Home » Game » Splatoon » [Splatoon 3] I’m doing things like XP300 in the Kombu area, but it feels like I’m stuck.

[Splatoon 3] I’m doing things like XP300 in the Kombu area, but it feels like I’m stuck.

Japan Otaku Reviews+

Isn’t there a surefire way to win with kelp?

Splatoon 3

1: Japan Otaku ReviewsYeahx13

Do not dive into the kelp.

2: Japan Otaku ReviewsYeahx2

Keep on ambushing from behind relentlessly, Kombu.

Don’t try to help your allies.

3: Japan Otaku Reviews

Since it’s a stage where 1vs1 occurs endlessly, it’s not suitable for carrying there.

4: Japan Otaku Reviews

Don’t confront it head-on.

Cross from the right and perform an area attack from the opponent’s plaza.

5: Japan Otaku Reviews

Kombu is a stage where you will be endlessly chasing around unless you hold down your opponent’s base (since it’s the Kombu Track).

But…

It’s correct not to do it because there aren’t any players who are willing to hold the opponent’s respawn properly in the wild.

6: Japan Otaku Reviews

It’s important not to dive into stages you’re not good at or bad stages.

7: Japan Otaku Reviews

Conversely, it’s also Kombu Track that allows you to single-handedly destroy everything and achieve a knockout even if you lose all to the opponent in a one-on-one SP match.

8: Japan Otaku ReviewsYeahx4

If you realize it’s a stage you’re not good at,

I won’t do it.

9: Japan Otaku ReviewsYeahx3

Why did you create such a stage?

10: Japan Otaku Reviews

Kombu is better off taking it seriously than not.

I feel like I could win in ranked matches by always refusing to face off against Silver Model 57 shark.

11: Japan Otaku Reviews

300!?

13: Japan Otaku Reviews

>>11

It has dropped from 2300 to the 2000s.

While I was getting multiple kills with the bucket, I was being killed in a chain by others.

20: Japan Otaku Reviews

>>13

“If I’m going to get the kill, I have to go and take care of it myself, or else it will turn into an accident.”

It seems like something is coming down to the left at the beginning of the goldeneye (fish).

Even without that, if you play for five minutes, you should be able to tell who is getting the kills.

23: Japan Otaku Reviews

>>20

I don’t understand…

12: Japan Otaku Reviews

Isn’t this a good stage for those who keep talking about how annoying long-range units on elevated positions can be?

14: Japan Otaku Reviews

I think it would be fine to have at least one stage like this.

It’s an oddly strange stage for 3.

15: Japan Otaku Reviews

I feel like konbu often loses gradually without me noticing and ends up losing just like that.

17: Japan Otaku Reviews

>>15

When I go out to paint, my allies die.

When you focus on getting kills, the painting gets worse.

So what should I do?

18: Japan Otaku Reviews

>>17

I’ll do all the painting, killing, and rule involvement myself!

16: Japan Otaku ReviewsYeahx2

It was the 15-17 kombu from earlier, right?

The timing is bad, the timing is.

19: Japan Otaku Reviews

Just kill with paint weapons!

21: Japan Otaku Reviews

In the low rank tier, everyone is good at attacking.

It feels like we’re at such a disadvantage that we don’t even know how to turn things around, and we’re just being overwhelmed.

22: Japan Otaku ReviewsYeahx3

>>21

In the end, overcoming this game is the most difficult.

To be precise, it means to endure while keeping in step.

24: Japan Otaku ReviewsYeahx1

The reason for your defeat is that you didn’t get wiped out.

It’s funny that things have gotten so serious, but I can’t laugh.

25: Japan Otaku Reviews

The 2000 to 2500 range is currently the most sparsely populated.

“Preparation waste is the easiest to quit when you have the most pent-up frustration.”

26: Japan Otaku Reviews

I think if it’s below 2500, it’s easier to get back even if you melt 300.

I’ve never fallen below 2000, so I don’t know.

27: Japan Otaku Reviews

I often see children who give up on each rule and leave the kombu alone.

I’m going to throw a bomb.

28: Japan Otaku Reviews

I felt more relaxed after it dropped to 1600.

29: Japan Otaku Reviews

I’ve only ever gotten a maximum of about 1700 in measurements, so I’ll never have anything to do with X matches in my lifetime.

I wonder how everyone is raising their internal rating.

31: Japan Otaku Reviews

>>29

Isn’t that measurement for X match?

30: Japan Otaku Reviews

If you get better, you’ll rise.

32: Japan Otaku Reviews

The winning strategy for the kombu area is that not taking it seriously is the correct answer, and there is no other answer.

By the way, both Baigai and Ryugu are permanently banned.

If you just want to play the area, feel free to do so, but if you want to gain XP, you definitely shouldn’t do it.

If you don’t understand why it’s not good, you have no choice but to learn through your body.

34: Japan Otaku Reviews

>>32

It seems that despite pushing forward, it can be easily gotten past.

33: Japan Otaku ReviewsYeahx2

If you’ve written such a long text, you might as well include your reasons and arguments…

48: Japan Otaku Reviews

>>33

Because I can’t see gaps by myself and rely heavily on my allies.

In the case of kombu, you need to check three places: the front and both sides, but even if there are two aces in the team who can get kills, it doesn’t stop and has a very strong element of luck.

Many people give in to temptation, leading to a weakening of their strong position and making it prone to collapse.

Even if we think from the offensive side, it’s easy for our allies to die unnecessarily, making it difficult to coordinate, so this stage shouldn’t be played.

35: Japan Otaku Reviews

I like Biga because if you push them all the way to the enemy square, you can win just like that.

What if I’m pushed? Well…

36: Japan Otaku Reviews

I’ve never thought it was such a terrible stage since the time of Kombu Area 2, though.

I think things like public housing are way more finished.

37: Japan Otaku ReviewsYeahx1

I think people have strong likes and dislikes when it comes to kombu.

The rules are different compared to other stages.

38: Japan Otaku Reviews

Why don’t you provide an alternate route?

40: Japan Otaku ReviewsYeahx4

>>38

Isn’t Kombu a stage where you can only go for back-ups?

39: Japan Otaku Reviews

I like roller kelp.

41: Japan Otaku Reviews

I understand about kombu and yagurahoko.

I really don’t understand area asari.

42: Japan Otaku Reviews

Recently, the wins and losses have been so extreme that I’m like, oh well.

44: Japan Otaku Reviews

>>42

By looking at the gear and weapons, you can generally tell if you will win or lose.

On top of that, sometimes you can win against the odds, and sometimes you can lose.

65: Japan Otaku Reviews

>>44

You can tell that I’m the only one wearing a stage jump here, right?

68: Japan Otaku ReviewsYeahx1

>>65

I hate it when long-range shooters have a super jump on!

You can tell that this guy is definitely going to mess up.

43: Japan Otaku ReviewsYeahx1

Kombu feels more like let’s use the map widely under any rules, so the disparity in team composition is less likely to appear (compared to the new maps in Splatoon 3), and I really like this map.

45: Japan Otaku Reviews

>>43

It’s a stage that’s so wide that it’s tough to carry.

46: Japan Otaku Reviews

Kill! If we just kill, everything will be solved!

Big measurement! Big XP! Big minus!

47: Japan Otaku Reviews

The point where the circling ends is that for some reason, my square is hollowed out like a bowl at the time of resolution.

I think it’s a stage I like because it’s easy to get through from the left except for that spot.

I can see it, but…

I realized that the base of the Ryugu is at a T-time, not a T-shape, and it became easier for me.

49: Japan Otaku Reviews

The player-versus-player battles in this game are tough, aren’t they?

But it’s interesting, so I only want to play the single-player mode.

Specifically, I want to do a side order as a full-price standalone title.

50: Japan Otaku Reviews

For now, set up a wall so that Kombu can’t break through.

51: Japan Otaku Reviews

I want a co-op mode other than Salmon Run.

53: Japan Otaku Reviews

>>51

Isn’t the basics PvP?

For some reason, Salmon Run turns into PvPvE.

I want PvE.

52: Japan Otaku Reviews

Conversely, it would be good if we could be in a mode where we can fully carry if we draw a strong one, so it’s easy, Kombu.

60: Japan Otaku Reviews

>>52

Those who can fully ride on the carry are actually relatively top-tier at that point.

Since I understand the difference in ability, I also understand what I need to do.

54: Japan Otaku Reviews

I often wonder if I’m rated around XP5000, given how weak my teammates are.

55: Japan Otaku Reviews

If it’s Kids Time Kombu, it seems like if you try hard, you could dissolve around 500 XP.

56: Japan Otaku Reviews

It would be better if the areas moved like negitoro, but currently, seaweed doesn’t go anywhere other than the tower and the tree.

It was a bad stage since the second one, so they should have renovated it.

57: Japan Otaku Reviews

Let’s do a raid boss…! I thought, but it was the leader after all.

58: Japan Otaku Reviews

I hope the scallion and tuna paste can also move to the goal…

59: Japan Otaku Reviews

The big big run where everyone gathers to collect golden salmon roe.

I want to do that again.

61: Japan Otaku Reviews

Even though I’m playing games, I sometimes think this game is too hardcore when I end up having to endure a serious match that lasts around two minutes.

62: Japan Otaku Reviews

>>61

Because in 2 it was impossible to do anything due to constant back attacks, in 3 we ended up grappling tightly.

63: Japan Otaku Reviews

Since kills, painting, hate, and roles are divided, we carry a versatile player who can do anything to avoid accidents in the composition.

…Don’t make me do everything!

67: Japan Otaku Reviews

>>63

Those who do everything and those who can’t do anything.

The team has come together!

69: Japan Otaku Reviews

>>67

Blasters that can’t get kills are mostly the latter.

64: Japan Otaku Reviews

Last month, I had the opportunity to play Battera, and it was unusually enjoyable…

66: Japan Otaku ReviewsYeahx3

The idea that if you completely ignore the playing experience and bring the win-lose ratio closer to 50%, it will become a good game and the matching system is

They do not view players as human beings and do not even consider that each individual game should be enjoyable.

Can a mere squid research lab not understand human entertainment?

70: Japan Otaku Reviews

It might be a front-line charger or slosher that has started to become noticeable recently.

Long-range with step-in shoes.

71: Japan Otaku Reviews

It’s fun to win a match without doing anything! I’m so happy! That’s what the management probably thinks.

72: Japan Otaku Reviews

Isn’t it just the 3K scope that you don’t need to wear a super jump even with long-range?

The top of the seminar is also wearing stage shoes, and both Ex and Lapieri are stepping forward.

81: Japan Otaku Reviews

>>72

If you can front line alone and dominate like Zaminato, then maybe that’s the case, huh?

This game is unclear because Melon has applied a startup, but the idea of just adding it because of that is really not good.

73: Japan Otaku Reviews

I need to make sure that kids don’t quit right away after losing repeatedly, so I have to help them win.

You’re only thinking about development, right?

75: Japan Otaku ReviewsYeahx3

>>73

I think that the matching policy and the requirement for face-to-face stages are hopelessly incompatible.

77: Japan Otaku Reviews

>>73

If we match with the same power from the beginning, isn’t that unnecessary?

74: Japan Otaku ReviewsYeahx3

I think it’s okay to start being selective about stages once you have over 2000.

I think it would be better to practice without being too picky if it’s lower down.

76: Japan Otaku Reviews

It would be ridiculous if the back line is flown into the front line, but I don’t really have any other gear I want to attach with my feet anyway.

If you’re using a passive, I think it’s fine to consider it a landmine judgment.

78: Japan Otaku ReviewsYeahx2

When you start to lose a bit, even the weak opponents are assigned to you.

It’s really frustrating when I start to win a little and end up being treated as a weak player who distributes losses.

I can only play a fun game with an opponent about once in every ten tries.

The rest are just exhibition matches for adjusting win/loss records.

It’s either winning without doing anything or losing no matter what you do.

79: Japan Otaku Reviews

The playtime has reached about 1400 hours, but the average XP is around 1600.

Is this weak?

80: Japan Otaku Reviews

>>79

It’s still the time when people say I’ve just started in Splatoon.

82: Japan Otaku Reviews

The Prime with added speed has increased all at once, that’s just how it is.

83: Japan Otaku Reviews

Using the central ridge with kombu to enjoy mopping is fun, isn’t it?

84: Japan Otaku Reviews

It’s evident in things like stardom, but sometimes the gear worn by the top players isn’t very helpful as a reference.

85: Japan Otaku Reviews

Prime has a strong main character first, and the marker crab and composition are excellent, so it’s fine either way.

It’s not wrong to improve face-to-face skills at a human speed.

86: Japan Otaku Reviews

If you can dominate around the central area in the Kombu area, you should be able to carry, but it’s tough with constant 360-degree visibility.

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