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To be honest, the experiential strength was below Bayleef and Janoby up to level 28.
Rather, Janobi had proper power in its Grass moves.
I think Piplup’s perceived weakness is more about its slow learning of Bubble Beam than Empoleon’s ground weakness.
There was something like not learning Giga Drain at a certain level when evolving.
There are strong moves that you can’t learn unless you’re in your pre-evolved form, which is kind of… troubling…
>>2
So you were selling that, huh? There are Hoenn Pokémon that have such techniques.
The feeling that everything is worthwhile comes from the effects of the refresh and the ease of hitting critical points.
If anything, the main move was Dig, which can target ground weaknesses.
Due to being in the lowest durability class among the starter Pokémon.
The strategy of using a megaton punch lizard to fight head-on with secret powers was really unreasonable and seriously weak.
The one I need to remember is Sceptile, and of course, its performance is a lower version of Hyper Beam.
>>3
There is a feeling that you can finally fight back because you can deal proper firepower at a 1:1 ratio.
Because Japutoru has the lowest durability among the historical starters, and yet this is its power, no wonder it felt weak. The fact that it has a choice between 20 and 20-50 is crazy.
The combos are too fast in that game’s speed, and each hit is too cheap.
During gameplay, it was incredibly stressful; even slightly sucking it up was a bit better.
I remember using it to strike.
Bashu Bashu Bashu
Bang Bang Bang
The choice between 20 and 20-50 is crazy.
Because the first game I played was RS, I still have the impression that Hydro Pump is a rare move.
The leaf blade was really cool.
So it was a lower version of a powerful attack…
I was using it because the name sounded cool, but…
It’s really tough when initial moves like suck and bubble are incorporated into initial moves.
Learn from Zenigame-senpai who upgrades to a water gun after bubbles.
If you raise a Kimori until level 26, it will learn Mega Drain!
That kind of thing makes it difficult, doesn’t it?
Receiving physical strength after Tessen is among the fastest in history, and since most of the Pokémon from the third generation have weak level moves, even an inconsistency weakness of 80 can still be reliable.
The current Kimoiri has received this infrastructure called Konoh.
In ORAS, it has started to learn Mega Drain at an earlier level, so it’s no longer stuck at Bayleef or below.
Before the remake, a weak lizard hallucinating and using Refreshing Breeze on Numaclo.
Isn’t Numaclaw too outstanding with Mad Shot and Water Gun to handle just about anything?
>>17
It seems there wouldn’t be any problem fighting against the rival Juptor under the elevated tracks.
For Jupitor, who is at a disadvantage against steel, fire, and flying, Donmel is the best partner as it is “the first in Hoenn,” has “a wealth of level-up moves,” and can use rock-type moves that are advantageous against fire and steel, as well as counter flying types.
Tessen, get out of the way of this easily breakable rock so I can go catch a Donmel that’s favorable for your Rarecoil. Don’t obstruct me so obviously!
A person with a spark in their eyes.
How am I supposed to line up against someone with a water gun and a mad shot?
Is it possible that it’s become fundamental for the current starters to have STAB moves with a power of 40 or higher at level 5?
Isn’t it just incredibly great?
>>21
First, character development based on the type for children,
If we’re going to make it so that it remembers compatibility, this specification should be the norm.
“Behemoth is S…”
Even if I let Empoleon learn the move Ruster Cannon, it wouldn’t be very useful unless it’s in a remake.
I was leveling up the thread images without stopping until I clearly surpassed the recommended level for that progress and learned Reframe.
The difference in strength is too much depending on whether you have a refresh.
Numakuro is amazing because it can use a type-matched super-effective move against electric types while having the ground type.
The grass dies.
The basic strength of steel techniques is weak, isn’t it?
Rock and ice.
Water is fine.
It’s impressive how that Roselia over there is using Mega Drain, laughing at the image with its nose.
I wonder why the first generation stone evolution Pokémon didn’t learn any moves after evolving.
>>22
When I think about it, it’s strange that that guy learns Metal Claw out of nowhere.
>>32
Please tell Charmander too.
Lately, there’s been a lot of comics about Jucca-in flowing around.
Is the Kimori series trending right now?
Where did it become unnecessary for the initial Three Houses to struggle around for a while?
>>36
Kalos region
>>36
From XY
From there, it became a specification that learns matching techniques at level 5.
It makes me waste 3 to 4 turns sucking against Zigzagoon.
It is clear that something repressed has been building up during the play.
I remembered being crushed from the front by the Makunoshita of Toki.
I was feeling frustrated that only the ram attacks had a hit rate of 100%.
I always thought that Water types that learn Surf are getting special treatment.
>>42
Naturally, they can also use ice techniques.
I think it’s perfectly fine to have them fight with normal buffs and debuffs there because of the one-on-one with the first rival.
After that, it’s also good to learn combo techniques around level 7 or so.
Update the match techniques more frequently.
I’ve been playing a lot of Pokémon lately, and I definitely feel like it became more user-friendly starting from XY.
But it’s not good that I still have to teach it the secret technique.
In the case of Kimori, it’s amazing that it’s the only one among the grass starter Pokémon to have a power of 20 up to level 28.
I don’t dislike the very early battles where you can differentiate by lowering attack with a cry or lowering defense by wagging your tail…
Numaclaw is significant because there are favorable gyms continuing once you get past the bridge.
The illustration in the thread is completely the opposite.
>>49
I understand it’s jealousy, but…
Compared to the Wakashamo that uses Double Kick and the Numaclaw that uses Mud Shot, it only uses Suck Up.
I think the easiest to counter among the Swablu line, the Kemusso line, and the Gokurin is Juptile.
What’s terrible is having to use Giga Drain five times over three generations.
Because it didn’t look like it could use Leaf Cutter at the Kimmori stage…
It seems like I could use Juptor, but I don’t really want to memorize it.
Leaf Blade Power 70
There is too much of a gap between it and other special techniques…
>>52
The muddy flow and Blaze Kick are both unreliable in terms of accuracy, so when it comes to stability, Leaf has the advantage.
Fire and water have other techniques available without needing to rely solely on their own.
Both Blaze Kick and Sky Uppercut miss fairly often.
>>53
It’s fine there because there are fire breathers and wall breakers.
“Dakuryu can just use Surf, right?”
The moves learned before it learns Leaf Blade when Kimori evolves into its 16th form.
to flap
to glare
Sucking.
Electric Shock
Oubuchi
Combo attack
unpleasant sound
How should I fight?
>>55
Seed Machine Gun
>>61
(Slow and shown multiple times, the hit animation)
(Subtle power)
>>61
Wasn’t it a bit low-performance lately?
>>69
It’s better than nothing…
>>55
Since I don’t remember powder techniques, is there only a way to avoid having to deal with trickery…?
It’s good because of the Dodaitose earthquake, but I was surprised that I didn’t learn any Grass-type physical moves at all.
>>57
Using heart scales reminds me of Udohan.
>>62
Self-harm techniques in the story are out of the question…
>>62
Without this, it would be too extreme to fight with a leaf cutter until the end.
>>57
The recoil of a wood hammer is too exhausting to use while traveling, so a remaining one for everyday use is a leaf cutter.
Even if I choose Tsutaaja, it’s because I’ve been trained by Kimojyupu.
I thought it was really impressive to learn about the whip of a crane and the glass mixer!
It’s a comparison of lower dimensions, but…
I am 25 now, but the machine gun back then…
I want Chikorita to follow the example of the starters that learn Razor Leaf at level 8.
>>64
To be honest, I think Chikorita is far superior in that regard.
The Kimoori series has this + low durability, so it ended up being a kid that absorbs Kibania and has mismatches for everything else.
Moreover, by the time you kind of remember, the game is already almost halfway over, around the time of the Senri battle!
Roselia-chan, who excels at using Magical Leaf and Mega Drain, is amazing…
No matter how you think about it, it’s not in the Snivy and Servine class.
The first gym is Rock-type, and the second gym is Fighting-type, so it can go either way depending on type matchups.
It would be tough, like with Tessen Asuna.
>>70
How should we solidify the sub, but what about Genji?
>>77
Dragon Claw
>>77
Teach a Water-type Pokémon that also serves as a surfer (it can be Sharpedo, Wailord, or any other) to learn Thunderbolt.
>>70
Ultimately, it can be managed somehow with feedback and a lot of adjustments.
The thread says that the Tessensuna period is incredibly tough.
Why don’t they make moves corresponding to each of the starter types like fire, electric, and ice…?
Dodai has high base attack and learns biting moves quickly, so it has a good amount of firepower.
I only have the impression that Grass types struggle in the story, so I usually choose Fire or Water.
In Platinum, you can learn the move Seed Bomb through Teachy TV, right? Dodai.
>>79
The house that teaches you about bomb seeds is a fight area, so I won’t remember it.
With leaf cutters and biting, everything was generally okay.
Early evolution and self-confidence are a bit too much, Daitoss!
Senri is tough for everyone, but is Nagi’s dragon flight subtly troublesome?
You can use both earthquake and ghost waves for surfing.
It’s Lagrange.
It seems that people who raise Tessen Asuna don’t think about the journey.
If you send it out to a one-on-one battle, it’ll definitely take its time, you know, Juptile.
Nagi’s Altaria surprises me by using Earthquake.
As expected, anyone using Kimoiri will give up halfway through on a completely solo play and raise about three main team members.
The source is me.
It’s just right to make it a bit more elaborate since grass typically has terrible attack and defense.
The seventh Furan has a combination of rocks and ground types, and the eighth one is completely advantageous with water, so in terms of type matchups, it’s relatively blessed.
The halfway point to there is quite tough.
>>89
I hate to say it, but if you can go that far, I have other Pokémon besides Sceptile that are also reasonably trained, so even if you say it’s an advantageous matchup, it doesn’t really matter…
The Tessen when I was doing it appropriately was really tough.
That being said, I feel like it used to be valued as a precious grass-type speed attacker.
Especially in the Battle Frontier.
It seems that many people are forgetting the weakness of Suitoru Tanema in a nice way due to nostalgia.
In the first place, Furan, which only uses two pebble-like creatures, is really weak.
It becomes significantly stronger with emeralds.
I struggled with Altaria, but if I had known I could buy an Ice Beam, it would have been easier.
I didn’t know, so I properly took the Dragon Dance Earthquake.
Wasn’t it tough for people like Nagi who were pretty much soloing with Blaziken?
The opening act’s Coil and Voltorb chipping away at 20 with Sonic Boom is quite annoying.
It’s here!!! (゚∀゚)
I remember that when I tried to play Ruby and Sapphire solo, I didn’t earn as much experience points as I thought I would.
Recently, it’s easy to forget that Mega Drain and Gigadrain’s power was lame.
>>100
Even at 40, it’s better than a seed machine gun, give it to me!!!
The solurna of Furan is a bit too weak.
>>103
In Ruby and Sapphire, there is a Gym Leader who loses to a Sharpedo caught around there.
>>103
Are those two using a rock combo in that island-like location because they are a sadomasochistic duo?
If you have time to use support techniques, you’d be better off attacking instead!
>>104
But it would be cooler and more professional to allocate at least one slot to something like the unpleasant sound…
The Hoenn Grass-type has strong Pokémon like Kinogassa and Roselia…
>>105
I previously did a Grass-type unified journey in Hoenn, but Breloom was incredibly strong.
A130 can generally kill up to Asuna just by mapping from above.
The toughest challenge was the Golbat from Aogiri that came when I hadn’t acquired Ureidoll yet.
Isn’t it that the Grass type journey is more about hardship than the Water type journey being too easy?
In the early stages, you can cover weaknesses with flying and ground types, and I don’t remember having a tough journey when choosing water types.
The more you progress into the latter half, the more options you have for usable Pokémon, moves, and items, but the shared memories and feelings seem to decrease.
What’s weak about Juptle is that many of its seemingly diverse techniques are cheap.
Not many people use Ralts with special moves, and since Ghosts appear only after Mt. Oreb, I’ll rely on the Kadabra line for pinpoint attacks.
Above all, it’s too low in durability, so if you don’t avoid sending it out against enemies that seem to deal damage, you’ll end up having to use a lot of good healing items without fail.
I still think it was poop that didn’t remember mushroom spores when it wasn’t a Shroomish.
Can Gassa be used as a grass type…?
Well, water has good flow and few weaknesses, so it’s easy unless you’re extremely slow or something.
The early Pokémon in Hoenn are so unreliable that they leave a strong impression of the initial trio dominating until they evolve.
I suspect it’s a form of harassment that Empoleon learns Drill Peck at a high level.
I really like moves that only evolve before reaching a high level.
Jukain has relatively high special attack, so if it can manage its moves, I think it can fulfill the role of an ace, but Jarooda’s final evolution has an ending stat of AC 75, so it’s tough.
It coils up and finally gets guaranteed 2 to 3 hits against an equal opponent, so it’s unrealistic to use it as an ace.
>>119
Is it just Dragon Claw and Grass moves…?
On the contrary, are there any good Fire and Water Pokémon in Hoenn until the mid-game?
There are Pokémon like Pelipper, but I can’t really connect with Fire types.
>>120
Donmel is strong only in type with its Fire abilities.
If you don’t use it, Grass-type bugs can be managed with Swablu, Steel-type with Mudoh, and the Coral series can be left to Fighting types or something like that, forcing it.
>>120
Cautus can be obtained in front of Asuna, but it’s slow, so it won’t be suitable for the travel party…
The wild fire in Hoenn has its own drawbacks, as do Magby, Numel, and Sizzlipede.
I still dislike that move because I missed Blaze Kick and got killed by Metagross.
I can’t seem to think of techniques for grass that are in the same position as things like flamethrowers or freeze beams.
>>124
Right now, the enabo is placed there.
>>124
I think it’s insane that Grass has been in this position as Solar Beam for so long.
While others have a power of 95, it’s essentially a power of 60…
If you say that, then I can’t beat Tsutsuki alone without evolving to Achamo or Wakashamo.
>>126
I mean, isn’t there really no one in the wild at that point that has such a good compatibility…?
>>131
Maybe around the size of a Shroomish…
Seagulls can fly.
Hoenn’s fire is almost sluggish, you know.
I hesitate to choose the grass type every time.
For a while, Leaf Blade looked really uncool, didn’t it?
Since learning Leaf Blade, Jurapto has definitely been easier to use than Bayleaf and Janoby.
But until then, it was long, too long.
What I want to say is that the period during which I felt weaker than the second body was longer because of that. Please understand.
In other words, it’s really great that the current initial Pokémon have decent power matching moves among their starting techniques…!
If you don’t pick the fire type at the start, you might not be able to catch it at all depending on the region…
The strong points of Donmel are
Magnitude (19)
If raised properly, it evolves at level 33 (which is simultaneous).
Earthquake (37, if evolution is delayed then 35)
Flame Thrower (takes time, but can be infinitely obtained through slots)
At that time, the main and sub weapons were incredibly abundant.
The divine technique called “rock’s wrath” in ORAS.
>>135
Nice power!
If you miss, you can just say it was bad luck!
The number of Pokémon to remember!
I like that when Donmel is in trouble, just shooting Magnitude seems to work well.
Recently, it seems there is a tendency to balance things so that older ones mainly fight with normal moves.
Remember when Enabo used to have a power of 80?
The third generation Takeshi Tsutsuji is not often mentioned, but it’s amazing.
>>141
There aren’t too many options to choose from, so, well…
Juptor can be quite flexible because it is quick and nimble.
>>144
Were you playing a fast-paced game with a terrible sound?
At that time, I was reading various magazines from Shogakukan, and I feel like they all said that if you choose Achamo, you should catch Kinococo and defeat Nosepass.
>>146
I think it’s better to use Wakashamo for the kick.
It’s surprisingly difficult to raise a Shroomish.
If Achamo is battling in a way typical of starter Pokémon, where experience points are unevenly distributed, it will probably evolve by the time it fights the pink tights.
Basically, I had to give the leading Jukain the protection talisman, so it couldn’t Mega Evolve most of the time, which is sad.
I mean, the performance of Mega Evolution…
Modern Nyahoja and early Konoha → 16 Magical Leaf → 20 Seed Bomb.
Even if it’s fueled by failures like Kimori, you can update your skills immensely.
>>150
I wonder if the recent Pokémon are considerate for learning moves around level 20 that have a base power of 70 to 80 (even at 70, they tend to land critical hits easily).
Around this time, I can’t shake off the feeling of the 40-60 line.
>>150
It’s really impressive that by delaying the evolution to Nyaro-te by just one level, it learns Seed Bomb with the power of a main weapon at level 17.
The trick flower that you learn later is also non-contact, which is nice from a physics Pokémon perspective.
The evil organization is much better than Chikorita, which was basically Zubat.
The evil organization of Hoenn is Poochyena.
Sure, it’s powerful like lightning, but…
There should be some perfect grass moves, right?!
>>153
This generation really doesn’t have many good Grass-type moves…
If I’m told I want a leaf cutter or at least a vine whip, then that’s it.
I mean, since Juptile is quick, using it doesn’t feel much different when I hit it…
Just make it a combination, even if it’s something like grass flying.
Kymori is designed as a low-durability, fast-attacking attacker.
The absurdly low power of the matching skill is causing a terrible synergy.
The reason it’s often mentioned that Charmander struggles against Brock is that early gym leaders don’t have a variety of Pokémon in their lineup.
In the second half, we can complement each other’s strengths with other members.
Learning the Seed Bomb at levels 17 to 20 is just a bit incredible, or rather shocking, isn’t it, Nyaoha…
If it’s a Grass type, it’s something that can be used or learned up to a relatively high level, right?
I feel like there was a time when I mainly used Juptile for my attacks.
This isn’t right in the head.
It’s the same for everyone that the moves of the starter Pokémon before their evolutions are weak up to the 5th generation.
On top of that, Chikorita is being called trash because of its type matchups in the early game and the number of sub-weapons in the late game…!
>>163
It’s been said over and over that the 20’s suction power is way too weak, hasn’t it!?
It’s about twice as different from others.
In a travel party, Jukain and Oosubame’s speed is excessively high because they can easily take the initiative even with lag.
What are the good points of Treecko that the other two Hoenn starters don’t have?
Something like the addition of ORAS.
>>165
Appearance
>>165
You can engage in proper battles after level 29.
>>165
Isn’t it that Kirigiri has a tasty role in Pokémon Dungeon?
>>165
I wonder if it was something Satoshi used…
>>165
Strong against late-game gyms and weak enemies.
Quick as a flash, escape is exceptional.
Even though Leaf Blade has a power of 70, it’s easy to hit critical points, and at the time, it was one of the top-class excellent Grass-type moves.
(Runpap and Darting are actually not that strong in terms of level moves, and in the world of grass moves, it’s Solar Beam or Giga Drain (power 60 PP 5), with Petal Dance being 70 and having the same drawback as now.)
Mad Shot (55)
Two kicks (30×2)
Seed Machine Gun (Minimum Random Number 20 – Maximum Random Number 50)
Are you kidding me?
You can’t manage without making it as extravagant as a gorilla with a turf deck.
>>167
Gorillas have great firepower, durability, and at least a minimum level of speed; that’s truly impressive…
The back view of the gorilla defeating Dynamax Kyogre in Sword and Shield was really cool.
Tecsen and Asuna should catch Makuhita or Ishitsubute in the Stone Cave.
In the early stages, it’s understandable if there’s a type matchup issue with the gym, but I just don’t understand the point of giving us a weak Pokémon or one with no decent moves right from the start.
Juptle has taken on a really good position in Poké Dungeon, hasn’t it…!
But there was definitely a huge sense of premium when the initial move was “Flail.”
Seriously, it seems like Jupteru holds about 50% of the popularity, right, Jupteru-san…
Well, I was active in anime and such, but…
The fact that the Grovyle, which should be above C, is being outperformed in damage by others with their moves only hitting around 40 to 55, by about 1.7 to 2.0, is already concerning.
I didn’t really need to think about it, it was already bad, and I started to remember the times I forcefully used it.
Was the catharsis of the Leaf Blade that intense because of that…?
I wonder how the Kimori series fares in contests.
So much that I remember the crappiness of Juptle.
Reconfirming how incredible the fourth generation, which established the infrastructure for grass-type attack moves, is.
>>183
Thank you all for Enabo, Seed Bomb, Power Whip, Wood Hammer, and Leaf Storm…
>>183
In the fourth generation, by separating special and physical moves for each type and adjusting various aspects, the type-matching move issue for almost all types was resolved, wasn’t it?
And for some reason, the physical rock has reached this point without solving this problem.
Old Sceptile had a somewhat strange look in its eyes, didn’t it?
In the first place, there are plenty of options besides the fourth of the Four Heavenly Kings or the three starters…
If it’s an emerald, wouldn’t Sceptile be good at being strong against the final boss?
Other grasses are slow or have low attack power.
If we focus on the three major families, the second half doesn’t really matter.
I feel like I was just casually beating down Kyogre with Blaziken.
Rock Gym is relaxed.
After that, it will be a painful experience until the final water gym.
Emerald will be useful in the championship battle.
In Dragon Quest, there are types that can steadily power up from Fire (Mera) to Fire Zone (Merazoma) and those that cannot.
On top of that, this child has the constraint of not being able to fight with leaves or punch…
It’s great that there are now various types and various techniques!
What’s tough about Chikorita and Treecko is that neither of them has a strong main weapon or sub weapon.
If you supplement around there, you’ll become a gorilla.
Was there a TM called Giga Drain…?