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I
Bo
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Ge
of
I will cut you!
Da
TV
It’s true that I’m using my nails, but…
I like this type of Chocobo because it’s cute.
There was a Chocobo manga in Korokoro, right?
I just saw the completed Choi Bonge’s “Kirudeyansu” TV for the first time.
After doing this, playing Torneko was too difficult.
It’s difficult to talk about Chocobo 2, isn’t it?
>>16
Shall we talk about the mysterious data disk?
>>18
“Only the strongest data of Musashiden!”
I’m surprised that Choi Bonge exists.
>>17
Has that era already become so outdated…?
This Chocobo is cute.
I wonder how the one who recently started looking at Chocobos in a sexual way is doing…
>>20
We are proceeding without any issues.
If I hadn’t asked the anonymous person about the bug, I definitely would have messed this up.
Surprisingly, it’s quite difficult. Chocobo is cute…
The love triangle between Shiroma, me, and the Chocobo.
>>32
Don’t put me in the game.
>>32
Don’t try to get in between.
>>35
Shiroma came in later and got caught in between.
Maybe I can clear it soon, but is it okay to play Everybody next?
When it comes to transplants, it’s hard to decide which one to do, isn’t it?
>>32
Nameless – Guri?
The heroine vibe of Shiroma is really nice.
Shiroma is 2.
I wonder if a remaster will come…
I want to go back and forth to Sid Tower again.
The overflow bug with the summoned characters is really disappointing.
Thief…
It was too difficult, so I couldn’t clear it all the way to the end.
The resurrection dungeon is all about luck, but Moogles and Shiroma are on the easier side!
Since basic steps are fundamentally important, as long as you practice frequently and increase the positive values, you can manage anything.
I hope a digital version of the manga comes out.
I just checked and the 6-volume set used is a little over 2000 yen, which is cheaper than I expected…
Even while playing normally, the synthesis behaves suspiciously, doesn’t it?
I remember having a terrible experience dying in the final dungeon and being unable to retrieve my equipment, but I was able to clear it.
I haven’t been able to meet Leviathan.
The BGM for the final boss battle makes me go “Kuu~ this is it!”
>>42
I’ve never heard such a cool Chocobo theme before.
There are times when I want to go to past dungeons because I want to collect extracts and drops.
I remember it became much easier once I was able to create the brand’s Tsume series.
Choi, go back to Kim’s place.
I wish they would port Chocobo Stallion and those kinds of games.
It seems that equipping the brand with nails and saddles increases performance by 1.5 times, so the benefits are significant.
Where’s the collar…
>>49
Demilich drops.
It’s easy to level up and steal with a Moogle.
I wonder if they’ll lightly remake it or make a sequel now.
I thought that, but since the race was like that, I guess I’ll just keep it as a good memory…
It feels like dungeon-themed games are being released regularly for some reason.
It feels like it’s been a while since a completely new work.
I know this series’ Chocobo is erotic…
It’s cute how you’re always shaking your butt, isn’t it?
It’s fine if it’s just a remaster that fixes the bugs in 1 and 2 normally and makes a few inconvenient areas better.
It’s easy to get confused about which background music is from Glasgow and which is from Scorpion.
>>55
That’s me, with the background music of Musashi’s legend mixed in.
My first experience with Chocobos was from the images in the CoroCoro manga.
I have a shocking memory of the original FF’s Chocobo.
My first Final Fantasy was the anime FF: U, but…
It was a Christmas present from when I was in second grade.
I was too scared to move forward.
>>58
The atmosphere in the latter half of the dungeon is scary, isn’t it?
The first dungeon and the ocean dungeon.
It’s common for the improv boss to become a relic keeper halfway through the brain recreation.
>>60
Is this really okay with a CERO:A rating…?
>>60
This is no good…
Aren’t there a lot of gimmicks that you don’t see in other dungeons?
Rotating roads and riding in a robot.
Sometimes there are two standing, but has there been any action?
>>64
It’s similar to when there were a lot of Summon Night threads.
>>70
Summon Night’s Panache is cute too, right?
As always, the arrangement of the series songs is great.
The ogre that appears in the latter half of the ocean dungeon was extremely scary.
It’s so much fun to gather items with Moogle and crush Glasgoss!!!!!!
I bought it.
It’s the chocolate’s fault.
It’s good to be honest about your sexual desires.
The one who laughs “wehehehehe” is scary.
>>72
Stop forgetting the items!
>>78
If you bring in a large quantity of exposure, you’ll know which one it is.
I didn’t buy it because I heard it breaks.
Equipment can be repaired even if it’s broken.
If the game breaks, I can’t fix it…
Image of a vampire spinning kick
I got stuck around the part where the character with the fireball dies, so I don’t know the rest of the story.
I like how this type of Chocobo and Shiroma peacefully race together.
>>79
Chocobo Racing isn’t exactly a peaceful story either…
Ultimately, since the number of magic books you can possess will become 99, it will be much easier to bring them in.
I don’t need super difficult books.
>>82
Difficult book >>>>>>>>>>>> Super difficult book >>> Slightly difficult book
If you keep going to the bonus dungeon, your maximum HP will decrease.
An attack that reduces maximum HP is unfair, right?
I did it when I was a child, but I didn’t really understand it; I just leveled up and pushed through…
I didn’t know there were so many such features…
I believe the strongest magic is Petit Meteor and Haste.
>>85
I realized that Toad and Sleep in RTA might be extremely strong.
I fought until I defeated Leviathan, but my friend told me about elements I didn’t know and unfamiliar summons.
What’s that… I was like… Asura or something.
It’s amazing that you can fix the durability bug by necromancing the data of the disappeared equipment ID and selling it to the fat chocobo.
“A difficult book that crushes everything except machines and undead with a toad isn’t weak, right?!”
Even extremely difficult books, frankly speaking, Holy is still inferior to somewhat difficult books.
What is it that it’s ineffective against enemies that are not single-target attacks and do not have a weakness to holy attributes?
I thought it made sense contextually that you could defeat the Grim Reaper by kicking the fruit of life, so I assumed it was a feature at the time, but I was surprised to learn that it was actually an overflow bug.
Even if we close our eyes to the recycling box, isn’t it a bit too basic for the summon beast’s damage overflow bug to still be present?
A game that really doesn’t become a topic of conversation, which always gives off an impression of a sunset.
>>93
For those who understand what to do, it tends to become a task of going around specific levels, while for those who don’t, it can be filled with elements that are irretrievable later on, making the knowledge gap in this game incomparable to others…
I wish there was a Chocobo RPG like Mario RPG.
At that time, I thought the performance would be boosted with the brand series.
I realized it wasn’t worth keeping a collar frame that couldn’t be synthesized, so I quickly threw it away.
The first one has a slightly dark atmosphere, but that’s why I was excited in places like the magic stone floor.
Is the countdown to hell, where everything goes wrong and breaks, already starting with 2?
I wonder when the remake will be.
I’ve been waiting for several decades for a figure about the size of a 15×15×15 Sidotank, but it hasn’t come out.
I want this Chocobo and Bahamut plushie.
In 2, you can play with two people, but it really gets frustrating when playing with two.
It’s not good that items are fixed in a hierarchy.
>>103
There is also mask data, and the equipment used during the combination becomes important.
And there’s no chance to obtain the precious critical claw except in the second dungeon…
I prefer the one with all elements being 1.
Roar, Hammer! Bite, Head!
>>105
And the heart can only escape.
The background music is overwhelmingly number 1.
>>106
But it’s just that the songs always make me feel a bit lonely…
>>106
So it was Hamauzu-san…
“Things like nails or claws breaking are purely stress factors.”
It seems that racing was brought back in a worse way…
Personally, I would like Dungeon 2 to be ported to mobile with bug fixes like Monster Farm 2.
The bug was fully ported as is, wasn’t it, on the PSP?
It’s almost fixed as a Klamania because one side is a mania…
That said, if you delve too deep, the magic becomes a bit overpowered at level 1 in the true sense.
Is it correct to express archives as a transplant?
I was really happy with the FFT data, seriously.
I want them to port Chocobo Stallion.
I liked the fact that the magical-powered nails were used as weapons.
I’m not entirely convinced that a club is armor, but I daydreamed about how cute a stylish chocobo equipped with a decorative club would be.
It’s okay to look for you…
Tsumekura is unique, but it matches the atmosphere, right? I became serious when I realized I couldn’t equip it in solo dungeons.
Um… I stepped on a poison floor.
Isn’t that a thread about Choi Bongi?
The nails of patience.
I love settings like the final boss and the opening being after the main story, and the scenario.
I think forgetting the time can be fine in its own way, but there were just too many different axes for me to get into it.
1’s mousse, you are shit.
Time Forgetting had a lot of good background music.
The essential content feels off because the map is narrow and full of corridors.
The WonderSwan version that nobody knows.
>>126
My friend used to do that…
I heard that there was some bug technique that made it easy to use identification cards.
Thinking of someone as important.
The WonderSwan version is convenient, but since it’s missing various elements from the original, if you can play the original, it’s better to go with that.
Also, the power of the WonderSwan is like that, so the data disappears quickly.
When players show up as White Mages in FF14, the sight of Shiro-ma, Shido, and the Sledge appearing together to challenge Omega is quite emotional.
>>132
(It’s a Chocobo with a card for teleport and a voice for attacking, just one specification.)
This one.
I remember it being strong enough to break my patience.
>>133
Just taking a little damage causes a tremendous increase in the damage boost effect.
I burst out laughing when I defeated Shenron in a fistfight.
I also like racing songs.
The ending theme is good too.
There were also things like collections, right?
>>137
I wonder if I can revive Chocobo with dice.
The cancel claw is ruining the game mechanics, but the nails of endurance are handling it even more.
>>140
It breaks through even the negative adjustments that occur when the gauge isn’t fully charged…
I honestly don’t need the additional element of 2.
I wanted one that raised the difficulty based on 1.
I think it was difficult to find balance, but I feel like it didn’t match well with ATB.
I played with the collection like an idiot.
In both the chocobo and the dungeon with dice, Shinryu Omega is quite childish.
The level 1 Chocobo not only reaches four-digit stamina but can go up to 9999.
If you think that taking a damage potion and then kicking will suddenly increase the damage by 5000, it’s over.
I really liked Dice DE Chocobo.
Wasn’t it tough to raise HP?
Even though there is a planter,
>>151
Well, it’s tedious, and by the time I wait, I usually complete my magic with warp stone money-making or something.
I think Chocodan had the most diverse elements and was overflowing with them.
In a planter, seed cultivation, weapon and armor synthesis, mask data, in the end content with infinite floors of the third dungeon…
The recent realistic-looking Chocobo is cute, but it doesn’t have the same cuteness as a character…
Chocobo is not just boring in the mysterious dungeon…
Shiren is well-made.