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Yayyyyy!!!!
Eggs can be picked up and transported just like in previous works. It seems they can also be delivered to the camp.
If it’s not a main key quest, then it’s fine.
Well, it’s okay to carry it at least once; it can be a change of pace.
Please stop making me carry it three or five times.
Well, I’ll forgive you since I’ll clear the small quests here…
If it’s not mandatory, I won’t do it and I don’t care.
Stop blocking all the shortcuts and making me do this panic chase! It’s scary!
>>5
What are you talking about, Grandpa…?
I always want the Master Transporter skill.
No good.
Search for the hunter’s current location at the time of obtaining the egg to ensure the appearance of Rathalos.
I’ll forgive you if the mysterious rock that suddenly appears hasn’t come back.
It was just a quest where you could only walk while invisible at point W, and yet you’re still doing it…
Ta-ma-go!
Ta-ma-GO!
In Rise, there were transport tasks like side quests, but they had become quite comfortable.
Even so, there were times when three large monsters were gathered in front of the base, waiting, causing me to get blown away along with the eggs and having to carry them again.
To be honest, I quite like it if it’s just doing it once or twice.
Since Rise was able to jump like an insect…
I remember feeling sorry because while I was hesitating on the job, other hunters finished transporting everything and completed it.
Honestly, since the time when equipment and food made things much easier, I have never thought that transport was difficult.
I don’t really know what will break, so I’m always on edge every time.
It is not the main thing, but it is semi-mandatory for element release.
It’s a lot easier compared to the old days…
Just have them carry it to the secret!
In the past, the Ikezui rock appeared as if it were just a part of everyday life…
>>21
What is that giant rock that suddenly appears?
Thanks to the flying insects, Rise managed to cheat a lot, so it should be fine this time too…
Since there’s a hidden presence, it shouldn’t be that difficult.
Is there someone among the staff who is an abnormal egg transport lover?
No, I want to carry an egg at least once in a key quest.
Just once is fine.
The moment I hold an egg, why does it feel like everything in this world suddenly goes against me?
Rise’s dodge is out, but insect jump is safe, right?
>>27
It won’t break even if you avoid it.
It’s a level that makes it rather difficult to intentionally break.
>>30
When I try to crouch down in that spot, they finally give up, but my memory is getting hazy.
>>35
By holding down the Y button, you can gently place the egg on the ground and release it from the carrying state.
If you want to break it, you can only drop it from a high place without any control or be knocked away by a monster.
>>30
I picked it up during the battle and couldn’t let go of it, so I was running around in confusion…
>>27
I feel like the height evaluation has become easier than it was in the past.
If you prepare thoroughly in advance, it’s just a hassle and not particularly difficult.
The hassle of having to do that preliminary preparation and going back and forth several times is annoying.
You can carry it on a secret, right?
The hunters of old were too weak in their legs and hips.
>>33
I think my legs and back are strong because I take no damage from any height.
The weak one is the egg.
“Rise couldn’t find the master skill for transportation!”
I can’t believe it wasn’t implemented in the first place.
It’s fine if it’s just about releasing the ingredients.
It’s too late to set it as the main now.
I remember that Rise could cancel falls from high places using insects.
Well, I might do it just once… but…
When I look at the hardness of an ostrich egg, I wonder how a dragon egg can be broken so easily.
>>40
It’s heavier because of that…
I don’t need the special product delivery quest.
It has no game mechanics at all over there.
>>41
I think there are benefits to being able to understand the terrain by going around the field during gathering quests and such.
It’s meaningless to mark it on the map like Rise saying “It’s here!” so it can be removed.
Why is there a rock on the way home! What happened to the teachings, what happened to the teachings!
It’s an existence that feels like a bundle of selfishness, which is somewhat sad, as if it wouldn’t matter if it completely disappeared.
Gah!
If the freedom of movement is as good as Rise, it might be fun… maybe.
>>45
It’s probably not fun.
>>50
(Much more) fun than before.
Rise won’t break as long as you don’t intentionally run into monsters, because if you jump at the right moment after falling from a height, you’re safe.
Even if I run out of stamina, I won’t drop the egg.
Let’s go defeat 40 Kantaros…
There are few moments in which moving through the field feels enjoyable.
Somehow, when I do transport quests and requests, I feel like I’m really playing Monster Hunter.
It’s true that it’s a hassle, and if it’s abolished, I guess… I can understand that.
First, I don’t understand the fun of transportation.
I don’t understand from the beginning.
>>54
I’m only doing it because I have to for some reason, like completing quests, but I’ve never been happy about it…
>>54
It might be acceptable in terms of world-building.
There’s a really strong dragon that is dangerous when you anger it, so it’s like showing off its face.
Well, everyone knows about it now, and honestly, it wouldn’t be surprising even for someone like Leia, so there’s nothing that can be done…
>>65
The first generation had a quest that gave a sense of surprise, like, “Is this guy really going to chase after me?!”
The freedom of movement is one of the extraordinary physical abilities of Kamura’s ninjas.
>>56
It might have been a little fun to transport it via a route that seemed unreasonable.
Let’s push the egg in instead of the second weapon and have it taken back to Secreto.
The fierce flames climb the wall vertically while cradling the egg by its side.
If you can dash while holding it under your arm, then do it all the time.
It was a bit fun to overcome the crappy transportation with bugs.
If there are no bugs, then please be a perfect flavor.
I thought there was a possibility of the revival of the Egg Syndicate of the fourth lineage, but…
>>62
That’s the thing I hate the most…!
First of all, what the heck is an egg that makes a hunter who usually carries around heavy weapons waddle?
>>63
Even when holding a great sword, there’s something about the center of gravity there.
Tamago!
Treasure revival!
Deliver the transportation items that have a low drop rate from the tails of the masters in each field to the base camp!
It is possible.
I have to get used to Hunter Wiles’ senses and erase the memories of the fierce flames soon…
If we don’t deliver the eggs, the Miravalkan probably won’t appear.
Having gotten used to Rise, I might not be able to transport without a Skystreak anymore.
I wonder if there are people who like transportation quests.
>>74
It’s interesting to do it occasionally for a change of taste.
The egg delivery in the World Forest was quite amazing.
That’s too far!
Well, I don’t mind transporting it, but I would like a decent reward for it.
To the extent that it motivates me.
>>77
The transport points in Rise were seriously terrible, so if you’re going to make it this way, don’t cling to the transport elements.
I’m afraid places like this might degrade and rise…
>>78
I think Rise: Sunbreak is a title that has done various things that could potentially become a curse for future series.
Whether it’s the Gark or the Koushi, or my allies, I’m indulging in a “comfort that I can’t live without.”
>>94
I completely forgot because I was playing a different series after Sunbreak.
Didn’t the people who went from XX to World also nostalgically remember Brave, Bushido, and Aerial?
>>133
I’m still being burned out by supernovae, you know?
>>133
There are probably countless styles or techniques in any title.
Because the convenience was outstanding…
Let me deliver to the sub camp as well.
I was like, “Alright, I’m going to steal some eggs!” and then I was shocked to find a Rajang there.
I really liked the transportation in Rise, but it felt lonely because there was hardly any reason to do it other than clearing quests for the first time.
I didn’t expect the highest efficiency in materials or money, but I wanted a little more benefit…
The culture of key quests feels nostalgic now.
There are also quests that won’t appear unless you complete all the other quests, right?
Let Alma carry it.
You can just ride on a bird and get pulled along.
It’s bothersome, but I guess it’s better than being told to take photos.
If it’s possible, it might be interesting to change to a lively BGM while transporting and leave a competitive element among hunters, which could perhaps be used for something.
I thought I’d definitely do it if the ingredients increased, but these ingredients are consumed this time.
>>89
You can get a one-time super enhancement buff ingredient through transportation!!
>>97
It seems like Capcom would really like something like this…
>>97
It’s the one that relies on that buff.
I couldn’t set up an environment to play, so I ended up watching it in a video.
The malice of the original transportation quest was not at all comparable to recent ones, like the Egg Syndicate…
Not allowing the use of vehicles in transport quests is very characteristic of Capcom.
Searching for relics in Rise provided a reason for field exploration, and I liked it because it added an exciting flavor.
I like the castle in the fortress highlands.
>>92
In normal battles, you can manage with relatively flat corridor movements like in the old series, but I think the balance with shortcuts and exploration involving elevation changes felt good.
>>100
The design of completely separating the areas where you can fly around with bugs and the combat areas was quite good.
Do you have the transport skill equipped?
“There’s almost no reward other than ‘I’m glad the troublesome things are over,’ so it just ends up being a conversation about not wanting to do it.”
The toxic swamp-like existence of From.
Oh no, suddenly the route was blocked by rocks, and a large number of bugs and Rampage monsters appeared!
If the earning efficiency is quite good, it would be a good reason to make transport equipment…
The rewards are usually pretty lousy…
Secret: “I’ll get scolded if I drop it…”
Carrying eggs in the jungle of Sunbre is so easy that while I’m grateful, I can’t help but think that it seems pointless to go through all that trouble.
>>103
Hey…
W is just the one that goes camping sliding down the slope with eggs and the one that brings meat to avoid the langostas, right?
Is Rise only the one that moves from the elevated area?
I think the surprise tough quests are also aimed at people who are new to Monster Hunter.
I used to be scared doing it a long time ago too.
Is there no way to feel the life of monsters outside of combat?
>>108
Whether to cook the monster directly on the spot and eat it…
There was also something like “Go and stab a flag that gradually decreases your stamina at the top of a snowy mountain.”
>>109
Rather than just transporting, if it were a treasure revival, I would actually rejoice with both hands raised!
>>109
The guild flag is very hot!!
>>114
I still think about it, but what is this flag?
I dislike just introducing the monsters that you fight in the main quest…
It seems that there are also base meals available.
The ingredients for base meals do not decrease.
I wish there was something like that…
I can’t use consumables that have effects that disappear when you die.
Recreating the enemy homing of the first Monster Hunter!
It’s much more efficient to fish near the camp than to struggle carrying volcanic ore.
…It seems like fishing has also become a hassle this time.
Treasure is great, isn’t it…?
If a mysterious rock grows, I’m going to give it a low rating.
Thinking about it, it might be good to just hunt the parents as usual and take them away.
I like this one as a game.
Once is fun.
>>122
(Throughout the series) It’s just one time, isn’t it?
>>128
There are many people for whom this is their first time at Wilds, so it’s understandable in some ways.
I suppose it’s a relief that it’s probably not essential.
If there were enough flavor, like the mysterious rock and Leia going on a rampage to block the way…
I want to marinate Fulfuru Baby in maca…
The large soaring insect was completely unusable.
Ignoring obstacles, I move the fierce flames in a straight line.
Tame the monster!
>>126
Speaking of which, there was a coliseum.
If it’s transportation, it should be easy with Hiri around.
Do you want to zigzag through the desert while getting scared and hiding behind the camera?
Easy travel with a Galuc!
You can also fly in the sky with a flying insect!
You can cram in skills as much as you can!
The excellent recovery NPC, a sexy girl, provides support for hunting while being pampered!
It was indeed comfortable and enjoyable, but there’s no turning back from this, right…?
Focusing on the hunting experience and making it inconvenient will only lead to dissatisfaction.
>>131
So it’s understandable that Wiles was seen with concern even before its release.
The development’s self-indulgence is too strong to present it after the completion of Monster Hunter.
>>140
If Sunbre is the completed model, it should be selling better than Aibo.
>>158
It’s unavoidable since it was released already.
Since WIB became low-priced, its steady growth has been amazing.
Secret-kun is here!
There are bugs flying around everywhere!
You shouldn’t compare it to the final update of the DLC!
>>131
Support Hunters have the same damage output as regular hunters, unlike allies!
It’s less speedy and has poorer response than Galc.
The wedge worm is not a substitute.
>>150
The operation is suspicious.
I think it’s an object that you casually pick up if you find it during the waiting time until you go home and just break it with the quest completion motion.
I’m still burned out from the Brave Great Sword, but the recent ones are fun, so I don’t have any complaints.
I want to crouch and shoot.
Everyone really likes masochistic games, don’t they?
It’s because I’m not good at it.
The insect repellent was the most comfortable and helpful.
>>139
It’s somewhat similar, but towards the end, I often opted to get rolled as much as possible for the sake of the Steel Bug Thread technique…
>>139
I was amazed by the level design that introduces Narga after becoming accustomed to being on the defensive.
I feel like if Rise had world-class graphics, the annoying noisy people wouldn’t have come out as much as they did.
I can’t imagine not having this anymore~ but I adapt to it normally every time, so it’s all good.
Some are truly unforgettable and remain in past works…
I really loved dragon handling.
I feel like I’ll never be allowed to do that again in terms of worldview.
Why did that happen?
>>144
But… it’s fun, right?
>>144
The complaints about the severity of monster encounters in Iceborne were really intense.
>>144
I think there are quite a few things that were made possible because of Rise’s light atmosphere, like the fact that everyone appears in pairs or the hundred dragons.
>>144
“I don’t think there will ever be a Monster Hunter that can make me as happy as finding Rajang in the field.”
It might be fun this time with the territory battles, but it pales in comparison to the joy of using it as a controlling dragon machine.
I’m really worried if simple camping will be okay.
I wonder if that can be built without being simple.
Wiles seems to be acting serious, so I want a lot of ridiculous missions.
>>146
I’m feeling a strong desire to be tossed around by the third princess soon.
>>146
I felt like there was something lacking in this WILDs, and it might be that there’s a lack of the humorous aspects unique to Monster Hunter.
It’s here━━━━━━(゚∀゚)━━━━━━ !!!!!
I was surprised that there are matches even though it’s OW.
The difference in difficulty between the battles and egg transportation is crazy.
I’m a huge fan of Rise of the Sunbreaker, but…
The fierce flames and other elements were so overwhelming that I didn’t feel any sense of the monsters’ strength or fear at all.
It’s crazy to make a monster smash its head into the rock!
It seems that Wiles wants to try DOS again, and I can’t help but feel he will definitely fail.
>>157
I think it’s more like 4 than dos…
It’s good to want to try again what couldn’t be accomplished in 4, but 4 is quite challenging for players, you know…
Is it a revenge of DOS or a nightmare?
It’s surprising to see a game that hasn’t even been released yet having a lack of humor.
Well, it’s true that there’s no atmosphere that would allow the village chief to rise up along with the sound of the clapper from the fort’s device.
>>164
I really loved the Hundred Dragons Night Parade, including its worldview…
Well, I can’t refute a single thing when you point out my bad points, but…
It seems that Sunbreak will be more of an “unconventional work” rather than a completed form.
I liked the carefree atmosphere of both World and Rise.
I hope there are places like that in Wilds, but is there a base that feels like a real base in this game?
The Ailou has been a humorous presence, but this time the Ailou speaks properly and focuses too much on cuteness, making it not very humorous.
>>168
Until now, I’ve been speaking normally with subtitles.
The one that actually spoke human words was a modified being, so perhaps this time’s “nuni” also has a tragic past.
Most of the monsters are strong in dragon manipulation, but Rajang is a cut above the rest in terms of strength… and it also has a refreshing feeling.
What I’m most afraid of is the possibility of extreme implementation, but as long as the stone’s CT is suitable, there shouldn’t be any problems for now.
It would be even better if there is no re-extreme limit.
Sunbre was so stress-free that I got bored of it quickly.
I’m selfish, but I want some stress.
>>172
I feel like both Rise and Sunbreak had an unusually low number of required materials for equipment.
I really liked how, even when monsters invaded Kamura Village, everyone stayed positive and was like, “Alright, let’s go kill them!” without showing any weakness.
>>174
It was simple, but the story was good, wasn’t it?
>>174
In the Amatsu battle, Utsushi is more serious than usual… and then…
“I brought the master along!!!! I’m glad it turned out to be the usual Utsushi.”
Well, even Wiles will get everyone to say “Let’s Nyan” when the end credits roll.
>>175
I like that.
>>175
I feel like I can forgive everything.
Well, in Monster Hunter, the first half is usually criticized, right?
There was a lot of talk about Rise’s volume as well.
I can only attribute it to COVID.
There is still a possibility that Gemma will burst out from the oil spring device with a roaring sound.
It’s got a pretty heavy side, like when Rondine was doing things like a shrewd child soldier and would have been discarded if she made any clumsy moves.
Carry at least the eggs on the secret.
I wonder what will happen with the reality push.
At that time, I couldn’t spend too much playtime, so the volume of Rise was just right.
It was great that the ED release and my achievement perfectly coincided.
The person in charge of closing the village gate at the entrance bridge seemed to give off an air that it wasn’t a big deal, but it’s actually incredibly dangerous and an important job.
>>187
It’s no good to give in to your desires and close it!
I think something was off right from the introduction of monsters in Rise with the Biwa priest.
Wasn’t it about 30% a stupid game?
Carrying quests are tough to do alone, so I do them with friends.
I want my house.
Alma, please take that back with you.
The story of Rise is simple, enjoyable, and highly rated, but personally, I found it a bit off that Magado gets on it!
You should remain as enemies to the end.
>>192
I think that probably just came because of my appetite.
>>192
I think it shows the essence of the game Rise, where what seems like an intense development actually doesn’t make sense when you think about it.
>>192
Isn’t it weird to think that we came to help that?
>>192
That direction is for riders.
This game has too many elements of “I like it, but I understand there are people who don’t…”
Delivery wooowwww
The soaring bugs are quite something, but the lawlessness of the Oni Kugut is also hard to let go of…
Rise felt good with the Phoenix Dragon Strike.