
Kitz!
I’m relieved that it is also unpopular overseas.
It’s not just the fireflies, it only looks like a gay person…
>>4
I can do it.
It’s impressive that it’s not cute at all, even though I can understand that if it’s too realistic, it won’t look cute when posed in an anime-like way.
Yokohama Tire
The lipstick is too harsh.
Everyone is exquisitely ugly, so the pretty girl is relatively better.
Pritcha’s fighting style is atrociously bad.
She’s not originally a cute character.
It’s not like this.
>>10
Jenny is cute, right?
The fact that Terry is an old man also makes the young girl feel emphasized.
If this were around your mid-30s, I could still understand, but you’re probably only about 21 or 22 even in COW.
Doesn’t this way of shading that looks like a diagonal line make it look wrinkled and not very compatible with the skin?
The game’s content seems to be generally well-received.
>>13
It seems there was no Japanese text provided to translate. Please provide the text you would like to have translated.
>>13
Well, I think a lot is being said right now.
Isn’t it the kid who’s doing the shadowless kick?
You’ve aged.
The CPU for determining initial ranks is really, really unnecessarily strong, which is the worst part.
The appearance, the battle content, the UI, and the network are all not something to present in the Reiwa era.
To put it bluntly, even if the female character’s face looks terrible like Yokohama Tire, the effects are hard on the eyes, and the movements are stiff, it’s still relatively better compared to others.
Is Hotaru really this ugly…?
I’m not matching at all…
They won’t even let me play.
>>22
The graphics are shabby…
Jenny is easy to use and cute!
The system looks complicated at first glance, and it’s actually complex, making it difficult to get used to in practice since matching isn’t ideal, so it’s hard to try something else.
Only the victory result screen is seriously unacceptable for Hotaru.
Despite the matching and UI being terrible, it’s been heavily criticized for bringing over the old system as it is.
If they were better, perhaps more would be said about the gameplay aspects.
Oh, the character turned red… this probably means that their attack power has increased.
>>27
The gauge is blazing brightly, no doubt about it!
>>27
Anger gauge!
It seems that the influence of MOW’s pixel art may also be unforgettable…
The game design that refuses new players is probably intentional, but the lack of comfort is really unacceptable.
I discovered that foreigners can easily cheat in training mode, and it’s a big problem.
How is it that 15 models look better? What’s going on with this company?
It might be better to invest in oil king Flapan!
>>34
Frapan hasn’t been expanding globally for that long…
When the gauge fills up to max, it wraps itself in a strong-looking red effect, making the gauge look intimidating; that’s definitely an enhancement, right…?
It’s not just that I have a Melty Blood brain…
It just doesn’t seem great as a pure 3D model.
I like this.
There are things that can’t be helped even with oil money.
>>40
You can’t buy talent with money.
Please talk about it more, even in a bad way.
Since the beta started, the trend hasn’t gone up even a millimeter.
Is that so?
I think it’s a design that takes DEIB into consideration.
I thought Hidden Gear was a technique that could be used when overheating.
I understand that the Rev-related features are a selling point of the system, but to be honest, it’s really difficult to get into.
I can’t help but feel uneasy when something that can’t be always available becomes the core of the system…
Both the system and graphics can be considered hardcore…
The controls are super busy, and because the gauge is at the top and bottom of the screen, there are a lot of places to look, which is too aggressive for a fighting game in the Reiwa era…
>>48
(I wonder if it’s about Street Fighter 6…)
The CPU before the rank is definitely weird, isn’t it?
>>49
They’re using full combos and feint cancels even though they’re not letting me tremble.
>>52
If this is the CPU that comes after winning, that’s one thing, but having this in all three matches makes me wonder what they’re thinking.
People with good taste avoid SNK, and young professionals didn’t grow up with SNK, so they don’t know about it.
It was good that I could somewhat feed off the interesting aspects of 6 by borrowing from it.
The interesting aspect around REV can be tasted at about 6, and the offset parts feel quite spicy.
Well, I can say that it has progressed compared to MOW, which copied 3rd and inherited its boring anti-air aspects and difficulty in approaching.
I think you’ve successfully incorporated Morikiro’s touch.
Well, it seems that more people are not familiar with Morikiro.
>>53
Even though it’s MOW, it’s Morikiro…?
>>53
First of all, since MoW’s character is TONKO, even if 20 years have passed, it would still be difficult to see Morikoro recreated in the sequel…
Hey, isn’t this feint unnecessary?
It makes me feel that the designer is someone who has no genuine interest in women.
I understand that you like MOW, but I wish they had refined the system a bit more since they brought it almost completely over.
I did tidy up a bit for the blue Rilo uncle version of Xrd.
Fireflies are also not really cute.
The ugly girl with glasses is landing a full combo from a small skill Rising Dragon Breaking!
Please stop the legal loopholes when all characters can’t connect to EX moves from weak ones!!
What is this rustic charm?
I got stuck in the tutorial’s rising tackle.
So, right after getting hit, I just need to input 623 separately and hold P during the moment I get up, right?
I’ve never succeeded even once.
>>60
Hold down the P button while performing a dragon punch during a down position.
Both Mai’s face and CotW are without any complaints.
I was quite ugly when I was 14.
In situations where you basically “lose out” if you don’t use braking or close strong feints, I think it’s unnecessary because sometimes the timing gets thrown off with counter hits and hit stop.
It might be that the graphics’ atmosphere is intentionally changed depending on the series, but there are parts that make me feel a bit uneasy.
If you ignore that and just use a rising tackle with a regular reversal, it will be fine.
Make it a definite counterattack even during braking…
Why are there also advantageous characters…?
What is this?
Pritcha is cute.
There’s nothing else to say.
Seriously, redo the modeling.
This isn’t Street Fighter V.
Let’s postpone it to next year!
We can’t postpone it…!
Since both EVO and Saudi have been decided…!
Compared to Hotaru and Jenny, Pricha has some quirks but her face is quite well-shaped.
I also like the victory lines because they are funny.
Isn’t it impossible to postpone since the tournament and everything else has already been decided?
I was a bit moved that Athena’s voice sounded just like it did back then.
>>77
Sato Tamao!?
>>77
Which time was it…?
I laughed because the Copa was too short when I tried touching the Preacher.
It’s not particularly like Morikawa Kiro.
Mori Kiyoro also wavers quite a bit with the times.
I don’t understand the reason for the sequel to MOW being related to Mori Kirou.
If we assume it’s really being gathered, then simply put, the quality of the graphics has been strange every time since KOF14.
Isn’t it better to leave all fighting games to Street Fighter?
I thought 15 was cute, but why…
The controls are seriously sluggish and tough.
Why can’t you move briskly?
Bring out the maki, Cap!
SNK is finished.
The system itself is fine, but the online matchups being rough is a bit tough for a latest fighting game.
When Hotaru has a serious expression, it honestly doesn’t bother me that much.
When you make a gentle face, the emphasis on your eyebrows and lower lip is strong!
I don’t really understand why there are strangely short cancel windows for some moves.
Also, the landing attack after a jump doesn’t take any forward input at all.
The dance is still better, so it’s simply that the modeling of Jenny and Hotaru is poor.
Is it really difficult to create 3D with an anime style like Guilty?
>>91
It’s quite strange that they can do that on the scale of a company like Ark!
>>99
If there weren’t a multitasking uncle who does everything—art, music, and voice acting—who knows what would have happened to Ark by now.
>>104
It seems that even if that person was there, without any encouragement from Dragon Ball, they would have likely gone bankrupt due to overextending themselves in Xrd and ending up in the red.
It seems that it was quite tough even while being alongside BB, which is successful and becoming a key player.
>>117
It feels like Dragon Ball has made a name for itself overseas, and as a result, people are flowing into Guilty Gear, keeping it barely hanging on.
Is the lack of a Tremolo waiting screen a specification of this test, or will it remain the same in the final version?
I wish it was clearer when I’m in TOP.
The body turns red or something.
Even though it’s set a few years after MoW, Jenny should still be in her early 20s.
I’m not matching at all!
>>95
I tried analyzing the matching, but it seems I’m being filtered out in the opening ping search.
Everyone is briefly searched with ping 9999 (the default value of null is set to this).
It doesn’t match because it doesn’t convert in real-time.
Basically, if the ping is really far off, it won’t match for anything. If the ping information is still present when the matching starts, it will usually match, but that’s rare.
Searching for an opponent → searching with ping settings → since it’s 9999, it doesn’t connect → becoming a host → searching with ping settings → since it’s 9999, it doesn’t connect → re-searching → seems to be in a loop where it keeps showing 9999 and doesn’t connect.
Honestly, whether you match or not depends on luck in terms of whether the ping update is done properly, so if you don’t match after waiting for a minute, it’s better to search again.
>>134
Yes…
Cham Cham has ended, and Taiko hasn’t been drawing manga anymore.
Q E D
It is a prerequisite that one likes the mind games of MOW (Masters of War) where one can always set up a just defense against aerial attacks with the timing of a vacuum wave just.
I think I can reach people who can confidently take confirmed hits while remembering multi-hit techniques that seem to have a 3-frame window, or who can endlessly face off against REV Blows.
In terms of game aspects, the priority has dropped because it’s “in beta testing” and “the UI and matching are a bigger issue than that.”
I think there are a million things I want to say.
The motivation is explained, but why did you choose to become a disciple of Joe specifically?
>>101
Pritchett is really strong, so Joe must have had a talent for teaching…
Sometimes I see a mysterious group saying that being unattractive is because they’re conscious of the Mori Kiro!
When I look at the character sheets that are already up, they don’t feel like Mori Kiro at all…
Whoa, overheating! My choice isn’t wrong!
I have no idea how to play Jenny.
I can only do weak hind 2B2A5A while getting caught up in JB…
If we’re talking about anime-style art, the ideal is not Guilty Gear Strive, but rather Granblue Fantasy Versus, don’t you think?
>>107
That’s an arc too, isn’t it!
>>113
That’s true, but Guilty also has quite a bit of masculinity in its female characters…
It’s only two months until the release, so I don’t think everything will be fixed, but I’ll buy it anyway.
What I’m worried about is that the story part, which I care about the most, doesn’t have much volume… The letdown when I was 15 was pretty bad too…
>>108
I’ve never seen someone buy an SNK game because they care about the story.
>>115
Wasn’t that part something you were quite openly selling?!
>>115
The big selling point of Garou is its significant generational shift, but is it really okay to say that?
I might only know the term “Morigami” and have never seen a painting by Morigami.
It seems like we’re going to follow a path where people won’t gather again due to issues with the UI and the internet.
I don’t really care, but was Morikiro actually popular back then?
This is precisely why the setting materials for this time are like this!
Not at all recreating it!
>>114
She’s just normally young and cute! Not similar at all!!
Isn’t the shadow too strong?
Now that I can say it, I thought that all of 1415 Sam COW had already completed the graphics and design, so I didn’t understand at all why people were complaining about Street’s Kimberly.
She’s just a regular beautiful girl.
If you create a 3D model based on Morikiro, I think you’ll understand right away…
Please somehow take care of the feeling that something good is happening with the overheating.
>>120
At first, I thought it was turning red! Is it that TOP thing? But then it turned out to be a burnout…
I don’t know if that’s the concept or not, but overall the graphics have a Western feel.
The pixel art is too cute.
>>123
Because dots can fill in the missing parts in my brain.
Whether good or bad, the increase in resolution makes it impossible to dream.
If it’s a Morikuro base, you’ll probably think “Whoa, Morikuro…” at first sight, just like the figure of Mai that came out a while ago.
Why doesn’t SNK take the tropical setting more seriously…?
Everyone who has touched it is saying that the usability is poor.
If you want to play 2D, there’s Street Fighter 6, and if you want to play 3D, there’s Tekken 8.
If you want something that feels like anime, go for Ark.
What’s the selling point of the Middle Hungry Wolf in this era?
>>129
…Is it straight?
15 was a bit cuter as a girl, and Rei-sama fit quite well overall.
Since the models and effects have been like this for a long time, I think I’m in a state where I can only create things like this due to my habits.
In terms of appearance, SNK is 10 years late!
Right now, I’m being told to prioritize improving comfort above all else, but once that’s somewhat settled, there will likely be a lot of criticism about the content as well.
It’s hard to say, but honestly, there are too many systems, and I don’t understand them, plus it wasn’t even fun.
The modeling is so bad that you can’t even tell where it was developed.
It’s normal for people to buy it for the story and character backgrounds of SNK.
It’s something that fighting game aliens wouldn’t understand.
>>139
You’re dreaming if you think non-fighting game players will buy games like those from SNK.
SNK is not growing in modeling…
If you’re saying it was made with the assumption that it takes place 5 to 10 years after the previous work, then I guess I understand.
I was playing other additions, but MR.BIG is the Dragon and Tiger, right?
>>144
It’s a problem even with Krauser…
Has no one said anything about Cain being unusually thick?
I wonder why they don’t try to turn cute setting materials and illustrations into 3D.
There are too many systems, and I don’t really understand what kind of game I want to make…
The current system many otaku games use is UNI2, which has been around for about 13 years.
Compared to that, this system is quite organized and well-structured, so good or bad, this one is packed with too much of everything.
To be clear, since 14, all the female characters have been ugly, SNK.
I’m seriously being left behind by Capcom in everything.
During its peak, there were definitely a lot of people who were attracted to SNK for its characters and story, but how many of that demographic still remains now?
The effects in SNK games were more beautiful than those of other companies during the pixel art era.
It became clear that they have no intention of selling with the characters from DLC1.
Hotaru and Jenny both have too much pressure with their eyebrows.
If Chun-Li, who’s a guest character, is made super beautiful, I would laugh.
>>157
The Spring character in Street Fighter 6 is so beautiful that if they create something similar to that, the company will seriously be under pressure until it goes bankrupt.
I wonder why the male characters aren’t bad, but the female characters are so strange.
>>158
Men can be cool even if their faces are rugged.
Girls don’t look cute if they’re not three-dimensional.
I think Kimberly was truly a beautiful girl.
When I see the thread images and Hotaru,
>>159
No…
>>160
It seems like you have some strange fixed ideas, so try throwing them away for a moment.
>>159
Are your eyes rotting?
I was looking for a new installment of the Garou series, but playing it made me realize that I didn’t want a copy of Street Fighter 3, both then and now.
Even though Isla and Jenny were pretty good at 15, Athena feels different somehow… I think there’s a noticeable difference based on the skill of the person in charge.
If you are told to lead, then truly do so.
I remember that the performance received quite a lot of praise when it was announced, but did the modeling burn out just from the performance…?
Regardless of political correctness
It just seems like they don’t care much about the graphics of female characters…
The Reiwa Samurai Spirits wasn’t bad, right…
>>168
The graphics were probably quite terrible at a similar level, right?
Iroha was extremely unpopular.
>>168
Rei-san thinks matching is the best.
On the contrary, it seems that the Samurai Spirits-like intensity has weakened, and it felt a bit unsatisfying.
I vaguely remember the feeling from the time of Real Bout.
I wonder what triggered it.
>>170
MOW changed dramatically from before and, coincidentally, created a stylish and urban atmosphere similar to the 3rd.
I think that means going in the exact opposite direction makes it seem like we’re going back to the RB era.
I think Athena is a presence whose design changes every time.
Work harder on your pose face.
If you’re going to talk about political correctness, then first reduce the exposure of the chest significantly rather than the face, so it’s clear that it is not about political correctness.
Please fix your bad habits before KOF16.
>>176
It’s impossible.
It’s a conversation about how there haven’t been any improved parts despite producing something since 14.
Stop saying you’re better off than that when you look down, okay?
As expected, Kimberly is at the top tier of the ugly character category.
Jenny Hotaru looks cute during matches when she has a good angle, which shows that her character power is too different from Kimberly’s for a proper match to take place.
The graphics of MOW had a stylish and fashionable ambiance, resembling beautiful characters from shoujo manga, so imagining something along those lines feels tough.
Since it’s been a really long time since the last new release, they could have just completely renewed it instead of trying to stick to the previous one.
No, Kimberly is ugly.
I thought Yuri’s face wasn’t bad, but…
It’s a bit eerie when it moves…
Is Just Defense really that interesting?
>>184
Is Jasper fun?
You know.
Kimberly, Lily, AKI, and Honda.
Everyone is ugly.
>>187
But everyone is way better than the girls from SNK.
>>193
Honda is!?
>>193
There was someone with an unusual fetish who was getting off in a Honda.
>>187
Lily looked pretty good after changing her hairstyle, so please include Chun-Li there.
I quite like Re:Sam’s Iroha, though…
Rimururu too
What did Honda do…?
The colors are super vibrant and intense, so the design totally doesn’t have that MOW feel at all.
Isn’t it more like a real bout?
Kimberly is really ugly no matter which one you take: the regular face graphic, the menu screen, before the match, or during the match.
For the next ten years, the rankings of unattractiveness won’t be updated.
I am convinced that it is impossible to make SNK games popular this time.
Overall, everyone being thick and bulky gives a sense of realism.
First, under the premise that the prior guard contributing to counter-attacks has almost completely disappeared in the Reiwa era…
It’s brave to directly bring over the just defense that didn’t do so well at the time, copying the blocking that also wasn’t very popular.
To be blunt, I think Street Fighter 6 has a lot of ugly characters.
I don’t want you to bring out Sakura.