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Why do I have to be treated like this?
>>1
Because I didn’t raise my voice.
>>142
I sent a survey in OBT1, so I’ll throw some dung.
Katana Full Body Stick
Return the clutch…
The end.
Wilde’s hammer is weak and boring…
Despite it being a return of Rise, the bald man snaps when you mention it.
>>9
In the confusion, even a bald person appeared trying to criticize Rise, and it was no good.
(Oh…
>>13
Quite nostalgic.
Are you going to get the bug back and do an impact crater?
>>15
It will become lively with the Asuka culture attack.
I thought it was too weak since the time of Rise Sunbre.
Hammer users, you all seem strangely polite or somewhat reserved, don’t you?
I’m not using it, but specifically, where is it weak?
Sunbre…? Are you not playing?
>>19
I did it, but is that okay…?
I liked the one that looks like a hammer from XX.
There are some videos showing that the hammer is weak.
I wonder if it means there aren’t any celebrities famous enough to ride the trend.
It’s okay to be weak as long as it’s fun.
If both are taken away, there’s nothing we can do.
>>21
MONSTER HUNTER Wilds… End…
I realized this time that politics is necessary even in Monster Hunter.
Maybe without the slope, there won’t be a revival.
While saying they hate rituals, they are performing an ineffective ritual and dealing low damage against time with their weapon.
>>27
Can you use that cancel? It takes about 2 seconds to prepare, so you can’t do it against someone whose movements you don’t completely understand.
>>29
Get used to it.
I can’t use this garbage even if I get used to it. (smack)
This time, there were too many weapons with weak voices that were too loud, so it ended up like a crappy bill that passed behind the scenes without anyone noticing.
>>28
I thought it was badmouthing Nakago.
>>33
I understand your feelings… (laughs)
The fact that Mochitsuki-kun has completely died and turned into an action figure is something that no one is concerned about, which is the current situation with the hammer.
From 2 to 3G, we were dominating in close combat…
>>32
I honestly still carry it because I can’t forget the taste from those days.
I liked Aibo’s reckless monster movement.
>>32
Should I revive the mechanic where cutting ability affects stun values…?
Great sword → With a simple one-button press, you can perform a counter and there is a dedicated port attack follow-up available.
Hammer → Finally able to cancel after slowly dropping down, with no follow-up.
Bow → You can raise the charge level with a charge step, and with a generous timing for perfect evasion, you can fully recover stamina and gauge easily, resulting in high damage output.
Hammer → Even if you keep swaying, there is no charge increase, the dodge frames are weak, and there is no perfect dodge; it’s better to count it among the lower tier weapons for low power.
A bug stick designed for people with six fingers who are forced to operate with a round button hold.
A hammer with a kind setting that is rarely used outside of the full charge press, except for the circle button.
It’s so difficult to use that even Mizune-chan, who was treated as mediocre because she can’t be used while charging, looks brilliant in comparison; vertical 3 cancellation.
Compared to the bow’s timing, the counter actions of all other weapons, not just the hammer, become useless, so it’s better to stop.
>>38
That’s nice, isn’t it?
Even when enhanced, the slashing axe’s counter stubbornly maintains its damage-taking mechanism.
>>38
The fact that it’s treated as the same kind of dodge is even tougher!
I wonder why the bow is favored so much.
When it came to the last Sunbreak, it was completely rubbish, and I didn’t even manage to get the hammer back.
There was a reason to use other weapons that aren’t strong.
There was no hammer…
>>41
They’re saying that the courage charge is strong, but I’m left wondering how the management had the nerve to implement a weapon that dominates in multiplayer and is banned from use.
Is this some sort of harassment towards those traumatized by the cancellation of the lift deletion in the Rise demo?
It has a uniqueness that only a hammer can possess.
After all, the strongest counter weapon is the one made with a vessel, since it’s the heaviest weapon.
>>47
It’s a weapon that can only be used to hit no matter how far you go… and there are no enhancement elements based on gauges.
I feel like I’m at a dead end.
>>55
It’s not that they’re at a standstill; it’s simply that the development team is not interested in the hammer.
>>59
Even though it’s Tsujimoto’s favorite weapon…
>>61
Since being distributed with stun in MH4, it has been neglected and turned into a weapon with no benefits, and I haven’t complained about it.
I think Tsujimoto has already stopped putting in the effort for Monster Hunter around that time.
Yuu seems to have feelings like he doesn’t really want something like this from a hammer…
There’s a Babacon-ga!
Huh, I’m going to buy it though…
Isn’t it enough that the hammer can negate all attacks from a charge?
The information is too old.
Let’s go back.
To Iceborne
To our ideal world.
>>53
Seriously, there are still a lot of crazy wild people out there, so let’s do this for just this week!
>>63
I think there will still be a lot of people even after the release of Wilds.
If you want to provoke, make sure the information is up to date.
Make it so that I can hit anywhere but the head.
I feel like I’m still playing MH thanks to the friends I made during the MHF era.
I wonder what it feels like to cling to information about a game you’re not going to play.
Mr. Hammer! Please cancel it out!
I want firepower skills specifically for hammers and flutes.
I had expectations for the blunt weapon user, but it wasn’t actually a hammer skill.
Strong bumps, strong slopes, strong clutch.
I just want Iceborne to come as it is.
Didn’t they say something like they would fix the performance of dual swords and hammers because it was low in some article?
I think it was a translation of an overseas article.
>>71
It’s from China.
I’m being told it’s not about the upturn, but I think it’s unnatural to mention the dual swords’ name in that context as well.
>>71
Even if the firepower has increased a bit, fighting with the crappy performance of the cancel damage attack charge step is tough…
What is it?
I just lost the slope, the step, the clutch, and the flying insect.
Tsujimoto, please request the hammer upper a bit more within the company.
On the contrary, I was thinking that since Tsujimoto is an old man, he probably doesn’t want to change too much from the old specifications because it might become unusable.
>>75
In that case, let’s forgo both guard and counter, and at least make it simple and high damage…
Don’t harbor the illusion that development is about deeply immersing in games.
>>77
The people who participated in the official Samblare challenge were skilled.
Simplicity is rather lovable.
Is there anything else to do besides the upper derivatives and the full charge & charge step?
>>79
Even in the videos of skilled people, they were working hard on the scar destruction attack.
It’s so pathetic to have to resort to that difficult-to-hit, worst-level destructive scar attack that it makes me want to cry just watching it.
Just roughly increase all motion values by about five times.
The hills and steps will definitely not return, and it’s probably unlikely for Yuu-chan to come back either; unless the power of the stamp is doubled from what it is now, I probably won’t be satisfied.
>>84
It’s a modesty like that of a Puritan.
At the moment, the hammer is really powerful, so I’m having a tough time against enemies that I can’t hit with it.
It’s close to the resurgence of the impact crater rod.
I think it would be fine if the concept is aimed at beginners and doesn’t significantly change the operability.
I want the firepower to be properly updated and for key actions like canceling to be made more user-friendly.
Anyway, even if the hammer is strong, the population won’t increase, so it’s fine, right?
Finally, the TA faction has started to release videos expressing their feelings, but I think their lobbying efforts are about five years too late.
>>87
If you are not selected for official recognition and don’t have nearly 500,000 subscribers, they won’t take you seriously.
In addition to the full power step, please give me the full power dash and full power jump as well.
The evasion is as weak as a roll, and after swaying it degrades. It takes 1 to 2 seconds to use the vertical uppercut that counters, which can only be used when not charged with weapons that have weak reach. The stun decreases in duration starting from the fourth hit, still suffering from the nerf due to the past overpowered armor-piercing ammo. The slam has a significant weakness in its finishing move, relying heavily on the full charge, but the full charge isn’t extremely strong either.
The only impression is that, although I haven’t been making a fuss in the past, there have only been an increase in powerful but difficult-to-use counterattacks.
It might have been fun if the weapon could aim for constant cancellations…
It would be enough if it just simply gave me a strong charge, like an experimental setting…
That was stronger when it was circulating with poison, though.
It’s tough that even if you’re fully committed, it can only turn into something like rice pounding and isn’t an esper.
In the first place, it’s a favorite weapon of the “I love boosting my allies” uncle! Isn’t this more like negative campaigning?
Even though there’s only stun and exhaustion, anyone can stun, and exhaustion is high difficulty, so monsters don’t get tired, and it’s not strong, right?
I wonder what they are thinking when making the game, to abandon adjustments for other weapons and further strengthen the broken weapon, the katana-bow, in the final version.
I don’t see many people as passionate as Lance, and that’s the kind of weapon it is.
Even if you say that you can cancel with an attack in the third step and adjust the timing, it makes me wonder what the intention behind this adjustment is, right?
If making the stance stronger causes the armor-piercing rounds to misfire, then please remove the armor-piercing rounds.
Since other weapon techniques have been removed, there should be no problem at all.
I don’t want to be greedy, but I would like strong vertical attacks without using all my energy, a strong dough-pounding move, high damage combo moves that work on stairs, a slope rotation that won’t hurt to use recklessly, clutch claw combos, a charge step like Sunbreak, and the ability to use water surface strikes or counters like the Great Sword’s foresight, as well as simply high-damage moves.
WILDS is a game where you don’t hit with weapons, but instead throw 800,000 polygon rocks or trap enemies with grass, right?
What Tokuta Fujioka wants to create is not an action game, but a game based on the ecosystem of the great outdoors.
You’re being spoiled.
It’s way better than a bug stick.
Challenging beasts with a bow…
If you are going to hunt beasts, you should load gunpowder into the hammer as well.
I want to play Monster Hunter with a hammer ×4 for the fastest TA sometimes…
>>105
A game where a single weapon set is the fastest or that breaks balance is a terrible game.
>>108
I’m not very familiar with TA, but I have the impression that in Monster Hunter, four bowguns are the fastest.
>>108
The fastest Monster Hunter with Heavy x4 was a game with broken balance… ?
>>105
The target area is generally smaller, so it seems difficult unless it’s something special like the F’s golden lion impact…
>>120
There was the Tsugo Lao Hammer 4, wasn’t there…
Wasn’t it okay for the normal accumulation stage to extend to 5?
>>106
It feels like using all my strength makes the charge extend even further, so I think it’s essentially the same as charge level 5.
Huh, it’s equivalent to a level 5 charge, but it’s not really that strong…
If you want to offset, stop charging with the ultimate charge and start your attack, and align it with the third hit.
I can feel the love from the balancing team, who decided to make the hammer difficult to use after turning it into a full-fledged weapon.
>>109
The clutch was also terrible, but…
Don’t incorporate weapon type disparities into the common system.
>>119
The cancellation of the great sword is not only easy to execute, but also comes with an extremely powerful additional attack that does not rely on any weapon.
There are seven or eight enhanced abilities just for the bow’s evasive techniques.
Stop adjusting so that one weapon is strong and all the others become weak.
I want to play as soon as possible.
Release it soon!
Was the hammer strong against slopes and steps? Then I will make it weaker.
Keep sway is degraded, and surface strikes are removed, so I will switch to a regular stamp since the stepping stamp was also convenient.
I’ve added stun resistance, but please do your best to sell the stun, although I have AP ammo.
Of course it hurts when you hit your head, but…
Let’s hit the nails and toes too and make them writhe in agony.
Now that I understand that Wilds is a bad game, I’m looking forward to the next Monster Hunter for handheld devices.
>>114
I can’t help but wish that Tokuda will get fired like Ichihara.
The part where you have to force a combo route for Konshin has not progressed at all since the crater… that’s the funny part.
I don’t think the bulletin board electoral district is a vote bank at all, but while comparing it to Lance, who was making a big fuss about how politics really exists, I realized that.
>>118
It’s a time when it’s uncertain whether influencers will take action in various ways, so politics seems a bit questionable too.
>>118
The misery isn’t as bad as those at the bottom rank, and there wasn’t a banner to raise a voice, yet there are also one-handed swords that can receive corrections, so the louder voice is justice.
>>118
It’s more like politics.
Certainly, there was a considerable difference that made it ridiculous to compare it to lance or switchaxe.
Isn’t that offset, when compared to the blade-locking, relatively weak?
>>121
Compared to the accumulation of blade clashes when guarded, there is some reduction, but continuously landing attacks that result in damage and a short-duration down constraint just isn’t cost-effective.
Don’t you think the traditional collapse stun should be exclusive to hammers and hunting horns, while the weak stuns from other generic impact attribute weapons should be weakened to something like a slight dizziness motion?
>>122
I want something like a privilege for melee weapons.
It’s not that not being able to cut tails is particularly important in today’s era, but it’s just uninteresting that the advantages are diminishing.
>>122
D-Dear husband! Please, spare me from that…
>>132
It started with you around level 4, when the slashing weapons began to seriously take over the role of the hammer!
>>122
It’s kind of strange that a striking weapon as large as a human torso can cause the same level of dizziness as a one-handed sword and shield, right!?
>>136
Moreover, the shield for one-handed swords is useless when it comes to sharpness.
If you can guard with such a tiny shield, then you should be able to do it with a hammer too.
On the contrary, has there really been such a benefit to spreading out weapons in past Monster Hunter games?
The hammer users have finally realized that merely criticizing the flawed parts is ineffective unless they verbally abuse the developers to the point of denying their personality…
Everyone is using other weapons.
This time, Lance was really amazing.
>>131
I just think there weren’t any people who genuinely thought it was that bad.
Because it was obviously bad, right, Lance?
As a result of deeper investigation, the sword and shield were crazier.
I was only using aerial spins in World, so I was like, what is this?
I was more surprised that if you complain, the officials will actually give in…
>>134
Since the Switch Axe and Insect Glaive haven’t surrendered, I wonder…
>>134
Aren’t you looking at the usage rate during beta or the damage dealt, as if you’re just complaining?
>>134
Isn’t it a problem if there is no feedback since it’s labeled as a test?
Lance was nothing compared to the hammer; it was like crap, and since the initial OBT had enemies that were too weak, it’s not surprising that there were people who didn’t feel dissatisfied with the hammer, as they could enjoy smashing heads easily.
Isn’t this a full-body rod? There were opinions like that, though.
The revived gravity and strike elements are more appealing this time.
That’s great!
When I was hunting Redau, it felt like this was about all there was to it.
You will have the choice to prioritize either damage accumulation with a finishing attack or safety with a trade-off!
>>141
Why did you make it so that you can choose both instead of just one option for the Great Sword?
Haven’t all weapons commonly failed when introducing a new system?
Lance seemed to shine when facing a strong opponent like Albedo, so it feels like he was anticipating something like this.
You are told to respond to strong opponents with weak steps and unexpected counters.
So it’s been revealed that it was a weapon for farming weak enemies, which is why voices have been raised since Albedo was added in OBT2.
I think it’s convenient to have someone to take the stun, but I’m defeating them normally even without that person.
Should we add parts that can only be destroyed by hitting, like in the old days…?
The hammer has a pressure drop, so let’s push there!
>>149
When I get tired, I quickly escape to go eat, and there are also numerous enhancement systems that don’t even make me tired in the first place, so…
>>149
It’s fine if properly older dragons and end content also become tiring from hammer attacks.
Self-promotion from the first reply.
The opinion that Redau-kun is too weak to understand was a testament to how perfect the matchup was.
>>152
He understands pro wrestling well.
In the first place, the people who set hammer times in the Redau TA were the ones who actively used the thorny grass that other weapon types were completely ignoring…
Although it’s a good match with Redau, Albedo’s weaknesses are exposed, and while it should be similar to Hammer in position, the severity of the weakness is so outstanding that it was confirmed to be fixed after OBT1, only to prove to be truly atrociously weak in OBT2. The Sword and Shield is just too funny.
In the end, I want to hit the head, so if you could just give me a skill that deals double damage when I hit the head and zero damage for everything else, that would be great.
I thought the development staff were even more heartless.
>>160
No matter how much general users raise their voices, they will be ignored, but they probably can’t ignore the words of official streamers.
Now is the era when influencers hold power.
>>166
I don’t think there was anything like that for one-handed swords.
>>169
So one hand isn’t as strong as a lance.
It feels like I received adjustments as a side benefit of Lance.
>>172
It seemed like the one-handed sword had become quite strong.
>>166
I feel that whether or not there is a loud streamer makes a significant difference.
People like that do detailed verifications, so it’s even harder to deceive them.
It’s a bit sad that the weapon that was around 6th or 7th from the bottom in beta gets the worst deal.
If a hammer is destroying the wound, you would want to kill.
There were a lot of Redau’s electric shocks and careless attacks, and the head hitbox is quite large too…
Let’s do our best against Nu, Hirabami, and Jindahado, Hammer-kun!
There are so many people who are happy to use swords and bows as long as they look good, even if their DPS is low.
However, influencers probably won’t speak up from the next work onward…
If you dangle the privilege to preview a new work, everyone will praise it no matter what state it’s in.
It seems like something terrible is happening with the bow in a bad way.
I don’t know what direction I want to go in.
Since Tiga is too weak and has been told so many times that it’s pathetic, it probably won’t become stronger anymore.
Both the slope and the clutch are about rotation.
The power of rotation is the power of the hammer.
How do you explain that other things besides Lance are being adjusted?
>>177
Masaharu was also holding a sword in one hand.
When I was hitting Redau, I was quite dissatisfied with the strangely shallow approach and the limited things I could do…
I think my voice stood out less because of the worse people.
>>178
Even during Reddau, there are even lower ranks, like Albedo, so that’s that.
I wrote in the survey that if it’s difficult to stop the lift, I want a cushion, and then I fell and the cushion was implemented.
I want them to do something about the clumsiness when using one-handed and dual swords, rather than focusing on their strengths and weaknesses.
If you behave well and don’t complain, then this is what happens, right?
>>183
Since after 4, I’ve probably gotten used to being treated badly.
>>191
Honestly, I think this exists… it’s even at the point of resignation.
After seeing the same old staff in the first beta, I was disheartened and sent feedback, but I’m really tired of it, so I’ve decided to use other weapons.
Before, there were only opinions saying that the tsuba-sawari return was weak…
The issue with the hammer can be relatively solved by increasing the motion values and sway performance.
It’s already unavoidable that it’s boring to use, but the fact that this weapon is weak is a problem.
Even if all the influencers, videos, summary sites, and social media say that this bow is just too strong, they’ll still make adjustments to it, so I guess it can’t really be explained.
I feel like the group that used to complain has just evaporated with Rise and Sunbreak.
“Those who were joyfully using it switched to other weapons, right?”
One-handed swords have always been troublesome because they look weak.
It’s not that using it is boring, but rather that there’s little change and I don’t have to learn new things; that’s the identity of a hammer, I guess.
>>192
If you could return it to a strength of around 2G, then a little change wouldn’t matter…
For some reason, there are idiots who want to create a scene that looks like a conflict between weapons.
Infinite range homing firepower buffs, infinite bottles, and stamina recovery just from dodging – it’s strange from any angle when it comes to this bow.
It’s really bad to be losing to the whistle in TA.
I don’t really understand the influence of influencers, so please provide a list summarizing the certified influencers by weapon and their subscriber counts.
A streamer with a loud voice who creates tutorial videos should avoid repetitive and meaningless chatter.
The fact that they are raising and publicizing the verification of what’s bad here makes it persuasive.
Even if you call me an influencer, I only know about Yoshinama M and matcha or something like that.
It’s not a demo, it’s a beta test, and anyone complaining about it is an idiot.
I understand the problem, but the cost of fixing it is too high, so I won’t make any corrections. Please get used to it.
It’s better than being sentenced to death with an insect stick.