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Below is that far.
Just the top is fine.
Isn’t it a bit excessive to remember even meditation in the top right?
If it’s at the stage where everyone except Pierre can join, then there are already enough forces to proceed as is, so there’s no need for salvations or anything.
To be honest, it can work out just fine even if everyone doesn’t use it.
>>5
There’s really no point in being saved by a level 5…
It seems that Oaks might enter the carriage with the Zaoral department, but I don’t think the uncle will use it.
Who’s in the lower right?
It should be easier to become friends, but I don’t have much memory of actually getting up, Uncle Horn…
>>10
It’s 1/4, you know.
It’s the Forest of Confusion, and since it’s level 30, you won’t have enough if you just go in normally.
The bottom right progressed smoothly, but I don’t have enough required levels.
I don’t remember where I encountered Uncle Horn.
I honestly think that Anklehorn is a bit late to the party now.
In late adolescence, the increase in human characters makes it hard to relate even if it is said to be a form of relief.
As for salvation…
These four are unusually easy to befriend, aren’t they?
It should have been a difficulty level of ★3 in the strategy guide.
The two above are enough.
It’s understandable that Oaks is in charge of recovery.
Who is in the bottom right?
I can’t forgive the fact that the Hoimin, who became a companion in the previous work, has a limited appearance area and low probability of appearing.
I don’t think I’m weak, but I feel like the skills I’m good at are rather plain, like an old man.
Evil Apple and Ghost Mushroom have higher rescue elements.
There’s no need to stick around; it’s almost certain I can pick it up. The equipment group is close, so I can reuse the hand-me-downs, making it economical. Pierre is exceptionally outstanding.
Despite the fairly decent performance of Anklehorn, it’s definitely a deliberate rescue group because it’s 1/4.
It’s a bit late, isn’t it… If it were about the same time as the Oaks or around the youth period, it probably wouldn’t have been said so much.
I didn’t really involve myself in events and didn’t use ally monsters…
The timing for the Demon’s Tower to join the Oaks is exquisite in its badness; when it joins, it tends to go straight to the old man’s monster delivery rather than into the carriage.
I don’t remember having much trouble with the Demon’s Tower itself, so I went straight to clear it without bothering to equip anything by adding Orcs, and now I’ve entered the latter half of my youth.
So they’ll join as sons and daughters, and it feels like they’ll just be left unused as is.
Though often overshadowed by Pierre, Slarin is quite useful, isn’t it…
>>27
It’s plain, but both Nifuramu and Medapani are strong, you know.
>>31
Medapani was definitely effective in the volcanic boss battle, right?
To put it simply, if you try to face that guy straight on, it’s surprisingly tough because there are three of them.
>>27
An unbeatable lineup as a supporter.
It’s basically a carriage because it’s too weak for regular use.
It might be categorized that way because it’s easy to become friends.
>>28
In addition to being easy to join, the status aspect is also not bad, and the learned special skills are excellent for these four.
However, since Ankle doesn’t have any recovery or resurrection magic, I think they would be at least one or two levels below in terms of being an attacker when it comes to the timing of joining.
One could say something similar about the Oaks as well.
It’s no doubt that having a blizzard sword and learning to use it makes for a strong character.
Most of the special skills I learned are spells, and it seems like there’s no use for them except for when I learned Begiragon just before clearing.
Oaks has the advantage of having Zaural from the beginning, making her highly valuable as a member to throw into the carriage.
I have never been saved below.
I understand the other three, but if you’re going to add Uncle, it would be better to use my son.
I was partying with humans and Geregere.
For relief, I feel like the lower right should be a red apple.
Even if spell attackers have some demand, it’s only at most around the mid-game and their value is questionable.
In the second half, I feel like it’s fine to just go with my son and daughter.
The term “Four Heavenly Kings of Salvation” has been seen here often in Pierre’s threads for a long time.
Well, every time, it’s also a seasonal tradition to hear various opinions about the subtlety of the uncle.
The apple is the strongest until the middle, right?
It seems that having a solo lava demon with fire resistance makes long battles more stable, almost like a bug.
In 5, unlike 6, only the deployed members can use spells within the dungeon.
Since the only difficult areas requiring a carriage are the volcano and mountain road, the recovery personnel slots for the carriage don’t really have much use.
>>43
I don’t want Merlin to call himself that again if his ultimate move is Begiragon.
Dragon Quest 5 is not that difficult, so I’ve never really thought about the concept of safety nets that much.
At most, it’s just things like the magma genjin or Buon, so I can’t really call them strong enemies.
>>46
It seems like a troublesome boss battle, like the one with the volcanic golem, which occurs after the youth chapter and before the children come into play.
I was riding high after working hard to recruit a Behoimi Slime at the volcano, but I got beat up in the boss fight.
I won’t use it unless it’s targeting Pierre.
The protagonist Pierre is fine with those who became companions along the way.
Even if you make Robin a companion, to be honest, it’s not that great…
>>48
It seems like it would be quicker to go defeat the final boss rather than going through the trouble of recruiting them.
I’ve heard about relief, but I couldn’t really grasp it with Oaks.
One of the good things about 5 is that you start to feel attached to the ones you join forces with for some reason.
There are times when I can’t always buy multiple games due to the era, so I end up replaying the same game.
It’s important that the gaming experience changes with each round.
Regardless of Pierre, it raises questions about whether the other three animals needed rescue given the current progress.
I feel a bit tough without Golems!
I’ve never used anything other than Pierre.
It seems like I could have recruited something like Golem somewhere.
There hasn’t really been a period where everyone except for the protagonist is a monster.
Henry, did you leave before the wedding?
>>58
Strictly speaking, up until just before Bianca’s joining.
From the middle to the end, there are many things that I might use when I wake up…
Pierre’s timing for joining is good, and above all, his appearance is so catchy that you want to use him right away.
Golems wearing demon armor and swinging philosopher’s stones are just too typical for the job of hitting in between.
Even with the addition of Bianca during her youth, there’s no point in entering combat without any attachment…
If you have the Yeti as a companion early on, it can learn Mahyado at a timing when it can be used effectively.
The probability of becoming a companion of the Yeti isn’t that high, so it’s not very mainstream.
Since the remake, it feels like Appuru’s Bagima has been the most active.
I guess it’s about the only thing left is Messala’s Merazoma.
Once I get the carriage and can recruit monsters, I start getting slimes and drackies as companions.
I felt like everyone was being left behind as is without realizing it…
If you have half-hearted companions, the Demon’s Tower might be tough.
If you leave that spot, the sons and daughters will come.
Recently, in a thread where there were images of Pierre, the topic came up about these four animals, and it was said that the uncle is somewhat questionable, but there was one person who passionately argued that the uncle is incredibly convenient! They insisted that anyone who doesn’t understand that must not have used it! That anonymous comment left a deep impression.
There is a problem of wasted experience points, but the Jewel’s Buggy Cross is also strong.
The area around Linehat is truly a treasure trove of talent (while averting my eyes from the dance needle).
>>70
It’s Danny, who takes care of us in Minor Monster Play! Isn’t that Danny?!
Killer machines have low HP and while they have strong resistance to ice, they are quite vulnerable to fire, and there is no equipment to compensate for that.
>>71
It’s like a trophy that you can hit with physics…
>>69
This guy… he’s fragile, isn’t he? Even as a child, I could understand that…
Besides Pierre, it happens in the late adolescence.
Surarin has sentimental value, so I can’t seem to remove it, and that’s why I keep it in the carriage.
I couldn’t recruit Golem because my level wasn’t high enough.
To be honest, Caesar is more convenient to use than Robin.
The armor is weak, though.
Uncle would probably be strong if raised.
That guy might have indeed been the best friend of Uncle who was helped by Uncle.
In the remake, it’s true that having an ankle as an attacker is better than Pierre.
In the second half, there’s no significant difference, yet they don’t bother to swap it out and use it.
>>80
Pierre can use Behoima, so I think he will definitely not be left out.
>>100
Recovery is enough with the protagonist’s son, the wise man’s stone, so I don’t really need anything else.
Even if it’s meaningless, I don’t want to take it off emotionally.
>>80
I probably saw the same thread where the unnamed person was appealing about a certain ankle, but it didn’t particularly mention things like the remake’s “ki a tame,” and it was saying that in the original SFC version, if you let the AI do auto-battles, it’s good at hunting weak enemies and makes it easy.
He said that the remake is no good because the AI has become foolish.
Codran is also the strongest in the middle game, and Yetta can be very active during the Freeze-Mahya period.
The friends from Linehat are all great except for Pierre, right?
Let’s forget about Dance Needle-kun.
When the level limit comes, I feel sad thinking, “Oh, this is as far as this guy can go.”
I have never raised a hell battler to the point where I can use it properly.
>>83
It’s softer than I thought, so my high HP is decreasing rapidly.
Poor Killer Panther-kun, even though he has a huge story buff, he usually gets left out…
>>84
The moment I recruited Bianca with her ribbon was the peak.
>>84
It stands out that there is a sense of dissatisfaction, and it’s like, why learn Lightning now?
The strongest is definitely the Great Dragon.
Since fire blizzard is ineffective, it doesn’t matter that the armor is shabby.
After defeating the final boss and stepping out of town, Caesar and Robin joined one after the other, but what was that all about?
Oaks is impressive for staying in the carriage and doing recovery work.
In Pierre’s case, once he becomes a member, he tends to remain a steadfast member as is.
Pukku has one last job to roar in the Cave of Seals…
Chiral can just barely get by with preemptive cheers, so it’s still better than having nothing.
The hidden dungeon guys have a low probability and there’s hardly any situation to use them, right…?
>>92
First of all, there probably aren’t many people who will put that much effort into it after clearing it.
It seems there are quite a few people who were overwhelmed by its strength since Gigantes tends to become a decent ally before clearing the game.
I think the development is mistaking the effect of Inazuma for something like Gigadain.
>>94
They just think that non-consumption is excessively valuable.
By the time you basically learn the breathing techniques, you’ll be lacking in firepower.
>>102
So if you just scatter non-consumption, what happens is like in Dragon Quest VI.
>>94
Gamegon Road and the enemy hordes can be painful to deal with.
It’s the kind of thing where using it on our side as is wouldn’t deal much damage, right?
The Oaks is immune to paralysis, so until I buy the Elf’s protection in the Demon World, it’s more useful than Pierre.
I have a surprisingly good memory of using Gandolf.
We often become companions in the Tower of God.
Considering the progress, it feels like just Pierre is enough.
This guy is soft, isn’t he…?
The level 7 limit of Gigantes is nice, isn’t it?
Well, the experience points needed to go from level 6 to 7 are tremendous, but even at levels 5 and 6, it’s really strong.
There are various interesting monsters that can join, but you don’t use people like Pipin or Sancho who seem so insignificant…
Well, I didn’t even use my son because of the low initial level.
It’s a game where the fire-breathing enemies go wild in the middle stages, so I really don’t understand the meaning of hesitating to use lightning…
If Hoimin and Behoman don’t join as allies, it will be a bit challenging to manage the herb collection.
>>107
A Hoimin that reaches level 99 but does not learn Ziorik.
A Behomaru that learns Zorik, even though the level cap is 50.
In this way, differentiation is made, so it will depend on the balance with the other companions you are with at that time.
It’s quite tough for the group that can’t hold shields with poor resistance.
It’s at a level where you can remember it so strongly that it takes your breath away, just like Dragon Kids.
The question boils down to why, despite being the only place where Lionex can fight, it nullified Estark’s Dain.
It would be good to include factors that increase Behomara, along with adding Mekkī at the volcano in the future.
Even though Hawk Blizzard has Behemo, it’s still plain.
I love Messala.
It’s cool and has performance that can last until the end, sitting just above the moderate line.
Mekky is overall high-spec except for being a bit fragile.
You can also do bare-fisted fighting.
Even if it’s worth sticking around to make friends, it’s only up to 1 out of 32 groups…
Dragon Kids Yeti Messerala area
I feel like I was helpful with my breath when I became friends with Hawk Blizzard, but since it’s a memory from elementary school, it’s a bit unclear.
In the remake, it takes 1,000,000 experience points to learn fierce flame for the Flame Warrior.
Before considering strong or weak, there are some people who wonder what the thinking was behind the appearance rate of certain monsters, the rate at which they become companions, and the amount of experience needed to level up.
I love Dragon Mad.
I like it when someone like that becomes my ally, but I don’t remember them being active as a combat force.
The problem with Hoimin is that it has lower MP than Zaoriku and Zaoral is slow, so when you actually use it, it’s really not that great.
I thought Bomb Baby would be active, but it quickly hit a wall…
>>125
Let’s bet on the self-destruct strategy in the Yogan Genjin battle.
The subtly excellent Yeti Mini-Monster Sara is a delight to have as a companion.
It’s hard for Hoimin to get up…
>>127
You have a face that looks like a running buddy monster.
>>127
Whether it’s Hoimin, Behoman, or Behuzun, it all comes down to the player’s motivation and will to persevere until they get back up…
A Mega Zard that is weak and has low probability.
If you want to progress steadily and clear the game, it’s too true that having healing magic is useful, aside from excessively leveling up. That’s why it makes sense that Golem is strong with Pierre using Behoima or through Meditate.
The Oaks and the resurrection spells are good, but since there’s no Behemo, it feels like there’s a lack of flexibility.
>>129
It can’t be used in the Super Famicom version of Behomara, you know…
Springer, here we go…
I thought that the dragon warrior you can recruit in the final phase would definitely be strong, but…
>>133
I’m not saying it’s weak, but… something…
>>133
Was it an Arm Lion? It looked strong at first glance, but whether it’s worth making it a teammate… I think it falls into that category.
Dragon Mad has firepower, so if the members aren’t all together, it’s still possible to do it.
Trivial facts that don’t really matter.
Rocky and Mega-Z are in different equipment groups.
If you’re going to use Behoima, then Pierre would be just fine, wouldn’t it?
When I think about how Hoimin has resurrection magic and full recovery… by the time I level up that much, the party members would be…
If you stick with ones below 1/16 and make them your companions, their level will increase too much.
Before it progresses smoothly and grows, a superior version comes out.
I suppose it’s a design that uses the lucky guy who joined us at that time.
It’s strange to use 8 slots for Puchi and Koro.
Moreover, it seems that even if you struggle to make them your allies, they are weak.
>>140
First, there is no need to worsen the growth rate of MP, so anything other than fighters is out of the question.
If you’re not planning to use item duplication for seed doping in the PS2 version, then it might just be a waste to recruit them.
So in the DS version, it’s almost useless just to recruit them.
Both the protagonist and the son can recover, so to be honest, the Hoimin series is a bit lackluster. If you’re going to put someone in the wagon, the Oaks would be better.
Only Behozun is broken, so it’s in a class of its own, but it’s not like you can’t clear it without that guy as a companion.
It’s often the case that the ones who join in the mid to late game are a bit underwhelming… Everyone should be excellent, right?
>>142
A half-hearted character can’t compete with my son in terms of performance or cost-effectiveness!
It’s great, isn’t it? The strongest helmet is in the group of silk hats.
Do you have an excuse?
I think Robin Caesar is worth holding on to as a companion.
>>145
It’s faster if you clear it.
If I had to say, I think it’s okay to stick with Linehat.
Both Dragon Kids and Yetis appearing would be useful regardless of which one becomes an ally…
Arm Lion Hawk Man Springer Soldier Brunneus…
>>150
Among these, it seems that only Soldier Blue, which looks like Gon, might be even less popular.
It is actually excellent because it has excellent resistance and equipment group capabilities.
It has been discovered that there is value in being able to excel in the Estark battle.
Regardless of Caesar, if Robin aims for it, her level will increase infinitely…
It’s fine to replace Pierre with Muscos.
There is a kind of minimum guarantee line in terms of strength for the children.
>>153
The hurdle for qualifying is really high!
>>156
But in reality, if there are three or four people in the party, one slot is guaranteed to be the protagonist…
If it’s a unique skill that only a monster possesses, then that’s a different story.
Pipin Sancho is stronger than clumsy companions.
I think I was crazy as a kid for being so obsessed with Killer Machines that I made three of them my companions.
>>155
But I like kids like you.
>>155
No… it’s pretty normal.
Because it’s when you’re young that you want to do such things and have the guts to accomplish them.
As you get older and start thinking about efficiency, things won’t go that smoothly anymore…
My son is too talented as a monk…
>>157
You will come to realize the importance of learning the Zaorik here.
Soldier Blue has Bakiruto…
My son’s spell list is amazing, isn’t it?
Just looking at it makes me happy.
With SFC, if you have two children with you, you can’t summon monsters, and there’s also the advantage that my son doesn’t need to spend money on equipment.
Golems are just too strong when it comes to learning meditation.
It is completely self-contained.
I wanted to use the Saturn Helm too.
It’s ruthless to prepare such an event and make the performance just that of a regular monster…
In the first place, in SFC, there are only three party slots, and one of them is filled by the main character.
Even Pierre has a period of breathlessness, so while you could use a carriage for the Oaks, there’s no timing to use Uncle.
Dressed in the ultimate dedicated equipment, Behoamazoriksukurtubuhagigadein.
Share a little with your daughter too.
>>170
I’m going to erase the echo’s hat…
I remember not using the bottom (characters), but I would always use both on the top (characters). However, since there’s a golem in the SFC version, which has a 3-person party, it typically became a pattern where the protagonist is the son, Golem, and if within the golem, it’s almost always Pierre.
I remember entering the demon world and recruiting Gigantes and Great Dragons without using my son, but at this point, it feels like just a formality.
It’s too bad that in the Super Famicom version of the carriage, there are 8 characters but only 3 can be in the battle party…
I’ve been wanting to do this again after a long time.
Is the item that increases companion probability in the smartphone version?
My daughter has Baikilt, so…
It’s significant that Pierre joins as a companion right at the very beginning of the story, during the early stages of youth.
I used Golem a lot for various reasons, but when it comes to how much I appreciated it, Pierre definitely stands out.
To begin with, it’s said that the magic user of level 5 is weak, but if you want more than that in a daughter, the only thing left might be the ability to use Mera-zoma.
The remake version really loses the backbone of magic types without the echo.
I had the protagonist play the drummer and challenged Estark with three Great Dragons.
It was strong because attacks from Estark were mostly nullified or reduced.
The demand level of the golems is a bit high…
If you don’t level up quickly, you’ll miss it.
Anklehorn has a relatively high probability and a high standard in terms of ability, but in the Fairy Forest, it might be lacking in levels, and as a result, it doesn’t quite measure up.
It’s more accurate to say that there are few guys who have a high probability of becoming allies.
The Oaks can use Maha Instant Death Immunity to go for Zaoriku, so there is room until my son grows up.
The Oaks joined at almost the same time as my son.
I made Sirala my ally because they are cool.
I played with the mindset of thinking, “Since I can finally have a monster as a companion, let the humans stay behind!”
Those who are not good at games might struggle with the Demon’s Tower, I wonder.
It seems that kind of person is prepared at the best timing for the Oaks, but I don’t remember ever going back to recover after playing there a few times…
>>185
Isn’t it easier to recruit and use Mecky around that area?
>>194
It’s not that Meki becomes a companion as easily as one might say, and the timing for becoming a companion is completely different.
I think what makes Pierre probably the most capable is his ability to consistently use Heal from the wagon even after his main appearances have decreased.
>>186
Also, simply because the equipment is the protagonist’s old gear, it’s easy to get the minimum setup ready.
>>186
While Behoima is great, being able to use Heal and Behoimi early on is also a big deal.
I hear Pierre has excellent attribute resistance as well.
>>187
I can almost handle areas like Yogan and Buon by myself.
The latter becomes a problem of whether or not they know they can adopt Pierre there.
Wasn’t Raioh, Brute, and Ringer supposed to be separate monsters?
If I can recruit Oaks by heading north before the mountain climb, I will be able to benefit from Behomara at a fairly early stage.
I didn’t use it because I was a kid who was a bit picky about appearances, like pigs and old men.
I like the excellent chimera.
Mekky is part of a one-sixteenth clan, so they perfectly miss their target.
Considering that the Rescue Four Heavenly Kings could potentially lead to a dead end in Dragon Quest 5, they are properly providing assistance.
If the guy who Pierre Golems missed was struggling and then an uncle came in, that would be a scene where he could shine effortlessly.
The Oak King and Messara have good stats and special abilities, so I keep them in the wagon, but they always disappear before fully growing, and I have never been able to utilize their thumbnail specs.
The Oak King receives subtle benefits from Zao Ral and Behomara, but…
I think it’s quite impressive that they went through the trouble of making it so that if you challenge Mirdorace multiple times, you’ll eventually encounter a weaker Draase.
>>200
Dragon Quest 5’s difficulty changes drastically because there are no fixed party members.
If you’re seriously clearing it with fixed characters only, it’s the protagonist, Geregere, daughter, son, Bianca, Pipin, and Sancho, right?
Messara is strong, but the chances are pretty tough unless you do some stray hunting.
Maybe because I was a stubborn person, I used Pippin.
The normal attacks are stronger than I expected…
It seems like almost no one used it, but I wonder how many people actually used Pippin properly…
I remember wondering if I would learn any special skills, so I kept it waiting in the carriage until about level 20, and since it didn’t say anything, I ended up removing it as it was.
>>204
I used to equip them with a demon spear and use them for hunting strays.
It’s a valuable person who can hear lines, and they’re quite involved with the carriage.
Becoming a comrade without aiming for it is at most 1 in 16, right?