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At first, it was quite fun, but I stopped because I couldn’t defeat the boss that warped in.
>>1
At first, it was actually good… everything ended with Awakening…
A game that killed itself with a major update.
I feel like the translations were a bit strange.
There’s no way to compete with the new Monster Hunter game.
In this case, the issue was beyond whether it was a competitive game or not.
The major update has received overwhelmingly negative reviews for the system overhaul! After declaring that we would do our best to rebuild, there was a large-scale layoff!
Death!!! They really went down the most outrageous path for a live service game…
A major update will be released simultaneously with the Steam version!
I don’t think there are many games that have deleted 90% of their progress up until that point.
The Steam version just came out last December, didn’t it?
I’ve heard that the update received overwhelmingly negative feedback, but was everything going smoothly until then?
>>10
There were people who were doing reasonably well.
It became pay-to-win with the update.
No one is doing it anymore.
>>10
It was somewhat like a monster hunting action game, as they say.
The service has been around since 2019, so it has been quite a long time.
The update at the end of 2024 ruined everything.
>>13
So you were quite a long-time member, huh…
If suddenly Monster Hunter became a game where you buy weapons and materials with real money, it would naturally come to an end.
>>12
Yeah…
A 17% approval rating is deadly.
There really were upper management requests like “Make it a game that encourages more spending,” just like in a manga.
It was such a crazy update that I can’t explain it unless it’s in that context, Awakening.
Ah, that kind of thing… The end announcement in February after the end-of-year update must have been really unexpected…
I was thinking there was a Western game similar to Monster Hunter.
Did you really do something that stupid…?
The service is ending because no one is supporting it.
Ah…
Maybe I wanted an alibi.
An update that makes 90% of a game that has been serviced for 5 years nonexistent is something you rarely see, even in manga.
I thought it was already decided to end it from the beginning and that it went crazy, but if that’s the case, they wouldn’t bring it to Steam for no reason…
An update that will destroy everything will come in December.
In January, most of the development staff will be gone due to a large-scale layoff.
The end will be announced at the end of May today.
>>23
Is it suicide?
The Steam version was released at the same time as the update, resulting in an amazing rating of 17%.
I think all the developers were brainwashed by some kind of perverse ray.
It’s very much like Monster Hunter, but the turn-based system was easy to understand, and gathering materials was easier, making it more accessible as a game.
Most of it has disappeared with the update.
The company that acquired the operations is a cryptocurrency company, right?
It’s understandable if you’re not playing games, but your sense of reality is too out of touch with the average person…
None of the initial developers are left.
Because most of them are gone due to layoffs…
Recently, there have been a lot of low ratings and trolling from China, so I can’t really trust it much.
Even including that, it’s not something that can easily be rated overwhelmingly low.
If Monster Hunter suddenly required paying to obtain weapons, it’s no surprise that it would cause an uproar.
Well, did it make sense to buy the management rights for that?
Do you have a hobby of breaking the games you buy yourself?
>>33
I don’t understand… I can only think that I really didn’t know anything about the game…
>>35
It’s not the dawn of a new era, you know…
I’ve only seen this level of overwhelming negativity on Steam before.
I stepped away when the multi-based mode was introduced, but is that what has happened now…
It’s not like they’re going to suddenly decide on layoffs!
Wasn’t it decided that you would lay off right after this damn update?
>>37
I wonder how it is since it’s quite common overseas…
It was barely continuing and slowly declining, so I tried to earn some money with a one-time chance.
I wonder if they were planning to sell off at the end.
I thought so, but then I won’t buy the management rights.
The moves around the Awakening update are so mysterious that I still don’t really understand them.
The management rights were bought, and we’re getting fired?! Then let’s shove in a crappy update right before we get kicked out!
Was it something like that?
>>42
Since it’s related to money, it can’t be done recklessly…
>>42
Even the staff knows that if the game turns out bad because of their involvement, it will affect their career, so they probably won’t do something so childish.
I have to look for my next job.
>>46
The reasoning may be right, but people are not always rational.
If we’re in a “let’s just do it” mood, isn’t it possible?
It seems like a certain annoying poster would be happy about this.
>>44
Implemented the day after the release date of Monster Hunter rather than Monster Hunter itself.
I was excited about the new monster.
The announcement of the service ending is too simplistic; there’s not even a “thank you for playing”…
It depends on the country, but it’s quite common to be fired on the spot when you show up for work in the morning, with everyone being dismissed just like that…
I was doing it from β, but before the major update, there hadn’t been any updates for a year, and it felt like all the events were just reused.
I saw an article about being acquired by a blockchain-related company midway and being pressured to do unreasonable things.
>>52
Well, I think that’s probably a command from there.
Things that do not pay money are not human, and it’s just like blockchain games.
I think it’s inevitable that there would be a rejection reaction if a game that hadn’t done such things suddenly started doing them.
If you’re an outsider, you might not even be able to make that kind of judgment.
Fully online games are scary.
I remember that for a long time it was fairly popular on Switch as a F2P Monster Hunter-like game, but I can’t help but think how serious it must have been for such a drastic shift in evaluation with a major update.
I think the problem isn’t the layoffs but rather that there are too many game creators compared to the demand for games. Am I wrong?
>>57
In the case of images, the updates planned before the layoffs were also canceled due to the layoffs, so it seems that they simply weren’t sufficient.
When the service started, I felt like it was a fairly typical Monster Hunter for a basic free game, and I played it moderately.
I went to check Steam for the first time in a while, and I noticed that the reviews were really terrible… I could sense something was up.
I don’t know what I wanted to do.
I understand that there are things I want to do with Blue Pro, but it seems that the technical skills and development are not keeping up.
I don’t understand anything over here.
Too much self-harm.
If you’re just listening to the story, all I can say is that it’s going to kill you.
It seems like I could live a little longer if I don’t do that useless update.
The fact that it continued for five years means there must have been users.
I don’t think buying operating rights is free, but what were they trying to achieve by making updates that feel like throwing money down the drain…?
The Steam version was released at the same time as the update that destroyed everything.