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In the first place, what is the motivation of the final boss, why are they running a shop in such a wasteland, and why do their companions follow them?
There’s no explanation at all…
>>1
It seems that Pizza Head might do it just because it looks interesting.
Gustavo cares about his friends, so that’s understandable.
The location of the store is truly a mystery.
What the hell is Pizza Tower anyway?
Why do I get paid for helping with the toppings?!
Why does giving money make the boss room appear?
Who are these guys, boss! Especially FakePeppino!
>>3
Pepper and cheese are toppings for pizza!
The noise suddenly appeared, but why does it play a role like a rival?!!
What’s with the fake Peppinos, Peppino clones, and robots!!!
>>4
If we assume that the tower is all a product of Pizza Head, the level of attachment is insane.
Even if it’s an unrelated building in the wild, that’s still pretty crazy.
>>3
I think this guy is the only one who pretends to be a mentally unstable old man running a pizza shop, despite the number of fake characters out there.
The mere setting of having military experience makes the depth of the war stage incredible.
Golf and pizza have nothing to do with each other!
>>6
For some reason, it has a snack shop motif, but it doesn’t even serve pizza, which is the main thing…
Also, why is Peppino’s house so close to that tower?
I don’t have a translation, but I really like the commentary that explains RTA guides that would still be hard to understand even with a translation.
In the next moment when I’m thinking the store management is crazy, I get told I’m going to blow up your store, and while getting angry, I jump into the tower, which just makes no sense without any context…
>>11
The tower has been destroyed, which has temporarily alleviated the crisis, but that aside, the management hasn’t improved at all…
It’s terrible how the theorists dismiss everything as the protagonist’s delusions when they’re cornered.
But I feel like it’s mostly correct.
>>13
It’s the same as saying I don’t understand anything!
I gathered some money just in case… although Moony is taking it all.
I think it’s not just a fantasy since they serve pizza at the ending, but if everything is reality, that would be too chaotic.
pizza scare or something
There’s no way people would come to a place like that.
>>17
Response to Noise
Well, it’s not a game to enjoy the story anyway.
That said, it’s just too incomprehensible.
I was moved when I knocked down the pizza head…
>>20
It tries to forcibly convince you with music and staging, despite being incomprehensible…
>>21
(The fundamental issue has not been resolved.)
I understand why you’d be angry when someone says they’re going to shut down the shop, but the way you’re reacting is not normal.
Are you having pizza or something?
>>22
The pizza guy is 100% to blame, but that aside, there’s definitely a place where I’m venting all the stress, including the management issues.
It’s totally fine, but the BGM is so good that I can’t help but feel a bit like, why was it used in this game…?
>>24
What are you talking about? It’s perfect!
Just because the pizza guy said he’s going to destroy the store, the original management issues still remain…
>>25
The location is bad.
The psychedelic BGM during the Pizza Head battle is great, isn’t it?
If you really want to solve the problem, crush it together in a taxi.
There are various fan games and sequels, but I still love the original Lap2’s BGM the most.
Entrance
Western region
Resort
The drop from being spicy to suddenly becoming a slum is incredible.
Many pizzerias were (physically) crushed by a madman.
Each song is incredible because it sticks in your ears.
When you listen, you’ll say, “This is it!”
I love the music from the tutorial stage, Oregano Desert, and the Pizza Head battle.
I really love the sense of resolution in Bye Bye There!
>>36
I think everything is perfect with the BGM, the stage, and the collectibles.
I don’t know why they are following us!
>>36
I think everyone tends to taunt in rhythm with the “te-tte-te” sound that plays around the time it comes out.
In the end, we celebrated at the pizza place, but apart from the debt collectors and friends, we were hostile until the very end, right?
The original Wario Advance had a clear setting of treasure hunting in ruins.
I collect CDs that only have weird songs.
>>39
Wario basically acts for the sake of money, which makes it a straightforward and easy-to-understand goal.
This guy, for some reason, destroys the other person’s shop for the sake of pizza.
>>40
However, even with a realistic style, the amount of muscle mass doesn’t seem to be significantly reduced, which suggests that the physicality is quite substantial.
>>45
Being a chef requires physical strength, after all…
The song is really good.
I love Unexpectancy parts 1 to 3 very much.
I’m interested because the thread’s reviews are good, but I’ve heard there are jump scares, so I’m hesitating.
>>44
If you leave him alone in a certain situation, an uncle driven mad will suddenly attack.
>>44
It’s only in the final stage, and even if I don’t clear it, I can still progress, so I can manage it, I guess.
Is it okay to understand that the punchline of the noise episode was that it was actually the filming of his show?
I like that Gustavo and Brick’s fight is creating a friendship.
🖼️🖌️🫑
>>52
The vigilante is aiming for a bounty.
The noise is to mock.
I don’t really understand why you’re the only one opposing the fake peppino, which is like an animal…
If you’re okay with the surprise elements in the Wario Land series in terms of fear vectors, then I think it’ll be alright.
It’s something similar to Metroid Fusion’s SR-X.
Isn’t all of this just the delusion of that old man who seems to be suffering from some nerve issue!?
There’s no way pizza would fight…
Pizza smile
In the end, we all ate pizza together, so it’s not just a delusion!
>>57
Tell me why there are things like fakes and clones…
>>60
It’s all pizza’s fault.
>>60
It’s no wonder that someone would want to create something when looking at Peppino’s physical attributes and management skills!
>>67
The management is terrible, isn’t it!?
It seems that the jump scare in Don’t Make A Sound was originally planned to move a 3D model based on the original pizza place during the development stage.
…I’m glad I gave up because the fear has faded considerably!
>>58
I saw it on Wiki, but isn’t that just too much…?
I mean, the pineapple is just too Elvis-like.
Who is Doiz?
Taking Doizu with me is too scary.
It seems that Pizza Head’s bad taste can mostly be resolved with that.
I love Peppina-chan.
>>66
When the pizza is packaged, it looks like a crab, and I love how Gustav-chan is completely taken aback on TV.
What’s up with the fake one melting and getting gooey?
I just started recently, but I still can’t operate it well.
Once you get used to it, it must feel really good to run…
>>71
It’s not an exaggeration to say that this game is a fusion of Wario Land Advance and 2D Sonic, as it truly respects both of these works…
>>71
I was able to operate more easily by assigning the body slam and jump up to different buttons in the config settings.
Is it possible that if you think seriously about this game, you lose?
>>73
It’s because there are many elements that can be dismissed like those in old cartoons…
>>73
It’s fine if it’s something like Doomguy defeating demons or Mario defeating Bowser.
Seeing that physique, I can understand the desire to create a clone for military use; rather, it’s a mystery that someone with that physique is just working as a pizza delivery person.
>>74
It’s a common trope when a former elite soldier retires and takes on another job.
The fake Peppino is a monster, but it’s the kind of guy who can understand when Noise gets angry enough to leave.
The BGM is really great, and I keep replaying it.
Personally, that main theme is just too much of a strike for me.
>>80
I really have to run.
The lowest stage and the best song called the sewer.
>>81
I won’t allow pizza like the Turtles.
I wonder when the Peppina-chan MOD will be completed…
When I played the final boss with Peppina, it felt like Uncle Peppino was hogging all the good parts, and it was no good.
I like using the chefs kiss MOD to control the others.
I mean, the level of detail in that is incredible…
What is this uncle who becomes invincible eating spicy pizza and floating infinitely in the air?
>>87
Clearly the type that has a calling other than working at a pizzeria.
>>87
I like that song because it makes me feel energetic.
Ah, Combo-kun, wait, wait! There are toppings over there, so just wait a little bit.
I’m in time… Out!
>>90
This combo is…
I can’t help but think again, isn’t the difficulty of the vertical stage in the first level strange? It doesn’t feel like it’s the difficulty of the first level, does it?
>>91
It’s tough just to keep the combo going without interruption.
Don’t let them crawl through the gap of 1 cell multiple times…!
>>91
The tasks are tough, so something feels off.
I love Peppino who cries from being too angry.
I’m surprised that, despite the very exaggerated cartoonish style and minimal explanation of the relationships, there are still quite decent illustrations.