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I know a lot about the content and development of the story in advance, but when I actually try it, my attacks are too weak, and I can’t even easily defeat the weaker enemies! Support attacks for follow-ups are quite important, huh…?
I was forced to restart after my lunar base was invaded multiple times by the enemy’s torus.
Super Rohot Battle α Side Story Limited Edition SLPS 03167 Suggested Retail Price 7,800 yen (excluding tax) For sale BANDAI BANPRESTO
The side story seems to be excessively difficult, possibly as a reaction to how easy the original was…
Well, once I get my strong units in the latter half, it should be easy except for some stages.
“Use support as much as you want!”
Hey Garrod, don’t shoot the satellite cannon while I’m providing support!
The addition of the defense parameter occurred suddenly.
Ridin, who is reliable with his super-type, makes support easy to use and is quite strong.
Is this the beginning of the space route?
The side story has strong separation support.
Just be careful of the bugs!
I still remember that modifying the weapon of the Brain Condor is a bit cheaper than modifying the weapon of the Great.
The intricate terrain of the map makes it so that the super types that can generally fly are overly reliant.
Isn’t Bliger strong?
Thank you for your support until the final episode.
>>8
Super-type vehicles that can carry multiple passengers are undeniably strong.
Dancouga… well, it has decent firepower, at least…
>>10
And the single-pilot super type is relatively strong as well.
Kaiser is a bit too strong.
>>8
It can handle both close and long distances, can carry multiple people, and if it takes a bit of damage, it can transform into a Bryster for repairs and be as good as new, making it easy to use.
As always, the guts are strong.
But in the final stages, the boss uses unavoidable attacks, so it’s tough if you don’t have inspiration.
It’s good to know that attacking with range is more effective when fired from close range.
For now, let’s try a combination that allows for support and has a long range.
It looks like a first edition, so I guess it would be good to not hold more than 9 parts?
For now, we’ve joined up with two squads, so I want to go to the future world quickly.
>>14
Hehehe… please come and defeat me quickly…
It’s tough that no matter how hard I try, my maximum firepower is only around 20,000.
If only the terrain adaptability of the Brysword Beam wasn’t so poor for some reason…! But it’s easy to use, right, Brygar?
The Combattler and the weapon storage in Super Robot Wars during this period are too much.
>>18
The weapon storage separates and attacks one by one, then combines to hit again.
Kaiser feels like a terrifying guy who is a bit stronger than other Super types.
I love formulas after the side story.
The packaging of the memory card case is nice, isn’t it?
I want all Super Robot Wars to let me use Turbo Smasher Punch with EN0.
I remember that all the new joining robots were strong.
I have fond memories, but I don’t feel like playing again.
Such Super Robot Wars
>>26
The absence of the protagonist is also significant.
In other cases, I was thinking, “Let’s change the main character and start the next round!”
>>31
Even though they don’t show themselves, the scenes where the licensed characters are genuinely concerned about protecting the protagonist as they return to their daily life really struck a chord with me.
It’s good to get accustomed to the early separation and repair merging of the electromagnetic system.
If either Hiroma or Kenichi hasn’t acted, it’s okay.
Be careful because the terrain adaptation of the aircraft is pointless due to a bug.
The terrain adaptation of weapons makes sense, but…
Shuu! What the hell are you thinking bringing out Neo Granzon so early in the game!
The beginning where the ghost is really annoying.
There were stages where it got bugged and became unprogressable, right?
I think it was something like a microwave oscillator or a protective device.
>>32
When you drop a lot of dome bits, it freezes.
The amount of acquired funds is too much of a trap.
It was fun to activate skills like Garoad’s guts and resilience by using self-destruct.
In the past, I thought Gundam was the best! I didn’t touch super robot titles, but now if I play, it seems like my main lineup would change quite a bit.
>>34
The Gundam faction has replacement parts, so I understand…
>>34
If you do that in the side story, the difficulty will change drastically depending on whether DX is getting the G bit or not…
I will prepare a Poké Step.
I feel like there was a bug that caused freezing over several episodes related to switching aircraft.
If you saved, you’re stuck.
Actually, this game doesn’t really need Gundam.
The unnecessarily well-made Masou Kishin series was too shocking.
I never thought I could use Jaoum.
>>39
Aren’t you moving better than Kimi Cyber Buster?
>>45
The winds of La Gias are blowing, it’s just too cool…
The cancellation of the move is quietly appreciated.
Ah, since it’s a limited edition, it seems like there might be various bugs because it’s from the initial lot…
If you’re used to the current Super Robot Wars, there are really a lot of Super-class weapons!
It’s understandable to question if there are multiple range 1P weapons needed.
There was a sneaky tip about separating a combination robot and reassembling it with the center unit slightly moved forward before moving a bit forward.
It’s just that Raideen is strong in Super Robot Wars.
It’s not so much that it’s strong, but rather convenient.
>>52
I finally understood that the recent trend of Raideen’s armor being weak is actually faithful to the original work.
>>52
It seems that when Koh’s special skill started to include telekinesis, it created a remarkable impression.
I got seriously stuck in the Moonlight Butterfly.
>>54
Zanneck ×4 “Support Defense”
>>56
High Mega Cannon! Wings of Light! Twin Buster Rifle!
For now, let’s go with an encouragement shift on the first turn.
I hate Zanneck surrounding my Turn X!
There was a time when they were recklessly increasing the armed forces of the virtual idols.
>>60
I feel like there were about 4 pages…
And since there are also armed separations, it’s really tough.
Why does Katagina have to die…
>>61
Rozamii! Katejina! Puru Tsu! The enhanced humans who were sent to the future and died!
I like Zabungle.
I like the Walker Gallia from the BGM.
The enemy is being cheeky using evasion; it’s a sure hit.
It was tough to endure the defense from the back.
This is quite the ancestor of the moving Super Robot Wars, isn’t it?
The Savior of Steel (Messiah) is just too much of a masterpiece…
>>68
The impact of the title’s “Gyuiin Dedetetetede Detedede Dedede” is still amazing.
The original series mechs are quite questionable, to say the least.
Is the difficulty too easy? Then let’s make it strict!! Something like this from α.
>>71
From α→α Side Story
Alpha Gaiden → Impact is better…
I feel that it’s effective to combine and attack after hitting with a unit that can be separated, other than the main unit.
Kabuto Koji… I will kill you!
>>74
W-What is it, Tetsuya-san… Are you trying to imitate Heero!?
For now, make sure to prepare plenty of Donkey’s bread.
>>40
Yeah.
Kamen-chan’s newly drawn Getter is so cool that I’ve fallen in love with it.
Raideen is strong due to its psychokinesis, huh… I’ll make good use of it.
It’s really nostalgic to invade the Taurus.
The battle anime with the beard and Zabungle is amazing.
There’s no main character in this game.
>>81
Yes
Well, it’s usually Tetsuya-san or Koji-kun.
>>81
I’ll think of it as the Mazinger team.
In previous Super Robot Wars, the Dinosaur Empire was just a relatively weak enemy force, but in this work, it was terrifying for the first time.
>>82
It can also be said that the Super Robot Wars, which treats the invincible battleship Dai as if it’s just defeating weak opponents with luck, was just strange.
>>70
I have a memory that Valsione was also really intense.
>>84
The failure motion of the attack is too overexerted…
In episode 3, Raideen can use God Voice, which has high power due to distance correction, and with telekinesis level 9, it gets an additional 28% hit rate and 56% evasion, making it very strong.
The first appearance of Final Dun-Kuga is ambiguous whether it’s the limited edition artwork or the DVD package.
Is the limited edition the one that comes with a file that has illustrations and a clear file?
I feel like I bought it too.
For some reason, Allenby gets killed every time too.
I still remember well the difficulty of the Festival of Fools.
From the middle of the story, the protagonist is Tetsuya’s Super Robot Wars.
Why isn’t F91 here…?
I don’t understand why α and Nilfa are not in the side story.
>>93
I was at α…
>>99
I’m here.
The F90 is also somehow needed.
>>106
I wonder why I was there…
>>93
Well, in Nillfa, the main focus was on Crossbone, and it felt more like a bonus…
>>115
In terms of aircraft, it was more convenient than Crossbone and I used it often.
How many times are we going to fight with Guda…
Since the main characters that appear are mostly the original characters, I don’t really need an original protagonist.
Since the original business has already started around α, this is the end of the α side story.
Ryo has also gotten into quite a complicated position, and the dynamic forces stand out prominently as both enemies and allies.
>>96
You’re really acting like a leader today, aren’t you… Huh, Ryo-san!?
>>105
It was funny that it was popular among the staff at that time.
>>112
Oh, you’re really dropping a lot of trivia today, aren’t you, Anonymous!
The scenario of Mazinger that swears in the endless sky is really nice, isn’t it?
What was it again? I think Isamu intentionally gets hit by the Worm Smasher once…
I thought they were too concerned about increasing the difficulty level and the absence of original characters on the team, but they were actually developing it almost concurrently with Alpha.
I remember there being an increase in close-range weapons with a range of 1 to 2 squares that really feel like they could be used for support attacks.
There’s something there, Mr. Zenger.
>>103
The protagonist is unfair after gaining presence in the spin-off.
It seems that Terada treats Banjo as if he is the main character.
>>104
I only remember fighting with Iron Gear…
>>104
I feel that it was quite common for Banjo to take the lead after the friends gathered together.
I like the people who sell Gundam.
A sad future for Zenger…
To be honest, by that time, the four Zannecks around the commander will already be up against our strengthened forces, so it shouldn’t be that difficult, right?
>>113
If there were no turn limits!
>>113
It was a tough battle for me, who had a preconceived aversion to super types.
The presence of α’s F91 faction is subtle.
The Iron Mask appears as if it’s just a bonus.
>>116
A sense similar to that of Shirocco’s subordinates.
If I saw a side story, I’d definitely think I’d choose Zengar in Nirvana.
Daitarn is not very strong.
Isn’t it the case that there are more times when the α series Daitarn is a bit off?
>>123
But Mr. Banjou has a soul…
I felt that the compatibility with X Hige Zabungle was really good in this work.
The initial version starts to glitch with 9 enhancement parts, right?
Anyway, the firepower is insufficient, so we will have to rely on support and encouragement formations.
>>126
Thank you, Spagan… Donkey’s bread…
By the way, is that the beginning of soul weakening?
I was happy to see the character graphics of the V Gundam and W Gundam factions, which were lacking before, have been completely revamped.
The duo was originally good, so it’s just as it is.
J9 is… probably not appearing in later series because it remained in the future world!?
Soul Sun Attack is great, right?
The scene where Iron Gear and Daitarn start grappling as soon as they arrive in the future is nice, isn’t it?
>>134
Wasn’t it quite a while after flying into the future that I joined up with Banjo?
I feel like we were about halfway through the episodes.
>>143
Is that so?
I have a memory of having gone that far on the night I bought it, so it still feels like it’s in the first half.
What’s frustrating about Zanneck is that the enemy’s top priority is to “target those who cannot retaliate,” so when we normally advance together, we get shot at by those with short range and can’t crush them in retaliation, which leads to us lagging behind…
So, I have Fokker ride the Kakizaki Valkyrie and send him on a solo sortie.
I don’t want to remember the deflationary feeling from the time of the side story, Impact.
There was something like “defeat the guy with super tough support defense around Turn X within a certain number of turns,” right?
That part is a terrible game.
The Mazinkaiser swap event was awesome, and Karis’s story was really good too!
The normal difficulty level has too few advantages.
>>139
There is a new seal!
I was moved by the reckless act of putting Amuro in the ∀ Gundam.
“Why are they mass-producing Zanneck?! I was told, but since the previous game had the final boss group of Gotratán Rig and Contio being mass-produced too, it’s just the way it is!”
Was there a time when Daitarn was strong? (Except for when Garrison is piloting it.)
>>142
After Z, many are strong except for social games.
Jamil is… a Moon Race, right!?
>>146
Actually, I quite like it.
Isn’t it a game where Big Zam and Quin Mantha have been mass-produced since old times?!
>>145
(I guess you like flat chests…)
A combat professional has been turned into a bothersome character…
>>150
The original work is quite a hassle too…
>>154
He’s the kind of guy who would go all out in a final act of defiance…
The mass production of Big Zam is something that comes with the Gundam if concept.
I only remember the face of Turn X as the one that encouraged and charged in with the iron wall of the Kaiser.
As for the side stories, it would be invincible if a lot came out from the Mountain Cycle.
>>153
It’s crazy to find Rakailam…
>>157
Since Wilgem appeared in the original work, it’s all good, right?
>>157
Since the Sazabi was buried, it’s not strange for the Larkiram to be buried too…
>>157
Well, that’s how the original work is…
Garrod is surprisingly strong.
Regardless of guts or anything like that, it’s just extremely strong.
>>155
The only downside is that the spirit we remember in the end is love.
Well, I can’t say it’s completely wrong in terms of flavor.
I think Daitarn’s revival started around Nirvash.
>>156
I think that Nilfa is also extremely expensive and not that great in some aspects.
The Ivysaur route has a passionate and good relationship with Kinkead.
I only have a terrible image of Aivis as someone who cries easily and is weak.
>>167
I love the protagonist who stands up again after being shaken by a shocking event.
Nirufasarfa’s Daitarn is not weak, but it is not worth the cost.
Seeing Isamu, who activated his guts, charge in with the YF-19 felt like watching the Fourth Serval.
>>169
There are way too many moments where I just want to use missiles!!!
That’s the new type of walker machine!
I’m the one whose brain got fried by the cut-in of the Cutlass.
>>171
It was a difficult route that I wanted to express, but I forgave it because of that…
It’s not good to have an era where the higher the difficulty, the more you lose.
It was definitely strange during the time of the side stories and Impacts.
I never thought I would pick up such a minor aircraft like the Cannonifruit in the Mountain Cycle…
The stolen true Getter Robo is nice, isn’t it…?
“True Getter vs. Kaiser is, um… but…”
When I got information-high with Sulfa, I thought, “Didn’t we do this in the α side story too…?”
>>177
Even Eva will be doing another round with the mass-produced units, so it’s fine, right…?
>>183
I never thought Dad would pilot the fake Unit 01 in the new movie…
What I thought later was that the graphics of the conversation scenes are amazing.
The blinking and lip-syncing movements have a feel of an out-of-place artifact.
>>179
I love the direction so much that I feel like while Alpha is great, the ones after Nirvash feel a bit plain.
The experience difficulty felt slightly different depending on whether I could get G-Bit DX.
>>180
It’s clear that Garrod with Tifa on board is strong… (while watching the original work)
Eaglet hits properly, so I couldn’t carelessly move forward in the later stages unless it was a top-tier deck.
But as soon as I put out Kaiser, it became smooth and easy.
Gardo has become too much of a star.
Anime is cool, so it can’t be helped…
>>182
After I learned about it for the first time in the side story and used it a lot, I was completely taken aback when I watched the anime.
After that, I was stopped at the Third Alpha and blew it.
Kotoset is the image of a person going crazy and rampaging with Walker Gallia.
>>187
Is it not Iron Gear?
How many times do you need to check the strength of the shelter to be satisfied?
>>188
I did it four times with just α, but?
Without G-bits, DX is simply lacking in decisive factors.
Don’t shoot the satellite without permission during support!
When the villains from the Gundam series are cornered, there are about three times when they die from Cobra’s poison, and I laughed out loud.
I like all of Kaiser’s combat animations as they have movements that you can’t see in other series, but I especially love the Turbo Smashing Punch.
I recently learned that the battle animation of Kaiser appearing as an enemy is from Alpha.
I always go for the stolen true Getter Robo.
The High Nu is not that strong because it relies on combat animations.
But I will use it because the battle animation is cool.
Somehow, Braiger is strong… hasn’t it always been strong?
A work where Camille also starts to charge in soberly.
Dekimu can be forgiven even for a terrible death.
Briger is strong, has a good vibe, and is the best!
It’s a shame that only this comes out from the Alpha series.
Hehe… I’ll be rampaging with Neo Granzon from the very beginning, Masaki…
Bliger’s song “Carmen, Carmen” and “ABAYO FLY BYE” are too good.
As we progress into the second half, units without map weapons lose their relevance.
It can only be described as an obsessive love for the armored gods if one goes so far as to create an anime because they are not satisfied with the cut-ins of Valsione and Diablo.