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[Monster Hunter Wilds] A weak and boring weapon.

1: Japan Otaku ReviewsYeahx11

Why do I have to be treated like this?

142: Japan Otaku ReviewsYeahx1

>>1

Because I didn’t raise my voice.

148: Japan Otaku Reviews

>>142

I sent a survey in OBT1, so I’ll throw some dung.

2: Japan Otaku Reviews

Katana Full Body Stick

3: Japan Otaku ReviewsYeahx12

Return the clutch…

6: Japan Otaku Reviews

The end.

8: Japan Otaku Reviews

Wilde’s hammer is weak and boring…

9: Japan Otaku ReviewsYeahx2

Despite it being a return of Rise, the bald man snaps when you mention it.

14: Japan Otaku ReviewsYeahx14

>>9

In the confusion, even a bald person appeared trying to criticize Rise, and it was no good.

13: Japan Otaku ReviewsYeahx20

(Oh…

26: Japan Otaku Reviews

>>13

Quite nostalgic.

15: Japan Otaku Reviews

Are you going to get the bug back and do an impact crater?

17: Japan Otaku Reviews

>>15

It will become lively with the Asuka culture attack.

16: Japan Otaku Reviews

I thought it was too weak since the time of Rise Sunbre.

Hammer users, you all seem strangely polite or somewhat reserved, don’t you?

18: Japan Otaku Reviews

I’m not using it, but specifically, where is it weak?

19: Japan Otaku Reviews

Sunbre…? Are you not playing?

22: Japan Otaku Reviews

>>19

I did it, but is that okay…?

I liked the one that looks like a hammer from XX.

20: Japan Otaku ReviewsYeahx5

There are some videos showing that the hammer is weak.

I wonder if it means there aren’t any celebrities famous enough to ride the trend.

21: Japan Otaku ReviewsYeahx7

It’s okay to be weak as long as it’s fun.

If both are taken away, there’s nothing we can do.

24: Japan Otaku Reviews

>>21

MONSTER HUNTER Wilds… End…

23: Japan Otaku ReviewsYeahx2

I realized this time that politics is necessary even in Monster Hunter.

25: Japan Otaku Reviews

Maybe without the slope, there won’t be a revival.

27: Japan Otaku ReviewsYeahx1

While saying they hate rituals, they are performing an ineffective ritual and dealing low damage against time with their weapon.

29: Japan Otaku Reviews

>>27

Can you use that cancel? It takes about 2 seconds to prepare, so you can’t do it against someone whose movements you don’t completely understand.

30: Japan Otaku Reviews

>>29

Get used to it.

I can’t use this garbage even if I get used to it. (smack)

28: Japan Otaku Reviews

This time, there were too many weapons with weak voices that were too loud, so it ended up like a crappy bill that passed behind the scenes without anyone noticing.

33: Japan Otaku Reviews

>>28

I thought it was badmouthing Nakago.

43: Japan Otaku Reviews

>>33

I understand your feelings… (laughs)

31: Japan Otaku Reviews

The fact that Mochitsuki-kun has completely died and turned into an action figure is something that no one is concerned about, which is the current situation with the hammer.

32: Japan Otaku Reviews

From 2 to 3G, we were dominating in close combat…

42: Japan Otaku Reviews

>>32

I honestly still carry it because I can’t forget the taste from those days.

I liked Aibo’s reckless monster movement.

46: Japan Otaku Reviews

>>32

Should I revive the mechanic where cutting ability affects stun values…?

35: Japan Otaku ReviewsYeahx1

Great sword → With a simple one-button press, you can perform a counter and there is a dedicated port attack follow-up available.

Hammer → Finally able to cancel after slowly dropping down, with no follow-up.

Bow → You can raise the charge level with a charge step, and with a generous timing for perfect evasion, you can fully recover stamina and gauge easily, resulting in high damage output.

Hammer → Even if you keep swaying, there is no charge increase, the dodge frames are weak, and there is no perfect dodge; it’s better to count it among the lower tier weapons for low power.

36: Japan Otaku Reviews

A bug stick designed for people with six fingers who are forced to operate with a round button hold.

A hammer with a kind setting that is rarely used outside of the full charge press, except for the circle button.

37: Japan Otaku ReviewsYeahx1

It’s so difficult to use that even Mizune-chan, who was treated as mediocre because she can’t be used while charging, looks brilliant in comparison; vertical 3 cancellation.

38: Japan Otaku ReviewsYeahx4

Compared to the bow’s timing, the counter actions of all other weapons, not just the hammer, become useless, so it’s better to stop.

40: Japan Otaku ReviewsYeahx1

>>38

That’s nice, isn’t it?

Even when enhanced, the slashing axe’s counter stubbornly maintains its damage-taking mechanism.

44: Japan Otaku ReviewsYeahx2

>>38

The fact that it’s treated as the same kind of dodge is even tougher!

39: Japan Otaku ReviewsYeahx8

I wonder why the bow is favored so much.

41: Japan Otaku ReviewsYeahx1

When it came to the last Sunbreak, it was completely rubbish, and I didn’t even manage to get the hammer back.

There was a reason to use other weapons that aren’t strong.

There was no hammer…

56: Japan Otaku Reviews

>>41

They’re saying that the courage charge is strong, but I’m left wondering how the management had the nerve to implement a weapon that dominates in multiplayer and is banned from use.

Is this some sort of harassment towards those traumatized by the cancellation of the lift deletion in the Rise demo?

47: Japan Otaku Reviews

It has a uniqueness that only a hammer can possess.

After all, the strongest counter weapon is the one made with a vessel, since it’s the heaviest weapon.

55: Japan Otaku Reviews

>>47

It’s a weapon that can only be used to hit no matter how far you go… and there are no enhancement elements based on gauges.

I feel like I’m at a dead end.

59: Japan Otaku ReviewsYeahx2

>>55

It’s not that they’re at a standstill; it’s simply that the development team is not interested in the hammer.

61: Japan Otaku Reviews

>>59

Even though it’s Tsujimoto’s favorite weapon…

64: Japan Otaku Reviews

>>61

Since being distributed with stun in MH4, it has been neglected and turned into a weapon with no benefits, and I haven’t complained about it.

I think Tsujimoto has already stopped putting in the effort for Monster Hunter around that time.

48: Japan Otaku ReviewsYeahx2

Yuu seems to have feelings like he doesn’t really want something like this from a hammer…

49: Japan Otaku ReviewsYeahx4

There’s a Babacon-ga!

50: Japan Otaku ReviewsYeahx8

Huh, I’m going to buy it though…

51: Japan Otaku Reviews

Isn’t it enough that the hammer can negate all attacks from a charge?

52: Japan Otaku ReviewsYeahx8

The information is too old.

53: Japan Otaku Reviews

Let’s go back.

To Iceborne

To our ideal world.

63: Japan Otaku Reviews

>>53

Seriously, there are still a lot of crazy wild people out there, so let’s do this for just this week!

67: Japan Otaku ReviewsYeahx3

>>63

I think there will still be a lot of people even after the release of Wilds.

54: Japan Otaku ReviewsYeahx8

If you want to provoke, make sure the information is up to date.

58: Japan Otaku Reviews

Make it so that I can hit anywhere but the head.

60: Japan Otaku Reviews

I feel like I’m still playing MH thanks to the friends I made during the MHF era.

62: Japan Otaku ReviewsYeahx7

I wonder what it feels like to cling to information about a game you’re not going to play.

65: Japan Otaku Reviews

Mr. Hammer! Please cancel it out!

66: Japan Otaku Reviews

I want firepower skills specifically for hammers and flutes.

I had expectations for the blunt weapon user, but it wasn’t actually a hammer skill.

70: Japan Otaku ReviewsYeahx1

Strong bumps, strong slopes, strong clutch.

I just want Iceborne to come as it is.

71: Japan Otaku Reviews

Didn’t they say something like they would fix the performance of dual swords and hammers because it was low in some article?

I think it was a translation of an overseas article.

74: Japan Otaku Reviews

>>71

It’s from China.

I’m being told it’s not about the upturn, but I think it’s unnatural to mention the dual swords’ name in that context as well.

76: Japan Otaku Reviews

>>71

Even if the firepower has increased a bit, fighting with the crappy performance of the cancel damage attack charge step is tough…

72: Japan Otaku Reviews

What is it?

I just lost the slope, the step, the clutch, and the flying insect.

73: Japan Otaku Reviews

Tsujimoto, please request the hammer upper a bit more within the company.

75: Japan Otaku ReviewsYeahx1

On the contrary, I was thinking that since Tsujimoto is an old man, he probably doesn’t want to change too much from the old specifications because it might become unusable.

80: Japan Otaku Reviews

>>75

In that case, let’s forgo both guard and counter, and at least make it simple and high damage…

77: Japan Otaku ReviewsYeahx4

Don’t harbor the illusion that development is about deeply immersing in games.

83: Japan Otaku Reviews

>>77

The people who participated in the official Samblare challenge were skilled.

78: Japan Otaku Reviews

Simplicity is rather lovable.

79: Japan Otaku Reviews

Is there anything else to do besides the upper derivatives and the full charge & charge step?

82: Japan Otaku Reviews

>>79

Even in the videos of skilled people, they were working hard on the scar destruction attack.

It’s so pathetic to have to resort to that difficult-to-hit, worst-level destructive scar attack that it makes me want to cry just watching it.

81: Japan Otaku Reviews

Just roughly increase all motion values by about five times.

84: Japan Otaku Reviews

The hills and steps will definitely not return, and it’s probably unlikely for Yuu-chan to come back either; unless the power of the stamp is doubled from what it is now, I probably won’t be satisfied.

88: Japan Otaku Reviews

>>84

It’s a modesty like that of a Puritan.

85: Japan Otaku Reviews

At the moment, the hammer is really powerful, so I’m having a tough time against enemies that I can’t hit with it.

It’s close to the resurgence of the impact crater rod.

86: Japan Otaku Reviews

I think it would be fine if the concept is aimed at beginners and doesn’t significantly change the operability.

I want the firepower to be properly updated and for key actions like canceling to be made more user-friendly.

Anyway, even if the hammer is strong, the population won’t increase, so it’s fine, right?

87: Japan Otaku ReviewsYeahx2

Finally, the TA faction has started to release videos expressing their feelings, but I think their lobbying efforts are about five years too late.

101: Japan Otaku Reviews

>>87

If you are not selected for official recognition and don’t have nearly 500,000 subscribers, they won’t take you seriously.

89: Japan Otaku ReviewsYeahx1

In addition to the full power step, please give me the full power dash and full power jump as well.

90: Japan Otaku Reviews

The evasion is as weak as a roll, and after swaying it degrades. It takes 1 to 2 seconds to use the vertical uppercut that counters, which can only be used when not charged with weapons that have weak reach. The stun decreases in duration starting from the fourth hit, still suffering from the nerf due to the past overpowered armor-piercing ammo. The slam has a significant weakness in its finishing move, relying heavily on the full charge, but the full charge isn’t extremely strong either.

The only impression is that, although I haven’t been making a fuss in the past, there have only been an increase in powerful but difficult-to-use counterattacks.

91: Japan Otaku Reviews

It might have been fun if the weapon could aim for constant cancellations…

92: Japan Otaku Reviews

It would be enough if it just simply gave me a strong charge, like an experimental setting…

That was stronger when it was circulating with poison, though.

93: Japan Otaku Reviews

It’s tough that even if you’re fully committed, it can only turn into something like rice pounding and isn’t an esper.

94: Japan Otaku Reviews

In the first place, it’s a favorite weapon of the “I love boosting my allies” uncle! Isn’t this more like negative campaigning?

95: Japan Otaku Reviews

Even though there’s only stun and exhaustion, anyone can stun, and exhaustion is high difficulty, so monsters don’t get tired, and it’s not strong, right?

96: Japan Otaku Reviews

I wonder what they are thinking when making the game, to abandon adjustments for other weapons and further strengthen the broken weapon, the katana-bow, in the final version.

97: Japan Otaku Reviews

I don’t see many people as passionate as Lance, and that’s the kind of weapon it is.

98: Japan Otaku Reviews

Even if you say that you can cancel with an attack in the third step and adjust the timing, it makes me wonder what the intention behind this adjustment is, right?

99: Japan Otaku ReviewsYeahx3

If making the stance stronger causes the armor-piercing rounds to misfire, then please remove the armor-piercing rounds.

Since other weapon techniques have been removed, there should be no problem at all.

100: Japan Otaku Reviews

I don’t want to be greedy, but I would like strong vertical attacks without using all my energy, a strong dough-pounding move, high damage combo moves that work on stairs, a slope rotation that won’t hurt to use recklessly, clutch claw combos, a charge step like Sunbreak, and the ability to use water surface strikes or counters like the Great Sword’s foresight, as well as simply high-damage moves.

102: Japan Otaku Reviews

WILDS is a game where you don’t hit with weapons, but instead throw 800,000 polygon rocks or trap enemies with grass, right?

What Tokuta Fujioka wants to create is not an action game, but a game based on the ecosystem of the great outdoors.

103: Japan Otaku Reviews

You’re being spoiled.

It’s way better than a bug stick.

104: Japan Otaku Reviews

Challenging beasts with a bow…

If you are going to hunt beasts, you should load gunpowder into the hammer as well.

105: Japan Otaku Reviews

I want to play Monster Hunter with a hammer ×4 for the fastest TA sometimes…

108: Japan Otaku ReviewsYeahx1

>>105

A game where a single weapon set is the fastest or that breaks balance is a terrible game.

115: Japan Otaku Reviews

>>108

I’m not very familiar with TA, but I have the impression that in Monster Hunter, four bowguns are the fastest.

116: Japan Otaku ReviewsYeahx7

>>108

The fastest Monster Hunter with Heavy x4 was a game with broken balance… ?

120: Japan Otaku Reviews

>>105

The target area is generally smaller, so it seems difficult unless it’s something special like the F’s golden lion impact…

129: Japan Otaku Reviews

>>120

There was the Tsugo Lao Hammer 4, wasn’t there…

106: Japan Otaku Reviews

Wasn’t it okay for the normal accumulation stage to extend to 5?

113: Japan Otaku Reviews

>>106

It feels like using all my strength makes the charge extend even further, so I think it’s essentially the same as charge level 5.

Huh, it’s equivalent to a level 5 charge, but it’s not really that strong…

109: Japan Otaku ReviewsYeahx1

If you want to offset, stop charging with the ultimate charge and start your attack, and align it with the third hit.

I can feel the love from the balancing team, who decided to make the hammer difficult to use after turning it into a full-fledged weapon.

119: Japan Otaku ReviewsYeahx1

>>109

The clutch was also terrible, but…

Don’t incorporate weapon type disparities into the common system.

137: Japan Otaku Reviews

>>119

The cancellation of the great sword is not only easy to execute, but also comes with an extremely powerful additional attack that does not rely on any weapon.

There are seven or eight enhanced abilities just for the bow’s evasive techniques.

Stop adjusting so that one weapon is strong and all the others become weak.

110: Japan Otaku Reviews

I want to play as soon as possible.

Release it soon!

111: Japan Otaku Reviews

Was the hammer strong against slopes and steps? Then I will make it weaker.

Keep sway is degraded, and surface strikes are removed, so I will switch to a regular stamp since the stepping stamp was also convenient.

I’ve added stun resistance, but please do your best to sell the stun, although I have AP ammo.

112: Japan Otaku Reviews

Of course it hurts when you hit your head, but…

Let’s hit the nails and toes too and make them writhe in agony.

114: Japan Otaku Reviews

Now that I understand that Wilds is a bad game, I’m looking forward to the next Monster Hunter for handheld devices.

123: Japan Otaku Reviews

>>114

I can’t help but wish that Tokuda will get fired like Ichihara.

117: Japan Otaku Reviews

The part where you have to force a combo route for Konshin has not progressed at all since the crater… that’s the funny part.

118: Japan Otaku ReviewsYeahx2

I don’t think the bulletin board electoral district is a vote bank at all, but while comparing it to Lance, who was making a big fuss about how politics really exists, I realized that.

124: Japan Otaku Reviews

>>118

It’s a time when it’s uncertain whether influencers will take action in various ways, so politics seems a bit questionable too.

126: Japan Otaku Reviews

>>118

The misery isn’t as bad as those at the bottom rank, and there wasn’t a banner to raise a voice, yet there are also one-handed swords that can receive corrections, so the louder voice is justice.

130: Japan Otaku ReviewsYeahx4

>>118

It’s more like politics.

Certainly, there was a considerable difference that made it ridiculous to compare it to lance or switchaxe.

121: Japan Otaku Reviews

Isn’t that offset, when compared to the blade-locking, relatively weak?

154: Japan Otaku Reviews

>>121

Compared to the accumulation of blade clashes when guarded, there is some reduction, but continuously landing attacks that result in damage and a short-duration down constraint just isn’t cost-effective.

122: Japan Otaku ReviewsYeahx1

Don’t you think the traditional collapse stun should be exclusive to hammers and hunting horns, while the weak stuns from other generic impact attribute weapons should be weakened to something like a slight dizziness motion?

128: Japan Otaku Reviews

>>122

I want something like a privilege for melee weapons.

It’s not that not being able to cut tails is particularly important in today’s era, but it’s just uninteresting that the advantages are diminishing.

132: Japan Otaku Reviews

>>122

D-Dear husband! Please, spare me from that…

147: Japan Otaku Reviews

>>132

It started with you around level 4, when the slashing weapons began to seriously take over the role of the hammer!

136: Japan Otaku Reviews

>>122

It’s kind of strange that a striking weapon as large as a human torso can cause the same level of dizziness as a one-handed sword and shield, right!?

146: Japan Otaku Reviews

>>136

Moreover, the shield for one-handed swords is useless when it comes to sharpness.

If you can guard with such a tiny shield, then you should be able to do it with a hammer too.

125: Japan Otaku Reviews

On the contrary, has there really been such a benefit to spreading out weapons in past Monster Hunter games?

131: Japan Otaku Reviews

The hammer users have finally realized that merely criticizing the flawed parts is ineffective unless they verbally abuse the developers to the point of denying their personality…

Everyone is using other weapons.

This time, Lance was really amazing.

139: Japan Otaku Reviews

>>131

I just think there weren’t any people who genuinely thought it was that bad.

Because it was obviously bad, right, Lance?

As a result of deeper investigation, the sword and shield were crazier.

133: Japan Otaku Reviews

I was only using aerial spins in World, so I was like, what is this?

134: Japan Otaku Reviews

I was more surprised that if you complain, the officials will actually give in…

150: Japan Otaku Reviews

>>134

Since the Switch Axe and Insect Glaive haven’t surrendered, I wonder…

155: Japan Otaku Reviews

>>134

Aren’t you looking at the usage rate during beta or the damage dealt, as if you’re just complaining?

174: Japan Otaku ReviewsYeahx5

>>134

Isn’t it a problem if there is no feedback since it’s labeled as a test?

135: Japan Otaku Reviews

Lance was nothing compared to the hammer; it was like crap, and since the initial OBT had enemies that were too weak, it’s not surprising that there were people who didn’t feel dissatisfied with the hammer, as they could enjoy smashing heads easily.

Isn’t this a full-body rod? There were opinions like that, though.

138: Japan Otaku Reviews

The revived gravity and strike elements are more appealing this time.

That’s great!

140: Japan Otaku Reviews

When I was hunting Redau, it felt like this was about all there was to it.

141: Japan Otaku Reviews

You will have the choice to prioritize either damage accumulation with a finishing attack or safety with a trade-off!

153: Japan Otaku Reviews

>>141

Why did you make it so that you can choose both instead of just one option for the Great Sword?

143: Japan Otaku Reviews

Haven’t all weapons commonly failed when introducing a new system?

144: Japan Otaku ReviewsYeahx1

Lance seemed to shine when facing a strong opponent like Albedo, so it feels like he was anticipating something like this.

You are told to respond to strong opponents with weak steps and unexpected counters.

So it’s been revealed that it was a weapon for farming weak enemies, which is why voices have been raised since Albedo was added in OBT2.

145: Japan Otaku Reviews

I think it’s convenient to have someone to take the stun, but I’m defeating them normally even without that person.

Should we add parts that can only be destroyed by hitting, like in the old days…?

149: Japan Otaku Reviews

The hammer has a pressure drop, so let’s push there!

164: Japan Otaku Reviews

>>149

When I get tired, I quickly escape to go eat, and there are also numerous enhancement systems that don’t even make me tired in the first place, so…

171: Japan Otaku Reviews

>>149

It’s fine if properly older dragons and end content also become tiring from hammer attacks.

151: Japan Otaku Reviews

Self-promotion from the first reply.

152: Japan Otaku Reviews

The opinion that Redau-kun is too weak to understand was a testament to how perfect the matchup was.

159: Japan Otaku Reviews

>>152

He understands pro wrestling well.

156: Japan Otaku Reviews

In the first place, the people who set hammer times in the Redau TA were the ones who actively used the thorny grass that other weapon types were completely ignoring…

157: Japan Otaku ReviewsYeahx1

Although it’s a good match with Redau, Albedo’s weaknesses are exposed, and while it should be similar to Hammer in position, the severity of the weakness is so outstanding that it was confirmed to be fixed after OBT1, only to prove to be truly atrociously weak in OBT2. The Sword and Shield is just too funny.

158: Japan Otaku Reviews

In the end, I want to hit the head, so if you could just give me a skill that deals double damage when I hit the head and zero damage for everything else, that would be great.

160: Japan Otaku Reviews

I thought the development staff were even more heartless.

166: Japan Otaku ReviewsYeahx1

>>160

No matter how much general users raise their voices, they will be ignored, but they probably can’t ignore the words of official streamers.

Now is the era when influencers hold power.

169: Japan Otaku ReviewsYeahx1

>>166

I don’t think there was anything like that for one-handed swords.

172: Japan Otaku Reviews

>>169

So one hand isn’t as strong as a lance.

It feels like I received adjustments as a side benefit of Lance.

179: Japan Otaku ReviewsYeahx3

>>172

It seemed like the one-handed sword had become quite strong.

189: Japan Otaku Reviews

>>166

I feel that whether or not there is a loud streamer makes a significant difference.

People like that do detailed verifications, so it’s even harder to deceive them.

161: Japan Otaku Reviews

It’s a bit sad that the weapon that was around 6th or 7th from the bottom in beta gets the worst deal.

163: Japan Otaku Reviews

If a hammer is destroying the wound, you would want to kill.

165: Japan Otaku Reviews

There were a lot of Redau’s electric shocks and careless attacks, and the head hitbox is quite large too…

167: Japan Otaku Reviews

Let’s do our best against Nu, Hirabami, and Jindahado, Hammer-kun!

168: Japan Otaku Reviews

There are so many people who are happy to use swords and bows as long as they look good, even if their DPS is low.

170: Japan Otaku Reviews

However, influencers probably won’t speak up from the next work onward…

If you dangle the privilege to preview a new work, everyone will praise it no matter what state it’s in.

173: Japan Otaku Reviews

It seems like something terrible is happening with the bow in a bad way.

I don’t know what direction I want to go in.

175: Japan Otaku Reviews

Since Tiga is too weak and has been told so many times that it’s pathetic, it probably won’t become stronger anymore.

176: Japan Otaku Reviews

Both the slope and the clutch are about rotation.

The power of rotation is the power of the hammer.

177: Japan Otaku Reviews

How do you explain that other things besides Lance are being adjusted?

184: Japan Otaku Reviews

>>177

Masaharu was also holding a sword in one hand.

178: Japan Otaku Reviews

When I was hitting Redau, I was quite dissatisfied with the strangely shallow approach and the limited things I could do…

I think my voice stood out less because of the worse people.

180: Japan Otaku Reviews

>>178

Even during Reddau, there are even lower ranks, like Albedo, so that’s that.

181: Japan Otaku ReviewsYeahx3

I wrote in the survey that if it’s difficult to stop the lift, I want a cushion, and then I fell and the cushion was implemented.

182: Japan Otaku Reviews

I want them to do something about the clumsiness when using one-handed and dual swords, rather than focusing on their strengths and weaknesses.

183: Japan Otaku ReviewsYeahx2

If you behave well and don’t complain, then this is what happens, right?

191: Japan Otaku ReviewsYeahx4

>>183

Since after 4, I’ve probably gotten used to being treated badly.

199: Japan Otaku Reviews

>>191

Honestly, I think this exists… it’s even at the point of resignation.

After seeing the same old staff in the first beta, I was disheartened and sent feedback, but I’m really tired of it, so I’ve decided to use other weapons.

185: Japan Otaku Reviews

Before, there were only opinions saying that the tsuba-sawari return was weak…

186: Japan Otaku Reviews

The issue with the hammer can be relatively solved by increasing the motion values and sway performance.

It’s already unavoidable that it’s boring to use, but the fact that this weapon is weak is a problem.

187: Japan Otaku ReviewsYeahx3

Even if all the influencers, videos, summary sites, and social media say that this bow is just too strong, they’ll still make adjustments to it, so I guess it can’t really be explained.

188: Japan Otaku Reviews

I feel like the group that used to complain has just evaporated with Rise and Sunbreak.

“Those who were joyfully using it switched to other weapons, right?”

190: Japan Otaku Reviews

One-handed swords have always been troublesome because they look weak.

192: Japan Otaku Reviews

It’s not that using it is boring, but rather that there’s little change and I don’t have to learn new things; that’s the identity of a hammer, I guess.

195: Japan Otaku ReviewsYeahx1

>>192

If you could return it to a strength of around 2G, then a little change wouldn’t matter…

193: Japan Otaku ReviewsYeahx3

For some reason, there are idiots who want to create a scene that looks like a conflict between weapons.

194: Japan Otaku Reviews

Infinite range homing firepower buffs, infinite bottles, and stamina recovery just from dodging – it’s strange from any angle when it comes to this bow.

196: Japan Otaku ReviewsYeahx3

It’s really bad to be losing to the whistle in TA.

197: Japan Otaku ReviewsYeahx1

I don’t really understand the influence of influencers, so please provide a list summarizing the certified influencers by weapon and their subscriber counts.

198: Japan Otaku ReviewsYeahx3

A streamer with a loud voice who creates tutorial videos should avoid repetitive and meaningless chatter.

The fact that they are raising and publicizing the verification of what’s bad here makes it persuasive.

200: Japan Otaku ReviewsYeahx1

Even if you call me an influencer, I only know about Yoshinama M and matcha or something like that.

201: Japan Otaku ReviewsYeahx4

It’s not a demo, it’s a beta test, and anyone complaining about it is an idiot.

202: Japan Otaku ReviewsYeahx2

I understand the problem, but the cost of fixing it is too high, so I won’t make any corrections. Please get used to it.

It’s better than being sentenced to death with an insect stick.

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    [BanG Dream!] I might like this cool-acting idiot…

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    [BanG Dream!] I might like this cool-acting idiot…

    [Delicious in Dungeon] I occasionally look back at it, and every time I do, I think about how incredibly carefully it was made.

    • February 22, 2025
    [Delicious in Dungeon] I occasionally look back at it, and every time I do, I think about how incredibly carefully it was made.