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Strength 10, Skill 9, Speed 6, Luck 12, Defense 4, Magic Defense 0, Movement 5, Build 15, Rescue 12, Shield – Combat – Attribute – Status – Warrior LV20E— HP 34/34
I don’t even think about using it in the first place…
I’ll use the lot, but I don’t need this one.
Your strength is too weak; a 50% growth is crying.
Is it possible to be this weak?
Lot becomes a meat wall together at the end of chapter 6.
A lifespan shorter than Marcus.
It seems like a value that was deliberately chosen to not go up.
C… class change…
An existence that breaks the established notion that classes without class change, like thieves, have good growth rates.
>>8
Is it the continent of Akaneia?
>>8
Aren’t you mistaking it for Saji Majibaatsu?
This guy can become a warrior.
It’s questionable to speak of popular yet weak characters and unpopular and weak characters on the same level…
>>10
That’s… even though there is a chapter where we fight in our hometown and even a special event, the favoritism is surprising…
Seriously speaking, I think the seal warrior should have 10CC.
The contribution of the warrior is far more beneficial than the effort it takes to raise them to level 20.
It’s about the lot, but are you really going to use the Hero’s Proof on this? It can be used on mercenary swordsmen, pirates, and bandits too, right? It’s not like you can normally obtain two of them in front of the secret shop or anything.
>>12
When a warrior becomes a warrior, they’re strong because they can use a bow! However, I want people to remember that before that, heroes can use axes (or rather, indirect attack methods) and the other three types get a 30% special attack bonus.
Why are there two threads about the mediocre warrior units in FE…?
The person who wasn’t there.
>>16
The blue one appearing with Oguma Sajimaji.
In other words, Shani is in the Bartz slot.
I was surprised to see such strength and skill, and then I found out it was level 20!?
This is already a reverse selection, isn’t it?
I wonder why bow warriors are so strong.
>>20
It all comes down to physique.
The lot tends to lose power, but it can be used to some extent.
Words die instantly from continuous attacks, so they’re no good.
It’s brittle, it doesn’t grow in speed, so what should I use it for?
There are no situations where I want to use a warrior even if it means using a precious hero token.
>>24
Even a strong archer can be good for battle recovery.
First of all, putting aside the fact that it’s okay to be nomadic…
I have a strong impression that I’ve grown into the strongest ace attacker through my favorite bondage videos.
I think the warrior class is strong.
Because a hero can wield an axe…
>>26
First of all, the fact that you can use a Paladin is huge.
If it’s absolute evaluation, it can be used normally.
Relative evaluation is trash.
The proof of the hero that can be obtained early is mainly from Rutger, so there is no room to allocate it to the warrior.
By the time you join in Chapter 2, you’ll be more useful than Sophia.
A Berserker with a 30% killing move has more romance.
This guy, or rather, the warrior, is strong with a bow that can also be used for close combat.
>>32
That’s why the seal is strong against the nomadic cavalry.
>>43
You can even put it in water, and the threshold value is way too high; what the hell are you?
>>32
Using two slots assuming support from the lot.
Even though I can team up with Phil, in a battle without boosts, I don’t feel motivated to actively use a large character with a bow.
A thoughtful design that makes it clear from the character graphic that it’s not a necessary item.
It’s better than nothing that it has an important role as a lightning rod in Chapter 6.
Regardless of strong or weak, a character that can normally defeat enemies on the initial joining map at the very early stage is definitely not harder to use than Sofia.
>>38
It’s great to get knocked back by the boss while swinging my starting hammer without hitting them…
But if you want to use the warrior with the seal, there’s Phil’s dad…
You don’t have to take the route of the female hero who regrets moving forward.
>>39
It’s the physique…
>>39
It all comes down to the fact that I don’t want to go west just for a battle.
>>39
There is a coliseum only for Echidna, so if resetting is a prerequisite for evaluation, there is a reason to go.
Berserkers often find that the sealed weapon accuracy is a hindrance, making bows much more convenient in many cases.
I want to give the Hero’s Proof to Deek Kartuger…
If Deke’s physique were around 8, it might have still been usable.
Echidna’s joining stage is so bad that it’s negatively affecting her impression.
Because I’m blessed with attributes and support partners, it will be easier if we form a team early.
In Chapter 2, you can quickly form a strong support team and become a warrior, so there is quite a bit of enjoyment to be had.
What kind of pathetic way did you mess up?
It’s pretty amazing to have this at warrior level 20.
The nomadic cavalry is one of the most broken classes in FE…
>>54
Sniper: “I-I can use Long Arch and stuff!”
But I quite like the support conversations of the Nishikata Mishima group.
Wait, if it’s about word operations, then support is probably Allen, right? Enen is seriously strong.
>>57
My legs…
The horse wants to team up with the horse.
The lot isn’t bad, but that guy has a power of 20 or something…
Ms. Echidna can fight based on the fact that she is a female hero.
>>59
I mean, the performance is actually pretty good.
Come out with bare hands or an iron sword.
>>66
“It’s fine even with an iron axe.”
Far more than steel
Sue joins quickly, and Shin is excellent even without enhancements, plus he gets the bonus of a hard boost.
It’s a bit tough for someone being chased by weak enemies.
“It’s no good if the lot is reason; with a hit rate that is way too low and no hit correction, there’s no motivation for support.”
The lot increases in speed unusually, resulting in the creation of a rare dodging warrior even in FE when combined with support.
>>65
No matter how you interpret it, it doesn’t grow unusually.
>>65
I think the unusually high speed growth of your Lot is simply because it was very lucky with the initial value (level 3 speed 7) and growth rate (35%).
The seal is just right because the strong ones are too strong.
Once it fully matures, it seems like it will become a pretty good step, but the journey there is…
Well, most of the weaker characters in the seal are like that.
Using your bare hands is not allowed, right?!
>>69
It might be somewhat better than having my attack speed weirdly reduced.
>>69
I guess bare hands are better than a steel axe…
Warriors are strong, but everyone who can become a warrior is weak.
>>70
Don’t hit the truth.
I feel like my partner’s lot was pretty good…
>>73
Lot has better speed, but on the other hand, both power and technique are low, so honestly, I think it has performance issues in terms of where to use it compared to Word.
Because it’s a balanced growth rate, it can become quite strong when it exceeds expectations.
Deke is too perfect as a axe soldier.
>>78
In the end, it all comes down to this.
>>81
Until Rikka, there are also Paladins, so we need axe users.
I want you to bring the nagao.
I wonder why the initial members like Warto are all so weak.
>>82
The limit for nomadic cavalry mentioned above and the adjustment of the seal’s numerical settings are somewhat lenient.
>>82
If you say the thread image is early, then Zoro is also early.
Even though it’s said that Lot is strong, the initial value is low and the growth rate is balanced, so the fluctuation is really large.
I laughed at the live stream video where the lot became ridiculously strong.
By the way, Baatle isn’t that bad in terms of strength.
>>86
It’s huge that neither leveling up nor proof of being a hero is required.
“Stop fabricating ‘Lot is strong’ from ‘It’s still better than Word’, it’s pointless, seriously…”
A lot is a lot.
18
18
21
7
20
5
It creates an incredible, indescribable feeling.
Deek is the most sensible unit for an ordinary player to use an axe.
>>89
Actually, the sealed axe has low performance, to the point where it gets significantly buffed in the sequel, Binding Blade.
It’s often convenient to have many spears.
It’s easier to use weapons like axe-swords or axe-spear, rather than just axes.
A valuable class change item.
There’s no reason to push that person aside to hand it over.
If you say that, then it’s because they’re strong, right…
Lot Luck 2 Growth 30… Give up on dodging.
The advantages of a lot.
HP aims to reach its maximum level.
Defense and speed can be aimed for around 20.
The downside of the lot.
Power does not increase.
Good luck is dead.
>>93
Looking at it like this, it’s totally Boucheron.
Because both strength and skills do not improve, I think the impression that the lot is strong is more of a reflection on a person’s significant growth.
Since the Pegasus and dragons swarm the enemies, it happens later in the second half.
By that time, those who can wield axes from the higher ranks will catch up.
I wish Geese or Gonzales would join us sooner.
>>99
I think these two would have had their ratings increase by about one level if they had joined just 1 to 3 chapters earlier.
>>99
I wanted to use Geese because he looks good, but the timing…
I used Gonzales because he’s supposed to be strong, but since he can go anywhere on the map, he tends to get isolated and often ends up in fatal accidents, so I didn’t want to use him.
The seal of red and green is strong…
Deek is strong enough to be between the first team and the second team.
>>100
How did those three not make the first team, and how did they manage to get through the latter half of the spear problem…?
I don’t usually use it, but I somehow want to try using it.
Class change is just fine like that…
Hey, don’t let go, we’ll get chased!
Strength around that of Radi.
Well, at first glance, I can tell this guy is no good.
>>103
It seems like I have a better face than Bartle (the young one).
If it’s about the archers with enhanced strength, Dorothy has a higher level of perfection.
>>105
Overall, the quality is high except for the face, right?
>>113
She is also a strong woman with the same physique as Walt.
It’s tough that the Warrior group has no strengths that surpass Red-Green Deacon Gonzales as an axe wielder.
>>109
Being able to hold a bow makes a big difference; having both long-range and short-range capabilities and being tough isn’t a bad trait.
In the end, the good thing about FE is that any character can be used if they grow well.
Sure, Jist is really strong, but…
When a really strong opponent comes in the middle and towards the end, I can’t really rely on it, you know?
>>111
You’re struggling with the limits, aren’t you…?
>>111
In the case of the gist, the issue of the upper limit is bigger than that.
>>153
It sounds lame, but I think I’ll go with riding a horse…
It’s lame, but…
>>163
The sword motion is kind of awkward!
I like archery because it has the same movements as nomadic cavalry.
>>163
However, the horse doesn’t really match Disto’s growth tendencies, and besides, there’s Naymi…
It’s normally a bit subtle that the warrior is rational; if you only look at that part, the word of flame seems to look stronger.
When I watched the video of the Devil Axe being fully used, I was reminded once again that there are countless ways to grow.
In the early part of the seal, why is it that there are mostly spear enemies until crossing to the western side, making axes unusable?
>>116
The one with the axe is weak.
>>116
Because it’s air (not real).
In the second half, it’s just a game of swinging hand axes and killer axes.
>>123
(The paladin and the hero swinging their hand axes and killer axes)
>>135
In other words, it’s about Marcus in the early stages.
>>116
Around chapter 7, the enemy’s mobility increases, making things tough.
>>116
You don’t have to deal with your opponent with an axe, whether you’re an armor or a soldier.
The former is fine with magic, and as for the latter, there’s no need to even take advantage of paralysis.
>>116
Isn’t it mainly axes at the start of the seal?
>>116
If the goal is to rescue Zelot and Lilina to the west, it’s assumed to be a quick clear, so there’s no time to use these guys.
On the contrary, I think the warrior from GBA has the best visuals.
I love the warrior’s axe special move.
It is said that the power of the archer, who is quite unattractive, increases by 50% as if to deliver the final blow.
The Initial speed of Blaze Battle is tough, but its growth rate isn’t as hopeless as one might think…
The paladin will handle the sword, spear, and axe.
It’s not much of a problem for most cases if the attack speed drops due to weight.
The lot has low firepower, decent speed, high HP for defense, and no vulnerability to special attacks, so it’s useful as a wall, I suppose…
It’s not weak, but the firepower is just too mediocre.
It’s tough that even at the starting value, Battle can’t even follow up on armor.
The growth rate is also 40%.
The muscular slot is filled by Gon-chan.
It was clearly weak, so I never used the wardrobe…
The axe is weak, or rather, the warrior is too weak.
The seal had many axe enemies in the early part and spear enemies in the later part.
This also has some favoritism towards heroes and paladins.
After all, it’s just a filler slot…
>>137
Where is the baht…?
>>148
Shani
>>151
It’s a bit sad that I can’t hold a spear without decreasing attack speed, so I immediately have to ask the carrier to CC after growing.
I thought I used an axe for the seal, but I actually used Hardgon-chan…
Among the GBA warriors, I thought Senshi Galcia was the coolest… but the illustration looks different from the pixel art, doesn’t it?
Axe and spear are so weak that they’re barely equal after one defeats the other, so this work.
Despite joining as a Berserker and receiving a hard boost, Galette has a tragic past of being hardly used…
>>141
When you’re not raising Geese or Gon-chan, the usefulness of having a lightning rod for Dragon Knights in chapter 21 is just okay…
>>141
Galettes have a reliably decent standard.
The Killer Axe is cheaper than other killer types, so in that regard, I think the axe is advantageous and designed to be used extensively in the later stages.
I still remember when Shanny had an absurdly weak growth with only 11 strength as a Falcon Knight at level 20 during my first playthrough.
The Paladin is strong in both character (with some exceptions) and class.
Even this guy can use a bow.
Gaitz Class: Warrior Gaitz Misru Peninsula Initial Level: 3 Attribute: Mist Killer Axe, Steel Bow Weapon Level: Axe B, Bow B Parameters Data: HP (40) Strength (17) Skill (12) Speed (14) Luck (11) Defense (11) Resistance (4) Build (13) Support Effects: Dorcas [Fire] Karel [Light] Isadora [Wind] Fiora [Wind] Wil [Thunder]
>>147
Is that what the illustration is like!?
Around chapters 4 and 6, the supported Wardlot is quite strong, you know.
With an axe against a soldier, it’s not going to be that easy.
There are quite a few axes that can be swung easily after class change, you know…
>>152
Basically, the accuracy is sword > spear > axe.
I also don’t want to let a character swing an axe before they even grow up.
When I give it to a grown-up hero or a paladin, it hits well and is strong!
Sodomass is strong, but there are many parts that are tougher than I expected, which is troubling.
>>154
I often lack enough strength…
>>154
I believe that 70 to 80 percent of Rutger’s strength comes from support.
If you don’t create a perfect avoidance system, a 30% chance of a critical hit could lead to a loss.
There are some unfortunate axes, but I think it’s rare for a FE where Pegasus is this dull.
>>155
No, regarding the rescue, Shani will be used up.
Unlike the raging fire, there are many deployment slots.
>>166
Well, every time I wanted to send out Pegasus, there were too many archers, so I hardly used it at all.
>>155
I have taken on the disadvantages of the physique system all by myself.
>>155
There are many maps that require urgent sealing, so having airborne troops can be incredibly useful.
There are many NPC rescues too.
It’s just that as it gets harder, raising Shani becomes tough…
>>155
I don’t know if it’s because the image of blazing fire precedes it, but the sealed Pegasus or the early-phase Shani is honestly quite tough…
Axe General is great, isn’t it?
The cassette of me who became the son of the Senshi Galshiano…
Isn’t Ross a bit weak for just being an apprentice?
On the contrary, the seal will not be used unless there is a user of the Dragon Knight class.
There are too many characters in Seima that seem like they could become incredibly strong, but have low limits.
To be honest, when a sniper hits, it’s scary; they have great durability.
Warriors tend to have high HP, so that’s helpful.
The hero in GBA has a strength limit of only 25.
In SFC, I hardly ever use Baht anyway.
In an FC, there is a role to swing the hammer at the beginning.
>>167
Are you seriously playing with restrictions?
It’s a first-class ace that is stronger than Nabaru, just not usable in the second division.
I think it’s tougher for Tito, who has unreliable initial stats, especially since Milady will join a little later.
>>171
The flight unit works better with two units, so I don’t think Mireidi and Tito will compete.
“`plaintext Personal data 1/3 Strength 30 Speed 15 Skill 26 Luck 18 Movement 6 Defense 17 Build 15 Magic Defense 3 Rescue 14 Action __ Attribute Status — Warrior Lv19E59 HP60/60 “`
If the thread image grows as expected, it is quite good aside from speed.
With this level of speed, I can manage just fine.
I remember that even at the time of the Holy Demon, Sodomas was weak.
>>174
In Sacred Stones it’s already pretty tough, but because Radiant Dawn was a weaker hell than that, it looks better in comparison.
Gonzalez climbs the mountain because it’s Assistant A’s job to continue missing each other…
Milady Tzuice is strong…
Since the Sakka is tough, I must actively use Shani to go to Ilia.
In the late game, the Dragon Knight army has too many enemies, so it’s more stable to send front-line units like Rutger or Clarine, who have high evasion rates.
I think warriors are useful, but the other characters are too strong, and there aren’t many situations where it’s a problem not to have a warrior.
Gonzalez is the strongest sealed unit if you choose the right route.
>>188
Gonzalez, positioned on the high mountain, has an invincible presence.
There are few maps that can do that.
I wasn’t really using Pegasus much at first with the image of sealing, you know, in Recca.
The threads about the seal often mix up opinions on normal and hard modes, which leads to a lot of discrepancies and tends to create tension.
>>191
Depending on whether we exhaust the arena or not, the conversation will change.
>>191
Support takes a lot of time and is strong, so the presence or absence of the arena changes the discussion there as well.
The system hasn’t changed much, but somehow the Burning Pegasus feels strong.
The warrior’s class traits are excellent, though.
It has durability and can swing a bow.
The Misfortune of the Seal
Armor type
Archer type
Pegasus system
I guess the priest class is also that.
Shani’s power is one thing, but her defense is lacking.
>>195
It’s painful even to fight against soldiers on hard mode.
I don’t have the luxury to prepare CC items in the Sajimaji slot.
The blazing Pegasus, Florina aside, is quite unique with the gorilla-growth Farina against the magic defense king, Fiora.
At that time, I had a fondness for the characters I had from the beginning, and even though they arrived late, they were cool, so I used Shanny and Zeiss the whole time…
First of all, you can’t become a hero without buying the seal…
Is it possible for it to not grow this much…?