anymore, but…
>>39
Dogs occasionally bark to scare off weak enemies with simple attacks, but basically they are nonchalant.
Finding treasures under the floorboards is one of a kind.
Monkeys attack too, but sometimes they use Sarunokoshikake to boost their attack.
The pheasant uses Kintan Yamamori (increases defense for all allies), so it is extremely useful as an automatically participating NPC.
You go out to buy general items, but since they require kibidango as activation cost, it’s usually too late.
The problem is that the theme is the same, the scenario is the same, and the opponent is the same, so there’s no way to twist it.
There are honestly only about two variations in the remake of 1 and 2 and the new remake that combines 1 and 2 for PS.
I think the recovery role in Shin Momo is Keyko who fed Kibatango.
Let’s revive the Peach Legend route from the early development of 2.
I should have activated the one with double status.
Kintaro’s grip was so strong that he was a member for a long time.
PS didn’t get very good reviews.
>>49
It’s just a remake with a bad tempo, keeping the same gag style from around 1 and 2 without any new elements…
It’s not boring, but there are no new enjoyable parts either.
>>49
Even now, being thrown back into a gag… the game balance isn’t very good, and above all, the encounter rate…
Urashima’s weakness in the latter stages remains strongly in memory, but
Since you can regularly collect materials, you can participate in battles against weak enemies until the mid-game and be active.
The thing that Mashira verified is amazing.
>>51
Well, it’s probably a reprint of a strategy guide…
I assume you already know about Mashira’s strength, so well…
I wonder if they will release a remake of the Momotaro Densetsu series like they did with Dragon Quest.
It’s more about whether you have the ultimate book or not, rather than just having researched it.
The dialogue during the battle with Enma in PS Peach was quite elaborate, as expected.
Are you fighting while chanting love? Don’t make me laugh!
I feel like there was an element in the GBC version where if you stored a weapon in a chest or something, you could retrieve it in part 2 after clearing it, but I’m not confident…
It’s impressive that Akira Sakuma brought in Sekiguchi through connections from when he was doing manga.
At first, he wasn’t really enthusiastic about it.
Mashira, Ashura, Haradashi, Enma
Well, it’s strong, but you can clear it with Santaro + Yasha if you play normally.
I mean, Santaro has a really good balance.
If the current Yashahime did a Peach Legend, it would be erotic, so I definitely want it.
The original FC and PC Engine series, the GB side story, and the PS1 remake.
The new peach is just too different in color.
It’s not just that the colors are different; the flavor of Mashada is overflowing, so people are dying in a serious and gruesome way.
Having Yashahime here, Basara is seriously hitting me right from the start; isn’t that bullying?
I’m watching Kirita’s live commentary, but…
I really love the regular battle theme from the new Momotaro legend.
Is it true that if you increase the level of Haradashi a lot, it becomes immune to attacks?
All I remember is the technique of peeking into the women’s bath!
>>69
Even if you don’t raise it, it’s invalid.
Enma protects Momoko and another person, while Prince Daida wins without any points scored against him.
>>71
Haradashi is crazy, but Enma-sama is too overpowered…
The Ice Tower of Yasha Hime was seriously a terrible dungeon.
There has never been a dungeon as tough as that one, both before and after.
I occasionally watch people who do it during streams.
People in their 20s today don’t know the original source of Dekataro…
Well, that’s true.
People who are knowledgeable about martial arts have noticed and are reacting.
Since Santaro has an extremely good balance, if someone were to be swapped out, it would end up being like the one in the image.
Ginji, Fukuno Kami, Fujin, and Raijin can all fight quite well.
Yashahime is the same as this line, so those who are serious will be excluded.
But since you’re cute, please be in the starting lineup.
The hexagon consumes quite a bit, but there’s this cheat item called the “Kozuchi” in our place…
Since the concept was to give each weak character some kind of characteristic, there are some impressive demons, right?
Who is the one with the least stamina right now?
Urashima, is that you!
A devastating blow!
The combination of Shinda and Taro is consistently strong, and characters like Ashura, Fūjin, Raijin, Enma, and Mashira are also competing for slots, so using Yashahime until the end requires love.
I still believe that no song used in Japanese-style games surpasses the “Stormy Sea Battle” from this software.
When the poverty god reaches level 99, it becomes King Bonbi, and that made me go “Wow!”
The reality is that the status hasn’t really increased much, and since I forget all the techniques, it ends up being useless; if it only took a month to develop, then that’s just how it is…
>>80
It’s intentionally done because it’s the same concept as King Bombie from Momotetsu.
>>86
King was not only throwing away money, but also tearing cards, summoning devils, warping to previous destinations, and doing various things like Bonbirasu Star, right!?
bakkan-ki
I don’t want to take off the Yasha-hime.
Nitaro is also helpful.
However, it is a shame not to use Enma-sama.
I was a member of the Result Peach and Bay Night.
In the side story, I was making rice balls with magic and quietly earning money.
I want to include the last boss from the previous game as a companion…
It’s too lawless that just pressing the start button for Enma-sama restores the number of actions.
Since we have various demon friends, let’s go with the demon team! But to be honest, it’s quicker to count from the bottom among the demons, since basically the demon buddies are strong.
It’s exciting to see how Ginji uses his four different knives…
The new Peach’s original Peach Legend 2’s Yasha Hime does not become level 1, and has performance similar to the second Momotaro, plus there is a period of traveling with Momotaro (and a lot of Jizo).
The hidden theme is the conflict between Mahayana Buddhism and Theravada Buddhism.
The peach side is Mahayana Buddhism.
For that reason, there are a lot of Buddhist-related words associated with demons.
>>92
Reading the behind-the-scenes stories of the ultimate book is fun, isn’t it?
>>92
Mikazuki Sekai suddenly appears, exuding an unusual strong character vibe.
If there were events to operate a separate team, we could have utilized the number of comrades a bit more.
It’s troublesome because I want to use Wind and Thunder together.
Gwararigwarari
The Yasha Hime from PS had various things like Ashura’s clones, right?
I thought so, but I was just having various techniques taken by Ashura on the PC Engine.
When Kaguya-hime was kidnapped, there were villagers who clung to the demon’s leg, pleading for her to be returned, only to eventually run out of energy and die; that part was just too intense.
The demon that was held onto is taken aback.
Although Shin Momo has many companions, the performance gap is too large.
It’s a great game with unique naming and conversational sense, but the lack of any signs of a new release is a bit of a drawback.
>>99
Akira Sakuma said he absolutely doesn’t want to make RPGs anymore.
The shooting star is weaker compared to the antlers because it depends on the enemy’s defense.
At that time, I didn’t know that Kin and Ura would be easily skipped, so I didn’t think about going with another party or anything like that.
The pose of Yashahime when defending makes my heart flutter.
I remember there was one of the Four Heavenly Kings who was incredibly strong when I fought against the boss demon one-on-one.
The mysterious favoritism of “haradashi” that can perform decently even without defensive traits.
Even though the night at Gimpo feels like a proper party, Yasha-hime is just a bit lacking…
>>105
It feels like the adjustments in the new version failed because 2 or 1→2 is properly strong.
>>105
Do it.
Do you have no chance to do II?
Yeah
I really liked the battle music of the sea, which I don’t get to hear often.
>>106
Stormy naval battle
>>133
Te te te te.
The text doesn’t have a direct translation as it seems to be a sound effect or onomatopoeia.
Released around the same time as FF6, with a similar world destruction scenario.
The personality and behavior of the final boss ended up overlapping between Carla and Kefka.
At that time, Square seemed to be quite shocked.
After all, the new peach was made through a four-month rush construction.
Wasn’t there a side story in GB too?
>>109
I was worried about having a 3-person party in the Yashahime Legend, but I was surprised to find it has 4 people in the FC version.
I remember laughing because the dungeon was too much like a maze.
The distance from the entrance to the goal is obviously far.
There probably aren’t many people who have used the “amanojaku” properly.
The frequently encountered weak enemies are annoying, but I like the BGM.
Momotaro can do just about anything.
>>114
As a game specification, if you fall, it’s game over without question.
I would be in trouble if it weren’t this much.
…No, Shin has too many scary attacks like Karla’s consecutive attacks!
After raising the attack power with Mashira until it can no longer be increased, draw a card that doubles the attack power of all enemies and allies of the snowman.
The beginning of the death game.
There was one really strong person among Shōten-dōji’s subordinates, and there are quite a few instances that feel like instant death for a first-time encounter.
Too Many Encounters Problem
>>119
You want to show off the background of the bridge you worked so hard to create!
>>122
I understand the logic that a bridge is definitely going to be an ambush, so for me, it’s safe!
>>119
Not just this, but Hudson RPGs have a strong impression of difficult encounters.
Dondonka
Well, originally, (in the original version) he is the child of courage who single-handedly faced Enma, so he is the strongest in the land.
I think the antlers are the coolest because they have great name, performance, and style, making them the best special move for the protagonist.
I remember that “Dragon Quest Monsters” also had terrible encounter rates.
If it weren’t for the clumsiness of passing tools, I would personally recommend it as the best game.
Without Karla, the flow of the game feels pretty much like a reboot of 2, right?
Dada dadadadadadadidzidizidizidizi
dzdzdzdzdzdededede
Boom!
>>131
Is it a premise that it won’t exist in the main story? The effect is just plain despite shining in seven colors!
The sound when a new critical hit occurs feels so good.
I wish the PS version had pushed a little harder there…
(Momotaro, intently watching the koi in the pond)
A
Ho
I think it’s because I played GB 1→2 a lot, but the BGM in 1→2 is really good.
Listen up, everyone!
“Come here, everyone!”
Why does no one obey?
What happened, my soul?
Right Soul Demon! Left Soul Demon!
Defeat Momotaro!
Defeat Baragura!
Won’t you get caught──!!
>>140
While saying “my soul,” I’ll step on it in the end, it’s fine, right?
I liked walking around with my friends in Momotaro Densetsu 2.
They attack quite a bit.
It’s impressive how much effort was put into developing character traits even for minor enemies based on their action patterns.
Can you please stop it! You’re only targeting and attacking Urashima!
It’s interesting that Urashima is so weak against sun, rain, and snow, yet he never seems to be affected by rough seas.
There are quite a few weapons buried without any hints.
>>149
There are too many things about the Four Gods that I absolutely can’t understand without looking at guides…
The intro of the boss battle in PC Engine 2 is supreme.
Yasha-hime is good, but Ashura is also good, right?
>>153
Naked!
>>157
The demon princess will probably get naked in the orange bath too.
I have heard rumors that Enma can perform some incredible lawlessness with a bug technique.
>>154
Press the start button between the inputs of the two action commands.
Just by opening the status check, you can input commands infinitely!
Even without the infinite attack bug, Enma is too strong…
The damage in the world is too great.
The problem was not becoming level 1.
Originally delicate.
>>159
That said, if it was like 2 and involved 30 tiers, I think we could have relied on the power of the height difference at least until the withdrawal.
I like the part where it accelerates with the sound “Hyo~… Hyo~ Hyo~ Hyo~ Hyo-Hyo-Hyo-Hyo-Hyo-Hyo-Hyo♪” at the beginning of the sage battle.
What is Kaguya-hime, some sort of celestial being or a Shinto priestess?
Because I’m too calm, I don’t really give off a heroine vibe…
>>164
Wasn’t it the case that there was hardly any appearance, and when I did appear, I was killed by Karla?
I understand that you wouldn’t use a character like Enma unless they are as strong as a teammate in the final stages.
Even without the infinite action bug, Enma is originally top-class strong.
When I was a child, I cried because I couldn’t figure out how to master dadajiji.
…So you can’t remember it at all!
Is there a new Momotaro remake if Sakuma dies?
The blue-haired girl in the image became popular, so Kaguya-hime disappeared.
Seriously.
In the original FC version, the main heroine had a single illustration in the ending.
Increase the blue dragon with the jewel of item creation.
I really love that each Japanese folktale exists as its own village or town.
When I go to a shop where I’m called with an honorific, I end up being like Enma-sama, so I laughed.
There wasn’t much other unique ability besides the degraded antlers.
Even in Momotetsu, Kaguya-hime is treated as a rival NPC.
I quite liked the reason for the sequel’s protagonist starting over from level 1.
>>176
That was such a reason that made it obvious it would become level 1.
It’s not good for a world where the fate is held by the life of one woman from the Moon people…
If it’s rice balls in cooking, then that must be millet dumplings…
Even if Prince Daida can steal Momotaro’s abilities and strength…
It seems you could not take away my love and courage!
I like this line.
When used together, the Thunder God increases the spells, but why does the Wind God receive no benefits at all…
>>180
The wind god is originally strong.
>>184
Even if you have physical strength, what I’m looking for in the wind god is the techniques like the mankintan and protection that were held in the side story…
It was a party for Momokina Mashira Enma.
It might be stronger if I had it inserted, but somehow I didn’t like it.
The battle against the Thunder God and Wind God was the hardest.
Humans easily become lazy! Humans quickly become arrogant! Humans change their feelings in an instant!
You want to indulge, don’t you? You want a woman, don’t you? You want to stand above others, don’t you?
That’s your true dream, isn’t it! Why aren’t you running towards it?
Got it! I am truly a man who is chasing his dreams!
Kekekek!
Actually, at a high level, you can generate the Sage’s Mist (skill P recovery) with cooking techniques.
With enough effort, you can infinitely recover from techniques.
I’ll go to the annoying full recovery point.
>>186
Seriously, I wanted to know that back then.
>>201
Isn’t that just for the PS version?
A nice guy named Karura who gives me 10,000 ryo when I’m struggling financially.
>>187
I thought it was some kind of trap, so I’ve been on guard the whole time…
I want a remake of Momotaro Dentetsu, even if it’s just a new visual design using the current character design.
But compared to Momotetsu, it seems unlikely that the effort will yield a worthwhile return, so it might be tough.
It’s great to burst in with the strongest gear, right?
It’s not just Karla’s fault; King Basara is an idiot.
>>191
Please consider a little more that Carla has a unique constitution that allows her to intentionally lie, not just by mistake…
I feel like I ended up cutting the wind god because his skills weren’t that great.
>>192
If it were a perfect match, I might have hired you.
The preachy feeling around the bosses in the second half is an unforgettable memory that I really loved.
She’s the mastermind and has done some terrible things, but it’s not like I really hate her, Carla.
I wonder if it’s because I’m the type that doesn’t waver from my goals.
Demons don’t lie by nature… so Karla, who lies… it really hits home.
I understand that Momotaro, Kintaro, and Urashima Taro are the main characters based on their motifs, but…
Taki Yasha Hime is too minor, isn’t she?
>>198
You probably wanted a heroine who could fight.
>>207
There are too few folktales about fighting women.
It’s something amazing that there are species that cannot lie.
The line delivery during battles is great, isn’t it?
All the other demons except Karura are all noble through the game…
Anyway, when I go to conquer dungeons after Kyoto, I’ll just stock up on yokan and dive in.
When it comes to MP recovery methods, they’re almost nonexistent…
That’s why the fixed hexagon and the shooting star are tough on the consumption of techniques.
In a place like a well where the sword of the Four Divine Beasts is placed, you can hear Karura’s sorrowful past, right?
The idea that demons have no detours comes from the words of Shōjō, the sake-drinking demon, and this setting for demons has been passed down since ancient times.
It’s always humans who break promises.
I’ve had them build a bridge and remove a bump for me.