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[Retro Game] The legend of Momotaro’s Yasha-hime is popular enough to keep appearing later on.

Japan Otaku ReviewsYeahx14

Former enemy’s ally

The only female character in the party.

The boss character’s daughter.

The only time I am naked is when I take a bath.

The special move is a shooting star and it’s cool.

This girl has nothing but elements that will make her popular…

1: Japan Otaku ReviewsYeahx20

It must not be level 1.

2: Japan Otaku ReviewsYeahx1

The attack power of Boss Yasha-hime has doubled, and the defense power has also doubled. The impact of the defense-ignoring area attack of the shooting star is quite strong as well.

8: Japan Otaku ReviewsYeahx2

>>2

It was a boss that almost broke my spirit in PS Toukiden.

3: Japan Otaku Reviews

It’s just a bit tough in terms of the abilities of the companion characters.

It may be a story limited to the new peach.

4: Japan Otaku Reviews

When you’re on the ally’s side, it has a deliberately weak performance…

112: Japan Otaku Reviews

>>4

Even though Enma had childish abilities.

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>>112

The developers probably intended to limit the maximum value of the skills.

Once doping is involved, the game balance is completely shattered…

5: Japan Otaku ReviewsYeahx6

I feel like it had performance similar to a degraded Momotarō.

6: Japan Otaku ReviewsYeahx6

There is an image of Momotaro being too strong.

7: Japan Otaku ReviewsYeahx4

The hexagon is too strong.

The shooting star is subtle (compared to the hexagon).

9: Japan Otaku Reviews

>>7

The boss version of Yasha Hime has similar performance to the shooting star, so let’s go!

10: Japan Otaku Reviews

In Momoden, it’s taken for granted that the thread image becomes the heroine.

By the way, who was the original heroine again…?

13: Japan Otaku ReviewsYeahx2

>>10

Princess Kaguya

142: Japan Otaku Reviews

>>13

I feel like I’ve never seen it in Momotetsu, but was it there?

147: Japan Otaku Reviews

>>142

In a previous numbering, I was a mid-level NPC president.

A routine that thoroughly hates poverty gods.

148: Japan Otaku Reviews

>>142

You should have been in the past works.

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>>142

An image of a CPU with about 6 tiers.

152: Japan Otaku Reviews

>>142

For the CPU,

19: Japan Otaku Reviews

>>10

Maybe Kaguya…

11: Japan Otaku Reviews

If it’s the new peach, there’s no recovery, so treating it as a degraded Momotaro is quite presumptuous.

Aside from the rear attack technique, most of the powerful moves are generally taken by Ashura.

12: Japan Otaku Reviews

I don’t remember the roles of the characters in Momotenshi at all.

What was Urashima Taro doing while Momotaro was convenient, Kintaro was hitting, and Yashahime was cute?

17: Japan Otaku ReviewsYeahx2

>>12

Healer

18: Japan Otaku ReviewsYeahx3

>>12

Recovery and Support

14: Japan Otaku ReviewsYeahx2

Wasn’t level 1 at the time of joining the same for other characters too?

21: Japan Otaku Reviews

>>14

Everyone is like that, but the late-joining Fujin, Raijin, and Enma are sufficiently capable even at level 1.

15: Japan Otaku ReviewsYeahx1

They’ll even make rice balls for you!

16: Japan Otaku Reviews

I think it would have been quite strong if I had a boss-type shooting star.

44: Japan Otaku Reviews

>>16

That refers to your own attack power, so isn’t it still a bit lacking when considering the status of allies?

53: Japan Otaku Reviews

>>44

The enemy version of Starfall ignores defense just like Hexagon, while the ally version of Starfall seems to be affected by the enemy’s defense.

20: Japan Otaku Reviews

Urashima is a healer, but Minato learns too slowly…

22: Japan Otaku Reviews

Kintaro uses slaps instead of punches.

24: Japan Otaku ReviewsYeahx1

>>22

Stackable debuffs are powerful.

23: Japan Otaku ReviewsYeahx1

Santaro is too strong without any waste.

Urashima’s weakness is that he is a bit fragile.

25: Japan Otaku Reviews

I want to do the Momotaro Festival with the current model.

28: Japan Otaku ReviewsYeahx1

>>25

I wonder if they’ll release a collection.

31: Japan Otaku Reviews

>>28

I don’t think Sakuma will definitely give the OK, and I don’t think Konami wants to do it either.

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>>28

I want you to do it since we did it in GB.

26: Japan Otaku Reviews

The character supporting the new peach seems to have a performance that is both good and bad for the last of the one slot.

27: Japan Otaku Reviews

After all, it’s better to have a woman who fights together through hardships rather than one who just waits to be rescued.

29: Japan Otaku ReviewsYeahx1

A well-balanced Momotaro for recovery and attack.

Attack debuff HP tank Kintaro

Specialist Urashima of Support and Recovery Spells.

…the demon princess who can make rice balls.

In 2 and PS, the clones were quite strong, but in the new one, they’ve been weakened too much.

30: Japan Otaku ReviewsYeahx1

I wonder if there will be a new Momotetsu-like Momoden.

I wonder if it’s impossible.

32: Japan Otaku Reviews

At least, it seems that the master data for the new peach has been lost.

33: Japan Otaku Reviews

It’s a game where the difficulty and Momotaro’s strength are ridiculous.

Others, no matter how hard they try, will become something else besides a pianist.

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>>33

At that time, I was just one of the many others.

The buff effect is crazy on that piano, isn’t it?

34: Japan Otaku ReviewsYeahx3

Once you memorize the general information

It will be a lineup like Momotaro, Enma, Mashira, and Ashura…

46: Japan Otaku ReviewsYeahx1

>>34

Even without Enma, the compatibility between Mashira and Ashura is just too perfect…

36: Japan Otaku ReviewsYeahx1

I want to do it even if it’s not an old work.

An RPG where love, courage, hope, and justice prevail.

37: Japan Otaku ReviewsYeahx2

>>36

The story of Momotaro Legend is just really good, you know…

38: Japan Otaku ReviewsYeahx1

The new peach development period is 4 months, so the balance around it is…

I really like the naming sense of demons.

59: Japan Otaku ReviewsYeahx2

>>38

The battle BGM is good too, right? I love the music when fighting against demon executives like in the thread image.

39: Japan Otaku Reviews

Surely, Momotaro’s legend is about traveling with a dog, a monkey, and a pheasant.

I don’t remember what those three did anymore, but…

47: Japan Otaku Reviews

>>39

Dogs occasionally bark to scare off weak enemies with simple attacks, but basically they are nonchalant.

Finding treasures under the floorboards is one of a kind.

Monkeys attack too, but sometimes they use Sarunokoshikake to boost their attack.

The pheasant uses Kintan Yamamori (increases defense for all allies), so it is extremely useful as an automatically participating NPC.

You go out to buy general items, but since they require kibidango as activation cost, it’s usually too late.

40: Japan Otaku Reviews

The problem is that the theme is the same, the scenario is the same, and the opponent is the same, so there’s no way to twist it.

There are honestly only about two variations in the remake of 1 and 2 and the new remake that combines 1 and 2 for PS.

41: Japan Otaku Reviews

I think the recovery role in Shin Momo is Keyko who fed Kibatango.

42: Japan Otaku Reviews

Let’s revive the Peach Legend route from the early development of 2.

45: Japan Otaku Reviews

I should have activated the one with double status.

48: Japan Otaku Reviews

Kintaro’s grip was so strong that he was a member for a long time.

49: Japan Otaku Reviews

PS didn’t get very good reviews.

56: Japan Otaku Reviews

>>49

It’s just a remake with a bad tempo, keeping the same gag style from around 1 and 2 without any new elements…

It’s not boring, but there are no new enjoyable parts either.

57: Japan Otaku Reviews

>>49

Even now, being thrown back into a gag… the game balance isn’t very good, and above all, the encounter rate…

50: Japan Otaku ReviewsYeahx1

Urashima’s weakness in the latter stages remains strongly in memory, but

Since you can regularly collect materials, you can participate in battles against weak enemies until the mid-game and be active.

51: Japan Otaku Reviews

The thing that Mashira verified is amazing.

58: Japan Otaku Reviews

>>51

Well, it’s probably a reprint of a strategy guide…

52: Japan Otaku Reviews

I assume you already know about Mashira’s strength, so well…

54: Japan Otaku Reviews

I wonder if they will release a remake of the Momotaro Densetsu series like they did with Dragon Quest.

55: Japan Otaku Reviews

It’s more about whether you have the ultimate book or not, rather than just having researched it.

60: Japan Otaku Reviews

The dialogue during the battle with Enma in PS Peach was quite elaborate, as expected.

Are you fighting while chanting love? Don’t make me laugh!

61: Japan Otaku Reviews

I feel like there was an element in the GBC version where if you stored a weapon in a chest or something, you could retrieve it in part 2 after clearing it, but I’m not confident…

62: Japan Otaku Reviews

It’s impressive that Akira Sakuma brought in Sekiguchi through connections from when he was doing manga.

At first, he wasn’t really enthusiastic about it.

63: Japan Otaku ReviewsYeahx2

Mashira, Ashura, Haradashi, Enma

Well, it’s strong, but you can clear it with Santaro + Yasha if you play normally.

I mean, Santaro has a really good balance.

64: Japan Otaku Reviews

If the current Yashahime did a Peach Legend, it would be erotic, so I definitely want it.

66: Japan Otaku Reviews

The original FC and PC Engine series, the GB side story, and the PS1 remake.

The new peach is just too different in color.

It’s not just that the colors are different; the flavor of Mashada is overflowing, so people are dying in a serious and gruesome way.

67: Japan Otaku Reviews

Having Yashahime here, Basara is seriously hitting me right from the start; isn’t that bullying?

68: Japan Otaku Reviews

I’m watching Kirita’s live commentary, but…

I really love the regular battle theme from the new Momotaro legend.

69: Japan Otaku Reviews

Is it true that if you increase the level of Haradashi a lot, it becomes immune to attacks?

All I remember is the technique of peeking into the women’s bath!

71: Japan Otaku Reviews

>>69

Even if you don’t raise it, it’s invalid.

Enma protects Momoko and another person, while Prince Daida wins without any points scored against him.

73: Japan Otaku Reviews

>>71

Haradashi is crazy, but Enma-sama is too overpowered…

70: Japan Otaku Reviews

The Ice Tower of Yasha Hime was seriously a terrible dungeon.

There has never been a dungeon as tough as that one, both before and after.

72: Japan Otaku Reviews

I occasionally watch people who do it during streams.

People in their 20s today don’t know the original source of Dekataro…

Well, that’s true.

People who are knowledgeable about martial arts have noticed and are reacting.

74: Japan Otaku Reviews

Since Santaro has an extremely good balance, if someone were to be swapped out, it would end up being like the one in the image.

75: Japan Otaku Reviews

Ginji, Fukuno Kami, Fujin, and Raijin can all fight quite well.

Yashahime is the same as this line, so those who are serious will be excluded.

But since you’re cute, please be in the starting lineup.

76: Japan Otaku Reviews

The hexagon consumes quite a bit, but there’s this cheat item called the “Kozuchi” in our place…

77: Japan Otaku ReviewsYeahx2

Since the concept was to give each weak character some kind of characteristic, there are some impressive demons, right?

Who is the one with the least stamina right now?

Urashima, is that you!

A devastating blow!

78: Japan Otaku Reviews

The combination of Shinda and Taro is consistently strong, and characters like Ashura, Fūjin, Raijin, Enma, and Mashira are also competing for slots, so using Yashahime until the end requires love.

79: Japan Otaku Reviews

I still believe that no song used in Japanese-style games surpasses the “Stormy Sea Battle” from this software.

80: Japan Otaku Reviews

When the poverty god reaches level 99, it becomes King Bonbi, and that made me go “Wow!”

The reality is that the status hasn’t really increased much, and since I forget all the techniques, it ends up being useless; if it only took a month to develop, then that’s just how it is…

86: Japan Otaku Reviews

>>80

It’s intentionally done because it’s the same concept as King Bombie from Momotetsu.

88: Japan Otaku Reviews

>>86

King was not only throwing away money, but also tearing cards, summoning devils, warping to previous destinations, and doing various things like Bonbirasu Star, right!?

81: Japan Otaku Reviews

bakkan-ki

82: Japan Otaku ReviewsYeahx1

I don’t want to take off the Yasha-hime.

Nitaro is also helpful.

However, it is a shame not to use Enma-sama.

I was a member of the Result Peach and Bay Night.

83: Japan Otaku Reviews

In the side story, I was making rice balls with magic and quietly earning money.

84: Japan Otaku Reviews

I want to include the last boss from the previous game as a companion…

87: Japan Otaku Reviews

It’s too lawless that just pressing the start button for Enma-sama restores the number of actions.

89: Japan Otaku Reviews

Since we have various demon friends, let’s go with the demon team! But to be honest, it’s quicker to count from the bottom among the demons, since basically the demon buddies are strong.

90: Japan Otaku ReviewsYeahx1

It’s exciting to see how Ginji uses his four different knives…

91: Japan Otaku Reviews

The new Peach’s original Peach Legend 2’s Yasha Hime does not become level 1, and has performance similar to the second Momotaro, plus there is a period of traveling with Momotaro (and a lot of Jizo).

92: Japan Otaku Reviews

The hidden theme is the conflict between Mahayana Buddhism and Theravada Buddhism.

The peach side is Mahayana Buddhism.

For that reason, there are a lot of Buddhist-related words associated with demons.

95: Japan Otaku ReviewsYeahx4

>>92

Reading the behind-the-scenes stories of the ultimate book is fun, isn’t it?

116: Japan Otaku ReviewsYeahx1

>>92

Mikazuki Sekai suddenly appears, exuding an unusual strong character vibe.

93: Japan Otaku Reviews

If there were events to operate a separate team, we could have utilized the number of comrades a bit more.

94: Japan Otaku Reviews

It’s troublesome because I want to use Wind and Thunder together.

Gwararigwarari

96: Japan Otaku Reviews

The Yasha Hime from PS had various things like Ashura’s clones, right?

I thought so, but I was just having various techniques taken by Ashura on the PC Engine.

97: Japan Otaku Reviews

When Kaguya-hime was kidnapped, there were villagers who clung to the demon’s leg, pleading for her to be returned, only to eventually run out of energy and die; that part was just too intense.

The demon that was held onto is taken aback.

98: Japan Otaku Reviews

Although Shin Momo has many companions, the performance gap is too large.

99: Japan Otaku Reviews

It’s a great game with unique naming and conversational sense, but the lack of any signs of a new release is a bit of a drawback.

107: Japan Otaku Reviews

>>99

Akira Sakuma said he absolutely doesn’t want to make RPGs anymore.

100: Japan Otaku Reviews

The shooting star is weaker compared to the antlers because it depends on the enemy’s defense.

101: Japan Otaku Reviews

At that time, I didn’t know that Kin and Ura would be easily skipped, so I didn’t think about going with another party or anything like that.

102: Japan Otaku Reviews

The pose of Yashahime when defending makes my heart flutter.

103: Japan Otaku Reviews

I remember there was one of the Four Heavenly Kings who was incredibly strong when I fought against the boss demon one-on-one.

104: Japan Otaku Reviews

The mysterious favoritism of “haradashi” that can perform decently even without defensive traits.

105: Japan Otaku Reviews

Even though the night at Gimpo feels like a proper party, Yasha-hime is just a bit lacking…

118: Japan Otaku Reviews

>>105

It feels like the adjustments in the new version failed because 2 or 1→2 is properly strong.

126: Japan Otaku Reviews

>>105

Do it.

Do you have no chance to do II?

Yeah

106: Japan Otaku Reviews

I really liked the battle music of the sea, which I don’t get to hear often.

133: Japan Otaku Reviews

>>106

Stormy naval battle

137: Japan Otaku Reviews

>>133

Te te te te.

The text doesn’t have a direct translation as it seems to be a sound effect or onomatopoeia.

108: Japan Otaku Reviews

Released around the same time as FF6, with a similar world destruction scenario.

The personality and behavior of the final boss ended up overlapping between Carla and Kefka.

At that time, Square seemed to be quite shocked.

After all, the new peach was made through a four-month rush construction.

109: Japan Otaku Reviews

Wasn’t there a side story in GB too?

120: Japan Otaku Reviews

>>109

I was worried about having a 3-person party in the Yashahime Legend, but I was surprised to find it has 4 people in the FC version.

110: Japan Otaku Reviews

I remember laughing because the dungeon was too much like a maze.

The distance from the entrance to the goal is obviously far.

111: Japan Otaku Reviews

There probably aren’t many people who have used the “amanojaku” properly.

113: Japan Otaku Reviews

The frequently encountered weak enemies are annoying, but I like the BGM.

114: Japan Otaku Reviews

Momotaro can do just about anything.

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>>114

As a game specification, if you fall, it’s game over without question.

I would be in trouble if it weren’t this much.

…No, Shin has too many scary attacks like Karla’s consecutive attacks!

115: Japan Otaku Reviews

After raising the attack power with Mashira until it can no longer be increased, draw a card that doubles the attack power of all enemies and allies of the snowman.

The beginning of the death game.

117: Japan Otaku Reviews

There was one really strong person among Shōten-dōji’s subordinates, and there are quite a few instances that feel like instant death for a first-time encounter.

119: Japan Otaku Reviews

Too Many Encounters Problem

122: Japan Otaku Reviews

>>119

You want to show off the background of the bridge you worked so hard to create!

130: Japan Otaku Reviews

>>122

I understand the logic that a bridge is definitely going to be an ambush, so for me, it’s safe!

124: Japan Otaku Reviews

>>119

Not just this, but Hudson RPGs have a strong impression of difficult encounters.

121: Japan Otaku Reviews

Dondonka

123: Japan Otaku Reviews

Well, originally, (in the original version) he is the child of courage who single-handedly faced Enma, so he is the strongest in the land.

125: Japan Otaku ReviewsYeahx3

I think the antlers are the coolest because they have great name, performance, and style, making them the best special move for the protagonist.

127: Japan Otaku Reviews

I remember that “Dragon Quest Monsters” also had terrible encounter rates.

128: Japan Otaku Reviews

If it weren’t for the clumsiness of passing tools, I would personally recommend it as the best game.

129: Japan Otaku Reviews

Without Karla, the flow of the game feels pretty much like a reboot of 2, right?

131: Japan Otaku Reviews

Dada dadadadadadadidzidizidizidizi

dzdzdzdzdzdededede

Boom!

134: Japan Otaku Reviews

>>131

Is it a premise that it won’t exist in the main story? The effect is just plain despite shining in seven colors!

132: Japan Otaku Reviews

The sound when a new critical hit occurs feels so good.

I wish the PS version had pushed a little harder there…

136: Japan Otaku Reviews

(Momotaro, intently watching the koi in the pond)

138: Japan Otaku Reviews

A

Ho

139: Japan Otaku Reviews

I think it’s because I played GB 1→2 a lot, but the BGM in 1→2 is really good.

140: Japan Otaku Reviews

Listen up, everyone!

“Come here, everyone!”

Why does no one obey?

What happened, my soul?

Right Soul Demon! Left Soul Demon!

Defeat Momotaro!

Defeat Baragura!

Won’t you get caught──!!

143: Japan Otaku Reviews

>>140

While saying “my soul,” I’ll step on it in the end, it’s fine, right?

141: Japan Otaku Reviews

I liked walking around with my friends in Momotaro Densetsu 2.

They attack quite a bit.

144: Japan Otaku Reviews

It’s impressive how much effort was put into developing character traits even for minor enemies based on their action patterns.

Can you please stop it! You’re only targeting and attacking Urashima!

145: Japan Otaku Reviews

It’s interesting that Urashima is so weak against sun, rain, and snow, yet he never seems to be affected by rough seas.

149: Japan Otaku Reviews

There are quite a few weapons buried without any hints.

156: Japan Otaku Reviews

>>149

There are too many things about the Four Gods that I absolutely can’t understand without looking at guides…

150: Japan Otaku Reviews

The intro of the boss battle in PC Engine 2 is supreme.

153: Japan Otaku Reviews

Yasha-hime is good, but Ashura is also good, right?

157: Japan Otaku Reviews

>>153

Naked!

161: Japan Otaku Reviews

>>157

The demon princess will probably get naked in the orange bath too.

154: Japan Otaku Reviews

I have heard rumors that Enma can perform some incredible lawlessness with a bug technique.

160: Japan Otaku Reviews

>>154

Press the start button between the inputs of the two action commands.

Just by opening the status check, you can input commands infinitely!

155: Japan Otaku Reviews

Even without the infinite attack bug, Enma is too strong…

158: Japan Otaku Reviews

The damage in the world is too great.

159: Japan Otaku ReviewsYeahx1

The problem was not becoming level 1.

Originally delicate.

162: Japan Otaku Reviews

>>159

That said, if it was like 2 and involved 30 tiers, I think we could have relied on the power of the height difference at least until the withdrawal.

163: Japan Otaku Reviews

I like the part where it accelerates with the sound “Hyo~… Hyo~ Hyo~ Hyo~ Hyo-Hyo-Hyo-Hyo-Hyo-Hyo-Hyo♪” at the beginning of the sage battle.

164: Japan Otaku Reviews

What is Kaguya-hime, some sort of celestial being or a Shinto priestess?

Because I’m too calm, I don’t really give off a heroine vibe…

169: Japan Otaku Reviews

>>164

Wasn’t it the case that there was hardly any appearance, and when I did appear, I was killed by Karla?

165: Japan Otaku Reviews

I understand that you wouldn’t use a character like Enma unless they are as strong as a teammate in the final stages.

166: Japan Otaku ReviewsYeahx1

Even without the infinite action bug, Enma is originally top-class strong.

167: Japan Otaku Reviews

When I was a child, I cried because I couldn’t figure out how to master dadajiji.

…So you can’t remember it at all!

168: Japan Otaku Reviews

Is there a new Momotaro remake if Sakuma dies?

170: Japan Otaku Reviews

The blue-haired girl in the image became popular, so Kaguya-hime disappeared.

Seriously.

In the original FC version, the main heroine had a single illustration in the ending.

171: Japan Otaku Reviews

Increase the blue dragon with the jewel of item creation.

172: Japan Otaku ReviewsYeahx1

I really love that each Japanese folktale exists as its own village or town.

173: Japan Otaku Reviews

When I go to a shop where I’m called with an honorific, I end up being like Enma-sama, so I laughed.

174: Japan Otaku Reviews

There wasn’t much other unique ability besides the degraded antlers.

175: Japan Otaku Reviews

Even in Momotetsu, Kaguya-hime is treated as a rival NPC.

176: Japan Otaku Reviews

I quite liked the reason for the sequel’s protagonist starting over from level 1.

181: Japan Otaku Reviews

>>176

That was such a reason that made it obvious it would become level 1.

177: Japan Otaku Reviews

It’s not good for a world where the fate is held by the life of one woman from the Moon people…

178: Japan Otaku Reviews

If it’s rice balls in cooking, then that must be millet dumplings…

179: Japan Otaku ReviewsYeahx3

Even if Prince Daida can steal Momotaro’s abilities and strength…

It seems you could not take away my love and courage!

I like this line.

180: Japan Otaku Reviews

When used together, the Thunder God increases the spells, but why does the Wind God receive no benefits at all…

184: Japan Otaku Reviews

>>180

The wind god is originally strong.

190: Japan Otaku Reviews

>>184

Even if you have physical strength, what I’m looking for in the wind god is the techniques like the mankintan and protection that were held in the side story…

182: Japan Otaku Reviews

It was a party for Momokina Mashira Enma.

It might be stronger if I had it inserted, but somehow I didn’t like it.

183: Japan Otaku Reviews

The battle against the Thunder God and Wind God was the hardest.

185: Japan Otaku ReviewsYeahx3

Humans easily become lazy! Humans quickly become arrogant! Humans change their feelings in an instant!

You want to indulge, don’t you? You want a woman, don’t you? You want to stand above others, don’t you?

That’s your true dream, isn’t it! Why aren’t you running towards it?

Got it! I am truly a man who is chasing his dreams!

Kekekek!

186: Japan Otaku Reviews

Actually, at a high level, you can generate the Sage’s Mist (skill P recovery) with cooking techniques.

With enough effort, you can infinitely recover from techniques.

I’ll go to the annoying full recovery point.

201: Japan Otaku Reviews

>>186

Seriously, I wanted to know that back then.

210: Japan Otaku Reviews

>>201

Isn’t that just for the PS version?

187: Japan Otaku Reviews

A nice guy named Karura who gives me 10,000 ryo when I’m struggling financially.

193: Japan Otaku Reviews

>>187

I thought it was some kind of trap, so I’ve been on guard the whole time…

188: Japan Otaku Reviews

I want a remake of Momotaro Dentetsu, even if it’s just a new visual design using the current character design.

But compared to Momotetsu, it seems unlikely that the effort will yield a worthwhile return, so it might be tough.

189: Japan Otaku Reviews

It’s great to burst in with the strongest gear, right?

191: Japan Otaku Reviews

It’s not just Karla’s fault; King Basara is an idiot.

197: Japan Otaku ReviewsYeahx1

>>191

Please consider a little more that Carla has a unique constitution that allows her to intentionally lie, not just by mistake…

192: Japan Otaku Reviews

I feel like I ended up cutting the wind god because his skills weren’t that great.

206: Japan Otaku Reviews

>>192

If it were a perfect match, I might have hired you.

194: Japan Otaku Reviews

The preachy feeling around the bosses in the second half is an unforgettable memory that I really loved.

195: Japan Otaku Reviews

She’s the mastermind and has done some terrible things, but it’s not like I really hate her, Carla.

I wonder if it’s because I’m the type that doesn’t waver from my goals.

196: Japan Otaku Reviews

Demons don’t lie by nature… so Karla, who lies… it really hits home.

198: Japan Otaku Reviews

I understand that Momotaro, Kintaro, and Urashima Taro are the main characters based on their motifs, but…

Taki Yasha Hime is too minor, isn’t she?

207: Japan Otaku Reviews

>>198

You probably wanted a heroine who could fight.

209: Japan Otaku Reviews

>>207

There are too few folktales about fighting women.

199: Japan Otaku Reviews

It’s something amazing that there are species that cannot lie.

200: Japan Otaku Reviews

The line delivery during battles is great, isn’t it?

202: Japan Otaku Reviews

All the other demons except Karura are all noble through the game…

203: Japan Otaku Reviews

Anyway, when I go to conquer dungeons after Kyoto, I’ll just stock up on yokan and dive in.

When it comes to MP recovery methods, they’re almost nonexistent…

That’s why the fixed hexagon and the shooting star are tough on the consumption of techniques.

204: Japan Otaku Reviews

In a place like a well where the sword of the Four Divine Beasts is placed, you can hear Karura’s sorrowful past, right?

208: Japan Otaku Reviews

The idea that demons have no detours comes from the words of Shōjō, the sake-drinking demon, and this setting for demons has been passed down since ancient times.

It’s always humans who break promises.

I’ve had them build a bridge and remove a bump for me.

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    [Romancing SaGa 2] Nomad girl…

    Fans discuss a game, praising its charming abilities and character design while critiquing race discrepancies and play mechanics.

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