
I think it’s somewhat unfortunate.
Performance aside, they hardly ever reproduce the original source material, do they?
It was a strange work where MX had a surprisingly good treatment despite only participating by being present.
>>1
Impact… Back to Sukukoma 2
>>1
I think it was probably because I wanted to intertwine it with RahXephon.
When I first played Super Robot Wars, in Fourth Super Robot Wars, the God Voice was so strong that I relied on it a lot.
I withdrew… why…
It’s better than Demos from the same period.
Nowadays there are many such aircraft, but in the past there were few super robots with long-range heavy armament, so they were quite valuable in that regard.
In a series where superpowers are turned into skills, they can be a bit stronger because of that.
>>6
With α, the psychokinesis gets really intense, being pulled by SRX and the main character…
>>7
If that’s true, Ingram wanted Kou to be the pilot of the SRX.
The SRX team is strong due to the grant of telekinesis.
Looking at the impact again, it makes me think, do you really have that many weapons…?
Hit rate can be managed with concentration.
Avoidance is a bit difficult to manage.
>>11
And it’s softer than typical super brands…
>>14
Unpleasant original work reproduction!
Sing, Raideen.
>>12
Invisible wings are fluttering.
The α side story was quite strong.
Thanks to Gogan, the counterattack performance against weak opponents is high.
In MX, the shield specifications hold up pretty well, so it’s safe.
But Raideen has God Block…
>>19
That’s right, MX.
Alpha Ko possesses strong psychokinesis that rivals that of a Psychedriver, piloting a unit that has a connection to space monsters.
It’s a reproduction of the original work of “Soft.”
It often gets broken.
It’s a RahXephon with a decent performance, but the story is the main focus!
>>22
Wow, it’s incredibly strong!
There are just plenty of stronger guys.
>>25
The Rahxephon is strong when its spirit levels up with voices and sound barriers, but getting to that point is the challenge.
Basically, while dealing with minor battles, respond to boss-level enemies with God Bird or God Voice.
There are many things you can do, but along the way, you might end up completely worn out.
“Permanent withdrawal often comes up, but in reality, I don’t use voice that much.”
IMPACT can fly while holding a shield and has three enhancement parts that recover SP, so it’s quite convenient.
You can either use God Bird with a strong opening or focus every turn.
If we participate based on the current standards, the God Voice might be in a broken wave cannon position, but it has a delayed release…
Sulfa was also quite strong, but…
>>29
For some reason, I became a naval battle specialist alongside Getter 3 in DD… There were times when I took the sea position in PvP and acted unlawfully.
>>126
Actually, it’s an adaptation A for the sea even in the new version.
It can fly, so it doesn’t stand out too much.
The Winky era doesn’t have the balance for shooting off multiple big moves.
>>30
In the first place, having a spirit level of 140 for this guy is a high hurdle…
But you used the Rahxephon to play Hemi-Sophia, right?
It gives the impression that attacks hardly miss thanks to telekinesis.
The reason it tends to become a so-called single-player dominance is largely due to the influence of spirit.
The Garuda Brothers are too unfortunate in Super Robot Wars, aren’t they?
>>36
First of all, has there ever been a proper adaptation of the original work in the latter half of Raideen?
>>39
It should have had an impact.
>>39
Compact 2, Impact, and Scoko Ma 2.
The Bluegar that follows Raideen is quite excellent.
The God Voice is considered a forbidden technique, but it was completely useless in the last three episodes.
In the end, it’s likely that a special God Bird will be added, potentially allowing for gigantification.
The battle of Barao is difficult to recreate…
Aren’t you around one rank below the top tier in α Gaiden and S-Scent?
I used to think Vermilion was cooler than Rahzephon.
Let’s make La-Mu’s star like a unique attack!
In the new spa, the God Voice is treated like a hidden element and is overlooked.
>>43
Somehow, the enhancement of the Gogan Sword located elsewhere.
The impression of Raideen changes significantly depending on whether it was the fourth series without markings or with S markings.
The power and fuel efficiency of the God Voice are completely different.
>>44
In S mode, you can fire two shots from the maximum value in EN, so there’s a possibility of overuse.
IMPACT can do Sharkin and can also do Balau!
The α side story is useful for support as well.
The impact is that Raideen is normally strong, but Bluegar was even stronger.
There are many weapons, but I mainly use God Alpha.
Due to the specifications of the impact stage composition, even though the enemies in the final four episodes of the giant beast controlled by Barabobagoon and Rage are properly featured, their appearances are extremely limited.
>>52
Well, it’s not just Raideen; there are many works that have a bit of a dull story impact…
It’s a waste that MX is over.
Since you can attack after moving, users tend to often use God Alpha.
Counterattacks tend to be used by God Gorgon players.
In terms of impact, the Space S Super System shines quite a bit.
If I join now, I will surely meet the conditions.
With a willpower of 200 and a shot count of 1, the Jinguji special attack will be added.
I don’t want to use EN, so I prefer Gogan or Gogan Sword.
Just being there makes it easy to create settings related to Rahxephon or robots for the ancient catastrophe.
The MAP god voice in Sulfa was undoubtedly strong.
>>61
Awakening can be compensated by the squad members, so it can be used normally even if it’s not available after moving.
It’s the kind of personnel that gets a headache when ancient civilization-made robots wake up, right…?
By the time I can use voice, EN will be gone.
OVA works like Dancouga and Dangaioh were just right as they were.
It’s a bit inconvenient that I can’t use Luck in Super Robot Wars, but seeing recent criticism of Raijin makes me understand why it’s not available.
In the side story, the psychokinetic power adjustment is so messed up that once you fully develop it, you hardly take any hits.
There are super characters that are forced into realistic operations, but those that have doppelgangers or evasion skills are great.
>>68
Getter 2 with Open Get and Mach Special is unfair.
>>74
I have a strong memory that Neo Geo 2 was very powerful.
>>86
It’s cheating because Getter 2 can fly.
I thought the time would come to get involved with Aquarion, but it didn’t happen.
>>69
The voice…
Super robot series from the past are basically just individual episodes, so isn’t it the same that trying to recreate them would just end up being boring?
>>70
After all, bringing out my fateful rival, Sharkin, is truly epoch-making.
I didn’t realize that there were no usage restrictions for God Voice in α, so I didn’t use it.
In terms of performance, there are weaknesses, but it seems that it has hardly ever been in such an unfortunate state that it didn’t stand out.
With single-passenger super types, they tend to be compared to flashy Daitarn and other powerful models.
Even if they say permanent departure, it’s just for the final episode.
It can handle both near and far distances, relatively dodges with psychokinesis, and has shields, making it quite versatile and skillful, right?
It gives the impression of being in a generally important position in terms of the story.
>>80
A weapon against space monsters has a connection with Eins and is paired with Rahzephon, being mimicked by the Sordians.
That is Raideen.
Gooood…Gooogan! (Pilorirorin)
In MX, you can become a God Bird, so you can also run fast.
I have a memory that he had a shield and was relatively reliable, with a high level of modification.
>>83
It’s such a flimsy shield.
I think Shin was treated more favorably in terms of settings.
>>84
A lot of things related to Mu come up, don’t they?
After watching the Raiyaku, it seems like they would be moaning in a really loud voice while supporting Axis.
>>87
That guy is really loud for no reason…
As expected of the God Shield.
Even in the Winky era, it’s weaker than Daitarn; it’s just that Daitarn is too strong.
God Bird is easy to use, and among the super types, it has high accuracy and evasion, making it easy to use.
>>89
On the contrary, why is Daitarn so consistently strong…?
>>101
It’s only because it’s Tomino…
>>101
Compared to others, it’s relatively strong in the original work, and Banjo seems to be a character with a lot of mental points…
>>101
Because I am a meganoid.
>>89
The catharsis of the sudden turnaround when Raideen and Daitarn arrive after the tough early stage of the third act is just the best…
Like other super robots, there are many weapon systems, so it seems that recent trends will likely lead to significant consolidation.
>>91
God Breaker
God Gogan
God Bird
Raideen Punch
This should be about it.
>>92
Do you need this?
>>100
But without the Raideen Punch, it’s incomplete, right?
>>122
If you use it, one hand will drop, which is unbalanced/half-hearted.
>>92
It seems like there might be combo moves with added God Voice, incorporating punches and kicks, using Breaker.
The custom bonus is in the voice MAP version, etc.
In the fourth round, God Voice can fire two shots with power comparable to Stoner Sunshine.
Is there any other enemy executive besides Sharquin?
>>95
Furious Thunderstorm
>>95
A priest who did not participate in battles alongside two generals during the Shakin era.
If Sharkin dies, Emperor Barrow will take charge and the Kyo-retsu brothers will go to the front lines.
>>95
Even in the Shakin era, there are two people: a priest who revives fossil beasts and a person who commands on-site.
If it had appeared in F, it might have been like Go Shogun, so I think Winky was just right to appear in 34 New.
I started playing Super Robot Wars from the fourth one, so I’m shocked that the third one has a Super Electromagnetic Spin cost of 200.
If I had appeared in F & the finale.
It’s a single-seater super type, so it probably had terrible performance…
>>98
The F single-seater is only as bad as the Daitarn and Mazinger series, so it’s not that terrible.
>>98
It seems that a map weapon has been added with the full modification of the God Voice.
I don’t want to be greedy, but I wish it could have HP and toughness similar to Daitarn while also having a shield.
It’s quite understandable that they withdrew after consuming too much life with the God Voice.
Neo Geo 2 can fly, has two special dodges, and carries weapons that can handle both long and short range, which is just too unfair.
I wouldn’t say just this one is enough, but I do think it’s pretty exaggerated!
>>107
It’s so convenient that when it becomes a true getter, it feels inconvenient instead.
Even so, it’s really strong.
On the contrary, which Super Robot Wars had Raideen as the weakest?
A work that makes you think about how the voice recording situation was.
No, it’s not a god voice.
>>109
Isn’t Sulfa the last one?
>>116
DD
>>127
That’s a library.
If it were a new recording, the voice would be more aged.
Repelling the Axis is not a lie!
Stop it with the excessive use of voice; it seems like something that might happen in the original work.
>>105
There will be a Mutron release.
Sing.
The argument that it’s weak because it’s weaker than Daitarn seems to be a bit flawed.
Basically, Daitarn is just too strong…
>>120
One-seater, late to participate, no map weapons.
Everything except for the flaws in this area is strong, Daitarn.
>>130
It was a one-person ride, but there were times when the mental points were incredibly high.
>>137
It’s a supermarket type, but it can remember souls.
I think in the original work, Sharkin has never ridden a Gunt.
I have a bad feeling about the Head Cutter being stronger than the God Bird.
>>125
It’s not strange that the head cutter is a stronger technique.
>>131
That’s true, but the visuals are bad!
>>125
It can’t be helped; it’s a finishing move until the god voice comes out.
During MX, both Kou and the machine had excellent and versatile performance that could be described as superb.
Although they tended to be hidden behind the lawless performers,
Has there ever been an enemy other than Sharkin in Super Robot Wars?
If I go out, I’ll run out of breath in F, but I feel like I can join early at F and aim for a pretty strong position.
Sukukoma 2 features a great monster battle with Bararo and Mom’s ship, and the reproduction quality is high.
Everyone except Agyaal and another general has appeared, right?
In MX, almost everyone is strong, and when it comes to the performance of the mechs, the impression of Hades is too strong…
After Impact, while it may be somewhat softer, it has a shield, can dodge thanks to skills, has long range, and strong firepower, making it basically a strong side Raideen.
Why didn’t you come out for F?
>>145
The god voice was too strong.
>>145
I think F was particular about the original cast, so there may have been people they couldn’t call at that time.
As for CB, Asuka Rei was still the substitute.
>>158
Did Akemi Okamura appear in any Super Robot Wars besides that voice role?
>>161
There should be an aunt among the battleship crew in Gundam AGE.
>>158
It feels similar that Grendizer and Zambot were also not there.
In the case of the third generation of Muji, it tends to be compared to Daitarn as a super type that can act twice in the final stage.
The shadow of God GoGan is too faint.
>>147
Isn’t it like a super main force in Super Robot Wars?
I was surprised by the head cutter.
What is that? Is it okay?
>>149
It’s better than the voice.
>>149
The head is one thing, but the body side is strong because it can rotate and act recklessly…
At that time, there was no easy way to see the original work.
>>151
This kind of story is often told, but even in that era, there were LDs without videos.
If you want to see it, you can watch it with just a little budget.
There’s no way to see the original work in Super Robot Wars! That’s a lie.
>>176
Isn’t the difficulty of a way to see it easily not that high?
>>176
It’s not easy, you know.
I want to use God in the ZERO frame~
The Gogan Sword is useful, so…
The head cutter isn’t just a beam blade; the problem is that a massive sword grows out of it.
I learned that it’s strong in the α side story since the Reiwa era.
I thought, “If anything, I was already participating even though I cleared it…”
I forgot that it was mentioned in the original work that Mr. Surprised to Die is not present for any reason.
What is it?
Are you saying that if the head cutter is fine, then Kou doesn’t need damage feedback?
I honestly think Raideen is on the quite strong side when it comes to average values.
Is it necessary to enhance the normally strong God Bird with Head Cutter?
>>165
I wrote that a banger that the god voice didn’t work on is necessary.
I can only think that it works because it was effective in some way.
It’s visually difficult to understand that separating is stronger than colliding with the whole body.
>>168
It’s stronger to draw the sword and stab rather than clash with the sheath.
>>172
Is Raideen a sheath…?
I feel like I was made to use bundled shots with sulfur to chip away bit by bit.
If you’re going to strengthen God Bird, do it this way.
Like growing wings.
>>171
No way! It’s God Raideen!
The mentioned Daitarn isn’t really that much in the end… it’s just because of the frame.
>>173
If I take it to the Danguu Light Fang Sword, it might even be better than Dunkouga… Also, I will be relying on Ideon, Gunbuster, God Gundam, and Shin Getter…
The grudge of the Gorgan Sword, which had been mercilessly broken, has grown into a huge blade…
I mistakenly believed it was a high-ranking strong character category just by looking at the handling and performance of the scenario.
I was quite shocked when I watched the video about the abuse of horses…
>>178
In Super Robot Wars, the strong enemies in the latter half have fewer appearances.
In the third alpha, it’s a Naré death…
In Sukukoma 2, you can see the invincible Barao-sama if you unlock Mutron.
>>178
It’s cruel to be called junk by my friends when I become worn out and exhausted.
>>196
After that, it’s a given that they’ll make an incredible comeback at full speed, leaving both allies and enemies stunned…
If you fly off with more God Birds, the Kanto region will be blown away!
Excluding DD, is MX the last one?
I had never seen the main story, but hearing the intro of the opening song during the battle BGM got me excited.
>>186
(I wonder why it sounds similar to the Crayon Shin-chan song…?)
Was there an LD… there might have been some…
>>188
The price is one thing, but the hurdle of being displayed in the shop is extremely high.
There is no actual item.
>>198
After all, the chances of being seen are virtually zero.
I felt that it was probably only with the coming together of various timing that A’s Dragner was finally able to be released.
In some works, the appearance of gods and demons can be seen actively in the background music.
>>191
But when Raideen flows, it has a shield and is tough.
>>191
You don’t think it’s a theme of abuse, do you?
>>191
It sounds like the kind of abusive background music that would come with someone like Char…
Recently, the image of Sharkin in Super Robot Wars is strongly associated with being a one-off joke.
In MX, it had a psychic power SP recovery skill with awakened MAP weaponry, so it was strong, but Zeorimer was too strong and didn’t stand out much.
When I used the God Voice in the Third Alpha, the pilot suddenly shouted, “Waaahhhhhh!!!!” but does it really have that kind of physical recoil?
I feel like Raideen from IMPACT was the weakest.
Well, I hadn’t used it much, so there was a possibility it could have been strong if I had properly leveled it up.
>>201
In the gameplay video, even though I was a hero, I got criticized for looking like the Prince of Samaltoria from Dragon Quest.
The Boss Borot-like thing I saw in the raid hasn’t appeared in Super Robot Wars?
Didn’t Terada himself say something like the original work can’t be easily seen?