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I really don’t want to! I really don’t want to! I really don’t want to!! Receptionist, partner! Do your best! Do your best!! Uwaaaah!!! We did it, didn’t we?
Those who just stay at the base and chatter away while holding back the story should just die!
Those who suddenly treat people as partners should just die.
We…
Achieve?
Originally, the receptionists have a business relationship, and I have never consciously thought of it as a close relationship like partners.
>>4
Since this was the case in reality, to be honest, I didn’t think anything of it during the game even when this guy said something or was being a hindrance.
I saw people getting mercilessly criticized online, and for the first time I thought, well, maybe that’s true…
At least if their face was good-looking, I could have forgiven them.
It seems like there are some complaints.
Let’s go to Kamura Village together!
>>6
In the first place, it feels wrong to be on the map together.
Was it still this one in Iceborne?
>>7
I started hearing songs and auditory hallucinations.
I was really annoyed when I was in a tough spot during my first Zenon battle, running out of healing items and getting bothered by annoying cheers from above.
Originally, a partner refers to a cat-like creature that fights alongside you.
My only partner is this companion, but… it became like that.
I quite like it when Alba gives me advice.
I have a memory of being at camp with a line like “I won’t run away either.”
Alma’s behavior reflects the receptionist’s self-reflection.
I don’t need a story in Monster Hunter, but it keeps emphasizing the story more and more.
>>16
It’s fine around the 4 Shagaru, right…?
Did the staff really think this would be popular…?
Since Monster Hunter 3 was my first, we were role-playing as newbies growing together.
It seems that they actually wanted to fight alongside other hunters like in Rise, but they couldn’t make it in time.
That lingering feeling is what the Mirabo battle with the recommending group is all about.
Well, even if that feature were fully implemented, the thread images wouldn’t fight for us…
I’m truly disappointed in the Deviljho for not eating this.
The signboard girls like Aisha and the others were relatively popular, right? So why…
When I was stuck to the Deviljho, I genuinely thought, “I wonder if this guy will eat me.”
What is it that suddenly barges in and disrupts during the battle with Ivalkana?
>>24
It’s terrible over there; before the battle, this guy was actually saying the right thing about retreating if something unusual happens, but then…
Hey, staff! Making someone act so weird and getting hated for it is really sad!!
When the scene “Aunt! Aunt!” happened, I was quite seriously annoyed.
>>25
When I returned to the base afterward, it wasn’t a big deal, but I was really annoyed.
At least if it were loli, it would have been barely acceptable.
When I think about what needs to be done, I wonder if this slot would have been better filled by a Palico.
These days, you can’t just play games with a simple story.
Still complaining about this is honestly quite ridiculous, isn’t it…?
>>30
If I don’t say it, it might come out again.
It’s been said a lot that I’m moving too much like the “disliked heroine.”
I think that’s what kind of joke it is, even now.
The reason I switched to Monster Hunter language when I restarted on PC is because of this guy.
As a result, I ended up having to learn the pronunciation of “partner,” “over here,” and “auntie.”
As a result of genuinely hating the receptionist, I ended up hating this companion that got close to her as well, and I played completely solo.
>>34
Regardless of the companion, even in the very early stages when hate hadn’t built up that much, everyone at that time must have thought, “Huh? Going that way?”
>>38
If the girl is a really attractive character, then I would be like, “I guess there’s no helping it with that girl!”
My partner is a cat.
>>35
The first cat to hug.
It finally felt like the right level of work in the Miraboreas-related quests, so I wish it had been like that from the beginning.
You can hug the one with glasses, Otomo!
I think the Monster Hunter story is sufficient with just text, and even if it’s long with voice acting, it won’t leave a lasting impression.
Wiles has a bit of a bad feeling even within the range of the videos that are currently out.
I’m doing it because the action part is the main focus, but…
It seems everyone has noticed that Capcom now won’t fix the parts that need to be criticized.
Wesker, who tried to become a big shot, and the Capcom staff often put too much effort into it and end up making mistakes…
Hank seems to be aware of it, as there have been many plans to involve him in the main story that ended up being scrapped, leaving him as just a playable character in the bonus mode, which is commendable.
Even if you say that, it would be problematic if you came to the scene.
I think the biggest reason is probably that they built up hate by going in front of the hunters and getting attacked by monsters, even though they can’t fight.
>>47
Like a child character that used to often be seen pulling others down…
Even in a heated scene, I go “Huh?” and lose interest.
It’s perfectly fine to have a story, too.
Please spare us from protagonists who are like a collection of all the bad points of world JRPGs and rely solely on one-man operations.
>>49
Maybe I’m with friends who gather at the cannon but don’t even load the bullets…
>>53
Are you out of touch? You load the cannon with ammunition, right?
After I load it, I’m just waiting with a good smile and waving my hand for you to come and smack the cannon’s butt.
Since I came, the development has been progressing at an insane speed.
I wanted everyone to try a little harder.
I can smell the same scent from Wiles’ Nata-kun as I do from Reception Joe.
>>54
It’s still forgivable because they’re a child…
It’s tough because he looks just like someone I used to date.
The character design is truly a beautiful girl…
>>56
In Monster Hunter, it’s so common that it doesn’t even help!
I have been watching your adventure all along.
You really did your best.
Finally, my patience has paid off, and I am being taken care of by my beautiful dragon girl childhood friends.
>>58
Is she really that beautiful?
>>61
The game is a bit scary.
>>61
The atmosphere that convinces others you are beautiful is important.
Just by doing the normal thing of waiting at the base, the attachment feels different.
In a group with other hunters, I can’t help but wonder what the other hunters are doing.
Honestly, the Grand Chief, who looks like he could definitely fight more than Joe, was more annoying for not doing anything.
>>60
You’re probably guarding the base in a place you don’t know or escorting other research teams.
“Already, the script feels a bit unsettling, like ‘We just wanted to make something good… 😭’ like a kid.”
I really love those two, but they do have quite distinctive faces…
The only hunter in our village.
Unlike past works like that, they haven’t aligned on the setting of a professional group, right?
If only the cooperative feature had been implemented…
>>66
Have you talked about the brave warriors from Kamura who are waiting under the floor until they’re called?
Everyone is working somewhat on gathering information.
Modeling has some honestly questionable aspects, but it starts to look cute when you play while being taken care of by Hinoe-nee.
Is there no other suitable way to call them besides “partner”?
Even if it is technically impossible to cooperate in reality
I think there are more ways to convey a sense of cooperation and teamwork with the other members.
The setting art is anime-like and cute in Monster Hunter.
It feels like if we make it completely anime-style, it would end up being dominated by otaku.
Even if you replace the character with a beautiful one, the dialogue and actions are fundamentally bad…
>>76
I thought it was a matter of appearance because I was able to forgive when I improved my looks.
If this guy were an Armored Feline, I could forgive it.
I’m rushing through the story right now, but look (main character)! Hey! How many times are you going to run ahead and get attacked by monsters… это прямо злит!
Since you have no combat ability, please stay quiet.
I am inheriting my grandfather’s will to secretly bring back items.
To be frank, if you didn’t make a move that attracts hate, the thread image would probably have just ended with “the face is a bit questionable but it’s fine.”
Even without an anime style, there should be ways to make it work these days.
This thread really stinks… Oh right, the Wiles release is coming soon.
Auntie! Auntie!
If the personality were good, I think the face in the thread picture would also have a level of charm to it.
Auntie is a precious and acceptable presence in that game…
Simply put, the receptionist is not aware of the monster crisis! There are too many “Please make it in time!” moments!
I fainted after being dropped by Reigiana while protecting the receptionist…
It’s not cute, but that’s just how it is in Monster Hunter, so honestly, it’s fine.
It’s a bit much for someone whose actions and words aren’t cute to settle down with a partner.
Staz…
Before Wiles, when I restarted the world, there was a situation where I was ahead by about twice the memory and ended up in a pinch.
Rise’s sister isn’t that beautiful, is she?
The more I am pointed out.
The poor evaluation of the thread’s image is mercilessly due to the bad personality and scenario, leading to a confirmation process.
The fact that the revived Ailur jumped on this guy first still frustrates me, and I could only play this crappy game for about 800 hours.
Because Kachiki-san is capable, Joe feels even more annoying.
I think there could have been a better way to handle things even if it ends up being me who fights Zenojiiva in the end.
Even though I have the capable setup for spinning stories and I’m a troublemaker, only my strengths are being pointed out.
It seems like they don’t understand at all what the problem was during the time of Odogaron or something.
Could it be that the creators designed the characters to be deliberately unlikable? There are just too many actions that suggest this.
I hope the heroine is as helpful as Hio Reine.
>>97
Isn’t taking down the final boss in one hit a bit of a high hurdle?
It’s better than being treated just as a joke like a one-star dragon person.
I finally lifted the restriction on letting the protagonist speak, so I don’t have to prepare a character for the ventriloquist next to them anymore…
This receptionist is participating because she is expected to stick her neck in no matter what rank it is…
Well, I guess they want to put effort into the story and make a business out of human characters.
The recent Pokémon and people’s popularity are amazing…
>>101
Well, just endlessly completing quests with the current graphics and atmosphere is not only boring but downright flavorless…
>>101
If you want to release character goods, could you stop moving the face closer to reality more and more?
If the character were treated like that throughout the story, it would be one thing, but there’s absolutely none of that.
I understand that being selected for the investigation team means they have high abilities, but I want that to be portrayed properly.
Aunt! I’m coming to help you!
As I said that, I thought, what were they thinking when they created this scene where I silently rappel down?
>>104
Isn’t it because you couldn’t make the protagonist say the lines that you prepared an external speaker?
>>108
The production side is fully aware of this intention.
There are scenes that make you think Joe is the protagonist, right?
It’s not that I’m not looking for a story, but rather that I like it when the player’s actions shape the story.
It’s tough when players have to do something to follow the established script.
Dragon Slayer Cannon (Punch)
Sometimes when the Slinger is used to drive off monsters or activate traps, it feels quite like a partner, so I wish there were more scenes like that.
I still wonder what it was like for a Bug User with no bugs at all.
I paid to change my appearance with Tyrant, and it was good.
Humans are pretty easy, so if there was even one scene where this guy saved a life, it might have been a little better…
>>111
“Please use attribute weapons! (Explosive attribute is not an attribute)” is the kind of advice you might get.
Aunt and Sodomas were forgiven.
Even if you come to the site, please provide accurate knowledge about monsters and the environment nearby.
What you’re doing is way too impactful like an old lady.
It’s fine that I’m a hindrance since it’s where you, my combat teammate, show your skills, but you still come ahead or try to match my level normally…
Something unexplainable is building up.
Is this…….. a song?
>>119
I understand singing and describing the sounds of animals, but that sound whose source I can’t identify—would I be able to sing it after hearing it for the first time?!
I wonder how I could have shown a partner vibe.
I guess it would have been good if there was a companion system like in Rise.
>>120
It would have been fine if the hunter was really only good at hunting.
>>120
If half of the initial appearance movie of the monster that Joe messes up shows me almost getting ambushed, but being saved by Joe’s call…
>>120
It’s a Palico!
That guy, who has always fought by my side and helped me, has saved my life more times than I can count.
Even when she calls me “Auntie” like a tyrant, I think it’s fun to interact with humans, and when I’m attacked by monsters, I just feel like “Well, that’s just how it is!” So, I actually have a character that’s just right for looking non-human.
It seems that due to the unfavorable reviews around here, Joe from the reception has started accompanying Wiles on quests.
No, it’s dangerous, so stay farther away… too close…
The tainted blood that boasts of the old man’s illegal actions.
I couldn’t speak in WIB, so I ended up being like a violent tool.
Reasons I dislike the story of the world.
I failed the quest where this guy was attached to the Deviljho.
Official cosplayers are ridiculously cute.
You go too far ahead and attempt to act alone in unfamiliar territory too much…
It’s not something a receptionist should do, unless you’re an untrained kid or a hunter with confidence in your abilities.
Moreover, for some reason, World doesn’t have a movie skip, so we’re forced to endure this terrible scenario…
When the hunter suddenly returned to camp, rummaging through boxes looking for food.
What kind of behavior did you add this for?
Most of your crises are the receptionists’ crises, so when I clean up after them, it feels like it becomes their achievement, which I didn’t like.
Always moving on your own and recklessly exposing hunters to danger.
In the decisive battle, it feels like they’re calling out to fight together from the camp.
>>139
I’ve come to like the brave girl who comes to deliver supplies even though it’s dangerous.
I wonder where the aunt Valhazak meme originated from.
After you make a mistake, be sure to apologize and express gratitude.
I believe that this alone has significantly alleviated dissatisfaction.
The title “receptionist” isn’t good, you know.
Why is the receptionist getting involved in the investigation and causing trouble?
I thought at least she could wear a cute outfit like the receptionists from the past, but imagining it made me want to back out.
>>143
Even if you don’t imagine it, the DLC is unnecessarily abundant and will change outfits for every seasonal event!
>>151
I wonder who bought it…
Isn’t it quite different if the Otomo Ailu serves the role of the image?
I think it would have been fine to have just the receptionist from a past work waiting in the village.
Why would you put something out like this and make it a troublemaker?
Isn’t it better that there aren’t many scenes where the remaining investigation team is just fleeing with the flying dragon and watching from a high vantage point?
>>147
It’s pretty frustrating that nobody in this world does anything except for me, right?
>>147
The top rookie fought for us…
>>147
Because you’re properly loading it into the cannon.
I was wondering at the time if it was on purpose to be Iceborne?
The observational eye is top-notch, and this guy instead controls the hunters.
Wait! I feel like it would have been okay to do something like “there’s something there!”
>>149
After confirming safety in advance
Wait! There’s something behind my partner! It might have been fun if I had done that.
I think there were methods to portray a silent protagonist’s speaker or narrator in a way that wouldn’t frustrate the player, but this guy couldn’t do it, which is why many people loudly say they dislike it.
Aren’t these guys a bit lacking in gratitude, considering Hunter-san has solved almost everything?
>>152
Well, this is a turning point, and it’s also because I was terrible at creating the story.
It would be nice to have a depiction where they support from behind instead of being on the front lines, but the troublemaker elements are too prominently displayed, making me think, “What the heck is this?”
>>154
I’m managing the camp and making meals, but…
Even taking that into consideration, there are too many behaviors that still lean towards a negative evaluation.
The feeling of being a partner with Kachiki-san…
I love mods that completely delete receptionists.
Originally, it is futile to expect a story from Monster Hunter from the beginning, and we hunters…
The command to talk to the receptionist because the distance from the base to the chief is too far is bothersome.
I mean, it’s not just the receptionists; the base is wide but scattered, and it’s a hassle.
I didn’t dislike it that much, but at Joe’s place, it was really…
>>163
Isn’t it that what’s bad about Joe isn’t Joe himself, but rather a communication error?
I think it’s quite serious that this child doesn’t even have the slightest indication that there is something to hold onto, rather than just being criticized for a single action.
>>164
It’s not about having this, but rather the accumulation of results from not having it, so it really can’t be helped, and that’s okay.
Well, the troublemaker character of the female assistant itself feels a bit outdated…
A game where a silent protagonist has to fight alone and keep the story moving tends to end up like this to some extent.
Finally, it seems that Wiles has started to talk.
Change with Astera’s gathering girl.
Capcom is a company that loves ugly things.
If you’re not into ugly people, you’re not a customer.
After defeating An Ishvalda, there was a scene in the movie where my allies gathered together, and I thought, “Huh? What were they thinking all this time just watching?”
I couldn’t really accept the fact that it was going to this guy instead of me.
If I got attacked while excited and having fun in a new place, I would understand that it’s not a hunter if it happened the first time.
Don’t keep doing it over and over, even though there are various other things struggling to survive besides Dodo Jiras.
If you had fought alongside me and taken the target, I wouldn’t have been told this much…
>>176
So it’s really about wanting a companion, you know?
It’s better than the ugly women in Bethesda games.
The Tyrant skin is more charming.
I can really forgive everything.
I don’t know if I can say I hate it, but I was thinking, what are the staff thinking? What do they want to do with this person?
In this case, it’s about accumulation…
Something
There was nothing that increased my likability…
I haven’t gained anything from partnering with this guy, so all that’s left is accumulating hate.
It would have been nice if they had included more easy-to-understand contributions.
It’s quite physiologically difficult to deal with someone who makes the same mistakes without reflecting on them at all.
Remembering the incompetence of the company.
>>186
I hate incompetent characters in all fiction! They’ve become stronger than before…
Even if you throw the work onto me, I wouldn’t mind if you had an appropriate attitude, but you act like we’re equals, which is frustrating.
I was just brushing it off as something popular overseas.
Well, actually, I was hated over there too.
Rise aiming straight for otaku appeal is the backlash from this guy.
It seems like Wiles managed to find a good balance.
>>183
It’s set up to be ruined by a wipe.
Why do you come forward and mess things up even though you’re not armed…?
A terrifying monster has appeared, but there’s no instruction from the village chief, so let’s retreat! The two Kamura kids immediately decide to run away.
With a personality like this, I wish I could at least have the best face.
For some people, they could manage until ○○, but there are several times when it seems like they just can’t take it anymore.
People who are favorable are continuously filtered out.